Fix the error message for when an erroneous HLSL constructor statement is detected. Prior to this change, such error messages would not show correct file path and line number information. Additionally, update test data to account for updated error messages.
652 lines
31 KiB
Plaintext
652 lines
31 KiB
Plaintext
hlsl.samplebias.offset.dx10.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_any
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0:? Sequence
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0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 Function Parameters:
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0:? Sequence
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0:31 Sequence
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0:31 move second child to first child ( temp 4-component vector of float)
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0:31 'txval10' ( temp 4-component vector of float)
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0:31 textureOffset ( temp 4-component vector of float)
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0:31 Construct combined texture-sampler ( temp sampler1D)
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0:31 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:31 'g_sSamp' (layout( binding=0) uniform sampler)
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0:31 Constant:
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0:31 0.100000
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0:31 Constant:
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0:31 0.500000
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0:31 Constant:
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0:31 1 (const int)
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0:32 Sequence
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0:32 move second child to first child ( temp 4-component vector of int)
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0:32 'txval11' ( temp 4-component vector of int)
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0:32 textureOffset ( temp 4-component vector of int)
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0:32 Construct combined texture-sampler ( temp isampler1D)
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0:32 'g_tTex1di4' ( uniform itexture1D)
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0:32 'g_sSamp' (layout( binding=0) uniform sampler)
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0:32 Constant:
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0:32 0.200000
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0:32 Constant:
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0:32 0.500000
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0:32 Constant:
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0:32 1 (const int)
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0:33 Sequence
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0:33 move second child to first child ( temp 4-component vector of uint)
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0:33 'txval12' ( temp 4-component vector of uint)
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0:33 textureOffset ( temp 4-component vector of uint)
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0:33 Construct combined texture-sampler ( temp usampler1D)
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0:33 'g_tTex1du4' ( uniform utexture1D)
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0:33 'g_sSamp' (layout( binding=0) uniform sampler)
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0:33 Constant:
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0:33 0.300000
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0:33 Constant:
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0:33 0.500000
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0:33 Constant:
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0:33 1 (const int)
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0:35 Sequence
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0:35 move second child to first child ( temp 4-component vector of float)
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0:35 'txval20' ( temp 4-component vector of float)
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0:35 textureOffset ( temp 4-component vector of float)
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0:35 Construct combined texture-sampler ( temp sampler2D)
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0:35 'g_tTex2df4' ( uniform texture2D)
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0:35 'g_sSamp' (layout( binding=0) uniform sampler)
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0:35 Constant:
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0:35 0.100000
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0:35 0.200000
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0:35 Constant:
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0:35 0.500000
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0:35 Constant:
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0:35 1 (const int)
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0:35 0 (const int)
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0:36 Sequence
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0:36 move second child to first child ( temp 4-component vector of int)
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0:36 'txval21' ( temp 4-component vector of int)
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0:36 textureOffset ( temp 4-component vector of int)
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0:36 Construct combined texture-sampler ( temp isampler2D)
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0:36 'g_tTex2di4' ( uniform itexture2D)
