
Fix the error message for when an erroneous HLSL constructor statement is detected. Prior to this change, such error messages would not show correct file path and line number information. Additionally, update test data to account for updated error messages.
731 lines
35 KiB
Plaintext
731 lines
35 KiB
Plaintext
hlsl.samplecmplevelzero.basic.dx10.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_any
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0:? Sequence
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0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Function Parameters:
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0:? Sequence
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0:42 Sequence
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0:42 move second child to first child ( temp float)
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0:42 'r00' ( temp float)
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0:42 textureLod ( temp float)
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0:42 Construct combined texture-sampler ( temp sampler1DShadow)
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0:42 'g_tTex1df4' (layout( binding=0) uniform texture1DShadow)
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0:42 'g_sSamp' (layout( binding=0) uniform sampler)
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0:42 Construct vec2 ( temp 2-component vector of float)
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0:42 Constant:
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0:42 0.100000
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0:42 Constant:
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0:42 0.750000
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0:42 Constant:
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0:42 0.000000
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0:43 Sequence
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0:43 move second child to first child ( temp float)
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0:43 'r02' ( temp float)
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0:43 textureLod ( temp float)
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0:43 Construct combined texture-sampler ( temp isampler1DShadow)
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0:43 'g_tTex1di4' ( uniform itexture1DShadow)
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0:43 'g_sSamp' (layout( binding=0) uniform sampler)
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0:43 Construct vec2 ( temp 2-component vector of float)
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0:43 Constant:
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0:43 0.100000
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0:43 Constant:
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0:43 0.750000
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0:43 Constant:
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0:43 0.000000
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0:44 Sequence
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0:44 move second child to first child ( temp float)
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0:44 'r04' ( temp float)
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0:44 textureLod ( temp float)
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0:44 Construct combined texture-sampler ( temp usampler1DShadow)
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0:44 'g_tTex1du4' ( uniform utexture1DShadow)
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0:44 'g_sSamp' (layout( binding=0) uniform sampler)
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0:44 Construct vec2 ( temp 2-component vector of float)
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0:44 Constant:
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0:44 0.100000
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0:44 Constant:
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0:44 0.750000
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0:44 Constant:
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0:44 0.000000
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0:47 Sequence
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0:47 move second child to first child ( temp float)
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0:47 'r20' ( temp float)
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0:47 textureLod ( temp float)
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0:47 Construct combined texture-sampler ( temp sampler2DShadow)
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0:47 'g_tTex2df4' ( uniform texture2DShadow)
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0:47 'g_sSamp' (layout( binding=0) uniform sampler)
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0:47 Construct vec3 ( temp 3-component vector of float)
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0:47 Constant:
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0:47 0.100000
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0:47 0.200000
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0:47 Constant:
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0:47 0.750000
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0:47 Constant:
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0:47 0.000000
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0:48 Sequence
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0:48 move second child to first child ( temp float)
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0:48 'r22' ( temp float)
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0:48 textureLod ( temp float)
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0:48 Construct combined texture-sampler ( temp isampler2DShadow)
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0:48 'g_tTex2di4' ( uniform itexture2DShadow)
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0:48 'g_sSamp' (layout( binding=0) uniform sampler)
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0:48 Construct vec3 ( temp 3-component vector of float)
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0:48 Constant:
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0:48 0.100000
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0:48 0.200000
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0:48 Constant:
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0:48 0.750000
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0:48 Constant:
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0:48 0.000000
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0:49 Sequence
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0:49 move second child to first child ( temp float)
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0:49 'r24' ( temp float)
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0:49 textureLod ( temp float)
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0:49 Construct combined texture-sampler ( temp usampler2DShadow)
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0:49 'g_tTex2du4' ( uniform utexture2DShadow)
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0:49 'g_sSamp' (layout( binding=0) uniform sampler)
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0:49 Construct vec3 ( temp 3-component vector of float)
