607 lines
		
	
	
		
			29 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			607 lines
		
	
	
		
			29 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| hlsl.samplecmplevelzero.offset.dx10.frag
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| using depth_any
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| 0:? Sequence
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| 0:38  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38    Function Parameters: 
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| 0:?     Sequence
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| 0:42      Sequence
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| 0:42        move second child to first child ( temp float)
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| 0:42          'r01' ( temp float)
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| 0:42          textureLodOffset ( temp float)
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| 0:42            Construct combined texture-sampler ( temp sampler1DShadow)
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| 0:42              'g_tTex1df4' (layout( binding=0) uniform texture1DShadow)
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| 0:42              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:42            Construct vec2 ( temp 2-component vector of float)
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| 0:42              Constant:
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| 0:42                0.100000
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| 0:42              Constant:
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| 0:42                0.750000
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| 0:42            Constant:
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| 0:42              0.000000
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| 0:42            Constant:
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| 0:42              2 (const int)
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| 0:43      Sequence
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| 0:43        move second child to first child ( temp float)
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| 0:43          'r03' ( temp float)
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| 0:43          textureLodOffset ( temp float)
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| 0:43            Construct combined texture-sampler ( temp isampler1DShadow)
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| 0:43              'g_tTex1di4' ( uniform itexture1DShadow)
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| 0:43              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:43            Construct vec2 ( temp 2-component vector of float)
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| 0:43              Constant:
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| 0:43                0.100000
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| 0:43              Constant:
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| 0:43                0.750000
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| 0:43            Constant:
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| 0:43              0.000000
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| 0:43            Constant:
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| 0:43              2 (const int)
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| 0:44      Sequence
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| 0:44        move second child to first child ( temp float)
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| 0:44          'r05' ( temp float)
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| 0:44          textureLodOffset ( temp float)
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| 0:44            Construct combined texture-sampler ( temp usampler1DShadow)
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| 0:44              'g_tTex1du4' ( uniform utexture1DShadow)
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| 0:44              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:44            Construct vec2 ( temp 2-component vector of float)
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| 0:44              Constant:
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| 0:44                0.100000
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| 0:44              Constant:
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| 0:44                0.750000
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| 0:44            Constant:
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| 0:44              0.000000
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| 0:44            Constant:
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| 0:44              2 (const int)
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| 0:47      Sequence
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| 0:47        move second child to first child ( temp float)
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| 0:47          'r21' ( temp float)
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| 0:47          textureLodOffset ( temp float)
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| 0:47            Construct combined texture-sampler ( temp sampler2DShadow)
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| 0:47              'g_tTex2df4' ( uniform texture2DShadow)
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| 0:47              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:47            Construct vec3 ( temp 3-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:47              Constant:
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| 0:47                0.750000
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| 0:47            Constant:
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| 0:47              0.000000
