glslang/Test/baseResults/hlsl.gather.array.dx10.frag.out
tgfrerer adfa0938a2
fix error message for hlslGrammar::acceptConstructor
Fix the error message for when an erroneous HLSL constructor statement
is detected.

Prior to this change, such error messages would not show correct file
path and line number information.

Additionally, update test data to account for updated error messages.
2021-05-11 09:42:11 +01:00

462 lines
23 KiB
Plaintext

hlsl.gather.array.dx10.frag
Shader version: 500
gl_FragCoord origin is upper left
using depth_any
0:? Sequence
0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 Function Parameters:
0:? Sequence
0:29 Sequence
0:29 move second child to first child ( temp 4-component vector of float)
0:29 'txval20' ( temp 4-component vector of float)
0:29 textureGather ( temp 4-component vector of float)
0:29 Construct combined texture-sampler ( temp sampler2DArray)
0:29 'g_tTex2df4a' ( uniform texture2DArray)
0:29 'g_sSamp' (layout( binding=0) uniform sampler)
0:29 Constant:
0:29 0.100000
0:29 0.200000
0:29 0.300000
0:30 Sequence
0:30 move second child to first child ( temp 4-component vector of int)
0:30 'txval21' ( temp 4-component vector of int)
0:30 textureGather ( temp 4-component vector of int)
0:30 Construct combined texture-sampler ( temp isampler2DArray)
0:30 'g_tTex2di4a' ( uniform itexture2DArray)
0:30 'g_sSamp' (layout( binding=0) uniform sampler)
0:30 Constant:
0:30 0.300000
0:30 0.400000
0:30 0.500000
0:31 Sequence
0:31 move second child to first child ( temp 4-component vector of uint)
0:31 'txval22' ( temp 4-component vector of uint)
0:31 textureGather ( temp 4-component vector of uint)
0:31 Construct combined texture-sampler ( temp usampler2DArray)
0:31 'g_tTex2du4a' ( uniform utexture2DArray)
0:31 'g_sSamp' (layout( binding=0) uniform sampler)
0:31 Constant:
0:31 0.500000
0:31 0.600000
0:31 0.700000
0:35 Sequence
0:35 move second child to first child ( temp 4-component vector of float)
0:35 'txval40' ( temp 4-component vector of float)
0:35 textureGather ( temp 4-component vector of float)
0:35 Construct combined texture-sampler ( temp samplerCubeArray)
0:35 'g_tTexcdf4a' ( uniform textureCubeArray)
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
0:35 Constant:
0:35 0.100000
0:35 0.200000
0:35 0.300000
0:35 0.400000
0:36 Sequence
0:36 move second child to first child ( temp 4-component vector of int)
0:36 'txval41' ( temp 4-component vector of int)
0:36 textureGather ( temp 4-component vector of int)
0:36 Construct combined texture-sampler ( temp isamplerCubeArray)
0:36 'g_tTexcdi4a' ( uniform itextureCubeArray)
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
0:36 Constant:
0:36 0.400000
0:36 0.500000
0:36 0.600000
0:36 0.700000
0:37 Sequence
0:37 move second child to first child ( temp 4-component vector of uint)
0:37 'txval42' ( temp 4-component vector of uint)
0:37 textureGather ( temp 4-component vector of uint)
0:37 Construct combined texture-sampler ( temp usamplerCubeArray)
0:37 'g_tTexcdu4a' ( uniform utextureCubeArray)
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
0:37 Constant:
0:37 0.700000
0:37 0.800000
0:37 0.900000
0:37 1.000000
0:39 move second child to first child ( temp 4-component vector of float)
0:39 Color: direct index for structure ( temp 4-component vector of float)
0:39 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:39 Constant:
0:39 0 (const int)
0:39 Constant:
0:39 1.000000
0:39 1.000000
0:39 1.000000
0:39 1.000000
0:40 move second child to first child ( temp float)
0:40 Depth: direct index for structure ( temp float)
0:40 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:40 Constant:
0:40 1 (const int)
0:40 Constant:
0:40 1.000000
0:42 Branch: Return with expression