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0:49 Constant:
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0:49 0.100000
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0:49 0.200000
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0:49 Constant:
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0:49 0.750000
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0:49 Constant:
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0:49 0.000000
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0:53 Sequence
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0:53 move second child to first child ( temp float)
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0:53 'r50' ( temp float)
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0:53 textureLod ( temp float)
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0:53 Construct combined texture-sampler ( temp samplerCubeShadow)
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0:53 'g_tTexcdf4' ( uniform textureCubeShadow)
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0:53 'g_sSamp' (layout( binding=0) uniform sampler)
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0:53 Construct vec4 ( temp 4-component vector of float)
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0:53 Constant:
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0:53 0.100000
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0:53 0.200000
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0:53 0.300000
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0:53 Constant:
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0:53 0.750000
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0:53 Constant:
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0:53 0.000000
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0:54 Sequence
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0:54 move second child to first child ( temp float)
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0:54 'r52' ( temp float)
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0:54 textureLod ( temp float)
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0:54 Construct combined texture-sampler ( temp isamplerCubeShadow)
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0:54 'g_tTexcdi4' ( uniform itextureCubeShadow)
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0:54 'g_sSamp' (layout( binding=0) uniform sampler)
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0:54 Construct vec4 ( temp 4-component vector of float)
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0:54 Constant:
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0:54 0.100000
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0:54 0.200000
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0:54 0.300000
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0:54 Constant:
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0:54 0.750000
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0:54 Constant:
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0:54 0.000000
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0:55 Sequence
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0:55 move second child to first child ( temp float)
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0:55 'r54' ( temp float)
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0:55 textureLod ( temp float)
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0:55 Construct combined texture-sampler ( temp usamplerCubeShadow)
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0:55 'g_tTexcdu4' ( uniform utextureCubeShadow)
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0:55 'g_sSamp' (layout( binding=0) uniform sampler)
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0:55 Construct vec4 ( temp 4-component vector of float)
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0:55 Constant:
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0:55 0.100000
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0:55 0.200000
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0:55 0.300000
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0:55 Constant:
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0:55 0.750000
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0:55 Constant:
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0:55 0.000000
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0:57 move second child to first child ( temp 4-component vector of float)
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0:57 Color: direct index for structure ( temp 4-component vector of float)
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0:57 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:57 Constant:
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0:57 0 (const int)
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0:57 Constant:
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0:57 1.000000
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0:57 1.000000
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0:57 1.000000
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0:57 1.000000
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0:58 move second child to first child ( temp float)
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0:58 Depth: direct index for structure ( temp float)
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0:58 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:58 Constant:
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0:58 1 (const int)
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0:58 Constant:
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0:58 1.000000
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0:60 Branch: Return with expression
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0:60 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Function Definition: main( ( temp void)
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0:38 Function Parameters:
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0:? Sequence
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0:38 Sequence
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0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:38 Color: direct index for structure ( temp 4-component vector of float)
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0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Constant:
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0:38 0 (const int)
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0:38 move second child to first child ( temp float)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:38 Depth: direct index for structure ( temp float)
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0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Constant:
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0:38 1 (const int)
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0:? Linker Objects
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0:? 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DShadow)
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0:? 'g_tTex1di4' ( uniform itexture1DShadow)
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0:? 'g_tTex1du4' ( uniform utexture1DShadow)
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0:? 'g_tTex2df4' ( uniform texture2DShadow)
