
Fix the error message for when an erroneous HLSL constructor statement is detected. Prior to this change, such error messages would not show correct file path and line number information. Additionally, update test data to account for updated error messages.
477 lines
27 KiB
Plaintext
477 lines
27 KiB
Plaintext
hlsl.array.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:7 Sequence
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0:7 move second child to first child ( temp 4-component vector of float)
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0:7 'C' ( global 4-component vector of float)
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0:7 Constant:
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0:7 1.000000
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0:7 2.000000
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0:7 3.000000
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0:7 4.000000
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0:11 Sequence
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0:11 move second child to first child ( temp 2-element array of 4-component vector of float)
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0:11 'c2' ( global 2-element array of 4-component vector of float)
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0:11 Construct vec4 ( temp 2-element array of 4-component vector of float)
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0:11 'C' ( global 4-component vector of float)
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0:11 Constant:
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0:11 1.000000
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0:11 2.000000
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0:11 3.000000
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0:11 4.000000
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0:14 Function Definition: @PixelShaderFunction(i1;vf4[3]; ( temp 4-component vector of float)
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0:14 Function Parameters:
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0:14 'i' ( in int)
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0:14 'input' ( in 3-element array of 4-component vector of float)
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0:? Sequence
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0:15 Sequence
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0:15 move second child to first child ( temp 10-element array of 4-component vector of float)
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0:15 'b' ( temp 10-element array of 4-component vector of float)
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0:15 Construct vec4 ( temp 10-element array of 4-component vector of float)
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0:15 'C' ( global 4-component vector of float)
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0:15 'C' ( global 4-component vector of float)
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0:15 'C' ( global 4-component vector of float)
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0:15 'C' ( global 4-component vector of float)
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0:15 'C' ( global 4-component vector of float)
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0:15 'C' ( global 4-component vector of float)
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0:15 'C' ( global 4-component vector of float)
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0:15 'C' ( global 4-component vector of float)
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0:15 'C' ( global 4-component vector of float)
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0:15 'C' ( global 4-component vector of float)
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0:16 Sequence
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0:16 move second child to first child ( temp 4-component vector of float)
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0:16 'tmp' ( temp 4-component vector of float)
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0:16 add ( temp 4-component vector of float)
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0:16 add ( temp 4-component vector of float)
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0:16 add ( temp 4-component vector of float)
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0:16 add ( temp 4-component vector of float)
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0:16 'C' ( global 4-component vector of float)
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0:16 direct index ( temp 4-component vector of float)
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0:16 a1: direct index for structure ( uniform 1-element array of 4-component vector of float)
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0:16 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 4-component vector of float a, uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s, uniform 1-element array of 4-component vector of float a1, uniform 2-element array of 4-component vector of float a2})
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0:16 Constant:
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0:16 2 (const uint)
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0:16 Constant:
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0:16 0 (const int)
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0:16 Constant:
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0:16 1.000000
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0:16 2.000000
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0:16 3.000000
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0:16 4.000000
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0:16 indirect index ( temp 4-component vector of float)
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0:16 a2: direct index for structure ( uniform 2-element array of 4-component vector of float)
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0:16 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 4-component vector of float a, uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s, uniform 1-element array of 4-component vector of float a1, uniform 2-element array of 4-component vector of float a2})
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0:16 Constant:
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0:16 3 (const uint)
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0:16 'i' ( in int)
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0:16 indirect index ( temp 4-component vector of float)
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0:16 'c2' ( global 2-element array of 4-component vector of float)
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0:16 'i' ( in int)
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0:17 Branch: Return with expression
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0:17 add ( temp 4-component vector of float)
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0:17 add ( temp 4-component vector of float)
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0:17 add ( temp 4-component vector of float)
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0:17 add ( temp 4-component vector of float)
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0:17 add ( temp 4-component vector of float)
