
Fix the error message for when an erroneous HLSL constructor statement is detected. Prior to this change, such error messages would not show correct file path and line number information. Additionally, update test data to account for updated error messages.
532 lines
23 KiB
Plaintext
532 lines
23 KiB
Plaintext
hlsl.init.frag
|
|
WARNING: 0:40: 'typedef' : struct-member initializers ignored
|
|
WARNING: 0:40: 'typedef' : struct-member initializers ignored
|
|
|
|
Shader version: 500
|
|
gl_FragCoord origin is upper left
|
|
0:? Sequence
|
|
0:1 Sequence
|
|
0:1 move second child to first child ( temp 4-component vector of float)
|
|
0:1 'a1' ( global 4-component vector of float)
|
|
0:1 Constant:
|
|
0:1 1.000000
|
|
0:1 0.500000
|
|
0:1 0.000000
|
|
0:1 1.000000
|
|
0:1 move second child to first child ( temp 4-component vector of float)
|
|
0:1 'b1' ( global 4-component vector of float)
|
|
0:1 Constant:
|
|
0:1 2.000000
|
|
0:1 2.500000
|
|
0:1 2.100000
|
|
0:1 2.200000
|
|
0:2 Sequence
|
|
0:2 move second child to first child ( temp 4-component vector of float)
|
|
0:2 'a1i' ( global 4-component vector of float)
|
|
0:2 Constant:
|
|
0:2 1.000000
|
|
0:2 0.500000
|
|
0:2 0.000000
|
|
0:2 1.000000
|
|
0:2 move second child to first child ( temp 4-component vector of float)
|
|
0:2 'b1i' ( global 4-component vector of float)
|
|
0:2 Constant:
|
|
0:2 2.000000
|
|
0:2 2.500000
|
|
0:2 2.100000
|
|
0:2 2.200000
|
|
0:3 Sequence
|
|
0:3 move second child to first child ( temp float)
|
|
0:3 'a2' ( global float)
|
|
0:3 Constant:
|
|
0:3 0.200000
|
|
0:4 Sequence
|
|
0:4 move second child to first child ( temp float)
|
|
0:4 'b3' ( global float)
|
|
0:4 Constant:
|
|
0:4 0.300000
|
|
0:5 Sequence
|
|
0:5 move second child to first child ( temp float)
|
|
0:5 'b4' ( global float)
|
|
0:5 Constant:
|
|
0:5 0.400000
|
|
0:6 Sequence
|
|
0:6 move second child to first child ( temp float)
|
|
0:6 'a5' ( global float)
|
|
0:6 Constant:
|
|
0:6 0.500000
|
|
0:6 move second child to first child ( temp float)
|
|
0:6 'c5' ( global float)
|
|
0:6 Constant:
|
|
0:6 1.500000
|
|
0:9 Sequence
|
|
0:9 move second child to first child ( temp structure{ temp int f})
|
|
0:9 'single1' ( global structure{ temp int f})
|
|
0:9 Constant:
|
|
0:9 10 (const int)
|
|
0:12 Sequence
|
|
0:12 move second child to first child ( temp structure{ temp 2-component vector of uint v})
|
|
0:12 'single2' ( global structure{ temp 2-component vector of uint v})
|
|
0:12 Constant:
|
|
0:12 1 (const uint)
|
|
0:12 2 (const uint)
|
|
0:15 Sequence
|
|
0:15 move second child to first child ( temp structure{ temp structure{ temp int f} s1})
|
|
0:15 'single3' ( global structure{ temp structure{ temp int f} s1})
|
|
0:15 Constant:
|
|
0:15 3 (const int)
|
|
0:18 Sequence
|
|
0:18 move second child to first child ( temp structure{ temp structure{ temp 2-component vector of uint v} s1})
|
|
0:18 'single4' ( global structure{ temp structure{ temp 2-component vector of uint v} s1})
|
|
0:18 Constant:
|
|
0:18 4 (const uint)
|
|
0:18 5 (const uint)
|
|
0:21 Function Definition: @ShaderFunction(vf4; ( temp 4-component vector of float)
|
|
0:21 Function Parameters:
|
|
0:21 'input' ( in 4-component vector of float)
|
|
0:? Sequence
|
|
0:22 Sequence
|
|
