15 lines
		
	
	
		
			176 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			15 lines
		
	
	
		
			176 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 140
 | 
						|
 | 
						|
vec4 u[3];
 | 
						|
 | 
						|
in vec2 v[2];
 | 
						|
 | 
						|
void main()
 | 
						|
{
 | 
						|
    int a[5];
 | 
						|
 | 
						|
    vec2 t = v[0] + v[1];
 | 
						|
 | 
						|
    gl_FragColor = vec4(u.length() * v.length() * a.length());
 | 
						|
}
 |