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0:? 'g_tTex2di4' ( uniform itexture2DShadow)
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0:? 'g_tTex2du4' ( uniform utexture2DShadow)
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0:? 'g_tTex3df4' ( uniform texture3D)
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0:? 'g_tTex3di4' ( uniform itexture3D)
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0:? 'g_tTex3du4' ( uniform utexture3D)
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0:? 'g_tTexcdf4' ( uniform textureCubeShadow)
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0:? 'g_tTexcdi4' ( uniform itextureCubeShadow)
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0:? 'g_tTexcdu4' ( uniform utextureCubeShadow)
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0:? 'g_tTex1df4a' ( uniform texture1DArray)
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0:? 'g_tTex1di4a' ( uniform itexture1DArray)
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0:? 'g_tTex1du4a' ( uniform utexture1DArray)
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0:? 'g_tTex2df4a' ( uniform texture2DArray)
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0:? 'g_tTex2di4a' ( uniform itexture2DArray)
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0:? 'g_tTex2du4a' ( uniform utexture2DArray)
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0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
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0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
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0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_any
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0:? Sequence
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0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Function Parameters:
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0:? Sequence
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0:42 Sequence
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0:42 move second child to first child ( temp float)
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0:42 'r00' ( temp float)
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0:42 textureLod ( temp float)
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0:42 Construct combined texture-sampler ( temp sampler1DShadow)
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0:42 'g_tTex1df4' (layout( binding=0) uniform texture1DShadow)
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0:42 'g_sSamp' (layout( binding=0) uniform sampler)
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0:42 Construct vec2 ( temp 2-component vector of float)
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0:42 Constant:
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0:42 0.100000
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0:42 Constant:
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0:42 0.750000
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0:42 Constant:
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0:42 0.000000
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0:43 Sequence
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0:43 move second child to first child ( temp float)
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0:43 'r02' ( temp float)
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0:43 textureLod ( temp float)
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0:43 Construct combined texture-sampler ( temp isampler1DShadow)
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0:43 'g_tTex1di4' ( uniform itexture1DShadow)
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0:43 'g_sSamp' (layout( binding=0) uniform sampler)
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0:43 Construct vec2 ( temp 2-component vector of float)
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0:43 Constant:
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0:43 0.100000
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0:43 Constant:
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0:43 0.750000
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0:43 Constant:
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0:43 0.000000
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0:44 Sequence
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0:44 move second child to first child ( temp float)
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0:44 'r04' ( temp float)
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0:44 textureLod ( temp float)
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0:44 Construct combined texture-sampler ( temp usampler1DShadow)
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0:44 'g_tTex1du4' ( uniform utexture1DShadow)
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0:44 'g_sSamp' (layout( binding=0) uniform sampler)
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0:44 Construct vec2 ( temp 2-component vector of float)
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0:44 Constant:
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0:44 0.100000
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0:44 Constant:
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0:44 0.750000
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0:44 Constant:
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0:44 0.000000
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0:47 Sequence
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0:47 move second child to first child ( temp float)
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0:47 'r20' ( temp float)
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0:47 textureLod ( temp float)
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0:47 Construct combined texture-sampler ( temp sampler2DShadow)
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0:47 'g_tTex2df4' ( uniform texture2DShadow)
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0:47 'g_sSamp' (layout( binding=0) uniform sampler)
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0:47 Construct vec3 ( temp 3-component vector of float)
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0:47 Constant:
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0:47 0.100000
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0:47 0.200000
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0:47 Constant:
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0:47 0.750000
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0:47 Constant:
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0:47 0.000000
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0:48 Sequence
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0:48 move second child to first child ( temp float)
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0:48 'r22' ( temp float)
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0:48 textureLod ( temp float)
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0:48 Construct combined texture-sampler ( temp isampler2DShadow)
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0:48 'g_tTex2di4' ( uniform itexture2DShadow)
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0:48 'g_sSamp' (layout( binding=0) uniform sampler)
