
Fix the error message for when an erroneous HLSL constructor statement is detected. Prior to this change, such error messages would not show correct file path and line number information. Additionally, update test data to account for updated error messages.
723 lines
36 KiB
Plaintext
723 lines
36 KiB
Plaintext
hlsl.samplecmp.array.dx10.frag
|
|
Shader version: 500
|
|
gl_FragCoord origin is upper left
|
|
using depth_any
|
|
0:? Sequence
|
|
0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:38 Function Parameters:
|
|
0:? Sequence
|
|
0:42 Sequence
|
|
0:42 move second child to first child ( temp float)
|
|
0:42 'r10' ( temp float)
|
|
0:42 texture ( temp float)
|
|
0:42 Construct combined texture-sampler ( temp sampler1DArrayShadow)
|
|
0:42 'g_tTex1df4a' ( uniform texture1DArrayShadow)
|
|
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:42 Construct vec3 ( temp 3-component vector of float)
|
|
0:42 Constant:
|
|
0:42 0.100000
|
|
0:42 0.200000
|
|
0:42 Constant:
|
|
0:42 0.750000
|
|
0:43 Sequence
|
|
0:43 move second child to first child ( temp float)
|
|
0:43 'r12' ( temp float)
|
|
0:43 texture ( temp float)
|
|
0:43 Construct combined texture-sampler ( temp isampler1DArrayShadow)
|
|
0:43 'g_tTex1di4a' ( uniform itexture1DArrayShadow)
|
|
0:43 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:43 Construct vec3 ( temp 3-component vector of float)
|
|
0:43 Constant:
|
|
0:43 0.100000
|
|
0:43 0.200000
|
|
0:43 Constant:
|
|
0:43 0.750000
|
|
0:44 Sequence
|
|
0:44 move second child to first child ( temp float)
|
|
0:44 'r14' ( temp float)
|
|
0:44 texture ( temp float)
|
|
0:44 Construct combined texture-sampler ( temp usampler1DArrayShadow)
|
|
0:44 'g_tTex1du4a' ( uniform utexture1DArrayShadow)
|
|
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:44 Construct vec3 ( temp 3-component vector of float)
|
|
0:44 Constant:
|
|
0:44 0.100000
|
|
0:44 0.200000
|
|
0:44 Constant:
|
|
0:44 0.750000
|
|
0:47 Sequence
|
|
0:47 move second child to first child ( temp float)
|
|
0:47 'r30' ( temp float)
|
|
0:47 texture ( temp float)
|
|
0:47 Construct combined texture-sampler ( temp sampler2DArrayShadow)
|
|
0:47 'g_tTex2df4a' ( uniform texture2DArrayShadow)
|
|
0:47 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:47 Construct vec4 ( temp 4-component vector of float)
|
|
0:47 Constant:
|
|
0:47 0.100000
|
|
0:47 0.200000
|
|
0:47 0.300000
|
|
0:47 Constant:
|
|
0:47 0.750000
|
|
0:48 Sequence
|
|
0:48 move second child to first child ( temp float)
|
|
0:48 'r32' ( temp float)
|
|
0:48 texture ( temp float)
|
|
0:48 Construct combined texture-sampler ( temp isampler2DArrayShadow)
|
|
0:48 'g_tTex2di4a' ( uniform itexture2DArrayShadow)
|
|
0:48 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:48 Construct vec4 ( temp 4-component vector of float)
|
|
0:48 Constant:
|
|
0:48 0.100000
|
|
0:48 0.200000
|
|
0:48 0.300000
|
|
0:48 Constant:
|
|
0:48 0.750000
|
|
0:49 Sequence
|
|
0:49 move second child to first child ( temp float)
|
|
0:49 'r34' ( temp float)
|
|
0:49 texture ( temp float)
|
|
0:49 Construct combined texture-sampler ( temp usampler2DArrayShadow)
|
|
0:49 'g_tTex2du4a' ( uniform utexture2DArrayShadow)
|
|
0:49 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:49 Construct vec4 ( temp 4-component vector of float)
|
|
0:49 Constant:
|
|
0:49 0.100000
|
|
0:49 0.200000
|
|
0:49 0.300000
|
|
0:49 Constant:
|
|
0:49 0.750000
|
|
0:52 Sequence
|
|
0:52 move second child to first child ( temp float)
|
|
0:52 'r60' ( temp float)
|
|
0:52 texture ( temp float)
|
|
0:52 Construct combined texture-sampler ( temp samplerCubeArrayShadow)
|
|
0:52 'g_tTexcdf4a' ( uniform textureCubeArrayShadow)
|
|
0:52 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:52 Construct vec4 ( temp 4-component vector of float)
|
|
0:52 Constant:
|
|
0:52 0.100000
|
|
0:52 0.200000
|
|
0:52 0.300000
|
|
0:52 0.400000
|
|
0:52 Constant:
|
|
0:52 0.750000
|
|
0:53 Sequence
|
|
0:53 move second child to first child ( temp float)
|
|
0:53 'r62' ( temp float)
|
|
0:53 texture ( temp float)
|
|
0:53 Construct combined texture-sampler ( temp isamplerCubeArrayShadow)
|
|
0:53 'g_tTexcdi4a' ( uniform itextureCubeArrayShadow)
|
|
0:53 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:53 Construct vec4 ( temp 4-component vector of float)
|
|
0:53 Constant:
|
|
0:53 0.100000
|
|
0:53 0.200000
|
|
0:53 0.300000
|
|
0:53 0.400000
|
|
0:53 Constant:
|
|
0:53 0.750000
|
|
0:54 Sequence
|
|
0:54 move second child to first child ( temp float)
|
|
0:54 'r64' ( temp float)
|
|
0:54 texture ( temp float)
|
|
0:54 Construct combined texture-sampler ( temp usamplerCubeArrayShadow)
|
|
0:54 'g_tTexcdu4a' ( uniform utextureCubeArrayShadow)
|
|
0:54 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:54 Construct vec4 ( temp 4-component vector of float)
|
|
0:54 Constant:
|
|
0:54 0.100000
|
|
0:54 0.200000
|
|
0:54 0.300000
|
|
0:54 0.400000
|
|
0:54 Constant:
|
|
0:54 0.750000
|
|
0:56 move second child to first child ( temp 4-component vector of float)
|
|
0:56 Color: direct index for structure ( temp 4-component vector of float)
|
|
0:56 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:56 Constant:
|
|
0:56 0 (const int)
|
|
0:56 Constant:
|
|
0:56 1.000000
|
|
0:56 1.000000
|
|
0:56 1.000000
|
|
0:56 1.000000
|
|
0:57 move second child to first child ( temp float)
|
|
0:57 Depth: direct index for structure ( temp float)
|
|
0:57 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:57 Constant:
|
|
0:57 1 (const int)
|
|
0:57 Constant:
|
|
0:57 1.000000
|
|
0:59 Branch: Return with expression
|
|
0:59 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:38 Function Definition: main( ( temp void)
|
|
0:38 Function Parameters:
|
|
0:? Sequence
|
|
0:38 Sequence
|
|
0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:38 move second child to first child ( temp 4-component vector of float)
|
|
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
|
0:38 Color: direct index for structure ( temp 4-component vector of float)
|
|
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:38 Constant:
|
|
0:38 0 (const int)
|
|
0:38 move second child to first child ( temp float)
|
|
0:? '@entryPointOutput.Depth' ( out float FragDepth)
|
|
0:38 Depth: direct index for structure ( temp float)
|
|
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:38 Constant:
|
|
0:38 1 (const int)
|
|
0:? Linker Objects
|
|
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
|
|
0:? 'g_tTex1di4' ( uniform itexture1D)
|
|
0:? 'g_tTex1du4' ( uniform utexture1D)
|
|
0:? 'g_tTex2df4' ( uniform texture2D)
|
|
0:? 'g_tTex2di4' ( uniform itexture2D)
|
|
0:? 'g_tTex2du4' ( uniform utexture2D)
|
|
0:? 'g_tTex3df4' ( uniform texture3D)
|
|
0:? 'g_tTex3di4' ( uniform itexture3D)
|
|
0:? 'g_tTex3du4' ( uniform utexture3D)
