Fix the error message for when an erroneous HLSL constructor statement is detected. Prior to this change, such error messages would not show correct file path and line number information. Additionally, update test data to account for updated error messages.
198 lines
10 KiB
Plaintext
198 lines
10 KiB
Plaintext
hlsl.flattenOpaqueInitMix.vert
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WARNING: AST will form illegal SPIR-V; need to transform to legalize
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Shader version: 500
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0:? Sequence
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0:5 Function Definition: lookUp(struct-FxaaTex-p1-t21-f11; ( temp 4-component vector of float)
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0:5 Function Parameters:
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0:5 'tex' ( in structure{ temp sampler smpl, temp texture2D tex, temp float f})
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0:? Sequence
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0:6 Branch: Return with expression
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0:6 texture ( temp 4-component vector of float)
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0:6 Construct combined texture-sampler ( temp sampler2D)
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0:6 tex: direct index for structure ( temp texture2D)
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0:6 'tex' ( in structure{ temp sampler smpl, temp texture2D tex, temp float f})
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0:6 Constant:
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0:6 1 (const int)
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0:6 smpl: direct index for structure ( temp sampler)
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0:6 'tex' ( in structure{ temp sampler smpl, temp texture2D tex, temp float f})
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0:6 Constant:
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0:6 0 (const int)
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0:6 Construct vec2 ( temp 2-component vector of float)
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0:6 f: direct index for structure ( temp float)
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0:6 'tex' ( in structure{ temp sampler smpl, temp texture2D tex, temp float f})
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0:6 Constant:
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0:6 2 (const int)
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0:6 f: direct index for structure ( temp float)
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0:6 'tex' ( in structure{ temp sampler smpl, temp texture2D tex, temp float f})
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0:6 Constant:
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0:6 2 (const int)
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0:10 Function Definition: @main( ( temp 4-component vector of float)
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0:10 Function Parameters:
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0:? Sequence
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0:11 Sequence
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0:11 move second child to first child ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f})
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0:11 'tex' ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f})
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0:11 Construct structure ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f})
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0:11 'g_tInputTexture_sampler' ( uniform sampler)
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0:11 'g_tInputTexture' ( uniform texture2D)
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0:11 Constant:
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0:11 0.500000
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0:12 Branch: Return with expression
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0:12 Function Call: lookUp(struct-FxaaTex-p1-t21-f11; ( temp 4-component vector of float)
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0:12 'tex' ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f})
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0:10 Function Definition: main( ( temp void)
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0:10 Function Parameters:
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0:? Sequence
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0:10 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:10 Function Call: @main( ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'g_tInputTexture_sampler' ( uniform sampler)
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0:? 'g_tInputTexture' ( uniform texture2D)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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Linked vertex stage:
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Shader version: 500
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0:? Sequence
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0:5 Function Definition: lookUp(struct-FxaaTex-p1-t21-f11; ( temp 4-component vector of float)
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0:5 Function Parameters:
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0:5 'tex' ( in structure{ temp sampler smpl, temp texture2D tex, temp float f})
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0:? Sequence
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0:6 Branch: Return with expression
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0:6 texture ( temp 4-component vector of float)
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0:6 Construct combined texture-sampler ( temp sampler2D)
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0:6 tex: direct index for structure ( temp texture2D)
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0:6 'tex' ( in structure{ temp sampler smpl, temp texture2D tex, temp float f})
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0:6 Constant:
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0:6 1 (const int)
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0:6 smpl: direct index for structure ( temp sampler)
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0:6 'tex' ( in structure{ temp sampler smpl, temp texture2D tex, temp float f})
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0:6 Constant:
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0:6 0 (const int)
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0:6 Construct vec2 ( temp 2-component vector of float)
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0:6 f: direct index for structure ( temp float)
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0:6 'tex' ( in structure{ temp sampler smpl, temp texture2D tex, temp float f})
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0:6 Constant:
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0:6 2 (const int)
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0:6 f: direct index for structure ( temp float)
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0:6 'tex' ( in structure{ temp sampler smpl, temp texture2D tex, temp float f})
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0:6 Constant:
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0:6 2 (const int)
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0:10 Function Definition: @main( ( temp 4-component vector of float)
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0:10 Function Parameters:
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0:? Sequence
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0:11 Sequence
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0:11 move second child to first child ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f})
