
Fix the error message for when an erroneous HLSL constructor statement is detected. Prior to this change, such error messages would not show correct file path and line number information. Additionally, update test data to account for updated error messages.
206 lines
10 KiB
Plaintext
206 lines
10 KiB
Plaintext
hlsl.coverage.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:15 Function Definition: @main(struct-PS_INPUT1; ( temp structure{ temp 4-component vector of float vColor, temp uint nCoverageMask})
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0:15 Function Parameters:
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0:15 'i' ( in structure{})
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0:? Sequence
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0:17 move second child to first child ( temp 4-component vector of float)
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0:17 vColor: direct index for structure ( temp 4-component vector of float)
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0:17 'o' ( temp structure{ temp 4-component vector of float vColor, temp uint nCoverageMask})
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0:17 Constant:
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0:17 0 (const int)
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0:17 Constant:
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0:17 1.000000
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0:17 0.000000
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0:17 0.000000
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0:17 1.000000
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0:18 move second child to first child ( temp uint)
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0:18 nCoverageMask: direct index for structure ( temp uint)
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0:18 'o' ( temp structure{ temp 4-component vector of float vColor, temp uint nCoverageMask})
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0:18 Constant:
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0:18 1 (const int)
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0:18 Constant:
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0:18 0 (const uint)
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0:19 Branch: Return with expression
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0:19 'o' ( temp structure{ temp 4-component vector of float vColor, temp uint nCoverageMask})
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0:15 Function Definition: main( ( temp void)
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0:15 Function Parameters:
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0:? Sequence
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0:15 Sequence
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0:15 move second child to first child ( temp structure{})
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0:? 'i' ( temp structure{})
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0:? 'i' ( in structure{})
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0:15 Sequence
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0:15 move second child to first child ( temp structure{ temp 4-component vector of float vColor, temp uint nCoverageMask})
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0:15 'flattenTemp' ( temp structure{ temp 4-component vector of float vColor, temp uint nCoverageMask})
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0:15 Function Call: @main(struct-PS_INPUT1; ( temp structure{ temp 4-component vector of float vColor, temp uint nCoverageMask})
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0:? 'i' ( temp structure{})
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0:15 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.vColor' (layout( location=0) out 4-component vector of float)
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0:15 vColor: direct index for structure ( temp 4-component vector of float)
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0:15 'flattenTemp' ( temp structure{ temp 4-component vector of float vColor, temp uint nCoverageMask})
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0:15 Constant:
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0:15 0 (const int)
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0:15 move second child to first child ( temp uint)
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0:15 direct index ( out uint SampleMaskIn)
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0:? '@entryPointOutput.nCoverageMask' ( out 1-element array of uint SampleMaskIn)
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0:15 Constant:
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0:15 0 (const int)
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0:15 nCoverageMask: direct index for structure ( temp uint)
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0:15 'flattenTemp' ( temp structure{ temp 4-component vector of float vColor, temp uint nCoverageMask})
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0:15 Constant:
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0:15 1 (const int)
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0:? Linker Objects
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0:? '@entryPointOutput.nCoverageMask' ( out 1-element array of uint SampleMaskIn)
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0:? '@entryPointOutput.vColor' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:15 Function Definition: @main(struct-PS_INPUT1; ( temp structure{ temp 4-component vector of float vColor, temp uint nCoverageMask})
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0:15 Function Parameters:
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0:15 'i' ( in structure{})
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0:? Sequence
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0:17 move second child to first child ( temp 4-component vector of float)
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0:17 vColor: direct index for structure ( temp 4-component vector of float)
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0:17 'o' ( temp structure{ temp 4-component vector of float vColor, temp uint nCoverageMask})
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0:17 Constant:
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0:17 0 (const int)
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0:17 Constant:
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0:17 1.000000
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0:17 0.000000
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0:17 0.000000
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0:17 1.000000
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0:18 move second child to first child ( temp uint)
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0:18 nCoverageMask: direct index for structure ( temp uint)
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0:18 'o' ( temp structure{ temp 4-component vector of float vColor, temp uint nCoverageMask})
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0:18 Constant:
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0:18 1 (const int)
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0:18 Constant:
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0:18 0 (const uint)
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0:19 Branch: Return with expression
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0:19 'o' ( temp structure{ temp 4-component vector of float vColor, temp uint nCoverageMask})
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0:15 Function Definition: main( ( temp void)
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0:15 Function Parameters:
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0:? Sequence
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0:15 Sequence
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0:15 move second child to first child ( temp structure{})
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0:? 'i' ( temp structure{})
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0:? 'i' ( in structure{})
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0:15 Sequence
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0:15 move second child to first child ( temp structure{ temp 4-component vector of float vColor, temp uint nCoverageMask})
