Fix the error message for when an erroneous HLSL constructor statement is detected. Prior to this change, such error messages would not show correct file path and line number information. Additionally, update test data to account for updated error messages.
551 lines
25 KiB
Plaintext
551 lines
25 KiB
Plaintext
hlsl.intrinsics.negative.vert
|
|
Shader version: 500
|
|
0:? Sequence
|
|
0:15 Function Definition: VertexShaderFunctionS(f1;f1;f1;i1; ( temp float)
|
|
0:15 Function Parameters:
|
|
0:15 'inF0' ( in float)
|
|
0:15 'inF1' ( in float)
|
|
0:15 'inF2' ( in float)
|
|
0:15 'inI0' ( in int)
|
|
0:? Sequence
|
|
0:71 Branch: Return with expression
|
|
0:71 Constant:
|
|
0:71 0.000000
|
|
0:75 Function Definition: VertexShaderFunction1(vf1;vf1;vf1;vi1; ( temp 1-component vector of float)
|
|
0:75 Function Parameters:
|
|
0:75 'inF0' ( in 1-component vector of float)
|
|
0:75 'inF1' ( in 1-component vector of float)
|
|
0:75 'inF2' ( in 1-component vector of float)
|
|
0:75 'inI0' ( in 1-component vector of int)
|
|
0:? Sequence
|
|
0:80 Branch: Return with expression
|
|
0:80 Constant:
|
|
0:80 0.000000
|
|
0:84 Function Definition: VertexShaderFunction2(vf2;vf2;vf2;vi2; ( temp 2-component vector of float)
|
|
0:84 Function Parameters:
|
|
0:84 'inF0' ( in 2-component vector of float)
|
|
0:84 'inF1' ( in 2-component vector of float)
|
|
0:84 'inF2' ( in 2-component vector of float)
|
|
0:84 'inI0' ( in 2-component vector of int)
|
|
0:? Sequence
|
|
0:127 Branch: Return with expression
|
|
0:127 Constant:
|
|
0:127 1.000000
|
|
0:127 2.000000
|
|
0:131 Function Definition: VertexShaderFunction3(vf3;vf3;vf3;vi3; ( temp 3-component vector of float)
|
|
0:131 Function Parameters:
|
|
0:131 'inF0' ( in 3-component vector of float)
|
|
0:131 'inF1' ( in 3-component vector of float)
|
|
0:131 'inF2' ( in 3-component vector of float)
|
|
0:131 'inI0' ( in 3-component vector of int)
|
|
0:? Sequence
|
|
0:172 Branch: Return with expression
|
|
0:172 Constant:
|
|
0:172 1.000000
|
|
0:172 2.000000
|
|
0:172 3.000000
|
|
0:176 Function Definition: @VertexShaderFunction(vf4;vf4;vf4;vi4; ( temp 4-component vector of float)
|
|
0:176 Function Parameters:
|
|
0:176 'inF0' ( in 4-component vector of float)
|
|
0:176 'inF1' ( in 4-component vector of float)
|
|
0:176 'inF2' ( in 4-component vector of float)
|
|
0:176 'inI0' ( in 4-component vector of int)
|
|
0:? Sequence
|
|
0:217 Branch: Return with expression
|
|
0:217 Constant:
|
|
0:217 1.000000
|
|
0:217 2.000000
|
|
0:217 3.000000
|
|
0:217 4.000000
|
|
0:176 Function Definition: VertexShaderFunction( ( temp void)
|
|
0:176 Function Parameters:
|
|
0:? Sequence
|
|
0:176 move second child to first child ( temp 4-component vector of float)
|
|
0:? 'inF0' ( temp 4-component vector of float)
|
|
0:? 'inF0' (layout( location=0) in 4-component vector of float)
|
|
0:176 move second child to first child ( temp 4-component vector of float)
