323 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			323 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
hlsl.struct.split.assign.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:7  Function Definition: @main(i1;struct-S-f1-vf41[3]; ( temp 4-component vector of float)
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0:7    Function Parameters: 
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0:7      'i' ( in int)
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0:7      'input' ( in 3-element array of structure{ temp float f,  temp 4-component vector of float pos})
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0:?     Sequence
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0:9      move second child to first child ( temp 3-element array of structure{ temp float f,  temp 4-component vector of float pos})
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0:9        'input' ( in 3-element array of structure{ temp float f,  temp 4-component vector of float pos})
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0:9        'a' ( temp 3-element array of structure{ temp float f,  temp 4-component vector of float pos})
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0:11      Branch: Return with expression
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0:11        pos: direct index for structure ( temp 4-component vector of float)
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0:11          direct index ( temp structure{ temp float f,  temp 4-component vector of float pos})
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0:11            'a' ( temp 3-element array of structure{ temp float f,  temp 4-component vector of float pos})
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0:11            Constant:
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0:11              1 (const int)
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0:11          Constant:
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0:11            1 (const int)
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0:7  Function Definition: main( ( temp void)
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0:7    Function Parameters: 
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0:?     Sequence
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0:7      move second child to first child ( temp int)
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0:?         'i' ( temp int)
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0:?         'i' (layout( location=0) flat in int)
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0:7      Sequence
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0:7        move second child to first child ( temp float)
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0:7          f: direct index for structure ( temp float)
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0:7            direct index ( temp structure{ temp float f,  temp 4-component vector of float pos})
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0:?               'input' ( temp 3-element array of structure{ temp float f,  temp 4-component vector of float pos})
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0:7              Constant:
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0:7                0 (const int)
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0:7            Constant:
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0:7              0 (const int)
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0:?           'input[0].f' (layout( location=1) in float)
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0:7        move second child to first child ( temp 4-component vector of float)
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0:7          pos: direct index for structure ( temp 4-component vector of float)
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0:7            direct index ( temp structure{ temp float f,  temp 4-component vector of float pos})
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0:?               'input' ( temp 3-element array of structure{ temp float f,  temp 4-component vector of float pos})
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0:7              Constant:
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0:7                0 (const int)
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0:7            Constant:
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0:7              1 (const int)
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0:7          direct index ( in 4-component vector of float FragCoord)
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0:?             'input.pos' ( in 3-element array of 4-component vector of float FragCoord)
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0:7            Constant:
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0:7              0 (const int)
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0:7        move second child to first child ( temp float)
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0:7          f: direct index for structure ( temp float)
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0:7            direct index ( temp structure{ temp float f,  temp 4-component vector of float pos})
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0:?               'input' ( temp 3-element array of structure{ temp float f,  temp 4-component vector of float pos})
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0:7              Constant:
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0:7                1 (const int)
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0:7            Constant:
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0:7              0 (const int)
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0:?           'input[1].f' (layout( location=2) in float)
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0:7        move second child to first child ( temp 4-component vector of float)
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0:7          pos: direct index for structure ( temp 4-component vector of float)
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0:7            direct index ( temp structure{ temp float f,  temp 4-component vector of float pos})
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0:?               'input' ( temp 3-element array of structure{ temp float f,  temp 4-component vector of float pos})
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0:7              Constant:
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0:7                1 (const int)
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0:7            Constant:
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0:7              1 (const int)
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0:7          direct index ( in 4-component vector of float FragCoord)
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0:?             'input.pos' ( in 3-element array of 4-component vector of float FragCoord)
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0:7            Constant:
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0:7              1 (const int)
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0:7        move second child to first child ( temp float)
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0:7          f: direct index for structure ( temp float)
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0:7            direct index ( temp structure{ temp float f,  temp 4-component vector of float pos})
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0:?               'input' ( temp 3-element array of structure{ temp float f,  temp 4-component vector of float pos})
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0:7              Constant:
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0:7                2 (const int)
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0:7            Constant:
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0:7              0 (const int)
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0:?           'input[2].f' (layout( location=3) in float)
