glslang/Test/baseResults/hlsl.array.frag.out
tgfrerer adfa0938a2
fix error message for hlslGrammar::acceptConstructor
Fix the error message for when an erroneous HLSL constructor statement
is detected.

Prior to this change, such error messages would not show correct file
path and line number information.

Additionally, update test data to account for updated error messages.
2021-05-11 09:42:11 +01:00

477 lines
27 KiB
Plaintext

hlsl.array.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:7 Sequence
0:7 move second child to first child ( temp 4-component vector of float)
0:7 'C' ( global 4-component vector of float)
0:7 Constant:
0:7 1.000000
0:7 2.000000
0:7 3.000000
0:7 4.000000
0:11 Sequence
0:11 move second child to first child ( temp 2-element array of 4-component vector of float)
0:11 'c2' ( global 2-element array of 4-component vector of float)
0:11 Construct vec4 ( temp 2-element array of 4-component vector of float)
0:11 'C' ( global 4-component vector of float)
0:11 Constant:
0:11 1.000000
0:11 2.000000
0:11 3.000000
0:11 4.000000
0:14 Function Definition: @PixelShaderFunction(i1;vf4[3]; ( temp 4-component vector of float)
0:14 Function Parameters:
0:14 'i' ( in int)
0:14 'input' ( in 3-element array of 4-component vector of float)
0:? Sequence
0:15 Sequence
0:15 move second child to first child ( temp 10-element array of 4-component vector of float)
0:15 'b' ( temp 10-element array of 4-component vector of float)
0:15 Construct vec4 ( temp 10-element array of 4-component vector of float)
0:15 'C' ( global 4-component vector of float)
0:15 'C' ( global 4-component vector of float)
0:15 'C' ( global 4-component vector of float)
0:15 'C' ( global 4-component vector of float)
0:15 'C' ( global 4-component vector of float)
0:15 'C' ( global 4-component vector of float)
0:15 'C' ( global 4-component vector of float)
0:15 'C' ( global 4-component vector of float)
0:15 'C' ( global 4-component vector of float)
0:15 'C' ( global 4-component vector of float)
0:16 Sequence
0:16 move second child to first child ( temp 4-component vector of float)
0:16 'tmp' ( temp 4-component vector of float)
0:16 add ( temp 4-component vector of float)
0:16 add ( temp 4-component vector of float)
0:16 add ( temp 4-component vector of float)
0:16 add ( temp 4-component vector of float)
0:16 'C' ( global 4-component vector of float)
0:16 direct index ( temp 4-component vector of float)
0:16 a1: direct index for structure ( uniform 1-element array of 4-component vector of float)
0:16 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 4-component vector of float a, uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s, uniform 1-element array of 4-component vector of float a1, uniform 2-element array of 4-component vector of float a2})
0:16 Constant:
0:16 2 (const uint)
0:16 Constant:
0:16 0 (const int)
0:16 Constant:
0:16 1.000000
0:16 2.000000
0:16 3.000000
0:16 4.000000
0:16 indirect index ( temp 4-component vector of float)
0:16 a2: direct index for structure ( uniform 2-element array of 4-component vector of float)
0:16 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 4-component vector of float a, uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s, uniform 1-element array of 4-component vector of float a1, uniform 2-element array of 4-component vector of float a2})
0:16 Constant:
0:16 3 (const uint)
0:16 'i' ( in int)
0:16 indirect index ( temp 4-component vector of float)
0:16 'c2' ( global 2-element array of 4-component vector of float)
0:16 'i' ( in int)
0:17 Branch: Return with expression
0:17 add ( temp 4-component vector of float)
0:17 add ( temp 4-component vector of float)
0:17 add ( temp 4-component vector of float)
0:17 add ( temp 4-component vector of float)
0:17 add ( temp 4-component vector of float)
0:17 add ( temp 4-component vector of float)
0:17 add ( temp 4-component vector of float)
