glslang/Test/baseResults/hlsl.gather.basic.dx10.frag.out
tgfrerer adfa0938a2
fix error message for hlslGrammar::acceptConstructor
Fix the error message for when an erroneous HLSL constructor statement
is detected.

Prior to this change, such error messages would not show correct file
path and line number information.

Additionally, update test data to account for updated error messages.
2021-05-11 09:42:11 +01:00

480 lines
24 KiB
Plaintext

hlsl.gather.basic.dx10.frag
Shader version: 500
gl_FragCoord origin is upper left
using depth_any
0:? Sequence
0:29 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:29 Function Parameters:
0:? Sequence
0:34 Sequence
0:34 move second child to first child ( temp 4-component vector of float)
0:34 'txval20' ( temp 4-component vector of float)
0:34 textureGather ( temp 4-component vector of float)
0:34 Construct combined texture-sampler ( temp sampler2D)
0:34 'g_tTex2df4' ( uniform texture2D)
0:34 'g_sSamp' (layout( binding=0) uniform sampler)
0:34 Constant:
0:34 0.100000
0:34 0.200000
0:35 Sequence
0:35 move second child to first child ( temp 4-component vector of int)
0:35 'txval21' ( temp 4-component vector of int)
0:35 textureGather ( temp 4-component vector of int)
0:35 Construct combined texture-sampler ( temp isampler2D)
0:35 'g_tTex2di4' ( uniform itexture2D)
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
0:35 Constant:
0:35 0.300000
0:35 0.400000
0:36 Sequence
0:36 move second child to first child ( temp 4-component vector of uint)
0:36 'txval22' ( temp 4-component vector of uint)
0:36 textureGather ( temp 4-component vector of uint)
0:36 Construct combined texture-sampler ( temp usampler2D)
0:36 'g_tTex2du4' ( uniform utexture2D)
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
0:36 Constant:
0:36 0.500000
0:36 0.600000
0:40 Sequence
0:40 move second child to first child ( temp 4-component vector of float)
0:40 'txval40' ( temp 4-component vector of float)
0:40 textureGather ( temp 4-component vector of float)
0:40 Construct combined texture-sampler ( temp samplerCube)
0:40 'g_tTexcdf4' ( uniform textureCube)
0:40 'g_sSamp' (layout( binding=0) uniform sampler)
0:40 Constant:
0:40 0.100000
0:40 0.200000
0:40 0.300000
0:41 Sequence
0:41 move second child to first child ( temp 4-component vector of int)
0:41 'txval41' ( temp 4-component vector of int)
0:41 textureGather ( temp 4-component vector of int)
0:41 Construct combined texture-sampler ( temp isamplerCube)
0:41 'g_tTexcdi4' ( uniform itextureCube)
0:41 'g_sSamp' (layout( binding=0) uniform sampler)
0:41 Constant:
0:41 0.400000
0:41 0.500000
0:41 0.600000
0:42 Sequence
0:42 move second child to first child ( temp 4-component vector of uint)
0:42 'txval42' ( temp 4-component vector of uint)
0:42 textureGather ( temp 4-component vector of uint)
0:42 Construct combined texture-sampler ( temp usamplerCube)
0:42 'g_tTexcdu4' ( uniform utextureCube)
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
0:42 Constant:
0:42 0.700000
0:42 0.800000
0:42 0.900000
0:44 move second child to first child ( temp 4-component vector of float)
0:44 Color: direct index for structure ( temp 4-component vector of float)
0:44 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:44 Constant:
0:44 0 (const int)
0:44 Constant:
0:44 1.000000
0:44 1.000000
0:44 1.000000