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0:7        move second child to first child ( temp 4-component vector of float)
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0:7          pos: direct index for structure ( temp 4-component vector of float)
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0:7            direct index ( temp structure{ temp float f,  temp 4-component vector of float pos})
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0:?               'input' ( temp 3-element array of structure{ temp float f,  temp 4-component vector of float pos})
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0:7              Constant:
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0:7                2 (const int)
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0:7            Constant:
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0:7              1 (const int)
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0:7          direct index ( in 4-component vector of float FragCoord)
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0:?             'input.pos' ( in 3-element array of 4-component vector of float FragCoord)
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0:7            Constant:
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0:7              2 (const int)
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0:7      move second child to first child ( temp 4-component vector of float)
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0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:7        Function Call: @main(i1;struct-S-f1-vf41[3]; ( temp 4-component vector of float)
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0:?           'i' ( temp int)
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0:?           'input' ( temp 3-element array of structure{ temp float f,  temp 4-component vector of float pos})
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0:?   Linker Objects
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0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:?     'i' (layout( location=0) flat in int)
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0:?     'input.pos' ( in 3-element array of 4-component vector of float FragCoord)
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0:?     'input[0].f' (layout( location=1) in float)
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0:?     'input[1].f' (layout( location=2) in float)
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0:?     'input[2].f' (layout( location=3) in float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:7  Function Definition: @main(i1;struct-S-f1-vf41[3]; ( temp 4-component vector of float)
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0:7    Function Parameters: 
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0:7      'i' ( in int)
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0:7      'input' ( in 3-element array of structure{ temp float f,  temp 4-component vector of float pos})
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0:?     Sequence
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0:9      move second child to first child ( temp 3-element array of structure{ temp float f,  temp 4-component vector of float pos})
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0:9        'input' ( in 3-element array of structure{ temp float f,  temp 4-component vector of float pos})
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0:9        'a' ( temp 3-element array of structure{ temp float f,  temp 4-component vector of float pos})
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0:11      Branch: Return with expression
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0:11        pos: direct index for structure ( temp 4-component vector of float)
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0:11          direct index ( temp structure{ temp float f,  temp 4-component vector of float pos})
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0:11            'a' ( temp 3-element array of structure{ temp float f,  temp 4-component vector of float pos})
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0:11            Constant:
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0:11              1 (const int)
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0:11          Constant:
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0:11            1 (const int)
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0:7  Function Definition: main( ( temp void)
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0:7    Function Parameters: 
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0:?     Sequence
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0:7      move second child to first child ( temp int)
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0:?         'i' ( temp int)
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0:?         'i' (layout( location=0) flat in int)
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0:7      Sequence
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0:7        move second child to first child ( temp float)
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0:7          f: direct index for structure ( temp float)
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0:7            direct index ( temp structure{ temp float f,  temp 4-component vector of float pos})
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0:?               'input' ( temp 3-element array of structure{ temp float f,  temp 4-component vector of float pos})
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0:7              Constant:
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0:7                0 (const int)
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0:7            Constant:
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0:7              0 (const int)
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0:?           'input[0].f' (layout( location=1) in float)
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0:7        move second child to first child ( temp 4-component vector of float)
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0:7          pos: direct index for structure ( temp 4-component vector of float)
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0:7            direct index ( temp structure{ temp float f,  temp 4-component vector of float pos})
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0:?               'input' ( temp 3-element array of structure{ temp float f,  temp 4-component vector of float pos})
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0:7              Constant:
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0:7                0 (const int)
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0:7            Constant:
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0:7              1 (const int)
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0:7          direct index ( in 4-component vector of float FragCoord)
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0:?             'input.pos' ( in 3-element array of 4-component vector of float FragCoord)
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0:7            Constant:
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0:7              0 (const int)
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0:7        move second child to first child ( temp float)
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0:7          f: direct index for structure ( temp float)
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0:7            direct index ( temp structure{ temp float f,  temp 4-component vector of float pos})
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0:?               'input' ( temp 3-element array of structure{ temp float f,  temp 4-component vector of float pos})
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0:7              Constant:
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0:7                1 (const int)
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0:7            Constant:
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0:7              0 (const int)