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| 0:?             Constant:
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| 0:?               2 (const int)
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| 0:?               3 (const int)
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| 0:48      Sequence
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| 0:48        move second child to first child ( temp float)
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| 0:48          'r23' ( temp float)
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| 0:48          textureLodOffset ( temp float)
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| 0:48            Construct combined texture-sampler ( temp isampler2DShadow)
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| 0:48              'g_tTex2di4' ( uniform itexture2DShadow)
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| 0:48              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:48            Construct vec3 ( temp 3-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:48              Constant:
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| 0:48                0.750000
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| 0:48            Constant:
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| 0:48              0.000000
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| 0:?             Constant:
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| 0:?               2 (const int)
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| 0:?               3 (const int)
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| 0:49      Sequence
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| 0:49        move second child to first child ( temp float)
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| 0:49          'r25' ( temp float)
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| 0:49          textureLodOffset ( temp float)
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| 0:49            Construct combined texture-sampler ( temp usampler2DShadow)
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| 0:49              'g_tTex2du4' ( uniform utexture2DShadow)
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| 0:49              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:49            Construct vec3 ( temp 3-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:49              Constant:
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| 0:49                0.750000
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| 0:49            Constant:
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| 0:49              0.000000
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| 0:?             Constant:
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| 0:?               2 (const int)
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| 0:?               3 (const int)
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| 0:62      move second child to first child ( temp 4-component vector of float)
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| 0:62        Color: direct index for structure ( temp 4-component vector of float)
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| 0:62          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:62          Constant:
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| 0:62            0 (const int)
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| 0:62        Constant:
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| 0:62          1.000000
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| 0:62          1.000000
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| 0:62          1.000000
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| 0:62          1.000000
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| 0:63      move second child to first child ( temp float)
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| 0:63        Depth: direct index for structure ( temp float)
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| 0:63          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:63          Constant:
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| 0:63            1 (const int)
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| 0:63        Constant:
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| 0:63          1.000000
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| 0:65      Branch: Return with expression
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| 0:65        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38  Function Definition: main( ( temp void)
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| 0:38    Function Parameters: 
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| 0:?     Sequence
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| 0:38      Sequence
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| 0:38        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38        move second child to first child ( temp 4-component vector of float)
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| 0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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| 0:38          Color: direct index for structure ( temp 4-component vector of float)
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| 0:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38            Constant:
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| 0:38              0 (const int)
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| 0:38        move second child to first child ( temp float)
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| 0:?           '@entryPointOutput.Depth' ( out float FragDepth)
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| 0:38          Depth: direct index for structure ( temp float)
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| 0:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38            Constant:
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| 0:38              1 (const int)
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| 0:?   Linker Objects
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| 0:?     'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?     'g_tTex1df4' (layout( binding=0) uniform texture1DShadow)
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| 0:?     'g_tTex1di4' ( uniform itexture1DShadow)
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| 0:?     'g_tTex1du4' ( uniform utexture1DShadow)
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| 0:?     'g_tTex2df4' ( uniform texture2DShadow)
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| 0:?     'g_tTex2di4' ( uniform itexture2DShadow)
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| 0:?     'g_tTex2du4' ( uniform utexture2DShadow)
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| 0:?     'g_tTex3df4' ( uniform texture3D)
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| 0:?     'g_tTex3di4' ( uniform itexture3D)
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| 0:?     'g_tTex3du4' ( uniform utexture3D)
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| 0:?     'g_tTexcdf4' ( uniform textureCube)
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| 0:?     'g_tTexcdi4' ( uniform itextureCube)
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| 0:?     'g_tTexcdu4' ( uniform utextureCube)
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| 0:?     'g_tTex1df4a' ( uniform texture1DArray)
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| 0:?     'g_tTex1di4a' ( uniform itexture1DArray)
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| 0:?     'g_tTex1du4a' ( uniform utexture1DArray)
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| 0:?     'g_tTex2df4a' ( uniform texture2DArray)
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| 0:?     'g_tTex2di4a' ( uniform itexture2DArray)
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| 0:?     'g_tTex2du4a' ( uniform utexture2DArray)
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| 0:?     'g_tTexcdf4a' ( uniform textureCubeArray)
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| 0:?     'g_tTexcdi4a' ( uniform itextureCubeArray)
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| 0:?     'g_tTexcdu4a' ( uniform utextureCubeArray)
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| 0:?     '@entryPointOutput.Depth' ( out float FragDepth)
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| 0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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| 
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| 
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| Linked fragment stage:
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| 
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| 
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| using depth_any
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| 0:? Sequence
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| 0:38  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38    Function Parameters: 
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| 0:?     Sequence
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| 0:42      Sequence
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| 0:42        move second child to first child ( temp float)
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| 0:42          'r01' ( temp float)
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| 0:42          textureLodOffset ( temp float)
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| 0:42            Construct combined texture-sampler ( temp sampler1DShadow)
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| 0:42              'g_tTex1df4' (layout( binding=0) uniform texture1DShadow)
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| 0:42              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:42            Construct vec2 ( temp 2-component vector of float)
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| 0:42              Constant:
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| 0:42                0.100000
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| 0:42              Constant:
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| 0:42                0.750000
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| 0:42            Constant:
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| 0:42              0.000000
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| 0:42            Constant:
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| 0:42              2 (const int)
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| 0:43      Sequence
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| 0:43        move second child to first child ( temp float)
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| 0:43          'r03' ( temp float)
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| 0:43          textureLodOffset ( temp float)
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| 0:43            Construct combined texture-sampler ( temp isampler1DShadow)
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| 0:43              'g_tTex1di4' ( uniform itexture1DShadow)
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| 0:43              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:43            Construct vec2 ( temp 2-component vector of float)
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| 0:43              Constant:
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| 0:43                0.100000
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| 0:43              Constant:
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| 0:43                0.750000
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| 0:43            Constant:
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| 0:43              0.000000
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| 0:43            Constant:
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| 0:43              2 (const int)
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| 0:44      Sequence
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| 0:44        move second child to first child ( temp float)
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| 0:44          'r05' ( temp float)
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| 0:44          textureLodOffset ( temp float)
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| 0:44            Construct combined texture-sampler ( temp usampler1DShadow)
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| 0:44              'g_tTex1du4' ( uniform utexture1DShadow)
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| 0:44              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:44            Construct vec2 ( temp 2-component vector of float)
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| 0:44              Constant:
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| 0:44                0.100000
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| 0:44              Constant:
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| 0:44                0.750000
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| 0:44            Constant:
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| 0:44              0.000000
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| 0:44            Constant:
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| 0:44              2 (const int)
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| 0:47      Sequence
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| 0:47        move second child to first child ( temp float)
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| 0:47          'r21' ( temp float)
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| 0:47          textureLodOffset ( temp float)
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| 0:47            Construct combined texture-sampler ( temp sampler2DShadow)
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| 0:47              'g_tTex2df4' ( uniform texture2DShadow)
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| 0:47              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:47            Construct vec3 ( temp 3-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:47              Constant:
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| 0:47                0.750000
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| 0:47            Constant:
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| 0:47              0.000000
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| 0:?             Constant:
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| 0:?               2 (const int)
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| 0:?               3 (const int)
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| 0:48      Sequence
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| 0:48        move second child to first child ( temp float)
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| 0:48          'r23' ( temp float)
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| 0:48          textureLodOffset ( temp float)
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| 0:48            Construct combined texture-sampler ( temp isampler2DShadow)
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| 0:48              'g_tTex2di4' ( uniform itexture2DShadow)
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| 0:48              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:48            Construct vec3 ( temp 3-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:48              Constant:
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| 0:48                0.750000
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| 0:48            Constant:
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| 0:48              0.000000
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| 0:?             Constant:
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| 0:?               2 (const int)
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| 0:?               3 (const int)
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| 0:49      Sequence
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| 0:49        move second child to first child ( temp float)
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| 0:49          'r25' ( temp float)
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| 0:49          textureLodOffset ( temp float)
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| 0:49            Construct combined texture-sampler ( temp usampler2DShadow)
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| 0:49              'g_tTex2du4' ( uniform utexture2DShadow)
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| 0:49              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:49            Construct vec3 ( temp 3-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:49              Constant:
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| 0:49                0.750000
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| 0:49            Constant:
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| 0:49              0.000000
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| 0:?             Constant:
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| 0:?               2 (const int)
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| 0:?               3 (const int)
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| 0:62      move second child to first child ( temp 4-component vector of float)
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| 0:62        Color: direct index for structure ( temp 4-component vector of float)
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| 0:62          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:62          Constant:
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| 0:62            0 (const int)
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| 0:62        Constant:
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| 0:62          1.000000
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| 0:62          1.000000
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| 0:62          1.000000
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| 0:62          1.000000
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| 0:63      move second child to first child ( temp float)
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| 0:63        Depth: direct index for structure ( temp float)
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| 0:63          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:63          Constant:
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| 0:63            1 (const int)
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| 0:63        Constant:
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| 0:63          1.000000
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| 0:65      Branch: Return with expression
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| 0:65        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38  Function Definition: main( ( temp void)
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| 0:38    Function Parameters: 
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| 0:?     Sequence
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| 0:38      Sequence
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| 0:38        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38        move second child to first child ( temp 4-component vector of float)
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| 0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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| 0:38          Color: direct index for structure ( temp 4-component vector of float)
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| 0:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38            Constant:
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| 0:38              0 (const int)
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| 0:38        move second child to first child ( temp float)
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| 0:?           '@entryPointOutput.Depth' ( out float FragDepth)
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| 0:38          Depth: direct index for structure ( temp float)
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| 0:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38            Constant:
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| 0:38              1 (const int)
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| 0:?   Linker Objects
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| 0:?     'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?     'g_tTex1df4' (layout( binding=0) uniform texture1DShadow)
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| 0:?     'g_tTex1di4' ( uniform itexture1DShadow)
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| 0:?     'g_tTex1du4' ( uniform utexture1DShadow)
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| 0:?     'g_tTex2df4' ( uniform texture2DShadow)
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| 0:?     'g_tTex2di4' ( uniform itexture2DShadow)
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| 0:?     'g_tTex2du4' ( uniform utexture2DShadow)
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| 0:?     'g_tTex3df4' ( uniform texture3D)
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| 0:?     'g_tTex3di4' ( uniform itexture3D)
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| 0:?     'g_tTex3du4' ( uniform utexture3D)
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| 0:?     'g_tTexcdf4' ( uniform textureCube)
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| 0:?     'g_tTexcdi4' ( uniform itextureCube)
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| 0:?     'g_tTexcdu4' ( uniform utextureCube)
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| 0:?     'g_tTex1df4a' ( uniform texture1DArray)
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| 0:?     'g_tTex1di4a' ( uniform itexture1DArray)
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| 0:?     'g_tTex1du4a' ( uniform utexture1DArray)
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| 0:?     'g_tTex2df4a' ( uniform texture2DArray)
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| 0:?     'g_tTex2di4a' ( uniform itexture2DArray)
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| 0:?     'g_tTex2du4a' ( uniform utexture2DArray)
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| 0:?     'g_tTexcdf4a' ( uniform textureCubeArray)
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| 0:?     'g_tTexcdi4a' ( uniform itextureCubeArray)
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| 0:?     'g_tTexcdu4a' ( uniform utextureCubeArray)
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| 0:?     '@entryPointOutput.Depth' ( out float FragDepth)
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| 0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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| 
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| // Module Version 10000
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| // Generated by (magic number): 80007
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| // Id's are bound by 168
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| 
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|                               Capability Shader
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|                               Capability Sampled1D
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|                               Capability SampledCubeArray
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|                1:             ExtInstImport  "GLSL.std.450"