|
|
0:? 'g_tTexcdf4' ( uniform textureCube)
|
|
0:? 'g_tTexcdi4' ( uniform itextureCube)
|
|
0:? 'g_tTexcdu4' ( uniform utextureCube)
|
|
0:? 'g_tTex1df4a' ( uniform texture1DArrayShadow)
|
|
0:? 'g_tTex1di4a' ( uniform itexture1DArrayShadow)
|
|
0:? 'g_tTex1du4a' ( uniform utexture1DArrayShadow)
|
|
0:? 'g_tTex2df4a' ( uniform texture2DArrayShadow)
|
|
0:? 'g_tTex2di4a' ( uniform itexture2DArrayShadow)
|
|
0:? 'g_tTex2du4a' ( uniform utexture2DArrayShadow)
|
|
0:? 'g_tTexcdf4a' ( uniform textureCubeArrayShadow)
|
|
0:? 'g_tTexcdi4a' ( uniform itextureCubeArrayShadow)
|
|
0:? 'g_tTexcdu4a' ( uniform utextureCubeArrayShadow)
|
|
0:? '@entryPointOutput.Depth' ( out float FragDepth)
|
|
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
|
|
|
|
|
Linked fragment stage:
|
|
|
|
|
|
Shader version: 500
|
|
gl_FragCoord origin is upper left
|
|
using depth_any
|
|
0:? Sequence
|
|
0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:38 Function Parameters:
|
|
0:? Sequence
|
|
0:42 Sequence
|
|
0:42 move second child to first child ( temp float)
|
|
0:42 'r10' ( temp float)
|
|
0:42 texture ( temp float)
|
|
0:42 Construct combined texture-sampler ( temp sampler1DArrayShadow)
|
|
0:42 'g_tTex1df4a' ( uniform texture1DArrayShadow)
|
|
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:42 Construct vec3 ( temp 3-component vector of float)
|
|
0:42 Constant:
|
|
0:42 0.100000
|
|
0:42 0.200000
|
|
0:42 Constant:
|
|
0:42 0.750000
|
|
0:43 Sequence
|
|
0:43 move second child to first child ( temp float)
|
|
0:43 'r12' ( temp float)
|
|
0:43 texture ( temp float)
|
|
0:43 Construct combined texture-sampler ( temp isampler1DArrayShadow)
|
|
0:43 'g_tTex1di4a' ( uniform itexture1DArrayShadow)
|
|
0:43 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:43 Construct vec3 ( temp 3-component vector of float)
|
|
0:43 Constant:
|
|
0:43 0.100000
|
|
0:43 0.200000
|
|
0:43 Constant:
|
|
0:43 0.750000
|
|
0:44 Sequence
|
|
0:44 move second child to first child ( temp float)
|
|
0:44 'r14' ( temp float)
|
|
0:44 texture ( temp float)
|
|
0:44 Construct combined texture-sampler ( temp usampler1DArrayShadow)
|
|
0:44 'g_tTex1du4a' ( uniform utexture1DArrayShadow)
|
|
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:44 Construct vec3 ( temp 3-component vector of float)
|
|
0:44 Constant:
|
|
0:44 0.100000
|
|
0:44 0.200000
|
|
0:44 Constant:
|
|
0:44 0.750000
|
|
0:47 Sequence
|
|
0:47 move second child to first child ( temp float)
|
|
0:47 'r30' ( temp float)
|
|
0:47 texture ( temp float)
|
|
0:47 Construct combined texture-sampler ( temp sampler2DArrayShadow)
|
|
0:47 'g_tTex2df4a' ( uniform texture2DArrayShadow)
|
|
0:47 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:47 Construct vec4 ( temp 4-component vector of float)
|
|
0:47 Constant:
|
|
0:47 0.100000
|
|
0:47 0.200000
|
|
0:47 0.300000
|
|
0:47 Constant:
|
|
0:47 0.750000
|
|
0:48 Sequence
|
|
0:48 move second child to first child ( temp float)
|
|
0:48 'r32' ( temp float)
|
|
0:48 texture ( temp float)
|
|
0:48 Construct combined texture-sampler ( temp isampler2DArrayShadow)
|
|
0:48 'g_tTex2di4a' ( uniform itexture2DArrayShadow)
|
|
0:48 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:48 Construct vec4 ( temp 4-component vector of float)
|
|
0:48 Constant:
|
|
0:48 0.100000
|
|
0:48 0.200000
|
|
0:48 0.300000
|
|
0:48 Constant:
|
|
0:48 0.750000
|
|
0:49 Sequence
|
|
