
Fix the error message for when an erroneous HLSL constructor statement is detected. Prior to this change, such error messages would not show correct file path and line number information. Additionally, update test data to account for updated error messages.
462 lines
23 KiB
Plaintext
462 lines
23 KiB
Plaintext
hlsl.gather.array.dx10.frag
|
|
Shader version: 500
|
|
gl_FragCoord origin is upper left
|
|
using depth_any
|
|
0:? Sequence
|
|
0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:24 Function Parameters:
|
|
0:? Sequence
|
|
0:29 Sequence
|
|
0:29 move second child to first child ( temp 4-component vector of float)
|
|
0:29 'txval20' ( temp 4-component vector of float)
|
|
0:29 textureGather ( temp 4-component vector of float)
|
|
0:29 Construct combined texture-sampler ( temp sampler2DArray)
|
|
0:29 'g_tTex2df4a' ( uniform texture2DArray)
|
|
0:29 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:29 Constant:
|
|
0:29 0.100000
|
|
0:29 0.200000
|
|
0:29 0.300000
|
|
0:30 Sequence
|
|
0:30 move second child to first child ( temp 4-component vector of int)
|
|
0:30 'txval21' ( temp 4-component vector of int)
|
|
0:30 textureGather ( temp 4-component vector of int)
|
|
0:30 Construct combined texture-sampler ( temp isampler2DArray)
|
|
0:30 'g_tTex2di4a' ( uniform itexture2DArray)
|
|
0:30 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:30 Constant:
|
|
0:30 0.300000
|
|
0:30 0.400000
|
|
0:30 0.500000
|
|
0:31 Sequence
|
|
0:31 move second child to first child ( temp 4-component vector of uint)
|
|
0:31 'txval22' ( temp 4-component vector of uint)
|
|
0:31 textureGather ( temp 4-component vector of uint)
|
|
0:31 Construct combined texture-sampler ( temp usampler2DArray)
|
|
0:31 'g_tTex2du4a' ( uniform utexture2DArray)
|
|
0:31 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:31 Constant:
|
|
0:31 0.500000
|
|
0:31 0.600000
|
|
0:31 0.700000
|
|
0:35 Sequence
|
|
0:35 move second child to first child ( temp 4-component vector of float)
|
|
0:35 'txval40' ( temp 4-component vector of float)
|
|
0:35 textureGather ( temp 4-component vector of float)
|
|
0:35 Construct combined texture-sampler ( temp samplerCubeArray)
|
|
0:35 'g_tTexcdf4a' ( uniform textureCubeArray)
|
|
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:35 Constant:
|
|
0:35 0.100000
|
|
0:35 0.200000
|
|
0:35 0.300000
|
|
0:35 0.400000
|
|
0:36 Sequence
|
|
0:36 move second child to first child ( temp 4-component vector of int)
|
|
0:36 'txval41' ( temp 4-component vector of int)
|
|
0:36 textureGather ( temp 4-component vector of int)
|
|
0:36 Construct combined texture-sampler ( temp isamplerCubeArray)
|
|
0:36 'g_tTexcdi4a' ( uniform itextureCubeArray)
|
|
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:36 Constant:
|
|
0:36 0.400000
|
|
0:36 0.500000
|
|
0:36 0.600000
|
|
0:36 0.700000
|
|
0:37 Sequence
|
|
0:37 move second child to first child ( temp 4-component vector of uint)
|
|
0:37 'txval42' ( temp 4-component vector of uint)
|
|
0:37 textureGather ( temp 4-component vector of uint)
|
|
0:37 Construct combined texture-sampler ( temp usamplerCubeArray)
|
|
0:37 'g_tTexcdu4a' ( uniform utextureCubeArray)
|
|
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:37 Constant:
|
|
0:37 0.700000
|
|
0:37 0.800000
|
|
0:37 0.900000
|
|
0:37 1.000000
|
|
0:39 move second child to first child ( temp 4-component vector of float)
|
|
0:39 Color: direct index for structure ( temp 4-component vector of float)
|
|
0:39 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:39 Constant:
|
|
0:39 0 (const int)