0:17 direct index ( temp 4-component vector of float)
0:17 a: direct index for structure ( uniform 4-element array of 4-component vector of float)
0:17 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 4-component vector of float a, uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s, uniform 1-element array of 4-component vector of float a1, uniform 2-element array of 4-component vector of float a2})
0:17 Constant:
0:17 0 (const uint)
0:17 Constant:
0:17 1 (const int)
0:17 indirect index ( temp 4-component vector of float)
0:17 a: direct index for structure ( uniform 4-element array of 4-component vector of float)
0:17 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 4-component vector of float a, uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s, uniform 1-element array of 4-component vector of float a1, uniform 2-element array of 4-component vector of float a2})
0:17 Constant:
0:17 0 (const uint)
0:17 'i' ( in int)
0:17 direct index ( temp 4-component vector of float)
0:17 'input' ( in 3-element array of 4-component vector of float)
0:17 Constant:
0:17 2 (const int)
0:17 indirect index ( temp 4-component vector of float)
0:17 'input' ( in 3-element array of 4-component vector of float)
0:17 'i' ( in int)
0:17 direct index ( temp 4-component vector of float)
0:17 'b' ( temp 10-element array of 4-component vector of float)
0:17 Constant:
0:17 5 (const int)
0:17 indirect index ( temp 4-component vector of float)
0:17 'b' ( temp 10-element array of 4-component vector of float)
0:17 'i' ( in int)
0:17 indirect index ( temp 4-component vector of float)
0:17 m: direct index for structure ( temp 7-element array of 4-component vector of float)
0:17 indirect index ( temp structure{ temp 7-element array of 4-component vector of float m})
0:17 s: direct index for structure ( uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m})
0:17 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 4-component vector of float a, uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s, uniform 1-element array of 4-component vector of float a1, uniform 2-element array of 4-component vector of float a2})
0:17 Constant:
0:17 1 (const uint)
0:17 'i' ( in int)
0:17 Constant:
0:17 0 (const int)
0:17 'i' ( in int)
0:17 'tmp' ( temp 4-component vector of float)
0:14 Function Definition: PixelShaderFunction( ( temp void)
0:14 Function Parameters:
0:? Sequence
0:14 move second child to first child ( temp int)
0:? 'i' ( temp int)
0:? 'i' (layout( location=0) flat in int)
0:14 move second child to first child ( temp 3-element array of 4-component vector of float)
0:? 'input' ( temp 3-element array of 4-component vector of float)
0:? 'input' (layout( location=1) in 3-element array of 4-component vector of float)
0:14 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:14 Function Call: @PixelShaderFunction(i1;vf4[3]; ( temp 4-component vector of float)
0:? 'i' ( temp int)
0:? 'input' ( temp 3-element array of 4-component vector of float)
0:? Linker Objects
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 4-component vector of float a, uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s, uniform 1-element array of 4-component vector of float a1, uniform 2-element array of 4-component vector of float a2})
0:? 'C' ( global 4-component vector of float)
0:? 'c1' ( const 1-element array of 4-component vector of float)
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:? 4.000000
0:? 'c2' ( global 2-element array of 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:? 'i' (layout( location=0) flat in int)
0:? 'input' (layout( location=1) in 3-element array of 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:7 Sequence
0:7 move second child to first child ( temp 4-component vector of float)
0:7 'C' ( global 4-component vector of float)
0:7 Constant:
0:7 1.000000
0:7 2.000000
0:7 3.000000
