Fix the error message for when an erroneous HLSL constructor statement is detected. Prior to this change, such error messages would not show correct file path and line number information. Additionally, update test data to account for updated error messages.
589 lines
28 KiB
Plaintext
589 lines
28 KiB
Plaintext
hlsl.calculatelod.dx10.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_any
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0:? Sequence
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0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Function Parameters:
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0:? Sequence
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0:28 Sequence
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0:28 move second child to first child ( temp float)
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0:28 'txval10' ( temp float)
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0:28 direct index ( temp float)
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0:? textureQueryLod ( temp float)
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0:28 Construct combined texture-sampler ( temp sampler1DArray)
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0:28 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
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0:28 'g_sSamp' (layout( binding=0) uniform sampler)
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0:28 Constant:
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0:28 0.100000
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0:28 Constant:
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0:28 0 (const int)
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0:29 Sequence
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0:29 move second child to first child ( temp float)
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0:29 'txval11' ( temp float)
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0:29 direct index ( temp float)
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0:? textureQueryLod ( temp float)
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0:29 Construct combined texture-sampler ( temp isampler1DArray)
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0:29 'g_tTex1di4a' ( uniform itexture1DArray)
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0:29 'g_sSamp' (layout( binding=0) uniform sampler)
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0:29 Constant:
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0:29 0.200000
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0:29 Constant:
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0:29 0 (const int)
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0:30 Sequence
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0:30 move second child to first child ( temp float)
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0:30 'txval12' ( temp float)
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0:30 direct index ( temp float)
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0:? textureQueryLod ( temp float)
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0:30 Construct combined texture-sampler ( temp usampler1DArray)
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0:30 'g_tTex1du4a' ( uniform utexture1DArray)
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0:30 'g_sSamp' (layout( binding=0) uniform sampler)
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0:30 Constant:
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0:30 0.300000
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0:30 Constant:
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0:30 0 (const int)
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0:32 Sequence
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0:32 move second child to first child ( temp float)
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0:32 'txval20' ( temp float)
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0:32 direct index ( temp float)
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0:? textureQueryLod ( temp float)
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0:32 Construct combined texture-sampler ( temp sampler2DArray)
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0:32 'g_tTex2df4a' ( uniform texture2DArray)
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0:32 'g_sSamp' (layout( binding=0) uniform sampler)
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0:32 Constant:
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0:32 0.100000
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0:32 0.200000
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0:32 Constant:
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0:32 0 (const int)
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0:33 Sequence
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0:33 move second child to first child ( temp float)
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0:33 'txval21' ( temp float)
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0:33 direct index ( temp float)
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0:? textureQueryLod ( temp float)
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0:33 Construct combined texture-sampler ( temp isampler2DArray)
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0:33 'g_tTex2di4a' ( uniform itexture2DArray)
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0:33 'g_sSamp' (layout( binding=0) uniform sampler)
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0:33 Constant:
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0:33 0.300000
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0:33 0.400000
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0:33 Constant:
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0:33 0 (const int)
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0:34 Sequence
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0:34 move second child to first child ( temp float)
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0:34 'txval22' ( temp float)
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0:34 direct index ( temp float)
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0:? textureQueryLod ( temp float)
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0:34 Construct combined texture-sampler ( temp usampler2DArray)
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0:34 'g_tTex2du4a' ( uniform utexture2DArray)