0:49 move second child to first child ( temp float)
|
|
0:49 'r34' ( temp float)
|
|
0:49 texture ( temp float)
|
|
0:49 Construct combined texture-sampler ( temp usampler2DArrayShadow)
|
|
0:49 'g_tTex2du4a' ( uniform utexture2DArrayShadow)
|
|
0:49 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:49 Construct vec4 ( temp 4-component vector of float)
|
|
0:49 Constant:
|
|
0:49 0.100000
|
|
0:49 0.200000
|
|
0:49 0.300000
|
|
0:49 Constant:
|
|
0:49 0.750000
|
|
0:52 Sequence
|
|
0:52 move second child to first child ( temp float)
|
|
0:52 'r60' ( temp float)
|
|
0:52 texture ( temp float)
|
|
0:52 Construct combined texture-sampler ( temp samplerCubeArrayShadow)
|
|
0:52 'g_tTexcdf4a' ( uniform textureCubeArrayShadow)
|
|
0:52 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:52 Construct vec4 ( temp 4-component vector of float)
|
|
0:52 Constant:
|
|
0:52 0.100000
|
|
0:52 0.200000
|
|
0:52 0.300000
|
|
0:52 0.400000
|
|
0:52 Constant:
|
|
0:52 0.750000
|
|
0:53 Sequence
|
|
0:53 move second child to first child ( temp float)
|
|
0:53 'r62' ( temp float)
|
|
0:53 texture ( temp float)
|
|
0:53 Construct combined texture-sampler ( temp isamplerCubeArrayShadow)
|
|
0:53 'g_tTexcdi4a' ( uniform itextureCubeArrayShadow)
|
|
0:53 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:53 Construct vec4 ( temp 4-component vector of float)
|
|
0:53 Constant:
|
|
0:53 0.100000
|
|
0:53 0.200000
|
|
0:53 0.300000
|
|
0:53 0.400000
|
|
0:53 Constant:
|
|
0:53 0.750000
|
|
0:54 Sequence
|
|
0:54 move second child to first child ( temp float)
|
|
0:54 'r64' ( temp float)
|
|
0:54 texture ( temp float)
|
|
0:54 Construct combined texture-sampler ( temp usamplerCubeArrayShadow)
|
|
0:54 'g_tTexcdu4a' ( uniform utextureCubeArrayShadow)
|
|
0:54 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:54 Construct vec4 ( temp 4-component vector of float)
|
|
0:54 Constant:
|
|
0:54 0.100000
|
|
0:54 0.200000
|
|
0:54 0.300000
|
|
0:54 0.400000
|
|
0:54 Constant:
|
|
0:54 0.750000
|
|
0:56 move second child to first child ( temp 4-component vector of float)
|
|
0:56 Color: direct index for structure ( temp 4-component vector of float)
|
|
0:56 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:56 Constant:
|
|
0:56 0 (const int)
|
|
0:56 Constant:
|
|
0:56 1.000000
|
|
0:56 1.000000
|
|
0:56 1.000000
|
|
0:56 1.000000
|
|
0:57 move second child to first child ( temp float)
|
|
0:57 Depth: direct index for structure ( temp float)
|
|
0:57 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:57 Constant:
|
|
0:57 1 (const int)
|
|
0:57 Constant:
|
|
0:57 1.000000
|
|
0:59 Branch: Return with expression
|
|
0:59 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:38 Function Definition: main( ( temp void)
|
|
0:38 Function Parameters:
|
|
0:? Sequence
|
|
0:38 Sequence
|
|
0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:38 move second child to first child ( temp 4-component vector of float)
|
|
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
|
0:38 Color: direct index for structure ( temp 4-component vector of float)
|
|
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:38 Constant:
|
|
0:38 0 (const int)
|
|
0:38 move second child to first child ( temp float)
|
|
0:? '@entryPointOutput.Depth' ( out float FragDepth)
|
|
0:38 Depth: direct index for structure ( temp float)
|
|
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:38 Constant:
|
|
0:38 1 (const int)
|
|
0:? Linker Objects
|
|
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
|
|
0:? 'g_tTex1di4' ( uniform itexture1D)
|
|
0:? 'g_tTex1du4' ( uniform utexture1D)
|
|
0:? 'g_tTex2df4' ( uniform texture2D)
|
|
0:? 'g_tTex2di4' ( uniform itexture2D)
|
|
0:? 'g_tTex2du4' ( uniform utexture2D)
|
|
0:? 'g_tTex3df4' ( uniform texture3D)
|
|
0:? 'g_tTex3di4' ( uniform itexture3D)
|
|
0:? 'g_tTex3du4' ( uniform utexture3D)
|
|
0:? 'g_tTexcdf4' ( uniform textureCube)
|
|
0:? 'g_tTexcdi4' ( uniform itextureCube)
|
|
0:? 'g_tTexcdu4' ( uniform utextureCube)
|
|
0:? 'g_tTex1df4a' ( uniform texture1DArrayShadow)
|
|
0:? 'g_tTex1di4a' ( uniform itexture1DArrayShadow)
|
|
0:? 'g_tTex1du4a' ( uniform utexture1DArrayShadow)
|
|
0:? 'g_tTex2df4a' ( uniform texture2DArrayShadow)
|
|
0:? 'g_tTex2di4a' ( uniform itexture2DArrayShadow)
|
|
0:? 'g_tTex2du4a' ( uniform utexture2DArrayShadow)
|
|
0:? 'g_tTexcdf4a' ( uniform textureCubeArrayShadow)
|
|
0:? 'g_tTexcdi4a' ( uniform itextureCubeArrayShadow)
|
|
0:? 'g_tTexcdu4a' ( uniform utextureCubeArrayShadow)
|
|
0:? '@entryPointOutput.Depth' ( out float FragDepth)
|
|
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
|
|
|
Validation failed
|
|
// Module Version 10000
|
|
// Generated by (magic number): 8000a
|
|
// Id's are bound by 209
|
|
|
|
Capability Shader
|
|
Capability Sampled1D
|
|
Capability SampledCubeArray
|
|
1: ExtInstImport "GLSL.std.450"
|
|
MemoryModel Logical GLSL450
|
|
EntryPoint Fragment 4 "main" 166 170
|
|
ExecutionMode 4 OriginUpperLeft
|
|
ExecutionMode 4 DepthReplacing
|
|
Source HLSL 500
|
|
Name 4 "main"
|
|
Name 8 "PS_OUTPUT"
|
|
MemberName 8(PS_OUTPUT) 0 "Color"
|
|
MemberName 8(PS_OUTPUT) 1 "Depth"
|
|
Name 10 "@main("
|
|
Name 13 "r10"
|
|
Name 16 "g_tTex1df4a"
|
|
Name 20 "g_sSamp"
|
|
Name 35 "r12"
|
|
Name 39 "g_tTex1di4a"
|
|
Name 49 "r14"
|
|
Name 53 "g_tTex1du4a"
|
|
Name 63 "r30"
|
|
Name 66 "g_tTex2df4a"
|
|
Name 79 "r32"
|
|
Name 82 "g_tTex2di4a"
|
|
Name 93 "r34"
|
|
Name 96 "g_tTex2du4a"
|
|
Name 107 "r60"
|
|
Name 110 "g_tTexcdf4a"
|
|
Name 123 "r62"
|
|
Name 126 "g_tTexcdi4a"
|
|
Name 137 "r64"
|
|
Name 140 "g_tTexcdu4a"
|
|
Name 152 "psout"
|
|
Name 163 "flattenTemp"
|
|
Name 166 "@entryPointOutput.Color"
|
|
Name 170 "@entryPointOutput.Depth"
|
|
Name 175 "g_tTex1df4"
|
|
Name 178 "g_tTex1di4"
|
|
Name 181 "g_tTex1du4"
|
|
Name 184 "g_tTex2df4"
|
|
Name 187 "g_tTex2di4"
|
|
Name 190 "g_tTex2du4"
|
|
Name 193 "g_tTex3df4"
|
|
Name 196 "g_tTex3di4"
|
|
Name 199 "g_tTex3du4"
|
|
Name 202 "g_tTexcdf4"
|
|
Name 205 "g_tTexcdi4"
|
|
Name 208 "g_tTexcdu4"
|
|
Decorate 16(g_tTex1df4a) DescriptorSet 0
|
|
Decorate 16(g_tTex1df4a) Binding 1
|
|
Decorate 20(g_sSamp) DescriptorSet 0
|
|
Decorate 20(g_sSamp) Binding 0
|
|
Decorate 39(g_tTex1di4a) DescriptorSet 0
|
|
Decorate 39(g_tTex1di4a) Binding 2
|
|
Decorate 53(g_tTex1du4a) DescriptorSet 0
|
|
Decorate 53(g_tTex1du4a) Binding 3
|
|
Decorate 66(g_tTex2df4a) DescriptorSet 0
|
|
Decorate 66(g_tTex2df4a) Binding 4
|
|
Decorate 82(g_tTex2di4a) DescriptorSet 0
|
|
Decorate 82(g_tTex2di4a) Binding 5
|
|
Decorate 96(g_tTex2du4a) DescriptorSet 0
|
|
Decorate 96(g_tTex2du4a) Binding 6
|
|
Decorate 110(g_tTexcdf4a) DescriptorSet 0
|
|
Decorate 110(g_tTexcdf4a) Binding 7
|
|
Decorate 126(g_tTexcdi4a) DescriptorSet 0
|
|
Decorate 126(g_tTexcdi4a) Binding 8
|
|
Decorate 140(g_tTexcdu4a) DescriptorSet 0
