glslang/glslang/MachineIndependent/localintermediate.h
Malcolm Bechard 0b66fa3b62
Shader interface matching rework to fix #2136 (#2156)
* rework how shader interface block naming rules are handled

* Fixes 2136

According to the spec, shader interfaces (uniform blocks, buffer
blocks, input blocks, output blocks) all should be matched up via
their block names across all compilation units, not instance names.
Also, all block names can be re-used between all 4 interface types
without conflict. This change makes it so all of these blocks are
matched and remapped using block name and not by instance name.
Additional the rule that matched uniform and buffer blocks must
either be anonymous or named (but not nessearily the same name) is
now imposed.

* add warning if instance names differ between matched shader interfaces

* Add test cases from #2137 which is now fixed as well.

* replace some tab characters with spaces

* buffer blocks and uniform blocks now share the same block namespace
2020-04-02 02:03:53 -06:00

1014 lines
40 KiB
C++

//
// Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
// Copyright (C) 2016 LunarG, Inc.
// Copyright (C) 2017 ARM Limited.
// Copyright (C) 2015-2018 Google, Inc.
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
//
// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
#ifndef _LOCAL_INTERMEDIATE_INCLUDED_
#define _LOCAL_INTERMEDIATE_INCLUDED_
#include "../Include/intermediate.h"
#include "../Public/ShaderLang.h"
#include "Versions.h"
#include <string>
#include <vector>
#include <algorithm>
#include <set>
#include <array>
class TInfoSink;
namespace glslang {
struct TMatrixSelector {
int coord1; // stay agnostic about column/row; this is parse order
int coord2;
};
typedef int TVectorSelector;
const int MaxSwizzleSelectors = 4;
template<typename selectorType>
class TSwizzleSelectors {
public:
TSwizzleSelectors() : size_(0) { }
void push_back(selectorType comp)
{
if (size_ < MaxSwizzleSelectors)
components[size_++] = comp;
}
void resize(int s)
{
assert(s <= size_);
size_ = s;
}
int size() const { return size_; }
selectorType operator[](int i) const
{
assert(i < MaxSwizzleSelectors);
return components[i];
}
private:
int size_;
selectorType components[MaxSwizzleSelectors];
};
//
// Some helper structures for TIntermediate. Their contents are encapsulated
// by TIntermediate.
//
// Used for call-graph algorithms for detecting recursion, missing bodies, and dead bodies.
// A "call" is a pair: <caller, callee>.
// There can be duplicates. General assumption is the list is small.
struct TCall {
TCall(const TString& pCaller, const TString& pCallee) : caller(pCaller), callee(pCallee) { }
TString caller;
TString callee;
bool visited;
bool currentPath;
bool errorGiven;
int calleeBodyPosition;
};
// A generic 1-D range.
struct TRange {
TRange(int start, int last) : start(start), last(last) { }
bool overlap(const TRange& rhs) const
{
return last >= rhs.start && start <= rhs.last;
}
int start;
int last;
};
// An IO range is a 3-D rectangle; the set of (location, component, index) triples all lying
// within the same location range, component range, and index value. Locations don't alias unless
// all other dimensions of their range overlap.
struct TIoRange {
TIoRange(TRange location, TRange component, TBasicType basicType, int index)
: location(location), component(component), basicType(basicType), index(index) { }
bool overlap(const TIoRange& rhs) const
{
return location.overlap(rhs.location) && component.overlap(rhs.component) && index == rhs.index;
}
TRange location;
TRange component;
TBasicType basicType;
int index;
};
// An offset range is a 2-D rectangle; the set of (binding, offset) pairs all lying
// within the same binding and offset range.
struct TOffsetRange {
TOffsetRange(TRange binding, TRange offset)
: binding(binding), offset(offset) { }
bool overlap(const TOffsetRange& rhs) const
{
return binding.overlap(rhs.binding) && offset.overlap(rhs.offset);
}
TRange binding;
TRange offset;
};
#ifndef GLSLANG_WEB
// Things that need to be tracked per xfb buffer.
struct TXfbBuffer {
TXfbBuffer() : stride(TQualifier::layoutXfbStrideEnd), implicitStride(0), contains64BitType(false),
contains32BitType(false), contains16BitType(false) { }
std::vector<TRange> ranges; // byte offsets that have already been assigned
unsigned int stride;
unsigned int implicitStride;
bool contains64BitType;
bool contains32BitType;
bool contains16BitType;
};
#endif
// Track a set of strings describing how the module was processed.
// This includes command line options, transforms, etc., ideally inclusive enough
// to reproduce the steps used to transform the input source to the output.
// E.g., see SPIR-V OpModuleProcessed.
// Each "process" or "transform" uses is expressed in the form:
// process arg0 arg1 arg2 ...
// process arg0 arg1 arg2 ...