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0:34 'g_sSamp' (layout( binding=0) uniform sampler)
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0:34 Constant:
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0:34 0.500000
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0:34 0.600000
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0:34 Constant:
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0:34 0 (const int)
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0:36 Sequence
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0:36 move second child to first child ( temp float)
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0:36 'txval40' ( temp float)
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0:36 direct index ( temp float)
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0:? textureQueryLod ( temp float)
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0:36 Construct combined texture-sampler ( temp samplerCubeArray)
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0:36 'g_tTexcdf4a' ( uniform textureCubeArray)
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0:36 'g_sSamp' (layout( binding=0) uniform sampler)
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0:36 Constant:
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0:36 0.100000
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0:36 0.200000
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0:36 0.300000
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0:36 Constant:
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0:36 0 (const int)
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0:37 Sequence
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0:37 move second child to first child ( temp float)
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0:37 'txval41' ( temp float)
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0:37 direct index ( temp float)
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0:? textureQueryLod ( temp float)
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0:37 Construct combined texture-sampler ( temp isamplerCubeArray)
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0:37 'g_tTexcdi4a' ( uniform itextureCubeArray)
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0:37 'g_sSamp' (layout( binding=0) uniform sampler)
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0:37 Constant:
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0:37 0.400000
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0:37 0.500000
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0:37 0.600000
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0:37 Constant:
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0:37 0 (const int)
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0:38 Sequence
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0:38 move second child to first child ( temp float)
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0:38 'txval42' ( temp float)
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0:38 direct index ( temp float)
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0:? textureQueryLod ( temp float)
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0:38 Construct combined texture-sampler ( temp usamplerCubeArray)
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0:38 'g_tTexcdu4a' ( uniform utextureCubeArray)
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0:38 'g_sSamp' (layout( binding=0) uniform sampler)
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0:38 Constant:
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0:38 0.700000
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0:38 0.800000
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0:38 0.900000
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0:38 Constant:
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0:38 0 (const int)
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0:40 move second child to first child ( temp 4-component vector of float)
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0:40 Color: direct index for structure ( temp 4-component vector of float)
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0:40 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:40 Constant:
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0:40 0 (const int)
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0:40 Constant:
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0:40 1.000000
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0:40 1.000000
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0:40 1.000000
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0:40 1.000000
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0:41 move second child to first child ( temp float)
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0:41 Depth: direct index for structure ( temp float)
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0:41 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:41 Constant:
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0:41 1 (const int)
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0:41 Constant:
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0:41 1.000000
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0:43 Branch: Return with expression
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0:43 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Function Definition: main( ( temp void)
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0:24 Function Parameters:
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0:? Sequence
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0:24 Sequence
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0:24 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:24 Color: direct index for structure ( temp 4-component vector of float)
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0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Constant:
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0:24 0 (const int)
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0:24 move second child to first child ( temp float)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:24 Depth: direct index for structure ( temp float)
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0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Constant:
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0:24 1 (const int)