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0:48 Construct vec3 ( temp 3-component vector of float)
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0:48 Constant:
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0:48 0.100000
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0:48 0.200000
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0:48 Constant:
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0:48 0.750000
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0:48 Constant:
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0:48 0.000000
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0:49 Sequence
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0:49 move second child to first child ( temp float)
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0:49 'r24' ( temp float)
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0:49 textureLod ( temp float)
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0:49 Construct combined texture-sampler ( temp usampler2DShadow)
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0:49 'g_tTex2du4' ( uniform utexture2DShadow)
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0:49 'g_sSamp' (layout( binding=0) uniform sampler)
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0:49 Construct vec3 ( temp 3-component vector of float)
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0:49 Constant:
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0:49 0.100000
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0:49 0.200000
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0:49 Constant:
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0:49 0.750000
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0:49 Constant:
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0:49 0.000000
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0:53 Sequence
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0:53 move second child to first child ( temp float)
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0:53 'r50' ( temp float)
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0:53 textureLod ( temp float)
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0:53 Construct combined texture-sampler ( temp samplerCubeShadow)
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0:53 'g_tTexcdf4' ( uniform textureCubeShadow)
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0:53 'g_sSamp' (layout( binding=0) uniform sampler)
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0:53 Construct vec4 ( temp 4-component vector of float)
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0:53 Constant:
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0:53 0.100000
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0:53 0.200000
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0:53 0.300000
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0:53 Constant:
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0:53 0.750000
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0:53 Constant:
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0:53 0.000000
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0:54 Sequence
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0:54 move second child to first child ( temp float)
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0:54 'r52' ( temp float)
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0:54 textureLod ( temp float)
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0:54 Construct combined texture-sampler ( temp isamplerCubeShadow)
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0:54 'g_tTexcdi4' ( uniform itextureCubeShadow)
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0:54 'g_sSamp' (layout( binding=0) uniform sampler)
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0:54 Construct vec4 ( temp 4-component vector of float)
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0:54 Constant:
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0:54 0.100000
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0:54 0.200000
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0:54 0.300000
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0:54 Constant:
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0:54 0.750000
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0:54 Constant:
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0:54 0.000000
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0:55 Sequence
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0:55 move second child to first child ( temp float)
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0:55 'r54' ( temp float)
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0:55 textureLod ( temp float)
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0:55 Construct combined texture-sampler ( temp usamplerCubeShadow)
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0:55 'g_tTexcdu4' ( uniform utextureCubeShadow)
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|
0:55 'g_sSamp' (layout( binding=0) uniform sampler)
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|
0:55 Construct vec4 ( temp 4-component vector of float)
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|
0:55 Constant:
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|
0:55 0.100000
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0:55 0.200000
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0:55 0.300000
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|
0:55 Constant:
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0:55 0.750000
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|
0:55 Constant:
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0:55 0.000000
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0:57 move second child to first child ( temp 4-component vector of float)
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|
0:57 Color: direct index for structure ( temp 4-component vector of float)
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|
0:57 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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|
0:57 Constant:
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0:57 0 (const int)
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0:57 Constant:
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0:57 1.000000
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0:57 1.000000
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0:57 1.000000
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0:57 1.000000
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0:58 move second child to first child ( temp float)
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0:58 Depth: direct index for structure ( temp float)
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|
0:58 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:58 Constant:
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0:58 1 (const int)
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0:58 Constant:
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0:58 1.000000
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0:60 Branch: Return with expression
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0:60 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Function Definition: main( ( temp void)
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0:38 Function Parameters:
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0:? Sequence
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0:38 Sequence
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0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:38 Color: direct index for structure ( temp 4-component vector of float)
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0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Constant:
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0:38 0 (const int)
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0:38 move second child to first child ( temp float)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:38 Depth: direct index for structure ( temp float)
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0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Constant:
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0:38 1 (const int)
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0:? Linker Objects
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0:? 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DShadow)
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0:? 'g_tTex1di4' ( uniform itexture1DShadow)
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0:? 'g_tTex1du4' ( uniform utexture1DShadow)
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0:? 'g_tTex2df4' ( uniform texture2DShadow)
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0:? 'g_tTex2di4' ( uniform itexture2DShadow)
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0:? 'g_tTex2du4' ( uniform utexture2DShadow)
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0:? 'g_tTex3df4' ( uniform texture3D)
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0:? 'g_tTex3di4' ( uniform itexture3D)
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0:? 'g_tTex3du4' ( uniform utexture3D)
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0:? 'g_tTexcdf4' ( uniform textureCubeShadow)
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0:? 'g_tTexcdi4' ( uniform itextureCubeShadow)
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0:? 'g_tTexcdu4' ( uniform utextureCubeShadow)
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0:? 'g_tTex1df4a' ( uniform texture1DArray)
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0:? 'g_tTex1di4a' ( uniform itexture1DArray)
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0:? 'g_tTex1du4a' ( uniform utexture1DArray)
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0:? 'g_tTex2df4a' ( uniform texture2DArray)
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0:? 'g_tTex2di4a' ( uniform itexture2DArray)
|
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0:? 'g_tTex2du4a' ( uniform utexture2DArray)
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0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
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0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
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0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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Validation failed
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 199
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Capability Shader
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Capability Sampled1D
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Capability SampledCubeArray
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 156 160
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ExecutionMode 4 OriginUpperLeft
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ExecutionMode 4 DepthReplacing
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Source HLSL 500
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Name 4 "main"
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Name 8 "PS_OUTPUT"
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MemberName 8(PS_OUTPUT) 0 "Color"
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MemberName 8(PS_OUTPUT) 1 "Depth"
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Name 10 "@main("
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Name 13 "r00"
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Name 16 "g_tTex1df4"
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Name 20 "g_sSamp"
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Name 31 "r02"
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Name 35 "g_tTex1di4"
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Name 43 "r04"
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Name 47 "g_tTex1du4"
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Name 55 "r20"
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Name 58 "g_tTex2df4"
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Name 71 "r22"
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Name 74 "g_tTex2di4"
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Name 84 "r24"
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Name 87 "g_tTex2du4"
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Name 97 "r50"
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Name 100 "g_tTexcdf4"
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Name 113 "r52"
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Name 116 "g_tTexcdi4"
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Name 127 "r54"
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Name 130 "g_tTexcdu4"
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Name 142 "psout"
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Name 153 "flattenTemp"
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Name 156 "@entryPointOutput.Color"
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Name 160 "@entryPointOutput.Depth"
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Name 165 "g_tTex3df4"
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Name 168 "g_tTex3di4"
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Name 171 "g_tTex3du4"
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Name 174 "g_tTex1df4a"
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Name 177 "g_tTex1di4a"
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Name 180 "g_tTex1du4a"
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Name 183 "g_tTex2df4a"
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Name 186 "g_tTex2di4a"
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Name 189 "g_tTex2du4a"
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Name 192 "g_tTexcdf4a"
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Name 195 "g_tTexcdi4a"
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Name 198 "g_tTexcdu4a"
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Decorate 16(g_tTex1df4) DescriptorSet 0
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Decorate 16(g_tTex1df4) Binding 0
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Decorate 20(g_sSamp) DescriptorSet 0
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Decorate 20(g_sSamp) Binding 0
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Decorate 35(g_tTex1di4) DescriptorSet 0
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Decorate 35(g_tTex1di4) Binding 1
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Decorate 47(g_tTex1du4) DescriptorSet 0
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Decorate 47(g_tTex1du4) Binding 2