|
|
0:39 Constant:
|
|
0:39 1.000000
|
|
0:39 1.000000
|
|
0:39 1.000000
|
|
0:39 1.000000
|
|
0:40 move second child to first child ( temp float)
|
|
0:40 Depth: direct index for structure ( temp float)
|
|
0:40 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:40 Constant:
|
|
0:40 1 (const int)
|
|
0:40 Constant:
|
|
0:40 1.000000
|
|
0:42 Branch: Return with expression
|
|
0:42 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:24 Function Definition: main( ( temp void)
|
|
0:24 Function Parameters:
|
|
0:? Sequence
|
|
0:24 Sequence
|
|
0:24 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:24 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:24 move second child to first child ( temp 4-component vector of float)
|
|
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
|
0:24 Color: direct index for structure ( temp 4-component vector of float)
|
|
0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:24 Constant:
|
|
0:24 0 (const int)
|
|
0:24 move second child to first child ( temp float)
|
|
0:? '@entryPointOutput.Depth' ( out float FragDepth)
|
|
0:24 Depth: direct index for structure ( temp float)
|
|
0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:24 Constant:
|
|
0:24 1 (const int)
|
|
0:? Linker Objects
|
|
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
|
|
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
|
|
0:? 'g_tTex1di4a' ( uniform itexture1DArray)
|
|
0:? 'g_tTex1du4a' ( uniform utexture1DArray)
|
|
0:? 'g_tTex2df4a' ( uniform texture2DArray)
|
|
0:? 'g_tTex2di4a' ( uniform itexture2DArray)
|
|
0:? 'g_tTex2du4a' ( uniform utexture2DArray)
|
|
0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
|
|
0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
|
|
0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
|
|
0:? '@entryPointOutput.Depth' ( out float FragDepth)
|
|
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
|
|
|
|
|
Linked fragment stage:
|
|
|
|
|
|
Shader version: 500
|
|
gl_FragCoord origin is upper left
|
|
using depth_any
|
|
0:? Sequence
|
|
0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:24 Function Parameters:
|
|
0:? Sequence
|
|
0:29 Sequence
|
|
0:29 move second child to first child ( temp 4-component vector of float)
|
|
0:29 'txval20' ( temp 4-component vector of float)
|
|
0:29 textureGather ( temp 4-component vector of float)
|
|
0:29 Construct combined texture-sampler ( temp sampler2DArray)
|
|
0:29 'g_tTex2df4a' ( uniform texture2DArray)
|
|
0:29 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:29 Constant:
|
|
0:29 0.100000
|
|
0:29 0.200000
|
|
0:29 0.300000
|
|
0:30 Sequence
|
|
0:30 move second child to first child ( temp 4-component vector of int)
|
|
0:30 'txval21' ( temp 4-component vector of int)
|
|
0:30 textureGather ( temp 4-component vector of int)
|
|
0:30 Construct combined texture-sampler ( temp isampler2DArray)
|
|
0:30 'g_tTex2di4a' ( uniform itexture2DArray)
|
|
0:30 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:30 Constant:
|
|
0:30 0.300000
|
|
0:30 0.400000
|
|
0:30 0.500000
|
|
0:31 Sequence
|
|
0:31 move second child to first child ( temp 4-component vector of uint)
|
|
0:31 'txval22' ( temp 4-component vector of uint)
|
|
0:31 textureGather ( temp 4-component vector of uint)
|
|
0:31 Construct combined texture-sampler ( temp usampler2DArray)
|
|
0:31 'g_tTex2du4a' ( uniform utexture2DArray)
|
|
0:31 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:31 Constant:
|
|
0:31 0.500000
|
|
0:31 0.600000
|
|
0:31 0.700000
|
|
0:35 Sequence
|
|
