
Fix the error message for when an erroneous HLSL constructor statement is detected. Prior to this change, such error messages would not show correct file path and line number information. Additionally, update test data to account for updated error messages.
2645 lines
172 KiB
Plaintext
2645 lines
172 KiB
Plaintext
hlsl.rw.vec2.bracket.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:42 Function Definition: Fn1(vi2; ( temp 2-component vector of int)
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0:42 Function Parameters:
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0:42 'x' ( in 2-component vector of int)
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0:? Sequence
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0:42 Branch: Return with expression
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0:42 'x' ( in 2-component vector of int)
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0:43 Function Definition: Fn1(vu2; ( temp 2-component vector of uint)
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0:43 Function Parameters:
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0:43 'x' ( in 2-component vector of uint)
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0:? Sequence
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0:43 Branch: Return with expression
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0:43 'x' ( in 2-component vector of uint)
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0:44 Function Definition: Fn1(vf2; ( temp 2-component vector of float)
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0:44 Function Parameters:
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0:44 'x' ( in 2-component vector of float)
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0:? Sequence
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0:44 Branch: Return with expression
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0:44 'x' ( in 2-component vector of float)
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0:46 Function Definition: Fn2(vi2; ( temp void)
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0:46 Function Parameters:
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0:46 'x' ( out 2-component vector of int)
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0:? Sequence
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0:46 move second child to first child ( temp 2-component vector of int)
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0:46 'x' ( out 2-component vector of int)
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0:46 Constant:
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0:46 0 (const int)
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0:46 0 (const int)
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0:47 Function Definition: Fn2(vu2; ( temp void)
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0:47 Function Parameters:
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0:47 'x' ( out 2-component vector of uint)
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0:? Sequence
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0:47 move second child to first child ( temp 2-component vector of uint)
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0:47 'x' ( out 2-component vector of uint)
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0:47 Constant:
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0:47 0 (const uint)
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0:47 0 (const uint)
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0:48 Function Definition: Fn2(vf2; ( temp void)
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0:48 Function Parameters:
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0:48 'x' ( out 2-component vector of float)
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0:? Sequence
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0:48 move second child to first child ( temp 2-component vector of float)
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0:48 'x' ( out 2-component vector of float)
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0:48 Constant:
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0:48 0.000000
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0:48 0.000000
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0:50 Function Definition: SomeValue( ( temp 2-component vector of float)
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0:50 Function Parameters:
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0:? Sequence
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0:50 Branch: Return with expression
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0:50 Convert int to float ( temp 2-component vector of float)
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0:50 c2: direct index for structure ( uniform 2-component vector of int)
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0:50 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
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0:50 Constant:
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0:50 1 (const uint)
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0:53 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
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0:53 Function Parameters:
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0:? Sequence
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0:57 imageLoad ( temp 2-component vector of float)
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0:57 'g_tTex1df2' (layout( rg32f) uniform image1D)
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0:57 c1: direct index for structure ( uniform int)
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0:57 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
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0:57 Constant:
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0:57 0 (const uint)
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0:59 Sequence
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0:59 move second child to first child ( temp 2-component vector of float)
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0:59 'r00' ( temp 2-component vector of float)
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0:59 imageLoad ( temp 2-component vector of float)
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0:59 'g_tTex1df2' (layout( rg32f) uniform image1D)
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0:59 c1: direct index for structure ( uniform int)
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0:59 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
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0:59 Constant:
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0:59 0 (const uint)
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0:60 Sequence
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0:60 move second child to first child ( temp 2-component vector of int)
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0:60 'r01' ( temp 2-component vector of int)
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0:60 imageLoad ( temp 2-component vector of int)
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0:60 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
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0:60 c1: direct index for structure ( uniform int)
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0:60 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
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0:60 Constant:
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0:60 0 (const uint)
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0:61 Sequence
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0:61 move second child to first child ( temp 2-component vector of uint)
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0:61 'r02' ( temp 2-component vector of uint)
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0:61 imageLoad ( temp 2-component vector of uint)
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0:61 'g_tTex1du2' (layout( rg32ui) uniform uimage1D)
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0:61 c1: direct index for structure ( uniform int)
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0:61 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
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0:61 Constant:
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0:61 0 (const uint)
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0:64 Sequence
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0:64 move second child to first child ( temp 2-component vector of float)
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0:64 'r10' ( temp 2-component vector of float)
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0:64 imageLoad ( temp 2-component vector of float)
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0:64 'g_tTex2df2' (layout( rg32f) uniform image2D)
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0:64 c2: direct index for structure ( uniform 2-component vector of int)
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0:64 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
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0:64 Constant:
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0:64 1 (const uint)
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0:65 Sequence
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0:65 move second child to first child ( temp 2-component vector of int)
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0:65 'r11' ( temp 2-component vector of int)
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0:65 imageLoad ( temp 2-component vector of int)
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0:65 'g_tTex2di2' (layout( rg32i) uniform iimage2D)
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0:65 c2: direct index for structure ( uniform 2-component vector of int)
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0:65 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
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0:65 Constant:
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0:65 1 (const uint)
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0:66 Sequence
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0:66 move second child to first child ( temp 2-component vector of uint)
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0:66 'r12' ( temp 2-component vector of uint)
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0:66 imageLoad ( temp 2-component vector of uint)
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0:66 'g_tTex2du2' (layout( rg32ui) uniform uimage2D)
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0:66 c2: direct index for structure ( uniform 2-component vector of int)
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0:66 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
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0:66 Constant:
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0:66 1 (const uint)
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0:69 Sequence
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0:69 move second child to first child ( temp 2-component vector of float)
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0:69 'r20' ( temp 2-component vector of float)
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0:69 imageLoad ( temp 2-component vector of float)
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0:69 'g_tTex3df2' (layout( rg32f) uniform image3D)
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0:69 c3: direct index for structure ( uniform 3-component vector of int)
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0:69 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
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0:69 Constant:
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0:69 2 (const uint)
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0:70 Sequence
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0:70 move second child to first child ( temp 2-component vector of int)
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0:70 'r21' ( temp 2-component vector of int)
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0:70 imageLoad ( temp 2-component vector of int)
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0:70 'g_tTex3di2' (layout( rg32i) uniform iimage3D)
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0:70 c3: direct index for structure ( uniform 3-component vector of int)
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0:70 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
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0:70 Constant:
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0:70 2 (const uint)
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0:71 Sequence
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0:71 move second child to first child ( temp 2-component vector of uint)
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0:71 'r22' ( temp 2-component vector of uint)
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0:71 imageLoad ( temp 2-component vector of uint)
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0:71 'g_tTex3du2' (layout( rg32ui) uniform uimage3D)
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0:71 c3: direct index for structure ( uniform 3-component vector of int)
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0:71 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
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0:71 Constant:
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0:71 2 (const uint)
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0:73 Sequence
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0:73 move second child to first child ( temp 2-component vector of float)
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0:73 'lf2' ( temp 2-component vector of float)
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0:73 uf2: direct index for structure ( uniform 2-component vector of float)
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0:73 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
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0:73 Constant:
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0:73 8 (const uint)
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0:77 Sequence
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0:77 move second child to first child ( temp 2-component vector of float)
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0:77 'storeTemp' ( temp 2-component vector of float)
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0:77 Function Call: SomeValue( ( temp 2-component vector of float)
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0:77 imageStore ( temp void)
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0:77 'g_tTex1df2' (layout( rg32f) uniform image1D)
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0:77 c1: direct index for structure ( uniform int)
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0:77 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
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0:77 Constant:
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0:77 0 (const uint)
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0:77 'storeTemp' ( temp 2-component vector of float)