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0:?           'input[1].f' (layout( location=2) in float)
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0:7        move second child to first child ( temp 4-component vector of float)
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0:7          pos: direct index for structure ( temp 4-component vector of float)
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0:7            direct index ( temp structure{ temp float f,  temp 4-component vector of float pos})
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0:?               'input' ( temp 3-element array of structure{ temp float f,  temp 4-component vector of float pos})
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0:7              Constant:
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0:7                1 (const int)
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0:7            Constant:
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0:7              1 (const int)
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0:7          direct index ( in 4-component vector of float FragCoord)
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0:?             'input.pos' ( in 3-element array of 4-component vector of float FragCoord)
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0:7            Constant:
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0:7              1 (const int)
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0:7        move second child to first child ( temp float)
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0:7          f: direct index for structure ( temp float)
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0:7            direct index ( temp structure{ temp float f,  temp 4-component vector of float pos})
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0:?               'input' ( temp 3-element array of structure{ temp float f,  temp 4-component vector of float pos})
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0:7              Constant:
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0:7                2 (const int)
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0:7            Constant:
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0:7              0 (const int)
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0:?           'input[2].f' (layout( location=3) in float)
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0:7        move second child to first child ( temp 4-component vector of float)
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0:7          pos: direct index for structure ( temp 4-component vector of float)
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0:7            direct index ( temp structure{ temp float f,  temp 4-component vector of float pos})
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0:?               'input' ( temp 3-element array of structure{ temp float f,  temp 4-component vector of float pos})
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0:7              Constant:
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0:7                2 (const int)
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0:7            Constant:
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0:7              1 (const int)
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0:7          direct index ( in 4-component vector of float FragCoord)
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0:?             'input.pos' ( in 3-element array of 4-component vector of float FragCoord)
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0:7            Constant:
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0:7              2 (const int)
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0:7      move second child to first child ( temp 4-component vector of float)
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0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:7        Function Call: @main(i1;struct-S-f1-vf41[3]; ( temp 4-component vector of float)
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0:?           'i' ( temp int)
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0:?           'input' ( temp 3-element array of structure{ temp float f,  temp 4-component vector of float pos})
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0:?   Linker Objects
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0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:?     'i' (layout( location=0) flat in int)
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0:?     'input.pos' ( in 3-element array of 4-component vector of float FragCoord)
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0:?     'input[0].f' (layout( location=1) in float)
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0:?     'input[1].f' (layout( location=2) in float)
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0:?     'input[2].f' (layout( location=3) in float)
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Validation failed
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// Module Version 10000
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// Generated by (magic number): 8000b
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// Id's are bound by 66
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                              Capability Shader
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               1:             ExtInstImport  "GLSL.std.450"
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                              MemoryModel Logical GLSL450
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                              EntryPoint Fragment 4  "main" 30 35 41 46 53 60
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                              ExecutionMode 4 OriginUpperLeft
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                              Source HLSL 500
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                              Name 4  "main"
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                              Name 10  "S"
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                              MemberName 10(S) 0  "f"
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                              MemberName 10(S) 1  "pos"
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                              Name 18  "@main(i1;struct-S-f1-vf41[3];"
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                              Name 16  "i"
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                              Name 17  "input"
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                              Name 20  "a"
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                              Name 28  "i"
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                              Name 30  "i"
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                              Name 32  "input"
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                              Name 35  "input[0].f"
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                              Name 41  "input.pos"
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                              Name 46  "input[1].f"
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                              Name 53  "input[2].f"
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                              Name 60  "@entryPointOutput"
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                              Name 61  "param"
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                              Name 63  "param"
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                              Decorate 30(i) Flat
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                              Decorate 30(i) Location 0
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                              Decorate 35(input[0].f) Location 1
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                              Decorate 41(input.pos) BuiltIn FragCoord
