* We add an option to reflect inputs from other stages than vertex, if only a later subset of the stages is linked into the program.
19 lines
846 B
Plaintext
19 lines
846 B
Plaintext
reflection.options.vert
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Uniform reflection:
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t[0].v[0].position[0]: offset 0, type 1406, size 3, index 0, binding -1, stages 1
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t[0].v[1].position[0]: offset 24, type 1406, size 3, index 0, binding -1, stages 1
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t[0].v[2].position[0]: offset 48, type 1406, size 3, index 0, binding -1, stages 1
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t[0].v[0].normal[0]: offset 12, type 1406, size 3, index 0, binding -1, stages 1
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t[0].v[1].normal[0]: offset 36, type 1406, size 3, index 0, binding -1, stages 1
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t[0].v[2].normal[0]: offset 60, type 1406, size 3, index 0, binding -1, stages 1
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Uniform block reflection:
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VertexCollection: offset -1, type ffffffff, size 360, index -1, binding -1, stages 0
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Pipeline input reflection:
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gl_InstanceID: offset 0, type 1404, size 0, index 0, binding -1, stages 0
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Pipeline output reflection:
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outval: offset 0, type 1406, size 0, index 0, binding -1, stages 0
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