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0:77 'storeTemp' ( temp 2-component vector of float)
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0:78 Sequence
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0:78 imageStore ( temp void)
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0:78 'g_tTex1df2' (layout( rg32f) uniform image1D)
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0:78 c1: direct index for structure ( uniform int)
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0:78 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
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0:78 Constant:
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0:78 0 (const uint)
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0:78 'lf2' ( temp 2-component vector of float)
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0:78 'lf2' ( temp 2-component vector of float)
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0:79 Sequence
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0:79 move second child to first child ( temp 2-component vector of int)
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0:79 'storeTemp' ( temp 2-component vector of int)
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0:79 Constant:
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0:79 2 (const int)
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0:79 2 (const int)
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0:79 imageStore ( temp void)
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0:79 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
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0:79 c1: direct index for structure ( uniform int)
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0:79 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
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0:79 Constant:
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0:79 0 (const uint)
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0:79 'storeTemp' ( temp 2-component vector of int)
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0:79 'storeTemp' ( temp 2-component vector of int)
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0:80 Sequence
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0:80 move second child to first child ( temp 2-component vector of uint)
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0:80 'storeTemp' ( temp 2-component vector of uint)
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0:80 Constant:
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0:80 3 (const uint)
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0:80 2 (const uint)
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0:80 imageStore ( temp void)
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0:80 'g_tTex1du2' (layout( rg32ui) uniform uimage1D)
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0:80 c1: direct index for structure ( uniform int)
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0:80 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
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0:80 Constant:
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0:80 0 (const uint)
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0:80 'storeTemp' ( temp 2-component vector of uint)
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0:80 'storeTemp' ( temp 2-component vector of uint)
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0:83 Sequence
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0:83 move second child to first child ( temp 2-component vector of float)
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0:83 'val1' ( temp 2-component vector of float)
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0:83 Sequence
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0:83 move second child to first child ( temp int)
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0:83 'coordTemp' ( temp int)
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0:83 c1: direct index for structure ( uniform int)
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0:83 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
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0:83 Constant:
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0:83 0 (const uint)
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0:83 move second child to first child ( temp 2-component vector of float)
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0:83 'storeTemp' ( temp 2-component vector of float)
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0:83 imageLoad ( temp 2-component vector of float)
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0:83 'g_tTex1df2' (layout( rg32f) uniform image1D)
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0:83 'coordTemp' ( temp int)
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0:83 vector scale second child into first child ( temp 2-component vector of float)
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0:83 'storeTemp' ( temp 2-component vector of float)
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0:83 Constant:
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0:83 2.000000
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0:83 imageStore ( temp void)
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0:83 'g_tTex1df2' (layout( rg32f) uniform image1D)
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0:83 'coordTemp' ( temp int)
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0:83 'storeTemp' ( temp 2-component vector of float)
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0:83 'storeTemp' ( temp 2-component vector of float)
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0:84 Sequence
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0:84 move second child to first child ( temp int)
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0:84 'coordTemp' ( temp int)
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0:84 c1: direct index for structure ( uniform int)
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0:84 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
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0:84 Constant:
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0:84 0 (const uint)
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0:84 move second child to first child ( temp 2-component vector of float)
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0:84 'storeTemp' ( temp 2-component vector of float)
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0:84 imageLoad ( temp 2-component vector of float)
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0:84 'g_tTex1df2' (layout( rg32f) uniform image1D)
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0:84 'coordTemp' ( temp int)
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0:84 subtract second child into first child ( temp 2-component vector of float)
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0:84 'storeTemp' ( temp 2-component vector of float)
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0:84 Constant:
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0:84 3.000000
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0:84 imageStore ( temp void)
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0:84 'g_tTex1df2' (layout( rg32f) uniform image1D)
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0:84 'coordTemp' ( temp int)
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0:84 'storeTemp' ( temp 2-component vector of float)
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0:84 'storeTemp' ( temp 2-component vector of float)
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0:85 Sequence
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0:85 move second child to first child ( temp int)
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0:85 'coordTemp' ( temp int)
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0:85 c1: direct index for structure ( uniform int)
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0:85 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
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0:85 Constant:
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0:85 0 (const uint)
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0:85 move second child to first child ( temp 2-component vector of float)
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0:85 'storeTemp' ( temp 2-component vector of float)
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0:85 imageLoad ( temp 2-component vector of float)
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0:85 'g_tTex1df2' (layout( rg32f) uniform image1D)
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0:85 'coordTemp' ( temp int)
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0:85 add second child into first child ( temp 2-component vector of float)
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0:85 'storeTemp' ( temp 2-component vector of float)
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0:85 Constant:
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0:85 4.000000
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0:85 imageStore ( temp void)
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0:85 'g_tTex1df2' (layout( rg32f) uniform image1D)
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0:85 'coordTemp' ( temp int)
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0:85 'storeTemp' ( temp 2-component vector of float)
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0:85 'storeTemp' ( temp 2-component vector of float)
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0:87 Sequence
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0:87 move second child to first child ( temp int)
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0:87 'coordTemp' ( temp int)
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0:87 c1: direct index for structure ( uniform int)
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0:87 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
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0:87 Constant:
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0:87 0 (const uint)
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0:87 move second child to first child ( temp 2-component vector of int)
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0:87 'storeTemp' ( temp 2-component vector of int)
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0:87 imageLoad ( temp 2-component vector of int)
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0:87 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
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0:87 'coordTemp' ( temp int)
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0:87 divide second child into first child ( temp 2-component vector of int)
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0:87 'storeTemp' ( temp 2-component vector of int)
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0:87 Constant:
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0:87 2 (const int)
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0:87 imageStore ( temp void)
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0:87 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
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0:87 'coordTemp' ( temp int)
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0:87 'storeTemp' ( temp 2-component vector of int)
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0:87 'storeTemp' ( temp 2-component vector of int)
|
|
0:88 Sequence
|
|
0:88 move second child to first child ( temp int)
|
|
0:88 'coordTemp' ( temp int)
|
|
0:88 c1: direct index for structure ( uniform int)
|
|
0:88 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:88 Constant:
|
|
0:88 0 (const uint)
|
|
0:88 move second child to first child ( temp 2-component vector of int)
|
|
0:88 'storeTemp' ( temp 2-component vector of int)
|
|
0:88 imageLoad ( temp 2-component vector of int)
|
|
0:88 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
|
|
0:88 'coordTemp' ( temp int)
|
|
0:88 mod second child into first child ( temp 2-component vector of int)
|
|
0:88 'storeTemp' ( temp 2-component vector of int)
|
|
0:88 Constant:
|
|
0:88 2 (const int)
|
|
0:88 imageStore ( temp void)
|
|
0:88 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
|
|
0:88 'coordTemp' ( temp int)
|
|
0:88 'storeTemp' ( temp 2-component vector of int)
|
|
0:88 'storeTemp' ( temp 2-component vector of int)
|
|
0:89 Sequence
|
|
0:89 move second child to first child ( temp int)
|
|
0:89 'coordTemp' ( temp int)
|
|
0:89 c1: direct index for structure ( uniform int)
|
|
0:89 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:89 Constant:
|
|
0:89 0 (const uint)
|
|
0:89 move second child to first child ( temp 2-component vector of int)
|
|
0:89 'storeTemp' ( temp 2-component vector of int)
|
|
0:89 imageLoad ( temp 2-component vector of int)
|
|
0:89 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
|
|
0:89 'coordTemp' ( temp int)
|
|
0:89 and second child into first child ( temp 2-component vector of int)
|
|
0:89 'storeTemp' ( temp 2-component vector of int)
|
|
0:89 Constant:
|
|
0:89 65535 (const int)
|
|
0:89 imageStore ( temp void)
|
|
0:89 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
|
|
0:89 'coordTemp' ( temp int)
|
|
0:89 'storeTemp' ( temp 2-component vector of int)
|
|
0:89 'storeTemp' ( temp 2-component vector of int)
|
|
0:90 Sequence
|
|
0:90 move second child to first child ( temp int)
|
|
0:90 'coordTemp' ( temp int)
|
|
0:90 c1: direct index for structure ( uniform int)
|
|
0:90 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:90 Constant:
|
|
0:90 0 (const uint)
|
|
0:90 move second child to first child ( temp 2-component vector of int)
|
|
0:90 'storeTemp' ( temp 2-component vector of int)
|
|
0:90 imageLoad ( temp 2-component vector of int)
|
|
0:90 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
|
|
0:90 'coordTemp' ( temp int)
|
|
0:90 or second child into first child ( temp 2-component vector of int)
|
|
0:90 'storeTemp' ( temp 2-component vector of int)
|
|
0:90 Constant:
|
|
0:90 61680 (const int)
|
|
0:90 imageStore ( temp void)
|
|
0:90 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
|
|
0:90 'coordTemp' ( temp int)
|
|
0:90 'storeTemp' ( temp 2-component vector of int)
|
|
0:90 'storeTemp' ( temp 2-component vector of int)
|
|
0:91 Sequence
|
|
0:91 move second child to first child ( temp int)
|
|
0:91 'coordTemp' ( temp int)
|
|
0:91 c1: direct index for structure ( uniform int)
|
|
0:91 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:91 Constant:
|
|
0:91 0 (const uint)
|
|
0:91 move second child to first child ( temp 2-component vector of int)
|
|
0:91 'storeTemp' ( temp 2-component vector of int)
|
|
0:91 imageLoad ( temp 2-component vector of int)
|
|
0:91 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
|
|
0:91 'coordTemp' ( temp int)
|
|
0:91 left shift second child into first child ( temp 2-component vector of int)
|
|
0:91 'storeTemp' ( temp 2-component vector of int)
|
|
0:91 Constant:
|
|
0:91 2 (const int)
|
|
0:91 imageStore ( temp void)
|
|
0:91 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
|
|
0:91 'coordTemp' ( temp int)
|
|
0:91 'storeTemp' ( temp 2-component vector of int)
|
|
0:91 'storeTemp' ( temp 2-component vector of int)
|
|
0:92 Sequence
|
|
0:92 move second child to first child ( temp int)
|
|
0:92 'coordTemp' ( temp int)
|
|
0:92 c1: direct index for structure ( uniform int)
