glslang/Test/baseResults/hlsl.implicitBool.frag.out
tgfrerer adfa0938a2
fix error message for hlslGrammar::acceptConstructor
Fix the error message for when an erroneous HLSL constructor statement
is detected.

Prior to this change, such error messages would not show correct file
path and line number information.

Additionally, update test data to account for updated error messages.
2021-05-11 09:42:11 +01:00

540 lines
25 KiB
Plaintext

hlsl.implicitBool.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:7 Function Definition: @main( ( temp 4-component vector of float)
0:7 Function Parameters:
0:? Sequence
0:8 Sequence
0:8 move second child to first child ( temp 4-component vector of float)
0:8 'a' ( temp 4-component vector of float)
0:8 Constant:
0:8 2.000000
0:8 2.000000
0:8 2.000000
0:8 2.000000
0:9 Test condition and select ( temp void)
0:9 Condition
0:9 Convert int to bool ( temp bool)
0:9 condi: direct index for structure ( uniform int)
0:9 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
0:9 Constant:
0:9 1 (const uint)
0:9 true case
0:10 Branch: Return with expression
0:10 add ( temp 4-component vector of float)
0:10 'a' ( temp 4-component vector of float)
0:10 Constant:
0:10 1.000000
0:11 Test condition and select ( temp void)
0:11 Condition
0:11 Convert float to bool ( temp bool)
0:11 condf: direct index for structure ( uniform float)
0:11 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
0:11 Constant:
0:11 0 (const uint)
0:11 true case
0:12 Branch: Return with expression
0:12 add ( temp 4-component vector of float)
0:12 'a' ( temp 4-component vector of float)
0:12 Constant:
0:12 2.000000
0:13 Test condition and select ( temp void)
0:13 Condition
0:13 Convert float to bool ( temp bool)
0:13 condf1: direct index for structure ( uniform 1-component vector of float)
0:13 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
0:13 Constant:
0:13 2 (const uint)
0:13 true case
0:14 Branch: Return with expression
0:14 add ( temp 4-component vector of float)
0:14 'a' ( temp 4-component vector of float)
0:14 Constant:
0:14 3.000000
0:15 Test condition and select ( temp void)
0:15 Condition
0:15 Convert int to bool ( temp bool)
0:15 condi1: direct index for structure ( uniform 1-component vector of int)
0:15 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
0:15 Constant:
0:15 3 (const uint)
0:15 true case
0:16 Branch: Return with expression
0:16 add ( temp 4-component vector of float)
0:16 'a' ( temp 4-component vector of float)
0:16 Constant:
0:16 4.000000
0:17 Test condition and select ( temp void)
0:17 Condition
0:17 logical-or ( temp bool)
0:17 logical-and ( temp bool)
0:17 Convert int to bool ( temp bool)
0:17 condi: direct index for structure ( uniform int)
0:17 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
0:17 Constant:
0:17 1 (const uint)
0:17 Convert float to bool ( temp bool)
0:17 condf: direct index for structure ( uniform float)
0:17 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
0:17 Constant:
0:17 0 (const uint)
0:17 Convert float to bool ( temp bool)
0:17 condf1: direct index for structure ( uniform 1-component vector of float)
0:17 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
0:17 Constant:
0:17 2 (const uint)
0:17 true case
0:18 Branch: Return with expression
0:18 add ( temp 4-component vector of float)
0:18 'a' ( temp 4-component vector of float)
0:18 Constant:
0:18 5.000000
0:20 Sequence
0:20 move second child to first child ( temp float)
0:20 'f' ( temp float)
0:20 condf: direct index for structure ( uniform float)
0:20 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
0:20 Constant:
0:20 0 (const uint)
0:21 Loop with condition tested first
0:21 Loop Condition
0:21 Convert float to bool ( temp bool)
0:21 'f' ( temp float)