|
|
0:? 'inF1' ( temp 4-component vector of float)
|
|
0:? 'inF1' (layout( location=1) in 4-component vector of float)
|
|
0:176 move second child to first child ( temp 4-component vector of float)
|
|
0:? 'inF2' ( temp 4-component vector of float)
|
|
0:? 'inF2' (layout( location=2) in 4-component vector of float)
|
|
0:176 move second child to first child ( temp 4-component vector of int)
|
|
0:? 'inI0' ( temp 4-component vector of int)
|
|
0:? 'inI0' (layout( location=3) in 4-component vector of int)
|
|
0:176 move second child to first child ( temp 4-component vector of float)
|
|
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
|
0:176 Function Call: @VertexShaderFunction(vf4;vf4;vf4;vi4; ( temp 4-component vector of float)
|
|
0:? 'inF0' ( temp 4-component vector of float)
|
|
0:? 'inF1' ( temp 4-component vector of float)
|
|
0:? 'inF2' ( temp 4-component vector of float)
|
|
0:? 'inI0' ( temp 4-component vector of int)
|
|
0:226 Function Definition: VertexShaderFunction2x2(mf22;mf22;mf22; ( temp 2X2 matrix of float)
|
|
0:226 Function Parameters:
|
|
0:226 'inF0' ( in 2X2 matrix of float)
|
|
0:226 'inF1' ( in 2X2 matrix of float)
|
|
0:226 'inF2' ( in 2X2 matrix of float)
|
|
0:? Sequence
|
|
0:230 Branch: Return with expression
|
|
0:230 Constant:
|
|
0:230 2.000000
|
|
0:230 2.000000
|
|
0:230 2.000000
|
|
0:230 2.000000
|
|
0:234 Function Definition: VertexShaderFunction3x3(mf33;mf33;mf33; ( temp 3X3 matrix of float)
|
|
0:234 Function Parameters:
|
|
0:234 'inF0' ( in 3X3 matrix of float)
|
|
0:234 'inF1' ( in 3X3 matrix of float)
|
|
0:234 'inF2' ( in 3X3 matrix of float)
|
|
0:? Sequence
|
|
0:238 Branch: Return with expression
|
|
0:238 Constant:
|
|
0:238 3.000000
|
|
0:238 3.000000
|
|
0:238 3.000000
|
|
0:238 3.000000
|
|
0:238 3.000000
|
|
0:238 3.000000
|
|
0:238 3.000000
|
|
0:238 3.000000
|
|
0:238 3.000000
|
|
0:242 Function Definition: VertexShaderFunction4x4(mf44;mf44;mf44; ( temp 4X4 matrix of float)
|
|
0:242 Function Parameters:
|
|
0:242 'inF0' ( in 4X4 matrix of float)
|
|
0:242 'inF1' ( in 4X4 matrix of float)
|
|
0:242 'inF2' ( in 4X4 matrix of float)
|
|
0:? Sequence
|
|
0:246 Branch: Return with expression
|
|
0:246 Constant:
|
|
0:246 4.000000
|
|
0:246 4.000000
|
|
0:246 4.000000
|
|
0:246 4.000000
|
|
0:246 4.000000
|
|
0:246 4.000000
|
|
0:246 4.000000
|
|
0:246 4.000000
|
|
0:246 4.000000
|
|
0:246 4.000000
|
|
0:246 4.000000
|
|
0:246 4.000000
|
|
0:246 4.000000
|
|
0:246 4.000000
|
|
0:246 4.000000
|
|
0:246 4.000000
|
|
0:? Linker Objects
|
|
0:? 'gs_ua' ( global uint)
|
|
0:? 'gs_ub' ( global uint)
|
|
0:? 'gs_uc' ( global uint)
|
|
0:? 'gs_ua2' ( global 2-component vector of uint)
|
|
0:? 'gs_ub2' ( global 2-component vector of uint)
|
|
0:? 'gs_uc2' ( global 2-component vector of uint)
|
|
0:? 'gs_ua3' ( global 3-component vector of uint)
|
|
0:? 'gs_ub3' ( global 3-component vector of uint)
|
|
