5 lines
		
	
	
		
			102 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			5 lines
		
	
	
		
			102 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
float4 PixelShaderFunction(float4 input1, float4 input2) : COLOR0
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{
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    return max(input1, input2);
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}
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