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Decorate 58(g_tTex2df4) DescriptorSet 0
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Decorate 58(g_tTex2df4) Binding 3
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Decorate 74(g_tTex2di4) DescriptorSet 0
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Decorate 74(g_tTex2di4) Binding 4
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Decorate 87(g_tTex2du4) DescriptorSet 0
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Decorate 87(g_tTex2du4) Binding 5
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Decorate 100(g_tTexcdf4) DescriptorSet 0
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Decorate 100(g_tTexcdf4) Binding 6
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Decorate 116(g_tTexcdi4) DescriptorSet 0
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Decorate 116(g_tTexcdi4) Binding 7
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Decorate 130(g_tTexcdu4) DescriptorSet 0
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Decorate 130(g_tTexcdu4) Binding 8
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Decorate 156(@entryPointOutput.Color) Location 0
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Decorate 160(@entryPointOutput.Depth) BuiltIn FragDepth
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Decorate 165(g_tTex3df4) DescriptorSet 0
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Decorate 165(g_tTex3df4) Binding 0
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Decorate 168(g_tTex3di4) DescriptorSet 0
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Decorate 168(g_tTex3di4) Binding 0
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Decorate 171(g_tTex3du4) DescriptorSet 0
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Decorate 171(g_tTex3du4) Binding 0
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Decorate 174(g_tTex1df4a) DescriptorSet 0
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Decorate 174(g_tTex1df4a) Binding 0
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Decorate 177(g_tTex1di4a) DescriptorSet 0
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Decorate 177(g_tTex1di4a) Binding 0
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Decorate 180(g_tTex1du4a) DescriptorSet 0
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Decorate 180(g_tTex1du4a) Binding 0
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Decorate 183(g_tTex2df4a) DescriptorSet 0
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Decorate 183(g_tTex2df4a) Binding 0
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Decorate 186(g_tTex2di4a) DescriptorSet 0
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Decorate 186(g_tTex2di4a) Binding 0
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Decorate 189(g_tTex2du4a) DescriptorSet 0
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Decorate 189(g_tTex2du4a) Binding 0
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Decorate 192(g_tTexcdf4a) DescriptorSet 0
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Decorate 192(g_tTexcdf4a) Binding 0
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Decorate 195(g_tTexcdi4a) DescriptorSet 0
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Decorate 195(g_tTexcdi4a) Binding 0
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Decorate 198(g_tTexcdu4a) DescriptorSet 0
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Decorate 198(g_tTexcdu4a) Binding 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
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9: TypeFunction 8(PS_OUTPUT)
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12: TypePointer Function 6(float)
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14: TypeImage 6(float) 1D depth sampled format:Unknown
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15: TypePointer UniformConstant 14
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16(g_tTex1df4): 15(ptr) Variable UniformConstant
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18: TypeSampler
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19: TypePointer UniformConstant 18
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20(g_sSamp): 19(ptr) Variable UniformConstant
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22: TypeSampledImage 14
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24: 6(float) Constant 1036831949
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25: 6(float) Constant 1061158912
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26: TypeVector 6(float) 2
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28: 6(float) Constant 0
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32: TypeInt 32 1
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33: TypeImage 32(int) 1D depth sampled format:Unknown
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34: TypePointer UniformConstant 33
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35(g_tTex1di4): 34(ptr) Variable UniformConstant
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38: TypeSampledImage 33
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44: TypeInt 32 0
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45: TypeImage 44(int) 1D depth sampled format:Unknown
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46: TypePointer UniformConstant 45
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47(g_tTex1du4): 46(ptr) Variable UniformConstant
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50: TypeSampledImage 45
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56: TypeImage 6(float) 2D depth sampled format:Unknown
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57: TypePointer UniformConstant 56
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58(g_tTex2df4): 57(ptr) Variable UniformConstant
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61: TypeSampledImage 56
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63: 6(float) Constant 1045220557
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64: 26(fvec2) ConstantComposite 24 63
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65: TypeVector 6(float) 3
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72: TypeImage 32(int) 2D depth sampled format:Unknown
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73: TypePointer UniformConstant 72
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74(g_tTex2di4): 73(ptr) Variable UniformConstant
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77: TypeSampledImage 72
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85: TypeImage 44(int) 2D depth sampled format:Unknown
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86: TypePointer UniformConstant 85
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87(g_tTex2du4): 86(ptr) Variable UniformConstant
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90: TypeSampledImage 85
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98: TypeImage 6(float) Cube depth sampled format:Unknown
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99: TypePointer UniformConstant 98
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100(g_tTexcdf4): 99(ptr) Variable UniformConstant
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103: TypeSampledImage 98
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105: 6(float) Constant 1050253722