0:22 move second child to first child ( temp 4-component vector of float)
|
|
0:22 'a2' ( temp 4-component vector of float)
|
|
0:22 Constant:
|
|
0:22 0.200000
|
|
0:22 0.300000
|
|
0:22 0.400000
|
|
0:22 0.500000
|
|
0:32 Sequence
|
|
0:32 move second child to first child ( temp structure{ temp int j, temp float g, temp structure{ temp float f, temp int i} s1})
|
|
0:32 's2i' ( temp structure{ temp int j, temp float g, temp structure{ temp float f, temp int i} s1})
|
|
0:32 Construct structure ( temp structure{ temp int j, temp float g, temp structure{ temp float f, temp int i} s1})
|
|
0:32 Constant:
|
|
0:32 9 (const int)
|
|
0:32 'a5' ( global float)
|
|
0:32 Construct structure ( temp structure{ temp float f, temp int i})
|
|
0:32 Comma ( temp float)
|
|
0:32 'a3' ( global float)
|
|
0:32 'a4' ( global float)
|
|
0:32 Constant:
|
|
0:32 12 (const int)
|
|
0:32 move second child to first child ( temp structure{ temp int j, temp float g, temp structure{ temp float f, temp int i} s1})
|
|
0:32 's2' ( temp structure{ temp int j, temp float g, temp structure{ temp float f, temp int i} s1})
|
|
0:32 Construct structure ( temp structure{ temp int j, temp float g, temp structure{ temp float f, temp int i} s1})
|
|
0:32 Constant:
|
|
0:32 9 (const int)
|
|
0:32 'a5' ( global float)
|
|
0:32 Construct structure ( temp structure{ temp float f, temp int i})
|
|
0:32 Comma ( temp float)
|
|
0:32 'a3' ( global float)
|
|
0:32 'a4' ( global float)
|
|
0:32 Constant:
|
|
0:32 12 (const int)
|
|
0:33 Sequence
|
|
0:33 move second child to first child ( temp float)
|
|
0:33 'a8' ( temp float)
|
|
0:33 Comma ( temp float)
|
|
0:33 'a2' ( temp 4-component vector of float)
|
|
0:33 'b2' ( global float)
|
|
0:33 move second child to first child ( temp float)
|
|
0:33 'a9' ( temp float)
|
|
0:33 'a5' ( global float)
|
|
0:35 Branch: Return with expression
|
|
0:35 component-wise multiply ( temp 4-component vector of float)
|
|
0:35 'input' ( in 4-component vector of float)
|
|
0:35 'a1' ( global 4-component vector of float)
|
|
0:21 Function Definition: ShaderFunction( ( temp void)
|
|
0:21 Function Parameters:
|
|
0:? Sequence
|
|
0:21 move second child to first child ( temp 4-component vector of float)
|
|
0:? 'input' ( temp 4-component vector of float)
|
|
0:? 'input' (layout( location=0) in 4-component vector of float)
|
|
0:21 move second child to first child ( temp 4-component vector of float)
|
|
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
|
0:21 Function Call: @ShaderFunction(vf4; ( temp 4-component vector of float)
|
|
0:? 'input' ( temp 4-component vector of float)
|
|
0:? Linker Objects
|
|
0:? 'a1' ( global 4-component vector of float)
|
|
0:? 'b1' ( global 4-component vector of float)
|
|
0:? 'a1i' ( global 4-component vector of float)
|
|
0:? 'b1i' ( global 4-component vector of float)
|
|
0:? 'a2' ( global float)
|
|
0:? 'b2' ( global float)
|
|
0:? 'a3' ( global float)
|
|
0:? 'b3' ( global float)
|
|
0:? 'a4' ( global float)
|
|
0:? 'b4' ( global float)
|
|
0:? 'c4' ( global float)
|
|
0:? 'a5' ( global float)
|
|
0:? 'b5' ( global float)
|
|
0:? 'c5' ( global float)
|
|
0:? 'single1' ( global structure{ temp int f})
|
|
0:? 'single2' ( global structure{ temp 2-component vector of uint v})
|
|