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0:36 'g_sSamp' (layout( binding=0) uniform sampler)
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0:36 Constant:
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0:36 0.300000
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0:36 0.400000
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0:36 Constant:
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0:36 0.500000
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0:36 Constant:
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0:36 1 (const int)
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0:36 1 (const int)
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0:37 Sequence
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0:37 move second child to first child ( temp 4-component vector of uint)
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0:37 'txval22' ( temp 4-component vector of uint)
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0:37 textureOffset ( temp 4-component vector of uint)
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0:37 Construct combined texture-sampler ( temp usampler2D)
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0:37 'g_tTex2du4' ( uniform utexture2D)
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0:37 'g_sSamp' (layout( binding=0) uniform sampler)
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0:37 Constant:
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0:37 0.500000
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0:37 0.600000
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0:37 Constant:
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0:37 0.500000
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0:37 Constant:
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0:37 1 (const int)
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0:37 -1 (const int)
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0:39 Sequence
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0:39 move second child to first child ( temp 4-component vector of float)
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0:39 'txval30' ( temp 4-component vector of float)
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0:39 textureOffset ( temp 4-component vector of float)
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0:39 Construct combined texture-sampler ( temp sampler3D)
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0:39 'g_tTex3df4' ( uniform texture3D)
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0:39 'g_sSamp' (layout( binding=0) uniform sampler)
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0:39 Constant:
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0:39 0.100000
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0:39 0.200000
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0:39 0.300000
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0:39 Constant:
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0:39 0.500000
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0:39 Constant:
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0:39 1 (const int)
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0:39 0 (const int)
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0:39 1 (const int)
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0:40 Sequence
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0:40 move second child to first child ( temp 4-component vector of int)
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0:40 'txval31' ( temp 4-component vector of int)
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0:40 textureOffset ( temp 4-component vector of int)
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0:40 Construct combined texture-sampler ( temp isampler3D)
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0:40 'g_tTex3di4' ( uniform itexture3D)
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0:40 'g_sSamp' (layout( binding=0) uniform sampler)
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0:40 Constant:
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0:40 0.400000
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0:40 0.500000
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0:40 0.600000
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0:40 Constant:
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0:40 0.500000
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0:40 Constant:
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0:40 1 (const int)
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0:40 1 (const int)
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0:40 1 (const int)
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0:41 Sequence
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0:41 move second child to first child ( temp 4-component vector of uint)
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0:41 'txval32' ( temp 4-component vector of uint)
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0:41 textureOffset ( temp 4-component vector of uint)
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0:41 Construct combined texture-sampler ( temp usampler3D)
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0:41 'g_tTex3du4' ( uniform utexture3D)
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0:41 'g_sSamp' (layout( binding=0) uniform sampler)
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0:41 Constant:
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0:41 0.700000
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0:41 0.800000
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0:41 0.900000
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0:41 Constant:
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0:41 0.500000