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106: 65(fvec3) ConstantComposite 24 63 105
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114: TypeImage 32(int) Cube depth sampled format:Unknown
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115: TypePointer UniformConstant 114
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116(g_tTexcdi4): 115(ptr) Variable UniformConstant
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119: TypeSampledImage 114
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128: TypeImage 44(int) Cube depth sampled format:Unknown
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129: TypePointer UniformConstant 128
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130(g_tTexcdu4): 129(ptr) Variable UniformConstant
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133: TypeSampledImage 128
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141: TypePointer Function 8(PS_OUTPUT)
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143: 32(int) Constant 0
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144: 6(float) Constant 1065353216
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145: 7(fvec4) ConstantComposite 144 144 144 144
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146: TypePointer Function 7(fvec4)
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148: 32(int) Constant 1
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155: TypePointer Output 7(fvec4)
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156(@entryPointOutput.Color): 155(ptr) Variable Output
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159: TypePointer Output 6(float)
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160(@entryPointOutput.Depth): 159(ptr) Variable Output
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163: TypeImage 6(float) 3D sampled format:Unknown
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164: TypePointer UniformConstant 163
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165(g_tTex3df4): 164(ptr) Variable UniformConstant
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166: TypeImage 32(int) 3D sampled format:Unknown
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167: TypePointer UniformConstant 166
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168(g_tTex3di4): 167(ptr) Variable UniformConstant
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169: TypeImage 44(int) 3D sampled format:Unknown
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170: TypePointer UniformConstant 169
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171(g_tTex3du4): 170(ptr) Variable UniformConstant
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172: TypeImage 6(float) 1D array sampled format:Unknown
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173: TypePointer UniformConstant 172
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174(g_tTex1df4a): 173(ptr) Variable UniformConstant
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175: TypeImage 32(int) 1D array sampled format:Unknown
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176: TypePointer UniformConstant 175
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177(g_tTex1di4a): 176(ptr) Variable UniformConstant
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178: TypeImage 44(int) 1D array sampled format:Unknown
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179: TypePointer UniformConstant 178
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180(g_tTex1du4a): 179(ptr) Variable UniformConstant
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181: TypeImage 6(float) 2D array sampled format:Unknown
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182: TypePointer UniformConstant 181
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183(g_tTex2df4a): 182(ptr) Variable UniformConstant
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184: TypeImage 32(int) 2D array sampled format:Unknown
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185: TypePointer UniformConstant 184
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186(g_tTex2di4a): 185(ptr) Variable UniformConstant
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187: TypeImage 44(int) 2D array sampled format:Unknown
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188: TypePointer UniformConstant 187
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189(g_tTex2du4a): 188(ptr) Variable UniformConstant
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190: TypeImage 6(float) Cube array sampled format:Unknown
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191: TypePointer UniformConstant 190
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192(g_tTexcdf4a): 191(ptr) Variable UniformConstant
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193: TypeImage 32(int) Cube array sampled format:Unknown
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194: TypePointer UniformConstant 193
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195(g_tTexcdi4a): 194(ptr) Variable UniformConstant
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196: TypeImage 44(int) Cube array sampled format:Unknown
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197: TypePointer UniformConstant 196
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198(g_tTexcdu4a): 197(ptr) Variable UniformConstant
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4(main): 2 Function None 3
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5: Label
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153(flattenTemp): 141(ptr) Variable Function
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154:8(PS_OUTPUT) FunctionCall 10(@main()
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Store 153(flattenTemp) 154
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157: 146(ptr) AccessChain 153(flattenTemp) 143
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158: 7(fvec4) Load 157
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Store 156(@entryPointOutput.Color) 158
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161: 12(ptr) AccessChain 153(flattenTemp) 148
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162: 6(float) Load 161
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Store 160(@entryPointOutput.Depth) 162
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Return
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FunctionEnd
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10(@main():8(PS_OUTPUT) Function None 9
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11: Label
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13(r00): 12(ptr) Variable Function
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31(r02): 12(ptr) Variable Function
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43(r04): 12(ptr) Variable Function
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55(r20): 12(ptr) Variable Function
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71(r22): 12(ptr) Variable Function
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84(r24): 12(ptr) Variable Function
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97(r50): 12(ptr) Variable Function
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113(r52): 12(ptr) Variable Function
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127(r54): 12(ptr) Variable Function