// where everything is textual, and there can be zero or more arguments
class TProcesses {
public:
TProcesses() {}
~TProcesses() {}
void addProcess(const char* process)
{
processes.push_back(process);
}
void addProcess(const std::string& process)
{
processes.push_back(process);
}
void addArgument(int arg)
{
processes.back().append(" ");
std::string argString = std::to_string(arg);
processes.back().append(argString);
}
void addArgument(const char* arg)
{
processes.back().append(" ");
processes.back().append(arg);
}
void addArgument(const std::string& arg)
{
processes.back().append(" ");
processes.back().append(arg);
}
void addIfNonZero(const char* process, int value)
{
if (value != 0) {
addProcess(process);
addArgument(value);
}
}
const std::vector<std::string>& getProcesses() const { return processes; }
private:
std::vector<std::string> processes;
};
class TSymbolTable;
class TSymbol;
class TVariable;
//
// Texture and Sampler transformation mode.
//
enum ComputeDerivativeMode {
LayoutDerivativeNone, // default layout as SPV_NV_compute_shader_derivatives not enabled
LayoutDerivativeGroupQuads, // derivative_group_quadsNV
LayoutDerivativeGroupLinear, // derivative_group_linearNV
};
class TIdMaps {
public:
TMap<TString, int>& operator[](int i) { return maps[i]; };
const TMap<TString, int>& operator[](int i) const { return maps[i]; };
private:
TMap<TString, int> maps[EsiCount];
};
//
// Set of helper functions to help parse and build the tree.
//
class TIntermediate {
public:
explicit TIntermediate(EShLanguage l, int v = 0, EProfile p = ENoProfile) :
language(l),
profile(p), version(v), treeRoot(0),
numEntryPoints(0), numErrors(0), numPushConstants(0), recursive(false),
invertY(false),
useStorageBuffer(false),
nanMinMaxClamp(false),
depthReplacing(false)
#ifndef GLSLANG_WEB
,
implicitThisName("@this"), implicitCounterName("@count"),
source(EShSourceNone),
useVulkanMemoryModel(false),
invocations(TQualifier::layoutNotSet), vertices(TQualifier::layoutNotSet),
inputPrimitive(ElgNone), outputPrimitive(ElgNone),
pixelCenterInteger(false), originUpperLeft(false),
vertexSpacing(EvsNone), vertexOrder(EvoNone), interlockOrdering(EioNone), pointMode(false), earlyFragmentTests(false),
postDepthCoverage(false), depthLayout(EldNone),
hlslFunctionality1(false),
blendEquations(0), xfbMode(false), multiStream(false),
layoutOverrideCoverage(false),
geoPassthroughEXT(false),
numShaderRecordBlocks(0),
computeDerivativeMode(LayoutDerivativeNone),
primitives(TQualifier::layoutNotSet),
numTaskNVBlocks(0),
autoMapBindings(false),
autoMapLocations(false),
flattenUniformArrays(false),
useUnknownFormat(false),
hlslOffsets(false),
hlslIoMapping(false),
useVariablePointers(false),
textureSamplerTransformMode(EShTexSampTransKeep),
needToLegalize(false),
binaryDoubleOutput(false),
usePhysicalStorageBuffer(false),
uniformLocationBase(0)
#endif
{
localSize[0] = 1;
localSize[1] = 1;
localSize[2] = 1;
localSizeNotDefault[0] = false;
localSizeNotDefault[1] = false;
localSizeNotDefault[2] = false;
localSizeSpecId[0] = TQualifier::layoutNotSet;
localSizeSpecId[1] = TQualifier::layoutNotSet;
localSizeSpecId[2] = TQualifier::layoutNotSet;
#ifndef GLSLANG_WEB
xfbBuffers.resize(TQualifier::layoutXfbBufferEnd);
shiftBinding.fill(0);
#endif
}
void setVersion(int v) { version = v; }
int getVersion() const { return version; }
void setProfile(EProfile p) { profile = p; }
EProfile getProfile() const { return profile; }
void setSpv(const SpvVersion& s)
{
spvVersion = s;
// client processes
if (spvVersion.vulkan > 0)
processes.addProcess("client vulkan100");
if (spvVersion.openGl > 0)
processes.addProcess("client opengl100");
// target SPV
switch (spvVersion.spv) {
case 0:
break;
case EShTargetSpv_1_0:
break;
case EShTargetSpv_1_1:
processes.addProcess("target-env spirv1.1");
break;
case EShTargetSpv_1_2:
processes.addProcess("target-env spirv1.2");
break;
case EShTargetSpv_1_3:
processes.addProcess("target-env spirv1.3");
break;
case EShTargetSpv_1_4:
processes.addProcess("target-env spirv1.4");
break;
case EShTargetSpv_1_5:
processes.addProcess("target-env spirv1.5");
break;
default:
processes.addProcess("target-env spirvUnknown");
break;
}
// target-environment processes
switch (spvVersion.vulkan) {
case 0:
break;
case EShTargetVulkan_1_0:
processes.addProcess("target-env vulkan1.0");
break;
case EShTargetVulkan_1_1:
processes.addProcess("target-env vulkan1.1");
break;
case EShTargetVulkan_1_2:
processes.addProcess("target-env vulkan1.2");
break;
default:
processes.addProcess("target-env vulkanUnknown");
break;
}
if (spvVersion.openGl > 0)
processes.addProcess("target-env opengl");
}
const SpvVersion& getSpv() const { return spvVersion; }
EShLanguage getStage() const { return language; }
