
Fix the error message for when an erroneous HLSL constructor statement is detected. Prior to this change, such error messages would not show correct file path and line number information. Additionally, update test data to account for updated error messages.
550 lines
27 KiB
Plaintext
550 lines
27 KiB
Plaintext
hlsl.sample.array.dx10.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_any
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0:? Sequence
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0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Function Parameters:
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0:? Sequence
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0:27 Sequence
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0:27 move second child to first child ( temp 4-component vector of float)
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0:27 'txval10' ( temp 4-component vector of float)
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0:27 texture ( temp 4-component vector of float)
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0:27 Construct combined texture-sampler ( temp sampler1DArray)
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0:27 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
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0:27 'g_sSamp' (layout( binding=0) uniform sampler)
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0:27 Constant:
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0:27 0.100000
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0:27 0.200000
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0:28 Sequence
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0:28 move second child to first child ( temp 4-component vector of int)
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0:28 'txval11' ( temp 4-component vector of int)
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0:28 texture ( temp 4-component vector of int)
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0:28 Construct combined texture-sampler ( temp isampler1DArray)
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0:28 'g_tTex1di4' ( uniform itexture1DArray)
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0:28 'g_sSamp' (layout( binding=0) uniform sampler)
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0:28 Constant:
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0:28 0.200000
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0:28 0.300000
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0:29 Sequence
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0:29 move second child to first child ( temp 4-component vector of uint)
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0:29 'txval12' ( temp 4-component vector of uint)
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0:29 texture ( temp 4-component vector of uint)
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0:29 Construct combined texture-sampler ( temp usampler1DArray)
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0:29 'g_tTex1du4' ( uniform utexture1DArray)
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0:29 'g_sSamp' (layout( binding=0) uniform sampler)
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0:29 Constant:
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0:29 0.300000
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0:29 0.400000
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0:31 Sequence
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0:31 move second child to first child ( temp 4-component vector of float)
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0:31 'txval20' ( temp 4-component vector of float)
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0:31 texture ( temp 4-component vector of float)
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0:31 Construct combined texture-sampler ( temp sampler2DArray)
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0:31 'g_tTex2df4' ( uniform texture2DArray)
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0:31 'g_sSamp' (layout( binding=0) uniform sampler)
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0:31 Constant:
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0:31 0.100000
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0:31 0.200000
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0:31 0.300000
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0:32 Sequence
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0:32 move second child to first child ( temp 4-component vector of int)
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0:32 'txval21' ( temp 4-component vector of int)
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0:32 texture ( temp 4-component vector of int)
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0:32 Construct combined texture-sampler ( temp isampler2DArray)
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0:32 'g_tTex2di4' ( uniform itexture2DArray)
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0:32 'g_sSamp' (layout( binding=0) uniform sampler)
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0:32 Constant:
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0:32 0.300000
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0:32 0.400000
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0:32 0.500000
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0:33 Sequence
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0:33 move second child to first child ( temp 4-component vector of uint)
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0:33 'txval22' ( temp 4-component vector of uint)
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0:33 texture ( temp 4-component vector of uint)
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0:33 Construct combined texture-sampler ( temp usampler2DArray)
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0:33 'g_tTex2du4' ( uniform utexture2DArray)
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0:33 'g_sSamp' (layout( binding=0) uniform sampler)
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0:33 Constant:
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0:33 0.500000
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0:33 0.600000
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0:33 0.700000
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0:35 Sequence
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0:35 move second child to first child ( temp 4-component vector of float)
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0:35 'txval40' ( temp 4-component vector of float)
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0:35 texture ( temp 4-component vector of float)
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0:35 Construct combined texture-sampler ( temp samplerCubeArray)
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0:35 'g_tTexcdf4' ( uniform textureCubeArray)
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0:35 'g_sSamp' (layout( binding=0) uniform sampler)
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0:35 Constant:
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0:35 0.100000
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0:35 0.200000
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0:35 0.300000
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0:35 0.400000
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0:36 Sequence
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0:36 move second child to first child ( temp 4-component vector of int)
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0:36 'txval41' ( temp 4-component vector of int)
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0:36 texture ( temp 4-component vector of int)
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0:36 Construct combined texture-sampler ( temp isamplerCubeArray)
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0:36 'g_tTexcdi4' ( uniform itextureCubeArray)
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0:36 'g_sSamp' (layout( binding=0) uniform sampler)
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0:36 Constant:
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0:36 0.400000
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0:36 0.500000
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0:36 0.600000
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0:36 0.700000
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0:37 Sequence
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0:37 move second child to first child ( temp 4-component vector of uint)
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0:37 'txval42' ( temp 4-component vector of uint)
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0:37 texture ( temp 4-component vector of uint)
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0:37 Construct combined texture-sampler ( temp usamplerCubeArray)
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0:37 'g_tTexcdu4' ( uniform utextureCubeArray)
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0:37 'g_sSamp' (layout( binding=0) uniform sampler)
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0:37 Constant:
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0:37 0.700000
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0:37 0.800000
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0:37 0.900000
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0:37 1.000000
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0:39 move second child to first child ( temp 4-component vector of float)
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0:39 Color: direct index for structure ( temp 4-component vector of float)
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0:39 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:39 Constant:
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0:39 0 (const int)
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0:39 Constant:
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0:39 1.000000
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0:39 1.000000
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0:39 1.000000
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0:39 1.000000
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0:40 move second child to first child ( temp float)
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0:40 Depth: direct index for structure ( temp float)
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0:40 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:40 Constant:
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0:40 1 (const int)
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0:40 Constant:
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0:40 1.000000
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0:42 Branch: Return with expression
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0:42 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Function Definition: main( ( temp void)
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0:24 Function Parameters:
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0:? Sequence
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0:24 Sequence
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0:24 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:24 Color: direct index for structure ( temp 4-component vector of float)
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0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Constant:
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0:24 0 (const int)
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0:24 move second child to first child ( temp float)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:24 Depth: direct index for structure ( temp float)
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0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Constant:
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0:24 1 (const int)
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0:? Linker Objects
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0:? 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
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0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