0:44 1.000000
0:45 move second child to first child ( temp float)
0:45 Depth: direct index for structure ( temp float)
0:45 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:45 Constant:
0:45 1 (const int)
0:45 Constant:
0:45 1.000000
0:47 Branch: Return with expression
0:47 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:29 Function Definition: main( ( temp void)
0:29 Function Parameters:
0:? Sequence
0:29 Sequence
0:29 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:29 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:29 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:29 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:29 Color: direct index for structure ( temp 4-component vector of float)
0:29 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:29 Constant:
0:29 0 (const int)
0:29 move second child to first child ( temp float)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:29 Depth: direct index for structure ( temp float)
0:29 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:29 Constant:
0:29 1 (const int)
0:? Linker Objects
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
0:? 'g_sSamp2d' ( uniform sampler)
0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D)
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:? 'g_tTex1di4' ( uniform itexture1D)
0:? 'g_tTex1du4' ( uniform utexture1D)
0:? 'g_tTex2df4' ( uniform texture2D)
0:? 'g_tTex2di4' ( uniform itexture2D)
0:? 'g_tTex2du4' ( uniform utexture2D)
0:? 'g_tTex3df4' ( uniform texture3D)
0:? 'g_tTex3di4' ( uniform itexture3D)
0:? 'g_tTex3du4' ( uniform utexture3D)
0:? 'g_tTexcdf4' ( uniform textureCube)
0:? 'g_tTexcdi4' ( uniform itextureCube)
0:? 'g_tTexcdu4' ( uniform utextureCube)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
using depth_any
0:? Sequence
0:29 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:29 Function Parameters:
0:? Sequence
0:34 Sequence
0:34 move second child to first child ( temp 4-component vector of float)
0:34 'txval20' ( temp 4-component vector of float)
0:34 textureGather ( temp 4-component vector of float)
0:34 Construct combined texture-sampler ( temp sampler2D)
0:34 'g_tTex2df4' ( uniform texture2D)
0:34 'g_sSamp' (layout( binding=0) uniform sampler)
0:34 Constant:
0:34 0.100000
0:34 0.200000
0:35 Sequence
0:35 move second child to first child ( temp 4-component vector of int)
0:35 'txval21' ( temp 4-component vector of int)
0:35 textureGather ( temp 4-component vector of int)
0:35 Construct combined texture-sampler ( temp isampler2D)
0:35 'g_tTex2di4' ( uniform itexture2D)
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
0:35 Constant:
0:35 0.300000
0:35 0.400000
0:36 Sequence
0:36 move second child to first child ( temp 4-component vector of uint)
0:36 'txval22' ( temp 4-component vector of uint)
0:36 textureGather ( temp 4-component vector of uint)
0:36 Construct combined texture-sampler ( temp usampler2D)
0:36 'g_tTex2du4' ( uniform utexture2D)
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
0:36 Constant:
0:36 0.500000
0:36 0.600000
0:40 Sequence
0:40 move second child to first child ( temp 4-component vector of float)
0:40 'txval40' ( temp 4-component vector of float)
0:40 textureGather ( temp 4-component vector of float)
0:40 Construct combined texture-sampler ( temp samplerCube)