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0:41 Constant:
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0:41 1 (const int)
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0:41 0 (const int)
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0:41 -1 (const int)
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0:45 move second child to first child ( temp 4-component vector of float)
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0:45 Color: direct index for structure ( temp 4-component vector of float)
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0:45 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:45 Constant:
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0:45 0 (const int)
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0:45 Constant:
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0:45 1.000000
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0:45 1.000000
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0:45 1.000000
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0:45 1.000000
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0:46 move second child to first child ( temp float)
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0:46 Depth: direct index for structure ( temp float)
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0:46 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:46 Constant:
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0:46 1 (const int)
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0:46 Constant:
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0:46 1.000000
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0:48 Branch: Return with expression
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0:48 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 Function Definition: main( ( temp void)
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0:28 Function Parameters:
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0:? Sequence
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0:28 Sequence
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0:28 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:28 Color: direct index for structure ( temp 4-component vector of float)
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0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 Constant:
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0:28 0 (const int)
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0:28 move second child to first child ( temp float)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:28 Depth: direct index for structure ( temp float)
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0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 Constant:
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0:28 1 (const int)
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0:? Linker Objects
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0:? 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D)
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0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:? 'g_tTex1di4' ( uniform itexture1D)
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0:? 'g_tTex1du4' ( uniform utexture1D)
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0:? 'g_tTex2df4' ( uniform texture2D)
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0:? 'g_tTex2di4' ( uniform itexture2D)
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0:? 'g_tTex2du4' ( uniform utexture2D)
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0:? 'g_tTex3df4' ( uniform texture3D)
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0:? 'g_tTex3di4' ( uniform itexture3D)
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0:? 'g_tTex3du4' ( uniform utexture3D)
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0:? 'g_tTexcdf4' ( uniform textureCube)
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0:? 'g_tTexcdi4' ( uniform itextureCube)
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0:? 'g_tTexcdu4' ( uniform utextureCube)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_any
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0:? Sequence
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0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 Function Parameters:
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0:? Sequence
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0:31 Sequence
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0:31 move second child to first child ( temp 4-component vector of float)
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0:31 'txval10' ( temp 4-component vector of float)
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0:31 textureOffset ( temp 4-component vector of float)
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0:31 Construct combined texture-sampler ( temp sampler1D)
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0:31 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:31 'g_sSamp' (layout( binding=0) uniform sampler)
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0:31 Constant:
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0:31 0.100000
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0:31 Constant:
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0:31 0.500000
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0:31 Constant:
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0:31 1 (const int)
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0:32 Sequence
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0:32 move second child to first child ( temp 4-component vector of int)
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0:32 'txval11' ( temp 4-component vector of int)
