glslang/gtests/Link.FromFile.cpp
Malcolm Bechard 0b66fa3b62
Shader interface matching rework to fix #2136 (#2156)
* rework how shader interface block naming rules are handled

* Fixes 2136

According to the spec, shader interfaces (uniform blocks, buffer
blocks, input blocks, output blocks) all should be matched up via
their block names across all compilation units, not instance names.
Also, all block names can be re-used between all 4 interface types
without conflict. This change makes it so all of these blocks are
matched and remapped using block name and not by instance name.
Additional the rule that matched uniform and buffer blocks must
either be anonymous or named (but not nessearily the same name) is
now imposed.

* add warning if instance names differ between matched shader interfaces

* Add test cases from #2137 which is now fixed as well.

* replace some tab characters with spaces

* buffer blocks and uniform blocks now share the same block namespace
2020-04-02 02:03:53 -06:00

114 lines
4.4 KiB
C++
Executable File

//
// Copyright (C) 2016 Google, Inc.
//
// All rights reserved.
//
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// modification, are permitted provided that the following conditions
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//
// Redistributions of source code must retain the above copyright
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// disclaimer in the documentation and/or other materials provided
// with the distribution.
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// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
#include <memory>
#include <gtest/gtest.h>
#include "TestFixture.h"
namespace glslangtest {
namespace {
using LinkTest = GlslangTest<
::testing::TestWithParam<std::vector<std::string>>>;
TEST_P(LinkTest, FromFile)
{
const auto& fileNames = GetParam();
const size_t fileCount = fileNames.size();
const EShMessages controls = DeriveOptions(Source::GLSL, Semantics::OpenGL, Target::AST);
GlslangResult result;
result.validationResult = true;
// Compile each input shader file.
std::vector<std::unique_ptr<glslang::TShader>> shaders;
for (size_t i = 0; i < fileCount; ++i) {
std::string contents;
tryLoadFile(GlobalTestSettings.testRoot + "/" + fileNames[i],
"input", &contents);
shaders.emplace_back(
new glslang::TShader(GetShaderStage(GetSuffix(fileNames[i]))));
auto* shader = shaders.back().get();
compile(shader, contents, "", controls);
result.shaderResults.push_back(
{fileNames[i], shader->getInfoLog(), shader->getInfoDebugLog()});
}
// Link all of them.
glslang::TProgram program;
for (const auto& shader : shaders) program.addShader(shader.get());
program.link(controls);
result.linkingOutput = program.getInfoLog();
result.linkingError = program.getInfoDebugLog();
std::ostringstream stream;
outputResultToStream(&stream, result, controls);
// Check with expected results.
const std::string expectedOutputFname =
GlobalTestSettings.testRoot + "/baseResults/" + fileNames.front() + ".out";
std::string expectedOutput;
tryLoadFile(expectedOutputFname, "expected output", &expectedOutput);
checkEqAndUpdateIfRequested(expectedOutput, stream.str(), expectedOutputFname);
}
// clang-format off
INSTANTIATE_TEST_CASE_P(
Glsl, LinkTest,
::testing::ValuesIn(std::vector<std::vector<std::string>>({
{"mains1.frag", "mains2.frag", "noMain1.geom", "noMain2.geom"},
{"noMain.vert", "mains.frag"},
{"link1.frag", "link2.frag", "link3.frag"},
{"recurse1.vert", "recurse1.frag", "recurse2.frag"},
{"300link.frag"},
{"300link2.frag"},
{"300link3.frag"},
{"empty.frag", "empty2.frag", "empty3.frag"},
{"150.tesc", "150.tese", "400.tesc", "400.tese", "410.tesc", "420.tesc", "420.tese"},
{"max_vertices_0.geom"},
{"es-link1.frag", "es-link2.frag"},
{"missingBodies.vert"},
{"link.multiAnonBlocksInvalid.0.0.vert", "link.multiAnonBlocksInvalid.0.1.vert"},
{"link.multiAnonBlocksValid.0.0.vert", "link.multiAnonBlocksValid.0.1.vert"},
{"link.multiBlocksInvalid.0.0.vert", "link.multiBlocksInvalid.0.1.vert"},
{"link.multiBlocksValid.1.0.vert", "link.multiBlocksValid.1.1.vert"},
}))
);
// clang-format on
} // anonymous namespace
} // namespace glslangtest