0:40 'g_tTexcdf4' ( uniform textureCube)
0:40 'g_sSamp' (layout( binding=0) uniform sampler)
0:40 Constant:
0:40 0.100000
0:40 0.200000
0:40 0.300000
0:41 Sequence
0:41 move second child to first child ( temp 4-component vector of int)
0:41 'txval41' ( temp 4-component vector of int)
0:41 textureGather ( temp 4-component vector of int)
0:41 Construct combined texture-sampler ( temp isamplerCube)
0:41 'g_tTexcdi4' ( uniform itextureCube)
0:41 'g_sSamp' (layout( binding=0) uniform sampler)
0:41 Constant:
0:41 0.400000
0:41 0.500000
0:41 0.600000
0:42 Sequence
0:42 move second child to first child ( temp 4-component vector of uint)
0:42 'txval42' ( temp 4-component vector of uint)
0:42 textureGather ( temp 4-component vector of uint)
0:42 Construct combined texture-sampler ( temp usamplerCube)
0:42 'g_tTexcdu4' ( uniform utextureCube)
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
0:42 Constant:
0:42 0.700000
0:42 0.800000
0:42 0.900000
0:44 move second child to first child ( temp 4-component vector of float)
0:44 Color: direct index for structure ( temp 4-component vector of float)
0:44 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:44 Constant:
0:44 0 (const int)
0:44 Constant:
0:44 1.000000
0:44 1.000000
0:44 1.000000
0:44 1.000000
0:45 move second child to first child ( temp float)
0:45 Depth: direct index for structure ( temp float)
0:45 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:45 Constant:
0:45 1 (const int)
0:45 Constant:
0:45 1.000000
0:47 Branch: Return with expression
0:47 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:29 Function Definition: main( ( temp void)
0:29 Function Parameters:
0:? Sequence
0:29 Sequence
0:29 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:29 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:29 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:29 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:29 Color: direct index for structure ( temp 4-component vector of float)
0:29 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:29 Constant:
0:29 0 (const int)
0:29 move second child to first child ( temp float)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:29 Depth: direct index for structure ( temp float)
0:29 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:29 Constant:
0:29 1 (const int)
0:? Linker Objects
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
0:? 'g_sSamp2d' ( uniform sampler)
0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D)
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:? 'g_tTex1di4' ( uniform itexture1D)
0:? 'g_tTex1du4' ( uniform utexture1D)
0:? 'g_tTex2df4' ( uniform texture2D)
0:? 'g_tTex2di4' ( uniform itexture2D)
0:? 'g_tTex2du4' ( uniform utexture2D)
0:? 'g_tTex3df4' ( uniform texture3D)
0:? 'g_tTex3di4' ( uniform itexture3D)
0:? 'g_tTex3du4' ( uniform utexture3D)
0:? 'g_tTexcdf4' ( uniform textureCube)
0:? 'g_tTexcdi4' ( uniform itextureCube)
0:? 'g_tTexcdu4' ( uniform utextureCube)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 135
Capability Shader
Capability Sampled1D
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 108 112
ExecutionMode 4 OriginUpperLeft
ExecutionMode 4 DepthReplacing
Source HLSL 500
Name 4 "main"
Name 8 "PS_OUTPUT"
MemberName 8(PS_OUTPUT) 0 "Color"
MemberName 8(PS_OUTPUT) 1 "Depth"