0:35 move second child to first child ( temp 4-component vector of float)
|
|
0:35 'txval40' ( temp 4-component vector of float)
|
|
0:35 textureGather ( temp 4-component vector of float)
|
|
0:35 Construct combined texture-sampler ( temp samplerCubeArray)
|
|
0:35 'g_tTexcdf4a' ( uniform textureCubeArray)
|
|
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:35 Constant:
|
|
0:35 0.100000
|
|
0:35 0.200000
|
|
0:35 0.300000
|
|
0:35 0.400000
|
|
0:36 Sequence
|
|
0:36 move second child to first child ( temp 4-component vector of int)
|
|
0:36 'txval41' ( temp 4-component vector of int)
|
|
0:36 textureGather ( temp 4-component vector of int)
|
|
0:36 Construct combined texture-sampler ( temp isamplerCubeArray)
|
|
0:36 'g_tTexcdi4a' ( uniform itextureCubeArray)
|
|
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:36 Constant:
|
|
0:36 0.400000
|
|
0:36 0.500000
|
|
0:36 0.600000
|
|
0:36 0.700000
|
|
0:37 Sequence
|
|
0:37 move second child to first child ( temp 4-component vector of uint)
|
|
0:37 'txval42' ( temp 4-component vector of uint)
|
|
0:37 textureGather ( temp 4-component vector of uint)
|
|
0:37 Construct combined texture-sampler ( temp usamplerCubeArray)
|
|
0:37 'g_tTexcdu4a' ( uniform utextureCubeArray)
|
|
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:37 Constant:
|
|
0:37 0.700000
|
|
0:37 0.800000
|
|
0:37 0.900000
|
|
0:37 1.000000
|
|
0:39 move second child to first child ( temp 4-component vector of float)
|
|
0:39 Color: direct index for structure ( temp 4-component vector of float)
|
|
0:39 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:39 Constant:
|
|
0:39 0 (const int)
|
|
0:39 Constant:
|
|
0:39 1.000000
|
|
0:39 1.000000
|
|
0:39 1.000000
|
|
0:39 1.000000
|
|
0:40 move second child to first child ( temp float)
|
|
0:40 Depth: direct index for structure ( temp float)
|
|
0:40 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:40 Constant:
|
|
0:40 1 (const int)
|
|
0:40 Constant:
|
|
0:40 1.000000
|
|
0:42 Branch: Return with expression
|
|
0:42 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:24 Function Definition: main( ( temp void)
|
|
0:24 Function Parameters:
|
|
0:? Sequence
|
|
0:24 Sequence
|
|
0:24 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:24 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:24 move second child to first child ( temp 4-component vector of float)
|
|
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
|
0:24 Color: direct index for structure ( temp 4-component vector of float)
|
|
0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:24 Constant:
|
|
0:24 0 (const int)
|
|
0:24 move second child to first child ( temp float)
|
|
0:? '@entryPointOutput.Depth' ( out float FragDepth)
|
|
0:24 Depth: direct index for structure ( temp float)
|
|
0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:24 Constant:
|
|
0:24 1 (const int)
|
|
0:? Linker Objects
|
|
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
|
|
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
|
|
0:? 'g_tTex1di4a' ( uniform itexture1DArray)
|
|
0:? 'g_tTex1du4a' ( uniform utexture1DArray)
|
|
0:? 'g_tTex2df4a' ( uniform texture2DArray)
|
|
0:? 'g_tTex2di4a' ( uniform itexture2DArray)
|
|
0:? 'g_tTex2du4a' ( uniform utexture2DArray)
|
|
0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
|
|
0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
|
|
0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
|
|
0:? '@entryPointOutput.Depth' ( out float FragDepth)
|
|
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
|
|
|
// Module Version 10000
