glslang/Test/baseResults/hlsl.calculatelod.dx10.frag.out
tgfrerer adfa0938a2
fix error message for hlslGrammar::acceptConstructor
Fix the error message for when an erroneous HLSL constructor statement
is detected.

Prior to this change, such error messages would not show correct file
path and line number information.

Additionally, update test data to account for updated error messages.
2021-05-11 09:42:11 +01:00

589 lines
28 KiB
Plaintext

hlsl.calculatelod.dx10.frag
Shader version: 500
gl_FragCoord origin is upper left
using depth_any
0:? Sequence
0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 Function Parameters:
0:? Sequence
0:28 Sequence
0:28 move second child to first child ( temp float)
0:28 'txval10' ( temp float)
0:28 direct index ( temp float)
0:? textureQueryLod ( temp float)
0:28 Construct combined texture-sampler ( temp sampler1DArray)
0:28 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
0:28 'g_sSamp' (layout( binding=0) uniform sampler)
0:28 Constant:
0:28 0.100000
0:28 Constant:
0:28 0 (const int)
0:29 Sequence
0:29 move second child to first child ( temp float)
0:29 'txval11' ( temp float)
0:29 direct index ( temp float)
0:? textureQueryLod ( temp float)
0:29 Construct combined texture-sampler ( temp isampler1DArray)
0:29 'g_tTex1di4a' ( uniform itexture1DArray)
0:29 'g_sSamp' (layout( binding=0) uniform sampler)
0:29 Constant:
0:29 0.200000
0:29 Constant:
0:29 0 (const int)
0:30 Sequence
0:30 move second child to first child ( temp float)
0:30 'txval12' ( temp float)
0:30 direct index ( temp float)
0:? textureQueryLod ( temp float)
0:30 Construct combined texture-sampler ( temp usampler1DArray)
0:30 'g_tTex1du4a' ( uniform utexture1DArray)
0:30 'g_sSamp' (layout( binding=0) uniform sampler)
0:30 Constant:
0:30 0.300000
0:30 Constant:
0:30 0 (const int)
0:32 Sequence
0:32 move second child to first child ( temp float)
0:32 'txval20' ( temp float)
0:32 direct index ( temp float)
0:? textureQueryLod ( temp float)
0:32 Construct combined texture-sampler ( temp sampler2DArray)
0:32 'g_tTex2df4a' ( uniform texture2DArray)
0:32 'g_sSamp' (layout( binding=0) uniform sampler)
0:32 Constant:
0:32 0.100000
0:32 0.200000
0:32 Constant:
0:32 0 (const int)
0:33 Sequence
0:33 move second child to first child ( temp float)
0:33 'txval21' ( temp float)
0:33 direct index ( temp float)
0:? textureQueryLod ( temp float)
0:33 Construct combined texture-sampler ( temp isampler2DArray)
0:33 'g_tTex2di4a' ( uniform itexture2DArray)
0:33 'g_sSamp' (layout( binding=0) uniform sampler)
0:33 Constant:
0:33 0.300000
0:33 0.400000
0:33 Constant:
0:33 0 (const int)
0:34 Sequence
0:34 move second child to first child ( temp float)
0:34 'txval22' ( temp float)
0:34 direct index ( temp float)
0:? textureQueryLod ( temp float)
0:34 Construct combined texture-sampler ( temp usampler2DArray)
0:34 'g_tTex2du4a' ( uniform utexture2DArray)
0:34 'g_sSamp' (layout( binding=0) uniform sampler)
0:34 Constant:
0:34 0.500000
0:34 0.600000
0:34 Constant:
0:34 0 (const int)
0:36 Sequence
0:36 move second child to first child ( temp float)
0:36 'txval40' ( temp float)
0:36 direct index ( temp float)
0:? textureQueryLod ( temp float)
0:36 Construct combined texture-sampler ( temp samplerCubeArray)
0:36 'g_tTexcdf4a' ( uniform textureCubeArray)
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
0:36 Constant:
0:36 0.100000
0:36 0.200000
0:36 0.300000
0:36 Constant:
0:36 0 (const int)
0:37 Sequence
0:37 move second child to first child ( temp float)
0:37 'txval41' ( temp float)
0:37 direct index ( temp float)
0:? textureQueryLod ( temp float)
0:37 Construct combined texture-sampler ( temp isamplerCubeArray)