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0:11 'tex' ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f})
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0:11 Construct structure ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f})
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0:11 'g_tInputTexture_sampler' ( uniform sampler)
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0:11 'g_tInputTexture' ( uniform texture2D)
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0:11 Constant:
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0:11 0.500000
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0:12 Branch: Return with expression
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0:12 Function Call: lookUp(struct-FxaaTex-p1-t21-f11; ( temp 4-component vector of float)
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0:12 'tex' ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f})
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0:10 Function Definition: main( ( temp void)
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0:10 Function Parameters:
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0:? Sequence
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0:10 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:10 Function Call: @main( ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'g_tInputTexture_sampler' ( uniform sampler)
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0:? 'g_tInputTexture' ( uniform texture2D)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 59
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "main" 57
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Source HLSL 500
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Name 4 "main"
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Name 9 "FxaaTex"
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MemberName 9(FxaaTex) 0 "smpl"
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MemberName 9(FxaaTex) 1 "tex"
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MemberName 9(FxaaTex) 2 "f"
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Name 14 "lookUp(struct-FxaaTex-p1-t21-f11;"
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Name 13 "tex"
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Name 17 "@main("
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Name 42 "tex"
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Name 44 "g_tInputTexture_sampler"
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Name 47 "g_tInputTexture"
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Name 51 "param"
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Name 57 "@entryPointOutput"
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Decorate 44(g_tInputTexture_sampler) DescriptorSet 0
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Decorate 44(g_tInputTexture_sampler) Binding 0
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Decorate 47(g_tInputTexture) DescriptorSet 0
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Decorate 47(g_tInputTexture) Binding 1
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Decorate 57(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeSampler
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7: TypeFloat 32
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8: TypeImage 7(float) 2D sampled format:Unknown
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9(FxaaTex): TypeStruct 6 8 7(float)
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10: TypePointer Function 9(FxaaTex)
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11: TypeVector 7(float) 4
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12: TypeFunction 11(fvec4) 10(ptr)
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16: TypeFunction 11(fvec4)
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19: TypeInt 32 1
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20: 19(int) Constant 1
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21: TypePointer Function 8
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24: 19(int) Constant 0
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25: TypePointer Function 6
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28: TypeSampledImage 8
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30: 19(int) Constant 2
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31: TypePointer Function 7(float)
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36: TypeVector 7(float) 2
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38: 7(float) Constant 0
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43: TypePointer UniformConstant 6
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44(g_tInputTexture_sampler): 43(ptr) Variable UniformConstant
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46: TypePointer UniformConstant 8
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47(g_tInputTexture): 46(ptr) Variable UniformConstant
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49: 7(float) Constant 1056964608
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56: TypePointer Output 11(fvec4)
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57(@entryPointOutput): 56(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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58: 11(fvec4) FunctionCall 17(@main()
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Store 57(@entryPointOutput) 58
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Return
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FunctionEnd
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14(lookUp(struct-FxaaTex-p1-t21-f11;): 11(fvec4) Function None 12
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13(tex): 10(ptr) FunctionParameter
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15: Label
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22: 21(ptr) AccessChain 13(tex) 20
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23: 8 Load 22
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26: 25(ptr) AccessChain 13(tex) 24
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27: 6 Load 26
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29: 28 SampledImage 23 27
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32: 31(ptr) AccessChain 13(tex) 30
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33: 7(float) Load 32
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34: 31(ptr) AccessChain 13(tex) 30
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35: 7(float) Load 34
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37: 36(fvec2) CompositeConstruct 33 35
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39: 11(fvec4) ImageSampleExplicitLod 29 37 Lod 38
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ReturnValue 39
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FunctionEnd
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17(@main(): 11(fvec4) Function None 16
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18: Label
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42(tex): 10(ptr) Variable Function
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51(param): 10(ptr) Variable Function
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45: 6 Load 44(g_tInputTexture_sampler)
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48: 8 Load 47(g_tInputTexture)
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50: 9(FxaaTex) CompositeConstruct 45 48 49
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Store 42(tex) 50
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52: 9(FxaaTex) Load 42(tex)
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Store 51(param) 52
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53: 11(fvec4) FunctionCall 14(lookUp(struct-FxaaTex-p1-t21-f11;) 51(param)
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ReturnValue 53
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FunctionEnd
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