0:? 'gs_uc3' ( global 3-component vector of uint)
|
|
0:? 'gs_ua4' ( global 4-component vector of uint)
|
|
0:? 'gs_ub4' ( global 4-component vector of uint)
|
|
0:? 'gs_uc4' ( global 4-component vector of uint)
|
|
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
|
0:? 'inF0' (layout( location=0) in 4-component vector of float)
|
|
0:? 'inF1' (layout( location=1) in 4-component vector of float)
|
|
0:? 'inF2' (layout( location=2) in 4-component vector of float)
|
|
0:? 'inI0' (layout( location=3) in 4-component vector of int)
|
|
|
|
|
|
Linked vertex stage:
|
|
|
|
|
|
Shader version: 500
|
|
0:? Sequence
|
|
0:15 Function Definition: VertexShaderFunctionS(f1;f1;f1;i1; ( temp float)
|
|
0:15 Function Parameters:
|
|
0:15 'inF0' ( in float)
|
|
0:15 'inF1' ( in float)
|
|
0:15 'inF2' ( in float)
|
|
0:15 'inI0' ( in int)
|
|
0:? Sequence
|
|
0:71 Branch: Return with expression
|
|
0:71 Constant:
|
|
0:71 0.000000
|
|
0:75 Function Definition: VertexShaderFunction1(vf1;vf1;vf1;vi1; ( temp 1-component vector of float)
|
|
0:75 Function Parameters:
|
|
0:75 'inF0' ( in 1-component vector of float)
|
|
0:75 'inF1' ( in 1-component vector of float)
|
|
0:75 'inF2' ( in 1-component vector of float)
|
|
0:75 'inI0' ( in 1-component vector of int)
|
|
0:? Sequence
|
|
0:80 Branch: Return with expression
|
|
0:80 Constant:
|
|
0:80 0.000000
|
|
0:84 Function Definition: VertexShaderFunction2(vf2;vf2;vf2;vi2; ( temp 2-component vector of float)
|
|
0:84 Function Parameters:
|
|
0:84 'inF0' ( in 2-component vector of float)
|
|
0:84 'inF1' ( in 2-component vector of float)
|
|
0:84 'inF2' ( in 2-component vector of float)
|
|
0:84 'inI0' ( in 2-component vector of int)
|
|
0:? Sequence
|
|
0:127 Branch: Return with expression
|
|
0:127 Constant:
|
|
0:127 1.000000
|
|
0:127 2.000000
|
|
0:131 Function Definition: VertexShaderFunction3(vf3;vf3;vf3;vi3; ( temp 3-component vector of float)
|
|
0:131 Function Parameters:
|
|
0:131 'inF0' ( in 3-component vector of float)
|
|
0:131 'inF1' ( in 3-component vector of float)
|
|
0:131 'inF2' ( in 3-component vector of float)
|
|
0:131 'inI0' ( in 3-component vector of int)
|
|
0:? Sequence
|
|
0:172 Branch: Return with expression
|
|
0:172 Constant:
|
|
0:172 1.000000
|
|
0:172 2.000000
|
|
0:172 3.000000
|
|
0:176 Function Definition: @VertexShaderFunction(vf4;vf4;vf4;vi4; ( temp 4-component vector of float)
|
|
0:176 Function Parameters:
|
|
0:176 'inF0' ( in 4-component vector of float)
|
|
0:176 'inF1' ( in 4-component vector of float)
|
|
0:176 'inF2' ( in 4-component vector of float)
|
|
0:176 'inI0' ( in 4-component vector of int)
|
|
0:? Sequence
|
|
0:217 Branch: Return with expression
|
|
0:217 Constant:
|
|
0:217 1.000000
|
|
0:217 2.000000
|
|
0:217 3.000000
|
|
0:217 4.000000
|
|
0:176 Function Definition: VertexShaderFunction( ( temp void)
|
|
0:176 Function Parameters:
|
|
0:? Sequence
|
|