0:37 'g_tTexcdi4a' ( uniform itextureCubeArray)
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
0:37 Constant:
0:37 0.400000
0:37 0.500000
0:37 0.600000
0:37 Constant:
0:37 0 (const int)
0:38 Sequence
0:38 move second child to first child ( temp float)
0:38 'txval42' ( temp float)
0:38 direct index ( temp float)
0:? textureQueryLod ( temp float)
0:38 Construct combined texture-sampler ( temp usamplerCubeArray)
0:38 'g_tTexcdu4a' ( uniform utextureCubeArray)
0:38 'g_sSamp' (layout( binding=0) uniform sampler)
0:38 Constant:
0:38 0.700000
0:38 0.800000
0:38 0.900000
0:38 Constant:
0:38 0 (const int)
0:40 move second child to first child ( temp 4-component vector of float)
0:40 Color: direct index for structure ( temp 4-component vector of float)
0:40 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:40 Constant:
0:40 0 (const int)
0:40 Constant:
0:40 1.000000
0:40 1.000000
0:40 1.000000
0:40 1.000000
0:41 move second child to first child ( temp float)
0:41 Depth: direct index for structure ( temp float)
0:41 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:41 Constant:
0:41 1 (const int)
0:41 Constant:
0:41 1.000000
0:43 Branch: Return with expression
0:43 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 Function Definition: main( ( temp void)
0:24 Function Parameters:
0:? Sequence
0:24 Sequence
0:24 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:24 Color: direct index for structure ( temp 4-component vector of float)
0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 Constant:
0:24 0 (const int)
0:24 move second child to first child ( temp float)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:24 Depth: direct index for structure ( temp float)
0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 Constant:
0:24 1 (const int)
0:? Linker Objects
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
0:? 'g_tTex1di4a' ( uniform itexture1DArray)
0:? 'g_tTex1du4a' ( uniform utexture1DArray)
0:? 'g_tTex2df4a' ( uniform texture2DArray)
0:? 'g_tTex2di4a' ( uniform itexture2DArray)
0:? 'g_tTex2du4a' ( uniform utexture2DArray)
0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
using depth_any
0:? Sequence
0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 Function Parameters:
0:? Sequence
0:28 Sequence
0:28 move second child to first child ( temp float)
0:28 'txval10' ( temp float)
0:28 direct index ( temp float)
0:? textureQueryLod ( temp float)
0:28 Construct combined texture-sampler ( temp sampler1DArray)
0:28 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
0:28 'g_sSamp' (layout( binding=0) uniform sampler)
0:28 Constant:
0:28 0.100000
0:28 Constant:
0:28 0 (const int)
0:29 Sequence
0:29 move second child to first child ( temp float)
0:29 'txval11' ( temp float)
0:29 direct index ( temp float)
0:? textureQueryLod ( temp float)
0:29 Construct combined texture-sampler ( temp isampler1DArray)
0:29 'g_tTex1di4a' ( uniform itexture1DArray)
0:29 'g_sSamp' (layout( binding=0) uniform sampler)
0:29 Constant:
0:29 0.200000
0:29 Constant:
0:29 0 (const int)
0:30 Sequence
0:30 move second child to first child ( temp float)
0:30 'txval12' ( temp float)
0:30 direct index ( temp float)
0:? textureQueryLod ( temp float)
0:30 Construct combined texture-sampler ( temp usampler1DArray)
0:30 'g_tTex1du4a' ( uniform utexture1DArray)
0:30 'g_sSamp' (layout( binding=0) uniform sampler)
0:30 Constant:
0:30 0.300000
0:30 Constant:
0:30 0 (const int)
0:32 Sequence
0:32 move second child to first child ( temp float)
0:32 'txval20' ( temp float)
0:32 direct index ( temp float)
0:? textureQueryLod ( temp float)