void addRequestedExtension(const char* extension) { requestedExtensions.insert(extension); }
const std::set<std::string>& getRequestedExtensions() const { return requestedExtensions; }
void setTreeRoot(TIntermNode* r) { treeRoot = r; }
TIntermNode* getTreeRoot() const { return treeRoot; }
void incrementEntryPointCount() { ++numEntryPoints; }
int getNumEntryPoints() const { return numEntryPoints; }
int getNumErrors() const { return numErrors; }
void addPushConstantCount() { ++numPushConstants; }
void setLimits(const TBuiltInResource& r) { resources = r; }
bool postProcess(TIntermNode*, EShLanguage);
void removeTree();
void setEntryPointName(const char* ep)
{
entryPointName = ep;
processes.addProcess("entry-point");
processes.addArgument(entryPointName);
}
void setEntryPointMangledName(const char* ep) { entryPointMangledName = ep; }
const std::string& getEntryPointName() const { return entryPointName; }
const std::string& getEntryPointMangledName() const { return entryPointMangledName; }
void setInvertY(bool invert)
{
invertY = invert;
if (invertY)
processes.addProcess("invert-y");
}
bool getInvertY() const { return invertY; }
#ifdef ENABLE_HLSL
void setSource(EShSource s) { source = s; }
EShSource getSource() const { return source; }
#else
void setSource(EShSource s) { assert(s == EShSourceGlsl); }
EShSource getSource() const { return EShSourceGlsl; }
#endif
bool isRecursive() const { return recursive; }
TIntermSymbol* addSymbol(const TVariable&);
TIntermSymbol* addSymbol(const TVariable&, const TSourceLoc&);
TIntermSymbol* addSymbol(const TType&, const TSourceLoc&);
TIntermSymbol* addSymbol(const TIntermSymbol&);
TIntermTyped* addConversion(TOperator, const TType&, TIntermTyped*);
std::tuple<TIntermTyped*, TIntermTyped*> addConversion(TOperator op, TIntermTyped* node0, TIntermTyped* node1);
TIntermTyped* addUniShapeConversion(TOperator, const TType&, TIntermTyped*);
TIntermTyped* addConversion(TBasicType convertTo, TIntermTyped* node) const;
void addBiShapeConversion(TOperator, TIntermTyped*& lhsNode, TIntermTyped*& rhsNode);
TIntermTyped* addShapeConversion(const TType&, TIntermTyped*);
TIntermTyped* addBinaryMath(TOperator, TIntermTyped* left, TIntermTyped* right, TSourceLoc);
TIntermTyped* addAssign(TOperator op, TIntermTyped* left, TIntermTyped* right, TSourceLoc);
TIntermTyped* addIndex(TOperator op, TIntermTyped* base, TIntermTyped* index, TSourceLoc);
TIntermTyped* addUnaryMath(TOperator, TIntermTyped* child, TSourceLoc);
TIntermTyped* addBuiltInFunctionCall(const TSourceLoc& line, TOperator, bool unary, TIntermNode*, const TType& returnType);
bool canImplicitlyPromote(TBasicType from, TBasicType to, TOperator op = EOpNull) const;
bool isIntegralPromotion(TBasicType from, TBasicType to) const;
bool isFPPromotion(TBasicType from, TBasicType to) const;
bool isIntegralConversion(TBasicType from, TBasicType to) const;
bool isFPConversion(TBasicType from, TBasicType to) const;
bool isFPIntegralConversion(TBasicType from, TBasicType to) const;
TOperator mapTypeToConstructorOp(const TType&) const;
TIntermAggregate* growAggregate(TIntermNode* left, TIntermNode* right);
TIntermAggregate* growAggregate(TIntermNode* left, TIntermNode* right, const TSourceLoc&);
TIntermAggregate* makeAggregate(TIntermNode* node);
TIntermAggregate* makeAggregate(TIntermNode* node, const TSourceLoc&);
TIntermAggregate* makeAggregate(const TSourceLoc&);
TIntermTyped* setAggregateOperator(TIntermNode*, TOperator, const TType& type, TSourceLoc);
bool areAllChildConst(TIntermAggregate* aggrNode);
TIntermSelection* addSelection(TIntermTyped* cond, TIntermNodePair code, const TSourceLoc&);
TIntermTyped* addSelection(TIntermTyped* cond, TIntermTyped* trueBlock, TIntermTyped* falseBlock, const TSourceLoc&);
TIntermTyped* addComma(TIntermTyped* left, TIntermTyped* right, const TSourceLoc&);
TIntermTyped* addMethod(TIntermTyped*, const TType&, const TString*, const TSourceLoc&);
TIntermConstantUnion* addConstantUnion(const TConstUnionArray&, const TType&, const TSourceLoc&, bool literal = false) const;
TIntermConstantUnion* addConstantUnion(signed char, const TSourceLoc&, bool literal = false) const;
TIntermConstantUnion* addConstantUnion(unsigned char, const TSourceLoc&, bool literal = false) const;
TIntermConstantUnion* addConstantUnion(signed short, const TSourceLoc&, bool literal = false) const;
TIntermConstantUnion* addConstantUnion(unsigned short, const TSourceLoc&, bool literal = false) const;
TIntermConstantUnion* addConstantUnion(int, const TSourceLoc&, bool literal = false) const;
TIntermConstantUnion* addConstantUnion(unsigned int, const TSourceLoc&, bool literal = false) const;
TIntermConstantUnion* addConstantUnion(long long, const TSourceLoc&, bool literal = false) const;