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|                               MemoryModel Logical GLSL450
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|                               EntryPoint Fragment 4  "main" 116 120
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|                               ExecutionMode 4 OriginUpperLeft
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|                               ExecutionMode 4 DepthReplacing
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|                               Source HLSL 500
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|                               Name 4  "main"
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|                               Name 8  "PS_OUTPUT"
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|                               MemberName 8(PS_OUTPUT) 0  "Color"
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|                               MemberName 8(PS_OUTPUT) 1  "Depth"
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|                               Name 10  "@main("
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|                               Name 13  "r01"
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|                               Name 16  "g_tTex1df4"
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|                               Name 20  "g_sSamp"
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|                               Name 33  "r03"
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|                               Name 36  "g_tTex1di4"
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|                               Name 44  "r05"
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|                               Name 48  "g_tTex1du4"
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|                               Name 56  "r21"
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|                               Name 59  "g_tTex2df4"
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|                               Name 75  "r23"
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|                               Name 78  "g_tTex2di4"
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|                               Name 88  "r25"
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|                               Name 91  "g_tTex2du4"
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|                               Name 102  "psout"
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|                               Name 113  "flattenTemp"
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|                               Name 116  "@entryPointOutput.Color"
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|                               Name 120  "@entryPointOutput.Depth"
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|                               Name 125  "g_tTex3df4"
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|                               Name 128  "g_tTex3di4"
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|                               Name 131  "g_tTex3du4"
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|                               Name 134  "g_tTexcdf4"
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|                               Name 137  "g_tTexcdi4"
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|                               Name 140  "g_tTexcdu4"
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|                               Name 143  "g_tTex1df4a"
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|                               Name 146  "g_tTex1di4a"
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|                               Name 149  "g_tTex1du4a"
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|                               Name 152  "g_tTex2df4a"
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|                               Name 155  "g_tTex2di4a"
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|                               Name 158  "g_tTex2du4a"
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|                               Name 161  "g_tTexcdf4a"
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|                               Name 164  "g_tTexcdi4a"
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|                               Name 167  "g_tTexcdu4a"
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|                               Decorate 16(g_tTex1df4) DescriptorSet 0
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|                               Decorate 16(g_tTex1df4) Binding 0
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|                               Decorate 20(g_sSamp) DescriptorSet 0
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|                               Decorate 20(g_sSamp) Binding 0
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|                               Decorate 36(g_tTex1di4) DescriptorSet 0
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|                               Decorate 48(g_tTex1du4) DescriptorSet 0
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|                               Decorate 59(g_tTex2df4) DescriptorSet 0
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|                               Decorate 78(g_tTex2di4) DescriptorSet 0
 | |
|                               Decorate 91(g_tTex2du4) DescriptorSet 0
 | |
|                               Decorate 116(@entryPointOutput.Color) Location 0
 | |
|                               Decorate 120(@entryPointOutput.Depth) BuiltIn FragDepth
 | |
|                               Decorate 125(g_tTex3df4) DescriptorSet 0
 | |
|                               Decorate 128(g_tTex3di4) DescriptorSet 0
 | |
|                               Decorate 131(g_tTex3du4) DescriptorSet 0
 | |
|                               Decorate 134(g_tTexcdf4) DescriptorSet 0
 | |