|
|
0:92 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:92 Constant:
|
|
0:92 0 (const uint)
|
|
0:92 move second child to first child ( temp 2-component vector of int)
|
|
0:92 'storeTemp' ( temp 2-component vector of int)
|
|
0:92 imageLoad ( temp 2-component vector of int)
|
|
0:92 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
|
|
0:92 'coordTemp' ( temp int)
|
|
0:92 right shift second child into first child ( temp 2-component vector of int)
|
|
0:92 'storeTemp' ( temp 2-component vector of int)
|
|
0:92 Constant:
|
|
0:92 2 (const int)
|
|
0:92 imageStore ( temp void)
|
|
0:92 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
|
|
0:92 'coordTemp' ( temp int)
|
|
0:92 'storeTemp' ( temp 2-component vector of int)
|
|
0:92 'storeTemp' ( temp 2-component vector of int)
|
|
0:95 Sequence
|
|
0:95 move second child to first child ( temp 2-component vector of float)
|
|
0:95 'storeTemp' ( temp 2-component vector of float)
|
|
0:95 Function Call: SomeValue( ( temp 2-component vector of float)
|
|
0:95 imageStore ( temp void)
|
|
0:95 'g_tTex2df2' (layout( rg32f) uniform image2D)
|
|
0:95 c2: direct index for structure ( uniform 2-component vector of int)
|
|
0:95 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:95 Constant:
|
|
0:95 1 (const uint)
|
|
0:95 'storeTemp' ( temp 2-component vector of float)
|
|
0:95 'storeTemp' ( temp 2-component vector of float)
|
|
0:96 Sequence
|
|
0:96 imageStore ( temp void)
|
|
0:96 'g_tTex2df2' (layout( rg32f) uniform image2D)
|
|
0:96 c2: direct index for structure ( uniform 2-component vector of int)
|
|
0:96 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:96 Constant:
|
|
0:96 1 (const uint)
|
|
0:96 'lf2' ( temp 2-component vector of float)
|
|
0:96 'lf2' ( temp 2-component vector of float)
|
|
0:97 Sequence
|
|
0:97 move second child to first child ( temp 2-component vector of int)
|
|
0:97 'storeTemp' ( temp 2-component vector of int)
|
|
0:97 Constant:
|
|
0:97 5 (const int)
|
|
0:97 2 (const int)
|
|
0:97 imageStore ( temp void)
|
|
0:97 'g_tTex2di2' (layout( rg32i) uniform iimage2D)
|
|
0:97 c2: direct index for structure ( uniform 2-component vector of int)
|
|
0:97 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:97 Constant:
|
|
0:97 1 (const uint)
|
|
0:97 'storeTemp' ( temp 2-component vector of int)
|
|
0:97 'storeTemp' ( temp 2-component vector of int)
|
|
0:98 Sequence
|
|
0:98 move second child to first child ( temp 2-component vector of uint)
|
|
0:98 'storeTemp' ( temp 2-component vector of uint)
|
|
0:98 Constant:
|
|
0:98 6 (const uint)
|
|
0:98 2 (const uint)
|
|
0:98 imageStore ( temp void)
|
|
0:98 'g_tTex2du2' (layout( rg32ui) uniform uimage2D)
|
|
0:98 c2: direct index for structure ( uniform 2-component vector of int)
|
|
0:98 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:98 Constant:
|
|
0:98 1 (const uint)
|
|
0:98 'storeTemp' ( temp 2-component vector of uint)
|
|
0:98 'storeTemp' ( temp 2-component vector of uint)
|
|
0:101 Sequence
|
|
0:101 move second child to first child ( temp 2-component vector of float)
|
|
0:101 'storeTemp' ( temp 2-component vector of float)
|
|
0:101 Function Call: SomeValue( ( temp 2-component vector of float)
|
|
0:101 imageStore ( temp void)
|
|
0:101 'g_tTex3df2' (layout( rg32f) uniform image3D)
|
|
0:101 c3: direct index for structure ( uniform 3-component vector of int)
|
|
0:101 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:101 Constant:
|
|
0:101 2 (const uint)
|
|
0:101 'storeTemp' ( temp 2-component vector of float)
|
|
0:101 'storeTemp' ( temp 2-component vector of float)
|
|
0:102 Sequence
|
|
0:102 imageStore ( temp void)
|
|
0:102 'g_tTex3df2' (layout( rg32f) uniform image3D)
|
|
0:102 c3: direct index for structure ( uniform 3-component vector of int)
|
|
0:102 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:102 Constant:
|
|
0:102 2 (const uint)
|
|
0:102 'lf2' ( temp 2-component vector of float)
|
|
0:102 'lf2' ( temp 2-component vector of float)
|
|
0:103 Sequence
|
|
0:103 move second child to first child ( temp 2-component vector of int)
|
|
0:103 'storeTemp' ( temp 2-component vector of int)
|
|
0:103 Constant:
|
|
0:103 8 (const int)
|
|
0:103 6 (const int)
|
|
0:103 imageStore ( temp void)
|
|
0:103 'g_tTex3di2' (layout( rg32i) uniform iimage3D)
|
|
0:103 c3: direct index for structure ( uniform 3-component vector of int)
|
|
0:103 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:103 Constant:
|
|
0:103 2 (const uint)
|
|
0:103 'storeTemp' ( temp 2-component vector of int)
|
|
0:103 'storeTemp' ( temp 2-component vector of int)
|
|
0:104 Sequence
|
|
0:104 move second child to first child ( temp 2-component vector of uint)
|
|
0:104 'storeTemp' ( temp 2-component vector of uint)
|
|
0:104 Constant:
|
|
0:104 9 (const uint)
|
|
0:104 2 (const uint)
|
|
0:104 imageStore ( temp void)
|
|
0:104 'g_tTex3du2' (layout( rg32ui) uniform uimage3D)
|
|
0:104 c3: direct index for structure ( uniform 3-component vector of int)
|
|
0:104 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:104 Constant:
|
|
0:104 2 (const uint)
|
|
0:104 'storeTemp' ( temp 2-component vector of uint)
|
|
0:104 'storeTemp' ( temp 2-component vector of uint)
|
|
0:107 Function Call: Fn1(vf2; ( temp 2-component vector of float)
|
|
0:107 imageLoad ( temp 2-component vector of float)
|
|
0:107 'g_tTex1df2' (layout( rg32f) uniform image1D)
|
|
0:107 c1: direct index for structure ( uniform int)
|
|
0:107 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:107 Constant:
|
|
0:107 0 (const uint)
|
|
0:108 Function Call: Fn1(vi2; ( temp 2-component vector of int)
|
|
0:108 imageLoad ( temp 2-component vector of int)
|
|
0:108 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
|
|
0:108 c1: direct index for structure ( uniform int)
|
|
0:108 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:108 Constant:
|
|
0:108 0 (const uint)
|
|
0:109 Function Call: Fn1(vu2; ( temp 2-component vector of uint)
|
|
0:109 imageLoad ( temp 2-component vector of uint)
|
|
0:109 'g_tTex1du2' (layout( rg32ui) uniform uimage1D)
|
|
0:109 c1: direct index for structure ( uniform int)
|
|
0:109 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:109 Constant:
|
|
0:109 0 (const uint)
|
|
0:111 Comma ( temp void)
|
|
0:111 Function Call: Fn2(vf2; ( temp void)
|
|
0:111 'tempArg' ( temp 2-component vector of float)
|
|
0:111 Sequence
|
|
0:111 imageStore ( temp void)
|
|
0:111 'g_tTex1df2' (layout( rg32f) uniform image1D)
|
|
0:111 c1: direct index for structure ( uniform int)
|
|
0:111 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:111 Constant:
|
|
0:111 0 (const uint)
|
|
0:111 'tempArg' ( temp 2-component vector of float)
|
|
0:111 'tempArg' ( temp 2-component vector of float)
|
|
0:112 Comma ( temp void)
|
|
0:112 Function Call: Fn2(vi2; ( temp void)
|
|
0:112 'tempArg' ( temp 2-component vector of int)
|
|
0:112 Sequence
|
|
0:112 imageStore ( temp void)
|
|
0:112 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
|
|
0:112 c1: direct index for structure ( uniform int)
|
|
0:112 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:112 Constant:
|
|
0:112 0 (const uint)
|
|
0:112 'tempArg' ( temp 2-component vector of int)
|
|
0:112 'tempArg' ( temp 2-component vector of int)
|
|
0:113 Comma ( temp void)
|
|
0:113 Function Call: Fn2(vu2; ( temp void)
|
|
0:113 'tempArg' ( temp 2-component vector of uint)
|
|
0:113 Sequence
|
|
0:113 imageStore ( temp void)
|
|
0:113 'g_tTex1du2' (layout( rg32ui) uniform uimage1D)
|
|
0:113 c1: direct index for structure ( uniform int)
|
|
0:113 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:113 Constant:
|
|
0:113 0 (const uint)
|
|
0:113 'tempArg' ( temp 2-component vector of uint)
|
|
0:113 'tempArg' ( temp 2-component vector of uint)
|
|
0:117 Sequence
|
|
0:117 move second child to first child ( temp int)
|
|
0:117 'coordTemp' ( temp int)
|
|
0:117 c1: direct index for structure ( uniform int)
|
|
0:117 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:117 Constant:
|
|
0:117 0 (const uint)
|
|
0:117 move second child to first child ( temp 2-component vector of float)
|
|
0:117 'storeTemp' ( temp 2-component vector of float)
|
|
0:117 imageLoad ( temp 2-component vector of float)
|
|
0:117 'g_tTex1df2' (layout( rg32f) uniform image1D)
|
|
0:117 'coordTemp' ( temp int)
|
|
0:117 Pre-Increment ( temp 2-component vector of float)
|
|
0:117 'storeTemp' ( temp 2-component vector of float)
|
|
0:117 imageStore ( temp void)
|
|
0:117 'g_tTex1df2' (layout( rg32f) uniform image1D)
|
|
0:117 'coordTemp' ( temp int)
|
|
0:117 'storeTemp' ( temp 2-component vector of float)
|
|
0:117 'storeTemp' ( temp 2-component vector of float)
|
|
0:118 Sequence
|
|
0:118 move second child to first child ( temp int)
|
|
0:118 'coordTemp' ( temp int)
|
|
0:118 c1: direct index for structure ( uniform int)
|
|
0:118 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:118 Constant:
|
|
0:118 0 (const uint)
|
|
0:118 move second child to first child ( temp 2-component vector of int)
|
|
0:118 'storeTemp' ( temp 2-component vector of int)
|
|
0:118 imageLoad ( temp 2-component vector of int)
|
|
0:118 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
|
|
0:118 'coordTemp' ( temp int)
|
|
0:118 Pre-Increment ( temp 2-component vector of int)
|
|
0:118 'storeTemp' ( temp 2-component vector of int)
|
|
0:118 imageStore ( temp void)
|
|
0:118 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
|
|
0:118 'coordTemp' ( temp int)
|
|
0:118 'storeTemp' ( temp 2-component vector of int)
|
|
0:118 'storeTemp' ( temp 2-component vector of int)
|
|
0:119 Sequence
|
|
0:119 move second child to first child ( temp int)
|
|
0:119 'coordTemp' ( temp int)
|
|
0:119 c1: direct index for structure ( uniform int)
|
|
0:119 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:119 Constant:
|
|
0:119 0 (const uint)
|
|
0:119 move second child to first child ( temp 2-component vector of uint)
|
|
0:119 'storeTemp' ( temp 2-component vector of uint)
|
|
0:119 imageLoad ( temp 2-component vector of uint)
|
|
0:119 'g_tTex1du2' (layout( rg32ui) uniform uimage1D)
|
|
0:119 'coordTemp' ( temp int)
|
|
0:119 Pre-Increment ( temp 2-component vector of uint)
|
|
0:119 'storeTemp' ( temp 2-component vector of uint)
|
|
0:119 imageStore ( temp void)
|
|
0:119 'g_tTex1du2' (layout( rg32ui) uniform uimage1D)
|
|
0:119 'coordTemp' ( temp int)
|
|
0:119 'storeTemp' ( temp 2-component vector of uint)
|
|
0:119 'storeTemp' ( temp 2-component vector of uint)
|
|
0:121 Sequence
|
|
0:121 move second child to first child ( temp int)
|
|
0:121 'coordTemp' ( temp int)
|
|
0:121 c1: direct index for structure ( uniform int)
|
|
0:121 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:121 Constant:
|
|
0:121 0 (const uint)
|
|
0:121 move second child to first child ( temp 2-component vector of float)
|
|
0:121 'storeTemp' ( temp 2-component vector of float)
|
|
0:121 imageLoad ( temp 2-component vector of float)
|
|
0:121 'g_tTex1df2' (layout( rg32f) uniform image1D)
|
|
0:121 'coordTemp' ( temp int)
|
|
0:121 Pre-Decrement ( temp 2-component vector of float)
|
|
0:121 'storeTemp' ( temp 2-component vector of float)
|
|
0:121 imageStore ( temp void)
|
|
0:121 'g_tTex1df2' (layout( rg32f) uniform image1D)
|
|
0:121 'coordTemp' ( temp int)
|
|
0:121 'storeTemp' ( temp 2-component vector of float)
|
|
0:121 'storeTemp' ( temp 2-component vector of float)
|
|
0:122 Sequence
|
|
0:122 move second child to first child ( temp int)
|
|
0:122 'coordTemp' ( temp int)
|
|
0:122 c1: direct index for structure ( uniform int)
|
|
0:122 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:122 Constant:
|
|
0:122 0 (const uint)
|
|
0:122 move second child to first child ( temp 2-component vector of int)
|
|
0:122 'storeTemp' ( temp 2-component vector of int)
|
|
0:122 imageLoad ( temp 2-component vector of int)
|
|
0:122 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
|
|
0:122 'coordTemp' ( temp int)
|
|
0:122 Pre-Decrement ( temp 2-component vector of int)
|
|
0:122 'storeTemp' ( temp 2-component vector of int)
|
|
0:122 imageStore ( temp void)
|
|
0:122 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
|
|
0:122 'coordTemp' ( temp int)
|
|
0:122 'storeTemp' ( temp 2-component vector of int)
|
|
0:122 'storeTemp' ( temp 2-component vector of int)
|
|
0:123 Sequence
|
|
0:123 move second child to first child ( temp int)
|
|
0:123 'coordTemp' ( temp int)
|
|
0:123 c1: direct index for structure ( uniform int)
|
|
0:123 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:123 Constant:
|
|
0:123 0 (const uint)
|
|
0:123 move second child to first child ( temp 2-component vector of uint)
|
|
0:123 'storeTemp' ( temp 2-component vector of uint)
|
|
0:123 imageLoad ( temp 2-component vector of uint)
|
|
0:123 'g_tTex1du2' (layout( rg32ui) uniform uimage1D)
|
|
0:123 'coordTemp' ( temp int)
|
|
0:123 Pre-Decrement ( temp 2-component vector of uint)
|
|
0:123 'storeTemp' ( temp 2-component vector of uint)
|
|
0:123 imageStore ( temp void)
|
|
0:123 'g_tTex1du2' (layout( rg32ui) uniform uimage1D)
|
|
0:123 'coordTemp' ( temp int)
|
|
0:123 'storeTemp' ( temp 2-component vector of uint)
|
|
0:123 'storeTemp' ( temp 2-component vector of uint)
|
|
0:126 Sequence
|
|
0:126 move second child to first child ( temp int)
|
|
0:126 'coordTemp' ( temp int)
|
|
0:126 c1: direct index for structure ( uniform int)
|
|
0:126 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:126 Constant:
|
|
0:126 0 (const uint)
|
|
0:126 move second child to first child ( temp 2-component vector of float)
|
|
0:126 'storeTempPre' ( temp 2-component vector of float)
|
|
0:126 imageLoad ( temp 2-component vector of float)
|
|
0:126 'g_tTex1df2' (layout( rg32f) uniform image1D)
|
|
0:126 'coordTemp' ( temp int)
|
|
0:126 move second child to first child ( temp 2-component vector of float)
|
|
0:126 'storeTempPost' ( temp 2-component vector of float)
|
|
0:126 'storeTempPre' ( temp 2-component vector of float)
|
|
0:126 Post-Increment ( temp 2-component vector of float)
|
|
0:126 'storeTempPost' ( temp 2-component vector of float)
|
|
0:126 imageStore ( temp void)
|
|
0:126 'g_tTex1df2' (layout( rg32f) uniform image1D)
|
|
0:126 'coordTemp' ( temp int)
|
|
0:126 'storeTempPost' ( temp 2-component vector of float)
|
|
0:126 'storeTempPre' ( temp 2-component vector of float)
|
|
0:127 Sequence
|
|
0:127 move second child to first child ( temp int)
|
|
0:127 'coordTemp' ( temp int)
|
|
0:127 c1: direct index for structure ( uniform int)
|
|
0:127 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:127 Constant:
|
|
0:127 0 (const uint)
|
|
0:127 move second child to first child ( temp 2-component vector of uint)
|
|
0:127 'storeTempPre' ( temp 2-component vector of uint)
|
|
0:127 imageLoad ( temp 2-component vector of uint)
|
|
0:127 'g_tTex1du2' (layout( rg32ui) uniform uimage1D)
|
|
0:127 'coordTemp' ( temp int)
|
|
0:127 move second child to first child ( temp 2-component vector of uint)
|
|
0:127 'storeTempPost' ( temp 2-component vector of uint)
|
|
0:127 'storeTempPre' ( temp 2-component vector of uint)
|
|
0:127 Post-Decrement ( temp 2-component vector of uint)
|
|
0:127 'storeTempPost' ( temp 2-component vector of uint)
|
|
0:127 imageStore ( temp void)
|
|
0:127 'g_tTex1du2' (layout( rg32ui) uniform uimage1D)
|
|
0:127 'coordTemp' ( temp int)
|
|
0:127 'storeTempPost' ( temp 2-component vector of uint)
|
|
0:127 'storeTempPre' ( temp 2-component vector of uint)
|
|
0:128 Sequence
|
|
0:128 move second child to first child ( temp int)
|
|
0:128 'coordTemp' ( temp int)
|
|
0:128 c1: direct index for structure ( uniform int)