0:? 'single3' ( global structure{ temp structure{ temp int f} s1})
|
|
0:? 'single4' ( global structure{ temp structure{ temp 2-component vector of uint v} s1})
|
|
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
|
0:? 'input' (layout( location=0) in 4-component vector of float)
|
|
0:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform float a, layout( row_major std140) uniform float b, layout( row_major std140) uniform float c})
|
|
|
|
|
|
Linked fragment stage:
|
|
|
|
|
|
Shader version: 500
|
|
gl_FragCoord origin is upper left
|
|
0:? Sequence
|
|
0:1 Sequence
|
|
0:1 move second child to first child ( temp 4-component vector of float)
|
|
0:1 'a1' ( global 4-component vector of float)
|
|
0:1 Constant:
|
|
0:1 1.000000
|
|
0:1 0.500000
|
|
0:1 0.000000
|
|
0:1 1.000000
|
|
0:1 move second child to first child ( temp 4-component vector of float)
|
|
0:1 'b1' ( global 4-component vector of float)
|
|
0:1 Constant:
|
|
0:1 2.000000
|
|
0:1 2.500000
|
|
0:1 2.100000
|
|
0:1 2.200000
|
|
0:2 Sequence
|
|
0:2 move second child to first child ( temp 4-component vector of float)
|
|
0:2 'a1i' ( global 4-component vector of float)
|
|
0:2 Constant:
|
|
0:2 1.000000
|
|
0:2 0.500000
|
|
0:2 0.000000
|
|
0:2 1.000000
|
|
0:2 move second child to first child ( temp 4-component vector of float)
|
|
0:2 'b1i' ( global 4-component vector of float)
|
|
0:2 Constant:
|
|
0:2 2.000000
|
|
0:2 2.500000
|
|
0:2 2.100000
|
|
0:2 2.200000
|
|
0:3 Sequence
|
|
0:3 move second child to first child ( temp float)
|
|
0:3 'a2' ( global float)
|
|
0:3 Constant:
|
|
0:3 0.200000
|
|
0:4 Sequence
|
|
0:4 move second child to first child ( temp float)
|
|
0:4 'b3' ( global float)
|
|
0:4 Constant:
|
|
0:4 0.300000
|
|
0:5 Sequence
|
|
0:5 move second child to first child ( temp float)
|
|
0:5 'b4' ( global float)
|
|
0:5 Constant:
|
|
0:5 0.400000
|
|
0:6 Sequence
|
|
0:6 move second child to first child ( temp float)
|
|
0:6 'a5' ( global float)
|
|
0:6 Constant:
|
|
0:6 0.500000
|
|
0:6 move second child to first child ( temp float)
|
|
0:6 'c5' ( global float)
|
|
0:6 Constant:
|
|
0:6 1.500000
|
|
0:9 Sequence
|
|
0:9 move second child to first child ( temp structure{ temp int f})
|
|
0:9 'single1' ( global structure{ temp int f})
|
|
0:9 Constant:
|
|
0:9 10 (const int)
|
|
0:12 Sequence
|
|
0:12 move second child to first child ( temp structure{ temp 2-component vector of uint v})
|
|
0:12 'single2' ( global structure{ temp 2-component vector of uint v})
|
|
0:12 Constant:
|
|
0:12 1 (const uint)
|
|
0:12 2 (const uint)
|
|
0:15 Sequence
|
|
0:15 move second child to first child ( temp structure{ temp structure{ temp int f} s1})
|
|
0:15 'single3' ( global structure{ temp structure{ temp int f} s1})
|
|
0:15 Constant:
|
|
0:15 3 (const int)
|
|
0:18 Sequence
|
|
0:18 move second child to first child ( temp structure{ temp structure{ temp 2-component vector of uint v} s1})
|
|
0:18 'single4' ( global structure{ temp structure{ temp 2-component vector of uint v} s1})
|
|
0:18 Constant:
|
|
0:18 4 (const uint)
|
|
0:18 5 (const uint)
|
|
0:21 Function Definition: @ShaderFunction(vf4; ( temp 4-component vector of float)
|
|
0:21 Function Parameters:
|
|
0:21 'input' ( in 4-component vector of float)
|
|
0:? Sequence
|
|
0:22 Sequence
|
|
