215 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			215 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| hlsl.load.rwbuffer.dx10.frag
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:22  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
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| 0:22    Function Parameters: 
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| 0:?     Sequence
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| 0:25      imageLoad ( temp 4-component vector of float)
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| 0:25        'g_tBuffF' (layout( rgba32f) uniform imageBuffer)
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| 0:25        c1: direct index for structure ( uniform int)
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| 0:25          'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
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| 0:25          Constant:
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| 0:25            0 (const uint)
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| 0:26      imageLoad ( temp 4-component vector of uint)
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| 0:26        'g_tBuffU' (layout( rgba32ui) uniform uimageBuffer)
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| 0:26        c1: direct index for structure ( uniform int)
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| 0:26          'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
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| 0:26          Constant:
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| 0:26            0 (const uint)
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| 0:27      imageLoad ( temp 4-component vector of int)
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| 0:27        'g_tBuffI' (layout( rgba32i) uniform iimageBuffer)
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| 0:27        c1: direct index for structure ( uniform int)
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| 0:27          'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
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| 0:27          Constant:
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| 0:27            0 (const uint)
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| 0:29      move second child to first child ( temp 4-component vector of float)
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| 0:29        Color: direct index for structure ( temp 4-component vector of float)
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| 0:29          'psout' ( temp structure{ temp 4-component vector of float Color})
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| 0:29          Constant:
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| 0:29            0 (const int)
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| 0:29        Constant:
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| 0:29          1.000000
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| 0:29          1.000000
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| 0:29          1.000000
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| 0:29          1.000000
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| 0:31      Branch: Return with expression
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| 0:31        'psout' ( temp structure{ temp 4-component vector of float Color})
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| 0:22  Function Definition: main( ( temp void)
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| 0:22    Function Parameters: 
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| 0:?     Sequence
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| 0:22      Sequence
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| 0:22        move second child to first child ( temp 4-component vector of float)
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| 0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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| 0:22          Color: direct index for structure ( temp 4-component vector of float)
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| 0:22            Function Call: @main( ( temp structure{ temp 4-component vector of float Color})
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| 0:22            Constant:
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| 0:22              0 (const int)
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| 0:?   Linker Objects
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| 0:?     'g_tBuffF' (layout( rgba32f) uniform imageBuffer)
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| 0:?     'g_tBuffI' (layout( rgba32i) uniform iimageBuffer)
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| 0:?     'g_tBuffU' (layout( rgba32ui) uniform uimageBuffer)
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| 0:?     'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
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| 0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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| 
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| 
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| Linked fragment stage:
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| 
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| 
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:22  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
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| 0:22    Function Parameters: 
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| 0:?     Sequence
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| 0:25      imageLoad ( temp 4-component vector of float)
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| 0:25        'g_tBuffF' (layout( rgba32f) uniform imageBuffer)
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| 0:25        c1: direct index for structure ( uniform int)
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| 0:25          'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
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| 0:25          Constant:
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| 0:25            0 (const uint)
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| 0:26      imageLoad ( temp 4-component vector of uint)
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| 0:26        'g_tBuffU' (layout( rgba32ui) uniform uimageBuffer)
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| 0:26        c1: direct index for structure ( uniform int)
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| 0:26          'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
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| 0:26          Constant:
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| 0:26            0 (const uint)
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| 0:27      imageLoad ( temp 4-component vector of int)
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| 0:27        'g_tBuffI' (layout( rgba32i) uniform iimageBuffer)
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| 0:27        c1: direct index for structure ( uniform int)
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| 0:27          'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
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| 0:27          Constant:
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| 0:27            0 (const uint)
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| 0:29      move second child to first child ( temp 4-component vector of float)
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| 0:29        Color: direct index for structure ( temp 4-component vector of float)
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| 0:29          'psout' ( temp structure{ temp 4-component vector of float Color})
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| 0:29          Constant:
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| 0:29            0 (const int)
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| 0:29        Constant:
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| 0:29          1.000000
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| 0:29          1.000000
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| 0:29          1.000000
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| 0:29          1.000000
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| 0:31      Branch: Return with expression
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| 0:31        'psout' ( temp structure{ temp 4-component vector of float Color})
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| 0:22  Function Definition: main( ( temp void)
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| 0:22    Function Parameters: 
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| 0:?     Sequence
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| 0:22      Sequence
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| 0:22        move second child to first child ( temp 4-component vector of float)
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| 0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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| 0:22          Color: direct index for structure ( temp 4-component vector of float)
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| 0:22            Function Call: @main( ( temp structure{ temp 4-component vector of float Color})
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| 0:22            Constant:
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| 0:22              0 (const int)
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| 0:?   Linker Objects
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| 0:?     'g_tBuffF' (layout( rgba32f) uniform imageBuffer)
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| 0:?     'g_tBuffI' (layout( rgba32i) uniform iimageBuffer)
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| 0:?     'g_tBuffU' (layout( rgba32ui) uniform uimageBuffer)
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| 0:?     'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
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| 0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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| 
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| // Module Version 10000
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| // Generated by (magic number): 80007
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| // Id's are bound by 57
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| 