|                               Decorate 137(g_tTexcdi4) DescriptorSet 0
 | |
|                               Decorate 140(g_tTexcdu4) DescriptorSet 0
 | |
|                               Decorate 143(g_tTex1df4a) DescriptorSet 0
 | |
|                               Decorate 146(g_tTex1di4a) DescriptorSet 0
 | |
|                               Decorate 149(g_tTex1du4a) DescriptorSet 0
 | |
|                               Decorate 152(g_tTex2df4a) DescriptorSet 0
 | |
|                               Decorate 155(g_tTex2di4a) DescriptorSet 0
 | |
|                               Decorate 158(g_tTex2du4a) DescriptorSet 0
 | |
|                               Decorate 161(g_tTexcdf4a) DescriptorSet 0
 | |
|                               Decorate 164(g_tTexcdi4a) DescriptorSet 0
 | |
|                               Decorate 167(g_tTexcdu4a) DescriptorSet 0
 | |
|                2:             TypeVoid
 | |
|                3:             TypeFunction 2
 | |
|                6:             TypeFloat 32
 | |
|                7:             TypeVector 6(float) 4
 | |
|     8(PS_OUTPUT):             TypeStruct 7(fvec4) 6(float)
 | |
|                9:             TypeFunction 8(PS_OUTPUT)
 | |
|               12:             TypePointer Function 6(float)
 | |
|               14:             TypeImage 6(float) 1D depth sampled format:Unknown
 | |
|               15:             TypePointer UniformConstant 14
 | |
|   16(g_tTex1df4):     15(ptr) Variable UniformConstant
 | |
|               18:             TypeSampler
 | |
|               19:             TypePointer UniformConstant 18
 | |
|      20(g_sSamp):     19(ptr) Variable UniformConstant
 | |
|               22:             TypeSampledImage 14
 | |
|               24:    6(float) Constant 1036831949
 | |
|               25:    6(float) Constant 1061158912
 | |
|               26:             TypeVector 6(float) 2
 | |
|               28:    6(float) Constant 0
 | |
|               29:             TypeInt 32 1
 | |
|               30:     29(int) Constant 2
 | |
|               34:             TypeImage 29(int) 1D depth sampled format:Unknown
 | |
|               35:             TypePointer UniformConstant 34
 | |
|   36(g_tTex1di4):     35(ptr) Variable UniformConstant
 | |
|               39:             TypeSampledImage 34
 | |
|               45:             TypeInt 32 0
 | |
|               46:             TypeImage 45(int) 1D depth sampled format:Unknown
 | |
|               47:             TypePointer UniformConstant 46
 | |
|   48(g_tTex1du4):     47(ptr) Variable UniformConstant
 | |
|               51:             TypeSampledImage 46
 | |
|               57:             TypeImage 6(float) 2D depth sampled format:Unknown
 | |
|               58:             TypePointer UniformConstant 57
 | |
|   59(g_tTex2df4):     58(ptr) Variable UniformConstant
 | |
|               62:             TypeSampledImage 57
 | |
|               64:    6(float) Constant 1045220557
 | |
|               65:   26(fvec2) ConstantComposite 24 64
 | |
|               66:             TypeVector 6(float) 3
 | |
|               70:             TypeVector 29(int) 2
 | |
|               71:     29(int) Constant 3
 | |
|               72:   70(ivec2) ConstantComposite 30 71
 | |
|               76:             TypeImage 29(int) 2D depth sampled format:Unknown
 | |
|               77:             TypePointer UniformConstant 76
 | |
|   78(g_tTex2di4):     77(ptr) Variable UniformConstant
 | |
|               81:             TypeSampledImage 76
 | |
|               89:             TypeImage 45(int) 2D depth sampled format:Unknown
 | |
|               90:             TypePointer UniformConstant 89
 | |
|   91(g_tTex2du4):     90(ptr) Variable UniformConstant
 | |
|               94:             TypeSampledImage 89
 | |
|              101:             TypePointer Function 8(PS_OUTPUT)
 | |
|              103:     29(int) Constant 0
 | |
|              104:    6(float) Constant 1065353216
 | |
|              105:    7(fvec4) ConstantComposite 104 104 104 104
 | |
|              106:             TypePointer Function 7(fvec4)
 | |
|              108:     29(int) Constant 1
 | |
|              115:             TypePointer Output 7(fvec4)
 | |
| 116(@entryPointOutput.Color):    115(ptr) Variable Output
 | |
|              119:             TypePointer Output 6(float)
 | |
| 120(@entryPointOutput.Depth):    119(ptr) Variable Output
 | |
|              123:             TypeImage 6(float) 3D sampled format:Unknown
 | |
|              124:             TypePointer UniformConstant 123
 | |
|  125(g_tTex3df4):    124(ptr) Variable UniformConstant
 | |
|              126:             TypeImage 29(int) 3D sampled format:Unknown
 | |
|              127:             TypePointer UniformConstant 126
 | |
|  128(g_tTex3di4):    127(ptr) Variable UniformConstant
 | |
|              129:             TypeImage 45(int) 3D sampled format:Unknown
 | |
|              130:             TypePointer UniformConstant 129
 | |
|  131(g_tTex3du4):    130(ptr) Variable UniformConstant
 | |
|              132:             TypeImage 6(float) Cube sampled format:Unknown
 | |
|              133:             TypePointer UniformConstant 132
 | |
|  134(g_tTexcdf4):    133(ptr) Variable UniformConstant
 | |
|              135:             TypeImage 29(int) Cube sampled format:Unknown
 | |
|              136:             TypePointer UniformConstant 135
 | |
|  137(g_tTexcdi4):    136(ptr) Variable UniformConstant
 | |
|              138:             TypeImage 45(int) Cube sampled format:Unknown
 | |
|              139:             TypePointer UniformConstant 138
 | |
|  140(g_tTexcdu4):    139(ptr) Variable UniformConstant
 | |
|              141:             TypeImage 6(float) 1D array sampled format:Unknown
 | |
|              142:             TypePointer UniformConstant 141
 | |
| 143(g_tTex1df4a):    142(ptr) Variable UniformConstant
 | |
|              144:             TypeImage 29(int) 1D array sampled format:Unknown
 | |
|              145:             TypePointer UniformConstant 144
 | |
| 146(g_tTex1di4a):    145(ptr) Variable UniformConstant
 | |