0:7 4.000000
0:11 Sequence
0:11 move second child to first child ( temp 2-element array of 4-component vector of float)
0:11 'c2' ( global 2-element array of 4-component vector of float)
0:11 Construct vec4 ( temp 2-element array of 4-component vector of float)
0:11 'C' ( global 4-component vector of float)
0:11 Constant:
0:11 1.000000
0:11 2.000000
0:11 3.000000
0:11 4.000000
0:14 Function Definition: @PixelShaderFunction(i1;vf4[3]; ( temp 4-component vector of float)
0:14 Function Parameters:
0:14 'i' ( in int)
0:14 'input' ( in 3-element array of 4-component vector of float)
0:? Sequence
0:15 Sequence
0:15 move second child to first child ( temp 10-element array of 4-component vector of float)
0:15 'b' ( temp 10-element array of 4-component vector of float)
0:15 Construct vec4 ( temp 10-element array of 4-component vector of float)
0:15 'C' ( global 4-component vector of float)
0:15 'C' ( global 4-component vector of float)
0:15 'C' ( global 4-component vector of float)
0:15 'C' ( global 4-component vector of float)
0:15 'C' ( global 4-component vector of float)
0:15 'C' ( global 4-component vector of float)
0:15 'C' ( global 4-component vector of float)
0:15 'C' ( global 4-component vector of float)
0:15 'C' ( global 4-component vector of float)
0:15 'C' ( global 4-component vector of float)
0:16 Sequence
0:16 move second child to first child ( temp 4-component vector of float)
0:16 'tmp' ( temp 4-component vector of float)
0:16 add ( temp 4-component vector of float)
0:16 add ( temp 4-component vector of float)
0:16 add ( temp 4-component vector of float)
0:16 add ( temp 4-component vector of float)
0:16 'C' ( global 4-component vector of float)
0:16 direct index ( temp 4-component vector of float)
0:16 a1: direct index for structure ( uniform 1-element array of 4-component vector of float)
0:16 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 4-component vector of float a, uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s, uniform 1-element array of 4-component vector of float a1, uniform 2-element array of 4-component vector of float a2})
0:16 Constant:
0:16 2 (const uint)
0:16 Constant:
0:16 0 (const int)
0:16 Constant:
0:16 1.000000
0:16 2.000000
0:16 3.000000
0:16 4.000000
0:16 indirect index ( temp 4-component vector of float)
0:16 a2: direct index for structure ( uniform 2-element array of 4-component vector of float)
0:16 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 4-component vector of float a, uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s, uniform 1-element array of 4-component vector of float a1, uniform 2-element array of 4-component vector of float a2})
0:16 Constant:
0:16 3 (const uint)
0:16 'i' ( in int)
0:16 indirect index ( temp 4-component vector of float)
0:16 'c2' ( global 2-element array of 4-component vector of float)
0:16 'i' ( in int)
0:17 Branch: Return with expression
0:17 add ( temp 4-component vector of float)
0:17 add ( temp 4-component vector of float)
0:17 add ( temp 4-component vector of float)
0:17 add ( temp 4-component vector of float)
0:17 add ( temp 4-component vector of float)
0:17 add ( temp 4-component vector of float)
0:17 add ( temp 4-component vector of float)
0:17 direct index ( temp 4-component vector of float)
0:17 a: direct index for structure ( uniform 4-element array of 4-component vector of float)
0:17 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 4-component vector of float a, uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s, uniform 1-element array of 4-component vector of float a1, uniform 2-element array of 4-component vector of float a2})
0:17 Constant:
0:17 0 (const uint)
0:17 Constant:
0:17 1 (const int)
0:17 indirect index ( temp 4-component vector of float)
0:17 a: direct index for structure ( uniform 4-element array of 4-component vector of float)