|
|
Decorate 140(g_tTexcdu4a) Binding 9
|
|
Decorate 166(@entryPointOutput.Color) Location 0
|
|
Decorate 170(@entryPointOutput.Depth) BuiltIn FragDepth
|
|
Decorate 175(g_tTex1df4) DescriptorSet 0
|
|
Decorate 175(g_tTex1df4) Binding 0
|
|
Decorate 178(g_tTex1di4) DescriptorSet 0
|
|
Decorate 178(g_tTex1di4) Binding 0
|
|
Decorate 181(g_tTex1du4) DescriptorSet 0
|
|
Decorate 181(g_tTex1du4) Binding 0
|
|
Decorate 184(g_tTex2df4) DescriptorSet 0
|
|
Decorate 184(g_tTex2df4) Binding 0
|
|
Decorate 187(g_tTex2di4) DescriptorSet 0
|
|
Decorate 187(g_tTex2di4) Binding 0
|
|
Decorate 190(g_tTex2du4) DescriptorSet 0
|
|
Decorate 190(g_tTex2du4) Binding 0
|
|
Decorate 193(g_tTex3df4) DescriptorSet 0
|
|
Decorate 193(g_tTex3df4) Binding 0
|
|
Decorate 196(g_tTex3di4) DescriptorSet 0
|
|
Decorate 196(g_tTex3di4) Binding 0
|
|
Decorate 199(g_tTex3du4) DescriptorSet 0
|
|
Decorate 199(g_tTex3du4) Binding 0
|
|
Decorate 202(g_tTexcdf4) DescriptorSet 0
|
|
Decorate 202(g_tTexcdf4) Binding 0
|
|
Decorate 205(g_tTexcdi4) DescriptorSet 0
|
|
Decorate 205(g_tTexcdi4) Binding 0
|
|
Decorate 208(g_tTexcdu4) DescriptorSet 0
|
|
Decorate 208(g_tTexcdu4) Binding 0
|
|
2: TypeVoid
|
|
3: TypeFunction 2
|
|
6: TypeFloat 32
|
|
7: TypeVector 6(float) 4
|
|
8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
|
|
9: TypeFunction 8(PS_OUTPUT)
|
|
12: TypePointer Function 6(float)
|
|
14: TypeImage 6(float) 1D depth array sampled format:Unknown
|
|
15: TypePointer UniformConstant 14
|
|
16(g_tTex1df4a): 15(ptr) Variable UniformConstant
|
|
18: TypeSampler
|
|
19: TypePointer UniformConstant 18
|
|
20(g_sSamp): 19(ptr) Variable UniformConstant
|
|
22: TypeSampledImage 14
|
|
24: TypeVector 6(float) 2
|
|
25: 6(float) Constant 1036831949
|
|
26: 6(float) Constant 1045220557
|
|
27: 24(fvec2) ConstantComposite 25 26
|
|
28: 6(float) Constant 1061158912
|
|
29: TypeVector 6(float) 3
|
|
36: TypeInt 32 1
|
|
37: TypeImage 36(int) 1D depth array sampled format:Unknown
|
|
38: TypePointer UniformConstant 37
|
|
39(g_tTex1di4a): 38(ptr) Variable UniformConstant
|
|
42: TypeSampledImage 37
|
|
50: TypeInt 32 0
|
|
51: TypeImage 50(int) 1D depth array sampled format:Unknown
|
|
52: TypePointer UniformConstant 51
|
|
53(g_tTex1du4a): 52(ptr) Variable UniformConstant
|
|
56: TypeSampledImage 51
|
|
64: TypeImage 6(float) 2D depth array sampled format:Unknown
|
|
65: TypePointer UniformConstant 64
|
|
66(g_tTex2df4a): 65(ptr) Variable UniformConstant
|
|
69: TypeSampledImage 64
|
|
71: 6(float) Constant 1050253722
|
|
72: 29(fvec3) ConstantComposite 25 26 71
|
|
80: TypeImage 36(int) 2D depth array sampled format:Unknown
|
|
81: TypePointer UniformConstant 80
|
|
82(g_tTex2di4a): 81(ptr) Variable UniformConstant
|
|
85: TypeSampledImage 80
|
|
94: TypeImage 50(int) 2D depth array sampled format:Unknown
|
|
95: TypePointer UniformConstant 94
|
|
96(g_tTex2du4a): 95(ptr) Variable UniformConstant
|
|
99: TypeSampledImage 94
|
|
108: TypeImage 6(float) Cube depth array sampled format:Unknown
|
|
109: TypePointer UniformConstant 108
|
|
110(g_tTexcdf4a): 109(ptr) Variable UniformConstant
|
|
113: TypeSampledImage 108
|
|
115: 6(float) Constant 1053609165
|
|
116: 7(fvec4) ConstantComposite 25 26 71 115
|
|
124: TypeImage 36(int) Cube depth array sampled format:Unknown
|
|
125: TypePointer UniformConstant 124
|
|
126(g_tTexcdi4a): 125(ptr) Variable UniformConstant
|
|