|
|
0:128 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:128 Constant:
|
|
0:128 0 (const uint)
|
|
0:128 move second child to first child ( temp 2-component vector of int)
|
|
0:128 'storeTempPre' ( temp 2-component vector of int)
|
|
0:128 imageLoad ( temp 2-component vector of int)
|
|
0:128 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
|
|
0:128 'coordTemp' ( temp int)
|
|
0:128 move second child to first child ( temp 2-component vector of int)
|
|
0:128 'storeTempPost' ( temp 2-component vector of int)
|
|
0:128 'storeTempPre' ( temp 2-component vector of int)
|
|
0:128 Post-Increment ( temp 2-component vector of int)
|
|
0:128 'storeTempPost' ( temp 2-component vector of int)
|
|
0:128 imageStore ( temp void)
|
|
0:128 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
|
|
0:128 'coordTemp' ( temp int)
|
|
0:128 'storeTempPost' ( temp 2-component vector of int)
|
|
0:128 'storeTempPre' ( temp 2-component vector of int)
|
|
0:130 Sequence
|
|
0:130 move second child to first child ( temp int)
|
|
0:130 'coordTemp' ( temp int)
|
|
0:130 c1: direct index for structure ( uniform int)
|
|
0:130 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:130 Constant:
|
|
0:130 0 (const uint)
|
|
0:130 move second child to first child ( temp 2-component vector of float)
|
|
0:130 'storeTempPre' ( temp 2-component vector of float)
|
|
0:130 imageLoad ( temp 2-component vector of float)
|
|
0:130 'g_tTex1df2' (layout( rg32f) uniform image1D)
|
|
0:130 'coordTemp' ( temp int)
|
|
0:130 move second child to first child ( temp 2-component vector of float)
|
|
0:130 'storeTempPost' ( temp 2-component vector of float)
|
|
0:130 'storeTempPre' ( temp 2-component vector of float)
|
|
0:130 Post-Decrement ( temp 2-component vector of float)
|
|
0:130 'storeTempPost' ( temp 2-component vector of float)
|
|
0:130 imageStore ( temp void)
|
|
0:130 'g_tTex1df2' (layout( rg32f) uniform image1D)
|
|
0:130 'coordTemp' ( temp int)
|
|
0:130 'storeTempPost' ( temp 2-component vector of float)
|
|
0:130 'storeTempPre' ( temp 2-component vector of float)
|
|
0:131 Sequence
|
|
0:131 move second child to first child ( temp int)
|
|
0:131 'coordTemp' ( temp int)
|
|
0:131 c1: direct index for structure ( uniform int)
|
|
0:131 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:131 Constant:
|
|
0:131 0 (const uint)
|
|
0:131 move second child to first child ( temp 2-component vector of int)
|
|
0:131 'storeTempPre' ( temp 2-component vector of int)
|
|
0:131 imageLoad ( temp 2-component vector of int)
|
|
0:131 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
|
|
0:131 'coordTemp' ( temp int)
|
|
0:131 move second child to first child ( temp 2-component vector of int)
|
|
0:131 'storeTempPost' ( temp 2-component vector of int)
|
|
0:131 'storeTempPre' ( temp 2-component vector of int)
|
|
0:131 Post-Increment ( temp 2-component vector of int)
|
|
0:131 'storeTempPost' ( temp 2-component vector of int)
|
|
0:131 imageStore ( temp void)
|
|
0:131 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
|
|
0:131 'coordTemp' ( temp int)
|
|
0:131 'storeTempPost' ( temp 2-component vector of int)
|
|
0:131 'storeTempPre' ( temp 2-component vector of int)
|
|
0:132 Sequence
|
|
0:132 move second child to first child ( temp int)
|
|
0:132 'coordTemp' ( temp int)
|
|
0:132 c1: direct index for structure ( uniform int)
|
|
0:132 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:132 Constant:
|
|
0:132 0 (const uint)
|
|
0:132 move second child to first child ( temp 2-component vector of uint)
|
|
0:132 'storeTempPre' ( temp 2-component vector of uint)
|
|
0:132 imageLoad ( temp 2-component vector of uint)
|
|
0:132 'g_tTex1du2' (layout( rg32ui) uniform uimage1D)
|
|
0:132 'coordTemp' ( temp int)
|
|
0:132 move second child to first child ( temp 2-component vector of uint)
|
|
0:132 'storeTempPost' ( temp 2-component vector of uint)
|
|
0:132 'storeTempPre' ( temp 2-component vector of uint)
|
|
0:132 Post-Decrement ( temp 2-component vector of uint)
|
|
0:132 'storeTempPost' ( temp 2-component vector of uint)
|
|
0:132 imageStore ( temp void)
|
|
0:132 'g_tTex1du2' (layout( rg32ui) uniform uimage1D)
|
|
0:132 'coordTemp' ( temp int)
|
|
0:132 'storeTempPost' ( temp 2-component vector of uint)
|
|
0:132 'storeTempPre' ( temp 2-component vector of uint)
|
|
0:135 Sequence
|
|
0:135 move second child to first child ( temp 2-component vector of float)
|
|
0:135 'storeTemp' ( temp 2-component vector of float)
|
|
0:135 imageLoad ( temp 2-component vector of float)
|
|
0:135 'g_tTex2df2' (layout( rg32f) uniform image2D)
|
|
0:135 Constant:
|
|
0:135 2 (const int)
|
|
0:135 3 (const int)
|
|
0:135 imageStore ( temp void)
|
|
0:135 'g_tTex1df2' (layout( rg32f) uniform image1D)
|
|
0:135 Constant:
|
|
0:135 1 (const int)
|
|
0:135 'storeTemp' ( temp 2-component vector of float)
|
|
0:135 'storeTemp' ( temp 2-component vector of float)
|
|
0:137 move second child to first child ( temp 4-component vector of float)
|
|
0:137 Color: direct index for structure ( temp 4-component vector of float)
|
|
0:137 'psout' ( temp structure{ temp 4-component vector of float Color})
|
|
0:137 Constant:
|
|
0:137 0 (const int)
|
|
0:137 Constant:
|
|
0:137 1.000000
|
|
0:137 1.000000
|
|
0:137 1.000000
|
|
0:137 1.000000
|
|
0:139 Branch: Return with expression
|
|
0:139 'psout' ( temp structure{ temp 4-component vector of float Color})
|
|
0:53 Function Definition: main( ( temp void)
|
|
0:53 Function Parameters:
|
|
0:? Sequence
|
|
0:53 Sequence
|
|
0:53 move second child to first child ( temp 4-component vector of float)
|
|
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
|
0:53 Color: direct index for structure ( temp 4-component vector of float)
|
|
0:53 Function Call: @main( ( temp structure{ temp 4-component vector of float Color})
|
|
0:53 Constant:
|
|
0:53 0 (const int)
|
|
0:? Linker Objects
|
|
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:? 'g_tTex1df2' (layout( rg32f) uniform image1D)
|
|
0:? 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
|
|
0:? 'g_tTex1du2' (layout( rg32ui) uniform uimage1D)
|
|
0:? 'g_tTex2df2' (layout( rg32f) uniform image2D)
|
|
0:? 'g_tTex2di2' (layout( rg32i) uniform iimage2D)
|
|
0:? 'g_tTex2du2' (layout( rg32ui) uniform uimage2D)
|
|
0:? 'g_tTex3df2' (layout( rg32f) uniform image3D)
|
|
0:? 'g_tTex3di2' (layout( rg32i) uniform iimage3D)
|
|
0:? 'g_tTex3du2' (layout( rg32ui) uniform uimage3D)
|
|
0:? 'g_tTex1df2a' (layout( rg32f) uniform image1DArray)
|
|
0:? 'g_tTex1di2a' (layout( rg32i) uniform iimage1DArray)
|
|
0:? 'g_tTex1du2a' (layout( rg32ui) uniform uimage1DArray)
|
|
0:? 'g_tTex2df2a' (layout( rg32f) uniform image2DArray)
|
|
0:? 'g_tTex2di2a' (layout( rg32i) uniform iimage2DArray)
|
|
0:? 'g_tTex2du2a' (layout( rg32ui) uniform uimage2DArray)
|
|
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
|
|
|
|
|
Linked fragment stage:
|
|
|
|
|
|
Shader version: 500
|
|
gl_FragCoord origin is upper left
|
|
0:? Sequence
|
|
0:42 Function Definition: Fn1(vi2; ( temp 2-component vector of int)
|
|
0:42 Function Parameters:
|
|
0:42 'x' ( in 2-component vector of int)
|
|
0:? Sequence
|
|
0:42 Branch: Return with expression
|
|
0:42 'x' ( in 2-component vector of int)
|
|
0:43 Function Definition: Fn1(vu2; ( temp 2-component vector of uint)
|
|
0:43 Function Parameters:
|
|
0:43 'x' ( in 2-component vector of uint)
|
|
0:? Sequence
|
|
0:43 Branch: Return with expression
|
|
0:43 'x' ( in 2-component vector of uint)
|
|
0:44 Function Definition: Fn1(vf2; ( temp 2-component vector of float)
|
|
0:44 Function Parameters:
|
|
0:44 'x' ( in 2-component vector of float)
|
|
0:? Sequence
|
|
0:44 Branch: Return with expression
|
|
0:44 'x' ( in 2-component vector of float)
|
|
0:46 Function Definition: Fn2(vi2; ( temp void)
|
|
0:46 Function Parameters:
|
|
0:46 'x' ( out 2-component vector of int)
|
|
0:? Sequence
|
|
0:46 move second child to first child ( temp 2-component vector of int)
|
|
0:46 'x' ( out 2-component vector of int)
|
|
0:46 Constant:
|
|
0:46 0 (const int)
|
|
0:46 0 (const int)
|
|
0:47 Function Definition: Fn2(vu2; ( temp void)
|
|
0:47 Function Parameters:
|
|
0:47 'x' ( out 2-component vector of uint)
|
|
0:? Sequence
|
|
0:47 move second child to first child ( temp 2-component vector of uint)
|
|
0:47 'x' ( out 2-component vector of uint)
|
|
0:47 Constant:
|
|
0:47 0 (const uint)
|
|
0:47 0 (const uint)
|
|
0:48 Function Definition: Fn2(vf2; ( temp void)
|
|
0:48 Function Parameters:
|
|
0:48 'x' ( out 2-component vector of float)
|
|
0:? Sequence
|
|
0:48 move second child to first child ( temp 2-component vector of float)
|
|
0:48 'x' ( out 2-component vector of float)
|
|
0:48 Constant:
|
|
0:48 0.000000
|
|
0:48 0.000000
|
|
0:50 Function Definition: SomeValue( ( temp 2-component vector of float)
|
|
0:50 Function Parameters:
|
|
0:? Sequence
|
|
0:50 Branch: Return with expression
|
|
0:50 Convert int to float ( temp 2-component vector of float)
|
|
0:50 c2: direct index for structure ( uniform 2-component vector of int)
|
|
0:50 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:50 Constant:
|
|
0:50 1 (const uint)
|
|
0:53 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
|
|
0:53 Function Parameters:
|
|
0:? Sequence
|
|
0:57 imageLoad ( temp 2-component vector of float)
|
|
0:57 'g_tTex1df2' (layout( rg32f) uniform image1D)
|
|
0:57 c1: direct index for structure ( uniform int)
|
|
0:57 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:57 Constant:
|
|
0:57 0 (const uint)
|
|
0:59 Sequence
|
|
0:59 move second child to first child ( temp 2-component vector of float)
|
|
0:59 'r00' ( temp 2-component vector of float)
|
|
0:59 imageLoad ( temp 2-component vector of float)
|
|
0:59 'g_tTex1df2' (layout( rg32f) uniform image1D)
|
|
0:59 c1: direct index for structure ( uniform int)
|
|
0:59 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:59 Constant:
|
|
0:59 0 (const uint)
|
|
0:60 Sequence
|
|
0:60 move second child to first child ( temp 2-component vector of int)
|
|
0:60 'r01' ( temp 2-component vector of int)
|
|
0:60 imageLoad ( temp 2-component vector of int)
|
|
0:60 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
|
|
0:60 c1: direct index for structure ( uniform int)
|
|
0:60 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:60 Constant:
|
|
0:60 0 (const uint)
|
|
0:61 Sequence
|
|
0:61 move second child to first child ( temp 2-component vector of uint)
|
|
0:61 'r02' ( temp 2-component vector of uint)
|
|
0:61 imageLoad ( temp 2-component vector of uint)
|
|
0:61 'g_tTex1du2' (layout( rg32ui) uniform uimage1D)
|
|
0:61 c1: direct index for structure ( uniform int)
|
|
0:61 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:61 Constant:
|
|
0:61 0 (const uint)
|
|
0:64 Sequence
|
|
0:64 move second child to first child ( temp 2-component vector of float)
|
|
0:64 'r10' ( temp 2-component vector of float)
|
|
0:64 imageLoad ( temp 2-component vector of float)
|
|
0:64 'g_tTex2df2' (layout( rg32f) uniform image2D)
|
|
0:64 c2: direct index for structure ( uniform 2-component vector of int)
|
|
0:64 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:64 Constant:
|
|
0:64 1 (const uint)
|
|
0:65 Sequence
|
|
0:65 move second child to first child ( temp 2-component vector of int)
|
|
0:65 'r11' ( temp 2-component vector of int)
|
|
0:65 imageLoad ( temp 2-component vector of int)
|
|
0:65 'g_tTex2di2' (layout( rg32i) uniform iimage2D)
|
|
0:65 c2: direct index for structure ( uniform 2-component vector of int)
|
|
0:65 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:65 Constant:
|
|
0:65 1 (const uint)
|
|
0:66 Sequence
|
|
0:66 move second child to first child ( temp 2-component vector of uint)
|
|
0:66 'r12' ( temp 2-component vector of uint)
|
|
0:66 imageLoad ( temp 2-component vector of uint)
|
|
0:66 'g_tTex2du2' (layout( rg32ui) uniform uimage2D)
|
|
0:66 c2: direct index for structure ( uniform 2-component vector of int)
|
|
0:66 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:66 Constant:
|
|
0:66 1 (const uint)
|
|
0:69 Sequence
|
|
0:69 move second child to first child ( temp 2-component vector of float)
|
|
0:69 'r20' ( temp 2-component vector of float)
|
|
0:69 imageLoad ( temp 2-component vector of float)
|
|
0:69 'g_tTex3df2' (layout( rg32f) uniform image3D)
|
|
0:69 c3: direct index for structure ( uniform 3-component vector of int)
|
|
0:69 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:69 Constant:
|
|
0:69 2 (const uint)
|
|
0:70 Sequence
|
|
0:70 move second child to first child ( temp 2-component vector of int)
|
|
0:70 'r21' ( temp 2-component vector of int)
|
|
0:70 imageLoad ( temp 2-component vector of int)
|
|
0:70 'g_tTex3di2' (layout( rg32i) uniform iimage3D)
|
|
0:70 c3: direct index for structure ( uniform 3-component vector of int)
|
|
0:70 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:70 Constant:
|
|
0:70 2 (const uint)
|
|
0:71 Sequence
|
|
0:71 move second child to first child ( temp 2-component vector of uint)
|
|
0:71 'r22' ( temp 2-component vector of uint)
|
|
0:71 imageLoad ( temp 2-component vector of uint)
|
|
0:71 'g_tTex3du2' (layout( rg32ui) uniform uimage3D)
|
|
0:71 c3: direct index for structure ( uniform 3-component vector of int)
|
|
0:71 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:71 Constant:
|
|
0:71 2 (const uint)
|
|
0:73 Sequence
|
|
0:73 move second child to first child ( temp 2-component vector of float)
|
|
0:73 'lf2' ( temp 2-component vector of float)
|
|
0:73 uf2: direct index for structure ( uniform 2-component vector of float)
|
|
0:73 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:73 Constant:
|
|
0:73 8 (const uint)
|
|
0:77 Sequence
|
|
0:77 move second child to first child ( temp 2-component vector of float)
|
|
0:77 'storeTemp' ( temp 2-component vector of float)
|
|
0:77 Function Call: SomeValue( ( temp 2-component vector of float)
|
|
0:77 imageStore ( temp void)
|
|
0:77 'g_tTex1df2' (layout( rg32f) uniform image1D)
|
|
0:77 c1: direct index for structure ( uniform int)
|
|
0:77 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:77 Constant:
|
|
0:77 0 (const uint)
|
|
0:77 'storeTemp' ( temp 2-component vector of float)
|
|
0:77 'storeTemp' ( temp 2-component vector of float)
|
|
0:78 Sequence
|
|
0:78 imageStore ( temp void)
|
|
0:78 'g_tTex1df2' (layout( rg32f) uniform image1D)
|
|
0:78 c1: direct index for structure ( uniform int)
|
|
0:78 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:78 Constant:
|
|
0:78 0 (const uint)
|
|
0:78 'lf2' ( temp 2-component vector of float)
|
|
0:78 'lf2' ( temp 2-component vector of float)
|
|
0:79 Sequence
|
|
0:79 move second child to first child ( temp 2-component vector of int)
|
|
0:79 'storeTemp' ( temp 2-component vector of int)
|
|
0:79 Constant:
|
|
0:79 2 (const int)
|
|
0:79 2 (const int)
|
|
0:79 imageStore ( temp void)
|
|
0:79 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
|
|
0:79 c1: direct index for structure ( uniform int)
|
|
0:79 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:79 Constant:
|
|
0:79 0 (const uint)
|
|
0:79 'storeTemp' ( temp 2-component vector of int)
|
|
0:79 'storeTemp' ( temp 2-component vector of int)
|
|
0:80 Sequence
|
|
0:80 move second child to first child ( temp 2-component vector of uint)
|
|
0:80 'storeTemp' ( temp 2-component vector of uint)
|
|
0:80 Constant:
|
|
0:80 3 (const uint)
|
|
0:80 2 (const uint)
|
|
0:80 imageStore ( temp void)
|
|
0:80 'g_tTex1du2' (layout( rg32ui) uniform uimage1D)
|
|
0:80 c1: direct index for structure ( uniform int)
|
|
0:80 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:80 Constant:
|
|
0:80 0 (const uint)
|
|
0:80 'storeTemp' ( temp 2-component vector of uint)
|
|
0:80 'storeTemp' ( temp 2-component vector of uint)
|
|
0:83 Sequence
|
|
0:83 move second child to first child ( temp 2-component vector of float)
|
|
0:83 'val1' ( temp 2-component vector of float)
|
|
0:83 Sequence
|
|
0:83 move second child to first child ( temp int)
|
|
0:83 'coordTemp' ( temp int)
|
|
0:83 c1: direct index for structure ( uniform int)
|
|
0:83 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:83 Constant:
|
|
0:83 0 (const uint)
|
|
0:83 move second child to first child ( temp 2-component vector of float)
|
|
0:83 'storeTemp' ( temp 2-component vector of float)
|
|
0:83 imageLoad ( temp 2-component vector of float)
|
|
0:83 'g_tTex1df2' (layout( rg32f) uniform image1D)
|
|
0:83 'coordTemp' ( temp int)
|
|
0:83 vector scale second child into first child ( temp 2-component vector of float)
|
|
0:83 'storeTemp' ( temp 2-component vector of float)
|
|
0:83 Constant:
|
|
0:83 2.000000
|
|
0:83 imageStore ( temp void)
|
|
0:83 'g_tTex1df2' (layout( rg32f) uniform image1D)
|
|
0:83 'coordTemp' ( temp int)
|
|
0:83 'storeTemp' ( temp 2-component vector of float)
|
|
0:83 'storeTemp' ( temp 2-component vector of float)
|
|
0:84 Sequence
|
|
0:84 move second child to first child ( temp int)
|
|
0:84 'coordTemp' ( temp int)
|
|
0:84 c1: direct index for structure ( uniform int)
|
|
0:84 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:84 Constant:
|
|
0:84 0 (const uint)
|
|
0:84 move second child to first child ( temp 2-component vector of float)
|
|
0:84 'storeTemp' ( temp 2-component vector of float)
|
|
0:84 imageLoad ( temp 2-component vector of float)
|
|
0:84 'g_tTex1df2' (layout( rg32f) uniform image1D)
|
|
0:84 'coordTemp' ( temp int)
|
|
0:84 subtract second child into first child ( temp 2-component vector of float)
|
|
0:84 'storeTemp' ( temp 2-component vector of float)
|
|
0:84 Constant:
|
|
0:84 3.000000
|
|
0:84 imageStore ( temp void)
|
|
0:84 'g_tTex1df2' (layout( rg32f) uniform image1D)
|
|
0:84 'coordTemp' ( temp int)
|
|
0:84 'storeTemp' ( temp 2-component vector of float)
|
|
0:84 'storeTemp' ( temp 2-component vector of float)
|
|
0:85 Sequence
|
|
0:85 move second child to first child ( temp int)
|
|
0:85 'coordTemp' ( temp int)
|
|
0:85 c1: direct index for structure ( uniform int)
|
|
0:85 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:85 Constant:
|
|
0:85 0 (const uint)
|
|
0:85 move second child to first child ( temp 2-component vector of float)
|
|
0:85 'storeTemp' ( temp 2-component vector of float)
|
|
0:85 imageLoad ( temp 2-component vector of float)
|
|
0:85 'g_tTex1df2' (layout( rg32f) uniform image1D)
|
|
0:85 'coordTemp' ( temp int)
|
|
0:85 add second child into first child ( temp 2-component vector of float)
|
|
0:85 'storeTemp' ( temp 2-component vector of float)
|
|
0:85 Constant:
|
|
0:85 4.000000
|
|
0:85 imageStore ( temp void)
|
|
0:85 'g_tTex1df2' (layout( rg32f) uniform image1D)
|
|
0:85 'coordTemp' ( temp int)
|
|
0:85 'storeTemp' ( temp 2-component vector of float)
|
|
0:85 'storeTemp' ( temp 2-component vector of float)
|
|
0:87 Sequence
|
|
0:87 move second child to first child ( temp int)
|
|
0:87 'coordTemp' ( temp int)
|
|
0:87 c1: direct index for structure ( uniform int)
|
|
0:87 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:87 Constant:
|
|
0:87 0 (const uint)
|
|
0:87 move second child to first child ( temp 2-component vector of int)
|
|
0:87 'storeTemp' ( temp 2-component vector of int)
|
|
0:87 imageLoad ( temp 2-component vector of int)
|
|
0:87 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
|
|
0:87 'coordTemp' ( temp int)
|
|
0:87 divide second child into first child ( temp 2-component vector of int)
|
|
0:87 'storeTemp' ( temp 2-component vector of int)
|
|
0:87 Constant:
|
|
0:87 2 (const int)
|
|
0:87 imageStore ( temp void)
|
|
0:87 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
|
|
0:87 'coordTemp' ( temp int)
|
|
0:87 'storeTemp' ( temp 2-component vector of int)
|
|
0:87 'storeTemp' ( temp 2-component vector of int)
|
|
0:88 Sequence
|
|
0:88 move second child to first child ( temp int)
|
|
0:88 'coordTemp' ( temp int)
|
|
0:88 c1: direct index for structure ( uniform int)
|
|
0:88 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:88 Constant:
|
|
0:88 0 (const uint)
|
|
0:88 move second child to first child ( temp 2-component vector of int)
|
|
0:88 'storeTemp' ( temp 2-component vector of int)
|
|
0:88 imageLoad ( temp 2-component vector of int)
|
|
0:88 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
|
|
0:88 'coordTemp' ( temp int)
|
|
0:88 mod second child into first child ( temp 2-component vector of int)
|
|
0:88 'storeTemp' ( temp 2-component vector of int)
|
|
0:88 Constant:
|
|
0:88 2 (const int)
|
|
0:88 imageStore ( temp void)
|
|
0:88 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
|
|
0:88 'coordTemp' ( temp int)
|
|
0:88 'storeTemp' ( temp 2-component vector of int)
|
|
0:88 'storeTemp' ( temp 2-component vector of int)
|
|
0:89 Sequence
|
|
0:89 move second child to first child ( temp int)
|
|
0:89 'coordTemp' ( temp int)
|
|
0:89 c1: direct index for structure ( uniform int)
|
|
0:89 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:89 Constant:
|
|
0:89 0 (const uint)
|
|
0:89 move second child to first child ( temp 2-component vector of int)
|
|
0:89 'storeTemp' ( temp 2-component vector of int)
|
|
0:89 imageLoad ( temp 2-component vector of int)
|
|
0:89 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
|
|
0:89 'coordTemp' ( temp int)
|
|
0:89 and second child into first child ( temp 2-component vector of int)
|
|
0:89 'storeTemp' ( temp 2-component vector of int)
|
|
0:89 Constant:
|
|
0:89 65535 (const int)
|
|
0:89 imageStore ( temp void)
|
|
0:89 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
|
|
0:89 'coordTemp' ( temp int)
|
|
0:89 'storeTemp' ( temp 2-component vector of int)
|
|
0:89 'storeTemp' ( temp 2-component vector of int)
|
|
0:90 Sequence
|
|
0:90 move second child to first child ( temp int)
|
|
0:90 'coordTemp' ( temp int)
|
|
0:90 c1: direct index for structure ( uniform int)
|
|
0:90 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:90 Constant:
|
|
0:90 0 (const uint)
|
|
0:90 move second child to first child ( temp 2-component vector of int)
|
|
0:90 'storeTemp' ( temp 2-component vector of int)
|
|
0:90 imageLoad ( temp 2-component vector of int)
|
|
0:90 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
|
|
0:90 'coordTemp' ( temp int)
|
|
0:90 or second child into first child ( temp 2-component vector of int)
|
|
0:90 'storeTemp' ( temp 2-component vector of int)
|
|
0:90 Constant:
|
|
0:90 61680 (const int)
|
|
0:90 imageStore ( temp void)
|
|
0:90 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
|
|
0:90 'coordTemp' ( temp int)
|
|
0:90 'storeTemp' ( temp 2-component vector of int)
|
|
0:90 'storeTemp' ( temp 2-component vector of int)
|
|
0:91 Sequence
|
|
0:91 move second child to first child ( temp int)
|
|
0:91 'coordTemp' ( temp int)
|
|
0:91 c1: direct index for structure ( uniform int)
|
|
0:91 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:91 Constant:
|
|
0:91 0 (const uint)
|
|
0:91 move second child to first child ( temp 2-component vector of int)
|
|
0:91 'storeTemp' ( temp 2-component vector of int)
|
|
0:91 imageLoad ( temp 2-component vector of int)
|
|
0:91 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
|
|
0:91 'coordTemp' ( temp int)
|
|
0:91 left shift second child into first child ( temp 2-component vector of int)
|
|
0:91 'storeTemp' ( temp 2-component vector of int)
|
|
0:91 Constant:
|
|
0:91 2 (const int)
|
|
0:91 imageStore ( temp void)
|
|
0:91 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
|
|
0:91 'coordTemp' ( temp int)
|
|
0:91 'storeTemp' ( temp 2-component vector of int)
|
|
0:91 'storeTemp' ( temp 2-component vector of int)
|
|
0:92 Sequence
|
|
0:92 move second child to first child ( temp int)
|
|
0:92 'coordTemp' ( temp int)
|
|
0:92 c1: direct index for structure ( uniform int)
|
|
0:92 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:92 Constant:
|
|
0:92 0 (const uint)
|
|
0:92 move second child to first child ( temp 2-component vector of int)
|
|
0:92 'storeTemp' ( temp 2-component vector of int)
|
|
0:92 imageLoad ( temp 2-component vector of int)
|
|
0:92 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
|
|
0:92 'coordTemp' ( temp int)
|
|
0:92 right shift second child into first child ( temp 2-component vector of int)
|
|
0:92 'storeTemp' ( temp 2-component vector of int)
|
|
0:92 Constant:
|
|
0:92 2 (const int)
|
|
0:92 imageStore ( temp void)
|
|
0:92 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
|
|
0:92 'coordTemp' ( temp int)
|
|
0:92 'storeTemp' ( temp 2-component vector of int)
|
|
0:92 'storeTemp' ( temp 2-component vector of int)
|
|
0:95 Sequence
|
|
0:95 move second child to first child ( temp 2-component vector of float)
|
|
0:95 'storeTemp' ( temp 2-component vector of float)
|
|
0:95 Function Call: SomeValue( ( temp 2-component vector of float)
|
|
0:95 imageStore ( temp void)
|
|
0:95 'g_tTex2df2' (layout( rg32f) uniform image2D)
|
|
0:95 c2: direct index for structure ( uniform 2-component vector of int)
|
|
0:95 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:95 Constant:
|
|
0:95 1 (const uint)
|
|
0:95 'storeTemp' ( temp 2-component vector of float)
|
|
0:95 'storeTemp' ( temp 2-component vector of float)
|
|
0:96 Sequence
|
|
0:96 imageStore ( temp void)
|
|
0:96 'g_tTex2df2' (layout( rg32f) uniform image2D)
|
|
0:96 c2: direct index for structure ( uniform 2-component vector of int)
|
|
0:96 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:96 Constant:
|
|
0:96 1 (const uint)
|
|
0:96 'lf2' ( temp 2-component vector of float)
|
|
0:96 'lf2' ( temp 2-component vector of float)
|
|
0:97 Sequence
|
|
0:97 move second child to first child ( temp 2-component vector of int)
|
|
0:97 'storeTemp' ( temp 2-component vector of int)
|
|
0:97 Constant:
|
|
0:97 5 (const int)
|
|
0:97 2 (const int)
|
|
0:97 imageStore ( temp void)
|
|
0:97 'g_tTex2di2' (layout( rg32i) uniform iimage2D)
|
|
0:97 c2: direct index for structure ( uniform 2-component vector of int)
|
|
0:97 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:97 Constant:
|
|
0:97 1 (const uint)
|
|
0:97 'storeTemp' ( temp 2-component vector of int)
|
|
0:97 'storeTemp' ( temp 2-component vector of int)
|
|
0:98 Sequence
|
|
0:98 move second child to first child ( temp 2-component vector of uint)
|
|
0:98 'storeTemp' ( temp 2-component vector of uint)
|
|
0:98 Constant:
|
|
0:98 6 (const uint)
|
|
0:98 2 (const uint)
|
|
0:98 imageStore ( temp void)
|
|
0:98 'g_tTex2du2' (layout( rg32ui) uniform uimage2D)
|
|
0:98 c2: direct index for structure ( uniform 2-component vector of int)
|
|
0:98 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:98 Constant:
|
|
0:98 1 (const uint)
|
|
0:98 'storeTemp' ( temp 2-component vector of uint)
|
|
0:98 'storeTemp' ( temp 2-component vector of uint)
|
|
0:101 Sequence
|
|
0:101 move second child to first child ( temp 2-component vector of float)
|
|
0:101 'storeTemp' ( temp 2-component vector of float)
|
|
0:101 Function Call: SomeValue( ( temp 2-component vector of float)
|
|
0:101 imageStore ( temp void)
|
|
0:101 'g_tTex3df2' (layout( rg32f) uniform image3D)
|
|
0:101 c3: direct index for structure ( uniform 3-component vector of int)
|
|
0:101 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:101 Constant:
|
|
0:101 2 (const uint)
|
|
0:101 'storeTemp' ( temp 2-component vector of float)
|
|
0:101 'storeTemp' ( temp 2-component vector of float)
|
|
0:102 Sequence
|
|
0:102 imageStore ( temp void)
|
|
0:102 'g_tTex3df2' (layout( rg32f) uniform image3D)
|
|
0:102 c3: direct index for structure ( uniform 3-component vector of int)
|
|
0:102 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:102 Constant:
|
|
0:102 2 (const uint)
|
|
0:102 'lf2' ( temp 2-component vector of float)
|
|
0:102 'lf2' ( temp 2-component vector of float)
|
|
0:103 Sequence
|
|
0:103 move second child to first child ( temp 2-component vector of int)
|
|
0:103 'storeTemp' ( temp 2-component vector of int)
|
|
0:103 Constant:
|
|
0:103 8 (const int)
|
|
0:103 6 (const int)
|
|
0:103 imageStore ( temp void)
|
|
0:103 'g_tTex3di2' (layout( rg32i) uniform iimage3D)
|
|
0:103 c3: direct index for structure ( uniform 3-component vector of int)
|
|
0:103 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:103 Constant:
|
|
0:103 2 (const uint)
|
|
0:103 'storeTemp' ( temp 2-component vector of int)
|
|
0:103 'storeTemp' ( temp 2-component vector of int)
|
|
0:104 Sequence
|
|
0:104 move second child to first child ( temp 2-component vector of uint)
|
|
0:104 'storeTemp' ( temp 2-component vector of uint)
|
|
0:104 Constant:
|
|
0:104 9 (const uint)
|
|
0:104 2 (const uint)
|
|
0:104 imageStore ( temp void)
|
|
0:104 'g_tTex3du2' (layout( rg32ui) uniform uimage3D)
|
|
0:104 c3: direct index for structure ( uniform 3-component vector of int)
|
|
0:104 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:104 Constant:
|
|
0:104 2 (const uint)
|
|
0:104 'storeTemp' ( temp 2-component vector of uint)
|
|
0:104 'storeTemp' ( temp 2-component vector of uint)
|
|
0:107 Function Call: Fn1(vf2; ( temp 2-component vector of float)
|
|
0:107 imageLoad ( temp 2-component vector of float)
|
|
0:107 'g_tTex1df2' (layout( rg32f) uniform image1D)
|
|
0:107 c1: direct index for structure ( uniform int)
|
|
0:107 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:107 Constant:
|
|
0:107 0 (const uint)
|
|
0:108 Function Call: Fn1(vi2; ( temp 2-component vector of int)
|
|
0:108 imageLoad ( temp 2-component vector of int)
|
|
0:108 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
|
|
0:108 c1: direct index for structure ( uniform int)
|
|
0:108 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:108 Constant:
|
|
0:108 0 (const uint)
|
|
0:109 Function Call: Fn1(vu2; ( temp 2-component vector of uint)
|
|
0:109 imageLoad ( temp 2-component vector of uint)
|
|
0:109 'g_tTex1du2' (layout( rg32ui) uniform uimage1D)
|
|
0:109 c1: direct index for structure ( uniform int)
|
|
0:109 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:109 Constant:
|
|
0:109 0 (const uint)
|
|
0:111 Comma ( temp void)
|
|
0:111 Function Call: Fn2(vf2; ( temp void)
|
|
0:111 'tempArg' ( temp 2-component vector of float)
|
|
0:111 Sequence
|
|
0:111 imageStore ( temp void)
|
|
0:111 'g_tTex1df2' (layout( rg32f) uniform image1D)
|
|
0:111 c1: direct index for structure ( uniform int)
|
|
0:111 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:111 Constant:
|
|
0:111 0 (const uint)
|
|
0:111 'tempArg' ( temp 2-component vector of float)
|
|
0:111 'tempArg' ( temp 2-component vector of float)
|
|
0:112 Comma ( temp void)
|
|
0:112 Function Call: Fn2(vi2; ( temp void)
|
|
0:112 'tempArg' ( temp 2-component vector of int)
|
|
0:112 Sequence
|
|
0:112 imageStore ( temp void)
|
|
0:112 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
|
|
0:112 c1: direct index for structure ( uniform int)
|
|
0:112 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:112 Constant:
|
|
0:112 0 (const uint)
|
|
0:112 'tempArg' ( temp 2-component vector of int)
|
|
0:112 'tempArg' ( temp 2-component vector of int)
|
|
0:113 Comma ( temp void)
|
|
0:113 Function Call: Fn2(vu2; ( temp void)
|
|
0:113 'tempArg' ( temp 2-component vector of uint)
|
|
0:113 Sequence
|
|
0:113 imageStore ( temp void)
|
|
0:113 'g_tTex1du2' (layout( rg32ui) uniform uimage1D)
|
|