0:17 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 4-component vector of float a, uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s, uniform 1-element array of 4-component vector of float a1, uniform 2-element array of 4-component vector of float a2})
0:17 Constant:
0:17 0 (const uint)
0:17 'i' ( in int)
0:17 direct index ( temp 4-component vector of float)
0:17 'input' ( in 3-element array of 4-component vector of float)
0:17 Constant:
0:17 2 (const int)
0:17 indirect index ( temp 4-component vector of float)
0:17 'input' ( in 3-element array of 4-component vector of float)
0:17 'i' ( in int)
0:17 direct index ( temp 4-component vector of float)
0:17 'b' ( temp 10-element array of 4-component vector of float)
0:17 Constant:
0:17 5 (const int)
0:17 indirect index ( temp 4-component vector of float)
0:17 'b' ( temp 10-element array of 4-component vector of float)
0:17 'i' ( in int)
0:17 indirect index ( temp 4-component vector of float)
0:17 m: direct index for structure ( temp 7-element array of 4-component vector of float)
0:17 indirect index ( temp structure{ temp 7-element array of 4-component vector of float m})
0:17 s: direct index for structure ( uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m})
0:17 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 4-component vector of float a, uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s, uniform 1-element array of 4-component vector of float a1, uniform 2-element array of 4-component vector of float a2})
0:17 Constant:
0:17 1 (const uint)
0:17 'i' ( in int)
0:17 Constant:
0:17 0 (const int)
0:17 'i' ( in int)
0:17 'tmp' ( temp 4-component vector of float)
0:14 Function Definition: PixelShaderFunction( ( temp void)
0:14 Function Parameters:
0:? Sequence
0:14 move second child to first child ( temp int)
0:? 'i' ( temp int)
0:? 'i' (layout( location=0) flat in int)
0:14 move second child to first child ( temp 3-element array of 4-component vector of float)
0:? 'input' ( temp 3-element array of 4-component vector of float)
0:? 'input' (layout( location=1) in 3-element array of 4-component vector of float)
0:14 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:14 Function Call: @PixelShaderFunction(i1;vf4[3]; ( temp 4-component vector of float)
0:? 'i' ( temp int)
0:? 'input' ( temp 3-element array of 4-component vector of float)
0:? Linker Objects
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 4-component vector of float a, uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s, uniform 1-element array of 4-component vector of float a1, uniform 2-element array of 4-component vector of float a2})
0:? 'C' ( global 4-component vector of float)
0:? 'c1' ( const 1-element array of 4-component vector of float)
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:? 4.000000
0:? 'c2' ( global 2-element array of 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:? 'i' (layout( location=0) flat in int)
0:? 'input' (layout( location=1) in 3-element array of 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 126
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "PixelShaderFunction" 112 116 119
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "PixelShaderFunction"
Name 17 "@PixelShaderFunction(i1;vf4[3];"
Name 15 "i"
Name 16 "input"
Name 20 "C"
Name 29 "c2"
Name 35 "b"
Name 48 "tmp"
Name 54 ""
MemberName 54 0 "m"
Name 60 "$Global"
MemberName 60($Global) 0 "a"
MemberName 60($Global) 1 "s"
MemberName 60($Global) 2 "a1"
MemberName 60($Global) 3 "a2"
Name 62 ""
Name 110 "i"
Name 112 "i"
Name 114 "input"
Name 116 "input"
Name 119 "@entryPointOutput"
Name 120 "param"
Name 122 "param"
Decorate 51 ArrayStride 16
Decorate 53 ArrayStride 16
MemberDecorate 54 0 Offset 0
Decorate 56 ArrayStride 112
Decorate 58 ArrayStride 16
Decorate 59 ArrayStride 16
MemberDecorate 60($Global) 0 Offset 0
MemberDecorate 60($Global) 1 Offset 64
MemberDecorate 60($Global) 2 Offset 1296