0:21 Loop Body
0:? Sequence
0:21 Pre-Decrement ( temp float)
0:21 'f' ( temp float)
0:23 Sequence
0:23 move second child to first child ( temp int)
0:23 'i' ( temp int)
0:23 condi: direct index for structure ( uniform int)
0:23 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
0:23 Constant:
0:23 1 (const uint)
0:24 Loop with condition not tested first
0:24 Loop Condition
0:24 Convert int to bool ( temp bool)
0:24 'i' ( temp int)
0:24 Loop Body
0:? Sequence
0:24 Pre-Decrement ( temp int)
0:24 'i' ( temp int)
0:? Sequence
0:26 Loop with condition tested first
0:26 Loop Condition
0:26 Convert int to bool ( temp bool)
0:26 'i' ( temp int)
0:26 Loop Body
0:? Sequence
0:26 Pre-Decrement ( temp int)
0:26 'i' ( temp int)
0:28 Sequence
0:28 move second child to first child ( temp float)
0:28 'g' ( temp float)
0:28 Test condition and select ( temp float): no shortcircuit
0:28 Condition
0:28 Convert float to bool ( temp bool)
0:28 condf: direct index for structure ( uniform float)
0:28 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
0:28 Constant:
0:28 0 (const uint)
0:28 true case
0:28 Constant:
0:28 7.000000
0:28 false case
0:28 Constant:
0:28 8.000000
0:29 add second child into first child ( temp 4-component vector of float)
0:29 'a' ( temp 4-component vector of float)
0:29 'g' ( temp float)
0:31 Branch: Return with expression
0:31 subtract ( temp 4-component vector of float)
0:31 'a' ( temp 4-component vector of float)
0:31 Constant:
0:31 1.000000
0:7 Function Definition: main( ( temp void)
0:7 Function Parameters:
0:? Sequence
0:7 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:7 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:7 Function Definition: @main( ( temp 4-component vector of float)
0:7 Function Parameters:
0:? Sequence
0:8 Sequence
0:8 move second child to first child ( temp 4-component vector of float)
0:8 'a' ( temp 4-component vector of float)
0:8 Constant:
0:8 2.000000
0:8 2.000000
0:8 2.000000
0:8 2.000000
0:9 Test condition and select ( temp void)
0:9 Condition
0:9 Convert int to bool ( temp bool)
0:9 condi: direct index for structure ( uniform int)
0:9 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
0:9 Constant:
0:9 1 (const uint)
0:9 true case
0:10 Branch: Return with expression
0:10 add ( temp 4-component vector of float)
0:10 'a' ( temp 4-component vector of float)
0:10 Constant:
0:10 1.000000
0:11 Test condition and select ( temp void)
0:11 Condition
0:11 Convert float to bool ( temp bool)
0:11 condf: direct index for structure ( uniform float)
0:11 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
0:11 Constant:
0:11 0 (const uint)
0:11 true case
0:12 Branch: Return with expression
0:12 add ( temp 4-component vector of float)
0:12 'a' ( temp 4-component vector of float)
0:12 Constant:
0:12 2.000000
0:13 Test condition and select ( temp void)
0:13 Condition
0:13 Convert float to bool ( temp bool)
0:13 condf1: direct index for structure ( uniform 1-component vector of float)
0:13 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
0:13 Constant:
0:13 2 (const uint)
0:13 true case
0:14 Branch: Return with expression
0:14 add ( temp 4-component vector of float)
0:14 'a' ( temp 4-component vector of float)
0:14 Constant:
0:14 3.000000
0:15 Test condition and select ( temp void)
0:15 Condition
0:15 Convert int to bool ( temp bool)
0:15 condi1: direct index for structure ( uniform 1-component vector of int)
0:15 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
0:15 Constant:
0:15 3 (const uint)
0:15 true case
0:16 Branch: Return with expression
0:16 add ( temp 4-component vector of float)
0:16 'a' ( temp 4-component vector of float)
0:16 Constant:
0:16 4.000000
0:17 Test condition and select ( temp void)
0:17 Condition
0:17 logical-or ( temp bool)