129: TypeSampledImage 124
|
|
138: TypeImage 50(int) Cube depth array sampled format:Unknown
|
|
139: TypePointer UniformConstant 138
|
|
140(g_tTexcdu4a): 139(ptr) Variable UniformConstant
|
|
143: TypeSampledImage 138
|
|
151: TypePointer Function 8(PS_OUTPUT)
|
|
153: 36(int) Constant 0
|
|
154: 6(float) Constant 1065353216
|
|
155: 7(fvec4) ConstantComposite 154 154 154 154
|
|
156: TypePointer Function 7(fvec4)
|
|
158: 36(int) Constant 1
|
|
165: TypePointer Output 7(fvec4)
|
|
166(@entryPointOutput.Color): 165(ptr) Variable Output
|
|
169: TypePointer Output 6(float)
|
|
170(@entryPointOutput.Depth): 169(ptr) Variable Output
|
|
173: TypeImage 6(float) 1D sampled format:Unknown
|
|
174: TypePointer UniformConstant 173
|
|
175(g_tTex1df4): 174(ptr) Variable UniformConstant
|
|
176: TypeImage 36(int) 1D sampled format:Unknown
|
|
177: TypePointer UniformConstant 176
|
|
178(g_tTex1di4): 177(ptr) Variable UniformConstant
|
|
179: TypeImage 50(int) 1D sampled format:Unknown
|
|
180: TypePointer UniformConstant 179
|
|
181(g_tTex1du4): 180(ptr) Variable UniformConstant
|
|
182: TypeImage 6(float) 2D sampled format:Unknown
|
|
183: TypePointer UniformConstant 182
|
|
184(g_tTex2df4): 183(ptr) Variable UniformConstant
|
|
185: TypeImage 36(int) 2D sampled format:Unknown
|
|
186: TypePointer UniformConstant 185
|
|
187(g_tTex2di4): 186(ptr) Variable UniformConstant
|
|
188: TypeImage 50(int) 2D sampled format:Unknown
|
|
189: TypePointer UniformConstant 188
|
|
190(g_tTex2du4): 189(ptr) Variable UniformConstant
|
|
191: TypeImage 6(float) 3D sampled format:Unknown
|
|
192: TypePointer UniformConstant 191
|
|
193(g_tTex3df4): 192(ptr) Variable UniformConstant
|
|
194: TypeImage 36(int) 3D sampled format:Unknown
|
|
195: TypePointer UniformConstant 194
|
|
196(g_tTex3di4): 195(ptr) Variable UniformConstant
|
|
197: TypeImage 50(int) 3D sampled format:Unknown
|
|
198: TypePointer UniformConstant 197
|
|
199(g_tTex3du4): 198(ptr) Variable UniformConstant
|
|
200: TypeImage 6(float) Cube sampled format:Unknown
|
|
201: TypePointer UniformConstant 200
|
|
202(g_tTexcdf4): 201(ptr) Variable UniformConstant
|
|
203: TypeImage 36(int) Cube sampled format:Unknown
|
|
204: TypePointer UniformConstant 203
|
|
205(g_tTexcdi4): 204(ptr) Variable UniformConstant
|
|
206: TypeImage 50(int) Cube sampled format:Unknown
|
|
207: TypePointer UniformConstant 206
|
|
208(g_tTexcdu4): 207(ptr) Variable UniformConstant
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
163(flattenTemp): 151(ptr) Variable Function
|
|
164:8(PS_OUTPUT) FunctionCall 10(@main()
|
|
Store 163(flattenTemp) 164
|
|
167: 156(ptr) AccessChain 163(flattenTemp) 153
|
|
168: 7(fvec4) Load 167
|
|
Store 166(@entryPointOutput.Color) 168
|
|
171: 12(ptr) AccessChain 163(flattenTemp) 158
|
|
172: 6(float) Load 171
|
|
Store 170(@entryPointOutput.Depth) 172
|
|
Return
|
|
FunctionEnd
|
|
10(@main():8(PS_OUTPUT) Function None 9
|
|
11: Label
|
|
13(r10): 12(ptr) Variable Function
|
|
35(r12): 12(ptr) Variable Function
|
|
49(r14): 12(ptr) Variable Function
|
|
63(r30): 12(ptr) Variable Function
|
|
79(r32): 12(ptr) Variable Function
|
|
93(r34): 12(ptr) Variable Function
|
|
107(r60): 12(ptr) Variable Function
|
|
123(r62): 12(ptr) Variable Function
|
|
137(r64): 12(ptr) Variable Function
|
|
152(psout): 151(ptr) Variable Function
|
|
17: 14 Load 16(g_tTex1df4a)
|
|
21: 18 Load 20(g_sSamp)
|
|
23: 22 SampledImage 17 21