0:42 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 Function Definition: main( ( temp void)
0:24 Function Parameters:
0:? Sequence
0:24 Sequence
0:24 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:24 Color: direct index for structure ( temp 4-component vector of float)
0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 Constant:
0:24 0 (const int)
0:24 move second child to first child ( temp float)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:24 Depth: direct index for structure ( temp float)
0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 Constant:
0:24 1 (const int)
0:? Linker Objects
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
0:? 'g_tTex1di4a' ( uniform itexture1DArray)
0:? 'g_tTex1du4a' ( uniform utexture1DArray)
0:? 'g_tTex2df4a' ( uniform texture2DArray)
0:? 'g_tTex2di4a' ( uniform itexture2DArray)
0:? 'g_tTex2du4a' ( uniform utexture2DArray)
0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
using depth_any
0:? Sequence
0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 Function Parameters:
0:? Sequence
0:29 Sequence
0:29 move second child to first child ( temp 4-component vector of float)
0:29 'txval20' ( temp 4-component vector of float)
0:29 textureGather ( temp 4-component vector of float)
0:29 Construct combined texture-sampler ( temp sampler2DArray)
0:29 'g_tTex2df4a' ( uniform texture2DArray)
0:29 'g_sSamp' (layout( binding=0) uniform sampler)
0:29 Constant:
0:29 0.100000
0:29 0.200000
0:29 0.300000
0:30 Sequence
0:30 move second child to first child ( temp 4-component vector of int)
0:30 'txval21' ( temp 4-component vector of int)
0:30 textureGather ( temp 4-component vector of int)
0:30 Construct combined texture-sampler ( temp isampler2DArray)
0:30 'g_tTex2di4a' ( uniform itexture2DArray)
0:30 'g_sSamp' (layout( binding=0) uniform sampler)
0:30 Constant:
0:30 0.300000
0:30 0.400000
0:30 0.500000
0:31 Sequence
0:31 move second child to first child ( temp 4-component vector of uint)
0:31 'txval22' ( temp 4-component vector of uint)
0:31 textureGather ( temp 4-component vector of uint)
0:31 Construct combined texture-sampler ( temp usampler2DArray)
0:31 'g_tTex2du4a' ( uniform utexture2DArray)
0:31 'g_sSamp' (layout( binding=0) uniform sampler)
0:31 Constant:
0:31 0.500000
0:31 0.600000
0:31 0.700000
0:35 Sequence
0:35 move second child to first child ( temp 4-component vector of float)
0:35 'txval40' ( temp 4-component vector of float)
0:35 textureGather ( temp 4-component vector of float)
0:35 Construct combined texture-sampler ( temp samplerCubeArray)
0:35 'g_tTexcdf4a' ( uniform textureCubeArray)
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
0:35 Constant:
0:35 0.100000
0:35 0.200000
0:35 0.300000
0:35 0.400000
0:36 Sequence
0:36 move second child to first child ( temp 4-component vector of int)
0:36 'txval41' ( temp 4-component vector of int)
0:36 textureGather ( temp 4-component vector of int)
0:36 Construct combined texture-sampler ( temp isamplerCubeArray)
0:36 'g_tTexcdi4a' ( uniform itextureCubeArray)
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
0:36 Constant:
0:36 0.400000
0:36 0.500000
0:36 0.600000
0:36 0.700000
0:37 Sequence
0:37 move second child to first child ( temp 4-component vector of uint)
0:37 'txval42' ( temp 4-component vector of uint)
0:37 textureGather ( temp 4-component vector of uint)
0:37 Construct combined texture-sampler ( temp usamplerCubeArray)
0:37 'g_tTexcdu4a' ( uniform utextureCubeArray)
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
0:37 Constant:
0:37 0.700000
0:37 0.800000
0:37 0.900000
0:37 1.000000
0:39 move second child to first child ( temp 4-component vector of float)
0:39 Color: direct index for structure ( temp 4-component vector of float)
