8 lines
		
	
	
		
			112 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			8 lines
		
	
	
		
			112 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
void foo1() {}
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void foo2(void) {}
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float4 PixelShaderFunction(float4 input) : COLOR0
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{
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    foo1();
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    foo2();
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} |