TIntermConstantUnion* addConstantUnion(unsigned long long, const TSourceLoc&, bool literal = false) const;
TIntermConstantUnion* addConstantUnion(bool, const TSourceLoc&, bool literal = false) const;
TIntermConstantUnion* addConstantUnion(double, TBasicType, const TSourceLoc&, bool literal = false) const;
TIntermConstantUnion* addConstantUnion(const TString*, const TSourceLoc&, bool literal = false) const;
TIntermTyped* promoteConstantUnion(TBasicType, TIntermConstantUnion*) const;
bool parseConstTree(TIntermNode*, TConstUnionArray, TOperator, const TType&, bool singleConstantParam = false);
TIntermLoop* addLoop(TIntermNode*, TIntermTyped*, TIntermTyped*, bool testFirst, const TSourceLoc&);
TIntermAggregate* addForLoop(TIntermNode*, TIntermNode*, TIntermTyped*, TIntermTyped*, bool testFirst,
const TSourceLoc&, TIntermLoop*&);
TIntermBranch* addBranch(TOperator, const TSourceLoc&);
TIntermBranch* addBranch(TOperator, TIntermTyped*, const TSourceLoc&);
template<typename selectorType> TIntermTyped* addSwizzle(TSwizzleSelectors<selectorType>&, const TSourceLoc&);
// Low level functions to add nodes (no conversions or other higher level transformations)
// If a type is provided, the node's type will be set to it.
TIntermBinary* addBinaryNode(TOperator op, TIntermTyped* left, TIntermTyped* right, TSourceLoc) const;
TIntermBinary* addBinaryNode(TOperator op, TIntermTyped* left, TIntermTyped* right, TSourceLoc, const TType&) const;
TIntermUnary* addUnaryNode(TOperator op, TIntermTyped* child, TSourceLoc) const;
TIntermUnary* addUnaryNode(TOperator op, TIntermTyped* child, TSourceLoc, const TType&) const;
// Constant folding (in Constant.cpp)
TIntermTyped* fold(TIntermAggregate* aggrNode);
TIntermTyped* foldConstructor(TIntermAggregate* aggrNode);
TIntermTyped* foldDereference(TIntermTyped* node, int index, const TSourceLoc&);
TIntermTyped* foldSwizzle(TIntermTyped* node, TSwizzleSelectors<TVectorSelector>& fields, const TSourceLoc&);
// Tree ops
static const TIntermTyped* findLValueBase(const TIntermTyped*, bool swizzleOkay);
// Linkage related
void addSymbolLinkageNodes(TIntermAggregate*& linkage, EShLanguage, TSymbolTable&);
void addSymbolLinkageNode(TIntermAggregate*& linkage, const TSymbol&);
void setUseStorageBuffer()
{
useStorageBuffer = true;
processes.addProcess("use-storage-buffer");
}
bool usingStorageBuffer() const { return useStorageBuffer; }
void setDepthReplacing() { depthReplacing = true; }
bool isDepthReplacing() const { return depthReplacing; }
bool setLocalSize(int dim, int size)
{
if (localSizeNotDefault[dim])
return size == localSize[dim];
localSizeNotDefault[dim] = true;
localSize[dim] = size;
return true;
}
unsigned int getLocalSize(int dim) const { return localSize[dim]; }
bool setLocalSizeSpecId(int dim, int id)
{
if (localSizeSpecId[dim] != TQualifier::layoutNotSet)
return id == localSizeSpecId[dim];
localSizeSpecId[dim] = id;
return true;
}
int getLocalSizeSpecId(int dim) const { return localSizeSpecId[dim]; }
#ifdef GLSLANG_WEB
void output(TInfoSink&, bool tree) { }
bool isEsProfile() const { return false; }
bool getXfbMode() const { return false; }
bool isMultiStream() const { return false; }
TLayoutGeometry getOutputPrimitive() const { return ElgNone; }
bool getPostDepthCoverage() const { return false; }
bool getEarlyFragmentTests() const { return false; }
TLayoutDepth getDepth() const { return EldNone; }
bool getPixelCenterInteger() const { return false; }
void setOriginUpperLeft() { }
bool getOriginUpperLeft() const { return true; }
TInterlockOrdering getInterlockOrdering() const { return EioNone; }
bool getAutoMapBindings() const { return false; }
bool getAutoMapLocations() const { return false; }
int getNumPushConstants() const { return 0; }
void addShaderRecordCount() { }
void addTaskNVCount() { }
void setUseVulkanMemoryModel() { }
bool usingVulkanMemoryModel() const { return false; }
bool usingPhysicalStorageBuffer() const { return false; }
bool usingVariablePointers() const { return false; }
unsigned getXfbStride(int buffer) const { return 0; }
bool hasLayoutDerivativeModeNone() const { return false; }
ComputeDerivativeMode getLayoutDerivativeModeNone() const { return LayoutDerivativeNone; }
#else
void output(TInfoSink&, bool tree);
bool isEsProfile() const { return profile == EEsProfile; }
void setShiftBinding(TResourceType res, unsigned int shift)
{
shiftBinding[res] = shift;
const char* name = getResourceName(res);
if (name != nullptr)
processes.addIfNonZero(name, shift);
}
unsigned int getShiftBinding(TResourceType res) const { return shiftBinding[res]; }
void setShiftBindingForSet(TResourceType res, unsigned int shift, unsigned int set)
{
if (shift == 0) // ignore if there's no shift: it's a no-op.