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0:32 textureOffset ( temp 4-component vector of int)
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0:32 Construct combined texture-sampler ( temp isampler1D)
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0:32 'g_tTex1di4' ( uniform itexture1D)
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0:32 'g_sSamp' (layout( binding=0) uniform sampler)
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0:32 Constant:
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0:32 0.200000
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0:32 Constant:
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0:32 0.500000
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0:32 Constant:
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0:32 1 (const int)
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0:33 Sequence
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0:33 move second child to first child ( temp 4-component vector of uint)
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0:33 'txval12' ( temp 4-component vector of uint)
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0:33 textureOffset ( temp 4-component vector of uint)
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0:33 Construct combined texture-sampler ( temp usampler1D)
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0:33 'g_tTex1du4' ( uniform utexture1D)
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0:33 'g_sSamp' (layout( binding=0) uniform sampler)
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0:33 Constant:
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0:33 0.300000
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0:33 Constant:
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0:33 0.500000
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0:33 Constant:
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0:33 1 (const int)
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0:35 Sequence
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0:35 move second child to first child ( temp 4-component vector of float)
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0:35 'txval20' ( temp 4-component vector of float)
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0:35 textureOffset ( temp 4-component vector of float)
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0:35 Construct combined texture-sampler ( temp sampler2D)
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0:35 'g_tTex2df4' ( uniform texture2D)
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0:35 'g_sSamp' (layout( binding=0) uniform sampler)
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0:35 Constant:
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0:35 0.100000
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0:35 0.200000
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0:35 Constant:
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0:35 0.500000
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0:35 Constant:
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0:35 1 (const int)
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0:35 0 (const int)
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0:36 Sequence
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0:36 move second child to first child ( temp 4-component vector of int)
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0:36 'txval21' ( temp 4-component vector of int)
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0:36 textureOffset ( temp 4-component vector of int)
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0:36 Construct combined texture-sampler ( temp isampler2D)
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0:36 'g_tTex2di4' ( uniform itexture2D)
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0:36 'g_sSamp' (layout( binding=0) uniform sampler)
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0:36 Constant:
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0:36 0.300000
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0:36 0.400000
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0:36 Constant:
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0:36 0.500000
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0:36 Constant:
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0:36 1 (const int)
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0:36 1 (const int)
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0:37 Sequence
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0:37 move second child to first child ( temp 4-component vector of uint)
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0:37 'txval22' ( temp 4-component vector of uint)
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0:37 textureOffset ( temp 4-component vector of uint)
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0:37 Construct combined texture-sampler ( temp usampler2D)
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0:37 'g_tTex2du4' ( uniform utexture2D)
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0:37 'g_sSamp' (layout( binding=0) uniform sampler)
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0:37 Constant:
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0:37 0.500000
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0:37 0.600000
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0:37 Constant:
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0:37 0.500000
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0:37 Constant:
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0:37 1 (const int)
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0:37 -1 (const int)
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0:39 Sequence
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0:39 move second child to first child ( temp 4-component vector of float)