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0:? 'g_tTex1di4' ( uniform itexture1DArray)
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0:? 'g_tTex1du4' ( uniform utexture1DArray)
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0:? 'g_tTex2df4' ( uniform texture2DArray)
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0:? 'g_tTex2di4' ( uniform itexture2DArray)
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0:? 'g_tTex2du4' ( uniform utexture2DArray)
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0:? 'g_tTexcdf4' ( uniform textureCubeArray)
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0:? 'g_tTexcdi4' ( uniform itextureCubeArray)
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0:? 'g_tTexcdu4' ( uniform utextureCubeArray)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_any
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0:? Sequence
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0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Function Parameters:
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0:? Sequence
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0:27 Sequence
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0:27 move second child to first child ( temp 4-component vector of float)
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0:27 'txval10' ( temp 4-component vector of float)
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0:27 texture ( temp 4-component vector of float)
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0:27 Construct combined texture-sampler ( temp sampler1DArray)
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0:27 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
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0:27 'g_sSamp' (layout( binding=0) uniform sampler)
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0:27 Constant:
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0:27 0.100000
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0:27 0.200000
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0:28 Sequence
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0:28 move second child to first child ( temp 4-component vector of int)
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0:28 'txval11' ( temp 4-component vector of int)
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0:28 texture ( temp 4-component vector of int)
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0:28 Construct combined texture-sampler ( temp isampler1DArray)
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0:28 'g_tTex1di4' ( uniform itexture1DArray)
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0:28 'g_sSamp' (layout( binding=0) uniform sampler)
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0:28 Constant:
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0:28 0.200000
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0:28 0.300000
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0:29 Sequence
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0:29 move second child to first child ( temp 4-component vector of uint)
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0:29 'txval12' ( temp 4-component vector of uint)
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0:29 texture ( temp 4-component vector of uint)
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0:29 Construct combined texture-sampler ( temp usampler1DArray)
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0:29 'g_tTex1du4' ( uniform utexture1DArray)
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0:29 'g_sSamp' (layout( binding=0) uniform sampler)
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0:29 Constant:
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0:29 0.300000
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0:29 0.400000
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0:31 Sequence
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0:31 move second child to first child ( temp 4-component vector of float)
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0:31 'txval20' ( temp 4-component vector of float)
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0:31 texture ( temp 4-component vector of float)
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0:31 Construct combined texture-sampler ( temp sampler2DArray)
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0:31 'g_tTex2df4' ( uniform texture2DArray)
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0:31 'g_sSamp' (layout( binding=0) uniform sampler)
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0:31 Constant:
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0:31 0.100000
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0:31 0.200000
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0:31 0.300000
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0:32 Sequence
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0:32 move second child to first child ( temp 4-component vector of int)
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0:32 'txval21' ( temp 4-component vector of int)
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0:32 texture ( temp 4-component vector of int)
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0:32 Construct combined texture-sampler ( temp isampler2DArray)
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0:32 'g_tTex2di4' ( uniform itexture2DArray)
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0:32 'g_sSamp' (layout( binding=0) uniform sampler)
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0:32 Constant:
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0:32 0.300000
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0:32 0.400000
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0:32 0.500000
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0:33 Sequence
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0:33 move second child to first child ( temp 4-component vector of uint)
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0:33 'txval22' ( temp 4-component vector of uint)