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0:17 add ( temp 4-component vector of float)
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0:17 add ( temp 4-component vector of float)
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0:17 direct index ( temp 4-component vector of float)
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0:17 a: direct index for structure ( uniform 4-element array of 4-component vector of float)
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0:17 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 4-component vector of float a, uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s, uniform 1-element array of 4-component vector of float a1, uniform 2-element array of 4-component vector of float a2})
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0:17 Constant:
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0:17 0 (const uint)
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0:17 Constant:
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0:17 1 (const int)
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0:17 indirect index ( temp 4-component vector of float)
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0:17 a: direct index for structure ( uniform 4-element array of 4-component vector of float)
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0:17 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 4-component vector of float a, uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s, uniform 1-element array of 4-component vector of float a1, uniform 2-element array of 4-component vector of float a2})
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0:17 Constant:
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0:17 0 (const uint)
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0:17 'i' ( in int)
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0:17 direct index ( temp 4-component vector of float)
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0:17 'input' ( in 3-element array of 4-component vector of float)
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0:17 Constant:
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0:17 2 (const int)
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0:17 indirect index ( temp 4-component vector of float)
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0:17 'input' ( in 3-element array of 4-component vector of float)
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0:17 'i' ( in int)
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0:17 direct index ( temp 4-component vector of float)
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0:17 'b' ( temp 10-element array of 4-component vector of float)
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0:17 Constant:
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0:17 5 (const int)
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0:17 indirect index ( temp 4-component vector of float)
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0:17 'b' ( temp 10-element array of 4-component vector of float)
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0:17 'i' ( in int)
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0:17 indirect index ( temp 4-component vector of float)
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0:17 m: direct index for structure ( temp 7-element array of 4-component vector of float)
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0:17 indirect index ( temp structure{ temp 7-element array of 4-component vector of float m})
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0:17 s: direct index for structure ( uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m})
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0:17 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 4-component vector of float a, uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s, uniform 1-element array of 4-component vector of float a1, uniform 2-element array of 4-component vector of float a2})
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0:17 Constant:
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0:17 1 (const uint)
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0:17 'i' ( in int)
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0:17 Constant:
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0:17 0 (const int)
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0:17 'i' ( in int)
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0:17 'tmp' ( temp 4-component vector of float)
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0:14 Function Definition: PixelShaderFunction( ( temp void)
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0:14 Function Parameters:
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0:? Sequence
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0:14 move second child to first child ( temp int)
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0:? 'i' ( temp int)
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0:? 'i' (layout( location=0) flat in int)
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0:14 move second child to first child ( temp 3-element array of 4-component vector of float)
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0:? 'input' ( temp 3-element array of 4-component vector of float)
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0:? 'input' (layout( location=1) in 3-element array of 4-component vector of float)
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0:14 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:14 Function Call: @PixelShaderFunction(i1;vf4[3]; ( temp 4-component vector of float)
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0:? 'i' ( temp int)
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0:? 'input' ( temp 3-element array of 4-component vector of float)
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0:? Linker Objects
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0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 4-component vector of float a, uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s, uniform 1-element array of 4-component vector of float a1, uniform 2-element array of 4-component vector of float a2})
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0:? 'C' ( global 4-component vector of float)
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0:? 'c1' ( const 1-element array of 4-component vector of float)
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0:? 1.000000
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0:? 2.000000
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0:? 3.000000
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0:? 4.000000
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0:? 'c2' ( global 2-element array of 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:? 'i' (layout( location=0) flat in int)
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0:? 'input' (layout( location=1) in 3-element array of 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:7 Sequence
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0:7 move second child to first child ( temp 4-component vector of float)
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0:7 'C' ( global 4-component vector of float)
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0:7 Constant:
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0:7 1.000000
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0:7 2.000000
