
Fix the error message for when an erroneous HLSL constructor statement is detected. Prior to this change, such error messages would not show correct file path and line number information. Additionally, update test data to account for updated error messages.
694 lines
34 KiB
Plaintext
694 lines
34 KiB
Plaintext
hlsl.samplecmp.basic.dx10.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_any
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0:? Sequence
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0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Function Parameters:
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0:? Sequence
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0:42 Sequence
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0:42 move second child to first child ( temp float)
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0:42 'r00' ( temp float)
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0:42 texture ( temp float)
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0:42 Construct combined texture-sampler ( temp sampler1DShadow)
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0:42 'g_tTex1df4' (layout( binding=0) uniform texture1DShadow)
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0:42 'g_sSamp' (layout( binding=0) uniform sampler)
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0:42 Construct vec2 ( temp 2-component vector of float)
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0:42 Constant:
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0:42 0.100000
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0:42 Constant:
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0:42 0.750000
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0:43 Sequence
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0:43 move second child to first child ( temp float)
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0:43 'r02' ( temp float)
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0:43 texture ( temp float)
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0:43 Construct combined texture-sampler ( temp isampler1DShadow)
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0:43 'g_tTex1di4' ( uniform itexture1DShadow)
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0:43 'g_sSamp' (layout( binding=0) uniform sampler)
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0:43 Construct vec2 ( temp 2-component vector of float)
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0:43 Constant:
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0:43 0.100000
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0:43 Constant:
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0:43 0.750000
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0:44 Sequence
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0:44 move second child to first child ( temp float)
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0:44 'r04' ( temp float)
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0:44 texture ( temp float)
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0:44 Construct combined texture-sampler ( temp usampler1DShadow)
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0:44 'g_tTex1du4' ( uniform utexture1DShadow)
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0:44 'g_sSamp' (layout( binding=0) uniform sampler)
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0:44 Construct vec2 ( temp 2-component vector of float)
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0:44 Constant:
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0:44 0.100000
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0:44 Constant:
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0:44 0.750000
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0:47 Sequence
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0:47 move second child to first child ( temp float)
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0:47 'r20' ( temp float)
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0:47 texture ( temp float)
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0:47 Construct combined texture-sampler ( temp sampler2DShadow)
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0:47 'g_tTex2df4' ( uniform texture2DShadow)
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0:47 'g_sSamp' (layout( binding=0) uniform sampler)
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0:47 Construct vec3 ( temp 3-component vector of float)
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0:47 Constant:
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0:47 0.100000
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0:47 0.200000
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0:47 Constant:
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0:47 0.750000
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0:48 Sequence
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0:48 move second child to first child ( temp float)
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0:48 'r22' ( temp float)
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0:48 texture ( temp float)
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0:48 Construct combined texture-sampler ( temp isampler2DShadow)
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0:48 'g_tTex2di4' ( uniform itexture2DShadow)