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0:33 texture ( temp 4-component vector of uint)
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0:33 Construct combined texture-sampler ( temp usampler2DArray)
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0:33 'g_tTex2du4' ( uniform utexture2DArray)
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0:33 'g_sSamp' (layout( binding=0) uniform sampler)
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0:33 Constant:
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0:33 0.500000
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0:33 0.600000
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0:33 0.700000
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0:35 Sequence
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0:35 move second child to first child ( temp 4-component vector of float)
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0:35 'txval40' ( temp 4-component vector of float)
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0:35 texture ( temp 4-component vector of float)
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0:35 Construct combined texture-sampler ( temp samplerCubeArray)
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0:35 'g_tTexcdf4' ( uniform textureCubeArray)
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0:35 'g_sSamp' (layout( binding=0) uniform sampler)
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0:35 Constant:
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0:35 0.100000
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0:35 0.200000
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0:35 0.300000
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0:35 0.400000
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0:36 Sequence
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0:36 move second child to first child ( temp 4-component vector of int)
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0:36 'txval41' ( temp 4-component vector of int)
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0:36 texture ( temp 4-component vector of int)
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0:36 Construct combined texture-sampler ( temp isamplerCubeArray)
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0:36 'g_tTexcdi4' ( uniform itextureCubeArray)
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0:36 'g_sSamp' (layout( binding=0) uniform sampler)
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0:36 Constant:
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0:36 0.400000
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0:36 0.500000
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0:36 0.600000
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0:36 0.700000
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0:37 Sequence
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0:37 move second child to first child ( temp 4-component vector of uint)
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0:37 'txval42' ( temp 4-component vector of uint)
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0:37 texture ( temp 4-component vector of uint)
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0:37 Construct combined texture-sampler ( temp usamplerCubeArray)
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0:37 'g_tTexcdu4' ( uniform utextureCubeArray)
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0:37 'g_sSamp' (layout( binding=0) uniform sampler)
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0:37 Constant:
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0:37 0.700000
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0:37 0.800000
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0:37 0.900000
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0:37 1.000000
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0:39 move second child to first child ( temp 4-component vector of float)
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0:39 Color: direct index for structure ( temp 4-component vector of float)
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0:39 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:39 Constant:
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0:39 0 (const int)
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0:39 Constant:
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0:39 1.000000
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0:39 1.000000
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0:39 1.000000
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0:39 1.000000
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0:40 move second child to first child ( temp float)
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0:40 Depth: direct index for structure ( temp float)
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0:40 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:40 Constant:
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0:40 1 (const int)
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0:40 Constant:
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0:40 1.000000
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0:42 Branch: Return with expression
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0:42 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Function Definition: main( ( temp void)
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0:24 Function Parameters:
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0:? Sequence
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0:24 Sequence
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0:24 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:24 Color: direct index for structure ( temp 4-component vector of float)
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0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Constant:
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0:24 0 (const int)
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0:24 move second child to first child ( temp float)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:24 Depth: direct index for structure ( temp float)
