
Fix the error message for when an erroneous HLSL constructor statement is detected. Prior to this change, such error messages would not show correct file path and line number information. Additionally, update test data to account for updated error messages.
201 lines
12 KiB
Plaintext
201 lines
12 KiB
Plaintext
hlsl.flatten.return.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:11 Function Definition: Func1( ( temp structure{ temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
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0:11 Function Parameters:
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0:? Sequence
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0:12 Branch: Return with expression
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0:12 Constant:
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0:12 1.000000
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0:12 1.000000
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0:12 1.000000
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0:12 1.000000
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0:12 2.000000
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0:12 3.000000
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0:12 4.000000
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0:16 Function Definition: @main( ( temp structure{ temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
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0:16 Function Parameters:
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0:? Sequence
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0:17 Branch: Return with expression
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0:17 Function Call: Func1( ( temp structure{ temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
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0:16 Function Definition: main( ( temp void)
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0:16 Function Parameters:
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0:? Sequence
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0:16 Sequence
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0:16 move second child to first child ( temp structure{ temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
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0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
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0:16 Function Call: @main( ( temp structure{ temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
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0:16 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
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0:16 color: direct index for structure ( temp 4-component vector of float)
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0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
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0:16 Constant:
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0:16 0 (const int)
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0:16 move second child to first child ( temp float)
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0:? '@entryPointOutput.other_struct_member1' (layout( location=1) out float)
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0:16 other_struct_member1: direct index for structure ( temp float)
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0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
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0:16 Constant:
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0:16 1 (const int)
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0:16 move second child to first child ( temp float)
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0:? '@entryPointOutput.other_struct_member2' (layout( location=2) out float)
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0:16 other_struct_member2: direct index for structure ( temp float)
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0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
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0:16 Constant:
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0:16 2 (const int)
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0:16 move second child to first child ( temp float)
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0:? '@entryPointOutput.other_struct_member3' (layout( location=3) out float)
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0:16 other_struct_member3: direct index for structure ( temp float)
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0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
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0:16 Constant:
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0:16 3 (const int)
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0:? Linker Objects
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0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
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0:? '@entryPointOutput.other_struct_member1' (layout( location=1) out float)
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0:? '@entryPointOutput.other_struct_member2' (layout( location=2) out float)
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0:? '@entryPointOutput.other_struct_member3' (layout( location=3) out float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:11 Function Definition: Func1( ( temp structure{ temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
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0:11 Function Parameters:
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0:? Sequence
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0:12 Branch: Return with expression
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0:12 Constant:
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0:12 1.000000
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0:12 1.000000
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0:12 1.000000
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0:12 1.000000
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0:12 2.000000
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0:12 3.000000
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0:12 4.000000
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0:16 Function Definition: @main( ( temp structure{ temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
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0:16 Function Parameters:
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0:? Sequence
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0:17 Branch: Return with expression
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0:17 Function Call: Func1( ( temp structure{ temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
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0:16 Function Definition: main( ( temp void)
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0:16 Function Parameters:
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0:? Sequence
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0:16 Sequence
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0:16 move second child to first child ( temp structure{ temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
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0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
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0:16 Function Call: @main( ( temp structure{ temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
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0:16 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
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0:16 color: direct index for structure ( temp 4-component vector of float)
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0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
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0:16 Constant:
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0:16 0 (const int)
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0:16 move second child to first child ( temp float)
