glslang/Test/baseResults/hlsl.earlydepthstencil.frag.out
tgfrerer adfa0938a2
fix error message for hlslGrammar::acceptConstructor
Fix the error message for when an erroneous HLSL constructor statement
is detected.

Prior to this change, such error messages would not show correct file
path and line number information.

Additionally, update test data to account for updated error messages.
2021-05-11 09:42:11 +01:00

190 lines
8.9 KiB
Plaintext

hlsl.earlydepthstencil.frag
Shader version: 500
gl_FragCoord origin is upper left
using early_fragment_tests
0:? Sequence
0:8 Function Definition: @main(struct-InputStruct-vf41; ( temp uint)
0:8 Function Parameters:
0:8 'input' ( in structure{ temp 4-component vector of float Position})
0:? Sequence
0:10 move second child to first child ( temp uint)
0:10 'oldVal' ( temp uint)
0:10 imageAtomicExchange ( temp uint)
0:10 'Values' (layout( r32ui) uniform uimage2D)
0:10 Construct uvec2 ( temp 2-component vector of uint)
0:10 Convert float to uint ( temp uint)
0:10 direct index ( temp float)
0:10 Position: direct index for structure ( temp 4-component vector of float)
0:10 'input' ( in structure{ temp 4-component vector of float Position})
0:10 Constant:
0:10 0 (const int)
0:10 Constant:
0:10 0 (const int)
0:10 Convert float to uint ( temp uint)
0:10 direct index ( temp float)
0:10 Position: direct index for structure ( temp 4-component vector of float)
0:10 'input' ( in structure{ temp 4-component vector of float Position})
0:10 Constant:
0:10 0 (const int)
0:10 Constant:
0:10 1 (const int)
0:10 Constant:
0:10 1 (const uint)
0:11 Branch: Return with expression
0:11 'oldVal' ( temp uint)
0:8 Function Definition: main( ( temp void)
0:8 Function Parameters:
0:? Sequence
0:8 Sequence
0:8 move second child to first child ( temp 4-component vector of float)
0:8 Position: direct index for structure ( temp 4-component vector of float)
0:? 'input' ( temp structure{ temp 4-component vector of float Position})
0:8 Constant:
0:8 0 (const int)
0:? 'input.Position' ( in 4-component vector of float FragCoord)
0:8 move second child to first child ( temp uint)
0:? '@entryPointOutput' (layout( location=0) out uint)
0:8 Function Call: @main(struct-InputStruct-vf41; ( temp uint)
0:? 'input' ( temp structure{ temp 4-component vector of float Position})
0:? Linker Objects
0:? 'Values' (layout( r32ui) uniform uimage2D)
0:? '@entryPointOutput' (layout( location=0) out uint)
0:? 'input.Position' ( in 4-component vector of float FragCoord)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
using early_fragment_tests
0:? Sequence
0:8 Function Definition: @main(struct-InputStruct-vf41; ( temp uint)
0:8 Function Parameters:
0:8 'input' ( in structure{ temp 4-component vector of float Position})
0:? Sequence
0:10 move second child to first child ( temp uint)
0:10 'oldVal' ( temp uint)
0:10 imageAtomicExchange ( temp uint)
0:10 'Values' (layout( r32ui) uniform uimage2D)
0:10 Construct uvec2 ( temp 2-component vector of uint)
0:10 Convert float to uint ( temp uint)
0:10 direct index ( temp float)
0:10 Position: direct index for structure ( temp 4-component vector of float)
0:10 'input' ( in structure{ temp 4-component vector of float Position})
0:10 Constant:
0:10 0 (const int)
0:10 Constant:
0:10 0 (const int)
0:10 Convert float to uint ( temp uint)
0:10 direct index ( temp float)