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142(psout): 141(ptr) Variable Function
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17: 14 Load 16(g_tTex1df4)
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21: 18 Load 20(g_sSamp)
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23: 22 SampledImage 17 21
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27: 26(fvec2) CompositeConstruct 24 25
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29: 6(float) CompositeExtract 27 1
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30: 6(float) ImageSampleDrefExplicitLod 23 27 29 Lod 28
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Store 13(r00) 30
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36: 33 Load 35(g_tTex1di4)
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37: 18 Load 20(g_sSamp)
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39: 38 SampledImage 36 37
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40: 26(fvec2) CompositeConstruct 24 25
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41: 6(float) CompositeExtract 40 1
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42: 6(float) ImageSampleDrefExplicitLod 39 40 41 Lod 28
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Store 31(r02) 42
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48: 45 Load 47(g_tTex1du4)
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49: 18 Load 20(g_sSamp)
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51: 50 SampledImage 48 49
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52: 26(fvec2) CompositeConstruct 24 25
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53: 6(float) CompositeExtract 52 1
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54: 6(float) ImageSampleDrefExplicitLod 51 52 53 Lod 28
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Store 43(r04) 54
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59: 56 Load 58(g_tTex2df4)
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60: 18 Load 20(g_sSamp)
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62: 61 SampledImage 59 60
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66: 6(float) CompositeExtract 64 0
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67: 6(float) CompositeExtract 64 1
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68: 65(fvec3) CompositeConstruct 66 67 25
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69: 6(float) CompositeExtract 68 2
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70: 6(float) ImageSampleDrefExplicitLod 62 68 69 Lod 28
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Store 55(r20) 70
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75: 72 Load 74(g_tTex2di4)
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76: 18 Load 20(g_sSamp)
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78: 77 SampledImage 75 76
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79: 6(float) CompositeExtract 64 0
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80: 6(float) CompositeExtract 64 1
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81: 65(fvec3) CompositeConstruct 79 80 25
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82: 6(float) CompositeExtract 81 2
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83: 6(float) ImageSampleDrefExplicitLod 78 81 82 Lod 28
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Store 71(r22) 83
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88: 85 Load 87(g_tTex2du4)
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89: 18 Load 20(g_sSamp)
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91: 90 SampledImage 88 89
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92: 6(float) CompositeExtract 64 0
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93: 6(float) CompositeExtract 64 1
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94: 65(fvec3) CompositeConstruct 92 93 25
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95: 6(float) CompositeExtract 94 2
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96: 6(float) ImageSampleDrefExplicitLod 91 94 95 Lod 28
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Store 84(r24) 96
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101: 98 Load 100(g_tTexcdf4)
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102: 18 Load 20(g_sSamp)
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104: 103 SampledImage 101 102
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107: 6(float) CompositeExtract 106 0
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108: 6(float) CompositeExtract 106 1
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109: 6(float) CompositeExtract 106 2
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110: 7(fvec4) CompositeConstruct 107 108 109 25
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111: 6(float) CompositeExtract 110 3
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112: 6(float) ImageSampleDrefExplicitLod 104 110 111 Lod 28
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Store 97(r50) 112
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117: 114 Load 116(g_tTexcdi4)
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118: 18 Load 20(g_sSamp)
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120: 119 SampledImage 117 118
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121: 6(float) CompositeExtract 106 0
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122: 6(float) CompositeExtract 106 1
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123: 6(float) CompositeExtract 106 2
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124: 7(fvec4) CompositeConstruct 121 122 123 25
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125: 6(float) CompositeExtract 124 3
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126: 6(float) ImageSampleDrefExplicitLod 120 124 125 Lod 28
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Store 113(r52) 126
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131: 128 Load 130(g_tTexcdu4)
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132: 18 Load 20(g_sSamp)
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134: 133 SampledImage 131 132
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135: 6(float) CompositeExtract 106 0
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136: 6(float) CompositeExtract 106 1
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137: 6(float) CompositeExtract 106 2
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138: 7(fvec4) CompositeConstruct 135 136 137 25
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139: 6(float) CompositeExtract 138 3
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140: 6(float) ImageSampleDrefExplicitLod 134 138 139 Lod 28
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Store 127(r54) 140
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147: 146(ptr) AccessChain 142(psout) 143
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Store 147 145
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149: 12(ptr) AccessChain 142(psout) 148
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Store 149 144
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150:8(PS_OUTPUT) Load 142(psout)
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ReturnValue 150
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FunctionEnd
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