0:22 move second child to first child ( temp 4-component vector of float)
|
|
0:22 'a2' ( temp 4-component vector of float)
|
|
0:22 Constant:
|
|
0:22 0.200000
|
|
0:22 0.300000
|
|
0:22 0.400000
|
|
0:22 0.500000
|
|
0:32 Sequence
|
|
0:32 move second child to first child ( temp structure{ temp int j, temp float g, temp structure{ temp float f, temp int i} s1})
|
|
0:32 's2i' ( temp structure{ temp int j, temp float g, temp structure{ temp float f, temp int i} s1})
|
|
0:32 Construct structure ( temp structure{ temp int j, temp float g, temp structure{ temp float f, temp int i} s1})
|
|
0:32 Constant:
|
|
0:32 9 (const int)
|
|
0:32 'a5' ( global float)
|
|
0:32 Construct structure ( temp structure{ temp float f, temp int i})
|
|
0:32 Comma ( temp float)
|
|
0:32 'a3' ( global float)
|
|
0:32 'a4' ( global float)
|
|
0:32 Constant:
|
|
0:32 12 (const int)
|
|
0:32 move second child to first child ( temp structure{ temp int j, temp float g, temp structure{ temp float f, temp int i} s1})
|
|
0:32 's2' ( temp structure{ temp int j, temp float g, temp structure{ temp float f, temp int i} s1})
|
|
0:32 Construct structure ( temp structure{ temp int j, temp float g, temp structure{ temp float f, temp int i} s1})
|
|
0:32 Constant:
|
|
0:32 9 (const int)
|
|
0:32 'a5' ( global float)
|
|
0:32 Construct structure ( temp structure{ temp float f, temp int i})
|
|
0:32 Comma ( temp float)
|
|
0:32 'a3' ( global float)
|
|
0:32 'a4' ( global float)
|
|
0:32 Constant:
|
|
0:32 12 (const int)
|
|
0:33 Sequence
|
|
0:33 move second child to first child ( temp float)
|
|
0:33 'a8' ( temp float)
|
|
0:33 Comma ( temp float)
|
|
0:33 'a2' ( temp 4-component vector of float)
|
|
0:33 'b2' ( global float)
|
|
0:33 move second child to first child ( temp float)
|
|
0:33 'a9' ( temp float)
|
|
0:33 'a5' ( global float)
|
|
0:35 Branch: Return with expression
|
|
0:35 component-wise multiply ( temp 4-component vector of float)
|
|
0:35 'input' ( in 4-component vector of float)
|
|
0:35 'a1' ( global 4-component vector of float)
|
|
0:21 Function Definition: ShaderFunction( ( temp void)
|
|
0:21 Function Parameters:
|
|
0:? Sequence
|
|
0:21 move second child to first child ( temp 4-component vector of float)
|
|
0:? 'input' ( temp 4-component vector of float)
|
|
0:? 'input' (layout( location=0) in 4-component vector of float)
|
|
0:21 move second child to first child ( temp 4-component vector of float)
|
|
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
|
0:21 Function Call: @ShaderFunction(vf4; ( temp 4-component vector of float)
|
|
0:? 'input' ( temp 4-component vector of float)
|
|
0:? Linker Objects
|
|
0:? 'a1' ( global 4-component vector of float)
|
|
0:? 'b1' ( global 4-component vector of float)
|
|
0:? 'a1i' ( global 4-component vector of float)
|
|
0:? 'b1i' ( global 4-component vector of float)
|
|
0:? 'a2' ( global float)
|
|
0:? 'b2' ( global float)
|
|
0:? 'a3' ( global float)
|
|
0:? 'b3' ( global float)
|
|
0:? 'a4' ( global float)
|
|
0:? 'b4' ( global float)
|
|
0:? 'c4' ( global float)
|
|
0:? 'a5' ( global float)
|
|
0:? 'b5' ( global float)
|
|
0:? 'c5' ( global float)
|
|
0:? 'single1' ( global structure{ temp int f})
|
|
0:? 'single2' ( global structure{ temp 2-component vector of uint v})
|
|
