glslang/Test/baseResults/hlsl.promote.atomic.frag.out
tgfrerer adfa0938a2
fix error message for hlslGrammar::acceptConstructor
Fix the error message for when an erroneous HLSL constructor statement
is detected.

Prior to this change, such error messages would not show correct file
path and line number information.

Additionally, update test data to account for updated error messages.
2021-05-11 09:42:11 +01:00

125 lines
5.2 KiB
Plaintext

hlsl.promote.atomic.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:5 Function Definition: @main( ( temp 4-component vector of float)
0:5 Function Parameters:
0:? Sequence
0:13 move second child to first child ( temp int)
0:13 'Orig' ( temp int)
0:13 Convert uint to int ( temp int)
0:13 imageAtomicAdd ( temp uint)
0:13 's_uintbuff' (layout( r32ui) uniform uimageBuffer)
0:13 'Loc' ( temp int)
0:13 Convert int to uint ( temp uint)
0:13 'Inc' ( temp int)
0:15 Branch: Return with expression
0:15 Constant:
0:15 0.000000
0:15 0.000000
0:15 0.000000
0:15 0.000000
0:5 Function Definition: main( ( temp void)
0:5 Function Parameters:
0:? Sequence
0:5 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:5 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? 's_uintbuff' (layout( r32ui) uniform uimageBuffer)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:5 Function Definition: @main( ( temp 4-component vector of float)
0:5 Function Parameters:
0:? Sequence
0:13 move second child to first child ( temp int)
0:13 'Orig' ( temp int)
0:13 Convert uint to int ( temp int)
0:13 imageAtomicAdd ( temp uint)
0:13 's_uintbuff' (layout( r32ui) uniform uimageBuffer)
0:13 'Loc' ( temp int)
0:13 Convert int to uint ( temp uint)
0:13 'Inc' ( temp int)
0:15 Branch: Return with expression
0:15 Constant:
0:15 0.000000
0:15 0.000000
0:15 0.000000
0:15 0.000000
0:5 Function Definition: main( ( temp void)
0:5 Function Parameters:
0:? Sequence
0:5 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:5 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? 's_uintbuff' (layout( r32ui) uniform uimageBuffer)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 36
Capability Shader
Capability ImageBuffer
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 34
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 9 "@main("
Name 13 "Orig"
Name 17 "s_uintbuff"
Name 18 "Loc"
Name 20 "Inc"
Name 34 "@entryPointOutput"
Decorate 17(s_uintbuff) DescriptorSet 0
Decorate 17(s_uintbuff) Binding 0
Decorate 34(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypeFunction 7(fvec4)
11: TypeInt 32 1
12: TypePointer Function 11(int)
14: TypeInt 32 0
15: TypeImage 14(int) Buffer nonsampled format:R32ui
16: TypePointer UniformConstant 15
17(s_uintbuff): 16(ptr) Variable UniformConstant
23: 14(int) Constant 0
24: TypePointer Image 14(int)
26: 14(int) Constant 1
29: 6(float) Constant 0
30: 7(fvec4) ConstantComposite 29 29 29 29
33: TypePointer Output 7(fvec4)
34(@entryPointOutput): 33(ptr) Variable Output
4(main): 2 Function None 3
5: Label
35: 7(fvec4) FunctionCall 9(@main()
Store 34(@entryPointOutput) 35
Return
FunctionEnd
9(@main(): 7(fvec4) Function None 8
10: Label
13(Orig): 12(ptr) Variable Function
18(Loc): 12(ptr) Variable Function
20(Inc): 12(ptr) Variable Function
19: 11(int) Load 18(Loc)
21: 11(int) Load 20(Inc)
22: 14(int) Bitcast 21
25: 24(ptr) ImageTexelPointer 17(s_uintbuff) 19 23
27: 14(int) AtomicIAdd 25 26 23 22
28: 11(int) Bitcast 27
Store 13(Orig) 28
ReturnValue 30
FunctionEnd