Name 10 "@main("
Name 13 "txval20"
Name 16 "g_tTex2df4"
Name 20 "g_sSamp"
Name 33 "txval21"
Name 36 "g_tTex2di4"
Name 48 "txval22"
Name 51 "g_tTex2du4"
Name 60 "txval40"
Name 63 "g_tTexcdf4"
Name 71 "txval41"
Name 74 "g_tTexcdi4"
Name 81 "txval42"
Name 84 "g_tTexcdu4"
Name 95 "psout"
Name 105 "flattenTemp"
Name 108 "@entryPointOutput.Color"
Name 112 "@entryPointOutput.Depth"
Name 115 "g_sSamp2d"
Name 118 "g_tTex1df4a"
Name 119 "g_tTex1df4"
Name 122 "g_tTex1di4"
Name 125 "g_tTex1du4"
Name 128 "g_tTex3df4"
Name 131 "g_tTex3di4"
Name 134 "g_tTex3du4"
Decorate 16(g_tTex2df4) DescriptorSet 0
Decorate 16(g_tTex2df4) Binding 2
Decorate 20(g_sSamp) DescriptorSet 0
Decorate 20(g_sSamp) Binding 0
Decorate 36(g_tTex2di4) DescriptorSet 0
Decorate 36(g_tTex2di4) Binding 3
Decorate 51(g_tTex2du4) DescriptorSet 0
Decorate 51(g_tTex2du4) Binding 4
Decorate 63(g_tTexcdf4) DescriptorSet 0
Decorate 63(g_tTexcdf4) Binding 5
Decorate 74(g_tTexcdi4) DescriptorSet 0
Decorate 74(g_tTexcdi4) Binding 6
Decorate 84(g_tTexcdu4) DescriptorSet 0
Decorate 84(g_tTexcdu4) Binding 7
Decorate 108(@entryPointOutput.Color) Location 0
Decorate 112(@entryPointOutput.Depth) BuiltIn FragDepth
Decorate 115(g_sSamp2d) DescriptorSet 0
Decorate 115(g_sSamp2d) Binding 0
Decorate 118(g_tTex1df4a) DescriptorSet 0
Decorate 118(g_tTex1df4a) Binding 1
Decorate 119(g_tTex1df4) DescriptorSet 0
Decorate 119(g_tTex1df4) Binding 0
Decorate 122(g_tTex1di4) DescriptorSet 0
Decorate 122(g_tTex1di4) Binding 0
Decorate 125(g_tTex1du4) DescriptorSet 0
Decorate 125(g_tTex1du4) Binding 0
Decorate 128(g_tTex3df4) DescriptorSet 0
Decorate 128(g_tTex3df4) Binding 0
Decorate 131(g_tTex3di4) DescriptorSet 0
Decorate 131(g_tTex3di4) Binding 0
Decorate 134(g_tTex3du4) DescriptorSet 0
Decorate 134(g_tTex3du4) Binding 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
9: TypeFunction 8(PS_OUTPUT)
12: TypePointer Function 7(fvec4)
14: TypeImage 6(float) 2D sampled format:Unknown
15: TypePointer UniformConstant 14
16(g_tTex2df4): 15(ptr) Variable UniformConstant
18: TypeSampler
19: TypePointer UniformConstant 18
20(g_sSamp): 19(ptr) Variable UniformConstant
22: TypeSampledImage 14
24: TypeVector 6(float) 2
25: 6(float) Constant 1036831949
26: 6(float) Constant 1045220557
27: 24(fvec2) ConstantComposite 25 26
28: TypeInt 32 1
29: 28(int) Constant 0
31: TypeVector 28(int) 4
32: TypePointer Function 31(ivec4)
34: TypeImage 28(int) 2D sampled format:Unknown
35: TypePointer UniformConstant 34
36(g_tTex2di4): 35(ptr) Variable UniformConstant
39: TypeSampledImage 34
41: 6(float) Constant 1050253722
42: 6(float) Constant 1053609165
43: 24(fvec2) ConstantComposite 41 42
45: TypeInt 32 0
46: TypeVector 45(int) 4
47: TypePointer Function 46(ivec4)
49: TypeImage 45(int) 2D sampled format:Unknown
50: TypePointer UniformConstant 49
51(g_tTex2du4): 50(ptr) Variable UniformConstant
54: TypeSampledImage 49
56: 6(float) Constant 1056964608
57: 6(float) Constant 1058642330
58: 24(fvec2) ConstantComposite 56 57
61: TypeImage 6(float) Cube sampled format:Unknown
62: TypePointer UniformConstant 61
63(g_tTexcdf4): 62(ptr) Variable UniformConstant
66: TypeSampledImage 61
68: TypeVector 6(float) 3
69: 68(fvec3) ConstantComposite 25 26 41
72: TypeImage 28(int) Cube sampled format:Unknown
73: TypePointer UniformConstant 72