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0:? Linker Objects
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0:? 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
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0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
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0:? 'g_tTex1di4a' ( uniform itexture1DArray)
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0:? 'g_tTex1du4a' ( uniform utexture1DArray)
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0:? 'g_tTex2df4a' ( uniform texture2DArray)
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0:? 'g_tTex2di4a' ( uniform itexture2DArray)
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0:? 'g_tTex2du4a' ( uniform utexture2DArray)
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0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
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0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
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0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_any
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0:? Sequence
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0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Function Parameters:
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0:? Sequence
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0:28 Sequence
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0:28 move second child to first child ( temp float)
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0:28 'txval10' ( temp float)
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0:28 direct index ( temp float)
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0:? textureQueryLod ( temp float)
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0:28 Construct combined texture-sampler ( temp sampler1DArray)
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0:28 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
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0:28 'g_sSamp' (layout( binding=0) uniform sampler)
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0:28 Constant:
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0:28 0.100000
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0:28 Constant:
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0:28 0 (const int)
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0:29 Sequence
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0:29 move second child to first child ( temp float)
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0:29 'txval11' ( temp float)
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0:29 direct index ( temp float)
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0:? textureQueryLod ( temp float)
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0:29 Construct combined texture-sampler ( temp isampler1DArray)
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0:29 'g_tTex1di4a' ( uniform itexture1DArray)
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0:29 'g_sSamp' (layout( binding=0) uniform sampler)
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0:29 Constant:
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0:29 0.200000
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0:29 Constant:
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0:29 0 (const int)
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0:30 Sequence
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0:30 move second child to first child ( temp float)
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0:30 'txval12' ( temp float)
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0:30 direct index ( temp float)
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0:? textureQueryLod ( temp float)
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0:30 Construct combined texture-sampler ( temp usampler1DArray)
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0:30 'g_tTex1du4a' ( uniform utexture1DArray)
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0:30 'g_sSamp' (layout( binding=0) uniform sampler)
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0:30 Constant:
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0:30 0.300000
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0:30 Constant:
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0:30 0 (const int)
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0:32 Sequence
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0:32 move second child to first child ( temp float)
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0:32 'txval20' ( temp float)
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0:32 direct index ( temp float)
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0:? textureQueryLod ( temp float)
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0:32 Construct combined texture-sampler ( temp sampler2DArray)
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0:32 'g_tTex2df4a' ( uniform texture2DArray)
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0:32 'g_sSamp' (layout( binding=0) uniform sampler)
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0:32 Constant:
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0:32 0.100000
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0:32 0.200000
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0:32 Constant:
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0:32 0 (const int)
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0:33 Sequence
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0:33 move second child to first child ( temp float)
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0:33 'txval21' ( temp float)
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0:33 direct index ( temp float)
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0:? textureQueryLod ( temp float)
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0:33 Construct combined texture-sampler ( temp isampler2DArray)
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0:33 'g_tTex2di4a' ( uniform itexture2DArray)
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0:33 'g_sSamp' (layout( binding=0) uniform sampler)
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0:33 Constant:
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0:33 0.300000
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0:33 0.400000
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0:33 Constant:
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0:33 0 (const int)
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0:34 Sequence
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0:34 move second child to first child ( temp float)
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0:34 'txval22' ( temp float)
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0:34 direct index ( temp float)
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0:? textureQueryLod ( temp float)
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0:34 Construct combined texture-sampler ( temp usampler2DArray)
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0:34 'g_tTex2du4a' ( uniform utexture2DArray)
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0:34 'g_sSamp' (layout( binding=0) uniform sampler)
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0:34 Constant:
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0:34 0.500000
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0:34 0.600000
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0:34 Constant:
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0:34 0 (const int)
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0:36 Sequence
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0:36 move second child to first child ( temp float)
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0:36 'txval40' ( temp float)
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0:36 direct index ( temp float)
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0:? textureQueryLod ( temp float)
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0:36 Construct combined texture-sampler ( temp samplerCubeArray)
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0:36 'g_tTexcdf4a' ( uniform textureCubeArray)
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0:36 'g_sSamp' (layout( binding=0) uniform sampler)
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0:36 Constant:
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0:36 0.100000
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0:36 0.200000
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0:36 0.300000
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0:36 Constant:
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0:36 0 (const int)
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0:37 Sequence
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0:37 move second child to first child ( temp float)
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0:37 'txval41' ( temp float)
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0:37 direct index ( temp float)
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0:? textureQueryLod ( temp float)
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0:37 Construct combined texture-sampler ( temp isamplerCubeArray)
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0:37 'g_tTexcdi4a' ( uniform itextureCubeArray)
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0:37 'g_sSamp' (layout( binding=0) uniform sampler)
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0:37 Constant:
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0:37 0.400000
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0:37 0.500000
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0:37 0.600000
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0:37 Constant:
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0:37 0 (const int)
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0:38 Sequence
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0:38 move second child to first child ( temp float)
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0:38 'txval42' ( temp float)
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0:38 direct index ( temp float)
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0:? textureQueryLod ( temp float)
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0:38 Construct combined texture-sampler ( temp usamplerCubeArray)
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0:38 'g_tTexcdu4a' ( uniform utextureCubeArray)
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0:38 'g_sSamp' (layout( binding=0) uniform sampler)
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0:38 Constant:
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0:38 0.700000
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0:38 0.800000
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0:38 0.900000
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0:38 Constant:
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0:38 0 (const int)
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0:40 move second child to first child ( temp 4-component vector of float)
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0:40 Color: direct index for structure ( temp 4-component vector of float)
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0:40 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:40 Constant:
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0:40 0 (const int)
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0:40 Constant:
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0:40 1.000000
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0:40 1.000000
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0:40 1.000000
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0:40 1.000000
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0:41 move second child to first child ( temp float)
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0:41 Depth: direct index for structure ( temp float)
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0:41 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:41 Constant:
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0:41 1 (const int)
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0:41 Constant:
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0:41 1.000000
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0:43 Branch: Return with expression
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0:43 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Function Definition: main( ( temp void)
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0:24 Function Parameters:
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0:? Sequence
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0:24 Sequence
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0:24 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:24 Color: direct index for structure ( temp 4-component vector of float)