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0:48 'g_sSamp' (layout( binding=0) uniform sampler)
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0:48 Construct vec3 ( temp 3-component vector of float)
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0:48 Constant:
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0:48 0.100000
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0:48 0.200000
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0:48 Constant:
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0:48 0.750000
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0:49 Sequence
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0:49 move second child to first child ( temp float)
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0:49 'r24' ( temp float)
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0:49 texture ( temp float)
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0:49 Construct combined texture-sampler ( temp usampler2DShadow)
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0:49 'g_tTex2du4' ( uniform utexture2DShadow)
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0:49 'g_sSamp' (layout( binding=0) uniform sampler)
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0:49 Construct vec3 ( temp 3-component vector of float)
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0:49 Constant:
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0:49 0.100000
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0:49 0.200000
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0:49 Constant:
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0:49 0.750000
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0:53 Sequence
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0:53 move second child to first child ( temp float)
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0:53 'r50' ( temp float)
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0:53 texture ( temp float)
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0:53 Construct combined texture-sampler ( temp samplerCubeShadow)
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0:53 'g_tTexcdf4' ( uniform textureCubeShadow)
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0:53 'g_sSamp' (layout( binding=0) uniform sampler)
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0:53 Construct vec4 ( temp 4-component vector of float)
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0:53 Constant:
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0:53 0.100000
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0:53 0.200000
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0:53 0.300000
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0:53 Constant:
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0:53 0.750000
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0:54 Sequence
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0:54 move second child to first child ( temp float)
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0:54 'r52' ( temp float)
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0:54 texture ( temp float)
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0:54 Construct combined texture-sampler ( temp isamplerCubeShadow)
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0:54 'g_tTexcdi4' ( uniform itextureCubeShadow)
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0:54 'g_sSamp' (layout( binding=0) uniform sampler)
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0:54 Construct vec4 ( temp 4-component vector of float)
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0:54 Constant:
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0:54 0.100000
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0:54 0.200000
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0:54 0.300000
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0:54 Constant:
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0:54 0.750000
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0:55 Sequence
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0:55 move second child to first child ( temp float)
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0:55 'r54' ( temp float)
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0:55 texture ( temp float)
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0:55 Construct combined texture-sampler ( temp usamplerCubeShadow)
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0:55 'g_tTexcdu4' ( uniform utextureCubeShadow)
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0:55 'g_sSamp' (layout( binding=0) uniform sampler)
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0:55 Construct vec4 ( temp 4-component vector of float)
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0:55 Constant:
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0:55 0.100000
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0:55 0.200000
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0:55 0.300000
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0:55 Constant:
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0:55 0.750000
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0:57 move second child to first child ( temp 4-component vector of float)