0:176 move second child to first child ( temp 4-component vector of float)
|
|
0:? 'inF0' ( temp 4-component vector of float)
|
|
0:? 'inF0' (layout( location=0) in 4-component vector of float)
|
|
0:176 move second child to first child ( temp 4-component vector of float)
|
|
0:? 'inF1' ( temp 4-component vector of float)
|
|
0:? 'inF1' (layout( location=1) in 4-component vector of float)
|
|
0:176 move second child to first child ( temp 4-component vector of float)
|
|
0:? 'inF2' ( temp 4-component vector of float)
|
|
0:? 'inF2' (layout( location=2) in 4-component vector of float)
|
|
0:176 move second child to first child ( temp 4-component vector of int)
|
|
0:? 'inI0' ( temp 4-component vector of int)
|
|
0:? 'inI0' (layout( location=3) in 4-component vector of int)
|
|
0:176 move second child to first child ( temp 4-component vector of float)
|
|
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
|
0:176 Function Call: @VertexShaderFunction(vf4;vf4;vf4;vi4; ( temp 4-component vector of float)
|
|
0:? 'inF0' ( temp 4-component vector of float)
|
|
0:? 'inF1' ( temp 4-component vector of float)
|
|
0:? 'inF2' ( temp 4-component vector of float)
|
|
0:? 'inI0' ( temp 4-component vector of int)
|
|
0:226 Function Definition: VertexShaderFunction2x2(mf22;mf22;mf22; ( temp 2X2 matrix of float)
|
|
0:226 Function Parameters:
|
|
0:226 'inF0' ( in 2X2 matrix of float)
|
|
0:226 'inF1' ( in 2X2 matrix of float)
|
|
0:226 'inF2' ( in 2X2 matrix of float)
|
|
0:? Sequence
|
|
0:230 Branch: Return with expression
|
|
0:230 Constant:
|
|
0:230 2.000000
|
|
0:230 2.000000
|
|
0:230 2.000000
|
|
0:230 2.000000
|
|
0:234 Function Definition: VertexShaderFunction3x3(mf33;mf33;mf33; ( temp 3X3 matrix of float)
|
|
0:234 Function Parameters:
|
|
0:234 'inF0' ( in 3X3 matrix of float)
|
|
0:234 'inF1' ( in 3X3 matrix of float)
|
|
0:234 'inF2' ( in 3X3 matrix of float)
|
|
0:? Sequence
|
|
0:238 Branch: Return with expression
|
|
0:238 Constant:
|
|
0:238 3.000000
|
|
0:238 3.000000
|
|
0:238 3.000000
|
|
0:238 3.000000
|
|
0:238 3.000000
|
|
0:238 3.000000
|
|
0:238 3.000000
|
|
0:238 3.000000
|
|
0:238 3.000000
|
|
0:242 Function Definition: VertexShaderFunction4x4(mf44;mf44;mf44; ( temp 4X4 matrix of float)
|
|
0:242 Function Parameters:
|
|
0:242 'inF0' ( in 4X4 matrix of float)
|
|
0:242 'inF1' ( in 4X4 matrix of float)
|
|
0:242 'inF2' ( in 4X4 matrix of float)
|
|
0:? Sequence
|
|
0:246 Branch: Return with expression
|
|
0:246 Constant:
|
|
0:246 4.000000
|
|
0:246 4.000000
|
|
0:246 4.000000
|
|
0:246 4.000000
|
|
0:246 4.000000
|
|
0:246 4.000000
|
|
0:246 4.000000
|
|
0:246 4.000000
|
|
0:246 4.000000
|
|
0:246 4.000000
|
|
0:246 4.000000
|
|
0:246 4.000000
|
|
0:246 4.000000
|
|
0:246 4.000000
|
|
0:246 4.000000
|
|
0:246 4.000000
|
|
0:? Linker Objects
|
|
0:? 'gs_ua' ( global uint)
|
|
0:? 'gs_ub' ( global uint)
|
|
0:? 'gs_uc' ( global uint)
|
|
0:? 'gs_ua2' ( global 2-component vector of uint)
