113 lines
		
	
	
		
			4.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			113 lines
		
	
	
		
			4.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| hlsl.opaque-type-bug.frag
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:6  Function Definition: TexFunc(t21;vf3; ( temp void)
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| 0:6    Function Parameters: 
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| 0:6      't2D' ( const (read only) texture2D)
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| 0:6      'RGB' ( out 3-component vector of float)
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| 0:?     Sequence
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| 0:7      move second child to first child ( temp 3-component vector of float)
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| 0:7        'RGB' ( out 3-component vector of float)
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| 0:7        Constant:
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| 0:7          0.000000
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| 0:7          0.000000
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| 0:7          0.000000
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| 0:12  Function Definition: @main( ( temp void)
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| 0:12    Function Parameters: 
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| 0:?     Sequence
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| 0:15      Function Call: TexFunc(t21;vf3; ( temp void)
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| 0:15        'MyTexture' (layout( binding=0) uniform texture2D)
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| 0:15        'final_RGB' ( temp 3-component vector of float)
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| 0:12  Function Definition: main( ( temp void)
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| 0:12    Function Parameters: 
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| 0:?     Sequence
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| 0:12      Function Call: @main( ( temp void)
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| 0:?   Linker Objects
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| 0:?     'MyTexture' (layout( binding=0) uniform texture2D)
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| 
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| 
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| Linked fragment stage:
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| 
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| 
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:6  Function Definition: TexFunc(t21;vf3; ( temp void)
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| 0:6    Function Parameters: 
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| 0:6      't2D' ( const (read only) texture2D)
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| 0:6      'RGB' ( out 3-component vector of float)
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| 0:?     Sequence
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| 0:7      move second child to first child ( temp 3-component vector of float)
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| 0:7        'RGB' ( out 3-component vector of float)
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| 0:7        Constant:
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| 0:7          0.000000
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| 0:7          0.000000
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| 0:7          0.000000
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| 0:12  Function Definition: @main( ( temp void)
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| 0:12    Function Parameters: 
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| 0:?     Sequence
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| 0:15      Function Call: TexFunc(t21;vf3; ( temp void)
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| 0:15        'MyTexture' (layout( binding=0) uniform texture2D)
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| 0:15        'final_RGB' ( temp 3-component vector of float)
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| 0:12  Function Definition: main( ( temp void)
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| 0:12    Function Parameters: 
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| 0:?     Sequence
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| 0:12      Function Call: @main( ( temp void)
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| 0:?   Linker Objects
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| 0:?     'MyTexture' (layout( binding=0) uniform texture2D)
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| 
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| // Module Version 10000
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| // Generated by (magic number): 80008
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| // Id's are bound by 27
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| 
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|                               Capability Shader
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|                1:             ExtInstImport  "GLSL.std.450"
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|                               MemoryModel Logical GLSL450
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|                               EntryPoint Fragment 4  "main"
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|                               ExecutionMode 4 OriginUpperLeft
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|                               Source HLSL 500
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|                               Name 4  "main"
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|                               Name 13  "TexFunc(t21;vf3;"
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|                               Name 11  "t2D"
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|                               Name 12  "RGB"
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|                               Name 15  "@main("
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|                               Name 20  "MyTexture"
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|                               Name 22  "final_RGB"
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|                               Name 23  "param"
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|                               Decorate 20(MyTexture) DescriptorSet 0
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|                               Decorate 20(MyTexture) Binding 0
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|                2:             TypeVoid
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|                3:             TypeFunction 2
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|                6:             TypeFloat 32
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|                7:             TypeImage 6(float) 2D sampled format:Unknown
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|                8:             TypeVector 6(float) 3
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|                9:             TypePointer Function 8(fvec3)
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|               10:             TypeFunction 2 7 9(ptr)
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|               17:    6(float) Constant 0
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|               18:    8(fvec3) ConstantComposite 17 17 17
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|               19:             TypePointer UniformConstant 7
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|    20(MyTexture):     19(ptr) Variable UniformConstant
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|          4(main):           2 Function None 3
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|                5:             Label
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|               26:           2 FunctionCall 15(@main()
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|                               Return
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|                               FunctionEnd
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| 13(TexFunc(t21;vf3;):           2 Function None 10
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|          11(t2D):           7 FunctionParameter
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|          12(RGB):      9(ptr) FunctionParameter
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|               14:             Label
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|                               Store 12(RGB) 18
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|                               Return
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|                               FunctionEnd
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|       15(@main():           2 Function None 3
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|               16:             Label
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|    22(final_RGB):      9(ptr) Variable Function
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|        23(param):      9(ptr) Variable Function
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|               21:           7 Load 20(MyTexture)
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|               24:           2 FunctionCall 13(TexFunc(t21;vf3;) 21 23(param)
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|               25:    8(fvec3) Load 23(param)
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|                               Store 22(final_RGB) 25
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|                               Return
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|                               FunctionEnd
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