return;
shiftBindingForSet[res][set] = shift;
const char* name = getResourceName(res);
if (name != nullptr) {
processes.addProcess(name);
processes.addArgument(shift);
processes.addArgument(set);
}
}
int getShiftBindingForSet(TResourceType res, unsigned int set) const
{
const auto shift = shiftBindingForSet[res].find(set);
return shift == shiftBindingForSet[res].end() ? -1 : shift->second;
}
bool hasShiftBindingForSet(TResourceType res) const { return !shiftBindingForSet[res].empty(); }
void setResourceSetBinding(const std::vector<std::string>& shift)
{
resourceSetBinding = shift;
if (shift.size() > 0) {
processes.addProcess("resource-set-binding");
for (int s = 0; s < (int)shift.size(); ++s)
processes.addArgument(shift[s]);
}
}
const std::vector<std::string>& getResourceSetBinding() const { return resourceSetBinding; }
void setAutoMapBindings(bool map)
{
autoMapBindings = map;
if (autoMapBindings)
processes.addProcess("auto-map-bindings");
}
bool getAutoMapBindings() const { return autoMapBindings; }
void setAutoMapLocations(bool map)
{
autoMapLocations = map;
if (autoMapLocations)
processes.addProcess("auto-map-locations");
}
bool getAutoMapLocations() const { return autoMapLocations; }
#ifdef ENABLE_HLSL
void setFlattenUniformArrays(bool flatten)
{
flattenUniformArrays = flatten;
if (flattenUniformArrays)
processes.addProcess("flatten-uniform-arrays");
}
bool getFlattenUniformArrays() const { return flattenUniformArrays; }
#endif
void setNoStorageFormat(bool b)
{
useUnknownFormat = b;
if (useUnknownFormat)
processes.addProcess("no-storage-format");
}
bool getNoStorageFormat() const { return useUnknownFormat; }
void setUseVulkanMemoryModel()
{
useVulkanMemoryModel = true;
processes.addProcess("use-vulkan-memory-model");
}
bool usingVulkanMemoryModel() const { return useVulkanMemoryModel; }
void setUsePhysicalStorageBuffer()
{
usePhysicalStorageBuffer = true;
}
bool usingPhysicalStorageBuffer() const { return usePhysicalStorageBuffer; }
void setUseVariablePointers()
{
useVariablePointers = true;
processes.addProcess("use-variable-pointers");
}
bool usingVariablePointers() const { return useVariablePointers; }
#ifdef ENABLE_HLSL
template<class T> T addCounterBufferName(const T& name) const { return name + implicitCounterName; }
bool hasCounterBufferName(const TString& name) const {
size_t len = strlen(implicitCounterName);
return name.size() > len &&
name.compare(name.size() - len, len, implicitCounterName) == 0;
}
#endif
void setTextureSamplerTransformMode(EShTextureSamplerTransformMode mode) { textureSamplerTransformMode = mode; }
int getNumPushConstants() const { return numPushConstants; }
void addShaderRecordCount() { ++numShaderRecordBlocks; }
void addTaskNVCount() { ++numTaskNVBlocks; }
bool setInvocations(int i)
{
if (invocations != TQualifier::layoutNotSet)
return invocations == i;
invocations = i;
return true;
}
int getInvocations() const { return invocations; }
bool setVertices(int m)
{
if (vertices != TQualifier::layoutNotSet)
return vertices == m;
vertices = m;
return true;
}
int getVertices() const { return vertices; }
bool setInputPrimitive(TLayoutGeometry p)
{
if (inputPrimitive != ElgNone)
return inputPrimitive == p;
inputPrimitive = p;
return true;
}
TLayoutGeometry getInputPrimitive() const { return inputPrimitive; }
bool setVertexSpacing(TVertexSpacing s)
{
if (vertexSpacing != EvsNone)
return vertexSpacing == s;
vertexSpacing = s;
return true;
}
TVertexSpacing getVertexSpacing() const { return vertexSpacing; }
bool setVertexOrder(TVertexOrder o)
{
if (vertexOrder != EvoNone)
return vertexOrder == o;
vertexOrder = o;
return true;
}
TVertexOrder getVertexOrder() const { return vertexOrder; }
void setPointMode() { pointMode = true; }
bool getPointMode() const { return pointMode; }
bool setInterlockOrdering(TInterlockOrdering o)
{
if (interlockOrdering != EioNone)
return interlockOrdering == o;
interlockOrdering = o;
return true;
}
TInterlockOrdering getInterlockOrdering() const { return interlockOrdering; }
void setXfbMode() { xfbMode = true; }
bool getXfbMode() const { return xfbMode; }
void setMultiStream() { multiStream = true; }
bool isMultiStream() const { return multiStream; }
bool setOutputPrimitive(TLayoutGeometry p)
{
if (outputPrimitive != ElgNone)
return outputPrimitive == p;
outputPrimitive = p;
return true;
}
TLayoutGeometry getOutputPrimitive() const { return outputPrimitive; }
void setPostDepthCoverage() { postDepthCoverage = true; }
