glslang/Test/baseResults/hlsl.coverage.frag.out
tgfrerer adfa0938a2
fix error message for hlslGrammar::acceptConstructor
Fix the error message for when an erroneous HLSL constructor statement
is detected.

Prior to this change, such error messages would not show correct file
path and line number information.

Additionally, update test data to account for updated error messages.
2021-05-11 09:42:11 +01:00

206 lines
10 KiB
Plaintext

hlsl.coverage.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:15 Function Definition: @main(struct-PS_INPUT1; ( temp structure{ temp 4-component vector of float vColor, temp uint nCoverageMask})
0:15 Function Parameters:
0:15 'i' ( in structure{})
0:? Sequence
0:17 move second child to first child ( temp 4-component vector of float)
0:17 vColor: direct index for structure ( temp 4-component vector of float)
0:17 'o' ( temp structure{ temp 4-component vector of float vColor, temp uint nCoverageMask})
0:17 Constant:
0:17 0 (const int)
0:17 Constant:
0:17 1.000000
0:17 0.000000
0:17 0.000000
0:17 1.000000
0:18 move second child to first child ( temp uint)
0:18 nCoverageMask: direct index for structure ( temp uint)
0:18 'o' ( temp structure{ temp 4-component vector of float vColor, temp uint nCoverageMask})
0:18 Constant:
0:18 1 (const int)
0:18 Constant:
0:18 0 (const uint)
0:19 Branch: Return with expression
0:19 'o' ( temp structure{ temp 4-component vector of float vColor, temp uint nCoverageMask})
0:15 Function Definition: main( ( temp void)
0:15 Function Parameters:
0:? Sequence
0:15 Sequence
0:15 move second child to first child ( temp structure{})
0:? 'i' ( temp structure{})
0:? 'i' ( in structure{})
0:15 Sequence
0:15 move second child to first child ( temp structure{ temp 4-component vector of float vColor, temp uint nCoverageMask})
0:15 'flattenTemp' ( temp structure{ temp 4-component vector of float vColor, temp uint nCoverageMask})
0:15 Function Call: @main(struct-PS_INPUT1; ( temp structure{ temp 4-component vector of float vColor, temp uint nCoverageMask})
0:? 'i' ( temp structure{})
0:15 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.vColor' (layout( location=0) out 4-component vector of float)
0:15 vColor: direct index for structure ( temp 4-component vector of float)
0:15 'flattenTemp' ( temp structure{ temp 4-component vector of float vColor, temp uint nCoverageMask})
0:15 Constant:
0:15 0 (const int)
0:15 move second child to first child ( temp uint)
0:15 direct index ( out uint SampleMaskIn)
0:? '@entryPointOutput.nCoverageMask' ( out 1-element array of uint SampleMaskIn)
0:15 Constant:
0:15 0 (const int)
0:15 nCoverageMask: direct index for structure ( temp uint)
0:15 'flattenTemp' ( temp structure{ temp 4-component vector of float vColor, temp uint nCoverageMask})
0:15 Constant:
0:15 1 (const int)
0:? Linker Objects
0:? '@entryPointOutput.nCoverageMask' ( out 1-element array of uint SampleMaskIn)
0:? '@entryPointOutput.vColor' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:15 Function Definition: @main(struct-PS_INPUT1; ( temp structure{ temp 4-component vector of float vColor, temp uint nCoverageMask})
0:15 Function Parameters:
0:15 'i' ( in structure{})
0:? Sequence
0:17 move second child to first child ( temp 4-component vector of float)
0:17 vColor: direct index for structure ( temp 4-component vector of float)
0:17 'o' ( temp structure{ temp 4-component vector of float vColor, temp uint nCoverageMask})
0:17 Constant:
0:17 0 (const int)
0:17 Constant:
0:17 1.000000
0:17 0.000000
0:17 0.000000
0:17 1.000000
0:18 move second child to first child ( temp uint)
0:18 nCoverageMask: direct index for structure ( temp uint)
0:18 'o' ( temp structure{ temp 4-component vector of float vColor, temp uint nCoverageMask})
0:18 Constant:
0:18 1 (const int)
0:18 Constant:
0:18 0 (const uint)
0:19 Branch: Return with expression