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0:15 'flattenTemp' ( temp structure{ temp 4-component vector of float vColor, temp uint nCoverageMask})
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0:15 Function Call: @main(struct-PS_INPUT1; ( temp structure{ temp 4-component vector of float vColor, temp uint nCoverageMask})
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0:? 'i' ( temp structure{})
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0:15 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.vColor' (layout( location=0) out 4-component vector of float)
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0:15 vColor: direct index for structure ( temp 4-component vector of float)
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0:15 'flattenTemp' ( temp structure{ temp 4-component vector of float vColor, temp uint nCoverageMask})
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0:15 Constant:
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0:15 0 (const int)
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0:15 move second child to first child ( temp uint)
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0:15 direct index ( out uint SampleMaskIn)
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0:? '@entryPointOutput.nCoverageMask' ( out 1-element array of uint SampleMaskIn)
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0:15 Constant:
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0:15 0 (const int)
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0:15 nCoverageMask: direct index for structure ( temp uint)
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0:15 'flattenTemp' ( temp structure{ temp 4-component vector of float vColor, temp uint nCoverageMask})
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0:15 Constant:
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0:15 1 (const int)
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0:? Linker Objects
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0:? '@entryPointOutput.nCoverageMask' ( out 1-element array of uint SampleMaskIn)
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0:? '@entryPointOutput.vColor' (layout( location=0) out 4-component vector of float)
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Validation failed
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 52
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 41 47
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "main"
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Name 6 "PS_INPUT"
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Name 11 "PS_OUTPUT"
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MemberName 11(PS_OUTPUT) 0 "vColor"
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MemberName 11(PS_OUTPUT) 1 "nCoverageMask"
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Name 14 "@main(struct-PS_INPUT1;"
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Name 13 "i"
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Name 17 "o"
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Name 32 "i"
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Name 34 "i"
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Name 36 "flattenTemp"
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Name 37 "param"
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Name 41 "@entryPointOutput.vColor"
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Name 47 "@entryPointOutput.nCoverageMask"
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Decorate 41(@entryPointOutput.vColor) Location 0
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Decorate 47(@entryPointOutput.nCoverageMask) BuiltIn SampleMask
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2: TypeVoid
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3: TypeFunction 2
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6(PS_INPUT): TypeStruct
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7: TypePointer Function 6(PS_INPUT)
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8: TypeFloat 32
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9: TypeVector 8(float) 4
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10: TypeInt 32 0
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11(PS_OUTPUT): TypeStruct 9(fvec4) 10(int)
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12: TypeFunction 11(PS_OUTPUT) 7(ptr)
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16: TypePointer Function 11(PS_OUTPUT)
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18: TypeInt 32 1
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19: 18(int) Constant 0
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20: 8(float) Constant 1065353216
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21: 8(float) Constant 0
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22: 9(fvec4) ConstantComposite 20 21 21 20
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23: TypePointer Function 9(fvec4)
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25: 18(int) Constant 1
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26: 10(int) Constant 0
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27: TypePointer Function 10(int)
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33: TypePointer Input 6(PS_INPUT)
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34(i): 33(ptr) Variable Input
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40: TypePointer Output 9(fvec4)
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41(@entryPointOutput.vColor): 40(ptr) Variable Output
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44: 10(int) Constant 1
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45: TypeArray 10(int) 44
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46: TypePointer Output 45
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47(@entryPointOutput.nCoverageMask): 46(ptr) Variable Output
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50: TypePointer Output 10(int)
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4(main): 2 Function None 3
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5: Label
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32(i): 7(ptr) Variable Function
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36(flattenTemp): 16(ptr) Variable Function
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37(param): 7(ptr) Variable Function
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35: 6(PS_INPUT) Load 34(i)
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Store 32(i) 35
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38: 6(PS_INPUT) Load 32(i)
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Store 37(param) 38
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39:11(PS_OUTPUT) FunctionCall 14(@main(struct-PS_INPUT1;) 37(param)
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Store 36(flattenTemp) 39
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42: 23(ptr) AccessChain 36(flattenTemp) 19
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43: 9(fvec4) Load 42
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Store 41(@entryPointOutput.vColor) 43
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48: 27(ptr) AccessChain 36(flattenTemp) 25
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49: 10(int) Load 48
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51: 50(ptr) AccessChain 47(@entryPointOutput.nCoverageMask) 19
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Store 51 49
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Return
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FunctionEnd
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14(@main(struct-PS_INPUT1;):11(PS_OUTPUT) Function None 12
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13(i): 7(ptr) FunctionParameter
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15: Label
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17(o): 16(ptr) Variable Function
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24: 23(ptr) AccessChain 17(o) 19
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Store 24 22
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28: 27(ptr) AccessChain 17(o) 25
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Store 28 26
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29:11(PS_OUTPUT) Load 17(o)
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ReturnValue 29
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FunctionEnd
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