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0:7 3.000000
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0:7 4.000000
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0:11 Sequence
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0:11 move second child to first child ( temp 2-element array of 4-component vector of float)
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0:11 'c2' ( global 2-element array of 4-component vector of float)
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0:11 Construct vec4 ( temp 2-element array of 4-component vector of float)
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0:11 'C' ( global 4-component vector of float)
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0:11 Constant:
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0:11 1.000000
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0:11 2.000000
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0:11 3.000000
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0:11 4.000000
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0:14 Function Definition: @PixelShaderFunction(i1;vf4[3]; ( temp 4-component vector of float)
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0:14 Function Parameters:
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0:14 'i' ( in int)
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0:14 'input' ( in 3-element array of 4-component vector of float)
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0:? Sequence
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0:15 Sequence
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0:15 move second child to first child ( temp 10-element array of 4-component vector of float)
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0:15 'b' ( temp 10-element array of 4-component vector of float)
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0:15 Construct vec4 ( temp 10-element array of 4-component vector of float)
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0:15 'C' ( global 4-component vector of float)
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0:15 'C' ( global 4-component vector of float)
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0:15 'C' ( global 4-component vector of float)
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0:15 'C' ( global 4-component vector of float)
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0:15 'C' ( global 4-component vector of float)
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0:15 'C' ( global 4-component vector of float)
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0:15 'C' ( global 4-component vector of float)
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0:15 'C' ( global 4-component vector of float)
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0:15 'C' ( global 4-component vector of float)
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0:15 'C' ( global 4-component vector of float)
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0:16 Sequence
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0:16 move second child to first child ( temp 4-component vector of float)
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0:16 'tmp' ( temp 4-component vector of float)
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0:16 add ( temp 4-component vector of float)
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0:16 add ( temp 4-component vector of float)
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0:16 add ( temp 4-component vector of float)
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0:16 add ( temp 4-component vector of float)
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0:16 'C' ( global 4-component vector of float)
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0:16 direct index ( temp 4-component vector of float)
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0:16 a1: direct index for structure ( uniform 1-element array of 4-component vector of float)
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0:16 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 4-component vector of float a, uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s, uniform 1-element array of 4-component vector of float a1, uniform 2-element array of 4-component vector of float a2})
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0:16 Constant:
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0:16 2 (const uint)
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0:16 Constant:
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0:16 0 (const int)
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0:16 Constant:
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0:16 1.000000
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0:16 2.000000
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0:16 3.000000
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0:16 4.000000
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0:16 indirect index ( temp 4-component vector of float)
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0:16 a2: direct index for structure ( uniform 2-element array of 4-component vector of float)
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0:16 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 4-component vector of float a, uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s, uniform 1-element array of 4-component vector of float a1, uniform 2-element array of 4-component vector of float a2})
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0:16 Constant:
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0:16 3 (const uint)
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0:16 'i' ( in int)
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0:16 indirect index ( temp 4-component vector of float)
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0:16 'c2' ( global 2-element array of 4-component vector of float)
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0:16 'i' ( in int)
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0:17 Branch: Return with expression
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0:17 add ( temp 4-component vector of float)
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0:17 add ( temp 4-component vector of float)
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0:17 add ( temp 4-component vector of float)
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0:17 add ( temp 4-component vector of float)
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0:17 add ( temp 4-component vector of float)
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0:17 add ( temp 4-component vector of float)
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0:17 add ( temp 4-component vector of float)
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0:17 direct index ( temp 4-component vector of float)
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0:17 a: direct index for structure ( uniform 4-element array of 4-component vector of float)
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0:17 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 4-component vector of float a, uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s, uniform 1-element array of 4-component vector of float a1, uniform 2-element array of 4-component vector of float a2})
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0:17 Constant:
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0:17 0 (const uint)
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0:17 Constant:
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0:17 1 (const int)
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0:17 indirect index ( temp 4-component vector of float)
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0:17 a: direct index for structure ( uniform 4-element array of 4-component vector of float)
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0:17 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 4-component vector of float a, uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s, uniform 1-element array of 4-component vector of float a1, uniform 2-element array of 4-component vector of float a2})
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0:17 Constant:
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0:17 0 (const uint)
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0:17 'i' ( in int)
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0:17 direct index ( temp 4-component vector of float)
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0:17 'input' ( in 3-element array of 4-component vector of float)
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0:17 Constant:
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0:17 2 (const int)
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0:17 indirect index ( temp 4-component vector of float)
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0:17 'input' ( in 3-element array of 4-component vector of float)
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0:17 'i' ( in int)
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0:17 direct index ( temp 4-component vector of float)
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0:17 'b' ( temp 10-element array of 4-component vector of float)
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0:17 Constant:
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0:17 5 (const int)
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0:17 indirect index ( temp 4-component vector of float)
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0:17 'b' ( temp 10-element array of 4-component vector of float)
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0:17 'i' ( in int)
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0:17 indirect index ( temp 4-component vector of float)
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0:17 m: direct index for structure ( temp 7-element array of 4-component vector of float)
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0:17 indirect index ( temp structure{ temp 7-element array of 4-component vector of float m})
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0:17 s: direct index for structure ( uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m})
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0:17 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 4-component vector of float a, uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s, uniform 1-element array of 4-component vector of float a1, uniform 2-element array of 4-component vector of float a2})
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0:17 Constant:
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0:17 1 (const uint)
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0:17 'i' ( in int)
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0:17 Constant:
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0:17 0 (const int)
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0:17 'i' ( in int)
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0:17 'tmp' ( temp 4-component vector of float)
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0:14 Function Definition: PixelShaderFunction( ( temp void)
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0:14 Function Parameters:
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0:? Sequence
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0:14 move second child to first child ( temp int)
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0:? 'i' ( temp int)
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0:? 'i' (layout( location=0) flat in int)
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0:14 move second child to first child ( temp 3-element array of 4-component vector of float)
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0:? 'input' ( temp 3-element array of 4-component vector of float)
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0:? 'input' (layout( location=1) in 3-element array of 4-component vector of float)
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0:14 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:14 Function Call: @PixelShaderFunction(i1;vf4[3]; ( temp 4-component vector of float)
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0:? 'i' ( temp int)
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0:? 'input' ( temp 3-element array of 4-component vector of float)
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0:? Linker Objects
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0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 4-component vector of float a, uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s, uniform 1-element array of 4-component vector of float a1, uniform 2-element array of 4-component vector of float a2})
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0:? 'C' ( global 4-component vector of float)
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0:? 'c1' ( const 1-element array of 4-component vector of float)
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0:? 1.000000
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0:? 2.000000
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0:? 3.000000
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0:? 4.000000
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0:? 'c2' ( global 2-element array of 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:? 'i' (layout( location=0) flat in int)
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0:? 'input' (layout( location=1) in 3-element array of 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 126
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "PixelShaderFunction" 112 116 119
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "PixelShaderFunction"
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Name 17 "@PixelShaderFunction(i1;vf4[3];"
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Name 15 "i"
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Name 16 "input"
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Name 20 "C"
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Name 29 "c2"
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Name 35 "b"
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Name 48 "tmp"
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Name 54 ""
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MemberName 54 0 "m"
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Name 60 "$Global"
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MemberName 60($Global) 0 "a"
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MemberName 60($Global) 1 "s"
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MemberName 60($Global) 2 "a1"
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MemberName 60($Global) 3 "a2"
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Name 62 ""
