r26245: Remove "not yet complete" warning for versions 130 and 140, after tidying up a bit and adding tests. Token pasting is the only known missing feature, and gives its own message now on use. git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@26226 e7fa87d3-cd2b-0410-9028-fcbf551c1848
		
			
				
	
	
		
			79 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			79 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
../../LunarGLASS/test/forLoop.frag
 | 
						|
 | 
						|
Shader version: 120
 | 
						|
0:? Sequence
 | 
						|
0:8  Function Definition: main( (void)
 | 
						|
0:8    Function Parameters: 
 | 
						|
0:10    Sequence
 | 
						|
0:10      Sequence
 | 
						|
0:10        move second child to first child (4-component vector of float)
 | 
						|
0:10          'color' (4-component vector of float)
 | 
						|
0:10          'BaseColor' (smooth in 4-component vector of float)
 | 
						|
0:12      Sequence
 | 
						|
0:12        Sequence
 | 
						|
0:12          move second child to first child (int)
 | 
						|
0:12            'i' (int)
 | 
						|
0:12            Constant:
 | 
						|
0:12              0 (const int)
 | 
						|
0:12        Loop with condition tested first
 | 
						|
0:12          Loop Condition
 | 
						|
0:12          Compare Less Than (bool)
 | 
						|
0:12            'i' (int)
 | 
						|
0:12            'Count' (uniform int)
 | 
						|
0:12          Loop Body
 | 
						|
0:13          Sequence
 | 
						|
0:13            add second child into first child (4-component vector of float)
 | 
						|
0:13              'color' (4-component vector of float)
 | 
						|
0:13              'bigColor' (uniform 4-component vector of float)
 | 
						|
0:12          Loop Terminal Expression
 | 
						|
0:12          Pre-Increment (int)
 | 
						|
0:12            'i' (int)
 | 
						|
0:16      move second child to first child (4-component vector of float)
 | 
						|
0:16        'gl_FragColor' (fragColor 4-component vector of float)
 | 
						|
0:16        'color' (4-component vector of float)
 | 
						|
0:?   Linker Objects
 | 
						|
0:?     'bigColor' (uniform 4-component vector of float)
 | 
						|
0:?     'BaseColor' (smooth in 4-component vector of float)
 | 
						|
0:?     'Count' (uniform int)
 | 
						|
 | 
						|
 | 
						|
Linked fragment stage:
 | 
						|
 | 
						|
 | 
						|
Shader version: 120
 | 
						|
0:? Sequence
 | 
						|
0:8  Function Definition: main( (void)
 | 
						|
0:8    Function Parameters: 
 | 
						|
0:10    Sequence
 | 
						|
0:10      Sequence
 | 
						|
0:10        move second child to first child (4-component vector of float)
 | 
						|
0:10          'color' (4-component vector of float)
 | 
						|
0:10          'BaseColor' (smooth in 4-component vector of float)
 | 
						|
0:12      Sequence
 | 
						|
0:12        Sequence
 | 
						|
0:12          move second child to first child (int)
 | 
						|
0:12            'i' (int)
 | 
						|
0:12            Constant:
 | 
						|
0:12              0 (const int)
 | 
						|
0:12        Loop with condition tested first
 | 
						|
0:12          Loop Condition
 | 
						|
0:12          Compare Less Than (bool)
 | 
						|
0:12            'i' (int)
 | 
						|
0:12            'Count' (uniform int)
 | 
						|
0:12          Loop Body
 | 
						|
0:13          Sequence
 | 
						|
0:13            add second child into first child (4-component vector of float)
 | 
						|
0:13              'color' (4-component vector of float)
 | 
						|
0:13              'bigColor' (uniform 4-component vector of float)
 | 
						|
0:12          Loop Terminal Expression
 | 
						|
0:12          Pre-Increment (int)
 | 
						|
0:12            'i' (int)
 | 
						|
0:16      move second child to first child (4-component vector of float)
 | 
						|
0:16        'gl_FragColor' (fragColor 4-component vector of float)
 | 
						|
0:16        'color' (4-component vector of float)
 | 
						|
0:?   Linker Objects
 | 
						|
0:?     'bigColor' (uniform 4-component vector of float)
 | 
						|
0:?     'BaseColor' (smooth in 4-component vector of float)
 | 
						|
0:?     'Count' (uniform int)
 | 
						|
 |