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0:57 Color: direct index for structure ( temp 4-component vector of float)
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0:57 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:57 Constant:
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0:57 0 (const int)
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0:57 Constant:
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0:57 1.000000
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0:57 1.000000
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0:57 1.000000
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0:57 1.000000
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0:58 move second child to first child ( temp float)
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0:58 Depth: direct index for structure ( temp float)
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0:58 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:58 Constant:
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0:58 1 (const int)
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0:58 Constant:
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0:58 1.000000
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0:60 Branch: Return with expression
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0:60 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Function Definition: main( ( temp void)
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0:38 Function Parameters:
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0:? Sequence
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0:38 Sequence
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0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:38 Color: direct index for structure ( temp 4-component vector of float)
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0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Constant:
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0:38 0 (const int)
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0:38 move second child to first child ( temp float)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:38 Depth: direct index for structure ( temp float)
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0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Constant:
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0:38 1 (const int)
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0:? Linker Objects
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0:? 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DShadow)
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0:? 'g_tTex1di4' ( uniform itexture1DShadow)
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0:? 'g_tTex1du4' ( uniform utexture1DShadow)
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0:? 'g_tTex2df4' ( uniform texture2DShadow)
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0:? 'g_tTex2di4' ( uniform itexture2DShadow)
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0:? 'g_tTex2du4' ( uniform utexture2DShadow)
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0:? 'g_tTex3df4' ( uniform texture3D)
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0:? 'g_tTex3di4' ( uniform itexture3D)
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0:? 'g_tTex3du4' ( uniform utexture3D)
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0:? 'g_tTexcdf4' ( uniform textureCubeShadow)
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0:? 'g_tTexcdi4' ( uniform itextureCubeShadow)
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0:? 'g_tTexcdu4' ( uniform utextureCubeShadow)
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0:? 'g_tTex1df4a' ( uniform texture1DArray)
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0:? 'g_tTex1di4a' ( uniform itexture1DArray)
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0:? 'g_tTex1du4a' ( uniform utexture1DArray)
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0:? 'g_tTex2df4a' ( uniform texture2DArray)
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0:? 'g_tTex2di4a' ( uniform itexture2DArray)
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0:? 'g_tTex2du4a' ( uniform utexture2DArray)
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0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
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0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
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0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_any
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0:? Sequence
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0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Function Parameters:
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0:? Sequence
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0:42 Sequence
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0:42 move second child to first child ( temp float)
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0:42 'r00' ( temp float)
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0:42 texture ( temp float)
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0:42 Construct combined texture-sampler ( temp sampler1DShadow)
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0:42 'g_tTex1df4' (layout( binding=0) uniform texture1DShadow)
