glslang/Test/baseResults/hlsl.gather.offset.dx10.frag.out
tgfrerer adfa0938a2
fix error message for hlslGrammar::acceptConstructor
Fix the error message for when an erroneous HLSL constructor statement
is detected.

Prior to this change, such error messages would not show correct file
path and line number information.

Additionally, update test data to account for updated error messages.
2021-05-11 09:42:11 +01:00

400 lines
20 KiB
Plaintext

hlsl.gather.offset.dx10.frag
Shader version: 500
gl_FragCoord origin is upper left
using depth_any
0:? Sequence
0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 Function Parameters:
0:? Sequence
0:33 Sequence
0:33 move second child to first child ( temp 4-component vector of float)
0:33 'txval20' ( temp 4-component vector of float)
0:33 textureGatherOffset ( temp 4-component vector of float)
0:33 Construct combined texture-sampler ( temp sampler2D)
0:33 'g_tTex2df4' ( uniform texture2D)
0:33 'g_sSamp' (layout( binding=0) uniform sampler)
0:33 Constant:
0:33 0.100000
0:33 0.200000
0:33 Constant:
0:33 1 (const int)
0:33 0 (const int)
0:34 Sequence
0:34 move second child to first child ( temp 4-component vector of int)
0:34 'txval21' ( temp 4-component vector of int)
0:34 textureGatherOffset ( temp 4-component vector of int)
0:34 Construct combined texture-sampler ( temp isampler2D)
0:34 'g_tTex2di4' ( uniform itexture2D)
0:34 'g_sSamp' (layout( binding=0) uniform sampler)
0:34 Constant:
0:34 0.300000
0:34 0.400000
0:34 Constant:
0:34 1 (const int)
0:34 1 (const int)
0:35 Sequence
0:35 move second child to first child ( temp 4-component vector of uint)
0:35 'txval22' ( temp 4-component vector of uint)
0:35 textureGatherOffset ( temp 4-component vector of uint)
0:35 Construct combined texture-sampler ( temp usampler2D)
0:35 'g_tTex2du4' ( uniform utexture2D)
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
0:35 Constant:
0:35 0.500000
0:35 0.600000
0:35 Constant:
0:35 1 (const int)
0:35 -1 (const int)
0:40 move second child to first child ( temp 4-component vector of float)
0:40 Color: direct index for structure ( temp 4-component vector of float)
0:40 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:40 Constant:
0:40 0 (const int)
0:40 Constant:
0:40 1.000000
0:40 1.000000
0:40 1.000000
0:40 1.000000
0:41 move second child to first child ( temp float)
0:41 Depth: direct index for structure ( temp float)
0:41 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:41 Constant:
0:41 1 (const int)
0:41 Constant:
0:41 1.000000
0:43 Branch: Return with expression
0:43 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 Function Definition: main( ( temp void)
0:28 Function Parameters:
0:? Sequence
0:28 Sequence
0:28 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:28 Color: direct index for structure ( temp 4-component vector of float)
0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 Constant:
0:28 0 (const int)
0:28 move second child to first child ( temp float)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:28 Depth: direct index for structure ( temp float)
0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 Constant:
0:28 1 (const int)
0:? Linker Objects
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D)