|
|
30: 6(float) CompositeExtract 27 0
|
|
31: 6(float) CompositeExtract 27 1
|
|
32: 29(fvec3) CompositeConstruct 30 31 28
|
|
33: 6(float) CompositeExtract 32 2
|
|
34: 6(float) ImageSampleDrefImplicitLod 23 32 33
|
|
Store 13(r10) 34
|
|
40: 37 Load 39(g_tTex1di4a)
|
|
41: 18 Load 20(g_sSamp)
|
|
43: 42 SampledImage 40 41
|
|
44: 6(float) CompositeExtract 27 0
|
|
45: 6(float) CompositeExtract 27 1
|
|
46: 29(fvec3) CompositeConstruct 44 45 28
|
|
47: 6(float) CompositeExtract 46 2
|
|
48: 6(float) ImageSampleDrefImplicitLod 43 46 47
|
|
Store 35(r12) 48
|
|
54: 51 Load 53(g_tTex1du4a)
|
|
55: 18 Load 20(g_sSamp)
|
|
57: 56 SampledImage 54 55
|
|
58: 6(float) CompositeExtract 27 0
|
|
59: 6(float) CompositeExtract 27 1
|
|
60: 29(fvec3) CompositeConstruct 58 59 28
|
|
61: 6(float) CompositeExtract 60 2
|
|
62: 6(float) ImageSampleDrefImplicitLod 57 60 61
|
|
Store 49(r14) 62
|
|
67: 64 Load 66(g_tTex2df4a)
|
|
68: 18 Load 20(g_sSamp)
|
|
70: 69 SampledImage 67 68
|
|
73: 6(float) CompositeExtract 72 0
|
|
74: 6(float) CompositeExtract 72 1
|
|
75: 6(float) CompositeExtract 72 2
|
|
76: 7(fvec4) CompositeConstruct 73 74 75 28
|
|
77: 6(float) CompositeExtract 76 3
|
|
78: 6(float) ImageSampleDrefImplicitLod 70 76 77
|
|
Store 63(r30) 78
|
|
83: 80 Load 82(g_tTex2di4a)
|
|
84: 18 Load 20(g_sSamp)
|
|
86: 85 SampledImage 83 84
|
|
87: 6(float) CompositeExtract 72 0
|
|
88: 6(float) CompositeExtract 72 1
|
|
89: 6(float) CompositeExtract 72 2
|
|
90: 7(fvec4) CompositeConstruct 87 88 89 28
|
|
91: 6(float) CompositeExtract 90 3
|
|
92: 6(float) ImageSampleDrefImplicitLod 86 90 91
|
|
Store 79(r32) 92
|
|
97: 94 Load 96(g_tTex2du4a)
|
|
98: 18 Load 20(g_sSamp)
|
|
100: 99 SampledImage 97 98
|
|
101: 6(float) CompositeExtract 72 0
|
|
102: 6(float) CompositeExtract 72 1
|
|
103: 6(float) CompositeExtract 72 2
|
|
104: 7(fvec4) CompositeConstruct 101 102 103 28
|
|
105: 6(float) CompositeExtract 104 3
|
|
106: 6(float) ImageSampleDrefImplicitLod 100 104 105
|
|
Store 93(r34) 106
|
|
111: 108 Load 110(g_tTexcdf4a)
|
|
112: 18 Load 20(g_sSamp)
|
|
114: 113 SampledImage 111 112
|
|
117: 6(float) CompositeExtract 116 0
|
|
118: 6(float) CompositeExtract 116 1
|
|
119: 6(float) CompositeExtract 116 2
|
|
120: 6(float) CompositeExtract 116 3
|
|
121: 7(fvec4) CompositeConstruct 117 118 119 120
|
|
122: 6(float) ImageSampleDrefImplicitLod 114 121 28
|
|
Store 107(r60) 122
|
|
127: 124 Load 126(g_tTexcdi4a)
|
|
128: 18 Load 20(g_sSamp)
|
|
130: 129 SampledImage 127 128
|
|
131: 6(float) CompositeExtract 116 0
|
|
132: 6(float) CompositeExtract 116 1
|
|
133: 6(float) CompositeExtract 116 2
|
|
134: 6(float) CompositeExtract 116 3
|
|
135: 7(fvec4) CompositeConstruct 131 132 133 134
|
|
136: 6(float) ImageSampleDrefImplicitLod 130 135 28
|
|
Store 123(r62) 136
|
|
141: 138 Load 140(g_tTexcdu4a)
|
|
142: 18 Load 20(g_sSamp)
|
|
144: 143 SampledImage 141 142
|
|
145: 6(float) CompositeExtract 116 0
|
|
146: 6(float) CompositeExtract 116 1
|
|
147: 6(float) CompositeExtract 116 2
|
|
148: 6(float) CompositeExtract 116 3
|
|
149: 7(fvec4) CompositeConstruct 145 146 147 148
|
|
150: 6(float) ImageSampleDrefImplicitLod 144 149 28
|
|
Store 137(r64) 150
|
|
157: 156(ptr) AccessChain 152(psout) 153
|
|
Store 157 155
|
|
159: 12(ptr) AccessChain 152(psout) 158
|
|
Store 159 154
|
|
160:8(PS_OUTPUT) Load 152(psout)
|
|
ReturnValue 160
|
|
FunctionEnd
|