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0:42 'g_sSamp' (layout( binding=0) uniform sampler)
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0:42 Construct vec2 ( temp 2-component vector of float)
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0:42 Constant:
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0:42 0.100000
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0:42 Constant:
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0:42 0.750000
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0:43 Sequence
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0:43 move second child to first child ( temp float)
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0:43 'r02' ( temp float)
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0:43 texture ( temp float)
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0:43 Construct combined texture-sampler ( temp isampler1DShadow)
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0:43 'g_tTex1di4' ( uniform itexture1DShadow)
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0:43 'g_sSamp' (layout( binding=0) uniform sampler)
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0:43 Construct vec2 ( temp 2-component vector of float)
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0:43 Constant:
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0:43 0.100000
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0:43 Constant:
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0:43 0.750000
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0:44 Sequence
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0:44 move second child to first child ( temp float)
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0:44 'r04' ( temp float)
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0:44 texture ( temp float)
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0:44 Construct combined texture-sampler ( temp usampler1DShadow)
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0:44 'g_tTex1du4' ( uniform utexture1DShadow)
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0:44 'g_sSamp' (layout( binding=0) uniform sampler)
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0:44 Construct vec2 ( temp 2-component vector of float)
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0:44 Constant:
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0:44 0.100000
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0:44 Constant:
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0:44 0.750000
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0:47 Sequence
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0:47 move second child to first child ( temp float)
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0:47 'r20' ( temp float)
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0:47 texture ( temp float)
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0:47 Construct combined texture-sampler ( temp sampler2DShadow)
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0:47 'g_tTex2df4' ( uniform texture2DShadow)
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0:47 'g_sSamp' (layout( binding=0) uniform sampler)
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0:47 Construct vec3 ( temp 3-component vector of float)
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0:47 Constant:
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0:47 0.100000
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0:47 0.200000
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0:47 Constant:
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0:47 0.750000
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0:48 Sequence
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0:48 move second child to first child ( temp float)
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0:48 'r22' ( temp float)
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0:48 texture ( temp float)
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0:48 Construct combined texture-sampler ( temp isampler2DShadow)
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0:48 'g_tTex2di4' ( uniform itexture2DShadow)
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0:48 'g_sSamp' (layout( binding=0) uniform sampler)
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0:48 Construct vec3 ( temp 3-component vector of float)
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0:48 Constant:
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0:48 0.100000
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0:48 0.200000
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0:48 Constant:
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0:48 0.750000
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0:49 Sequence
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0:49 move second child to first child ( temp float)
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0:49 'r24' ( temp float)
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0:49 texture ( temp float)
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0:49 Construct combined texture-sampler ( temp usampler2DShadow)
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0:49 'g_tTex2du4' ( uniform utexture2DShadow)
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0:49 'g_sSamp' (layout( binding=0) uniform sampler)