|
|
// Generated by (magic number): 8000a
|
|
// Id's are bound by 124
|
|
|
|
Capability Shader
|
|
Capability Sampled1D
|
|
Capability SampledCubeArray
|
|
1: ExtInstImport "GLSL.std.450"
|
|
MemoryModel Logical GLSL450
|
|
EntryPoint Fragment 4 "main" 107 111
|
|
ExecutionMode 4 OriginUpperLeft
|
|
ExecutionMode 4 DepthReplacing
|
|
Source HLSL 500
|
|
Name 4 "main"
|
|
Name 8 "PS_OUTPUT"
|
|
MemberName 8(PS_OUTPUT) 0 "Color"
|
|
MemberName 8(PS_OUTPUT) 1 "Depth"
|
|
Name 10 "@main("
|
|
Name 13 "txval20"
|
|
Name 16 "g_tTex2df4a"
|
|
Name 20 "g_sSamp"
|
|
Name 34 "txval21"
|
|
Name 37 "g_tTex2di4a"
|
|
Name 49 "txval22"
|
|
Name 52 "g_tTex2du4a"
|
|
Name 61 "txval40"
|
|
Name 64 "g_tTexcdf4a"
|
|
Name 71 "txval41"
|
|
Name 74 "g_tTexcdi4a"
|
|
Name 81 "txval42"
|
|
Name 84 "g_tTexcdu4a"
|
|
Name 95 "psout"
|
|
Name 104 "flattenTemp"
|
|
Name 107 "@entryPointOutput.Color"
|
|
Name 111 "@entryPointOutput.Depth"
|
|
Name 116 "g_tTex1df4a"
|
|
Name 117 "g_tTex1df4"
|
|
Name 120 "g_tTex1di4a"
|
|
Name 123 "g_tTex1du4a"
|
|
Decorate 16(g_tTex2df4a) DescriptorSet 0
|
|
Decorate 16(g_tTex2df4a) Binding 2
|
|
Decorate 20(g_sSamp) DescriptorSet 0
|
|
Decorate 20(g_sSamp) Binding 0
|
|
Decorate 37(g_tTex2di4a) DescriptorSet 0
|
|
Decorate 37(g_tTex2di4a) Binding 3
|
|
Decorate 52(g_tTex2du4a) DescriptorSet 0
|
|
Decorate 52(g_tTex2du4a) Binding 4
|
|
Decorate 64(g_tTexcdf4a) DescriptorSet 0
|
|
Decorate 64(g_tTexcdf4a) Binding 5
|
|
Decorate 74(g_tTexcdi4a) DescriptorSet 0
|
|
Decorate 74(g_tTexcdi4a) Binding 6
|
|
Decorate 84(g_tTexcdu4a) DescriptorSet 0
|
|
Decorate 84(g_tTexcdu4a) Binding 7
|
|
Decorate 107(@entryPointOutput.Color) Location 0
|
|
Decorate 111(@entryPointOutput.Depth) BuiltIn FragDepth
|
|
Decorate 116(g_tTex1df4a) DescriptorSet 0
|
|
Decorate 116(g_tTex1df4a) Binding 1
|
|
Decorate 117(g_tTex1df4) DescriptorSet 0
|
|
Decorate 117(g_tTex1df4) Binding 0
|
|
Decorate 120(g_tTex1di4a) DescriptorSet 0
|
|
Decorate 120(g_tTex1di4a) Binding 0
|
|
Decorate 123(g_tTex1du4a) DescriptorSet 0
|
|
Decorate 123(g_tTex1du4a) Binding 0
|
|
2: TypeVoid
|
|
3: TypeFunction 2
|
|
6: TypeFloat 32
|
|
7: TypeVector 6(float) 4
|
|
8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
|
|
9: TypeFunction 8(PS_OUTPUT)
|
|
12: TypePointer Function 7(fvec4)
|
|
14: TypeImage 6(float) 2D array sampled format:Unknown
|
|
15: TypePointer UniformConstant 14
|
|
16(g_tTex2df4a): 15(ptr) Variable UniformConstant
|
|
18: TypeSampler
|
|
19: TypePointer UniformConstant 18
|
|
20(g_sSamp): 19(ptr) Variable UniformConstant
|
|
22: TypeSampledImage 14
|
|
24: TypeVector 6(float) 3
|
|
25: 6(float) Constant 1036831949
|
|
26: 6(float) Constant 1045220557
|
|
27: 6(float) Constant 1050253722
|
|
28: 24(fvec3) ConstantComposite 25 26 27
|
|
29: TypeInt 32 1
|
|
30: 29(int) Constant 0
|
|
32: TypeVector 29(int) 4
|
|
33: TypePointer Function 32(ivec4)
|
|
35: TypeImage 29(int) 2D array sampled format:Unknown
|
|
36: TypePointer UniformConstant 35
|
|
37(g_tTex2di4a): 36(ptr) Variable UniformConstant
|
|
40: TypeSampledImage 35
|
|
42: 6(float) Constant 1053609165
|
|
43: 6(float) Constant 1056964608
|
|
44: 24(fvec3) ConstantComposite 27 42 43
|
|
46: TypeInt 32 0
|
|
47: TypeVector 46(int) 4
|
|
48: TypePointer Function 47(ivec4)
|
|
50: TypeImage 46(int) 2D array sampled format:Unknown
|
|
51: TypePointer UniformConstant 50
|
|
52(g_tTex2du4a): 51(ptr) Variable UniformConstant
|
|
55: TypeSampledImage 50
|
|
57: 6(float) Constant 1058642330
|
|
58: 6(float) Constant 1060320051
|
|
59: 24(fvec3) ConstantComposite 43 57 58
|
|