0:? 'single3' ( global structure{ temp structure{ temp int f} s1})
|
|
0:? 'single4' ( global structure{ temp structure{ temp 2-component vector of uint v} s1})
|
|
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
|
0:? 'input' (layout( location=0) in 4-component vector of float)
|
|
0:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform float a, layout( row_major std140) uniform float b, layout( row_major std140) uniform float c})
|
|
|
|
// Module Version 10000
|
|
// Generated by (magic number): 8000a
|
|
// Id's are bound by 110
|
|
|
|
Capability Shader
|
|
1: ExtInstImport "GLSL.std.450"
|
|
MemoryModel Logical GLSL450
|
|
EntryPoint Fragment 4 "ShaderFunction" 98 101
|
|
ExecutionMode 4 OriginUpperLeft
|
|
Source HLSL 500
|
|
Name 4 "ShaderFunction"
|
|
Name 11 "@ShaderFunction(vf4;"
|
|
Name 10 "input"
|
|
Name 14 "a1"
|
|
Name 19 "b1"
|
|
Name 25 "a1i"
|
|
Name 26 "b1i"
|
|
Name 28 "a2"
|
|
Name 30 "b3"
|
|
Name 32 "b4"
|
|
Name 34 "a5"
|
|
Name 35 "c5"
|
|
Name 38 "Single1"
|
|
MemberName 38(Single1) 0 "f"
|
|
Name 40 "single1"
|
|
Name 45 "Single2"
|
|
MemberName 45(Single2) 0 "v"
|
|
Name 47 "single2"
|
|
Name 52 "Single3"
|
|
MemberName 52(Single3) 0 "s1"
|
|
Name 54 "single3"
|
|
Name 58 "Single4"
|
|
MemberName 58(Single4) 0 "s1"
|
|
Name 60 "single4"
|
|
Name 66 "a2"
|
|
Name 68 "S1"
|
|
MemberName 68(S1) 0 "f"
|
|
MemberName 68(S1) 1 "i"
|
|
Name 69 "S2"
|
|
MemberName 69(S2) 0 "j"
|
|
MemberName 69(S2) 1 "g"
|
|
MemberName 69(S2) 2 "s1"
|
|
Name 71 "s2i"
|
|
Name 74 "a3"
|
|
Name 75 "a4"
|
|
Name 80 "s2"
|
|
Name 86 "a8"
|
|
Name 87 "b2"
|
|
Name 89 "a9"
|
|
Name 96 "input"
|
|
Name 98 "input"
|
|
Name 101 "@entryPointOutput"
|
|
Name 102 "param"
|
|
Name 105 "c4"
|
|
Name 106 "b5"
|
|
Name 107 "Constants"
|
|
MemberName 107(Constants) 0 "a"
|
|
MemberName 107(Constants) 1 "b"
|
|
MemberName 107(Constants) 2 "c"
|
|
Name 109 ""
|
|
Decorate 98(input) Location 0
|
|
Decorate 101(@entryPointOutput) Location 0
|
|
MemberDecorate 107(Constants) 0 Offset 0
|
|
MemberDecorate 107(Constants) 1 Offset 4
|
|
MemberDecorate 107(Constants) 2 Offset 8
|
|
Decorate 107(Constants) Block
|
|
Decorate 109 DescriptorSet 0
|
|
Decorate 109 Binding 0
|
|
2: TypeVoid
|
|
3: TypeFunction 2
|
|
6: TypeFloat 32
|
|
7: TypeVector 6(float) 4
|
|
8: TypePointer Function 7(fvec4)
|
|
9: TypeFunction 7(fvec4) 8(ptr)
|
|
13: TypePointer Private 7(fvec4)
|
|
14(a1): 13(ptr) Variable Private
|
|
15: 6(float) Constant 1065353216
|
|
16: 6(float) Constant 1056964608
|
|
17: 6(float) Constant 0
|
|
18: 7(fvec4) ConstantComposite 15 16 17 15
|
|
19(b1): 13(ptr) Variable Private
|
|
20: 6(float) Constant 1073741824
|
|
21: 6(float) Constant 1075838976
|
|
22: 6(float) Constant 1074161254
|
|
23: 6(float) Constant 1074580685
|
|
24: 7(fvec4) ConstantComposite 20 21 22 23
|
|
25(a1i): 13(ptr) Variable Private
|
|
26(b1i): 13(ptr) Variable Private
|
|
27: TypePointer Private 6(float)
|
|
28(a2): 27(ptr) Variable Private
|
|
29: 6(float) Constant 1045220557
|
|
30(b3): 27(ptr) Variable Private
|
|
31: 6(float) Constant 1050253722
|
|
32(b4): 27(ptr) Variable Private
|
|
33: 6(float) Constant 1053609165
|
|
34(a5): 27(ptr) Variable Private
|
|
35(c5): 27(ptr) Variable Private
|
|
36: 6(float) Constant 1069547520
|
|
37: TypeInt 32 1
|
|
38(Single1): TypeStruct 37(int)