0:32 Construct combined texture-sampler ( temp sampler2DArray)
0:32 'g_tTex2df4a' ( uniform texture2DArray)
0:32 'g_sSamp' (layout( binding=0) uniform sampler)
0:32 Constant:
0:32 0.100000
0:32 0.200000
0:32 Constant:
0:32 0 (const int)
0:33 Sequence
0:33 move second child to first child ( temp float)
0:33 'txval21' ( temp float)
0:33 direct index ( temp float)
0:? textureQueryLod ( temp float)
0:33 Construct combined texture-sampler ( temp isampler2DArray)
0:33 'g_tTex2di4a' ( uniform itexture2DArray)
0:33 'g_sSamp' (layout( binding=0) uniform sampler)
0:33 Constant:
0:33 0.300000
0:33 0.400000
0:33 Constant:
0:33 0 (const int)
0:34 Sequence
0:34 move second child to first child ( temp float)
0:34 'txval22' ( temp float)
0:34 direct index ( temp float)
0:? textureQueryLod ( temp float)
0:34 Construct combined texture-sampler ( temp usampler2DArray)
0:34 'g_tTex2du4a' ( uniform utexture2DArray)
0:34 'g_sSamp' (layout( binding=0) uniform sampler)
0:34 Constant:
0:34 0.500000
0:34 0.600000
0:34 Constant:
0:34 0 (const int)
0:36 Sequence
0:36 move second child to first child ( temp float)
0:36 'txval40' ( temp float)
0:36 direct index ( temp float)
0:? textureQueryLod ( temp float)
0:36 Construct combined texture-sampler ( temp samplerCubeArray)
0:36 'g_tTexcdf4a' ( uniform textureCubeArray)
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
0:36 Constant:
0:36 0.100000
0:36 0.200000
0:36 0.300000
0:36 Constant:
0:36 0 (const int)
0:37 Sequence
0:37 move second child to first child ( temp float)
0:37 'txval41' ( temp float)
0:37 direct index ( temp float)
0:? textureQueryLod ( temp float)
0:37 Construct combined texture-sampler ( temp isamplerCubeArray)
0:37 'g_tTexcdi4a' ( uniform itextureCubeArray)
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
0:37 Constant:
0:37 0.400000
0:37 0.500000
0:37 0.600000
0:37 Constant:
0:37 0 (const int)
0:38 Sequence
0:38 move second child to first child ( temp float)
0:38 'txval42' ( temp float)
0:38 direct index ( temp float)
0:? textureQueryLod ( temp float)
0:38 Construct combined texture-sampler ( temp usamplerCubeArray)
0:38 'g_tTexcdu4a' ( uniform utextureCubeArray)
0:38 'g_sSamp' (layout( binding=0) uniform sampler)
0:38 Constant:
0:38 0.700000
0:38 0.800000
0:38 0.900000
0:38 Constant:
0:38 0 (const int)
0:40 move second child to first child ( temp 4-component vector of float)
0:40 Color: direct index for structure ( temp 4-component vector of float)
0:40 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:40 Constant:
0:40 0 (const int)
0:40 Constant:
0:40 1.000000
0:40 1.000000
0:40 1.000000
0:40 1.000000
0:41 move second child to first child ( temp float)
0:41 Depth: direct index for structure ( temp float)
0:41 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:41 Constant:
0:41 1 (const int)
0:41 Constant:
0:41 1.000000
0:43 Branch: Return with expression
0:43 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 Function Definition: main( ( temp void)
0:24 Function Parameters:
0:? Sequence
0:24 Sequence
0:24 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:24 Color: direct index for structure ( temp 4-component vector of float)
0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 Constant:
0:24 0 (const int)
0:24 move second child to first child ( temp float)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:24 Depth: direct index for structure ( temp float)
0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 Constant:
0:24 1 (const int)
0:? Linker Objects
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
0:? 'g_tTex1di4a' ( uniform itexture1DArray)
0:? 'g_tTex1du4a' ( uniform utexture1DArray)