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|                               Capability Shader
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|                               Capability ImageBuffer
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|                1:             ExtInstImport  "GLSL.std.450"
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|                               MemoryModel Logical GLSL450
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|                               EntryPoint Fragment 4  "main" 54
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|                               ExecutionMode 4 OriginUpperLeft
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|                               Source HLSL 500
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|                               Name 4  "main"
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|                               Name 8  "PS_OUTPUT"
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|                               MemberName 8(PS_OUTPUT) 0  "Color"
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|                               Name 10  "@main("
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|                               Name 14  "g_tBuffF"
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|                               Name 20  "$Global"
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|                               MemberName 20($Global) 0  "c1"
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|                               MemberName 20($Global) 1  "c2"
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|                               MemberName 20($Global) 2  "c3"
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|                               MemberName 20($Global) 3  "c4"
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|                               MemberName 20($Global) 4  "o1"
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|                               MemberName 20($Global) 5  "o2"
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|                               MemberName 20($Global) 6  "o3"
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|                               MemberName 20($Global) 7  "o4"
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|                               Name 22  ""
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|                               Name 31  "g_tBuffU"
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|                               Name 39  "g_tBuffI"
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|                               Name 45  "psout"
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|                               Name 54  "@entryPointOutput.Color"
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|                               Decorate 14(g_tBuffF) DescriptorSet 0
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|                               MemberDecorate 20($Global) 0 Offset 0
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|                               MemberDecorate 20($Global) 1 Offset 8
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|                               MemberDecorate 20($Global) 2 Offset 16
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|                               MemberDecorate 20($Global) 3 Offset 32
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|                               MemberDecorate 20($Global) 4 Offset 48
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|                               MemberDecorate 20($Global) 5 Offset 56
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|                               MemberDecorate 20($Global) 6 Offset 64
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|                               MemberDecorate 20($Global) 7 Offset 80
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|                               Decorate 20($Global) Block
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|                               Decorate 22 DescriptorSet 0
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|                               Decorate 31(g_tBuffU) DescriptorSet 0
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|                               Decorate 39(g_tBuffI) DescriptorSet 0
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|                               Decorate 54(@entryPointOutput.Color) Location 0
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|                2:             TypeVoid
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|                3:             TypeFunction 2
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|                6:             TypeFloat 32
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|                7:             TypeVector 6(float) 4
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|     8(PS_OUTPUT):             TypeStruct 7(fvec4)
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|                9:             TypeFunction 8(PS_OUTPUT)
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|               12:             TypeImage 6(float) Buffer nonsampled format:Rgba32f
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|               13:             TypePointer UniformConstant 12
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|     14(g_tBuffF):     13(ptr) Variable UniformConstant
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|               16:             TypeInt 32 1
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|               17:             TypeVector 16(int) 2
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|               18:             TypeVector 16(int) 3
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|               19:             TypeVector 16(int) 4
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|      20($Global):             TypeStruct 16(int) 17(ivec2) 18(ivec3) 19(ivec4) 16(int) 17(ivec2) 18(ivec3) 19(ivec4)
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|               21:             TypePointer Uniform 20($Global)
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|               22:     21(ptr) Variable Uniform
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|               23:     16(int) Constant 0
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|               24:             TypePointer Uniform 16(int)
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|               28:             TypeInt 32 0
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|               29:             TypeImage 28(int) Buffer nonsampled format:Rgba32ui
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|               30:             TypePointer UniformConstant 29
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|     31(g_tBuffU):     30(ptr) Variable UniformConstant
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|               35:             TypeVector 28(int) 4
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|               37:             TypeImage 16(int) Buffer nonsampled format:Rgba32i
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|               38:             TypePointer UniformConstant 37
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|     39(g_tBuffI):     38(ptr) Variable UniformConstant
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|               44:             TypePointer Function 8(PS_OUTPUT)
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|               46:    6(float) Constant 1065353216
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|               47:    7(fvec4) ConstantComposite 46 46 46 46
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|               48:             TypePointer Function 7(fvec4)
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|               53:             TypePointer Output 7(fvec4)
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| 54(@entryPointOutput.Color):     53(ptr) Variable Output
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|          4(main):           2 Function None 3
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|                5:             Label
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|               55:8(PS_OUTPUT) FunctionCall 10(@main()
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|               56:    7(fvec4) CompositeExtract 55 0
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|                               Store 54(@entryPointOutput.Color) 56
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|                               Return
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|                               FunctionEnd
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|       10(@main():8(PS_OUTPUT) Function None 9
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|               11:             Label
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|        45(psout):     44(ptr) Variable Function
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|               15:          12 Load 14(g_tBuffF)
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|               25:     24(ptr) AccessChain 22 23
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|               26:     16(int) Load 25
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|               27:    7(fvec4) ImageRead 15 26
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|               32:          29 Load 31(g_tBuffU)
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|               33:     24(ptr) AccessChain 22 23
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|               34:     16(int) Load 33
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|               36:   35(ivec4) ImageRead 32 34
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|               40:          37 Load 39(g_tBuffI)
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|               41:     24(ptr) AccessChain 22 23
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|               42:     16(int) Load 41
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|               43:   19(ivec4) ImageRead 40 42
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|               49:     48(ptr) AccessChain 45(psout) 23
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|                               Store 49 47
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|               50:8(PS_OUTPUT) Load 45(psout)
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|                               ReturnValue 50
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|                               FunctionEnd
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