|
|
0:? 'gs_ub2' ( global 2-component vector of uint)
|
|
0:? 'gs_uc2' ( global 2-component vector of uint)
|
|
0:? 'gs_ua3' ( global 3-component vector of uint)
|
|
0:? 'gs_ub3' ( global 3-component vector of uint)
|
|
0:? 'gs_uc3' ( global 3-component vector of uint)
|
|
0:? 'gs_ua4' ( global 4-component vector of uint)
|
|
0:? 'gs_ub4' ( global 4-component vector of uint)
|
|
0:? 'gs_uc4' ( global 4-component vector of uint)
|
|
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
|
0:? 'inF0' (layout( location=0) in 4-component vector of float)
|
|
0:? 'inF1' (layout( location=1) in 4-component vector of float)
|
|
0:? 'inF2' (layout( location=2) in 4-component vector of float)
|
|
0:? 'inI0' (layout( location=3) in 4-component vector of int)
|
|
|
|
// Module Version 10000
|
|
// Generated by (magic number): 8000a
|
|
// Id's are bound by 155
|
|
|
|
Capability Shader
|
|
1: ExtInstImport "GLSL.std.450"
|
|
MemoryModel Logical GLSL450
|
|
EntryPoint Vertex 4 "VertexShaderFunction" 100 103 106 110 113
|
|
Source HLSL 500
|
|
Name 4 "VertexShaderFunction"
|
|
Name 15 "VertexShaderFunctionS(f1;f1;f1;i1;"
|
|
Name 11 "inF0"
|
|
Name 12 "inF1"
|
|
Name 13 "inF2"
|
|
Name 14 "inI0"
|
|
Name 21 "VertexShaderFunction1(vf1;vf1;vf1;vi1;"
|
|
Name 17 "inF0"
|
|
Name 18 "inF1"
|
|
Name 19 "inF2"
|
|
Name 20 "inI0"
|
|
Name 32 "VertexShaderFunction2(vf2;vf2;vf2;vi2;"
|
|
Name 28 "inF0"
|
|
Name 29 "inF1"
|
|
Name 30 "inF2"
|
|
Name 31 "inI0"
|
|
Name 43 "VertexShaderFunction3(vf3;vf3;vf3;vi3;"
|
|
Name 39 "inF0"
|
|
Name 40 "inF1"
|
|
Name 41 "inF2"
|
|
Name 42 "inI0"
|
|
Name 54 "@VertexShaderFunction(vf4;vf4;vf4;vi4;"
|
|
Name 50 "inF0"
|
|
Name 51 "inF1"
|
|
Name 52 "inF2"
|
|
Name 53 "inI0"
|
|
Name 62 "VertexShaderFunction2x2(mf22;mf22;mf22;"
|
|
Name 59 "inF0"
|
|
Name 60 "inF1"
|
|
Name 61 "inF2"
|
|
Name 70 "VertexShaderFunction3x3(mf33;mf33;mf33;"
|
|
Name 67 "inF0"
|
|
Name 68 "inF1"
|
|
Name 69 "inF2"
|
|
Name 78 "VertexShaderFunction4x4(mf44;mf44;mf44;"
|
|
Name 75 "inF0"
|
|
Name 76 "inF1"
|
|
Name 77 "inF2"
|
|
Name 98 "inF0"
|
|
Name 100 "inF0"
|
|
Name 102 "inF1"
|
|
Name 103 "inF1"
|
|
Name 105 "inF2"
|
|
Name 106 "inF2"
|
|
Name 108 "inI0"
|
|
Name 110 "inI0"
|
|
Name 113 "@entryPointOutput"
|
|
Name 114 "param"
|
|
Name 116 "param"
|
|
Name 118 "param"
|
|
Name 120 "param"
|
|
Name 137 "gs_ua"
|
|
Name 138 "gs_ub"
|
|
Name 139 "gs_uc"
|
|
Name 142 "gs_ua2"
|
|
Name 143 "gs_ub2"
|
|
Name 144 "gs_uc2"
|
|
Name 147 "gs_ua3"
|
|
Name 148 "gs_ub3"
|
|
Name 149 "gs_uc3"
|
|
Name 152 "gs_ua4"
|
|
Name 153 "gs_ub4"
|
|
Name 154 "gs_uc4"
|
|
Decorate 100(inF0) Location 0
|
|
Decorate 103(inF1) Location 1
|
|
Decorate 106(inF2) Location 2
|
|
Decorate 110(inI0) Location 3
|
|
Decorate 113(@entryPointOutput) Location 0
|
|
2: TypeVoid
|
|
3: TypeFunction 2
|
|
6: TypeFloat 32
|
|
7: TypePointer Function 6(float)
|
|
8: TypeInt 32 1
|
|
9: TypePointer Function 8(int)