0:? 'g_tTex2df4a' ( uniform texture2DArray)
0:? 'g_tTex2di4a' ( uniform itexture2DArray)
0:? 'g_tTex2du4a' ( uniform utexture2DArray)
0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 148
Capability Shader
Capability Sampled1D
Capability SampledCubeArray
Capability ImageQuery
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 140 144
ExecutionMode 4 OriginUpperLeft
ExecutionMode 4 DepthReplacing
Source HLSL 500
Name 4 "main"
Name 8 "PS_OUTPUT"
MemberName 8(PS_OUTPUT) 0 "Color"
MemberName 8(PS_OUTPUT) 1 "Depth"
Name 10 "@main("
Name 13 "txval10"
Name 16 "g_tTex1df4a"
Name 20 "g_sSamp"
Name 30 "txval11"
Name 33 "g_tTex1di4a"
Name 41 "txval12"
Name 45 "g_tTex1du4a"
Name 53 "txval20"
Name 56 "g_tTex2df4a"
Name 64 "txval21"
Name 67 "g_tTex2di4a"
Name 76 "txval22"
Name 79 "g_tTex2du4a"
Name 89 "txval40"
Name 92 "g_tTexcdf4a"
Name 101 "txval41"
Name 104 "g_tTexcdi4a"
Name 112 "txval42"
Name 115 "g_tTexcdu4a"
Name 127 "psout"
Name 137 "flattenTemp"
Name 140 "@entryPointOutput.Color"
Name 144 "@entryPointOutput.Depth"
Name 147 "g_tTex1df4"
Decorate 16(g_tTex1df4a) DescriptorSet 0
Decorate 16(g_tTex1df4a) Binding 1
Decorate 20(g_sSamp) DescriptorSet 0
Decorate 20(g_sSamp) Binding 0
Decorate 33(g_tTex1di4a) DescriptorSet 0
Decorate 33(g_tTex1di4a) Binding 2
Decorate 45(g_tTex1du4a) DescriptorSet 0
Decorate 45(g_tTex1du4a) Binding 3
Decorate 56(g_tTex2df4a) DescriptorSet 0
Decorate 56(g_tTex2df4a) Binding 4
Decorate 67(g_tTex2di4a) DescriptorSet 0
Decorate 67(g_tTex2di4a) Binding 5
Decorate 79(g_tTex2du4a) DescriptorSet 0
Decorate 79(g_tTex2du4a) Binding 6
Decorate 92(g_tTexcdf4a) DescriptorSet 0
Decorate 92(g_tTexcdf4a) Binding 7
Decorate 104(g_tTexcdi4a) DescriptorSet 0
Decorate 104(g_tTexcdi4a) Binding 8
Decorate 115(g_tTexcdu4a) DescriptorSet 0
Decorate 115(g_tTexcdu4a) Binding 9
Decorate 140(@entryPointOutput.Color) Location 0
Decorate 144(@entryPointOutput.Depth) BuiltIn FragDepth
Decorate 147(g_tTex1df4) DescriptorSet 0
Decorate 147(g_tTex1df4) Binding 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
9: TypeFunction 8(PS_OUTPUT)
12: TypePointer Function 6(float)
14: TypeImage 6(float) 1D array sampled format:Unknown
15: TypePointer UniformConstant 14
16(g_tTex1df4a): 15(ptr) Variable UniformConstant
18: TypeSampler
19: TypePointer UniformConstant 18
20(g_sSamp): 19(ptr) Variable UniformConstant
22: TypeSampledImage 14
24: 6(float) Constant 1036831949
25: TypeVector 6(float) 2
27: TypeInt 32 1
28: 27(int) Constant 0
31: TypeImage 27(int) 1D array sampled format:Unknown
32: TypePointer UniformConstant 31
33(g_tTex1di4a): 32(ptr) Variable UniformConstant
36: TypeSampledImage 31
38: 6(float) Constant 1045220557
42: TypeInt 32 0
43: TypeImage 42(int) 1D array sampled format:Unknown
44: TypePointer UniformConstant 43
45(g_tTex1du4a): 44(ptr) Variable UniformConstant
48: TypeSampledImage 43
50: 6(float) Constant 1050253722
54: TypeImage 6(float) 2D array sampled format:Unknown
55: TypePointer UniformConstant 54
56(g_tTex2df4a): 55(ptr) Variable UniformConstant
59: TypeSampledImage 54
61: 25(fvec2) ConstantComposite 24 38
65: TypeImage 27(int) 2D array sampled format:Unknown
66: TypePointer UniformConstant 65
67(g_tTex2di4a): 66(ptr) Variable UniformConstant
70: TypeSampledImage 65
72: 6(float) Constant 1053609165
73: 25(fvec2) ConstantComposite 50 72
77: TypeImage 42(int) 2D array sampled format:Unknown
78: TypePointer UniformConstant 77
79(g_tTex2du4a): 78(ptr) Variable UniformConstant
82: TypeSampledImage 77
84: 6(float) Constant 1056964608
85: 6(float) Constant 1058642330
86: 25(fvec2) ConstantComposite 84 85
90: TypeImage 6(float) Cube array sampled format:Unknown