0:17 logical-and ( temp bool)
0:17 Convert int to bool ( temp bool)
0:17 condi: direct index for structure ( uniform int)
0:17 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
0:17 Constant:
0:17 1 (const uint)
0:17 Convert float to bool ( temp bool)
0:17 condf: direct index for structure ( uniform float)
0:17 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
0:17 Constant:
0:17 0 (const uint)
0:17 Convert float to bool ( temp bool)
0:17 condf1: direct index for structure ( uniform 1-component vector of float)
0:17 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
0:17 Constant:
0:17 2 (const uint)
0:17 true case
0:18 Branch: Return with expression
0:18 add ( temp 4-component vector of float)
0:18 'a' ( temp 4-component vector of float)
0:18 Constant:
0:18 5.000000
0:20 Sequence
0:20 move second child to first child ( temp float)
0:20 'f' ( temp float)
0:20 condf: direct index for structure ( uniform float)
0:20 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
0:20 Constant:
0:20 0 (const uint)
0:21 Loop with condition tested first
0:21 Loop Condition
0:21 Convert float to bool ( temp bool)
0:21 'f' ( temp float)
0:21 Loop Body
0:? Sequence
0:21 Pre-Decrement ( temp float)
0:21 'f' ( temp float)
0:23 Sequence
0:23 move second child to first child ( temp int)
0:23 'i' ( temp int)
0:23 condi: direct index for structure ( uniform int)
0:23 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
0:23 Constant:
0:23 1 (const uint)
0:24 Loop with condition not tested first
0:24 Loop Condition
0:24 Convert int to bool ( temp bool)
0:24 'i' ( temp int)
0:24 Loop Body
0:? Sequence
0:24 Pre-Decrement ( temp int)
0:24 'i' ( temp int)
0:? Sequence
0:26 Loop with condition tested first
0:26 Loop Condition
0:26 Convert int to bool ( temp bool)
0:26 'i' ( temp int)
0:26 Loop Body
0:? Sequence
0:26 Pre-Decrement ( temp int)
0:26 'i' ( temp int)
0:28 Sequence
0:28 move second child to first child ( temp float)
0:28 'g' ( temp float)
0:28 Test condition and select ( temp float): no shortcircuit
0:28 Condition
0:28 Convert float to bool ( temp bool)
0:28 condf: direct index for structure ( uniform float)
0:28 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
0:28 Constant:
0:28 0 (const uint)
0:28 true case
0:28 Constant:
0:28 7.000000
0:28 false case
0:28 Constant:
0:28 8.000000
0:29 add second child into first child ( temp 4-component vector of float)
0:29 'a' ( temp 4-component vector of float)
0:29 'g' ( temp float)
0:31 Branch: Return with expression
0:31 subtract ( temp 4-component vector of float)
0:31 'a' ( temp 4-component vector of float)
0:31 Constant:
0:31 1.000000
0:7 Function Definition: main( ( temp void)
0:7 Function Parameters:
0:? Sequence
0:7 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:7 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 139
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 137
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 9 "@main("
Name 12 "a"
Name 16 "$Global"
MemberName 16($Global) 0 "condf"
MemberName 16($Global) 1 "condi"
MemberName 16($Global) 2 "condf1"
MemberName 16($Global) 3 "condi1"
Name 18 ""
Name 87 "f"
Name 100 "i"
Name 120 "g"
Name 137 "@entryPointOutput"
MemberDecorate 16($Global) 0 Offset 0
MemberDecorate 16($Global) 1 Offset 4
MemberDecorate 16($Global) 2 Offset 8
MemberDecorate 16($Global) 3 Offset 12
Decorate 16($Global) Block
Decorate 18 DescriptorSet 0
Decorate 18 Binding 0
Decorate 137(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypeFunction 7(fvec4)
11: TypePointer Function 7(fvec4)
13: 6(float) Constant 1073741824
14: 7(fvec4) ConstantComposite 13 13 13 13
15: TypeInt 32 1
16($Global): TypeStruct 6(float) 15(int) 6(float) 15(int)
17: TypePointer Uniform 16($Global)
18: 17(ptr) Variable Uniform