0:113 c1: direct index for structure ( uniform int)
|
|
0:113 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:113 Constant:
|
|
0:113 0 (const uint)
|
|
0:113 'tempArg' ( temp 2-component vector of uint)
|
|
0:113 'tempArg' ( temp 2-component vector of uint)
|
|
0:117 Sequence
|
|
0:117 move second child to first child ( temp int)
|
|
0:117 'coordTemp' ( temp int)
|
|
0:117 c1: direct index for structure ( uniform int)
|
|
0:117 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:117 Constant:
|
|
0:117 0 (const uint)
|
|
0:117 move second child to first child ( temp 2-component vector of float)
|
|
0:117 'storeTemp' ( temp 2-component vector of float)
|
|
0:117 imageLoad ( temp 2-component vector of float)
|
|
0:117 'g_tTex1df2' (layout( rg32f) uniform image1D)
|
|
0:117 'coordTemp' ( temp int)
|
|
0:117 Pre-Increment ( temp 2-component vector of float)
|
|
0:117 'storeTemp' ( temp 2-component vector of float)
|
|
0:117 imageStore ( temp void)
|
|
0:117 'g_tTex1df2' (layout( rg32f) uniform image1D)
|
|
0:117 'coordTemp' ( temp int)
|
|
0:117 'storeTemp' ( temp 2-component vector of float)
|
|
0:117 'storeTemp' ( temp 2-component vector of float)
|
|
0:118 Sequence
|
|
0:118 move second child to first child ( temp int)
|
|
0:118 'coordTemp' ( temp int)
|
|
0:118 c1: direct index for structure ( uniform int)
|
|
0:118 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:118 Constant:
|
|
0:118 0 (const uint)
|
|
0:118 move second child to first child ( temp 2-component vector of int)
|
|
0:118 'storeTemp' ( temp 2-component vector of int)
|
|
0:118 imageLoad ( temp 2-component vector of int)
|
|
0:118 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
|
|
0:118 'coordTemp' ( temp int)
|
|
0:118 Pre-Increment ( temp 2-component vector of int)
|
|
0:118 'storeTemp' ( temp 2-component vector of int)
|
|
0:118 imageStore ( temp void)
|
|
0:118 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
|
|
0:118 'coordTemp' ( temp int)
|
|
0:118 'storeTemp' ( temp 2-component vector of int)
|
|
0:118 'storeTemp' ( temp 2-component vector of int)
|
|
0:119 Sequence
|
|
0:119 move second child to first child ( temp int)
|
|
0:119 'coordTemp' ( temp int)
|
|
0:119 c1: direct index for structure ( uniform int)
|
|
0:119 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:119 Constant:
|
|
0:119 0 (const uint)
|
|
0:119 move second child to first child ( temp 2-component vector of uint)
|
|
0:119 'storeTemp' ( temp 2-component vector of uint)
|
|
0:119 imageLoad ( temp 2-component vector of uint)
|
|
0:119 'g_tTex1du2' (layout( rg32ui) uniform uimage1D)
|
|
0:119 'coordTemp' ( temp int)
|
|
0:119 Pre-Increment ( temp 2-component vector of uint)
|
|
0:119 'storeTemp' ( temp 2-component vector of uint)
|
|
0:119 imageStore ( temp void)
|
|
0:119 'g_tTex1du2' (layout( rg32ui) uniform uimage1D)
|
|
0:119 'coordTemp' ( temp int)
|
|
0:119 'storeTemp' ( temp 2-component vector of uint)
|
|
0:119 'storeTemp' ( temp 2-component vector of uint)
|
|
0:121 Sequence
|
|
0:121 move second child to first child ( temp int)
|
|
0:121 'coordTemp' ( temp int)
|
|
0:121 c1: direct index for structure ( uniform int)
|
|
0:121 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:121 Constant:
|
|
0:121 0 (const uint)
|
|
0:121 move second child to first child ( temp 2-component vector of float)
|
|
0:121 'storeTemp' ( temp 2-component vector of float)
|
|
0:121 imageLoad ( temp 2-component vector of float)
|
|
0:121 'g_tTex1df2' (layout( rg32f) uniform image1D)
|
|
0:121 'coordTemp' ( temp int)
|
|
0:121 Pre-Decrement ( temp 2-component vector of float)
|
|
0:121 'storeTemp' ( temp 2-component vector of float)
|
|
0:121 imageStore ( temp void)
|
|
0:121 'g_tTex1df2' (layout( rg32f) uniform image1D)
|
|
0:121 'coordTemp' ( temp int)
|
|
0:121 'storeTemp' ( temp 2-component vector of float)
|
|
0:121 'storeTemp' ( temp 2-component vector of float)
|
|
0:122 Sequence
|
|
0:122 move second child to first child ( temp int)
|
|
0:122 'coordTemp' ( temp int)
|
|
0:122 c1: direct index for structure ( uniform int)
|
|
0:122 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:122 Constant:
|
|
0:122 0 (const uint)
|
|
0:122 move second child to first child ( temp 2-component vector of int)
|
|
0:122 'storeTemp' ( temp 2-component vector of int)
|
|
0:122 imageLoad ( temp 2-component vector of int)
|
|
0:122 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
|
|
0:122 'coordTemp' ( temp int)
|
|
0:122 Pre-Decrement ( temp 2-component vector of int)
|
|
0:122 'storeTemp' ( temp 2-component vector of int)
|
|
0:122 imageStore ( temp void)
|
|
0:122 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
|
|
0:122 'coordTemp' ( temp int)
|
|
0:122 'storeTemp' ( temp 2-component vector of int)
|
|
0:122 'storeTemp' ( temp 2-component vector of int)
|
|
0:123 Sequence
|
|
0:123 move second child to first child ( temp int)
|
|
0:123 'coordTemp' ( temp int)
|
|
0:123 c1: direct index for structure ( uniform int)
|
|
0:123 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:123 Constant:
|
|
0:123 0 (const uint)
|
|
0:123 move second child to first child ( temp 2-component vector of uint)
|
|
0:123 'storeTemp' ( temp 2-component vector of uint)
|
|
0:123 imageLoad ( temp 2-component vector of uint)
|
|
0:123 'g_tTex1du2' (layout( rg32ui) uniform uimage1D)
|
|
0:123 'coordTemp' ( temp int)
|
|
0:123 Pre-Decrement ( temp 2-component vector of uint)
|
|
0:123 'storeTemp' ( temp 2-component vector of uint)
|
|
0:123 imageStore ( temp void)
|
|
0:123 'g_tTex1du2' (layout( rg32ui) uniform uimage1D)
|
|
0:123 'coordTemp' ( temp int)
|
|
0:123 'storeTemp' ( temp 2-component vector of uint)
|
|
0:123 'storeTemp' ( temp 2-component vector of uint)
|
|
0:126 Sequence
|
|
0:126 move second child to first child ( temp int)
|
|
0:126 'coordTemp' ( temp int)
|
|
0:126 c1: direct index for structure ( uniform int)
|
|
0:126 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:126 Constant:
|
|
0:126 0 (const uint)
|
|
0:126 move second child to first child ( temp 2-component vector of float)
|
|
0:126 'storeTempPre' ( temp 2-component vector of float)
|
|
0:126 imageLoad ( temp 2-component vector of float)
|
|
0:126 'g_tTex1df2' (layout( rg32f) uniform image1D)
|
|
0:126 'coordTemp' ( temp int)
|
|
0:126 move second child to first child ( temp 2-component vector of float)
|
|
0:126 'storeTempPost' ( temp 2-component vector of float)
|
|
0:126 'storeTempPre' ( temp 2-component vector of float)
|
|
0:126 Post-Increment ( temp 2-component vector of float)
|
|
0:126 'storeTempPost' ( temp 2-component vector of float)
|
|
0:126 imageStore ( temp void)
|
|
0:126 'g_tTex1df2' (layout( rg32f) uniform image1D)
|
|
0:126 'coordTemp' ( temp int)
|
|
0:126 'storeTempPost' ( temp 2-component vector of float)
|
|
0:126 'storeTempPre' ( temp 2-component vector of float)
|
|
0:127 Sequence
|
|
0:127 move second child to first child ( temp int)
|
|
0:127 'coordTemp' ( temp int)
|
|
0:127 c1: direct index for structure ( uniform int)
|
|
0:127 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:127 Constant:
|
|
0:127 0 (const uint)
|
|
0:127 move second child to first child ( temp 2-component vector of uint)
|
|
0:127 'storeTempPre' ( temp 2-component vector of uint)
|
|
0:127 imageLoad ( temp 2-component vector of uint)
|
|
0:127 'g_tTex1du2' (layout( rg32ui) uniform uimage1D)
|
|
0:127 'coordTemp' ( temp int)
|
|
0:127 move second child to first child ( temp 2-component vector of uint)
|
|
0:127 'storeTempPost' ( temp 2-component vector of uint)
|
|
0:127 'storeTempPre' ( temp 2-component vector of uint)
|
|
0:127 Post-Decrement ( temp 2-component vector of uint)
|
|
0:127 'storeTempPost' ( temp 2-component vector of uint)
|
|
0:127 imageStore ( temp void)
|
|
0:127 'g_tTex1du2' (layout( rg32ui) uniform uimage1D)
|
|
0:127 'coordTemp' ( temp int)
|
|
0:127 'storeTempPost' ( temp 2-component vector of uint)
|
|
0:127 'storeTempPre' ( temp 2-component vector of uint)
|
|
0:128 Sequence
|
|
0:128 move second child to first child ( temp int)
|
|
0:128 'coordTemp' ( temp int)
|
|
0:128 c1: direct index for structure ( uniform int)
|
|
0:128 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:128 Constant:
|
|
0:128 0 (const uint)
|
|
0:128 move second child to first child ( temp 2-component vector of int)
|
|
0:128 'storeTempPre' ( temp 2-component vector of int)
|
|
0:128 imageLoad ( temp 2-component vector of int)
|
|
0:128 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
|
|
0:128 'coordTemp' ( temp int)
|
|
0:128 move second child to first child ( temp 2-component vector of int)
|
|
0:128 'storeTempPost' ( temp 2-component vector of int)
|
|
0:128 'storeTempPre' ( temp 2-component vector of int)
|
|
0:128 Post-Increment ( temp 2-component vector of int)
|
|
0:128 'storeTempPost' ( temp 2-component vector of int)
|
|
0:128 imageStore ( temp void)
|
|
0:128 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
|
|
0:128 'coordTemp' ( temp int)
|
|
0:128 'storeTempPost' ( temp 2-component vector of int)
|
|
0:128 'storeTempPre' ( temp 2-component vector of int)
|
|
0:130 Sequence
|
|
0:130 move second child to first child ( temp int)
|
|
0:130 'coordTemp' ( temp int)
|
|
0:130 c1: direct index for structure ( uniform int)
|
|
0:130 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:130 Constant:
|
|
0:130 0 (const uint)
|
|
0:130 move second child to first child ( temp 2-component vector of float)
|
|
0:130 'storeTempPre' ( temp 2-component vector of float)
|
|
0:130 imageLoad ( temp 2-component vector of float)
|
|
0:130 'g_tTex1df2' (layout( rg32f) uniform image1D)
|
|
0:130 'coordTemp' ( temp int)
|
|
0:130 move second child to first child ( temp 2-component vector of float)
|
|
0:130 'storeTempPost' ( temp 2-component vector of float)
|
|
0:130 'storeTempPre' ( temp 2-component vector of float)
|
|
0:130 Post-Decrement ( temp 2-component vector of float)
|
|
0:130 'storeTempPost' ( temp 2-component vector of float)
|
|
0:130 imageStore ( temp void)
|
|
0:130 'g_tTex1df2' (layout( rg32f) uniform image1D)
|
|
0:130 'coordTemp' ( temp int)
|
|
0:130 'storeTempPost' ( temp 2-component vector of float)
|
|
0:130 'storeTempPre' ( temp 2-component vector of float)
|
|
0:131 Sequence
|
|
0:131 move second child to first child ( temp int)
|
|
0:131 'coordTemp' ( temp int)
|
|
0:131 c1: direct index for structure ( uniform int)
|
|
0:131 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:131 Constant:
|
|
0:131 0 (const uint)
|
|
0:131 move second child to first child ( temp 2-component vector of int)
|
|
0:131 'storeTempPre' ( temp 2-component vector of int)
|
|
0:131 imageLoad ( temp 2-component vector of int)
|
|
0:131 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
|
|
0:131 'coordTemp' ( temp int)
|
|
0:131 move second child to first child ( temp 2-component vector of int)
|
|
0:131 'storeTempPost' ( temp 2-component vector of int)
|
|
0:131 'storeTempPre' ( temp 2-component vector of int)
|
|
0:131 Post-Increment ( temp 2-component vector of int)
|
|
0:131 'storeTempPost' ( temp 2-component vector of int)
|
|
0:131 imageStore ( temp void)
|
|
0:131 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
|
|
0:131 'coordTemp' ( temp int)
|
|
0:131 'storeTempPost' ( temp 2-component vector of int)
|
|
0:131 'storeTempPre' ( temp 2-component vector of int)
|
|
0:132 Sequence
|
|
0:132 move second child to first child ( temp int)
|
|
0:132 'coordTemp' ( temp int)
|
|
0:132 c1: direct index for structure ( uniform int)
|
|
0:132 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:132 Constant:
|
|
0:132 0 (const uint)
|
|
0:132 move second child to first child ( temp 2-component vector of uint)
|
|
0:132 'storeTempPre' ( temp 2-component vector of uint)
|
|
0:132 imageLoad ( temp 2-component vector of uint)
|
|
0:132 'g_tTex1du2' (layout( rg32ui) uniform uimage1D)
|
|
0:132 'coordTemp' ( temp int)
|
|
0:132 move second child to first child ( temp 2-component vector of uint)
|
|
0:132 'storeTempPost' ( temp 2-component vector of uint)
|
|
0:132 'storeTempPre' ( temp 2-component vector of uint)
|
|
0:132 Post-Decrement ( temp 2-component vector of uint)
|
|
0:132 'storeTempPost' ( temp 2-component vector of uint)
|
|
0:132 imageStore ( temp void)
|
|
0:132 'g_tTex1du2' (layout( rg32ui) uniform uimage1D)
|
|
0:132 'coordTemp' ( temp int)
|
|
0:132 'storeTempPost' ( temp 2-component vector of uint)
|
|
0:132 'storeTempPre' ( temp 2-component vector of uint)
|
|
0:135 Sequence
|
|
0:135 move second child to first child ( temp 2-component vector of float)
|
|
0:135 'storeTemp' ( temp 2-component vector of float)
|
|
0:135 imageLoad ( temp 2-component vector of float)
|
|
0:135 'g_tTex2df2' (layout( rg32f) uniform image2D)
|
|
0:135 Constant:
|
|
0:135 2 (const int)
|
|
0:135 3 (const int)
|
|
0:135 imageStore ( temp void)
|
|
0:135 'g_tTex1df2' (layout( rg32f) uniform image1D)
|
|
0:135 Constant:
|
|
0:135 1 (const int)
|
|
0:135 'storeTemp' ( temp 2-component vector of float)
|
|
0:135 'storeTemp' ( temp 2-component vector of float)
|
|
0:137 move second child to first child ( temp 4-component vector of float)
|
|
0:137 Color: direct index for structure ( temp 4-component vector of float)
|
|
0:137 'psout' ( temp structure{ temp 4-component vector of float Color})
|
|
0:137 Constant:
|
|
0:137 0 (const int)
|
|
0:137 Constant:
|
|
0:137 1.000000
|
|
0:137 1.000000
|
|
0:137 1.000000
|
|
0:137 1.000000
|
|
0:139 Branch: Return with expression
|
|
0:139 'psout' ( temp structure{ temp 4-component vector of float Color})
|
|
0:53 Function Definition: main( ( temp void)
|
|
0:53 Function Parameters:
|
|
0:? Sequence
|
|
0:53 Sequence
|
|
0:53 move second child to first child ( temp 4-component vector of float)
|
|
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
|
0:53 Color: direct index for structure ( temp 4-component vector of float)
|
|
0:53 Function Call: @main( ( temp structure{ temp 4-component vector of float Color})
|
|
0:53 Constant:
|
|
0:53 0 (const int)
|
|
0:? Linker Objects
|
|
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:? 'g_tTex1df2' (layout( rg32f) uniform image1D)
|
|
0:? 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
|
|
0:? 'g_tTex1du2' (layout( rg32ui) uniform uimage1D)
|
|
0:? 'g_tTex2df2' (layout( rg32f) uniform image2D)
|
|
0:? 'g_tTex2di2' (layout( rg32i) uniform iimage2D)
|
|
0:? 'g_tTex2du2' (layout( rg32ui) uniform uimage2D)
|
|
0:? 'g_tTex3df2' (layout( rg32f) uniform image3D)
|
|
0:? 'g_tTex3di2' (layout( rg32i) uniform iimage3D)
|
|
0:? 'g_tTex3du2' (layout( rg32ui) uniform uimage3D)
|
|
0:? 'g_tTex1df2a' (layout( rg32f) uniform image1DArray)
|
|
0:? 'g_tTex1di2a' (layout( rg32i) uniform iimage1DArray)
|
|
0:? 'g_tTex1du2a' (layout( rg32ui) uniform uimage1DArray)
|
|
0:? 'g_tTex2df2a' (layout( rg32f) uniform image2DArray)
|
|
0:? 'g_tTex2di2a' (layout( rg32i) uniform iimage2DArray)
|
|
0:? 'g_tTex2du2a' (layout( rg32ui) uniform uimage2DArray)
|
|
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
|
|
|
Validation failed
|
|
// Module Version 10000
|
|
// Generated by (magic number): 8000a
|
|
// Id's are bound by 605
|
|
|
|
Capability Shader
|
|
Capability Image1D
|
|
Capability StorageImageExtendedFormats
|
|
1: ExtInstImport "GLSL.std.450"
|
|
MemoryModel Logical GLSL450
|
|
EntryPoint Fragment 4 "main" 581
|
|
ExecutionMode 4 OriginUpperLeft
|
|
Source HLSL 500
|
|
Name 4 "main"
|
|
Name 11 "Fn1(vi2;"
|
|
Name 10 "x"
|
|
Name 18 "Fn1(vu2;"
|
|
Name 17 "x"
|
|
Name 25 "Fn1(vf2;"
|
|
Name 24 "x"
|
|
Name 29 "Fn2(vi2;"
|
|
Name 28 "x"
|
|
Name 33 "Fn2(vu2;"
|
|
Name 32 "x"
|
|
Name 37 "Fn2(vf2;"
|
|
Name 36 "x"
|
|
Name 40 "SomeValue("