74(g_tTexcdi4): 73(ptr) Variable UniformConstant
77: TypeSampledImage 72
79: 68(fvec3) ConstantComposite 42 56 57
82: TypeImage 45(int) Cube sampled format:Unknown
83: TypePointer UniformConstant 82
84(g_tTexcdu4): 83(ptr) Variable UniformConstant
87: TypeSampledImage 82
89: 6(float) Constant 1060320051
90: 6(float) Constant 1061997773
91: 6(float) Constant 1063675494
92: 68(fvec3) ConstantComposite 89 90 91
94: TypePointer Function 8(PS_OUTPUT)
96: 6(float) Constant 1065353216
97: 7(fvec4) ConstantComposite 96 96 96 96
99: 28(int) Constant 1
100: TypePointer Function 6(float)
107: TypePointer Output 7(fvec4)
108(@entryPointOutput.Color): 107(ptr) Variable Output
111: TypePointer Output 6(float)
112(@entryPointOutput.Depth): 111(ptr) Variable Output
115(g_sSamp2d): 19(ptr) Variable UniformConstant
116: TypeImage 6(float) 1D sampled format:Unknown
117: TypePointer UniformConstant 116
118(g_tTex1df4a): 117(ptr) Variable UniformConstant
119(g_tTex1df4): 117(ptr) Variable UniformConstant
120: TypeImage 28(int) 1D sampled format:Unknown
121: TypePointer UniformConstant 120
122(g_tTex1di4): 121(ptr) Variable UniformConstant
123: TypeImage 45(int) 1D sampled format:Unknown
124: TypePointer UniformConstant 123
125(g_tTex1du4): 124(ptr) Variable UniformConstant
126: TypeImage 6(float) 3D sampled format:Unknown
127: TypePointer UniformConstant 126
128(g_tTex3df4): 127(ptr) Variable UniformConstant
129: TypeImage 28(int) 3D sampled format:Unknown
130: TypePointer UniformConstant 129
131(g_tTex3di4): 130(ptr) Variable UniformConstant
132: TypeImage 45(int) 3D sampled format:Unknown
133: TypePointer UniformConstant 132
134(g_tTex3du4): 133(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
105(flattenTemp): 94(ptr) Variable Function
106:8(PS_OUTPUT) FunctionCall 10(@main()
Store 105(flattenTemp) 106
109: 12(ptr) AccessChain 105(flattenTemp) 29
110: 7(fvec4) Load 109
Store 108(@entryPointOutput.Color) 110
113: 100(ptr) AccessChain 105(flattenTemp) 99
114: 6(float) Load 113
Store 112(@entryPointOutput.Depth) 114
Return
FunctionEnd
10(@main():8(PS_OUTPUT) Function None 9
11: Label
13(txval20): 12(ptr) Variable Function
33(txval21): 32(ptr) Variable Function
48(txval22): 47(ptr) Variable Function
60(txval40): 12(ptr) Variable Function
71(txval41): 32(ptr) Variable Function
81(txval42): 47(ptr) Variable Function
95(psout): 94(ptr) Variable Function
17: 14 Load 16(g_tTex2df4)
21: 18 Load 20(g_sSamp)
23: 22 SampledImage 17 21
30: 7(fvec4) ImageGather 23 27 29
Store 13(txval20) 30
37: 34 Load 36(g_tTex2di4)
38: 18 Load 20(g_sSamp)
40: 39 SampledImage 37 38
44: 31(ivec4) ImageGather 40 43 29
Store 33(txval21) 44
52: 49 Load 51(g_tTex2du4)
53: 18 Load 20(g_sSamp)
55: 54 SampledImage 52 53
59: 46(ivec4) ImageGather 55 58 29
Store 48(txval22) 59
64: 61 Load 63(g_tTexcdf4)
65: 18 Load 20(g_sSamp)
67: 66 SampledImage 64 65
70: 7(fvec4) ImageGather 67 69 29
Store 60(txval40) 70
75: 72 Load 74(g_tTexcdi4)
76: 18 Load 20(g_sSamp)
78: 77 SampledImage 75 76
80: 31(ivec4) ImageGather 78 79 29
Store 71(txval41) 80
85: 82 Load 84(g_tTexcdu4)
86: 18 Load 20(g_sSamp)
88: 87 SampledImage 85 86
93: 46(ivec4) ImageGather 88 92 29
Store 81(txval42) 93
98: 12(ptr) AccessChain 95(psout) 29
Store 98 97
101: 100(ptr) AccessChain 95(psout) 99
Store 101 96
102:8(PS_OUTPUT) Load 95(psout)
ReturnValue 102
FunctionEnd