0:19 'o' ( temp structure{ temp 4-component vector of float vColor, temp uint nCoverageMask})
0:15 Function Definition: main( ( temp void)
0:15 Function Parameters:
0:? Sequence
0:15 Sequence
0:15 move second child to first child ( temp structure{})
0:? 'i' ( temp structure{})
0:? 'i' ( in structure{})
0:15 Sequence
0:15 move second child to first child ( temp structure{ temp 4-component vector of float vColor, temp uint nCoverageMask})
0:15 'flattenTemp' ( temp structure{ temp 4-component vector of float vColor, temp uint nCoverageMask})
0:15 Function Call: @main(struct-PS_INPUT1; ( temp structure{ temp 4-component vector of float vColor, temp uint nCoverageMask})
0:? 'i' ( temp structure{})
0:15 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.vColor' (layout( location=0) out 4-component vector of float)
0:15 vColor: direct index for structure ( temp 4-component vector of float)
0:15 'flattenTemp' ( temp structure{ temp 4-component vector of float vColor, temp uint nCoverageMask})
0:15 Constant:
0:15 0 (const int)
0:15 move second child to first child ( temp uint)
0:15 direct index ( out uint SampleMaskIn)
0:? '@entryPointOutput.nCoverageMask' ( out 1-element array of uint SampleMaskIn)
0:15 Constant:
0:15 0 (const int)
0:15 nCoverageMask: direct index for structure ( temp uint)
0:15 'flattenTemp' ( temp structure{ temp 4-component vector of float vColor, temp uint nCoverageMask})
0:15 Constant:
0:15 1 (const int)
0:? Linker Objects
0:? '@entryPointOutput.nCoverageMask' ( out 1-element array of uint SampleMaskIn)
0:? '@entryPointOutput.vColor' (layout( location=0) out 4-component vector of float)
Validation failed
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 52
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 41 47
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 6 "PS_INPUT"
Name 11 "PS_OUTPUT"
MemberName 11(PS_OUTPUT) 0 "vColor"
MemberName 11(PS_OUTPUT) 1 "nCoverageMask"
Name 14 "@main(struct-PS_INPUT1;"
Name 13 "i"
Name 17 "o"
Name 32 "i"
Name 34 "i"
Name 36 "flattenTemp"
Name 37 "param"
Name 41 "@entryPointOutput.vColor"
Name 47 "@entryPointOutput.nCoverageMask"
Decorate 41(@entryPointOutput.vColor) Location 0
Decorate 47(@entryPointOutput.nCoverageMask) BuiltIn SampleMask
2: TypeVoid
3: TypeFunction 2
6(PS_INPUT): TypeStruct
7: TypePointer Function 6(PS_INPUT)
8: TypeFloat 32
9: TypeVector 8(float) 4
10: TypeInt 32 0
11(PS_OUTPUT): TypeStruct 9(fvec4) 10(int)
12: TypeFunction 11(PS_OUTPUT) 7(ptr)
16: TypePointer Function 11(PS_OUTPUT)
18: TypeInt 32 1
19: 18(int) Constant 0
20: 8(float) Constant 1065353216
21: 8(float) Constant 0
22: 9(fvec4) ConstantComposite 20 21 21 20
23: TypePointer Function 9(fvec4)
25: 18(int) Constant 1
26: 10(int) Constant 0
27: TypePointer Function 10(int)
33: TypePointer Input 6(PS_INPUT)
34(i): 33(ptr) Variable Input
40: TypePointer Output 9(fvec4)
41(@entryPointOutput.vColor): 40(ptr) Variable Output
44: 10(int) Constant 1
45: TypeArray 10(int) 44
46: TypePointer Output 45
47(@entryPointOutput.nCoverageMask): 46(ptr) Variable Output
50: TypePointer Output 10(int)
4(main): 2 Function None 3
5: Label
32(i): 7(ptr) Variable Function
36(flattenTemp): 16(ptr) Variable Function
37(param): 7(ptr) Variable Function
35: 6(PS_INPUT) Load 34(i)
Store 32(i) 35
38: 6(PS_INPUT) Load 32(i)
Store 37(param) 38
39:11(PS_OUTPUT) FunctionCall 14(@main(struct-PS_INPUT1;) 37(param)
Store 36(flattenTemp) 39
42: 23(ptr) AccessChain 36(flattenTemp) 19
43: 9(fvec4) Load 42
Store 41(@entryPointOutput.vColor) 43
48: 27(ptr) AccessChain 36(flattenTemp) 25
49: 10(int) Load 48
51: 50(ptr) AccessChain 47(@entryPointOutput.nCoverageMask) 19
Store 51 49
Return
FunctionEnd
14(@main(struct-PS_INPUT1;):11(PS_OUTPUT) Function None 12
13(i): 7(ptr) FunctionParameter
15: Label
17(o): 16(ptr) Variable Function
24: 23(ptr) AccessChain 17(o) 19
Store 24 22
28: 27(ptr) AccessChain 17(o) 25
Store 28 26
29:11(PS_OUTPUT) Load 17(o)
ReturnValue 29
FunctionEnd