|
|
Name 43 "PS_OUTPUT"
|
|
MemberName 43(PS_OUTPUT) 0 "Color"
|
|
Name 45 "@main("
|
|
Name 64 "$Global"
|
|
MemberName 64($Global) 0 "c1"
|
|
MemberName 64($Global) 1 "c2"
|
|
MemberName 64($Global) 2 "c3"
|
|
MemberName 64($Global) 3 "c4"
|
|
MemberName 64($Global) 4 "o1"
|
|
MemberName 64($Global) 5 "o2"
|
|
MemberName 64($Global) 6 "o3"
|
|
MemberName 64($Global) 7 "o4"
|
|
MemberName 64($Global) 8 "uf2"
|
|
MemberName 64($Global) 9 "ui2"
|
|
MemberName 64($Global) 10 "uu2"
|
|
Name 66 ""
|
|
Name 76 "g_tTex1df2"
|
|
Name 82 "r00"
|
|
Name 87 "r01"
|
|
Name 90 "g_tTex1di2"
|
|
Name 95 "r02"
|
|
Name 98 "g_tTex1du2"
|
|
Name 103 "r10"
|
|
Name 106 "g_tTex2df2"
|
|
Name 111 "r11"
|
|
Name 114 "g_tTex2di2"
|
|
Name 119 "r12"
|
|
Name 122 "g_tTex2du2"
|
|
Name 127 "r20"
|
|
Name 130 "g_tTex3df2"
|
|
Name 137 "r21"
|
|
Name 140 "g_tTex3di2"
|
|
Name 145 "r22"
|
|
Name 148 "g_tTex3du2"
|
|
Name 153 "lf2"
|
|
Name 158 "storeTemp"
|
|
Name 168 "storeTemp"
|
|
Name 174 "storeTemp"
|
|
Name 182 "val1"
|
|
Name 184 "coordTemp"
|
|
Name 187 "storeTemp"
|
|
Name 198 "coordTemp"
|
|
Name 201 "storeTemp"
|
|
Name 212 "coordTemp"
|
|
Name 215 "storeTemp"
|
|
Name 226 "coordTemp"
|
|
Name 229 "storeTemp"
|
|
Name 239 "coordTemp"
|
|
Name 242 "storeTemp"
|
|
Name 252 "coordTemp"
|
|
Name 255 "storeTemp"
|
|
Name 266 "coordTemp"
|
|
Name 269 "storeTemp"
|
|
Name 280 "coordTemp"
|
|
Name 283 "storeTemp"
|
|
Name 293 "coordTemp"
|
|
Name 296 "storeTemp"
|
|
Name 306 "storeTemp"
|
|
Name 316 "storeTemp"
|
|
Name 323 "storeTemp"
|
|
Name 330 "storeTemp"
|
|
Name 340 "storeTemp"
|
|
Name 347 "storeTemp"
|
|
Name 358 "param"
|
|
Name 364 "param"
|
|
Name 370 "param"
|
|
Name 372 "tempArg"
|
|
Name 373 "param"
|
|
Name 380 "tempArg"
|
|
Name 381 "param"
|
|
Name 388 "tempArg"
|
|
Name 389 "param"
|
|
Name 396 "coordTemp"
|
|
Name 399 "storeTemp"
|
|
Name 410 "coordTemp"
|
|
Name 413 "storeTemp"
|
|
Name 423 "coordTemp"
|
|
Name 426 "storeTemp"
|
|
Name 436 "coordTemp"
|
|
Name 439 "storeTemp"
|
|
Name 449 "coordTemp"
|
|
Name 452 "storeTemp"
|
|
Name 462 "coordTemp"
|
|
Name 465 "storeTemp"
|
|
Name 475 "coordTemp"
|
|
Name 478 "storeTempPre"
|
|
Name 482 "storeTempPost"
|
|
Name 490 "coordTemp"
|
|
Name 493 "storeTempPre"
|
|
Name 497 "storeTempPost"
|
|
Name 505 "coordTemp"
|
|
Name 508 "storeTempPre"
|
|
Name 512 "storeTempPost"
|
|
Name 520 "coordTemp"
|
|
Name 523 "storeTempPre"
|
|
Name 527 "storeTempPost"
|
|
Name 535 "coordTemp"
|
|
Name 538 "storeTempPre"
|
|
Name 542 "storeTempPost"
|
|
Name 550 "coordTemp"
|
|
Name 553 "storeTempPre"
|
|
Name 557 "storeTempPost"
|
|
Name 565 "storeTemp"
|
|
Name 573 "psout"
|
|
Name 581 "@entryPointOutput.Color"
|
|
Name 586 "g_sSamp"
|
|
Name 589 "g_tTex1df2a"
|
|
Name 592 "g_tTex1di2a"
|
|
Name 595 "g_tTex1du2a"
|
|
Name 598 "g_tTex2df2a"
|
|
Name 601 "g_tTex2di2a"
|
|
Name 604 "g_tTex2du2a"
|
|
MemberDecorate 64($Global) 0 Offset 0
|
|
MemberDecorate 64($Global) 1 Offset 8
|
|
MemberDecorate 64($Global) 2 Offset 16
|
|
MemberDecorate 64($Global) 3 Offset 32
|
|
MemberDecorate 64($Global) 4 Offset 48
|
|
MemberDecorate 64($Global) 5 Offset 56
|
|
MemberDecorate 64($Global) 6 Offset 64
|
|
MemberDecorate 64($Global) 7 Offset 80
|
|
MemberDecorate 64($Global) 8 Offset 96
|
|
MemberDecorate 64($Global) 9 Offset 104
|
|
MemberDecorate 64($Global) 10 Offset 112
|
|
Decorate 64($Global) Block
|
|
Decorate 66 DescriptorSet 0
|
|
Decorate 66 Binding 10
|
|
Decorate 76(g_tTex1df2) DescriptorSet 0
|
|
Decorate 76(g_tTex1df2) Binding 1
|
|
Decorate 90(g_tTex1di2) DescriptorSet 0
|
|
Decorate 90(g_tTex1di2) Binding 2
|
|
Decorate 98(g_tTex1du2) DescriptorSet 0
|
|
Decorate 98(g_tTex1du2) Binding 3
|
|
Decorate 106(g_tTex2df2) DescriptorSet 0
|
|
Decorate 106(g_tTex2df2) Binding 4
|
|
Decorate 114(g_tTex2di2) DescriptorSet 0
|
|
Decorate 114(g_tTex2di2) Binding 5
|
|
Decorate 122(g_tTex2du2) DescriptorSet 0
|
|
Decorate 122(g_tTex2du2) Binding 6
|
|
Decorate 130(g_tTex3df2) DescriptorSet 0
|
|
Decorate 130(g_tTex3df2) Binding 7
|
|
Decorate 140(g_tTex3di2) DescriptorSet 0
|
|
Decorate 140(g_tTex3di2) Binding 8
|
|
Decorate 148(g_tTex3du2) DescriptorSet 0
|
|
Decorate 148(g_tTex3du2) Binding 9
|
|
Decorate 581(@entryPointOutput.Color) Location 0
|
|
Decorate 586(g_sSamp) DescriptorSet 0
|
|
Decorate 586(g_sSamp) Binding 0
|
|
Decorate 589(g_tTex1df2a) DescriptorSet 0
|
|
Decorate 589(g_tTex1df2a) Binding 0
|
|
Decorate 592(g_tTex1di2a) DescriptorSet 0
|
|
Decorate 592(g_tTex1di2a) Binding 0
|
|
Decorate 595(g_tTex1du2a) DescriptorSet 0
|
|
Decorate 595(g_tTex1du2a) Binding 0
|
|
Decorate 598(g_tTex2df2a) DescriptorSet 0
|
|
Decorate 598(g_tTex2df2a) Binding 0
|
|
Decorate 601(g_tTex2di2a) DescriptorSet 0
|
|
Decorate 601(g_tTex2di2a) Binding 0
|
|
Decorate 604(g_tTex2du2a) DescriptorSet 0
|
|
Decorate 604(g_tTex2du2a) Binding 0
|
|
2: TypeVoid
|
|
3: TypeFunction 2
|
|
6: TypeInt 32 1
|
|
7: TypeVector 6(int) 2
|
|
8: TypePointer Function 7(ivec2)
|
|
9: TypeFunction 7(ivec2) 8(ptr)
|
|
13: TypeInt 32 0
|
|
14: TypeVector 13(int) 2
|
|
15: TypePointer Function 14(ivec2)
|
|
16: TypeFunction 14(ivec2) 15(ptr)
|
|
20: TypeFloat 32
|
|
21: TypeVector 20(float) 2
|
|
22: TypePointer Function 21(fvec2)
|
|
23: TypeFunction 21(fvec2) 22(ptr)
|
|
27: TypeFunction 2 8(ptr)
|
|
31: TypeFunction 2 15(ptr)
|
|
35: TypeFunction 2 22(ptr)
|
|
39: TypeFunction 21(fvec2)
|
|
42: TypeVector 20(float) 4
|
|
43(PS_OUTPUT): TypeStruct 42(fvec4)
|
|
44: TypeFunction 43(PS_OUTPUT)
|
|
56: 6(int) Constant 0
|
|
57: 7(ivec2) ConstantComposite 56 56
|
|
58: 13(int) Constant 0
|
|
59: 14(ivec2) ConstantComposite 58 58
|
|
60: 20(float) Constant 0
|
|
61: 21(fvec2) ConstantComposite 60 60
|
|
62: TypeVector 6(int) 3
|
|
63: TypeVector 6(int) 4
|
|
64($Global): TypeStruct 6(int) 7(ivec2) 62(ivec3) 63(ivec4) 6(int) 7(ivec2) 62(ivec3) 63(ivec4) 21(fvec2) 7(ivec2) 14(ivec2)
|
|
65: TypePointer Uniform 64($Global)
|
|
66: 65(ptr) Variable Uniform
|
|
67: 6(int) Constant 1
|
|
68: TypePointer Uniform 7(ivec2)
|
|
74: TypeImage 20(float) 1D nonsampled format:Rg32f
|
|
75: TypePointer UniformConstant 74
|
|
76(g_tTex1df2): 75(ptr) Variable UniformConstant
|
|
78: TypePointer Uniform 6(int)
|
|
88: TypeImage 6(int) 1D nonsampled format:Rg32i
|
|
89: TypePointer UniformConstant 88
|
|
90(g_tTex1di2): 89(ptr) Variable UniformConstant
|
|
96: TypeImage 13(int) 1D nonsampled format:Rg32ui
|
|
97: TypePointer UniformConstant 96
|
|
98(g_tTex1du2): 97(ptr) Variable UniformConstant
|
|
104: TypeImage 20(float) 2D nonsampled format:Rg32f
|
|
105: TypePointer UniformConstant 104
|
|
106(g_tTex2df2): 105(ptr) Variable UniformConstant
|
|
112: TypeImage 6(int) 2D nonsampled format:Rg32i
|
|
113: TypePointer UniformConstant 112
|
|
114(g_tTex2di2): 113(ptr) Variable UniformConstant
|
|
120: TypeImage 13(int) 2D nonsampled format:Rg32ui
|
|
121: TypePointer UniformConstant 120
|
|
122(g_tTex2du2): 121(ptr) Variable UniformConstant
|
|
128: TypeImage 20(float) 3D nonsampled format:Rg32f
|
|
129: TypePointer UniformConstant 128
|
|
130(g_tTex3df2): 129(ptr) Variable UniformConstant
|
|
132: 6(int) Constant 2
|
|
133: TypePointer Uniform 62(ivec3)
|
|
138: TypeImage 6(int) 3D nonsampled format:Rg32i
|
|
139: TypePointer UniformConstant 138
|
|
140(g_tTex3di2): 139(ptr) Variable UniformConstant
|
|
146: TypeImage 13(int) 3D nonsampled format:Rg32ui
|
|
147: TypePointer UniformConstant 146
|
|
148(g_tTex3du2): 147(ptr) Variable UniformConstant
|
|
154: 6(int) Constant 8
|
|
155: TypePointer Uniform 21(fvec2)
|
|
169: 7(ivec2) ConstantComposite 132 132
|
|
175: 13(int) Constant 3
|
|
176: 13(int) Constant 2
|
|
177: 14(ivec2) ConstantComposite 175 176
|
|
183: TypePointer Function 6(int)
|
|
191: 20(float) Constant 1073741824
|
|
205: 20(float) Constant 1077936128
|
|
219: 20(float) Constant 1082130432
|
|
259: 6(int) Constant 65535
|
|
273: 6(int) Constant 61680
|
|
317: 6(int) Constant 5
|
|
318: 7(ivec2) ConstantComposite 317 132
|
|
324: 13(int) Constant 6
|
|
325: 14(ivec2) ConstantComposite 324 176
|
|
341: 6(int) Constant 6
|
|
342: 7(ivec2) ConstantComposite 154 341
|
|
348: 13(int) Constant 9
|
|
349: 14(ivec2) ConstantComposite 348 176
|
|
404: 20(float) Constant 1065353216
|
|
567: 6(int) Constant 3
|
|
568: 7(ivec2) ConstantComposite 132 567
|
|
572: TypePointer Function 43(PS_OUTPUT)
|
|
574: 42(fvec4) ConstantComposite 404 404 404 404
|
|
575: TypePointer Function 42(fvec4)
|
|
580: TypePointer Output 42(fvec4)
|
|
581(@entryPointOutput.Color): 580(ptr) Variable Output
|
|
584: TypeSampler
|
|
585: TypePointer UniformConstant 584
|
|
586(g_sSamp): 585(ptr) Variable UniformConstant
|
|
587: TypeImage 20(float) 1D array nonsampled format:Rg32f
|
|
588: TypePointer UniformConstant 587
|
|
589(g_tTex1df2a): 588(ptr) Variable UniformConstant
|
|
590: TypeImage 6(int) 1D array nonsampled format:Rg32i
|
|
591: TypePointer UniformConstant 590
|
|
592(g_tTex1di2a): 591(ptr) Variable UniformConstant
|
|
593: TypeImage 13(int) 1D array nonsampled format:Rg32ui
|
|
594: TypePointer UniformConstant 593
|
|
595(g_tTex1du2a): 594(ptr) Variable UniformConstant
|
|
596: TypeImage 20(float) 2D array nonsampled format:Rg32f
|
|
597: TypePointer UniformConstant 596
|
|
598(g_tTex2df2a): 597(ptr) Variable UniformConstant
|
|
599: TypeImage 6(int) 2D array nonsampled format:Rg32i
|
|
600: TypePointer UniformConstant 599
|
|
601(g_tTex2di2a): 600(ptr) Variable UniformConstant
|
|
602: TypeImage 13(int) 2D array nonsampled format:Rg32ui
|
|
603: TypePointer UniformConstant 602
|
|
604(g_tTex2du2a): 603(ptr) Variable UniformConstant
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
582:43(PS_OUTPUT) FunctionCall 45(@main()
|
|
583: 42(fvec4) CompositeExtract 582 0
|
|
Store 581(@entryPointOutput.Color) 583
|
|
Return
|
|
FunctionEnd
|
|
11(Fn1(vi2;): 7(ivec2) Function None 9
|
|
10(x): 8(ptr) FunctionParameter
|
|
12: Label
|
|
47: 7(ivec2) Load 10(x)
|
|
ReturnValue 47
|
|
FunctionEnd
|
|
18(Fn1(vu2;): 14(ivec2) Function None 16
|
|
17(x): 15(ptr) FunctionParameter
|
|
19: Label
|
|
50: 14(ivec2) Load 17(x)
|
|
ReturnValue 50
|
|
FunctionEnd
|
|
25(Fn1(vf2;): 21(fvec2) Function None 23
|
|
24(x): 22(ptr) FunctionParameter
|
|
26: Label
|
|
53: 21(fvec2) Load 24(x)
|
|
ReturnValue 53
|
|
FunctionEnd
|
|
29(Fn2(vi2;): 2 Function None 27
|
|
28(x): 8(ptr) FunctionParameter
|
|
30: Label
|
|
Store 28(x) 57
|
|
Return
|
|
FunctionEnd
|
|
33(Fn2(vu2;): 2 Function None 31
|
|
32(x): 15(ptr) FunctionParameter
|
|
34: Label
|
|
Store 32(x) 59
|
|
Return
|
|
FunctionEnd
|
|
37(Fn2(vf2;): 2 Function None 35
|
|
36(x): 22(ptr) FunctionParameter
|
|
38: Label
|
|
Store 36(x) 61
|
|
Return
|
|
FunctionEnd
|
|
40(SomeValue(): 21(fvec2) Function None 39
|
|
41: Label
|
|
69: 68(ptr) AccessChain 66 67
|
|
70: 7(ivec2) Load 69
|
|
71: 21(fvec2) ConvertSToF 70
|
|
ReturnValue 71
|
|
FunctionEnd
|
|
45(@main():43(PS_OUTPUT) Function None 44
|
|
46: Label
|
|
82(r00): 22(ptr) Variable Function
|
|
87(r01): 8(ptr) Variable Function
|
|
95(r02): 15(ptr) Variable Function
|
|
103(r10): 22(ptr) Variable Function
|
|
111(r11): 8(ptr) Variable Function
|
|
119(r12): 15(ptr) Variable Function
|
|
127(r20): 22(ptr) Variable Function
|
|
137(r21): 8(ptr) Variable Function
|
|
145(r22): 15(ptr) Variable Function
|
|
153(lf2): 22(ptr) Variable Function
|
|
158(storeTemp): 22(ptr) Variable Function
|
|
168(storeTemp): 8(ptr) Variable Function
|
|
174(storeTemp): 15(ptr) Variable Function
|
|
182(val1): 22(ptr) Variable Function
|
|
184(coordTemp): 183(ptr) Variable Function
|
|
187(storeTemp): 22(ptr) Variable Function
|
|
198(coordTemp): 183(ptr) Variable Function
|
|
201(storeTemp): 22(ptr) Variable Function
|
|
212(coordTemp): 183(ptr) Variable Function
|
|
215(storeTemp): 22(ptr) Variable Function
|
|
226(coordTemp): 183(ptr) Variable Function
|
|
229(storeTemp): 8(ptr) Variable Function
|
|
239(coordTemp): 183(ptr) Variable Function
|
|
242(storeTemp): 8(ptr) Variable Function
|
|
252(coordTemp): 183(ptr) Variable Function
|
|
255(storeTemp): 8(ptr) Variable Function
|
|
266(coordTemp): 183(ptr) Variable Function
|
|
269(storeTemp): 8(ptr) Variable Function
|
|
280(coordTemp): 183(ptr) Variable Function
|
|
283(storeTemp): 8(ptr) Variable Function
|
|
293(coordTemp): 183(ptr) Variable Function
|
|
296(storeTemp): 8(ptr) Variable Function
|
|
306(storeTemp): 22(ptr) Variable Function
|
|
316(storeTemp): 8(ptr) Variable Function
|
|
323(storeTemp): 15(ptr) Variable Function
|
|
330(storeTemp): 22(ptr) Variable Function
|
|
340(storeTemp): 8(ptr) Variable Function
|
|
347(storeTemp): 15(ptr) Variable Function
|
|
358(param): 22(ptr) Variable Function
|
|
364(param): 8(ptr) Variable Function
|
|
370(param): 15(ptr) Variable Function
|
|
372(tempArg): 22(ptr) Variable Function
|
|
373(param): 22(ptr) Variable Function
|
|
380(tempArg): 8(ptr) Variable Function
|
|
381(param): 8(ptr) Variable Function
|
|
388(tempArg): 15(ptr) Variable Function
|
|
389(param): 15(ptr) Variable Function
|
|
396(coordTemp): 183(ptr) Variable Function
|
|
399(storeTemp): 22(ptr) Variable Function
|
|
410(coordTemp): 183(ptr) Variable Function
|
|
413(storeTemp): 8(ptr) Variable Function
|
|
423(coordTemp): 183(ptr) Variable Function
|
|
426(storeTemp): 15(ptr) Variable Function
|
|
436(coordTemp): 183(ptr) Variable Function
|
|
439(storeTemp): 22(ptr) Variable Function
|
|
449(coordTemp): 183(ptr) Variable Function
|
|
452(storeTemp): 8(ptr) Variable Function
|
|
462(coordTemp): 183(ptr) Variable Function
|
|
465(storeTemp): 15(ptr) Variable Function
|
|
475(coordTemp): 183(ptr) Variable Function
|
|
478(storeTempPre): 22(ptr) Variable Function
|
|
482(storeTempPost): 22(ptr) Variable Function
|
|
490(coordTemp): 183(ptr) Variable Function
|
|
493(storeTempPre): 15(ptr) Variable Function
|
|
497(storeTempPost): 15(ptr) Variable Function
|
|
505(coordTemp): 183(ptr) Variable Function
|
|
508(storeTempPre): 8(ptr) Variable Function
|
|
512(storeTempPost): 8(ptr) Variable Function
|
|
520(coordTemp): 183(ptr) Variable Function
|
|
523(storeTempPre): 22(ptr) Variable Function
|
|
527(storeTempPost): 22(ptr) Variable Function
|
|
535(coordTemp): 183(ptr) Variable Function
|
|
538(storeTempPre): 8(ptr) Variable Function
|
|
542(storeTempPost): 8(ptr) Variable Function
|
|
550(coordTemp): 183(ptr) Variable Function
|
|
553(storeTempPre): 15(ptr) Variable Function
|
|
557(storeTempPost): 15(ptr) Variable Function
|
|
565(storeTemp): 22(ptr) Variable Function
|
|
573(psout): 572(ptr) Variable Function
|
|
77: 74 Load 76(g_tTex1df2)
|
|
79: 78(ptr) AccessChain 66 56
|
|
80: 6(int) Load 79
|
|
81: 21(fvec2) ImageRead 77 80
|
|
83: 74 Load 76(g_tTex1df2)
|
|
84: 78(ptr) AccessChain 66 56
|
|
85: 6(int) Load 84
|
|
86: 21(fvec2) ImageRead 83 85
|
|
Store 82(r00) 86
|
|
91: 88 Load 90(g_tTex1di2)
|
|
92: 78(ptr) AccessChain 66 56
|
|
93: 6(int) Load 92
|
|
94: 7(ivec2) ImageRead 91 93
|
|
Store 87(r01) 94
|
|
99: 96 Load 98(g_tTex1du2)
|
|
100: 78(ptr) AccessChain 66 56
|
|
101: 6(int) Load 100
|
|
102: 14(ivec2) ImageRead 99 101
|
|
Store 95(r02) 102
|
|
107: 104 Load 106(g_tTex2df2)
|
|
108: 68(ptr) AccessChain 66 67
|
|
109: 7(ivec2) Load 108
|
|
110: 21(fvec2) ImageRead 107 109
|
|
Store 103(r10) 110
|
|
115: 112 Load 114(g_tTex2di2)
|
|
116: 68(ptr) AccessChain 66 67
|
|
117: 7(ivec2) Load 116
|
|
118: 7(ivec2) ImageRead 115 117
|
|
Store 111(r11) 118
|
|
123: 120 Load 122(g_tTex2du2)
|
|
124: 68(ptr) AccessChain 66 67
|
|
125: 7(ivec2) Load 124
|
|
126: 14(ivec2) ImageRead 123 125
|
|
Store 119(r12) 126
|
|
131: 128 Load 130(g_tTex3df2)
|
|
134: 133(ptr) AccessChain 66 132
|
|
135: 62(ivec3) Load 134
|
|
136: 21(fvec2) ImageRead 131 135