91: TypePointer UniformConstant 90
92(g_tTexcdf4a): 91(ptr) Variable UniformConstant
95: TypeSampledImage 90
97: TypeVector 6(float) 3
98: 97(fvec3) ConstantComposite 24 38 50
102: TypeImage 27(int) Cube array sampled format:Unknown
103: TypePointer UniformConstant 102
104(g_tTexcdi4a): 103(ptr) Variable UniformConstant
107: TypeSampledImage 102
109: 97(fvec3) ConstantComposite 72 84 85
113: TypeImage 42(int) Cube array sampled format:Unknown
114: TypePointer UniformConstant 113
115(g_tTexcdu4a): 114(ptr) Variable UniformConstant
118: TypeSampledImage 113
120: 6(float) Constant 1060320051
121: 6(float) Constant 1061997773
122: 6(float) Constant 1063675494
123: 97(fvec3) ConstantComposite 120 121 122
126: TypePointer Function 8(PS_OUTPUT)
128: 6(float) Constant 1065353216
129: 7(fvec4) ConstantComposite 128 128 128 128
130: TypePointer Function 7(fvec4)
132: 27(int) Constant 1
139: TypePointer Output 7(fvec4)
140(@entryPointOutput.Color): 139(ptr) Variable Output
143: TypePointer Output 6(float)
144(@entryPointOutput.Depth): 143(ptr) Variable Output
147(g_tTex1df4): 15(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
137(flattenTemp): 126(ptr) Variable Function
138:8(PS_OUTPUT) FunctionCall 10(@main()
Store 137(flattenTemp) 138
141: 130(ptr) AccessChain 137(flattenTemp) 28
142: 7(fvec4) Load 141
Store 140(@entryPointOutput.Color) 142
145: 12(ptr) AccessChain 137(flattenTemp) 132
146: 6(float) Load 145
Store 144(@entryPointOutput.Depth) 146
Return
FunctionEnd
10(@main():8(PS_OUTPUT) Function None 9
11: Label
13(txval10): 12(ptr) Variable Function
30(txval11): 12(ptr) Variable Function
41(txval12): 12(ptr) Variable Function
53(txval20): 12(ptr) Variable Function
64(txval21): 12(ptr) Variable Function
76(txval22): 12(ptr) Variable Function
89(txval40): 12(ptr) Variable Function
101(txval41): 12(ptr) Variable Function
112(txval42): 12(ptr) Variable Function
127(psout): 126(ptr) Variable Function
17: 14 Load 16(g_tTex1df4a)
21: 18 Load 20(g_sSamp)
23: 22 SampledImage 17 21
26: 25(fvec2) ImageQueryLod 23 24
29: 6(float) CompositeExtract 26 0
Store 13(txval10) 29
34: 31 Load 33(g_tTex1di4a)
35: 18 Load 20(g_sSamp)
37: 36 SampledImage 34 35
39: 25(fvec2) ImageQueryLod 37 38
40: 6(float) CompositeExtract 39 0
Store 30(txval11) 40
46: 43 Load 45(g_tTex1du4a)
47: 18 Load 20(g_sSamp)
49: 48 SampledImage 46 47
51: 25(fvec2) ImageQueryLod 49 50
52: 6(float) CompositeExtract 51 0
Store 41(txval12) 52
57: 54 Load 56(g_tTex2df4a)
58: 18 Load 20(g_sSamp)
60: 59 SampledImage 57 58
62: 25(fvec2) ImageQueryLod 60 61
63: 6(float) CompositeExtract 62 0
Store 53(txval20) 63
68: 65 Load 67(g_tTex2di4a)
69: 18 Load 20(g_sSamp)
71: 70 SampledImage 68 69
74: 25(fvec2) ImageQueryLod 71 73
75: 6(float) CompositeExtract 74 0
Store 64(txval21) 75
80: 77 Load 79(g_tTex2du4a)
81: 18 Load 20(g_sSamp)
83: 82 SampledImage 80 81
87: 25(fvec2) ImageQueryLod 83 86
88: 6(float) CompositeExtract 87 0
Store 76(txval22) 88
93: 90 Load 92(g_tTexcdf4a)
94: 18 Load 20(g_sSamp)
96: 95 SampledImage 93 94
99: 25(fvec2) ImageQueryLod 96 98
100: 6(float) CompositeExtract 99 0
Store 89(txval40) 100
105: 102 Load 104(g_tTexcdi4a)
106: 18 Load 20(g_sSamp)
108: 107 SampledImage 105 106
110: 25(fvec2) ImageQueryLod 108 109
111: 6(float) CompositeExtract 110 0
Store 101(txval41) 111
116: 113 Load 115(g_tTexcdu4a)
117: 18 Load 20(g_sSamp)
119: 118 SampledImage 116 117
124: 25(fvec2) ImageQueryLod 119 123
125: 6(float) CompositeExtract 124 0
Store 112(txval42) 125
131: 130(ptr) AccessChain 127(psout) 28
Store 131 129
133: 12(ptr) AccessChain 127(psout) 132
Store 133 128
134:8(PS_OUTPUT) Load 127(psout)
ReturnValue 134
FunctionEnd