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0:49 Construct vec3 ( temp 3-component vector of float)
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0:49 Constant:
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0:49 0.100000
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0:49 0.200000
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0:49 Constant:
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0:49 0.750000
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0:53 Sequence
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0:53 move second child to first child ( temp float)
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0:53 'r50' ( temp float)
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0:53 texture ( temp float)
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0:53 Construct combined texture-sampler ( temp samplerCubeShadow)
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0:53 'g_tTexcdf4' ( uniform textureCubeShadow)
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0:53 'g_sSamp' (layout( binding=0) uniform sampler)
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0:53 Construct vec4 ( temp 4-component vector of float)
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0:53 Constant:
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0:53 0.100000
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0:53 0.200000
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0:53 0.300000
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0:53 Constant:
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0:53 0.750000
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0:54 Sequence
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0:54 move second child to first child ( temp float)
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0:54 'r52' ( temp float)
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0:54 texture ( temp float)
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0:54 Construct combined texture-sampler ( temp isamplerCubeShadow)
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0:54 'g_tTexcdi4' ( uniform itextureCubeShadow)
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0:54 'g_sSamp' (layout( binding=0) uniform sampler)
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0:54 Construct vec4 ( temp 4-component vector of float)
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0:54 Constant:
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0:54 0.100000
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0:54 0.200000
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0:54 0.300000
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0:54 Constant:
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0:54 0.750000
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0:55 Sequence
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0:55 move second child to first child ( temp float)
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0:55 'r54' ( temp float)
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0:55 texture ( temp float)
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0:55 Construct combined texture-sampler ( temp usamplerCubeShadow)
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0:55 'g_tTexcdu4' ( uniform utextureCubeShadow)
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0:55 'g_sSamp' (layout( binding=0) uniform sampler)
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0:55 Construct vec4 ( temp 4-component vector of float)
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0:55 Constant:
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0:55 0.100000
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0:55 0.200000
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0:55 0.300000
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0:55 Constant:
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0:55 0.750000
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0:57 move second child to first child ( temp 4-component vector of float)
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0:57 Color: direct index for structure ( temp 4-component vector of float)
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0:57 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:57 Constant:
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0:57 0 (const int)
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0:57 Constant:
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0:57 1.000000
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0:57 1.000000
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0:57 1.000000
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0:57 1.000000
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0:58 move second child to first child ( temp float)
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0:58 Depth: direct index for structure ( temp float)
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0:58 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:58 Constant:
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0:58 1 (const int)
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0:58 Constant:
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0:58 1.000000
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0:60 Branch: Return with expression