bool getPostDepthCoverage() const { return postDepthCoverage; }
void setEarlyFragmentTests() { earlyFragmentTests = true; }
bool getEarlyFragmentTests() const { return earlyFragmentTests; }
bool setDepth(TLayoutDepth d)
{
if (depthLayout != EldNone)
return depthLayout == d;
depthLayout = d;
return true;
}
TLayoutDepth getDepth() const { return depthLayout; }
void setOriginUpperLeft() { originUpperLeft = true; }
bool getOriginUpperLeft() const { return originUpperLeft; }
void setPixelCenterInteger() { pixelCenterInteger = true; }
bool getPixelCenterInteger() const { return pixelCenterInteger; }
void addBlendEquation(TBlendEquationShift b) { blendEquations |= (1 << b); }
unsigned int getBlendEquations() const { return blendEquations; }
bool setXfbBufferStride(int buffer, unsigned stride)
{
if (xfbBuffers[buffer].stride != TQualifier::layoutXfbStrideEnd)
return xfbBuffers[buffer].stride == stride;
xfbBuffers[buffer].stride = stride;
return true;
}
unsigned getXfbStride(int buffer) const { return xfbBuffers[buffer].stride; }
int addXfbBufferOffset(const TType&);
unsigned int computeTypeXfbSize(const TType&, bool& contains64BitType, bool& contains32BitType, bool& contains16BitType) const;
unsigned int computeTypeXfbSize(const TType&, bool& contains64BitType) const;
void setLayoutOverrideCoverage() { layoutOverrideCoverage = true; }
bool getLayoutOverrideCoverage() const { return layoutOverrideCoverage; }
void setGeoPassthroughEXT() { geoPassthroughEXT = true; }
bool getGeoPassthroughEXT() const { return geoPassthroughEXT; }
void setLayoutDerivativeMode(ComputeDerivativeMode mode) { computeDerivativeMode = mode; }
bool hasLayoutDerivativeModeNone() const { return computeDerivativeMode != LayoutDerivativeNone; }
ComputeDerivativeMode getLayoutDerivativeModeNone() const { return computeDerivativeMode; }
bool setPrimitives(int m)
{
if (primitives != TQualifier::layoutNotSet)
return primitives == m;
primitives = m;
return true;
}
int getPrimitives() const { return primitives; }
const char* addSemanticName(const TString& name)
{
return semanticNameSet.insert(name).first->c_str();
}
void addUniformLocationOverride(const char* nameStr, int location)
{
std::string name = nameStr;
uniformLocationOverrides[name] = location;
}
int getUniformLocationOverride(const char* nameStr) const
{
std::string name = nameStr;
auto pos = uniformLocationOverrides.find(name);
if (pos == uniformLocationOverrides.end())
return -1;
else
return pos->second;
}
void setUniformLocationBase(int base) { uniformLocationBase = base; }
int getUniformLocationBase() const { return uniformLocationBase; }
void setNeedsLegalization() { needToLegalize = true; }
bool needsLegalization() const { return needToLegalize; }
void setBinaryDoubleOutput() { binaryDoubleOutput = true; }
bool getBinaryDoubleOutput() { return binaryDoubleOutput; }
#endif // GLSLANG_WEB
#ifdef ENABLE_HLSL
void setHlslFunctionality1() { hlslFunctionality1 = true; }
bool getHlslFunctionality1() const { return hlslFunctionality1; }
void setHlslOffsets()
{
hlslOffsets = true;
if (hlslOffsets)
processes.addProcess("hlsl-offsets");
}
bool usingHlslOffsets() const { return hlslOffsets; }
void setHlslIoMapping(bool b)
{
hlslIoMapping = b;
if (hlslIoMapping)
processes.addProcess("hlsl-iomap");
}
bool usingHlslIoMapping() { return hlslIoMapping; }
#else
bool getHlslFunctionality1() const { return false; }
bool usingHlslOffsets() const { return false; }
bool usingHlslIoMapping() { return false; }
#endif
void addToCallGraph(TInfoSink&, const TString& caller, const TString& callee);
void merge(TInfoSink&, TIntermediate&);
void finalCheck(TInfoSink&, bool keepUncalled);
bool buildConvertOp(TBasicType dst, TBasicType src, TOperator& convertOp) const;
TIntermTyped* createConversion(TBasicType convertTo, TIntermTyped* node) const;
void addIoAccessed(const TString& name) { ioAccessed.insert(name); }
bool inIoAccessed(const TString& name) const { return ioAccessed.find(name) != ioAccessed.end(); }
int addUsedLocation(const TQualifier&, const TType&, bool& typeCollision);
int checkLocationRange(int set, const TIoRange& range, const TType&, bool& typeCollision);
int addUsedOffsets(int binding, int offset, int numOffsets);
bool addUsedConstantId(int id);
static int computeTypeLocationSize(const TType&, EShLanguage);
static int computeTypeUniformLocationSize(const TType&);
static int getBaseAlignmentScalar(const TType&, int& size);