19: 15(int) Constant 1
20: TypePointer Uniform 15(int)
23: TypeBool
24: TypeInt 32 0
25: 24(int) Constant 0
30: 6(float) Constant 1065353216
34: 15(int) Constant 0
35: TypePointer Uniform 6(float)
38: 6(float) Constant 0
46: 15(int) Constant 2
53: 6(float) Constant 1077936128
57: 15(int) Constant 3
64: 6(float) Constant 1082130432
82: 6(float) Constant 1084227584
86: TypePointer Function 6(float)
99: TypePointer Function 15(int)
124: 6(float) Constant 1088421888
125: 6(float) Constant 1090519040
136: TypePointer Output 7(fvec4)
137(@entryPointOutput): 136(ptr) Variable Output
4(main): 2 Function None 3
5: Label
138: 7(fvec4) FunctionCall 9(@main()
Store 137(@entryPointOutput) 138
Return
FunctionEnd
9(@main(): 7(fvec4) Function None 8
10: Label
12(a): 11(ptr) Variable Function
87(f): 86(ptr) Variable Function
100(i): 99(ptr) Variable Function
120(g): 86(ptr) Variable Function
Store 12(a) 14
21: 20(ptr) AccessChain 18 19
22: 15(int) Load 21
26: 23(bool) INotEqual 22 25
SelectionMerge 28 None
BranchConditional 26 27 28
27: Label
29: 7(fvec4) Load 12(a)
31: 7(fvec4) CompositeConstruct 30 30 30 30
32: 7(fvec4) FAdd 29 31
ReturnValue 32
28: Label
36: 35(ptr) AccessChain 18 34
37: 6(float) Load 36
39: 23(bool) FUnordNotEqual 37 38
SelectionMerge 41 None
BranchConditional 39 40 41
40: Label
42: 7(fvec4) Load 12(a)
43: 7(fvec4) CompositeConstruct 13 13 13 13
44: 7(fvec4) FAdd 42 43
ReturnValue 44
41: Label
47: 35(ptr) AccessChain 18 46
48: 6(float) Load 47
49: 23(bool) FUnordNotEqual 48 38
SelectionMerge 51 None
BranchConditional 49 50 51
50: Label
52: 7(fvec4) Load 12(a)
54: 7(fvec4) CompositeConstruct 53 53 53 53
55: 7(fvec4) FAdd 52 54
ReturnValue 55
51: Label
58: 20(ptr) AccessChain 18 57
59: 15(int) Load 58
60: 23(bool) INotEqual 59 25
SelectionMerge 62 None
BranchConditional 60 61 62
61: Label
63: 7(fvec4) Load 12(a)
65: 7(fvec4) CompositeConstruct 64 64 64 64
66: 7(fvec4) FAdd 63 65
ReturnValue 66
62: Label
68: 20(ptr) AccessChain 18 19
69: 15(int) Load 68
70: 23(bool) INotEqual 69 25
71: 35(ptr) AccessChain 18 34
72: 6(float) Load 71
73: 23(bool) FUnordNotEqual 72 38
74: 23(bool) LogicalAnd 70 73
75: 35(ptr) AccessChain 18 46
76: 6(float) Load 75
77: 23(bool) FUnordNotEqual 76 38
78: 23(bool) LogicalOr 74 77
SelectionMerge 80 None
BranchConditional 78 79 80
79: Label
81: 7(fvec4) Load 12(a)
83: 7(fvec4) CompositeConstruct 82 82 82 82
84: 7(fvec4) FAdd 81 83
ReturnValue 84
80: Label
88: 35(ptr) AccessChain 18 34
89: 6(float) Load 88
Store 87(f) 89
Branch 90
90: Label
LoopMerge 92 93 None
Branch 94
94: Label
95: 6(float) Load 87(f)
96: 23(bool) FUnordNotEqual 95 38
BranchConditional 96 91 92
91: Label
97: 6(float) Load 87(f)
98: 6(float) FSub 97 30
Store 87(f) 98
Branch 93
93: Label
Branch 90
92: Label
101: 20(ptr) AccessChain 18 19
102: 15(int) Load 101
Store 100(i) 102
Branch 103
103: Label
LoopMerge 105 106 None
Branch 104
104: Label
107: 15(int) Load 100(i)
108: 15(int) ISub 107 19
Store 100(i) 108
Branch 106
106: Label
109: 15(int) Load 100(i)
110: 23(bool) INotEqual 109 25
BranchConditional 110 103 105
105: Label
Branch 111
111: Label
LoopMerge 113 114 None
Branch 115
115: Label
116: 15(int) Load 100(i)
117: 23(bool) INotEqual 116 25
BranchConditional 117 112 113
112: Label
118: 15(int) Load 100(i)
119: 15(int) ISub 118 19
Store 100(i) 119
Branch 114
114: Label
Branch 111
113: Label
121: 35(ptr) AccessChain 18 34
122: 6(float) Load 121
123: 23(bool) FUnordNotEqual 122 38
126: 6(float) Select 123 124 125
Store 120(g) 126
127: 6(float) Load 120(g)
128: 7(fvec4) Load 12(a)
129: 7(fvec4) CompositeConstruct 127 127 127 127
130: 7(fvec4) FAdd 128 129
Store 12(a) 130
131: 7(fvec4) Load 12(a)
132: 7(fvec4) CompositeConstruct 30 30 30 30
133: 7(fvec4) FSub 131 132
ReturnValue 133
FunctionEnd