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0:60 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Function Definition: main( ( temp void)
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0:38 Function Parameters:
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0:? Sequence
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0:38 Sequence
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0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:38 Color: direct index for structure ( temp 4-component vector of float)
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0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Constant:
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0:38 0 (const int)
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0:38 move second child to first child ( temp float)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:38 Depth: direct index for structure ( temp float)
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0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Constant:
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0:38 1 (const int)
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0:? Linker Objects
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0:? 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DShadow)
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0:? 'g_tTex1di4' ( uniform itexture1DShadow)
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0:? 'g_tTex1du4' ( uniform utexture1DShadow)
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0:? 'g_tTex2df4' ( uniform texture2DShadow)
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0:? 'g_tTex2di4' ( uniform itexture2DShadow)
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0:? 'g_tTex2du4' ( uniform utexture2DShadow)
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0:? 'g_tTex3df4' ( uniform texture3D)
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0:? 'g_tTex3di4' ( uniform itexture3D)
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0:? 'g_tTex3du4' ( uniform utexture3D)
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0:? 'g_tTexcdf4' ( uniform textureCubeShadow)
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0:? 'g_tTexcdi4' ( uniform itextureCubeShadow)
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0:? 'g_tTexcdu4' ( uniform utextureCubeShadow)
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0:? 'g_tTex1df4a' ( uniform texture1DArray)
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0:? 'g_tTex1di4a' ( uniform itexture1DArray)
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0:? 'g_tTex1du4a' ( uniform utexture1DArray)
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0:? 'g_tTex2df4a' ( uniform texture2DArray)
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0:? 'g_tTex2di4a' ( uniform itexture2DArray)
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0:? 'g_tTex2du4a' ( uniform utexture2DArray)
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0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
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0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
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0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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Validation failed
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 198
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Capability Shader
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Capability Sampled1D
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Capability SampledCubeArray
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 155 159
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ExecutionMode 4 OriginUpperLeft
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ExecutionMode 4 DepthReplacing
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Source HLSL 500
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Name 4 "main"
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Name 8 "PS_OUTPUT"
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MemberName 8(PS_OUTPUT) 0 "Color"
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MemberName 8(PS_OUTPUT) 1 "Depth"
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Name 10 "@main("
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Name 13 "r00"
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Name 16 "g_tTex1df4"
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Name 20 "g_sSamp"
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Name 30 "r02"
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Name 34 "g_tTex1di4"
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Name 42 "r04"
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Name 46 "g_tTex1du4"
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Name 54 "r20"
|
|
Name 57 "g_tTex2df4"
|
|
Name 70 "r22"
|
|
Name 73 "g_tTex2di4"
|
|
Name 83 "r24"
|
|
Name 86 "g_tTex2du4"
|
|
Name 96 "r50"
|
|
Name 99 "g_tTexcdf4"
|
|
Name 112 "r52"
|
|
Name 115 "g_tTexcdi4"
|
|
Name 126 "r54"
|
|
Name 129 "g_tTexcdu4"
|
|
Name 141 "psout"
|
|
Name 152 "flattenTemp"
|
|
Name 155 "@entryPointOutput.Color"
|
|
Name 159 "@entryPointOutput.Depth"
|
|
Name 164 "g_tTex3df4"
|
|
Name 167 "g_tTex3di4"
|
|
Name 170 "g_tTex3du4"
|
|
Name 173 "g_tTex1df4a"