|
|
10: TypeFunction 6(float) 7(ptr) 7(ptr) 7(ptr) 9(ptr)
|
|
23: TypeVector 6(float) 2
|
|
24: TypePointer Function 23(fvec2)
|
|
25: TypeVector 8(int) 2
|
|
26: TypePointer Function 25(ivec2)
|
|
27: TypeFunction 23(fvec2) 24(ptr) 24(ptr) 24(ptr) 26(ptr)
|
|
34: TypeVector 6(float) 3
|
|
35: TypePointer Function 34(fvec3)
|
|
36: TypeVector 8(int) 3
|
|
37: TypePointer Function 36(ivec3)
|
|
38: TypeFunction 34(fvec3) 35(ptr) 35(ptr) 35(ptr) 37(ptr)
|
|
45: TypeVector 6(float) 4
|
|
46: TypePointer Function 45(fvec4)
|
|
47: TypeVector 8(int) 4
|
|
48: TypePointer Function 47(ivec4)
|
|
49: TypeFunction 45(fvec4) 46(ptr) 46(ptr) 46(ptr) 48(ptr)
|
|
56: TypeMatrix 23(fvec2) 2
|
|
57: TypePointer Function 56
|
|
58: TypeFunction 56 57(ptr) 57(ptr) 57(ptr)
|
|
64: TypeMatrix 34(fvec3) 3
|
|
65: TypePointer Function 64
|
|
66: TypeFunction 64 65(ptr) 65(ptr) 65(ptr)
|
|
72: TypeMatrix 45(fvec4) 4
|
|
73: TypePointer Function 72
|
|
74: TypeFunction 72 73(ptr) 73(ptr) 73(ptr)
|
|
80: 6(float) Constant 0
|
|
85: 6(float) Constant 1065353216
|
|
86: 6(float) Constant 1073741824
|
|
87: 23(fvec2) ConstantComposite 85 86
|
|
90: 6(float) Constant 1077936128
|
|
91: 34(fvec3) ConstantComposite 85 86 90
|
|
94: 6(float) Constant 1082130432
|
|
95: 45(fvec4) ConstantComposite 85 86 90 94
|
|
99: TypePointer Input 45(fvec4)
|
|
100(inF0): 99(ptr) Variable Input
|
|
103(inF1): 99(ptr) Variable Input
|
|
106(inF2): 99(ptr) Variable Input
|
|
109: TypePointer Input 47(ivec4)
|
|
110(inI0): 109(ptr) Variable Input
|
|
112: TypePointer Output 45(fvec4)
|
|
113(@entryPointOutput): 112(ptr) Variable Output
|
|
123: 23(fvec2) ConstantComposite 86 86
|
|
124: 56 ConstantComposite 123 123
|
|
127: 34(fvec3) ConstantComposite 90 90 90
|
|
128: 64 ConstantComposite 127 127 127
|
|
131: 45(fvec4) ConstantComposite 94 94 94 94
|
|
132: 72 ConstantComposite 131 131 131 131
|
|
135: TypeInt 32 0
|
|
136: TypePointer Private 135(int)
|
|
137(gs_ua): 136(ptr) Variable Private
|
|
138(gs_ub): 136(ptr) Variable Private
|
|
139(gs_uc): 136(ptr) Variable Private
|
|
140: TypeVector 135(int) 2
|
|
141: TypePointer Private 140(ivec2)
|
|
142(gs_ua2): 141(ptr) Variable Private
|
|
143(gs_ub2): 141(ptr) Variable Private
|
|
144(gs_uc2): 141(ptr) Variable Private
|
|
145: TypeVector 135(int) 3
|
|
146: TypePointer Private 145(ivec3)
|
|
147(gs_ua3): 146(ptr) Variable Private
|
|
148(gs_ub3): 146(ptr) Variable Private
|
|
149(gs_uc3): 146(ptr) Variable Private
|
|
150: TypeVector 135(int) 4
|
|
151: TypePointer Private 150(ivec4)
|
|
152(gs_ua4): 151(ptr) Variable Private
|
|
153(gs_ub4): 151(ptr) Variable Private
|
|
154(gs_uc4): 151(ptr) Variable Private
|
|
4(VertexShaderFunction): 2 Function None 3
|
|
5: Label
|
|
98(inF0): 46(ptr) Variable Function
|
|
102(inF1): 46(ptr) Variable Function
|
|
105(inF2): 46(ptr) Variable Function
|
|
108(inI0): 48(ptr) Variable Function
|
|
114(param): 46(ptr) Variable Function