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0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Constant:
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0:24 0 (const int)
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0:24 move second child to first child ( temp float)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:24 Depth: direct index for structure ( temp float)
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0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Constant:
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0:24 1 (const int)
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0:? Linker Objects
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0:? 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
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0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
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0:? 'g_tTex1di4a' ( uniform itexture1DArray)
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0:? 'g_tTex1du4a' ( uniform utexture1DArray)
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0:? 'g_tTex2df4a' ( uniform texture2DArray)
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0:? 'g_tTex2di4a' ( uniform itexture2DArray)
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0:? 'g_tTex2du4a' ( uniform utexture2DArray)
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0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
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0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
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0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 148
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Capability Shader
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Capability Sampled1D
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Capability SampledCubeArray
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Capability ImageQuery
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 140 144
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ExecutionMode 4 OriginUpperLeft
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ExecutionMode 4 DepthReplacing
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Source HLSL 500
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Name 4 "main"
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Name 8 "PS_OUTPUT"
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MemberName 8(PS_OUTPUT) 0 "Color"
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MemberName 8(PS_OUTPUT) 1 "Depth"
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Name 10 "@main("
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Name 13 "txval10"
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Name 16 "g_tTex1df4a"
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Name 20 "g_sSamp"
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Name 30 "txval11"
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Name 33 "g_tTex1di4a"
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Name 41 "txval12"
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Name 45 "g_tTex1du4a"
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Name 53 "txval20"
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Name 56 "g_tTex2df4a"
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Name 64 "txval21"
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Name 67 "g_tTex2di4a"
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Name 76 "txval22"
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Name 79 "g_tTex2du4a"
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Name 89 "txval40"
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Name 92 "g_tTexcdf4a"
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Name 101 "txval41"
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Name 104 "g_tTexcdi4a"
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Name 112 "txval42"
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Name 115 "g_tTexcdu4a"
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Name 127 "psout"
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Name 137 "flattenTemp"
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Name 140 "@entryPointOutput.Color"
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Name 144 "@entryPointOutput.Depth"
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Name 147 "g_tTex1df4"
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Decorate 16(g_tTex1df4a) DescriptorSet 0
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Decorate 16(g_tTex1df4a) Binding 1
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Decorate 20(g_sSamp) DescriptorSet 0
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Decorate 20(g_sSamp) Binding 0
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Decorate 33(g_tTex1di4a) DescriptorSet 0
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Decorate 33(g_tTex1di4a) Binding 2
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Decorate 45(g_tTex1du4a) DescriptorSet 0
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Decorate 45(g_tTex1du4a) Binding 3
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Decorate 56(g_tTex2df4a) DescriptorSet 0
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Decorate 56(g_tTex2df4a) Binding 4
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Decorate 67(g_tTex2di4a) DescriptorSet 0
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Decorate 67(g_tTex2di4a) Binding 5
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Decorate 79(g_tTex2du4a) DescriptorSet 0
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Decorate 79(g_tTex2du4a) Binding 6
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Decorate 92(g_tTexcdf4a) DescriptorSet 0
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Decorate 92(g_tTexcdf4a) Binding 7
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Decorate 104(g_tTexcdi4a) DescriptorSet 0
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Decorate 104(g_tTexcdi4a) Binding 8
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Decorate 115(g_tTexcdu4a) DescriptorSet 0
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Decorate 115(g_tTexcdu4a) Binding 9
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|
Decorate 140(@entryPointOutput.Color) Location 0
|
|
Decorate 144(@entryPointOutput.Depth) BuiltIn FragDepth