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Name 110 "i"
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Name 112 "i"
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Name 114 "input"
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Name 116 "input"
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Name 119 "@entryPointOutput"
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Name 120 "param"
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Name 122 "param"
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Decorate 51 ArrayStride 16
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Decorate 53 ArrayStride 16
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MemberDecorate 54 0 Offset 0
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Decorate 56 ArrayStride 112
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Decorate 58 ArrayStride 16
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Decorate 59 ArrayStride 16
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MemberDecorate 60($Global) 0 Offset 0
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MemberDecorate 60($Global) 1 Offset 64
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MemberDecorate 60($Global) 2 Offset 1296
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MemberDecorate 60($Global) 3 Offset 1312
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Decorate 60($Global) Block
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Decorate 62 DescriptorSet 0
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Decorate 62 Binding 0
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Decorate 112(i) Flat
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Decorate 112(i) Location 0
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Decorate 116(input) Location 1
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Decorate 119(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeInt 32 1
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7: TypePointer Function 6(int)
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8: TypeFloat 32
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9: TypeVector 8(float) 4
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10: TypeInt 32 0
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11: 10(int) Constant 3
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12: TypeArray 9(fvec4) 11
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13: TypePointer Function 12
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14: TypeFunction 9(fvec4) 7(ptr) 13(ptr)
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19: TypePointer Private 9(fvec4)
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20(C): 19(ptr) Variable Private
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21: 8(float) Constant 1065353216
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22: 8(float) Constant 1073741824
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23: 8(float) Constant 1077936128
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24: 8(float) Constant 1082130432
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25: 9(fvec4) ConstantComposite 21 22 23 24
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26: 10(int) Constant 2
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27: TypeArray 9(fvec4) 26
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28: TypePointer Private 27
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29(c2): 28(ptr) Variable Private
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32: 10(int) Constant 10
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33: TypeArray 9(fvec4) 32
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34: TypePointer Function 33
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47: TypePointer Function 9(fvec4)
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50: 10(int) Constant 4
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51: TypeArray 9(fvec4) 50
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52: 10(int) Constant 7
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53: TypeArray 9(fvec4) 52
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54: TypeStruct 53
|
|
55: 10(int) Constant 11
|
|
56: TypeArray 54(struct) 55
|
|
57: 10(int) Constant 1
|
|
58: TypeArray 9(fvec4) 57
|
|
59: TypeArray 9(fvec4) 26
|
|
60($Global): TypeStruct 51 56 58 59
|
|
61: TypePointer Uniform 60($Global)
|
|
62: 61(ptr) Variable Uniform
|
|
63: 6(int) Constant 2
|
|
64: 6(int) Constant 0
|
|
65: TypePointer Uniform 9(fvec4)
|
|
70: 6(int) Constant 3
|
|
79: 6(int) Constant 1
|
|
93: 6(int) Constant 5
|
|
111: TypePointer Input 6(int)
|
|
112(i): 111(ptr) Variable Input
|
|
115: TypePointer Input 12
|
|
116(input): 115(ptr) Variable Input
|
|
118: TypePointer Output 9(fvec4)
|
|
119(@entryPointOutput): 118(ptr) Variable Output
|
|
125: 58 ConstantComposite 25
|
|
4(PixelShaderFunction): 2 Function None 3
|
|
5: Label
|
|
110(i): 7(ptr) Variable Function
|
|
114(input): 13(ptr) Variable Function
|
|
120(param): 7(ptr) Variable Function
|
|
122(param): 13(ptr) Variable Function
|
|
Store 20(C) 25
|
|
30: 9(fvec4) Load 20(C)
|
|
31: 27 CompositeConstruct 30 25
|
|
Store 29(c2) 31
|
|
113: 6(int) Load 112(i)
|
|
Store 110(i) 113
|
|
117: 12 Load 116(input)
|
|
Store 114(input) 117
|
|
121: 6(int) Load 110(i)
|
|
Store 120(param) 121
|
|
123: 12 Load 114(input)
|
|
Store 122(param) 123
|
|
124: 9(fvec4) FunctionCall 17(@PixelShaderFunction(i1;vf4[3];) 120(param) 122(param)
|
|
Store 119(@entryPointOutput) 124
|
|
Return
|
|
FunctionEnd
|
|
17(@PixelShaderFunction(i1;vf4[3];): 9(fvec4) Function None 14
|
|
15(i): 7(ptr) FunctionParameter
|
|
16(input): 13(ptr) FunctionParameter
|
|
18: Label
|
|
35(b): 34(ptr) Variable Function
|
|
48(tmp): 47(ptr) Variable Function
|
|
36: 9(fvec4) Load 20(C)
|
|
37: 9(fvec4) Load 20(C)
|
|
38: 9(fvec4) Load 20(C)
|
|
39: 9(fvec4) Load 20(C)
|
|
40: 9(fvec4) Load 20(C)
|
|
41: 9(fvec4) Load 20(C)
|
|
42: 9(fvec4) Load 20(C)
|
|
43: 9(fvec4) Load 20(C)
|
|
44: 9(fvec4) Load 20(C)
|
|
45: 9(fvec4) Load 20(C)
|
|
46: 33 CompositeConstruct 36 37 38 39 40 41 42 43 44 45
|
|
Store 35(b) 46
|
|
49: 9(fvec4) Load 20(C)
|
|
66: 65(ptr) AccessChain 62 63 64
|
|
67: 9(fvec4) Load 66
|
|
68: 9(fvec4) FAdd 49 67
|
|
69: 9(fvec4) FAdd 68 25
|
|
71: 6(int) Load 15(i)
|
|
72: 65(ptr) AccessChain 62 70 71
|
|
73: 9(fvec4) Load 72
|
|
74: 9(fvec4) FAdd 69 73
|
|
75: 6(int) Load 15(i)
|
|
76: 19(ptr) AccessChain 29(c2) 75
|
|
77: 9(fvec4) Load 76
|
|
78: 9(fvec4) FAdd 74 77
|
|
Store 48(tmp) 78
|
|
80: 65(ptr) AccessChain 62 64 79
|
|
81: 9(fvec4) Load 80
|
|
82: 6(int) Load 15(i)
|
|
83: 65(ptr) AccessChain 62 64 82
|
|
84: 9(fvec4) Load 83
|
|
85: 9(fvec4) FAdd 81 84
|
|
86: 47(ptr) AccessChain 16(input) 63
|
|
87: 9(fvec4) Load 86
|
|
88: 9(fvec4) FAdd 85 87
|
|
89: 6(int) Load 15(i)
|
|
90: 47(ptr) AccessChain 16(input) 89
|
|
91: 9(fvec4) Load 90
|
|
92: 9(fvec4) FAdd 88 91
|
|
94: 47(ptr) AccessChain 35(b) 93
|
|
95: 9(fvec4) Load 94
|
|
96: 9(fvec4) FAdd 92 95
|
|
97: 6(int) Load 15(i)
|
|
98: 47(ptr) AccessChain 35(b) 97
|
|
99: 9(fvec4) Load 98
|
|
100: 9(fvec4) FAdd 96 99
|
|
101: 6(int) Load 15(i)
|
|
102: 6(int) Load 15(i)
|
|
103: 65(ptr) AccessChain 62 79 101 64 102
|
|
104: 9(fvec4) Load 103
|
|
105: 9(fvec4) FAdd 100 104
|
|
106: 9(fvec4) Load 48(tmp)
|
|
107: 9(fvec4) FAdd 105 106
|
|
ReturnValue 107
|
|
FunctionEnd
|