|
|
116(param): 46(ptr) Variable Function
|
|
118(param): 46(ptr) Variable Function
|
|
120(param): 48(ptr) Variable Function
|
|
101: 45(fvec4) Load 100(inF0)
|
|
Store 98(inF0) 101
|
|
104: 45(fvec4) Load 103(inF1)
|
|
Store 102(inF1) 104
|
|
107: 45(fvec4) Load 106(inF2)
|
|
Store 105(inF2) 107
|
|
111: 47(ivec4) Load 110(inI0)
|
|
Store 108(inI0) 111
|
|
115: 45(fvec4) Load 98(inF0)
|
|
Store 114(param) 115
|
|
117: 45(fvec4) Load 102(inF1)
|
|
Store 116(param) 117
|
|
119: 45(fvec4) Load 105(inF2)
|
|
Store 118(param) 119
|
|
121: 47(ivec4) Load 108(inI0)
|
|
Store 120(param) 121
|
|
122: 45(fvec4) FunctionCall 54(@VertexShaderFunction(vf4;vf4;vf4;vi4;) 114(param) 116(param) 118(param) 120(param)
|
|
Store 113(@entryPointOutput) 122
|
|
Return
|
|
FunctionEnd
|
|
15(VertexShaderFunctionS(f1;f1;f1;i1;): 6(float) Function None 10
|
|
11(inF0): 7(ptr) FunctionParameter
|
|
12(inF1): 7(ptr) FunctionParameter
|
|
13(inF2): 7(ptr) FunctionParameter
|
|
14(inI0): 9(ptr) FunctionParameter
|
|
16: Label
|
|
ReturnValue 80
|
|
FunctionEnd
|
|
21(VertexShaderFunction1(vf1;vf1;vf1;vi1;): 6(float) Function None 10
|
|
17(inF0): 7(ptr) FunctionParameter
|
|
18(inF1): 7(ptr) FunctionParameter
|
|
19(inF2): 7(ptr) FunctionParameter
|
|
20(inI0): 9(ptr) FunctionParameter
|
|
22: Label
|
|
ReturnValue 80
|
|
FunctionEnd
|
|
32(VertexShaderFunction2(vf2;vf2;vf2;vi2;): 23(fvec2) Function None 27
|
|
28(inF0): 24(ptr) FunctionParameter
|
|
29(inF1): 24(ptr) FunctionParameter
|
|
30(inF2): 24(ptr) FunctionParameter
|
|
31(inI0): 26(ptr) FunctionParameter
|
|
33: Label
|
|
ReturnValue 87
|
|
FunctionEnd
|
|
43(VertexShaderFunction3(vf3;vf3;vf3;vi3;): 34(fvec3) Function None 38
|
|
39(inF0): 35(ptr) FunctionParameter
|
|
40(inF1): 35(ptr) FunctionParameter
|
|
41(inF2): 35(ptr) FunctionParameter
|
|
42(inI0): 37(ptr) FunctionParameter
|
|
44: Label
|
|
ReturnValue 91
|
|
FunctionEnd
|
|
54(@VertexShaderFunction(vf4;vf4;vf4;vi4;): 45(fvec4) Function None 49
|
|
50(inF0): 46(ptr) FunctionParameter
|
|
51(inF1): 46(ptr) FunctionParameter
|
|
52(inF2): 46(ptr) FunctionParameter
|
|
53(inI0): 48(ptr) FunctionParameter
|
|
55: Label
|
|
ReturnValue 95
|
|
FunctionEnd
|
|
62(VertexShaderFunction2x2(mf22;mf22;mf22;): 56 Function None 58
|
|
59(inF0): 57(ptr) FunctionParameter
|
|
60(inF1): 57(ptr) FunctionParameter
|
|
61(inF2): 57(ptr) FunctionParameter
|
|
63: Label
|
|
ReturnValue 124
|
|
FunctionEnd
|
|
70(VertexShaderFunction3x3(mf33;mf33;mf33;): 64 Function None 66
|
|
67(inF0): 65(ptr) FunctionParameter
|
|
68(inF1): 65(ptr) FunctionParameter
|
|
69(inF2): 65(ptr) FunctionParameter
|
|
71: Label
|
|
ReturnValue 128
|
|
FunctionEnd
|
|
78(VertexShaderFunction4x4(mf44;mf44;mf44;): 72 Function None 74
|
|
75(inF0): 73(ptr) FunctionParameter
|
|
76(inF1): 73(ptr) FunctionParameter
|
|
77(inF2): 73(ptr) FunctionParameter
|
|
79: Label
|
|
ReturnValue 132
|
|
FunctionEnd
|