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0:39 'txval30' ( temp 4-component vector of float)
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0:39 textureOffset ( temp 4-component vector of float)
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0:39 Construct combined texture-sampler ( temp sampler3D)
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0:39 'g_tTex3df4' ( uniform texture3D)
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0:39 'g_sSamp' (layout( binding=0) uniform sampler)
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0:39 Constant:
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0:39 0.100000
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0:39 0.200000
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0:39 0.300000
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0:39 Constant:
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0:39 0.500000
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0:39 Constant:
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0:39 1 (const int)
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0:39 0 (const int)
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0:39 1 (const int)
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0:40 Sequence
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0:40 move second child to first child ( temp 4-component vector of int)
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0:40 'txval31' ( temp 4-component vector of int)
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0:40 textureOffset ( temp 4-component vector of int)
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0:40 Construct combined texture-sampler ( temp isampler3D)
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0:40 'g_tTex3di4' ( uniform itexture3D)
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0:40 'g_sSamp' (layout( binding=0) uniform sampler)
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0:40 Constant:
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0:40 0.400000
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0:40 0.500000
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0:40 0.600000
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0:40 Constant:
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0:40 0.500000
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0:40 Constant:
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0:40 1 (const int)
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0:40 1 (const int)
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0:40 1 (const int)
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0:41 Sequence
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0:41 move second child to first child ( temp 4-component vector of uint)
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0:41 'txval32' ( temp 4-component vector of uint)
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0:41 textureOffset ( temp 4-component vector of uint)
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0:41 Construct combined texture-sampler ( temp usampler3D)
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0:41 'g_tTex3du4' ( uniform utexture3D)
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0:41 'g_sSamp' (layout( binding=0) uniform sampler)
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0:41 Constant:
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0:41 0.700000
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0:41 0.800000
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0:41 0.900000
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0:41 Constant:
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0:41 0.500000
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0:41 Constant:
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0:41 1 (const int)
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0:41 0 (const int)
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0:41 -1 (const int)
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0:45 move second child to first child ( temp 4-component vector of float)
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0:45 Color: direct index for structure ( temp 4-component vector of float)
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0:45 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:45 Constant:
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0:45 0 (const int)
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0:45 Constant:
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0:45 1.000000
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0:45 1.000000
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0:45 1.000000
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0:45 1.000000
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0:46 move second child to first child ( temp float)
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0:46 Depth: direct index for structure ( temp float)
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0:46 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:46 Constant:
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0:46 1 (const int)
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0:46 Constant:
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0:46 1.000000
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0:48 Branch: Return with expression
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0:48 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 Function Definition: main( ( temp void)
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0:28 Function Parameters:
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0:? Sequence
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0:28 Sequence