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:? 'g_tTex1di4' ( uniform itexture1D)
0:? 'g_tTex1du4' ( uniform utexture1D)
0:? 'g_tTex2df4' ( uniform texture2D)
0:? 'g_tTex2di4' ( uniform itexture2D)
0:? 'g_tTex2du4' ( uniform utexture2D)
0:? 'g_tTex3df4' ( uniform texture3D)
0:? 'g_tTex3di4' ( uniform itexture3D)
0:? 'g_tTex3du4' ( uniform utexture3D)
0:? 'g_tTexcdf4' ( uniform textureCube)
0:? 'g_tTexcdi4' ( uniform itextureCube)
0:? 'g_tTexcdu4' ( uniform utextureCube)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
using depth_any
0:? Sequence
0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 Function Parameters:
0:? Sequence
0:33 Sequence
0:33 move second child to first child ( temp 4-component vector of float)
0:33 'txval20' ( temp 4-component vector of float)
0:33 textureGatherOffset ( temp 4-component vector of float)
0:33 Construct combined texture-sampler ( temp sampler2D)
0:33 'g_tTex2df4' ( uniform texture2D)
0:33 'g_sSamp' (layout( binding=0) uniform sampler)
0:33 Constant:
0:33 0.100000
0:33 0.200000
0:33 Constant:
0:33 1 (const int)
0:33 0 (const int)
0:34 Sequence
0:34 move second child to first child ( temp 4-component vector of int)
0:34 'txval21' ( temp 4-component vector of int)
0:34 textureGatherOffset ( temp 4-component vector of int)
0:34 Construct combined texture-sampler ( temp isampler2D)
0:34 'g_tTex2di4' ( uniform itexture2D)
0:34 'g_sSamp' (layout( binding=0) uniform sampler)
0:34 Constant:
0:34 0.300000
0:34 0.400000
0:34 Constant:
0:34 1 (const int)
0:34 1 (const int)
0:35 Sequence
0:35 move second child to first child ( temp 4-component vector of uint)
0:35 'txval22' ( temp 4-component vector of uint)
0:35 textureGatherOffset ( temp 4-component vector of uint)
0:35 Construct combined texture-sampler ( temp usampler2D)
0:35 'g_tTex2du4' ( uniform utexture2D)
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
0:35 Constant:
0:35 0.500000
0:35 0.600000
0:35 Constant:
0:35 1 (const int)
0:35 -1 (const int)
0:40 move second child to first child ( temp 4-component vector of float)
0:40 Color: direct index for structure ( temp 4-component vector of float)
0:40 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:40 Constant:
0:40 0 (const int)
0:40 Constant:
0:40 1.000000
0:40 1.000000
0:40 1.000000
0:40 1.000000
0:41 move second child to first child ( temp float)
0:41 Depth: direct index for structure ( temp float)
0:41 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:41 Constant:
0:41 1 (const int)
0:41 Constant:
0:41 1.000000
0:43 Branch: Return with expression
0:43 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 Function Definition: main( ( temp void)
0:28 Function Parameters:
0:? Sequence
0:28 Sequence
0:28 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:28 Color: direct index for structure ( temp 4-component vector of float)
0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 Constant:
0:28 0 (const int)
0:28 move second child to first child ( temp float)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:28 Depth: direct index for structure ( temp float)
0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 Constant:
0:28 1 (const int)
0:? Linker Objects
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D)
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:? 'g_tTex1di4' ( uniform itexture1D)