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0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Constant:
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0:24 1 (const int)
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0:? Linker Objects
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0:? 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
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0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
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0:? 'g_tTex1di4' ( uniform itexture1DArray)
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0:? 'g_tTex1du4' ( uniform utexture1DArray)
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0:? 'g_tTex2df4' ( uniform texture2DArray)
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0:? 'g_tTex2di4' ( uniform itexture2DArray)
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0:? 'g_tTex2du4' ( uniform utexture2DArray)
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0:? 'g_tTexcdf4' ( uniform textureCubeArray)
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0:? 'g_tTexcdi4' ( uniform itextureCubeArray)
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0:? 'g_tTexcdu4' ( uniform utextureCubeArray)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 146
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Capability Shader
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Capability Sampled1D
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Capability SampledCubeArray
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 138 142
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ExecutionMode 4 OriginUpperLeft
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ExecutionMode 4 DepthReplacing
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Source HLSL 500
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Name 4 "main"
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Name 8 "PS_OUTPUT"
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MemberName 8(PS_OUTPUT) 0 "Color"
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MemberName 8(PS_OUTPUT) 1 "Depth"
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Name 10 "@main("
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Name 13 "txval10"
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Name 16 "g_tTex1df4"
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Name 20 "g_sSamp"
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Name 32 "txval11"
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Name 35 "g_tTex1di4"
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Name 46 "txval12"
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Name 49 "g_tTex1du4"
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Name 57 "txval20"
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Name 60 "g_tTex2df4"
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Name 68 "txval21"
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Name 71 "g_tTex2di4"
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Name 79 "txval22"
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Name 82 "g_tTex2du4"
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Name 91 "txval40"
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Name 94 "g_tTexcdf4"
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Name 101 "txval41"
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Name 104 "g_tTexcdi4"
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Name 111 "txval42"
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Name 114 "g_tTexcdu4"
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Name 125 "psout"
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Name 135 "flattenTemp"
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Name 138 "@entryPointOutput.Color"
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Name 142 "@entryPointOutput.Depth"
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Name 145 "g_tTex1df4a"
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Decorate 16(g_tTex1df4) DescriptorSet 0
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Decorate 16(g_tTex1df4) Binding 0
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Decorate 20(g_sSamp) DescriptorSet 0
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Decorate 20(g_sSamp) Binding 0
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Decorate 35(g_tTex1di4) DescriptorSet 0
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Decorate 35(g_tTex1di4) Binding 2
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Decorate 49(g_tTex1du4) DescriptorSet 0
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Decorate 49(g_tTex1du4) Binding 3
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Decorate 60(g_tTex2df4) DescriptorSet 0
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Decorate 60(g_tTex2df4) Binding 4
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Decorate 71(g_tTex2di4) DescriptorSet 0
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Decorate 71(g_tTex2di4) Binding 5
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Decorate 82(g_tTex2du4) DescriptorSet 0
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Decorate 82(g_tTex2du4) Binding 6
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Decorate 94(g_tTexcdf4) DescriptorSet 0
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Decorate 94(g_tTexcdf4) Binding 7
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Decorate 104(g_tTexcdi4) DescriptorSet 0
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Decorate 104(g_tTexcdi4) Binding 8
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Decorate 114(g_tTexcdu4) DescriptorSet 0
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Decorate 114(g_tTexcdu4) Binding 9
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Decorate 138(@entryPointOutput.Color) Location 0
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Decorate 142(@entryPointOutput.Depth) BuiltIn FragDepth
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Decorate 145(g_tTex1df4a) DescriptorSet 0