|
|
Store 127(r20) 136
|
|
141: 138 Load 140(g_tTex3di2)
|
|
142: 133(ptr) AccessChain 66 132
|
|
143: 62(ivec3) Load 142
|
|
144: 7(ivec2) ImageRead 141 143
|
|
Store 137(r21) 144
|
|
149: 146 Load 148(g_tTex3du2)
|
|
150: 133(ptr) AccessChain 66 132
|
|
151: 62(ivec3) Load 150
|
|
152: 14(ivec2) ImageRead 149 151
|
|
Store 145(r22) 152
|
|
156: 155(ptr) AccessChain 66 154
|
|
157: 21(fvec2) Load 156
|
|
Store 153(lf2) 157
|
|
159: 21(fvec2) FunctionCall 40(SomeValue()
|
|
Store 158(storeTemp) 159
|
|
160: 74 Load 76(g_tTex1df2)
|
|
161: 78(ptr) AccessChain 66 56
|
|
162: 6(int) Load 161
|
|
163: 21(fvec2) Load 158(storeTemp)
|
|
ImageWrite 160 162 163
|
|
164: 74 Load 76(g_tTex1df2)
|
|
165: 78(ptr) AccessChain 66 56
|
|
166: 6(int) Load 165
|
|
167: 21(fvec2) Load 153(lf2)
|
|
ImageWrite 164 166 167
|
|
Store 168(storeTemp) 169
|
|
170: 88 Load 90(g_tTex1di2)
|
|
171: 78(ptr) AccessChain 66 56
|
|
172: 6(int) Load 171
|
|
173: 7(ivec2) Load 168(storeTemp)
|
|
ImageWrite 170 172 173
|
|
Store 174(storeTemp) 177
|
|
178: 96 Load 98(g_tTex1du2)
|
|
179: 78(ptr) AccessChain 66 56
|
|
180: 6(int) Load 179
|
|
181: 14(ivec2) Load 174(storeTemp)
|
|
ImageWrite 178 180 181
|
|
185: 78(ptr) AccessChain 66 56
|
|
186: 6(int) Load 185
|
|
Store 184(coordTemp) 186
|
|
188: 74 Load 76(g_tTex1df2)
|
|
189: 6(int) Load 184(coordTemp)
|
|
190: 21(fvec2) ImageRead 188 189
|
|
Store 187(storeTemp) 190
|
|
192: 21(fvec2) Load 187(storeTemp)
|
|
193: 21(fvec2) VectorTimesScalar 192 191
|
|
Store 187(storeTemp) 193
|
|
194: 74 Load 76(g_tTex1df2)
|
|
195: 6(int) Load 184(coordTemp)
|
|
196: 21(fvec2) Load 187(storeTemp)
|
|
ImageWrite 194 195 196
|
|
197: 21(fvec2) Load 187(storeTemp)
|
|
Store 182(val1) 197
|
|
199: 78(ptr) AccessChain 66 56
|
|
200: 6(int) Load 199
|
|
Store 198(coordTemp) 200
|
|
202: 74 Load 76(g_tTex1df2)
|
|
203: 6(int) Load 198(coordTemp)
|
|
204: 21(fvec2) ImageRead 202 203
|
|
Store 201(storeTemp) 204
|
|
206: 21(fvec2) Load 201(storeTemp)
|
|
207: 21(fvec2) CompositeConstruct 205 205
|
|
208: 21(fvec2) FSub 206 207
|
|
Store 201(storeTemp) 208
|
|
209: 74 Load 76(g_tTex1df2)
|
|
210: 6(int) Load 198(coordTemp)
|
|
211: 21(fvec2) Load 201(storeTemp)
|
|
ImageWrite 209 210 211
|
|
213: 78(ptr) AccessChain 66 56
|
|
214: 6(int) Load 213
|
|
Store 212(coordTemp) 214
|
|
216: 74 Load 76(g_tTex1df2)
|
|
217: 6(int) Load 212(coordTemp)
|
|
218: 21(fvec2) ImageRead 216 217
|
|
Store 215(storeTemp) 218
|
|
220: 21(fvec2) Load 215(storeTemp)
|
|
221: 21(fvec2) CompositeConstruct 219 219
|
|
222: 21(fvec2) FAdd 220 221
|
|
Store 215(storeTemp) 222
|
|
223: 74 Load 76(g_tTex1df2)
|
|
224: 6(int) Load 212(coordTemp)
|
|
225: 21(fvec2) Load 215(storeTemp)
|
|
ImageWrite 223 224 225
|
|
227: 78(ptr) AccessChain 66 56
|
|
228: 6(int) Load 227
|
|
Store 226(coordTemp) 228
|
|
230: 88 Load 90(g_tTex1di2)
|
|
231: 6(int) Load 226(coordTemp)
|
|
232: 7(ivec2) ImageRead 230 231
|
|
Store 229(storeTemp) 232
|
|
233: 7(ivec2) Load 229(storeTemp)
|
|
234: 7(ivec2) CompositeConstruct 132 132
|
|
235: 7(ivec2) SDiv 233 234
|
|
Store 229(storeTemp) 235
|
|
236: 88 Load 90(g_tTex1di2)
|
|
237: 6(int) Load 226(coordTemp)
|
|
238: 7(ivec2) Load 229(storeTemp)
|
|
ImageWrite 236 237 238
|
|
240: 78(ptr) AccessChain 66 56
|
|
241: 6(int) Load 240
|
|
Store 239(coordTemp) 241
|
|
243: 88 Load 90(g_tTex1di2)
|
|
244: 6(int) Load 239(coordTemp)
|
|
245: 7(ivec2) ImageRead 243 244
|
|
Store 242(storeTemp) 245
|
|
246: 7(ivec2) Load 242(storeTemp)
|
|
247: 7(ivec2) CompositeConstruct 132 132
|
|
248: 7(ivec2) SMod 246 247
|
|
Store 242(storeTemp) 248
|
|
249: 88 Load 90(g_tTex1di2)
|
|
250: 6(int) Load 239(coordTemp)
|
|
251: 7(ivec2) Load 242(storeTemp)
|
|
ImageWrite 249 250 251
|
|
253: 78(ptr) AccessChain 66 56
|
|
254: 6(int) Load 253
|
|
Store 252(coordTemp) 254
|
|
256: 88 Load 90(g_tTex1di2)
|
|
257: 6(int) Load 252(coordTemp)
|
|
258: 7(ivec2) ImageRead 256 257
|
|
Store 255(storeTemp) 258
|
|
260: 7(ivec2) Load 255(storeTemp)
|
|
261: 7(ivec2) CompositeConstruct 259 259
|
|
262: 7(ivec2) BitwiseAnd 260 261
|
|
Store 255(storeTemp) 262
|
|
263: 88 Load 90(g_tTex1di2)
|
|
264: 6(int) Load 252(coordTemp)
|
|
265: 7(ivec2) Load 255(storeTemp)
|
|
ImageWrite 263 264 265
|
|
267: 78(ptr) AccessChain 66 56
|
|
268: 6(int) Load 267
|
|
Store 266(coordTemp) 268
|
|
270: 88 Load 90(g_tTex1di2)
|
|
271: 6(int) Load 266(coordTemp)
|
|
272: 7(ivec2) ImageRead 270 271
|
|
Store 269(storeTemp) 272
|
|
274: 7(ivec2) Load 269(storeTemp)
|
|
275: 7(ivec2) CompositeConstruct 273 273
|
|
276: 7(ivec2) BitwiseOr 274 275
|
|
Store 269(storeTemp) 276
|
|
277: 88 Load 90(g_tTex1di2)
|
|
278: 6(int) Load 266(coordTemp)
|
|
279: 7(ivec2) Load 269(storeTemp)
|
|
ImageWrite 277 278 279
|
|
281: 78(ptr) AccessChain 66 56
|
|
282: 6(int) Load 281
|
|
Store 280(coordTemp) 282
|
|
284: 88 Load 90(g_tTex1di2)
|
|
285: 6(int) Load 280(coordTemp)
|
|
286: 7(ivec2) ImageRead 284 285
|
|
Store 283(storeTemp) 286
|
|
287: 7(ivec2) Load 283(storeTemp)
|
|
288: 7(ivec2) CompositeConstruct 132 132
|
|
289: 7(ivec2) ShiftLeftLogical 287 288
|
|
Store 283(storeTemp) 289
|
|
290: 88 Load 90(g_tTex1di2)
|
|
291: 6(int) Load 280(coordTemp)
|
|
292: 7(ivec2) Load 283(storeTemp)
|
|
ImageWrite 290 291 292
|
|
294: 78(ptr) AccessChain 66 56
|
|
295: 6(int) Load 294
|
|
Store 293(coordTemp) 295
|
|
297: 88 Load 90(g_tTex1di2)
|
|
298: 6(int) Load 293(coordTemp)
|
|
299: 7(ivec2) ImageRead 297 298
|
|
Store 296(storeTemp) 299
|
|
300: 7(ivec2) Load 296(storeTemp)
|
|
301: 7(ivec2) CompositeConstruct 132 132
|
|
302: 7(ivec2) ShiftRightArithmetic 300 301
|
|
Store 296(storeTemp) 302
|
|
303: 88 Load 90(g_tTex1di2)
|
|
304: 6(int) Load 293(coordTemp)
|
|
305: 7(ivec2) Load 296(storeTemp)
|
|
ImageWrite 303 304 305
|
|
307: 21(fvec2) FunctionCall 40(SomeValue()
|
|
Store 306(storeTemp) 307
|
|
308: 104 Load 106(g_tTex2df2)
|
|
309: 68(ptr) AccessChain 66 67
|
|
310: 7(ivec2) Load 309
|
|
311: 21(fvec2) Load 306(storeTemp)
|
|
ImageWrite 308 310 311
|
|
312: 104 Load 106(g_tTex2df2)
|
|
313: 68(ptr) AccessChain 66 67
|
|
314: 7(ivec2) Load 313
|
|
315: 21(fvec2) Load 153(lf2)
|
|
ImageWrite 312 314 315
|
|
Store 316(storeTemp) 318
|
|
319: 112 Load 114(g_tTex2di2)
|
|
320: 68(ptr) AccessChain 66 67
|
|
321: 7(ivec2) Load 320
|
|
322: 7(ivec2) Load 316(storeTemp)
|
|
ImageWrite 319 321 322
|
|
Store 323(storeTemp) 325
|
|
326: 120 Load 122(g_tTex2du2)
|
|
327: 68(ptr) AccessChain 66 67
|
|
328: 7(ivec2) Load 327
|
|
329: 14(ivec2) Load 323(storeTemp)
|
|
ImageWrite 326 328 329
|
|
331: 21(fvec2) FunctionCall 40(SomeValue()
|
|
Store 330(storeTemp) 331
|
|
332: 128 Load 130(g_tTex3df2)
|
|
333: 133(ptr) AccessChain 66 132
|
|
334: 62(ivec3) Load 333
|
|
335: 21(fvec2) Load 330(storeTemp)
|
|
ImageWrite 332 334 335
|
|
336: 128 Load 130(g_tTex3df2)
|
|
337: 133(ptr) AccessChain 66 132
|
|
338: 62(ivec3) Load 337
|
|
339: 21(fvec2) Load 153(lf2)
|
|
ImageWrite 336 338 339
|
|
Store 340(storeTemp) 342
|
|
343: 138 Load 140(g_tTex3di2)
|
|
344: 133(ptr) AccessChain 66 132
|
|
345: 62(ivec3) Load 344
|
|
346: 7(ivec2) Load 340(storeTemp)
|
|
ImageWrite 343 345 346
|
|
Store 347(storeTemp) 349
|
|
350: 146 Load 148(g_tTex3du2)
|
|
351: 133(ptr) AccessChain 66 132
|
|
352: 62(ivec3) Load 351
|
|
353: 14(ivec2) Load 347(storeTemp)
|
|
ImageWrite 350 352 353
|
|
354: 74 Load 76(g_tTex1df2)
|
|
355: 78(ptr) AccessChain 66 56
|
|
356: 6(int) Load 355
|
|
357: 21(fvec2) ImageRead 354 356
|
|
Store 358(param) 357
|
|
359: 21(fvec2) FunctionCall 25(Fn1(vf2;) 358(param)
|
|
360: 88 Load 90(g_tTex1di2)
|
|
361: 78(ptr) AccessChain 66 56
|
|
362: 6(int) Load 361
|
|
363: 7(ivec2) ImageRead 360 362
|
|
Store 364(param) 363
|
|
365: 7(ivec2) FunctionCall 11(Fn1(vi2;) 364(param)
|
|
366: 96 Load 98(g_tTex1du2)
|
|
367: 78(ptr) AccessChain 66 56
|
|
368: 6(int) Load 367
|
|
369: 14(ivec2) ImageRead 366 368
|
|
Store 370(param) 369
|
|
371: 14(ivec2) FunctionCall 18(Fn1(vu2;) 370(param)
|
|
374: 2 FunctionCall 37(Fn2(vf2;) 373(param)
|
|
375: 21(fvec2) Load 373(param)
|
|
Store 372(tempArg) 375
|
|
376: 74 Load 76(g_tTex1df2)
|
|
377: 78(ptr) AccessChain 66 56
|
|
378: 6(int) Load 377
|
|
379: 21(fvec2) Load 372(tempArg)
|
|
ImageWrite 376 378 379
|
|
382: 2 FunctionCall 29(Fn2(vi2;) 381(param)
|
|
383: 7(ivec2) Load 381(param)
|
|
Store 380(tempArg) 383
|
|
384: 88 Load 90(g_tTex1di2)
|
|
385: 78(ptr) AccessChain 66 56
|
|
386: 6(int) Load 385
|
|
387: 7(ivec2) Load 380(tempArg)
|
|
ImageWrite 384 386 387
|
|
390: 2 FunctionCall 33(Fn2(vu2;) 389(param)
|
|
391: 14(ivec2) Load 389(param)
|
|
Store 388(tempArg) 391
|
|
392: 96 Load 98(g_tTex1du2)
|
|
393: 78(ptr) AccessChain 66 56
|
|
394: 6(int) Load 393
|
|
395: 14(ivec2) Load 388(tempArg)
|
|
ImageWrite 392 394 395
|
|
397: 78(ptr) AccessChain 66 56
|
|
398: 6(int) Load 397
|
|
Store 396(coordTemp) 398
|
|
400: 74 Load 76(g_tTex1df2)
|
|
401: 6(int) Load 396(coordTemp)
|
|
402: 21(fvec2) ImageRead 400 401
|
|
Store 399(storeTemp) 402
|
|
403: 21(fvec2) Load 399(storeTemp)
|
|
405: 21(fvec2) CompositeConstruct 404 404
|
|
406: 21(fvec2) FAdd 403 405
|
|
Store 399(storeTemp) 406
|
|
407: 74 Load 76(g_tTex1df2)
|
|
408: 6(int) Load 396(coordTemp)
|
|
409: 21(fvec2) Load 399(storeTemp)
|
|
ImageWrite 407 408 409
|
|
411: 78(ptr) AccessChain 66 56
|
|
412: 6(int) Load 411
|
|
Store 410(coordTemp) 412
|
|
414: 88 Load 90(g_tTex1di2)
|
|
415: 6(int) Load 410(coordTemp)
|
|
416: 7(ivec2) ImageRead 414 415
|
|
Store 413(storeTemp) 416
|
|
417: 7(ivec2) Load 413(storeTemp)
|
|
418: 7(ivec2) CompositeConstruct 67 67
|
|
419: 7(ivec2) IAdd 417 418
|
|
Store 413(storeTemp) 419
|
|
420: 88 Load 90(g_tTex1di2)
|
|
421: 6(int) Load 410(coordTemp)
|
|
422: 7(ivec2) Load 413(storeTemp)
|
|
ImageWrite 420 421 422
|
|
424: 78(ptr) AccessChain 66 56
|
|
425: 6(int) Load 424
|
|
Store 423(coordTemp) 425
|
|
427: 96 Load 98(g_tTex1du2)
|
|
428: 6(int) Load 423(coordTemp)
|
|
429: 14(ivec2) ImageRead 427 428
|
|
Store 426(storeTemp) 429
|
|
430: 14(ivec2) Load 426(storeTemp)
|
|
431: 7(ivec2) CompositeConstruct 67 67
|
|
432: 14(ivec2) IAdd 430 431
|
|
Store 426(storeTemp) 432
|
|
433: 96 Load 98(g_tTex1du2)
|
|
434: 6(int) Load 423(coordTemp)
|
|
435: 14(ivec2) Load 426(storeTemp)
|
|
ImageWrite 433 434 435
|
|
437: 78(ptr) AccessChain 66 56
|
|
438: 6(int) Load 437
|
|
Store 436(coordTemp) 438
|
|
440: 74 Load 76(g_tTex1df2)
|
|
441: 6(int) Load 436(coordTemp)
|
|
442: 21(fvec2) ImageRead 440 441
|
|
Store 439(storeTemp) 442
|
|
443: 21(fvec2) Load 439(storeTemp)
|
|
444: 21(fvec2) CompositeConstruct 404 404
|
|
445: 21(fvec2) FSub 443 444
|
|
Store 439(storeTemp) 445
|
|
446: 74 Load 76(g_tTex1df2)
|
|
447: 6(int) Load 436(coordTemp)
|
|
448: 21(fvec2) Load 439(storeTemp)
|
|
ImageWrite 446 447 448
|
|
450: 78(ptr) AccessChain 66 56
|
|
451: 6(int) Load 450
|
|
Store 449(coordTemp) 451
|
|
453: 88 Load 90(g_tTex1di2)
|
|
454: 6(int) Load 449(coordTemp)
|
|
455: 7(ivec2) ImageRead 453 454
|
|
Store 452(storeTemp) 455
|
|
456: 7(ivec2) Load 452(storeTemp)
|
|
457: 7(ivec2) CompositeConstruct 67 67
|
|
458: 7(ivec2) ISub 456 457
|
|
Store 452(storeTemp) 458
|
|
459: 88 Load 90(g_tTex1di2)
|
|
460: 6(int) Load 449(coordTemp)
|
|
461: 7(ivec2) Load 452(storeTemp)
|
|
ImageWrite 459 460 461
|
|
463: 78(ptr) AccessChain 66 56
|
|
464: 6(int) Load 463
|
|
Store 462(coordTemp) 464
|
|
466: 96 Load 98(g_tTex1du2)
|
|
467: 6(int) Load 462(coordTemp)
|
|
468: 14(ivec2) ImageRead 466 467
|
|
Store 465(storeTemp) 468
|
|
469: 14(ivec2) Load 465(storeTemp)
|
|
470: 7(ivec2) CompositeConstruct 67 67
|
|
471: 14(ivec2) ISub 469 470
|
|
Store 465(storeTemp) 471
|
|
472: 96 Load 98(g_tTex1du2)
|
|
473: 6(int) Load 462(coordTemp)
|
|
474: 14(ivec2) Load 465(storeTemp)
|
|
ImageWrite 472 473 474
|
|
476: 78(ptr) AccessChain 66 56
|
|
477: 6(int) Load 476
|
|
Store 475(coordTemp) 477
|
|
479: 74 Load 76(g_tTex1df2)
|
|
480: 6(int) Load 475(coordTemp)
|
|
481: 21(fvec2) ImageRead 479 480
|
|
Store 478(storeTempPre) 481
|
|
483: 21(fvec2) Load 478(storeTempPre)
|
|
Store 482(storeTempPost) 483
|
|
484: 21(fvec2) Load 482(storeTempPost)
|
|
485: 21(fvec2) CompositeConstruct 404 404
|
|
486: 21(fvec2) FAdd 484 485
|
|
Store 482(storeTempPost) 486
|
|
487: 74 Load 76(g_tTex1df2)
|
|
488: 6(int) Load 475(coordTemp)
|
|
489: 21(fvec2) Load 482(storeTempPost)
|
|
ImageWrite 487 488 489
|
|
491: 78(ptr) AccessChain 66 56
|
|
492: 6(int) Load 491
|
|
Store 490(coordTemp) 492
|
|
494: 96 Load 98(g_tTex1du2)
|
|
495: 6(int) Load 490(coordTemp)
|
|
496: 14(ivec2) ImageRead 494 495
|
|
Store 493(storeTempPre) 496
|
|
498: 14(ivec2) Load 493(storeTempPre)
|
|
Store 497(storeTempPost) 498
|
|
499: 14(ivec2) Load 497(storeTempPost)
|
|
500: 7(ivec2) CompositeConstruct 67 67
|
|
501: 14(ivec2) ISub 499 500
|
|
Store 497(storeTempPost) 501
|
|
502: 96 Load 98(g_tTex1du2)
|
|
503: 6(int) Load 490(coordTemp)
|
|
504: 14(ivec2) Load 497(storeTempPost)
|
|
ImageWrite 502 503 504
|
|
506: 78(ptr) AccessChain 66 56
|
|
507: 6(int) Load 506
|
|
Store 505(coordTemp) 507
|
|
509: 88 Load 90(g_tTex1di2)
|
|
510: 6(int) Load 505(coordTemp)
|
|
511: 7(ivec2) ImageRead 509 510
|
|
Store 508(storeTempPre) 511
|
|
513: 7(ivec2) Load 508(storeTempPre)
|
|
Store 512(storeTempPost) 513
|
|
514: 7(ivec2) Load 512(storeTempPost)
|
|
515: 7(ivec2) CompositeConstruct 67 67
|
|
516: 7(ivec2) IAdd 514 515
|
|
Store 512(storeTempPost) 516
|
|
517: 88 Load 90(g_tTex1di2)
|
|
518: 6(int) Load 505(coordTemp)
|
|
519: 7(ivec2) Load 512(storeTempPost)
|
|
ImageWrite 517 518 519
|
|
521: 78(ptr) AccessChain 66 56
|
|
522: 6(int) Load 521
|
|
Store 520(coordTemp) 522
|
|
524: 74 Load 76(g_tTex1df2)
|
|
525: 6(int) Load 520(coordTemp)
|
|
526: 21(fvec2) ImageRead 524 525
|
|
Store 523(storeTempPre) 526
|
|
528: 21(fvec2) Load 523(storeTempPre)
|
|
Store 527(storeTempPost) 528
|
|
529: 21(fvec2) Load 527(storeTempPost)
|
|
530: 21(fvec2) CompositeConstruct 404 404
|
|
531: 21(fvec2) FSub 529 530
|
|
Store 527(storeTempPost) 531
|
|
532: 74 Load 76(g_tTex1df2)
|
|
533: 6(int) Load 520(coordTemp)
|
|
534: 21(fvec2) Load 527(storeTempPost)
|
|
ImageWrite 532 533 534
|
|
536: 78(ptr) AccessChain 66 56
|
|
537: 6(int) Load 536
|
|
Store 535(coordTemp) 537
|
|
539: 88 Load 90(g_tTex1di2)
|
|
540: 6(int) Load 535(coordTemp)
|
|
541: 7(ivec2) ImageRead 539 540
|
|
Store 538(storeTempPre) 541
|
|
543: 7(ivec2) Load 538(storeTempPre)
|
|
Store 542(storeTempPost) 543
|
|
544: 7(ivec2) Load 542(storeTempPost)
|
|
545: 7(ivec2) CompositeConstruct 67 67
|
|
546: 7(ivec2) IAdd 544 545
|
|
Store 542(storeTempPost) 546
|
|
547: 88 Load 90(g_tTex1di2)
|
|
548: 6(int) Load 535(coordTemp)
|
|
549: 7(ivec2) Load 542(storeTempPost)
|
|
ImageWrite 547 548 549
|
|
551: 78(ptr) AccessChain 66 56
|
|
552: 6(int) Load 551
|
|
Store 550(coordTemp) 552
|
|
554: 96 Load 98(g_tTex1du2)
|
|
555: 6(int) Load 550(coordTemp)
|
|
556: 14(ivec2) ImageRead 554 555
|
|
Store 553(storeTempPre) 556
|
|
558: 14(ivec2) Load 553(storeTempPre)
|
|
Store 557(storeTempPost) 558
|
|
559: 14(ivec2) Load 557(storeTempPost)
|
|
560: 7(ivec2) CompositeConstruct 67 67
|
|
561: 14(ivec2) ISub 559 560
|
|
Store 557(storeTempPost) 561
|
|
562: 96 Load 98(g_tTex1du2)
|
|
563: 6(int) Load 550(coordTemp)
|
|
564: 14(ivec2) Load 557(storeTempPost)
|
|
ImageWrite 562 563 564
|
|
566: 104 Load 106(g_tTex2df2)
|
|
569: 21(fvec2) ImageRead 566 568
|
|
Store 565(storeTemp) 569
|
|
570: 74 Load 76(g_tTex1df2)
|
|
571: 21(fvec2) Load 565(storeTemp)
|
|
ImageWrite 570 67 571
|
|
576: 575(ptr) AccessChain 573(psout) 56
|
|
Store 576 574
|
|
577:43(PS_OUTPUT) Load 573(psout)
|
|
ReturnValue 577
|
|
FunctionEnd
|