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0:? '@entryPointOutput.other_struct_member1' (layout( location=1) out float)
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0:16 other_struct_member1: direct index for structure ( temp float)
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0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
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0:16 Constant:
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0:16 1 (const int)
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0:16 move second child to first child ( temp float)
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0:? '@entryPointOutput.other_struct_member2' (layout( location=2) out float)
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0:16 other_struct_member2: direct index for structure ( temp float)
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0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
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0:16 Constant:
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0:16 2 (const int)
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0:16 move second child to first child ( temp float)
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0:? '@entryPointOutput.other_struct_member3' (layout( location=3) out float)
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0:16 other_struct_member3: direct index for structure ( temp float)
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0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
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0:16 Constant:
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0:16 3 (const int)
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0:? Linker Objects
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0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
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0:? '@entryPointOutput.other_struct_member1' (layout( location=1) out float)
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0:? '@entryPointOutput.other_struct_member2' (layout( location=2) out float)
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0:? '@entryPointOutput.other_struct_member3' (layout( location=3) out float)
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 49
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 29 36 41 45
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "main"
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Name 8 "PS_OUTPUT"
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MemberName 8(PS_OUTPUT) 0 "color"
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MemberName 8(PS_OUTPUT) 1 "other_struct_member1"
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MemberName 8(PS_OUTPUT) 2 "other_struct_member2"
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MemberName 8(PS_OUTPUT) 3 "other_struct_member3"
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Name 10 "Func1("
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Name 12 "@main("
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Name 26 "flattenTemp"
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Name 29 "@entryPointOutput.color"
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Name 36 "@entryPointOutput.other_struct_member1"
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Name 41 "@entryPointOutput.other_struct_member2"
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Name 45 "@entryPointOutput.other_struct_member3"
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Decorate 29(@entryPointOutput.color) Location 0
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Decorate 36(@entryPointOutput.other_struct_member1) Location 1
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Decorate 41(@entryPointOutput.other_struct_member2) Location 2
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Decorate 45(@entryPointOutput.other_struct_member3) Location 3
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) 6(float) 6(float)
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9: TypeFunction 8(PS_OUTPUT)
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14: 6(float) Constant 1065353216
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15: 7(fvec4) ConstantComposite 14 14 14 14
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16: 6(float) Constant 1073741824
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17: 6(float) Constant 1077936128
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18: 6(float) Constant 1082130432
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19:8(PS_OUTPUT) ConstantComposite 15 16 17 18
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25: TypePointer Function 8(PS_OUTPUT)
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28: TypePointer Output 7(fvec4)
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29(@entryPointOutput.color): 28(ptr) Variable Output
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30: TypeInt 32 1
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31: 30(int) Constant 0
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32: TypePointer Function 7(fvec4)
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35: TypePointer Output 6(float)
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36(@entryPointOutput.other_struct_member1): 35(ptr) Variable Output
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37: 30(int) Constant 1
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38: TypePointer Function 6(float)
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41(@entryPointOutput.other_struct_member2): 35(ptr) Variable Output
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42: 30(int) Constant 2
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45(@entryPointOutput.other_struct_member3): 35(ptr) Variable Output
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46: 30(int) Constant 3
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4(main): 2 Function None 3
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5: Label
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26(flattenTemp): 25(ptr) Variable Function
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27:8(PS_OUTPUT) FunctionCall 12(@main()
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Store 26(flattenTemp) 27
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33: 32(ptr) AccessChain 26(flattenTemp) 31
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34: 7(fvec4) Load 33
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Store 29(@entryPointOutput.color) 34
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39: 38(ptr) AccessChain 26(flattenTemp) 37
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40: 6(float) Load 39
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Store 36(@entryPointOutput.other_struct_member1) 40
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43: 38(ptr) AccessChain 26(flattenTemp) 42
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44: 6(float) Load 43
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Store 41(@entryPointOutput.other_struct_member2) 44
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47: 38(ptr) AccessChain 26(flattenTemp) 46
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48: 6(float) Load 47
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Store 45(@entryPointOutput.other_struct_member3) 48
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Return
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FunctionEnd
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10(Func1():8(PS_OUTPUT) Function None 9
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11: Label
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ReturnValue 19
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FunctionEnd
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12(@main():8(PS_OUTPUT) Function None 9
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13: Label
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22:8(PS_OUTPUT) FunctionCall 10(Func1()
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ReturnValue 22
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FunctionEnd
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