glslang/Test/baseResults/hlsl.getdimensions.dx10.vert.out
tgfrerer adfa0938a2
fix error message for hlslGrammar::acceptConstructor
Fix the error message for when an erroneous HLSL constructor statement
is detected.

Prior to this change, such error messages would not show correct file
path and line number information.

Additionally, update test data to account for updated error messages.
2021-05-11 09:42:11 +01:00

201 lines
9.0 KiB
Plaintext

hlsl.getdimensions.dx10.vert
Shader version: 500
0:? Sequence
0:11 Function Definition: @main( ( temp structure{ temp 4-component vector of float Pos})
0:11 Function Parameters:
0:? Sequence
0:21 Sequence
0:21 move second child to first child ( temp uint)
0:21 'sizeQueryTemp' ( temp uint)
0:21 textureSize ( temp uint)
0:21 'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:21 Constant:
0:21 0 (const int)
0:21 move second child to first child ( temp uint)
0:21 'WidthU' ( temp uint)
0:21 'sizeQueryTemp' ( temp uint)
0:22 Sequence
0:22 move second child to first child ( temp uint)
0:22 'sizeQueryTemp' ( temp uint)
0:22 textureSize ( temp uint)
0:22 'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:22 Constant:
0:22 6 (const uint)
0:22 move second child to first child ( temp uint)
0:22 'WidthU' ( temp uint)
0:22 'sizeQueryTemp' ( temp uint)
0:22 move second child to first child ( temp uint)
0:22 'NumberOfLevelsU' ( temp uint)
0:22 textureQueryLevels ( temp uint)
0:22 'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:24 move second child to first child ( temp 4-component vector of float)
0:24 Pos: direct index for structure ( temp 4-component vector of float)
0:24 'vsout' ( temp structure{ temp 4-component vector of float Pos})
0:24 Constant:
0:24 0 (const int)
0:24 Constant:
0:24 0.000000
0:24 0.000000
0:24 0.000000
0:24 0.000000
0:26 Branch: Return with expression
0:26 'vsout' ( temp structure{ temp 4-component vector of float Pos})
0:11 Function Definition: main( ( temp void)
0:11 Function Parameters:
0:? Sequence
0:11 Sequence
0:11 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Pos' ( out 4-component vector of float Position)
0:11 Pos: direct index for structure ( temp 4-component vector of float)
0:11 Function Call: @main( ( temp structure{ temp 4-component vector of float Pos})
0:11 Constant:
0:11 0 (const int)
0:? Linker Objects
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:? '@entryPointOutput.Pos' ( out 4-component vector of float Position)
Linked vertex stage:
Shader version: 500
0:? Sequence
0:11 Function Definition: @main( ( temp structure{ temp 4-component vector of float Pos})
0:11 Function Parameters:
0:? Sequence
0:21 Sequence
0:21 move second child to first child ( temp uint)
0:21 'sizeQueryTemp' ( temp uint)
0:21 textureSize ( temp uint)
0:21 'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:21 Constant:
0:21 0 (const int)
0:21 move second child to first child ( temp uint)
0:21 'WidthU' ( temp uint)
0:21 'sizeQueryTemp' ( temp uint)
0:22 Sequence
0:22 move second child to first child ( temp uint)
0:22 'sizeQueryTemp' ( temp uint)
0:22 textureSize ( temp uint)
0:22 'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:22 Constant:
0:22 6 (const uint)
0:22 move second child to first child ( temp uint)
0:22 'WidthU' ( temp uint)
0:22 'sizeQueryTemp' ( temp uint)
0:22 move second child to first child ( temp uint)