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                              Decorate 46(input[1].f) Location 2
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                              Decorate 53(input[2].f) Location 3
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                              Decorate 60(@entryPointOutput) Location 0
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               2:             TypeVoid
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               3:             TypeFunction 2
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               6:             TypeInt 32 1
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               7:             TypePointer Function 6(int)
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               8:             TypeFloat 32
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               9:             TypeVector 8(float) 4
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           10(S):             TypeStruct 8(float) 9(fvec4)
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              11:             TypeInt 32 0
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              12:     11(int) Constant 3
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              13:             TypeArray 10(S) 12
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              14:             TypePointer Function 13
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              15:             TypeFunction 9(fvec4) 7(ptr) 14(ptr)
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              22:      6(int) Constant 1
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              23:             TypePointer Function 9(fvec4)
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              29:             TypePointer Input 6(int)
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           30(i):     29(ptr) Variable Input
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              33:      6(int) Constant 0
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              34:             TypePointer Input 8(float)
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  35(input[0].f):     34(ptr) Variable Input
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              37:             TypePointer Function 8(float)
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              39:             TypeArray 9(fvec4) 12
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              40:             TypePointer Input 39
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   41(input.pos):     40(ptr) Variable Input
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              42:             TypePointer Input 9(fvec4)
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  46(input[1].f):     34(ptr) Variable Input
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              52:      6(int) Constant 2
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  53(input[2].f):     34(ptr) Variable Input
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              59:             TypePointer Output 9(fvec4)
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60(@entryPointOutput):     59(ptr) Variable Output
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         4(main):           2 Function None 3
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               5:             Label
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           28(i):      7(ptr) Variable Function
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       32(input):     14(ptr) Variable Function
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       61(param):      7(ptr) Variable Function
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       63(param):     14(ptr) Variable Function
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              31:      6(int) Load 30(i)
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                              Store 28(i) 31
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              36:    8(float) Load 35(input[0].f)
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              38:     37(ptr) AccessChain 32(input) 33 33
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                              Store 38 36
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              43:     42(ptr) AccessChain 41(input.pos) 33
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              44:    9(fvec4) Load 43
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              45:     23(ptr) AccessChain 32(input) 33 22
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                              Store 45 44
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              47:    8(float) Load 46(input[1].f)
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              48:     37(ptr) AccessChain 32(input) 22 33
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                              Store 48 47
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              49:     42(ptr) AccessChain 41(input.pos) 22
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              50:    9(fvec4) Load 49
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              51:     23(ptr) AccessChain 32(input) 22 22
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                              Store 51 50
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              54:    8(float) Load 53(input[2].f)
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              55:     37(ptr) AccessChain 32(input) 52 33
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                              Store 55 54
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              56:     42(ptr) AccessChain 41(input.pos) 52
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              57:    9(fvec4) Load 56
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              58:     23(ptr) AccessChain 32(input) 52 22
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                              Store 58 57
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              62:      6(int) Load 28(i)
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                              Store 61(param) 62
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              64:          13 Load 32(input)
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                              Store 63(param) 64
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              65:    9(fvec4) FunctionCall 18(@main(i1;struct-S-f1-vf41[3];) 61(param) 63(param)
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                              Store 60(@entryPointOutput) 65
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                              Return
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                              FunctionEnd
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18(@main(i1;struct-S-f1-vf41[3];):    9(fvec4) Function None 15
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           16(i):      7(ptr) FunctionParameter
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       17(input):     14(ptr) FunctionParameter
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              19:             Label
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           20(a):     14(ptr) Variable Function
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              21:          13 Load 20(a)
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                              Store 17(input) 21
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              24:     23(ptr) AccessChain 20(a) 22 22
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              25:    9(fvec4) Load 24
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                              ReturnValue 25
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                              FunctionEnd
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