0:39 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:39 Constant:
0:39 0 (const int)
0:39 Constant:
0:39 1.000000
0:39 1.000000
0:39 1.000000
0:39 1.000000
0:40 move second child to first child ( temp float)
0:40 Depth: direct index for structure ( temp float)
0:40 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:40 Constant:
0:40 1 (const int)
0:40 Constant:
0:40 1.000000
0:42 Branch: Return with expression
0:42 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 Function Definition: main( ( temp void)
0:24 Function Parameters:
0:? Sequence
0:24 Sequence
0:24 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:24 Color: direct index for structure ( temp 4-component vector of float)
0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 Constant:
0:24 0 (const int)
0:24 move second child to first child ( temp float)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:24 Depth: direct index for structure ( temp float)
0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 Constant:
0:24 1 (const int)
0:? Linker Objects
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
0:? 'g_tTex1di4a' ( uniform itexture1DArray)
0:? 'g_tTex1du4a' ( uniform utexture1DArray)
0:? 'g_tTex2df4a' ( uniform texture2DArray)
0:? 'g_tTex2di4a' ( uniform itexture2DArray)
0:? 'g_tTex2du4a' ( uniform utexture2DArray)
0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 124
Capability Shader
Capability Sampled1D
Capability SampledCubeArray
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 107 111
ExecutionMode 4 OriginUpperLeft
ExecutionMode 4 DepthReplacing
Source HLSL 500
Name 4 "main"
Name 8 "PS_OUTPUT"
MemberName 8(PS_OUTPUT) 0 "Color"
MemberName 8(PS_OUTPUT) 1 "Depth"
Name 10 "@main("
Name 13 "txval20"
Name 16 "g_tTex2df4a"
Name 20 "g_sSamp"
Name 34 "txval21"
Name 37 "g_tTex2di4a"
Name 49 "txval22"
Name 52 "g_tTex2du4a"
Name 61 "txval40"
Name 64 "g_tTexcdf4a"
Name 71 "txval41"
Name 74 "g_tTexcdi4a"
Name 81 "txval42"
Name 84 "g_tTexcdu4a"
Name 95 "psout"
Name 104 "flattenTemp"
Name 107 "@entryPointOutput.Color"
Name 111 "@entryPointOutput.Depth"
Name 116 "g_tTex1df4a"
Name 117 "g_tTex1df4"
Name 120 "g_tTex1di4a"
Name 123 "g_tTex1du4a"
Decorate 16(g_tTex2df4a) DescriptorSet 0
Decorate 16(g_tTex2df4a) Binding 2
Decorate 20(g_sSamp) DescriptorSet 0
Decorate 20(g_sSamp) Binding 0
Decorate 37(g_tTex2di4a) DescriptorSet 0
Decorate 37(g_tTex2di4a) Binding 3
Decorate 52(g_tTex2du4a) DescriptorSet 0
Decorate 52(g_tTex2du4a) Binding 4
Decorate 64(g_tTexcdf4a) DescriptorSet 0
Decorate 64(g_tTexcdf4a) Binding 5
Decorate 74(g_tTexcdi4a) DescriptorSet 0
Decorate 74(g_tTexcdi4a) Binding 6
Decorate 84(g_tTexcdu4a) DescriptorSet 0
Decorate 84(g_tTexcdu4a) Binding 7
Decorate 107(@entryPointOutput.Color) Location 0
Decorate 111(@entryPointOutput.Depth) BuiltIn FragDepth
Decorate 116(g_tTex1df4a) DescriptorSet 0
Decorate 116(g_tTex1df4a) Binding 1
Decorate 117(g_tTex1df4) DescriptorSet 0
Decorate 117(g_tTex1df4) Binding 0
Decorate 120(g_tTex1di4a) DescriptorSet 0
Decorate 120(g_tTex1di4a) Binding 0
Decorate 123(g_tTex1du4a) DescriptorSet 0
Decorate 123(g_tTex1du4a) Binding 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
9: TypeFunction 8(PS_OUTPUT)
12: TypePointer Function 7(fvec4)
14: TypeImage 6(float) 2D array sampled format:Unknown
15: TypePointer UniformConstant 14
16(g_tTex2df4a): 15(ptr) Variable UniformConstant
18: TypeSampler
19: TypePointer UniformConstant 18
20(g_sSamp): 19(ptr) Variable UniformConstant
22: TypeSampledImage 14
24: TypeVector 6(float) 3
25: 6(float) Constant 1036831949
26: 6(float) Constant 1045220557
27: 6(float) Constant 1050253722
28: 24(fvec3) ConstantComposite 25 26 27
29: TypeInt 32 1
30: 29(int) Constant 0
32: TypeVector 29(int) 4
33: TypePointer Function 32(ivec4)
35: TypeImage 29(int) 2D array sampled format:Unknown