|
|
39: TypePointer Private 38(Single1)
|
|
40(single1): 39(ptr) Variable Private
|
|
41: 37(int) Constant 10
|
|
42: 38(Single1) ConstantComposite 41
|
|
43: TypeInt 32 0
|
|
44: TypeVector 43(int) 2
|
|
45(Single2): TypeStruct 44(ivec2)
|
|
46: TypePointer Private 45(Single2)
|
|
47(single2): 46(ptr) Variable Private
|
|
48: 43(int) Constant 1
|
|
49: 43(int) Constant 2
|
|
50: 44(ivec2) ConstantComposite 48 49
|
|
51: 45(Single2) ConstantComposite 50
|
|
52(Single3): TypeStruct 38(Single1)
|
|
53: TypePointer Private 52(Single3)
|
|
54(single3): 53(ptr) Variable Private
|
|
55: 37(int) Constant 3
|
|
56: 38(Single1) ConstantComposite 55
|
|
57: 52(Single3) ConstantComposite 56
|
|
58(Single4): TypeStruct 45(Single2)
|
|
59: TypePointer Private 58(Single4)
|
|
60(single4): 59(ptr) Variable Private
|
|
61: 43(int) Constant 4
|
|
62: 43(int) Constant 5
|
|
63: 44(ivec2) ConstantComposite 61 62
|
|
64: 45(Single2) ConstantComposite 63
|
|
65: 58(Single4) ConstantComposite 64
|
|
67: 7(fvec4) ConstantComposite 29 31 33 16
|
|
68(S1): TypeStruct 6(float) 37(int)
|
|
69(S2): TypeStruct 37(int) 6(float) 68(S1)
|
|
70: TypePointer Function 69(S2)
|
|
72: 37(int) Constant 9
|
|
74(a3): 27(ptr) Variable Private
|
|
75(a4): 27(ptr) Variable Private
|
|
77: 37(int) Constant 12
|
|
85: TypePointer Function 6(float)
|
|
87(b2): 27(ptr) Variable Private
|
|
97: TypePointer Input 7(fvec4)
|
|
98(input): 97(ptr) Variable Input
|
|
100: TypePointer Output 7(fvec4)
|
|
101(@entryPointOutput): 100(ptr) Variable Output
|
|
105(c4): 27(ptr) Variable Private
|
|
106(b5): 27(ptr) Variable Private
|
|
107(Constants): TypeStruct 6(float) 6(float) 6(float)
|
|
108: TypePointer Uniform 107(Constants)
|
|
109: 108(ptr) Variable Uniform
|
|
4(ShaderFunction): 2 Function None 3
|
|
5: Label
|
|
96(input): 8(ptr) Variable Function
|
|
102(param): 8(ptr) Variable Function
|
|
Store 14(a1) 18
|
|
Store 19(b1) 24
|
|
Store 25(a1i) 18
|
|
Store 26(b1i) 24
|
|
Store 28(a2) 29
|
|
Store 30(b3) 31
|
|
Store 32(b4) 33
|
|
Store 34(a5) 16
|
|
Store 35(c5) 36
|
|
Store 40(single1) 42
|
|
Store 47(single2) 51
|
|
Store 54(single3) 57
|
|
Store 60(single4) 65
|
|
99: 7(fvec4) Load 98(input)
|
|
Store 96(input) 99
|
|
103: 7(fvec4) Load 96(input)
|
|
Store 102(param) 103
|
|
104: 7(fvec4) FunctionCall 11(@ShaderFunction(vf4;) 102(param)
|
|
Store 101(@entryPointOutput) 104
|
|
Return
|
|
FunctionEnd
|
|
11(@ShaderFunction(vf4;): 7(fvec4) Function None 9
|
|
10(input): 8(ptr) FunctionParameter
|
|
12: Label
|
|
66(a2): 8(ptr) Variable Function
|
|
71(s2i): 70(ptr) Variable Function
|
|
80(s2): 70(ptr) Variable Function
|
|
86(a8): 85(ptr) Variable Function
|
|
89(a9): 85(ptr) Variable Function
|
|
Store 66(a2) 67
|
|
73: 6(float) Load 34(a5)
|
|
76: 6(float) Load 75(a4)
|
|
78: 68(S1) CompositeConstruct 76 77
|
|
79: 69(S2) CompositeConstruct 72 73 78
|
|
Store 71(s2i) 79
|
|
81: 6(float) Load 34(a5)
|
|
82: 6(float) Load 75(a4)
|
|
83: 68(S1) CompositeConstruct 82 77
|
|
84: 69(S2) CompositeConstruct 72 81 83
|
|
Store 80(s2) 84
|
|
88: 6(float) Load 87(b2)
|
|
Store 86(a8) 88
|
|
90: 6(float) Load 34(a5)
|
|
Store 89(a9) 90
|
|
91: 7(fvec4) Load 10(input)
|
|
92: 7(fvec4) Load 14(a1)
|
|
93: 7(fvec4) FMul 91 92
|
|
ReturnValue 93
|
|
FunctionEnd
|