0:? 'g_tTex1du4' ( uniform utexture1D)
0:? 'g_tTex2df4' ( uniform texture2D)
0:? 'g_tTex2di4' ( uniform itexture2D)
0:? 'g_tTex2du4' ( uniform utexture2D)
0:? 'g_tTex3df4' ( uniform texture3D)
0:? 'g_tTex3di4' ( uniform itexture3D)
0:? 'g_tTex3du4' ( uniform utexture3D)
0:? 'g_tTexcdf4' ( uniform textureCube)
0:? 'g_tTexcdi4' ( uniform itextureCube)
0:? 'g_tTexcdu4' ( uniform utextureCube)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 114
Capability Shader
Capability Sampled1D
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 79 83
ExecutionMode 4 OriginUpperLeft
ExecutionMode 4 DepthReplacing
Source HLSL 500
Name 4 "main"
Name 8 "PS_OUTPUT"
MemberName 8(PS_OUTPUT) 0 "Color"
MemberName 8(PS_OUTPUT) 1 "Depth"
Name 10 "@main("
Name 13 "txval20"
Name 16 "g_tTex2df4"
Name 20 "g_sSamp"
Name 36 "txval21"
Name 39 "g_tTex2di4"
Name 52 "txval22"
Name 55 "g_tTex2du4"
Name 67 "psout"
Name 76 "flattenTemp"
Name 79 "@entryPointOutput.Color"
Name 83 "@entryPointOutput.Depth"
Name 88 "g_tTex1df4a"
Name 89 "g_tTex1df4"
Name 92 "g_tTex1di4"
Name 95 "g_tTex1du4"
Name 98 "g_tTex3df4"
Name 101 "g_tTex3di4"
Name 104 "g_tTex3du4"
Name 107 "g_tTexcdf4"
Name 110 "g_tTexcdi4"
Name 113 "g_tTexcdu4"
Decorate 16(g_tTex2df4) DescriptorSet 0
Decorate 16(g_tTex2df4) Binding 2
Decorate 20(g_sSamp) DescriptorSet 0
Decorate 20(g_sSamp) Binding 0
Decorate 39(g_tTex2di4) DescriptorSet 0
Decorate 39(g_tTex2di4) Binding 3
Decorate 55(g_tTex2du4) DescriptorSet 0
Decorate 55(g_tTex2du4) Binding 4
Decorate 79(@entryPointOutput.Color) Location 0
Decorate 83(@entryPointOutput.Depth) BuiltIn FragDepth
Decorate 88(g_tTex1df4a) DescriptorSet 0
Decorate 88(g_tTex1df4a) Binding 1
Decorate 89(g_tTex1df4) DescriptorSet 0
Decorate 89(g_tTex1df4) Binding 0
Decorate 92(g_tTex1di4) DescriptorSet 0
Decorate 92(g_tTex1di4) Binding 0
Decorate 95(g_tTex1du4) DescriptorSet 0
Decorate 95(g_tTex1du4) Binding 0
Decorate 98(g_tTex3df4) DescriptorSet 0
Decorate 98(g_tTex3df4) Binding 0
Decorate 101(g_tTex3di4) DescriptorSet 0
Decorate 101(g_tTex3di4) Binding 0
Decorate 104(g_tTex3du4) DescriptorSet 0
Decorate 104(g_tTex3du4) Binding 0
Decorate 107(g_tTexcdf4) DescriptorSet 0
Decorate 107(g_tTexcdf4) Binding 0
Decorate 110(g_tTexcdi4) DescriptorSet 0
Decorate 110(g_tTexcdi4) Binding 0
Decorate 113(g_tTexcdu4) DescriptorSet 0
Decorate 113(g_tTexcdu4) Binding 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
9: TypeFunction 8(PS_OUTPUT)
12: TypePointer Function 7(fvec4)
14: TypeImage 6(float) 2D sampled format:Unknown
15: TypePointer UniformConstant 14
16(g_tTex2df4): 15(ptr) Variable UniformConstant
18: TypeSampler
19: TypePointer UniformConstant 18
20(g_sSamp): 19(ptr) Variable UniformConstant
22: TypeSampledImage 14
24: TypeVector 6(float) 2
25: 6(float) Constant 1036831949
26: 6(float) Constant 1045220557
27: 24(fvec2) ConstantComposite 25 26
28: TypeInt 32 1
29: TypeVector 28(int) 2
30: 28(int) Constant 1
31: 28(int) Constant 0
32: 29(ivec2) ConstantComposite 30 31
34: TypeVector 28(int) 4
35: TypePointer Function 34(ivec4)
37: TypeImage 28(int) 2D sampled format:Unknown
38: TypePointer UniformConstant 37
39(g_tTex2di4): 38(ptr) Variable UniformConstant
42: TypeSampledImage 37
44: 6(float) Constant 1050253722