36: TypePointer UniformConstant 35
37(g_tTex2di4a): 36(ptr) Variable UniformConstant
40: TypeSampledImage 35
42: 6(float) Constant 1053609165
43: 6(float) Constant 1056964608
44: 24(fvec3) ConstantComposite 27 42 43
46: TypeInt 32 0
47: TypeVector 46(int) 4
48: TypePointer Function 47(ivec4)
50: TypeImage 46(int) 2D array sampled format:Unknown
51: TypePointer UniformConstant 50
52(g_tTex2du4a): 51(ptr) Variable UniformConstant
55: TypeSampledImage 50
57: 6(float) Constant 1058642330
58: 6(float) Constant 1060320051
59: 24(fvec3) ConstantComposite 43 57 58
62: TypeImage 6(float) Cube array sampled format:Unknown
63: TypePointer UniformConstant 62
64(g_tTexcdf4a): 63(ptr) Variable UniformConstant
67: TypeSampledImage 62
69: 7(fvec4) ConstantComposite 25 26 27 42
72: TypeImage 29(int) Cube array sampled format:Unknown
73: TypePointer UniformConstant 72
74(g_tTexcdi4a): 73(ptr) Variable UniformConstant
77: TypeSampledImage 72
79: 7(fvec4) ConstantComposite 42 43 57 58
82: TypeImage 46(int) Cube array sampled format:Unknown
83: TypePointer UniformConstant 82
84(g_tTexcdu4a): 83(ptr) Variable UniformConstant
87: TypeSampledImage 82
89: 6(float) Constant 1061997773
90: 6(float) Constant 1063675494
91: 6(float) Constant 1065353216
92: 7(fvec4) ConstantComposite 58 89 90 91
94: TypePointer Function 8(PS_OUTPUT)
96: 7(fvec4) ConstantComposite 91 91 91 91
98: 29(int) Constant 1
99: TypePointer Function 6(float)
106: TypePointer Output 7(fvec4)
107(@entryPointOutput.Color): 106(ptr) Variable Output
110: TypePointer Output 6(float)
111(@entryPointOutput.Depth): 110(ptr) Variable Output
114: TypeImage 6(float) 1D array sampled format:Unknown
115: TypePointer UniformConstant 114
116(g_tTex1df4a): 115(ptr) Variable UniformConstant
117(g_tTex1df4): 115(ptr) Variable UniformConstant
118: TypeImage 29(int) 1D array sampled format:Unknown
119: TypePointer UniformConstant 118
120(g_tTex1di4a): 119(ptr) Variable UniformConstant
121: TypeImage 46(int) 1D array sampled format:Unknown
122: TypePointer UniformConstant 121
123(g_tTex1du4a): 122(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
104(flattenTemp): 94(ptr) Variable Function
105:8(PS_OUTPUT) FunctionCall 10(@main()
Store 104(flattenTemp) 105
108: 12(ptr) AccessChain 104(flattenTemp) 30
109: 7(fvec4) Load 108
Store 107(@entryPointOutput.Color) 109
112: 99(ptr) AccessChain 104(flattenTemp) 98
113: 6(float) Load 112
Store 111(@entryPointOutput.Depth) 113
Return
FunctionEnd
10(@main():8(PS_OUTPUT) Function None 9
11: Label
13(txval20): 12(ptr) Variable Function
34(txval21): 33(ptr) Variable Function
49(txval22): 48(ptr) Variable Function
61(txval40): 12(ptr) Variable Function
71(txval41): 33(ptr) Variable Function
81(txval42): 48(ptr) Variable Function
95(psout): 94(ptr) Variable Function
17: 14 Load 16(g_tTex2df4a)
21: 18 Load 20(g_sSamp)
23: 22 SampledImage 17 21
31: 7(fvec4) ImageGather 23 28 30
Store 13(txval20) 31
38: 35 Load 37(g_tTex2di4a)
39: 18 Load 20(g_sSamp)
41: 40 SampledImage 38 39
45: 32(ivec4) ImageGather 41 44 30
Store 34(txval21) 45
53: 50 Load 52(g_tTex2du4a)
54: 18 Load 20(g_sSamp)
56: 55 SampledImage 53 54
60: 47(ivec4) ImageGather 56 59 30
Store 49(txval22) 60
65: 62 Load 64(g_tTexcdf4a)
66: 18 Load 20(g_sSamp)
68: 67 SampledImage 65 66
70: 7(fvec4) ImageGather 68 69 30
Store 61(txval40) 70
75: 72 Load 74(g_tTexcdi4a)
76: 18 Load 20(g_sSamp)
78: 77 SampledImage 75 76
80: 32(ivec4) ImageGather 78 79 30
Store 71(txval41) 80
85: 82 Load 84(g_tTexcdu4a)
86: 18 Load 20(g_sSamp)
88: 87 SampledImage 85 86
93: 47(ivec4) ImageGather 88 92 30
Store 81(txval42) 93
97: 12(ptr) AccessChain 95(psout) 30
Store 97 96
100: 99(ptr) AccessChain 95(psout) 98
Store 100 91
101:8(PS_OUTPUT) Load 95(psout)
ReturnValue 101
FunctionEnd