static int getBaseAlignment(const TType&, int& size, int& stride, TLayoutPacking layoutPacking, bool rowMajor);
static int getScalarAlignment(const TType&, int& size, int& stride, bool rowMajor);
static int getMemberAlignment(const TType&, int& size, int& stride, TLayoutPacking layoutPacking, bool rowMajor);
static bool improperStraddle(const TType& type, int size, int offset);
static void updateOffset(const TType& parentType, const TType& memberType, int& offset, int& memberSize);
static int getOffset(const TType& type, int index);
static int getBlockSize(const TType& blockType);
static int computeBufferReferenceTypeSize(const TType&);
bool promote(TIntermOperator*);
void setNanMinMaxClamp(bool setting) { nanMinMaxClamp = setting; }
bool getNanMinMaxClamp() const { return nanMinMaxClamp; }
void setSourceFile(const char* file) { if (file != nullptr) sourceFile = file; }
const std::string& getSourceFile() const { return sourceFile; }
void addSourceText(const char* text, size_t len) { sourceText.append(text, len); }
const std::string& getSourceText() const { return sourceText; }
const std::map<std::string, std::string>& getIncludeText() const { return includeText; }
void addIncludeText(const char* name, const char* text, size_t len) { includeText[name].assign(text,len); }
void addProcesses(const std::vector<std::string>& p)
{
for (int i = 0; i < (int)p.size(); ++i)
processes.addProcess(p[i]);
}
void addProcess(const std::string& process) { processes.addProcess(process); }
void addProcessArgument(const std::string& arg) { processes.addArgument(arg); }
const std::vector<std::string>& getProcesses() const { return processes.getProcesses(); }
// Certain explicit conversions are allowed conditionally
#ifdef GLSLANG_WEB
bool getArithemeticInt8Enabled() const { return false; }
bool getArithemeticInt16Enabled() const { return false; }
bool getArithemeticFloat16Enabled() const { return false; }
#else
bool getArithemeticInt8Enabled() const {
return extensionRequested(E_GL_EXT_shader_explicit_arithmetic_types) ||
extensionRequested(E_GL_EXT_shader_explicit_arithmetic_types_int8);
}
bool getArithemeticInt16Enabled() const {
return extensionRequested(E_GL_EXT_shader_explicit_arithmetic_types) ||
extensionRequested(E_GL_AMD_gpu_shader_int16) ||
extensionRequested(E_GL_EXT_shader_explicit_arithmetic_types_int16);
}
bool getArithemeticFloat16Enabled() const {
return extensionRequested(E_GL_EXT_shader_explicit_arithmetic_types) ||
extensionRequested(E_GL_AMD_gpu_shader_half_float) ||
extensionRequested(E_GL_EXT_shader_explicit_arithmetic_types_float16);
}
#endif
protected:
TIntermSymbol* addSymbol(int Id, const TString&, const TType&, const TConstUnionArray&, TIntermTyped* subtree, const TSourceLoc&);
void error(TInfoSink& infoSink, const char*);
void warn(TInfoSink& infoSink, const char*);
void mergeCallGraphs(TInfoSink&, TIntermediate&);
void mergeModes(TInfoSink&, TIntermediate&);
void mergeTrees(TInfoSink&, TIntermediate&);
void seedIdMap(TIdMaps& idMaps, int& maxId);
void remapIds(const TIdMaps& idMaps, int idShift, TIntermediate&);
void mergeBodies(TInfoSink&, TIntermSequence& globals, const TIntermSequence& unitGlobals);
void mergeLinkerObjects(TInfoSink&, TIntermSequence& linkerObjects, const TIntermSequence& unitLinkerObjects);
void mergeImplicitArraySizes(TType&, const TType&);
void mergeErrorCheck(TInfoSink&, const TIntermSymbol&, const TIntermSymbol&, bool crossStage);
void checkCallGraphCycles(TInfoSink&);
void checkCallGraphBodies(TInfoSink&, bool keepUncalled);
void inOutLocationCheck(TInfoSink&);
TIntermAggregate* findLinkerObjects() const;
bool userOutputUsed() const;
bool isSpecializationOperation(const TIntermOperator&) const;
bool isNonuniformPropagating(TOperator) const;
bool promoteUnary(TIntermUnary&);
bool promoteBinary(TIntermBinary&);
void addSymbolLinkageNode(TIntermAggregate*& linkage, TSymbolTable&, const TString&);
bool promoteAggregate(TIntermAggregate&);
void pushSelector(TIntermSequence&, const TVectorSelector&, const TSourceLoc&);
void pushSelector(TIntermSequence&, const TMatrixSelector&, const TSourceLoc&);
bool specConstantPropagates(const TIntermTyped&, const TIntermTyped&);
void performTextureUpgradeAndSamplerRemovalTransformation(TIntermNode* root);
bool isConversionAllowed(TOperator op, TIntermTyped* node) const;
std::tuple<TBasicType, TBasicType> getConversionDestinatonType(TBasicType type0, TBasicType type1, TOperator op) const;
// JohnK: I think this function should go away.