|
|
Name 176 "g_tTex1di4a"
|
|
Name 179 "g_tTex1du4a"
|
|
Name 182 "g_tTex2df4a"
|
|
Name 185 "g_tTex2di4a"
|
|
Name 188 "g_tTex2du4a"
|
|
Name 191 "g_tTexcdf4a"
|
|
Name 194 "g_tTexcdi4a"
|
|
Name 197 "g_tTexcdu4a"
|
|
Decorate 16(g_tTex1df4) DescriptorSet 0
|
|
Decorate 16(g_tTex1df4) Binding 0
|
|
Decorate 20(g_sSamp) DescriptorSet 0
|
|
Decorate 20(g_sSamp) Binding 0
|
|
Decorate 34(g_tTex1di4) DescriptorSet 0
|
|
Decorate 34(g_tTex1di4) Binding 1
|
|
Decorate 46(g_tTex1du4) DescriptorSet 0
|
|
Decorate 46(g_tTex1du4) Binding 2
|
|
Decorate 57(g_tTex2df4) DescriptorSet 0
|
|
Decorate 57(g_tTex2df4) Binding 3
|
|
Decorate 73(g_tTex2di4) DescriptorSet 0
|
|
Decorate 73(g_tTex2di4) Binding 4
|
|
Decorate 86(g_tTex2du4) DescriptorSet 0
|
|
Decorate 86(g_tTex2du4) Binding 5
|
|
Decorate 99(g_tTexcdf4) DescriptorSet 0
|
|
Decorate 99(g_tTexcdf4) Binding 6
|
|
Decorate 115(g_tTexcdi4) DescriptorSet 0
|
|
Decorate 115(g_tTexcdi4) Binding 7
|
|
Decorate 129(g_tTexcdu4) DescriptorSet 0
|
|
Decorate 129(g_tTexcdu4) Binding 8
|
|
Decorate 155(@entryPointOutput.Color) Location 0
|
|
Decorate 159(@entryPointOutput.Depth) BuiltIn FragDepth
|
|
Decorate 164(g_tTex3df4) DescriptorSet 0
|
|
Decorate 164(g_tTex3df4) Binding 0
|
|
Decorate 167(g_tTex3di4) DescriptorSet 0
|
|
Decorate 167(g_tTex3di4) Binding 0
|
|
Decorate 170(g_tTex3du4) DescriptorSet 0
|
|
Decorate 170(g_tTex3du4) Binding 0
|
|
Decorate 173(g_tTex1df4a) DescriptorSet 0
|
|
Decorate 173(g_tTex1df4a) Binding 0
|
|
Decorate 176(g_tTex1di4a) DescriptorSet 0
|
|
Decorate 176(g_tTex1di4a) Binding 0
|
|
Decorate 179(g_tTex1du4a) DescriptorSet 0
|
|
Decorate 179(g_tTex1du4a) Binding 0
|
|
Decorate 182(g_tTex2df4a) DescriptorSet 0
|
|
Decorate 182(g_tTex2df4a) Binding 0
|
|
Decorate 185(g_tTex2di4a) DescriptorSet 0
|
|
Decorate 185(g_tTex2di4a) Binding 0
|
|
Decorate 188(g_tTex2du4a) DescriptorSet 0
|
|
Decorate 188(g_tTex2du4a) Binding 0
|
|
Decorate 191(g_tTexcdf4a) DescriptorSet 0
|
|
Decorate 191(g_tTexcdf4a) Binding 0
|
|
Decorate 194(g_tTexcdi4a) DescriptorSet 0
|
|
Decorate 194(g_tTexcdi4a) Binding 0
|
|
Decorate 197(g_tTexcdu4a) DescriptorSet 0
|
|
Decorate 197(g_tTexcdu4a) Binding 0
|
|
2: TypeVoid
|
|
3: TypeFunction 2
|
|
6: TypeFloat 32
|
|
7: TypeVector 6(float) 4
|
|
8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
|
|
9: TypeFunction 8(PS_OUTPUT)
|
|
12: TypePointer Function 6(float)
|
|
14: TypeImage 6(float) 1D depth sampled format:Unknown
|
|
15: TypePointer UniformConstant 14
|
|
16(g_tTex1df4): 15(ptr) Variable UniformConstant
|
|
18: TypeSampler
|
|
19: TypePointer UniformConstant 18
|
|
20(g_sSamp): 19(ptr) Variable UniformConstant
|
|
22: TypeSampledImage 14
|
|
24: 6(float) Constant 1036831949
|
|
25: 6(float) Constant 1061158912
|
|
26: TypeVector 6(float) 2
|
|
31: TypeInt 32 1
|
|
32: TypeImage 31(int) 1D depth sampled format:Unknown
|
|
33: TypePointer UniformConstant 32
|
|
34(g_tTex1di4): 33(ptr) Variable UniformConstant
|
|
37: TypeSampledImage 32
|
|
43: TypeInt 32 0
|
|
44: TypeImage 43(int) 1D depth sampled format:Unknown
|
|
45: TypePointer UniformConstant 44
|
|
46(g_tTex1du4): 45(ptr) Variable UniformConstant
|
|
49: TypeSampledImage 44
|
|
55: TypeImage 6(float) 2D depth sampled format:Unknown
|
|
56: TypePointer UniformConstant 55
|
|
57(g_tTex2df4): 56(ptr) Variable UniformConstant
|
|
60: TypeSampledImage 55
|
|
62: 6(float) Constant 1045220557
|
|
63: 26(fvec2) ConstantComposite 24 62
|
|
64: TypeVector 6(float) 3
|
|
71: TypeImage 31(int) 2D depth sampled format:Unknown
|
|
72: TypePointer UniformConstant 71
|
|
73(g_tTex2di4): 72(ptr) Variable UniformConstant
|
|
76: TypeSampledImage 71
|
|
84: TypeImage 43(int) 2D depth sampled format:Unknown
|
|
85: TypePointer UniformConstant 84
|
|
86(g_tTex2du4): 85(ptr) Variable UniformConstant
|
|
89: TypeSampledImage 84
|
|
97: TypeImage 6(float) Cube depth sampled format:Unknown
|
|
98: TypePointer UniformConstant 97
|
|
99(g_tTexcdf4): 98(ptr) Variable UniformConstant
|
|
102: TypeSampledImage 97
|
|
104: 6(float) Constant 1050253722
|
|
105: 64(fvec3) ConstantComposite 24 62 104
|
|
113: TypeImage 31(int) Cube depth sampled format:Unknown
|
|
114: TypePointer UniformConstant 113
|
|
115(g_tTexcdi4): 114(ptr) Variable UniformConstant
|
|
118: TypeSampledImage 113
|
|
127: TypeImage 43(int) Cube depth sampled format:Unknown
|
|
128: TypePointer UniformConstant 127
|
|
129(g_tTexcdu4): 128(ptr) Variable UniformConstant
|
|
132: TypeSampledImage 127
|
|
140: TypePointer Function 8(PS_OUTPUT)
|
|
142: 31(int) Constant 0
|
|
143: 6(float) Constant 1065353216
|
|
144: 7(fvec4) ConstantComposite 143 143 143 143
|
|
145: TypePointer Function 7(fvec4)
|
|
147: 31(int) Constant 1
|
|
154: TypePointer Output 7(fvec4)
|
|
155(@entryPointOutput.Color): 154(ptr) Variable Output
|
|
158: TypePointer Output 6(float)
|
|
159(@entryPointOutput.Depth): 158(ptr) Variable Output
|
|
162: TypeImage 6(float) 3D sampled format:Unknown
|
|
163: TypePointer UniformConstant 162
|
|
164(g_tTex3df4): 163(ptr) Variable UniformConstant
|
|
165: TypeImage 31(int) 3D sampled format:Unknown
|
|
166: TypePointer UniformConstant 165
|
|
167(g_tTex3di4): 166(ptr) Variable UniformConstant
|
|
168: TypeImage 43(int) 3D sampled format:Unknown
|
|
169: TypePointer UniformConstant 168
|
|
170(g_tTex3du4): 169(ptr) Variable UniformConstant
|
|