|
|
Decorate 147(g_tTex1df4) DescriptorSet 0
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Decorate 147(g_tTex1df4) Binding 0
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2: TypeVoid
|
|
3: TypeFunction 2
|
|
6: TypeFloat 32
|
|
7: TypeVector 6(float) 4
|
|
8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
|
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9: TypeFunction 8(PS_OUTPUT)
|
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12: TypePointer Function 6(float)
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14: TypeImage 6(float) 1D array sampled format:Unknown
|
|
15: TypePointer UniformConstant 14
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|
16(g_tTex1df4a): 15(ptr) Variable UniformConstant
|
|
18: TypeSampler
|
|
19: TypePointer UniformConstant 18
|
|
20(g_sSamp): 19(ptr) Variable UniformConstant
|
|
22: TypeSampledImage 14
|
|
24: 6(float) Constant 1036831949
|
|
25: TypeVector 6(float) 2
|
|
27: TypeInt 32 1
|
|
28: 27(int) Constant 0
|
|
31: TypeImage 27(int) 1D array sampled format:Unknown
|
|
32: TypePointer UniformConstant 31
|
|
33(g_tTex1di4a): 32(ptr) Variable UniformConstant
|
|
36: TypeSampledImage 31
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|
38: 6(float) Constant 1045220557
|
|
42: TypeInt 32 0
|
|
43: TypeImage 42(int) 1D array sampled format:Unknown
|
|
44: TypePointer UniformConstant 43
|
|
45(g_tTex1du4a): 44(ptr) Variable UniformConstant
|
|
48: TypeSampledImage 43
|
|
50: 6(float) Constant 1050253722
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|
54: TypeImage 6(float) 2D array sampled format:Unknown
|
|
55: TypePointer UniformConstant 54
|
|
56(g_tTex2df4a): 55(ptr) Variable UniformConstant
|
|
59: TypeSampledImage 54
|
|
61: 25(fvec2) ConstantComposite 24 38
|
|
65: TypeImage 27(int) 2D array sampled format:Unknown
|
|
66: TypePointer UniformConstant 65
|
|
67(g_tTex2di4a): 66(ptr) Variable UniformConstant
|
|
70: TypeSampledImage 65
|
|
72: 6(float) Constant 1053609165
|
|
73: 25(fvec2) ConstantComposite 50 72
|
|
77: TypeImage 42(int) 2D array sampled format:Unknown
|
|
78: TypePointer UniformConstant 77
|
|
79(g_tTex2du4a): 78(ptr) Variable UniformConstant
|
|
82: TypeSampledImage 77
|
|
84: 6(float) Constant 1056964608
|
|
85: 6(float) Constant 1058642330
|
|
86: 25(fvec2) ConstantComposite 84 85
|
|
90: TypeImage 6(float) Cube array sampled format:Unknown
|
|
91: TypePointer UniformConstant 90
|
|
92(g_tTexcdf4a): 91(ptr) Variable UniformConstant
|
|
95: TypeSampledImage 90
|
|
97: TypeVector 6(float) 3
|
|
98: 97(fvec3) ConstantComposite 24 38 50
|
|
102: TypeImage 27(int) Cube array sampled format:Unknown
|
|
103: TypePointer UniformConstant 102
|
|
104(g_tTexcdi4a): 103(ptr) Variable UniformConstant
|
|
107: TypeSampledImage 102
|
|
109: 97(fvec3) ConstantComposite 72 84 85
|
|
113: TypeImage 42(int) Cube array sampled format:Unknown
|
|
114: TypePointer UniformConstant 113
|
|
115(g_tTexcdu4a): 114(ptr) Variable UniformConstant
|
|
118: TypeSampledImage 113
|
|
120: 6(float) Constant 1060320051
|
|
121: 6(float) Constant 1061997773
|
|
122: 6(float) Constant 1063675494
|
|
123: 97(fvec3) ConstantComposite 120 121 122
|
|
126: TypePointer Function 8(PS_OUTPUT)
|
|
128: 6(float) Constant 1065353216
|
|
129: 7(fvec4) ConstantComposite 128 128 128 128
|
|
130: TypePointer Function 7(fvec4)
|
|
132: 27(int) Constant 1
|
|
139: TypePointer Output 7(fvec4)
|
|
140(@entryPointOutput.Color): 139(ptr) Variable Output
|
|
143: TypePointer Output 6(float)
|
|
144(@entryPointOutput.Depth): 143(ptr) Variable Output
|
|
147(g_tTex1df4): 15(ptr) Variable UniformConstant
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
137(flattenTemp): 126(ptr) Variable Function
|
|
138:8(PS_OUTPUT) FunctionCall 10(@main()
|
|
Store 137(flattenTemp) 138
|
|
141: 130(ptr) AccessChain 137(flattenTemp) 28
|
|
142: 7(fvec4) Load 141
|
|
Store 140(@entryPointOutput.Color) 142
|
|
145: 12(ptr) AccessChain 137(flattenTemp) 132
|
|
146: 6(float) Load 145
|
|
Store 144(@entryPointOutput.Depth) 146
|
|
Return
|
|
FunctionEnd
|
|
10(@main():8(PS_OUTPUT) Function None 9
|
|
11: Label
|
|
13(txval10): 12(ptr) Variable Function
|
|
30(txval11): 12(ptr) Variable Function
|
|
41(txval12): 12(ptr) Variable Function
|
|
53(txval20): 12(ptr) Variable Function
|
|
64(txval21): 12(ptr) Variable Function
|
|
76(txval22): 12(ptr) Variable Function
|
|
89(txval40): 12(ptr) Variable Function
|
|
101(txval41): 12(ptr) Variable Function
|
|
112(txval42): 12(ptr) Variable Function
|
|
127(psout): 126(ptr) Variable Function
|
|
17: 14 Load 16(g_tTex1df4a)
|
|
21: 18 Load 20(g_sSamp)
|
|
23: 22 SampledImage 17 21
|
|
26: 25(fvec2) ImageQueryLod 23 24
|
|
29: 6(float) CompositeExtract 26 0
|
|
Store 13(txval10) 29
|
|
34: 31 Load 33(g_tTex1di4a)
|
|
35: 18 Load 20(g_sSamp)
|
|
37: 36 SampledImage 34 35
|
|
39: 25(fvec2) ImageQueryLod 37 38
|
|
40: 6(float) CompositeExtract 39 0
|
|
Store 30(txval11) 40
|
|
46: 43 Load 45(g_tTex1du4a)
|
|
47: 18 Load 20(g_sSamp)
|
|
49: 48 SampledImage 46 47
|
|
51: 25(fvec2) ImageQueryLod 49 50
|
|
52: 6(float) CompositeExtract 51 0
|
|
Store 41(txval12) 52
|
|
57: 54 Load 56(g_tTex2df4a)
|
|
58: 18 Load 20(g_sSamp)
|
|
60: 59 SampledImage 57 58
|
|
62: 25(fvec2) ImageQueryLod 60 61
|
|
63: 6(float) CompositeExtract 62 0
|
|
Store 53(txval20) 63
|
|
68: 65 Load 67(g_tTex2di4a)
|
|
69: 18 Load 20(g_sSamp)
|
|
71: 70 SampledImage 68 69
|
|
74: 25(fvec2) ImageQueryLod 71 73
|
|
75: 6(float) CompositeExtract 74 0
|
|
Store 64(txval21) 75
|
|
80: 77 Load 79(g_tTex2du4a)
|
|
81: 18 Load 20(g_sSamp)
|
|
83: 82 SampledImage 80 81
|
|
87: 25(fvec2) ImageQueryLod 83 86
|
|
88: 6(float) CompositeExtract 87 0
|
|
Store 76(txval22) 88
|
|
93: 90 Load 92(g_tTexcdf4a)
|
|
94: 18 Load 20(g_sSamp)
|
|
96: 95 SampledImage 93 94
|
|
99: 25(fvec2) ImageQueryLod 96 98
|
|
100: 6(float) CompositeExtract 99 0
|
|
Store 89(txval40) 100
|
|
105: 102 Load 104(g_tTexcdi4a)
|
|
106: 18 Load 20(g_sSamp)
|
|
108: 107 SampledImage 105 106
|
|
110: 25(fvec2) ImageQueryLod 108 109
|
|
111: 6(float) CompositeExtract 110 0
|
|
Store 101(txval41) 111
|
|
116: 113 Load 115(g_tTexcdu4a)
|
|
117: 18 Load 20(g_sSamp)
|
|
119: 118 SampledImage 116 117
|
|
124: 25(fvec2) ImageQueryLod 119 123
|
|
125: 6(float) CompositeExtract 124 0
|
|
Store 112(txval42) 125
|
|
131: 130(ptr) AccessChain 127(psout) 28
|
|
Store 131 129
|
|
133: 12(ptr) AccessChain 127(psout) 132
|
|
Store 133 128
|
|
134:8(PS_OUTPUT) Load 127(psout)
|
|
ReturnValue 134
|
|
FunctionEnd
|