// This data structure is just a log to pass on to back ends.
// Versioning and extensions are handled in Version.cpp, with a rich
// set of functions for querying stages, versions, extension enable/disabled, etc.
#ifdef GLSLANG_WEB
bool extensionRequested(const char *extension) const { return false; }
#else
bool extensionRequested(const char *extension) const {return requestedExtensions.find(extension) != requestedExtensions.end();}
#endif
static const char* getResourceName(TResourceType);
const EShLanguage language; // stage, known at construction time
std::string entryPointName;
std::string entryPointMangledName;
typedef std::list<TCall> TGraph;
TGraph callGraph;
EProfile profile; // source profile
int version; // source version
SpvVersion spvVersion;
TIntermNode* treeRoot;
std::set<std::string> requestedExtensions; // cumulation of all enabled or required extensions; not connected to what subset of the shader used them
TBuiltInResource resources;
int numEntryPoints;
int numErrors;
int numPushConstants;
bool recursive;
bool invertY;
bool useStorageBuffer;
bool nanMinMaxClamp; // true if desiring min/max/clamp to favor non-NaN over NaN
bool depthReplacing;
int localSize[3];
bool localSizeNotDefault[3];
int localSizeSpecId[3];
#ifndef GLSLANG_WEB
public:
const char* const implicitThisName;
const char* const implicitCounterName;
protected:
EShSource source; // source language, known a bit later
bool useVulkanMemoryModel;
int invocations;
int vertices;
TLayoutGeometry inputPrimitive;
TLayoutGeometry outputPrimitive;
bool pixelCenterInteger;
bool originUpperLeft;
TVertexSpacing vertexSpacing;
TVertexOrder vertexOrder;
TInterlockOrdering interlockOrdering;
bool pointMode;
bool earlyFragmentTests;
bool postDepthCoverage;
TLayoutDepth depthLayout;
bool hlslFunctionality1;
int blendEquations; // an 'or'ing of masks of shifts of TBlendEquationShift
bool xfbMode;
std::vector<TXfbBuffer> xfbBuffers; // all the data we need to track per xfb buffer
bool multiStream;
bool layoutOverrideCoverage;
bool geoPassthroughEXT;
int numShaderRecordBlocks;
ComputeDerivativeMode computeDerivativeMode;
int primitives;
int numTaskNVBlocks;
// Base shift values
std::array<unsigned int, EResCount> shiftBinding;
// Per-descriptor-set shift values
std::array<std::map<int, int>, EResCount> shiftBindingForSet;
std::vector<std::string> resourceSetBinding;
bool autoMapBindings;
bool autoMapLocations;
bool flattenUniformArrays;
bool useUnknownFormat;
bool hlslOffsets;
bool hlslIoMapping;
bool useVariablePointers;
std::set<TString> semanticNameSet;
EShTextureSamplerTransformMode textureSamplerTransformMode;
bool needToLegalize;
bool binaryDoubleOutput;
bool usePhysicalStorageBuffer;
std::unordered_map<std::string, int> uniformLocationOverrides;
int uniformLocationBase;
#endif
std::unordered_set<int> usedConstantId; // specialization constant ids used
std::vector<TOffsetRange> usedAtomics; // sets of bindings used by atomic counters
std::vector<TIoRange> usedIo[4]; // sets of used locations, one for each of in, out, uniform, and buffers
// set of names of statically read/written I/O that might need extra checking
std::set<TString> ioAccessed;
// source code of shader, useful as part of debug information
std::string sourceFile;
std::string sourceText;
// Included text. First string is a name, second is the included text
std::map<std::string, std::string> includeText;
// for OpModuleProcessed, or equivalent
TProcesses processes;
private:
void operator=(TIntermediate&); // prevent assignments
};
} // end namespace glslang
#endif // _LOCAL_INTERMEDIATE_INCLUDED_