0:10 Position: direct index for structure ( temp 4-component vector of float)
0:10 'input' ( in structure{ temp 4-component vector of float Position})
0:10 Constant:
0:10 0 (const int)
0:10 Constant:
0:10 1 (const int)
0:10 Constant:
0:10 1 (const uint)
0:11 Branch: Return with expression
0:11 'oldVal' ( temp uint)
0:8 Function Definition: main( ( temp void)
0:8 Function Parameters:
0:? Sequence
0:8 Sequence
0:8 move second child to first child ( temp 4-component vector of float)
0:8 Position: direct index for structure ( temp 4-component vector of float)
0:? 'input' ( temp structure{ temp 4-component vector of float Position})
0:8 Constant:
0:8 0 (const int)
0:? 'input.Position' ( in 4-component vector of float FragCoord)
0:8 move second child to first child ( temp uint)
0:? '@entryPointOutput' (layout( location=0) out uint)
0:8 Function Call: @main(struct-InputStruct-vf41; ( temp uint)
0:? 'input' ( temp structure{ temp 4-component vector of float Position})
0:? Linker Objects
0:? 'Values' (layout( r32ui) uniform uimage2D)
0:? '@entryPointOutput' (layout( location=0) out uint)
0:? 'input.Position' ( in 4-component vector of float FragCoord)
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 50
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 41 46
ExecutionMode 4 OriginUpperLeft
ExecutionMode 4 EarlyFragmentTests
Source HLSL 500
Name 4 "main"
Name 8 "InputStruct"
MemberName 8(InputStruct) 0 "Position"
Name 13 "@main(struct-InputStruct-vf41;"
Name 12 "input"
Name 16 "oldVal"
Name 19 "Values"
Name 39 "input"
Name 41 "input.Position"
Name 46 "@entryPointOutput"
Name 47 "param"
Decorate 19(Values) DescriptorSet 0
Decorate 19(Values) Binding 0
Decorate 41(input.Position) BuiltIn FragCoord
Decorate 46(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8(InputStruct): TypeStruct 7(fvec4)
9: TypePointer Function 8(InputStruct)
10: TypeInt 32 0
11: TypeFunction 10(int) 9(ptr)
15: TypePointer Function 10(int)
17: TypeImage 10(int) 2D nonsampled format:R32ui
18: TypePointer UniformConstant 17
19(Values): 18(ptr) Variable UniformConstant
20: TypeInt 32 1
21: 20(int) Constant 0
22: 10(int) Constant 0
23: TypePointer Function 6(float)
27: 10(int) Constant 1
31: TypeVector 10(int) 2
33: TypePointer Image 10(int)
40: TypePointer Input 7(fvec4)
41(input.Position): 40(ptr) Variable Input
43: TypePointer Function 7(fvec4)
45: TypePointer Output 10(int)
46(@entryPointOutput): 45(ptr) Variable Output
4(main): 2 Function None 3
5: Label
39(input): 9(ptr) Variable Function
47(param): 9(ptr) Variable Function
42: 7(fvec4) Load 41(input.Position)
44: 43(ptr) AccessChain 39(input) 21
Store 44 42
48:8(InputStruct) Load 39(input)
Store 47(param) 48
49: 10(int) FunctionCall 13(@main(struct-InputStruct-vf41;) 47(param)
Store 46(@entryPointOutput) 49
Return
FunctionEnd
13(@main(struct-InputStruct-vf41;): 10(int) Function None 11
12(input): 9(ptr) FunctionParameter
14: Label
16(oldVal): 15(ptr) Variable Function
24: 23(ptr) AccessChain 12(input) 21 22
25: 6(float) Load 24
26: 10(int) ConvertFToU 25
28: 23(ptr) AccessChain 12(input) 21 27
29: 6(float) Load 28
30: 10(int) ConvertFToU 29
32: 31(ivec2) CompositeConstruct 26 30
34: 33(ptr) ImageTexelPointer 19(Values) 32 22
35: 10(int) AtomicExchange 34 27 22 27
Store 16(oldVal) 35
36: 10(int) Load 16(oldVal)
ReturnValue 36
FunctionEnd