171: TypeImage 6(float) 1D array sampled format:Unknown
|
|
172: TypePointer UniformConstant 171
|
|
173(g_tTex1df4a): 172(ptr) Variable UniformConstant
|
|
174: TypeImage 31(int) 1D array sampled format:Unknown
|
|
175: TypePointer UniformConstant 174
|
|
176(g_tTex1di4a): 175(ptr) Variable UniformConstant
|
|
177: TypeImage 43(int) 1D array sampled format:Unknown
|
|
178: TypePointer UniformConstant 177
|
|
179(g_tTex1du4a): 178(ptr) Variable UniformConstant
|
|
180: TypeImage 6(float) 2D array sampled format:Unknown
|
|
181: TypePointer UniformConstant 180
|
|
182(g_tTex2df4a): 181(ptr) Variable UniformConstant
|
|
183: TypeImage 31(int) 2D array sampled format:Unknown
|
|
184: TypePointer UniformConstant 183
|
|
185(g_tTex2di4a): 184(ptr) Variable UniformConstant
|
|
186: TypeImage 43(int) 2D array sampled format:Unknown
|
|
187: TypePointer UniformConstant 186
|
|
188(g_tTex2du4a): 187(ptr) Variable UniformConstant
|
|
189: TypeImage 6(float) Cube array sampled format:Unknown
|
|
190: TypePointer UniformConstant 189
|
|
191(g_tTexcdf4a): 190(ptr) Variable UniformConstant
|
|
192: TypeImage 31(int) Cube array sampled format:Unknown
|
|
193: TypePointer UniformConstant 192
|
|
194(g_tTexcdi4a): 193(ptr) Variable UniformConstant
|
|
195: TypeImage 43(int) Cube array sampled format:Unknown
|
|
196: TypePointer UniformConstant 195
|
|
197(g_tTexcdu4a): 196(ptr) Variable UniformConstant
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
152(flattenTemp): 140(ptr) Variable Function
|
|
153:8(PS_OUTPUT) FunctionCall 10(@main()
|
|
Store 152(flattenTemp) 153
|
|
156: 145(ptr) AccessChain 152(flattenTemp) 142
|
|
157: 7(fvec4) Load 156
|
|
Store 155(@entryPointOutput.Color) 157
|
|
160: 12(ptr) AccessChain 152(flattenTemp) 147
|
|
161: 6(float) Load 160
|
|
Store 159(@entryPointOutput.Depth) 161
|
|
Return
|
|
FunctionEnd
|
|
10(@main():8(PS_OUTPUT) Function None 9
|
|
11: Label
|
|
13(r00): 12(ptr) Variable Function
|
|
30(r02): 12(ptr) Variable Function
|
|
42(r04): 12(ptr) Variable Function
|
|
54(r20): 12(ptr) Variable Function
|
|
70(r22): 12(ptr) Variable Function
|
|
83(r24): 12(ptr) Variable Function
|
|
96(r50): 12(ptr) Variable Function
|
|
112(r52): 12(ptr) Variable Function
|
|
126(r54): 12(ptr) Variable Function
|
|
141(psout): 140(ptr) Variable Function
|
|
17: 14 Load 16(g_tTex1df4)
|
|
21: 18 Load 20(g_sSamp)
|
|
23: 22 SampledImage 17 21
|
|
27: 26(fvec2) CompositeConstruct 24 25
|
|
28: 6(float) CompositeExtract 27 1
|
|
29: 6(float) ImageSampleDrefImplicitLod 23 27 28
|
|
Store 13(r00) 29
|
|
35: 32 Load 34(g_tTex1di4)
|
|
36: 18 Load 20(g_sSamp)
|
|
38: 37 SampledImage 35 36
|
|
39: 26(fvec2) CompositeConstruct 24 25
|
|
40: 6(float) CompositeExtract 39 1
|
|
41: 6(float) ImageSampleDrefImplicitLod 38 39 40
|
|
Store 30(r02) 41
|
|
47: 44 Load 46(g_tTex1du4)
|
|
48: 18 Load 20(g_sSamp)
|
|
50: 49 SampledImage 47 48
|
|
51: 26(fvec2) CompositeConstruct 24 25
|
|
52: 6(float) CompositeExtract 51 1
|
|
53: 6(float) ImageSampleDrefImplicitLod 50 51 52
|
|
Store 42(r04) 53
|
|
58: 55 Load 57(g_tTex2df4)
|
|
59: 18 Load 20(g_sSamp)
|
|
61: 60 SampledImage 58 59
|
|
65: 6(float) CompositeExtract 63 0
|
|
66: 6(float) CompositeExtract 63 1
|
|
67: 64(fvec3) CompositeConstruct 65 66 25
|
|
68: 6(float) CompositeExtract 67 2
|
|
69: 6(float) ImageSampleDrefImplicitLod 61 67 68
|
|
Store 54(r20) 69
|
|
74: 71 Load 73(g_tTex2di4)
|
|
75: 18 Load 20(g_sSamp)
|
|
77: 76 SampledImage 74 75
|
|
78: 6(float) CompositeExtract 63 0
|
|
79: 6(float) CompositeExtract 63 1
|
|
80: 64(fvec3) CompositeConstruct 78 79 25
|
|
81: 6(float) CompositeExtract 80 2
|
|
82: 6(float) ImageSampleDrefImplicitLod 77 80 81
|
|
Store 70(r22) 82
|
|
87: 84 Load 86(g_tTex2du4)
|
|
88: 18 Load 20(g_sSamp)
|
|
90: 89 SampledImage 87 88
|
|
91: 6(float) CompositeExtract 63 0
|
|
92: 6(float) CompositeExtract 63 1
|
|
93: 64(fvec3) CompositeConstruct 91 92 25
|
|
94: 6(float) CompositeExtract 93 2
|
|
95: 6(float) ImageSampleDrefImplicitLod 90 93 94
|
|
Store 83(r24) 95
|
|
100: 97 Load 99(g_tTexcdf4)
|
|
101: 18 Load 20(g_sSamp)
|
|
103: 102 SampledImage 100 101
|
|
106: 6(float) CompositeExtract 105 0
|
|
107: 6(float) CompositeExtract 105 1
|
|
108: 6(float) CompositeExtract 105 2
|
|
109: 7(fvec4) CompositeConstruct 106 107 108 25
|
|
110: 6(float) CompositeExtract 109 3
|
|
111: 6(float) ImageSampleDrefImplicitLod 103 109 110
|
|
Store 96(r50) 111
|
|
116: 113 Load 115(g_tTexcdi4)
|
|
117: 18 Load 20(g_sSamp)
|
|
119: 118 SampledImage 116 117
|
|
120: 6(float) CompositeExtract 105 0
|
|
121: 6(float) CompositeExtract 105 1
|
|
122: 6(float) CompositeExtract 105 2
|
|
123: 7(fvec4) CompositeConstruct 120 121 122 25
|
|
124: 6(float) CompositeExtract 123 3
|
|
125: 6(float) ImageSampleDrefImplicitLod 119 123 124
|
|
Store 112(r52) 125
|
|
130: 127 Load 129(g_tTexcdu4)
|
|
131: 18 Load 20(g_sSamp)
|
|
133: 132 SampledImage 130 131
|
|
134: 6(float) CompositeExtract 105 0
|
|
135: 6(float) CompositeExtract 105 1
|
|
136: 6(float) CompositeExtract 105 2
|
|
137: 7(fvec4) CompositeConstruct 134 135 136 25
|
|
138: 6(float) CompositeExtract 137 3
|
|
139: 6(float) ImageSampleDrefImplicitLod 133 137 138
|
|
Store 126(r54) 139
|
|
146: 145(ptr) AccessChain 141(psout) 142
|
|
Store 146 144
|
|
148: 12(ptr) AccessChain 141(psout) 147
|
|
Store 148 143
|
|
149:8(PS_OUTPUT) Load 141(psout)
|
|
ReturnValue 149
|
|
FunctionEnd
|