0:22 'NumberOfLevelsU' ( temp uint)
0:22 textureQueryLevels ( temp uint)
0:22 'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:24 move second child to first child ( temp 4-component vector of float)
0:24 Pos: direct index for structure ( temp 4-component vector of float)
0:24 'vsout' ( temp structure{ temp 4-component vector of float Pos})
0:24 Constant:
0:24 0 (const int)
0:24 Constant:
0:24 0.000000
0:24 0.000000
0:24 0.000000
0:24 0.000000
0:26 Branch: Return with expression
0:26 'vsout' ( temp structure{ temp 4-component vector of float Pos})
0:11 Function Definition: main( ( temp void)
0:11 Function Parameters:
0:? Sequence
0:11 Sequence
0:11 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Pos' ( out 4-component vector of float Position)
0:11 Pos: direct index for structure ( temp 4-component vector of float)
0:11 Function Call: @main( ( temp structure{ temp 4-component vector of float Pos})
0:11 Constant:
0:11 0 (const int)
0:? Linker Objects
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:? '@entryPointOutput.Pos' ( out 4-component vector of float Position)
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 48
Capability Shader
Capability Sampled1D
Capability ImageQuery
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 42
Source HLSL 500
Name 4 "main"
Name 8 "VS_OUTPUT"
MemberName 8(VS_OUTPUT) 0 "Pos"
Name 10 "@main("
Name 14 "sizeQueryTemp"
Name 17 "g_tTex1df4"
Name 22 "WidthU"
Name 24 "sizeQueryTemp"
Name 29 "NumberOfLevelsU"
Name 33 "vsout"
Name 42 "@entryPointOutput.Pos"
Name 47 "g_sSamp"
Decorate 17(g_tTex1df4) DescriptorSet 0
Decorate 17(g_tTex1df4) Binding 0
Decorate 42(@entryPointOutput.Pos) BuiltIn Position
Decorate 47(g_sSamp) DescriptorSet 0
Decorate 47(g_sSamp) Binding 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8(VS_OUTPUT): TypeStruct 7(fvec4)
9: TypeFunction 8(VS_OUTPUT)
12: TypeInt 32 0
13: TypePointer Function 12(int)
15: TypeImage 6(float) 1D sampled format:Unknown
16: TypePointer UniformConstant 15
17(g_tTex1df4): 16(ptr) Variable UniformConstant
19: TypeInt 32 1
20: 19(int) Constant 0
26: 12(int) Constant 6
32: TypePointer Function 8(VS_OUTPUT)
34: 6(float) Constant 0
35: 7(fvec4) ConstantComposite 34 34 34 34
36: TypePointer Function 7(fvec4)
41: TypePointer Output 7(fvec4)
42(@entryPointOutput.Pos): 41(ptr) Variable Output
45: TypeSampler
46: TypePointer UniformConstant 45
47(g_sSamp): 46(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
43:8(VS_OUTPUT) FunctionCall 10(@main()
44: 7(fvec4) CompositeExtract 43 0
Store 42(@entryPointOutput.Pos) 44
Return
FunctionEnd
10(@main():8(VS_OUTPUT) Function None 9
11: Label
14(sizeQueryTemp): 13(ptr) Variable Function
22(WidthU): 13(ptr) Variable Function
24(sizeQueryTemp): 13(ptr) Variable Function
29(NumberOfLevelsU): 13(ptr) Variable Function
33(vsout): 32(ptr) Variable Function
18: 15 Load 17(g_tTex1df4)
21: 12(int) ImageQuerySizeLod 18 20
Store 14(sizeQueryTemp) 21
23: 12(int) Load 14(sizeQueryTemp)
Store 22(WidthU) 23
25: 15 Load 17(g_tTex1df4)
27: 12(int) ImageQuerySizeLod 25 26
Store 24(sizeQueryTemp) 27
28: 12(int) Load 24(sizeQueryTemp)
Store 22(WidthU) 28
30: 15 Load 17(g_tTex1df4)
31: 12(int) ImageQueryLevels 30
Store 29(NumberOfLevelsU) 31
37: 36(ptr) AccessChain 33(vsout) 20
Store 37 35
38:8(VS_OUTPUT) Load 33(vsout)
ReturnValue 38
FunctionEnd