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0:28 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:28 Color: direct index for structure ( temp 4-component vector of float)
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0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 Constant:
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0:28 0 (const int)
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0:28 move second child to first child ( temp float)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:28 Depth: direct index for structure ( temp float)
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0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 Constant:
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0:28 1 (const int)
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0:? Linker Objects
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0:? 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D)
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0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:? 'g_tTex1di4' ( uniform itexture1D)
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0:? 'g_tTex1du4' ( uniform utexture1D)
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0:? 'g_tTex2df4' ( uniform texture2D)
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0:? 'g_tTex2di4' ( uniform itexture2D)
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0:? 'g_tTex2du4' ( uniform utexture2D)
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0:? 'g_tTex3df4' ( uniform texture3D)
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0:? 'g_tTex3di4' ( uniform itexture3D)
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0:? 'g_tTex3du4' ( uniform utexture3D)
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0:? 'g_tTexcdf4' ( uniform textureCube)
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0:? 'g_tTexcdi4' ( uniform itextureCube)
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0:? 'g_tTexcdu4' ( uniform utextureCube)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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Validation failed
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 161
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Capability Shader
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Capability Sampled1D
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 144 148
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ExecutionMode 4 OriginUpperLeft
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ExecutionMode 4 DepthReplacing
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Source HLSL 500
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Name 4 "main"
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|
Name 8 "PS_OUTPUT"
|
|
MemberName 8(PS_OUTPUT) 0 "Color"
|
|
MemberName 8(PS_OUTPUT) 1 "Depth"
|
|
Name 10 "@main("
|
|
Name 13 "txval10"
|
|
Name 16 "g_tTex1df4"
|
|
Name 20 "g_sSamp"
|
|
Name 31 "txval11"
|
|
Name 34 "g_tTex1di4"
|
|
Name 44 "txval12"
|
|
Name 47 "g_tTex1du4"
|
|
Name 54 "txval20"
|
|
Name 57 "g_tTex2df4"
|
|
Name 68 "txval21"
|
|
Name 71 "g_tTex2di4"
|
|
Name 80 "txval22"
|
|
Name 83 "g_tTex2du4"
|
|
Name 93 "txval30"
|
|
Name 96 "g_tTex3df4"
|
|
Name 106 "txval31"
|
|
Name 109 "g_tTex3di4"
|
|
Name 117 "txval32"
|
|
Name 120 "g_tTex3du4"
|
|
Name 132 "psout"
|
|
Name 141 "flattenTemp"
|
|
Name 144 "@entryPointOutput.Color"
|
|
Name 148 "@entryPointOutput.Depth"
|
|
Name 151 "g_tTex1df4a"
|
|
Name 154 "g_tTexcdf4"
|
|
Name 157 "g_tTexcdi4"
|
|
Name 160 "g_tTexcdu4"
|
|
Decorate 16(g_tTex1df4) DescriptorSet 0
|
|
Decorate 16(g_tTex1df4) Binding 0
|
|
Decorate 20(g_sSamp) DescriptorSet 0
|
|
Decorate 20(g_sSamp) Binding 0
|
|
Decorate 34(g_tTex1di4) DescriptorSet 0
|
|
Decorate 34(g_tTex1di4) Binding 2
|
|
Decorate 47(g_tTex1du4) DescriptorSet 0
|
|
Decorate 47(g_tTex1du4) Binding 3
|
|
Decorate 57(g_tTex2df4) DescriptorSet 0
|
|
Decorate 57(g_tTex2df4) Binding 4
|
|
Decorate 71(g_tTex2di4) DescriptorSet 0
|
|
Decorate 71(g_tTex2di4) Binding 5
|
|
Decorate 83(g_tTex2du4) DescriptorSet 0
|
|
Decorate 83(g_tTex2du4) Binding 6
|
|
Decorate 96(g_tTex3df4) DescriptorSet 0
|
|
Decorate 96(g_tTex3df4) Binding 7
|
|
Decorate 109(g_tTex3di4) DescriptorSet 0
|
|
Decorate 109(g_tTex3di4) Binding 8
|
|
Decorate 120(g_tTex3du4) DescriptorSet 0
|
|
Decorate 120(g_tTex3du4) Binding 9
|
|
Decorate 144(@entryPointOutput.Color) Location 0
|
|
Decorate 148(@entryPointOutput.Depth) BuiltIn FragDepth
|
|
Decorate 151(g_tTex1df4a) DescriptorSet 0
|
|
Decorate 151(g_tTex1df4a) Binding 1
|
|
Decorate 154(g_tTexcdf4) DescriptorSet 0
|
|
Decorate 154(g_tTexcdf4) Binding 0
|
|
Decorate 157(g_tTexcdi4) DescriptorSet 0
|
|
Decorate 157(g_tTexcdi4) Binding 0
|
|
Decorate 160(g_tTexcdu4) DescriptorSet 0
|
|
Decorate 160(g_tTexcdu4) Binding 0
|
|
2: TypeVoid
|
|
3: TypeFunction 2
|
|
6: TypeFloat 32
|
|
7: TypeVector 6(float) 4
|
|
8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
|
|
9: TypeFunction 8(PS_OUTPUT)
|
|
12: TypePointer Function 7(fvec4)
|
|
14: TypeImage 6(float) 1D sampled format:Unknown
|
|
15: TypePointer UniformConstant 14
|
|
16(g_tTex1df4): 15(ptr) Variable UniformConstant
|
|
18: TypeSampler
|
|
19: TypePointer UniformConstant 18
|
|
20(g_sSamp): 19(ptr) Variable UniformConstant
|
|
22: TypeSampledImage 14
|
|
24: 6(float) Constant 1036831949
|
|
25: 6(float) Constant 1056964608
|
|
26: TypeInt 32 1
|
|
27: 26(int) Constant 1
|
|
29: TypeVector 26(int) 4
|
|
30: TypePointer Function 29(ivec4)
|
|
32: TypeImage 26(int) 1D sampled format:Unknown
|
|
33: TypePointer UniformConstant 32
|
|
34(g_tTex1di4): 33(ptr) Variable UniformConstant
|
|
37: TypeSampledImage 32
|
|
39: 6(float) Constant 1045220557
|
|
41: TypeInt 32 0
|
|
42: TypeVector 41(int) 4
|
|
43: TypePointer Function 42(ivec4)
|
|
