
Fix the error message for when an erroneous HLSL constructor statement is detected. Prior to this change, such error messages would not show correct file path and line number information. Additionally, update test data to account for updated error messages.
250 lines
13 KiB
Plaintext
250 lines
13 KiB
Plaintext
hlsl.flattenSubset2.frag
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WARNING: AST will form illegal SPIR-V; need to transform to legalize
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:8 Function Definition: @main(vf4; ( temp 4-component vector of float)
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0:8 Function Parameters:
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0:8 'vpos' ( in 4-component vector of float)
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0:? Sequence
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0:13 move second child to first child ( temp structure{ temp float y, temp texture2D texNested})
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0:13 n: direct index for structure ( temp structure{ temp float y, temp texture2D texNested})
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0:13 'a1' ( temp structure{ temp structure{ temp float y, temp texture2D texNested} n, temp float x})
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0:13 Constant:
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0:13 0 (const int)
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0:13 n: direct index for structure ( temp structure{ temp float y, temp texture2D texNested})
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0:13 'a2' ( temp structure{ temp structure{ temp float y, temp texture2D texNested} n, temp float x})
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0:13 Constant:
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0:13 0 (const int)
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0:14 move second child to first child ( temp structure{ temp float y, temp texture2D texNested})
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0:14 n: direct index for structure ( temp structure{ temp float y, temp texture2D texNested})
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0:14 'b' ( temp structure{ temp structure{ temp float y, temp texture2D texNested} n, temp texture2D tex})
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0:14 Constant:
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0:14 0 (const int)
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0:14 n: direct index for structure ( temp structure{ temp float y, temp texture2D texNested})
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0:14 'a1' ( temp structure{ temp structure{ temp float y, temp texture2D texNested} n, temp float x})
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0:14 Constant:
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0:14 0 (const int)
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0:17 Sequence
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0:17 move second child to first child ( temp structure{ temp float y, temp texture2D texNested})
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0:17 'n' ( temp structure{ temp float y, temp texture2D texNested})
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0:17 n: direct index for structure ( temp structure{ temp float y, temp texture2D texNested})
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0:17 'b' ( temp structure{ temp structure{ temp float y, temp texture2D texNested} n, temp texture2D tex})
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0:17 Constant:
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0:17 0 (const int)
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0:20 move second child to first child ( temp texture2D)
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0:20 texNested: direct index for structure ( temp texture2D)
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0:20 n: direct index for structure ( temp structure{ temp float y, temp texture2D texNested})
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0:20 'a2' ( temp structure{ temp structure{ temp float y, temp texture2D texNested} n, temp float x})
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0:20 Constant:
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0:20 0 (const int)
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0:20 Constant:
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0:20 1 (const int)
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0:20 'someTex' ( uniform texture2D)
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0:21 move second child to first child ( temp float)
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0:21 y: direct index for structure ( temp float)
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0:21 n: direct index for structure ( temp structure{ temp float y, temp texture2D texNested})
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0:21 'a1' ( temp structure{ temp structure{ temp float y, temp texture2D texNested} n, temp float x})
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0:21 Constant:
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0:21 0 (const int)
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0:21 Constant:
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0:21 0 (const int)
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0:21 Constant:
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0:21 1.000000
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0:23 Branch: Return with expression
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0:23 Constant:
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0:23 0.000000
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0:23 0.000000
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0:23 0.000000
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0:23 0.000000
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0:8 Function Definition: main( ( temp void)
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0:8 Function Parameters:
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0:? Sequence
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0:8 move second child to first child ( temp 4-component vector of float)
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0:? 'vpos' ( temp 4-component vector of float)
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0:? 'vpos' (layout( location=0) in 4-component vector of float)
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0:8 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:8 Function Call: @main(vf4; ( temp 4-component vector of float)
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0:? 'vpos' ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'someTex' ( uniform texture2D)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:? 'vpos' (layout( location=0) in 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:8 Function Definition: @main(vf4; ( temp 4-component vector of float)
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0:8 Function Parameters:
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0:8 'vpos' ( in 4-component vector of float)
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0:? Sequence
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0:13 move second child to first child ( temp structure{ temp float y, temp texture2D texNested})
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0:13 n: direct index for structure ( temp structure{ temp float y, temp texture2D texNested})
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0:13 'a1' ( temp structure{ temp structure{ temp float y, temp texture2D texNested} n, temp float x})
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0:13 Constant:
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0:13 0 (const int)
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0:13 n: direct index for structure ( temp structure{ temp float y, temp texture2D texNested})
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0:13 'a2' ( temp structure{ temp structure{ temp float y, temp texture2D texNested} n, temp float x})
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0:13 Constant:
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0:13 0 (const int)
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0:14 move second child to first child ( temp structure{ temp float y, temp texture2D texNested})
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0:14 n: direct index for structure ( temp structure{ temp float y, temp texture2D texNested})
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0:14 'b' ( temp structure{ temp structure{ temp float y, temp texture2D texNested} n, temp texture2D tex})
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0:14 Constant:
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0:14 0 (const int)
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0:14 n: direct index for structure ( temp structure{ temp float y, temp texture2D texNested})
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0:14 'a1' ( temp structure{ temp structure{ temp float y, temp texture2D texNested} n, temp float x})
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0:14 Constant:
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0:14 0 (const int)
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0:17 Sequence
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0:17 move second child to first child ( temp structure{ temp float y, temp texture2D texNested})
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0:17 'n' ( temp structure{ temp float y, temp texture2D texNested})
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0:17 n: direct index for structure ( temp structure{ temp float y, temp texture2D texNested})
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0:17 'b' ( temp structure{ temp structure{ temp float y, temp texture2D texNested} n, temp texture2D tex})
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0:17 Constant:
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0:17 0 (const int)
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0:20 move second child to first child ( temp texture2D)
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0:20 texNested: direct index for structure ( temp texture2D)
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0:20 n: direct index for structure ( temp structure{ temp float y, temp texture2D texNested})
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0:20 'a2' ( temp structure{ temp structure{ temp float y, temp texture2D texNested} n, temp float x})
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0:20 Constant:
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0:20 0 (const int)
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0:20 Constant:
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0:20 1 (const int)
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0:20 'someTex' ( uniform texture2D)
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0:21 move second child to first child ( temp float)
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0:21 y: direct index for structure ( temp float)
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0:21 n: direct index for structure ( temp structure{ temp float y, temp texture2D texNested})
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0:21 'a1' ( temp structure{ temp structure{ temp float y, temp texture2D texNested} n, temp float x})
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0:21 Constant:
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0:21 0 (const int)
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0:21 Constant:
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0:21 0 (const int)
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0:21 Constant:
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0:21 1.000000
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0:23 Branch: Return with expression
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0:23 Constant:
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0:23 0.000000
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0:23 0.000000
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0:23 0.000000
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0:23 0.000000
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0:8 Function Definition: main( ( temp void)
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0:8 Function Parameters:
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0:? Sequence
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0:8 move second child to first child ( temp 4-component vector of float)
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0:? 'vpos' ( temp 4-component vector of float)
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0:? 'vpos' (layout( location=0) in 4-component vector of float)
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0:8 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:8 Function Call: @main(vf4; ( temp 4-component vector of float)
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0:? 'vpos' ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'someTex' ( uniform texture2D)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:? 'vpos' (layout( location=0) in 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 56
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 49 52
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "main"
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Name 11 "@main(vf4;"
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Name 10 "vpos"
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Name 14 "Nested"
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MemberName 14(Nested) 0 "y"
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MemberName 14(Nested) 1 "texNested"
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Name 15 "A"
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MemberName 15(A) 0 "n"
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MemberName 15(A) 1 "x"
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Name 17 "a1"
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Name 20 "a2"
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Name 25 "B"
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MemberName 25(B) 0 "n"
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MemberName 25(B) 1 "tex"
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Name 27 "b"
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Name 31 "n"
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Name 36 "someTex"
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Name 47 "vpos"
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Name 49 "vpos"
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Name 52 "@entryPointOutput"
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Name 53 "param"
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Decorate 36(someTex) DescriptorSet 0
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Decorate 36(someTex) Binding 0
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Decorate 49(vpos) Location 0
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Decorate 52(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Function 7(fvec4)
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9: TypeFunction 7(fvec4) 8(ptr)
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13: TypeImage 6(float) 2D sampled format:Unknown
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14(Nested): TypeStruct 6(float) 13
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15(A): TypeStruct 14(Nested) 6(float)
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16: TypePointer Function 15(A)
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18: TypeInt 32 1
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19: 18(int) Constant 0
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21: TypePointer Function 14(Nested)
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25(B): TypeStruct 14(Nested) 13
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26: TypePointer Function 25(B)
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34: 18(int) Constant 1
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35: TypePointer UniformConstant 13
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36(someTex): 35(ptr) Variable UniformConstant
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38: TypePointer Function 13
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40: 6(float) Constant 1065353216
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41: TypePointer Function 6(float)
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43: 6(float) Constant 0
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44: 7(fvec4) ConstantComposite 43 43 43 43
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48: TypePointer Input 7(fvec4)
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49(vpos): 48(ptr) Variable Input
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51: TypePointer Output 7(fvec4)
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52(@entryPointOutput): 51(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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47(vpos): 8(ptr) Variable Function
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53(param): 8(ptr) Variable Function
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50: 7(fvec4) Load 49(vpos)
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Store 47(vpos) 50
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54: 7(fvec4) Load 47(vpos)
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Store 53(param) 54
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55: 7(fvec4) FunctionCall 11(@main(vf4;) 53(param)
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Store 52(@entryPointOutput) 55
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Return
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FunctionEnd
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11(@main(vf4;): 7(fvec4) Function None 9
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10(vpos): 8(ptr) FunctionParameter
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12: Label
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17(a1): 16(ptr) Variable Function
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20(a2): 16(ptr) Variable Function
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27(b): 26(ptr) Variable Function
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31(n): 21(ptr) Variable Function
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22: 21(ptr) AccessChain 20(a2) 19
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23: 14(Nested) Load 22
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24: 21(ptr) AccessChain 17(a1) 19
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Store 24 23
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28: 21(ptr) AccessChain 17(a1) 19
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29: 14(Nested) Load 28
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30: 21(ptr) AccessChain 27(b) 19
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Store 30 29
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32: 21(ptr) AccessChain 27(b) 19
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33: 14(Nested) Load 32
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Store 31(n) 33
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37: 13 Load 36(someTex)
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39: 38(ptr) AccessChain 20(a2) 19 34
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Store 39 37
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42: 41(ptr) AccessChain 17(a1) 19 19
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Store 42 40
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ReturnValue 44
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FunctionEnd
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