MemberDecorate 60($Global) 3 Offset 1312
Decorate 60($Global) Block
Decorate 62 DescriptorSet 0
Decorate 62 Binding 0
Decorate 112(i) Flat
Decorate 112(i) Location 0
Decorate 116(input) Location 1
Decorate 119(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 1
7: TypePointer Function 6(int)
8: TypeFloat 32
9: TypeVector 8(float) 4
10: TypeInt 32 0
11: 10(int) Constant 3
12: TypeArray 9(fvec4) 11
13: TypePointer Function 12
14: TypeFunction 9(fvec4) 7(ptr) 13(ptr)
19: TypePointer Private 9(fvec4)
20(C): 19(ptr) Variable Private
21: 8(float) Constant 1065353216
22: 8(float) Constant 1073741824
23: 8(float) Constant 1077936128
24: 8(float) Constant 1082130432
25: 9(fvec4) ConstantComposite 21 22 23 24
26: 10(int) Constant 2
27: TypeArray 9(fvec4) 26
28: TypePointer Private 27
29(c2): 28(ptr) Variable Private
32: 10(int) Constant 10
33: TypeArray 9(fvec4) 32
34: TypePointer Function 33
47: TypePointer Function 9(fvec4)
50: 10(int) Constant 4
51: TypeArray 9(fvec4) 50
52: 10(int) Constant 7
53: TypeArray 9(fvec4) 52
54: TypeStruct 53
55: 10(int) Constant 11
56: TypeArray 54(struct) 55
57: 10(int) Constant 1
58: TypeArray 9(fvec4) 57
59: TypeArray 9(fvec4) 26
60($Global): TypeStruct 51 56 58 59
61: TypePointer Uniform 60($Global)
62: 61(ptr) Variable Uniform
63: 6(int) Constant 2
64: 6(int) Constant 0
65: TypePointer Uniform 9(fvec4)
70: 6(int) Constant 3
79: 6(int) Constant 1
93: 6(int) Constant 5
111: TypePointer Input 6(int)
112(i): 111(ptr) Variable Input
115: TypePointer Input 12
116(input): 115(ptr) Variable Input
118: TypePointer Output 9(fvec4)
119(@entryPointOutput): 118(ptr) Variable Output
125: 58 ConstantComposite 25
4(PixelShaderFunction): 2 Function None 3
5: Label
110(i): 7(ptr) Variable Function
114(input): 13(ptr) Variable Function
120(param): 7(ptr) Variable Function
122(param): 13(ptr) Variable Function
Store 20(C) 25
30: 9(fvec4) Load 20(C)
31: 27 CompositeConstruct 30 25
Store 29(c2) 31
113: 6(int) Load 112(i)
Store 110(i) 113
117: 12 Load 116(input)
Store 114(input) 117
121: 6(int) Load 110(i)
Store 120(param) 121
123: 12 Load 114(input)
Store 122(param) 123
124: 9(fvec4) FunctionCall 17(@PixelShaderFunction(i1;vf4[3];) 120(param) 122(param)
Store 119(@entryPointOutput) 124
Return
FunctionEnd
17(@PixelShaderFunction(i1;vf4[3];): 9(fvec4) Function None 14
15(i): 7(ptr) FunctionParameter
16(input): 13(ptr) FunctionParameter
18: Label
35(b): 34(ptr) Variable Function
48(tmp): 47(ptr) Variable Function
36: 9(fvec4) Load 20(C)
37: 9(fvec4) Load 20(C)
38: 9(fvec4) Load 20(C)
39: 9(fvec4) Load 20(C)
40: 9(fvec4) Load 20(C)
41: 9(fvec4) Load 20(C)
42: 9(fvec4) Load 20(C)
43: 9(fvec4) Load 20(C)
44: 9(fvec4) Load 20(C)
45: 9(fvec4) Load 20(C)
46: 33 CompositeConstruct 36 37 38 39 40 41 42 43 44 45
Store 35(b) 46
49: 9(fvec4) Load 20(C)
66: 65(ptr) AccessChain 62 63 64
67: 9(fvec4) Load 66
68: 9(fvec4) FAdd 49 67
69: 9(fvec4) FAdd 68 25
71: 6(int) Load 15(i)
72: 65(ptr) AccessChain 62 70 71
73: 9(fvec4) Load 72
74: 9(fvec4) FAdd 69 73
75: 6(int) Load 15(i)
76: 19(ptr) AccessChain 29(c2) 75
77: 9(fvec4) Load 76
78: 9(fvec4) FAdd 74 77
Store 48(tmp) 78
80: 65(ptr) AccessChain 62 64 79
81: 9(fvec4) Load 80
82: 6(int) Load 15(i)
83: 65(ptr) AccessChain 62 64 82
84: 9(fvec4) Load 83
85: 9(fvec4) FAdd 81 84
86: 47(ptr) AccessChain 16(input) 63
87: 9(fvec4) Load 86
88: 9(fvec4) FAdd 85 87
89: 6(int) Load 15(i)
90: 47(ptr) AccessChain 16(input) 89
91: 9(fvec4) Load 90
92: 9(fvec4) FAdd 88 91
94: 47(ptr) AccessChain 35(b) 93
95: 9(fvec4) Load 94
96: 9(fvec4) FAdd 92 95
97: 6(int) Load 15(i)
98: 47(ptr) AccessChain 35(b) 97
99: 9(fvec4) Load 98
100: 9(fvec4) FAdd 96 99
101: 6(int) Load 15(i)
102: 6(int) Load 15(i)
103: 65(ptr) AccessChain 62 79 101 64 102
104: 9(fvec4) Load 103
105: 9(fvec4) FAdd 100 104
106: 9(fvec4) Load 48(tmp)
107: 9(fvec4) FAdd 105 106
ReturnValue 107
FunctionEnd