Fix the error message for when an erroneous HLSL constructor statement is detected. Prior to this change, such error messages would not show correct file path and line number information. Additionally, update test data to account for updated error messages.
201 lines
9.0 KiB
Plaintext
201 lines
9.0 KiB
Plaintext
hlsl.getdimensions.dx10.vert
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Shader version: 500
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0:? Sequence
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0:11 Function Definition: @main( ( temp structure{ temp 4-component vector of float Pos})
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0:11 Function Parameters:
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0:? Sequence
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0:21 Sequence
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0:21 move second child to first child ( temp uint)
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0:21 'sizeQueryTemp' ( temp uint)
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0:21 textureSize ( temp uint)
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0:21 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:21 Constant:
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0:21 0 (const int)
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0:21 move second child to first child ( temp uint)
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0:21 'WidthU' ( temp uint)
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0:21 'sizeQueryTemp' ( temp uint)
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0:22 Sequence
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0:22 move second child to first child ( temp uint)
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0:22 'sizeQueryTemp' ( temp uint)
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0:22 textureSize ( temp uint)
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0:22 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:22 Constant:
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0:22 6 (const uint)
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0:22 move second child to first child ( temp uint)
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0:22 'WidthU' ( temp uint)
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0:22 'sizeQueryTemp' ( temp uint)
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0:22 move second child to first child ( temp uint)
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0:22 'NumberOfLevelsU' ( temp uint)
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0:22 textureQueryLevels ( temp uint)
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0:22 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:24 move second child to first child ( temp 4-component vector of float)
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0:24 Pos: direct index for structure ( temp 4-component vector of float)
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0:24 'vsout' ( temp structure{ temp 4-component vector of float Pos})
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0:24 Constant:
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0:24 0 (const int)
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0:24 Constant:
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0:24 0.000000
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0:24 0.000000
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0:24 0.000000
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0:24 0.000000
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0:26 Branch: Return with expression
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0:26 'vsout' ( temp structure{ temp 4-component vector of float Pos})
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0:11 Function Definition: main( ( temp void)
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0:11 Function Parameters:
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0:? Sequence
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0:11 Sequence
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0:11 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Pos' ( out 4-component vector of float Position)
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0:11 Pos: direct index for structure ( temp 4-component vector of float)
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0:11 Function Call: @main( ( temp structure{ temp 4-component vector of float Pos})
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0:11 Constant:
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0:11 0 (const int)
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0:? Linker Objects
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0:? 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:? '@entryPointOutput.Pos' ( out 4-component vector of float Position)
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Linked vertex stage:
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Shader version: 500
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0:? Sequence
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0:11 Function Definition: @main( ( temp structure{ temp 4-component vector of float Pos})
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0:11 Function Parameters:
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0:? Sequence
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0:21 Sequence
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0:21 move second child to first child ( temp uint)
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0:21 'sizeQueryTemp' ( temp uint)
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0:21 textureSize ( temp uint)
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0:21 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:21 Constant:
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0:21 0 (const int)
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0:21 move second child to first child ( temp uint)
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0:21 'WidthU' ( temp uint)
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0:21 'sizeQueryTemp' ( temp uint)
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0:22 Sequence
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0:22 move second child to first child ( temp uint)
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0:22 'sizeQueryTemp' ( temp uint)
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0:22 textureSize ( temp uint)
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0:22 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:22 Constant:
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0:22 6 (const uint)
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0:22 move second child to first child ( temp uint)
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0:22 'WidthU' ( temp uint)
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0:22 'sizeQueryTemp' ( temp uint)
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0:22 move second child to first child ( temp uint)
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0:22 'NumberOfLevelsU' ( temp uint)
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0:22 textureQueryLevels ( temp uint)
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0:22 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:24 move second child to first child ( temp 4-component vector of float)
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0:24 Pos: direct index for structure ( temp 4-component vector of float)
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0:24 'vsout' ( temp structure{ temp 4-component vector of float Pos})
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0:24 Constant:
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0:24 0 (const int)
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0:24 Constant:
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0:24 0.000000
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0:24 0.000000
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0:24 0.000000
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0:24 0.000000
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0:26 Branch: Return with expression
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0:26 'vsout' ( temp structure{ temp 4-component vector of float Pos})
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0:11 Function Definition: main( ( temp void)
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0:11 Function Parameters:
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0:? Sequence
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0:11 Sequence
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0:11 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Pos' ( out 4-component vector of float Position)
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0:11 Pos: direct index for structure ( temp 4-component vector of float)
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0:11 Function Call: @main( ( temp structure{ temp 4-component vector of float Pos})
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0:11 Constant:
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0:11 0 (const int)
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0:? Linker Objects
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0:? 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:? '@entryPointOutput.Pos' ( out 4-component vector of float Position)
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 48
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Capability Shader
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Capability Sampled1D
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Capability ImageQuery
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "main" 42
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Source HLSL 500
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Name 4 "main"
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Name 8 "VS_OUTPUT"
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MemberName 8(VS_OUTPUT) 0 "Pos"
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Name 10 "@main("
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Name 14 "sizeQueryTemp"
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Name 17 "g_tTex1df4"
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Name 22 "WidthU"
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Name 24 "sizeQueryTemp"
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Name 29 "NumberOfLevelsU"
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Name 33 "vsout"
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Name 42 "@entryPointOutput.Pos"
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Name 47 "g_sSamp"
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Decorate 17(g_tTex1df4) DescriptorSet 0
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Decorate 17(g_tTex1df4) Binding 0
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Decorate 42(@entryPointOutput.Pos) BuiltIn Position
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Decorate 47(g_sSamp) DescriptorSet 0
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Decorate 47(g_sSamp) Binding 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8(VS_OUTPUT): TypeStruct 7(fvec4)
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9: TypeFunction 8(VS_OUTPUT)
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12: TypeInt 32 0
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13: TypePointer Function 12(int)
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15: TypeImage 6(float) 1D sampled format:Unknown
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16: TypePointer UniformConstant 15
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17(g_tTex1df4): 16(ptr) Variable UniformConstant
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19: TypeInt 32 1
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20: 19(int) Constant 0
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26: 12(int) Constant 6
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32: TypePointer Function 8(VS_OUTPUT)
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34: 6(float) Constant 0
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35: 7(fvec4) ConstantComposite 34 34 34 34
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36: TypePointer Function 7(fvec4)
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41: TypePointer Output 7(fvec4)
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42(@entryPointOutput.Pos): 41(ptr) Variable Output
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45: TypeSampler
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46: TypePointer UniformConstant 45
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47(g_sSamp): 46(ptr) Variable UniformConstant
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4(main): 2 Function None 3
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5: Label
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43:8(VS_OUTPUT) FunctionCall 10(@main()
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44: 7(fvec4) CompositeExtract 43 0
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Store 42(@entryPointOutput.Pos) 44
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Return
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FunctionEnd
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10(@main():8(VS_OUTPUT) Function None 9
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11: Label
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14(sizeQueryTemp): 13(ptr) Variable Function
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22(WidthU): 13(ptr) Variable Function
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24(sizeQueryTemp): 13(ptr) Variable Function
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29(NumberOfLevelsU): 13(ptr) Variable Function
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33(vsout): 32(ptr) Variable Function
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18: 15 Load 17(g_tTex1df4)
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21: 12(int) ImageQuerySizeLod 18 20
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Store 14(sizeQueryTemp) 21
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23: 12(int) Load 14(sizeQueryTemp)
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Store 22(WidthU) 23
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25: 15 Load 17(g_tTex1df4)
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27: 12(int) ImageQuerySizeLod 25 26
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Store 24(sizeQueryTemp) 27
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28: 12(int) Load 24(sizeQueryTemp)
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Store 22(WidthU) 28
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30: 15 Load 17(g_tTex1df4)
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31: 12(int) ImageQueryLevels 30
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Store 29(NumberOfLevelsU) 31
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37: 36(ptr) AccessChain 33(vsout) 20
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Store 37 35
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38:8(VS_OUTPUT) Load 33(vsout)
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ReturnValue 38
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FunctionEnd
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