|              147:             TypeImage 45(int) 1D array sampled format:Unknown
 | |
|              148:             TypePointer UniformConstant 147
 | |
| 149(g_tTex1du4a):    148(ptr) Variable UniformConstant
 | |
|              150:             TypeImage 6(float) 2D array sampled format:Unknown
 | |
|              151:             TypePointer UniformConstant 150
 | |
| 152(g_tTex2df4a):    151(ptr) Variable UniformConstant
 | |
|              153:             TypeImage 29(int) 2D array sampled format:Unknown
 | |
|              154:             TypePointer UniformConstant 153
 | |
| 155(g_tTex2di4a):    154(ptr) Variable UniformConstant
 | |
|              156:             TypeImage 45(int) 2D array sampled format:Unknown
 | |
|              157:             TypePointer UniformConstant 156
 | |
| 158(g_tTex2du4a):    157(ptr) Variable UniformConstant
 | |
|              159:             TypeImage 6(float) Cube array sampled format:Unknown
 | |
|              160:             TypePointer UniformConstant 159
 | |
| 161(g_tTexcdf4a):    160(ptr) Variable UniformConstant
 | |
|              162:             TypeImage 29(int) Cube array sampled format:Unknown
 | |
|              163:             TypePointer UniformConstant 162
 | |
| 164(g_tTexcdi4a):    163(ptr) Variable UniformConstant
 | |
|              165:             TypeImage 45(int) Cube array sampled format:Unknown
 | |
|              166:             TypePointer UniformConstant 165
 | |
| 167(g_tTexcdu4a):    166(ptr) Variable UniformConstant
 | |
|          4(main):           2 Function None 3
 | |
|                5:             Label
 | |
| 113(flattenTemp):    101(ptr) Variable Function
 | |
|              114:8(PS_OUTPUT) FunctionCall 10(@main()
 | |
|                               Store 113(flattenTemp) 114
 | |
|              117:    106(ptr) AccessChain 113(flattenTemp) 103
 | |
|              118:    7(fvec4) Load 117
 | |
|                               Store 116(@entryPointOutput.Color) 118
 | |
|              121:     12(ptr) AccessChain 113(flattenTemp) 108
 | |
|              122:    6(float) Load 121
 | |
|                               Store 120(@entryPointOutput.Depth) 122
 | |
|                               Return
 | |
|                               FunctionEnd
 | |
|       10(@main():8(PS_OUTPUT) Function None 9
 | |
|               11:             Label
 | |
|          13(r01):     12(ptr) Variable Function
 | |
|          33(r03):     12(ptr) Variable Function
 | |
|          44(r05):     12(ptr) Variable Function
 | |
|          56(r21):     12(ptr) Variable Function
 | |
|          75(r23):     12(ptr) Variable Function
 | |
|          88(r25):     12(ptr) Variable Function
 | |
|       102(psout):    101(ptr) Variable Function
 | |
|               17:          14 Load 16(g_tTex1df4)
 | |
|               21:          18 Load 20(g_sSamp)
 | |
|               23:          22 SampledImage 17 21
 | |
|               27:   26(fvec2) CompositeConstruct 24 25
 | |
|               31:    6(float) CompositeExtract 27 1
 | |
|               32:    6(float) ImageSampleDrefExplicitLod 23 27 31 Lod ConstOffset 28 30
 | |
|                               Store 13(r01) 32
 | |
|               37:          34 Load 36(g_tTex1di4)
 | |
|               38:          18 Load 20(g_sSamp)
 | |
|               40:          39 SampledImage 37 38
 | |
|               41:   26(fvec2) CompositeConstruct 24 25
 | |
|               42:    6(float) CompositeExtract 41 1
 | |
|               43:    6(float) ImageSampleDrefExplicitLod 40 41 42 Lod ConstOffset 28 30
 | |
|                               Store 33(r03) 43
 | |
|               49:          46 Load 48(g_tTex1du4)
 | |
|               50:          18 Load 20(g_sSamp)
 | |
|               52:          51 SampledImage 49 50
 | |
|               53:   26(fvec2) CompositeConstruct 24 25
 | |
|               54:    6(float) CompositeExtract 53 1
 | |
|               55:    6(float) ImageSampleDrefExplicitLod 52 53 54 Lod ConstOffset 28 30
 | |
|                               Store 44(r05) 55
 | |
|               60:          57 Load 59(g_tTex2df4)
 | |
|               61:          18 Load 20(g_sSamp)
 | |
|               63:          62 SampledImage 60 61
 | |
|               67:    6(float) CompositeExtract 65 0
 | |
|               68:    6(float) CompositeExtract 65 1
 | |
|               69:   66(fvec3) CompositeConstruct 67 68 25
 | |
|               73:    6(float) CompositeExtract 69 2
 | |
|               74:    6(float) ImageSampleDrefExplicitLod 63 69 73 Lod ConstOffset 28 72
 | |
|                               Store 56(r21) 74
 | |
|               79:          76 Load 78(g_tTex2di4)
 | |
|               80:          18 Load 20(g_sSamp)
 | |
|               82:          81 SampledImage 79 80
 | |
|               83:    6(float) CompositeExtract 65 0
 | |
|               84:    6(float) CompositeExtract 65 1
 | |
|               85:   66(fvec3) CompositeConstruct 83 84 25
 | |
|               86:    6(float) CompositeExtract 85 2
 | |
|               87:    6(float) ImageSampleDrefExplicitLod 82 85 86 Lod ConstOffset 28 72
 | |
|                               Store 75(r23) 87
 | |
|               92:          89 Load 91(g_tTex2du4)
 | |
|               93:          18 Load 20(g_sSamp)
 | |
|               95:          94 SampledImage 92 93
 | |
|               96:    6(float) CompositeExtract 65 0
 | |
|               97:    6(float) CompositeExtract 65 1
 | |
|               98:   66(fvec3) CompositeConstruct 96 97 25
 | |
|               99:    6(float) CompositeExtract 98 2
 | |
|              100:    6(float) ImageSampleDrefExplicitLod 95 98 99 Lod ConstOffset 28 72
 | |
|                               Store 88(r25) 100
 | |
|              107:    106(ptr) AccessChain 102(psout) 103
 | |
|                               Store 107 105
 | |
|              109:     12(ptr) AccessChain 102(psout) 108
 | |
|                               Store 109 104
 | |
|              110:8(PS_OUTPUT) Load 102(psout)
 | |
|                               ReturnValue 110
 | |
|                               FunctionEnd
 | 