62: TypeImage 6(float) Cube array sampled format:Unknown
|
|
63: TypePointer UniformConstant 62
|
|
64(g_tTexcdf4a): 63(ptr) Variable UniformConstant
|
|
67: TypeSampledImage 62
|
|
69: 7(fvec4) ConstantComposite 25 26 27 42
|
|
72: TypeImage 29(int) Cube array sampled format:Unknown
|
|
73: TypePointer UniformConstant 72
|
|
74(g_tTexcdi4a): 73(ptr) Variable UniformConstant
|
|
77: TypeSampledImage 72
|
|
79: 7(fvec4) ConstantComposite 42 43 57 58
|
|
82: TypeImage 46(int) Cube array sampled format:Unknown
|
|
83: TypePointer UniformConstant 82
|
|
84(g_tTexcdu4a): 83(ptr) Variable UniformConstant
|
|
87: TypeSampledImage 82
|
|
89: 6(float) Constant 1061997773
|
|
90: 6(float) Constant 1063675494
|
|
91: 6(float) Constant 1065353216
|
|
92: 7(fvec4) ConstantComposite 58 89 90 91
|
|
94: TypePointer Function 8(PS_OUTPUT)
|
|
96: 7(fvec4) ConstantComposite 91 91 91 91
|
|
98: 29(int) Constant 1
|
|
99: TypePointer Function 6(float)
|
|
106: TypePointer Output 7(fvec4)
|
|
107(@entryPointOutput.Color): 106(ptr) Variable Output
|
|
110: TypePointer Output 6(float)
|
|
111(@entryPointOutput.Depth): 110(ptr) Variable Output
|
|
114: TypeImage 6(float) 1D array sampled format:Unknown
|
|
115: TypePointer UniformConstant 114
|
|
116(g_tTex1df4a): 115(ptr) Variable UniformConstant
|
|
117(g_tTex1df4): 115(ptr) Variable UniformConstant
|
|
118: TypeImage 29(int) 1D array sampled format:Unknown
|
|
119: TypePointer UniformConstant 118
|
|
120(g_tTex1di4a): 119(ptr) Variable UniformConstant
|
|
121: TypeImage 46(int) 1D array sampled format:Unknown
|
|
122: TypePointer UniformConstant 121
|
|
123(g_tTex1du4a): 122(ptr) Variable UniformConstant
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
104(flattenTemp): 94(ptr) Variable Function
|
|
105:8(PS_OUTPUT) FunctionCall 10(@main()
|
|
Store 104(flattenTemp) 105
|
|
108: 12(ptr) AccessChain 104(flattenTemp) 30
|
|
109: 7(fvec4) Load 108
|
|
Store 107(@entryPointOutput.Color) 109
|
|
112: 99(ptr) AccessChain 104(flattenTemp) 98
|
|
113: 6(float) Load 112
|
|
Store 111(@entryPointOutput.Depth) 113
|
|
Return
|
|
FunctionEnd
|
|
10(@main():8(PS_OUTPUT) Function None 9
|
|
11: Label
|
|
13(txval20): 12(ptr) Variable Function
|
|
34(txval21): 33(ptr) Variable Function
|
|
49(txval22): 48(ptr) Variable Function
|
|
61(txval40): 12(ptr) Variable Function
|
|
71(txval41): 33(ptr) Variable Function
|
|
81(txval42): 48(ptr) Variable Function
|
|
95(psout): 94(ptr) Variable Function
|
|
17: 14 Load 16(g_tTex2df4a)
|
|
21: 18 Load 20(g_sSamp)
|
|
23: 22 SampledImage 17 21
|
|
31: 7(fvec4) ImageGather 23 28 30
|
|
Store 13(txval20) 31
|
|
38: 35 Load 37(g_tTex2di4a)
|
|
39: 18 Load 20(g_sSamp)
|
|
41: 40 SampledImage 38 39
|
|
45: 32(ivec4) ImageGather 41 44 30
|
|
Store 34(txval21) 45
|
|
53: 50 Load 52(g_tTex2du4a)
|
|
54: 18 Load 20(g_sSamp)
|
|
56: 55 SampledImage 53 54
|
|
60: 47(ivec4) ImageGather 56 59 30
|
|
Store 49(txval22) 60
|
|
65: 62 Load 64(g_tTexcdf4a)
|
|
66: 18 Load 20(g_sSamp)
|
|
68: 67 SampledImage 65 66
|
|
70: 7(fvec4) ImageGather 68 69 30
|
|
Store 61(txval40) 70
|
|
75: 72 Load 74(g_tTexcdi4a)
|
|
76: 18 Load 20(g_sSamp)
|
|
78: 77 SampledImage 75 76
|
|
80: 32(ivec4) ImageGather 78 79 30
|
|
Store 71(txval41) 80
|
|
85: 82 Load 84(g_tTexcdu4a)
|
|
86: 18 Load 20(g_sSamp)
|
|
88: 87 SampledImage 85 86
|
|
93: 47(ivec4) ImageGather 88 92 30
|
|
Store 81(txval42) 93
|
|
97: 12(ptr) AccessChain 95(psout) 30
|
|
Store 97 96
|
|
100: 99(ptr) AccessChain 95(psout) 98
|
|
Store 100 91
|
|
101:8(PS_OUTPUT) Load 95(psout)
|
|
ReturnValue 101
|
|
FunctionEnd
|