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Decorate 145(g_tTex1df4a) Binding 1
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
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9: TypeFunction 8(PS_OUTPUT)
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12: TypePointer Function 7(fvec4)
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14: TypeImage 6(float) 1D array sampled format:Unknown
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15: TypePointer UniformConstant 14
|
|
16(g_tTex1df4): 15(ptr) Variable UniformConstant
|
|
18: TypeSampler
|
|
19: TypePointer UniformConstant 18
|
|
20(g_sSamp): 19(ptr) Variable UniformConstant
|
|
22: TypeSampledImage 14
|
|
24: TypeVector 6(float) 2
|
|
25: 6(float) Constant 1036831949
|
|
26: 6(float) Constant 1045220557
|
|
27: 24(fvec2) ConstantComposite 25 26
|
|
29: TypeInt 32 1
|
|
30: TypeVector 29(int) 4
|
|
31: TypePointer Function 30(ivec4)
|
|
33: TypeImage 29(int) 1D array sampled format:Unknown
|
|
34: TypePointer UniformConstant 33
|
|
35(g_tTex1di4): 34(ptr) Variable UniformConstant
|
|
38: TypeSampledImage 33
|
|
40: 6(float) Constant 1050253722
|
|
41: 24(fvec2) ConstantComposite 26 40
|
|
43: TypeInt 32 0
|
|
44: TypeVector 43(int) 4
|
|
45: TypePointer Function 44(ivec4)
|
|
47: TypeImage 43(int) 1D array sampled format:Unknown
|
|
48: TypePointer UniformConstant 47
|
|
49(g_tTex1du4): 48(ptr) Variable UniformConstant
|
|
52: TypeSampledImage 47
|
|
54: 6(float) Constant 1053609165
|
|
55: 24(fvec2) ConstantComposite 40 54
|
|
58: TypeImage 6(float) 2D array sampled format:Unknown
|
|
59: TypePointer UniformConstant 58
|
|
60(g_tTex2df4): 59(ptr) Variable UniformConstant
|
|
63: TypeSampledImage 58
|
|
65: TypeVector 6(float) 3
|
|
66: 65(fvec3) ConstantComposite 25 26 40
|
|
69: TypeImage 29(int) 2D array sampled format:Unknown
|
|
70: TypePointer UniformConstant 69
|
|
71(g_tTex2di4): 70(ptr) Variable UniformConstant
|
|
74: TypeSampledImage 69
|
|
76: 6(float) Constant 1056964608
|
|
77: 65(fvec3) ConstantComposite 40 54 76
|
|
80: TypeImage 43(int) 2D array sampled format:Unknown
|
|
81: TypePointer UniformConstant 80
|
|
82(g_tTex2du4): 81(ptr) Variable UniformConstant
|
|
85: TypeSampledImage 80
|
|
87: 6(float) Constant 1058642330
|
|
88: 6(float) Constant 1060320051
|
|
89: 65(fvec3) ConstantComposite 76 87 88
|
|
92: TypeImage 6(float) Cube array sampled format:Unknown
|
|
93: TypePointer UniformConstant 92
|
|
94(g_tTexcdf4): 93(ptr) Variable UniformConstant
|
|
97: TypeSampledImage 92
|
|
99: 7(fvec4) ConstantComposite 25 26 40 54
|
|
102: TypeImage 29(int) Cube array sampled format:Unknown
|
|
103: TypePointer UniformConstant 102
|
|
104(g_tTexcdi4): 103(ptr) Variable UniformConstant
|
|
107: TypeSampledImage 102
|
|
109: 7(fvec4) ConstantComposite 54 76 87 88
|
|
112: TypeImage 43(int) Cube array sampled format:Unknown
|
|
113: TypePointer UniformConstant 112
|
|
114(g_tTexcdu4): 113(ptr) Variable UniformConstant
|
|
117: TypeSampledImage 112
|
|
119: 6(float) Constant 1061997773
|
|
120: 6(float) Constant 1063675494
|
|
121: 6(float) Constant 1065353216
|
|
122: 7(fvec4) ConstantComposite 88 119 120 121
|
|
124: TypePointer Function 8(PS_OUTPUT)
|
|
126: 29(int) Constant 0
|
|
127: 7(fvec4) ConstantComposite 121 121 121 121
|
|
129: 29(int) Constant 1
|
|
130: TypePointer Function 6(float)
|
|
137: TypePointer Output 7(fvec4)
|
|
138(@entryPointOutput.Color): 137(ptr) Variable Output
|
|
141: TypePointer Output 6(float)
|
|
142(@entryPointOutput.Depth): 141(ptr) Variable Output
|
|
145(g_tTex1df4a): 15(ptr) Variable UniformConstant
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
135(flattenTemp): 124(ptr) Variable Function
|
|
136:8(PS_OUTPUT) FunctionCall 10(@main()
|
|
Store 135(flattenTemp) 136
|
|
139: 12(ptr) AccessChain 135(flattenTemp) 126
|
|
140: 7(fvec4) Load 139
|
|
Store 138(@entryPointOutput.Color) 140
|
|
143: 130(ptr) AccessChain 135(flattenTemp) 129
|
|
144: 6(float) Load 143
|
|
Store 142(@entryPointOutput.Depth) 144
|
|
Return
|
|
FunctionEnd
|
|
10(@main():8(PS_OUTPUT) Function None 9
|
|
11: Label
|
|
13(txval10): 12(ptr) Variable Function
|
|
32(txval11): 31(ptr) Variable Function
|
|
46(txval12): 45(ptr) Variable Function
|
|
57(txval20): 12(ptr) Variable Function
|
|
68(txval21): 31(ptr) Variable Function
|
|
79(txval22): 45(ptr) Variable Function
|
|
91(txval40): 12(ptr) Variable Function
|
|
101(txval41): 31(ptr) Variable Function
|
|
111(txval42): 45(ptr) Variable Function
|
|
125(psout): 124(ptr) Variable Function
|
|
17: 14 Load 16(g_tTex1df4)
|
|
21: 18 Load 20(g_sSamp)
|
|
23: 22 SampledImage 17 21
|
|
28: 7(fvec4) ImageSampleImplicitLod 23 27
|
|
Store 13(txval10) 28
|
|
36: 33 Load 35(g_tTex1di4)
|
|
37: 18 Load 20(g_sSamp)
|
|
39: 38 SampledImage 36 37
|
|
42: 30(ivec4) ImageSampleImplicitLod 39 41
|
|
Store 32(txval11) 42
|
|
50: 47 Load 49(g_tTex1du4)
|
|
51: 18 Load 20(g_sSamp)
|
|
53: 52 SampledImage 50 51
|
|
56: 44(ivec4) ImageSampleImplicitLod 53 55
|
|
Store 46(txval12) 56
|
|
61: 58 Load 60(g_tTex2df4)
|
|
62: 18 Load 20(g_sSamp)
|
|
64: 63 SampledImage 61 62
|
|
67: 7(fvec4) ImageSampleImplicitLod 64 66
|
|
Store 57(txval20) 67
|
|
72: 69 Load 71(g_tTex2di4)
|
|
73: 18 Load 20(g_sSamp)
|
|
75: 74 SampledImage 72 73
|
|
78: 30(ivec4) ImageSampleImplicitLod 75 77
|
|
Store 68(txval21) 78
|
|
83: 80 Load 82(g_tTex2du4)
|
|
84: 18 Load 20(g_sSamp)
|
|
86: 85 SampledImage 83 84
|
|
90: 44(ivec4) ImageSampleImplicitLod 86 89
|
|
Store 79(txval22) 90
|
|
95: 92 Load 94(g_tTexcdf4)
|
|
96: 18 Load 20(g_sSamp)
|
|
98: 97 SampledImage 95 96
|
|
100: 7(fvec4) ImageSampleImplicitLod 98 99
|
|
Store 91(txval40) 100
|
|
105: 102 Load 104(g_tTexcdi4)
|
|
106: 18 Load 20(g_sSamp)
|
|
108: 107 SampledImage 105 106
|
|
110: 30(ivec4) ImageSampleImplicitLod 108 109
|
|
Store 101(txval41) 110
|
|
115: 112 Load 114(g_tTexcdu4)
|
|
116: 18 Load 20(g_sSamp)
|
|
118: 117 SampledImage 115 116
|
|
123: 44(ivec4) ImageSampleImplicitLod 118 122
|
|
Store 111(txval42) 123
|
|
128: 12(ptr) AccessChain 125(psout) 126
|
|
Store 128 127
|
|
131: 130(ptr) AccessChain 125(psout) 129
|
|
Store 131 121
|
|
132:8(PS_OUTPUT) Load 125(psout)
|
|
ReturnValue 132
|
|
FunctionEnd
|