45: 6(float) Constant 1053609165
46: 24(fvec2) ConstantComposite 44 45
47: 29(ivec2) ConstantComposite 30 30
49: TypeInt 32 0
50: TypeVector 49(int) 4
51: TypePointer Function 50(ivec4)
53: TypeImage 49(int) 2D sampled format:Unknown
54: TypePointer UniformConstant 53
55(g_tTex2du4): 54(ptr) Variable UniformConstant
58: TypeSampledImage 53
60: 6(float) Constant 1056964608
61: 6(float) Constant 1058642330
62: 24(fvec2) ConstantComposite 60 61
63: 28(int) Constant 4294967295
64: 29(ivec2) ConstantComposite 30 63
66: TypePointer Function 8(PS_OUTPUT)
68: 6(float) Constant 1065353216
69: 7(fvec4) ConstantComposite 68 68 68 68
71: TypePointer Function 6(float)
78: TypePointer Output 7(fvec4)
79(@entryPointOutput.Color): 78(ptr) Variable Output
82: TypePointer Output 6(float)
83(@entryPointOutput.Depth): 82(ptr) Variable Output
86: TypeImage 6(float) 1D sampled format:Unknown
87: TypePointer UniformConstant 86
88(g_tTex1df4a): 87(ptr) Variable UniformConstant
89(g_tTex1df4): 87(ptr) Variable UniformConstant
90: TypeImage 28(int) 1D sampled format:Unknown
91: TypePointer UniformConstant 90
92(g_tTex1di4): 91(ptr) Variable UniformConstant
93: TypeImage 49(int) 1D sampled format:Unknown
94: TypePointer UniformConstant 93
95(g_tTex1du4): 94(ptr) Variable UniformConstant
96: TypeImage 6(float) 3D sampled format:Unknown
97: TypePointer UniformConstant 96
98(g_tTex3df4): 97(ptr) Variable UniformConstant
99: TypeImage 28(int) 3D sampled format:Unknown
100: TypePointer UniformConstant 99
101(g_tTex3di4): 100(ptr) Variable UniformConstant
102: TypeImage 49(int) 3D sampled format:Unknown
103: TypePointer UniformConstant 102
104(g_tTex3du4): 103(ptr) Variable UniformConstant
105: TypeImage 6(float) Cube sampled format:Unknown
106: TypePointer UniformConstant 105
107(g_tTexcdf4): 106(ptr) Variable UniformConstant
108: TypeImage 28(int) Cube sampled format:Unknown
109: TypePointer UniformConstant 108
110(g_tTexcdi4): 109(ptr) Variable UniformConstant
111: TypeImage 49(int) Cube sampled format:Unknown
112: TypePointer UniformConstant 111
113(g_tTexcdu4): 112(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
76(flattenTemp): 66(ptr) Variable Function
77:8(PS_OUTPUT) FunctionCall 10(@main()
Store 76(flattenTemp) 77
80: 12(ptr) AccessChain 76(flattenTemp) 31
81: 7(fvec4) Load 80
Store 79(@entryPointOutput.Color) 81
84: 71(ptr) AccessChain 76(flattenTemp) 30
85: 6(float) Load 84
Store 83(@entryPointOutput.Depth) 85
Return
FunctionEnd
10(@main():8(PS_OUTPUT) Function None 9
11: Label
13(txval20): 12(ptr) Variable Function
36(txval21): 35(ptr) Variable Function
52(txval22): 51(ptr) Variable Function
67(psout): 66(ptr) Variable Function
17: 14 Load 16(g_tTex2df4)
21: 18 Load 20(g_sSamp)
23: 22 SampledImage 17 21
33: 7(fvec4) ImageGather 23 27 31 ConstOffset 32
Store 13(txval20) 33
40: 37 Load 39(g_tTex2di4)
41: 18 Load 20(g_sSamp)
43: 42 SampledImage 40 41
48: 34(ivec4) ImageGather 43 46 31 ConstOffset 47
Store 36(txval21) 48
56: 53 Load 55(g_tTex2du4)
57: 18 Load 20(g_sSamp)
59: 58 SampledImage 56 57
65: 50(ivec4) ImageGather 59 62 31 ConstOffset 64
Store 52(txval22) 65
70: 12(ptr) AccessChain 67(psout) 31
Store 70 69
72: 71(ptr) AccessChain 67(psout) 30
Store 72 68
73:8(PS_OUTPUT) Load 67(psout)
ReturnValue 73
FunctionEnd