45: TypeImage 41(int) 1D sampled format:Unknown
|
|
46: TypePointer UniformConstant 45
|
|
47(g_tTex1du4): 46(ptr) Variable UniformConstant
|
|
50: TypeSampledImage 45
|
|
52: 6(float) Constant 1050253722
|
|
55: TypeImage 6(float) 2D sampled format:Unknown
|
|
56: TypePointer UniformConstant 55
|
|
57(g_tTex2df4): 56(ptr) Variable UniformConstant
|
|
60: TypeSampledImage 55
|
|
62: TypeVector 6(float) 2
|
|
63: 62(fvec2) ConstantComposite 24 39
|
|
64: TypeVector 26(int) 2
|
|
65: 26(int) Constant 0
|
|
66: 64(ivec2) ConstantComposite 27 65
|
|
69: TypeImage 26(int) 2D sampled format:Unknown
|
|
70: TypePointer UniformConstant 69
|
|
71(g_tTex2di4): 70(ptr) Variable UniformConstant
|
|
74: TypeSampledImage 69
|
|
76: 6(float) Constant 1053609165
|
|
77: 62(fvec2) ConstantComposite 52 76
|
|
78: 64(ivec2) ConstantComposite 27 27
|
|
81: TypeImage 41(int) 2D sampled format:Unknown
|
|
82: TypePointer UniformConstant 81
|
|
83(g_tTex2du4): 82(ptr) Variable UniformConstant
|
|
86: TypeSampledImage 81
|
|
88: 6(float) Constant 1058642330
|
|
89: 62(fvec2) ConstantComposite 25 88
|
|
90: 26(int) Constant 4294967295
|
|
91: 64(ivec2) ConstantComposite 27 90
|
|
94: TypeImage 6(float) 3D sampled format:Unknown
|
|
95: TypePointer UniformConstant 94
|
|
96(g_tTex3df4): 95(ptr) Variable UniformConstant
|
|
99: TypeSampledImage 94
|
|
101: TypeVector 6(float) 3
|
|
102: 101(fvec3) ConstantComposite 24 39 52
|
|
103: TypeVector 26(int) 3
|
|
104: 103(ivec3) ConstantComposite 27 65 27
|
|
107: TypeImage 26(int) 3D sampled format:Unknown
|
|
108: TypePointer UniformConstant 107
|
|
109(g_tTex3di4): 108(ptr) Variable UniformConstant
|
|
112: TypeSampledImage 107
|
|
114: 101(fvec3) ConstantComposite 76 25 88
|
|
115: 103(ivec3) ConstantComposite 27 27 27
|
|
118: TypeImage 41(int) 3D sampled format:Unknown
|
|
119: TypePointer UniformConstant 118
|
|
120(g_tTex3du4): 119(ptr) Variable UniformConstant
|
|
123: TypeSampledImage 118
|
|
125: 6(float) Constant 1060320051
|
|
126: 6(float) Constant 1061997773
|
|
127: 6(float) Constant 1063675494
|
|
128: 101(fvec3) ConstantComposite 125 126 127
|
|
129: 103(ivec3) ConstantComposite 27 65 90
|
|
131: TypePointer Function 8(PS_OUTPUT)
|
|
133: 6(float) Constant 1065353216
|
|
134: 7(fvec4) ConstantComposite 133 133 133 133
|
|
136: TypePointer Function 6(float)
|
|
143: TypePointer Output 7(fvec4)
|
|
144(@entryPointOutput.Color): 143(ptr) Variable Output
|
|
147: TypePointer Output 6(float)
|
|
148(@entryPointOutput.Depth): 147(ptr) Variable Output
|
|
151(g_tTex1df4a): 15(ptr) Variable UniformConstant
|
|
152: TypeImage 6(float) Cube sampled format:Unknown
|
|
153: TypePointer UniformConstant 152
|
|
154(g_tTexcdf4): 153(ptr) Variable UniformConstant
|
|
155: TypeImage 26(int) Cube sampled format:Unknown
|
|
156: TypePointer UniformConstant 155
|
|
157(g_tTexcdi4): 156(ptr) Variable UniformConstant
|
|
158: TypeImage 41(int) Cube sampled format:Unknown
|
|
159: TypePointer UniformConstant 158
|
|
160(g_tTexcdu4): 159(ptr) Variable UniformConstant
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
141(flattenTemp): 131(ptr) Variable Function
|
|
142:8(PS_OUTPUT) FunctionCall 10(@main()
|
|
Store 141(flattenTemp) 142
|
|
145: 12(ptr) AccessChain 141(flattenTemp) 65
|
|
146: 7(fvec4) Load 145
|
|
Store 144(@entryPointOutput.Color) 146
|
|
149: 136(ptr) AccessChain 141(flattenTemp) 27
|
|
150: 6(float) Load 149
|
|
Store 148(@entryPointOutput.Depth) 150
|
|
Return
|
|
FunctionEnd
|
|
10(@main():8(PS_OUTPUT) Function None 9
|
|
11: Label
|
|
13(txval10): 12(ptr) Variable Function
|
|
31(txval11): 30(ptr) Variable Function
|
|
44(txval12): 43(ptr) Variable Function
|
|
54(txval20): 12(ptr) Variable Function
|
|
68(txval21): 30(ptr) Variable Function
|
|
80(txval22): 43(ptr) Variable Function
|
|
93(txval30): 12(ptr) Variable Function
|
|
106(txval31): 30(ptr) Variable Function
|
|
117(txval32): 43(ptr) Variable Function
|
|
132(psout): 131(ptr) Variable Function
|
|
17: 14 Load 16(g_tTex1df4)
|
|
21: 18 Load 20(g_sSamp)
|
|
23: 22 SampledImage 17 21
|
|
28: 7(fvec4) ImageSampleImplicitLod 23 24 Bias ConstOffset 27 25
|
|
Store 13(txval10) 28
|
|
35: 32 Load 34(g_tTex1di4)
|
|
36: 18 Load 20(g_sSamp)
|
|
38: 37 SampledImage 35 36
|
|
40: 29(ivec4) ImageSampleImplicitLod 38 39 Bias ConstOffset 27 25
|
|
Store 31(txval11) 40
|
|
48: 45 Load 47(g_tTex1du4)
|
|
49: 18 Load 20(g_sSamp)
|
|
51: 50 SampledImage 48 49
|
|
53: 42(ivec4) ImageSampleImplicitLod 51 52 Bias ConstOffset 27 25
|
|
Store 44(txval12) 53
|
|
58: 55 Load 57(g_tTex2df4)
|
|
59: 18 Load 20(g_sSamp)
|
|
61: 60 SampledImage 58 59
|
|
67: 7(fvec4) ImageSampleImplicitLod 61 63 Bias ConstOffset 66 25
|
|
Store 54(txval20) 67
|
|
72: 69 Load 71(g_tTex2di4)
|
|
73: 18 Load 20(g_sSamp)
|
|
75: 74 SampledImage 72 73
|
|
79: 29(ivec4) ImageSampleImplicitLod 75 77 Bias ConstOffset 78 25
|
|
Store 68(txval21) 79
|
|
84: 81 Load 83(g_tTex2du4)
|
|
85: 18 Load 20(g_sSamp)
|
|
87: 86 SampledImage 84 85
|
|
92: 42(ivec4) ImageSampleImplicitLod 87 89 Bias ConstOffset 91 25
|
|
Store 80(txval22) 92
|
|
97: 94 Load 96(g_tTex3df4)
|
|
98: 18 Load 20(g_sSamp)
|
|
100: 99 SampledImage 97 98
|
|
105: 7(fvec4) ImageSampleImplicitLod 100 102 Bias ConstOffset 104 25
|
|
Store 93(txval30) 105
|
|
110: 107 Load 109(g_tTex3di4)
|
|
111: 18 Load 20(g_sSamp)
|
|
113: 112 SampledImage 110 111
|
|
116: 29(ivec4) ImageSampleImplicitLod 113 114 Bias ConstOffset 115 25
|
|
Store 106(txval31) 116
|
|
121: 118 Load 120(g_tTex3du4)
|
|
122: 18 Load 20(g_sSamp)
|
|
124: 123 SampledImage 121 122
|
|
130: 42(ivec4) ImageSampleImplicitLod 124 128 Bias ConstOffset 129 25
|
|
Store 117(txval32) 130
|
|
135: 12(ptr) AccessChain 132(psout) 65
|
|
Store 135 134
|
|
137: 136(ptr) AccessChain 132(psout) 27
|
|
Store 137 133
|
|
138:8(PS_OUTPUT) Load 132(psout)
|
|
ReturnValue 138
|
|
FunctionEnd
|