
Fix the error message for when an erroneous HLSL constructor statement is detected. Prior to this change, such error messages would not show correct file path and line number information. Additionally, update test data to account for updated error messages.
651 lines
32 KiB
Plaintext
651 lines
32 KiB
Plaintext
hlsl.samplecmplevelzero.offsetarray.dx10.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_any
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0:? Sequence
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0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Function Parameters:
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0:? Sequence
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0:42 Sequence
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0:42 move second child to first child ( temp float)
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0:42 'r11' ( temp float)
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0:42 textureLodOffset ( temp float)
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0:42 Construct combined texture-sampler ( temp sampler1DArrayShadow)
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0:42 'g_tTex1df4a' ( uniform texture1DArrayShadow)
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0:42 'g_sSamp' (layout( binding=0) uniform sampler)
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0:42 Construct vec3 ( temp 3-component vector of float)
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0:42 Constant:
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0:42 0.100000
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0:42 0.200000
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0:42 Constant:
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0:42 0.750000
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0:42 Constant:
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0:42 0.000000
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0:42 Constant:
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0:42 2 (const int)
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0:43 Sequence
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0:43 move second child to first child ( temp float)
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0:43 'r13' ( temp float)
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0:43 textureLodOffset ( temp float)
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0:43 Construct combined texture-sampler ( temp isampler1DArrayShadow)
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0:43 'g_tTex1di4a' ( uniform itexture1DArrayShadow)
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0:43 'g_sSamp' (layout( binding=0) uniform sampler)
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0:43 Construct vec3 ( temp 3-component vector of float)
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0:43 Constant:
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0:43 0.100000
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0:43 0.200000
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0:43 Constant:
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0:43 0.750000
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0:43 Constant:
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0:43 0.000000
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0:43 Constant:
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0:43 2 (const int)
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0:44 Sequence
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0:44 move second child to first child ( temp float)
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0:44 'r15' ( temp float)
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0:44 textureLodOffset ( temp float)
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0:44 Construct combined texture-sampler ( temp usampler1DArrayShadow)
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0:44 'g_tTex1du4a' ( uniform utexture1DArrayShadow)
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0:44 'g_sSamp' (layout( binding=0) uniform sampler)
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0:44 Construct vec3 ( temp 3-component vector of float)
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0:44 Constant:
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0:44 0.100000
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0:44 0.200000
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0:44 Constant:
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0:44 0.750000
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0:44 Constant:
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0:44 0.000000
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0:44 Constant:
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0:44 2 (const int)
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0:47 Sequence
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0:47 move second child to first child ( temp float)
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0:47 'r31' ( temp float)
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0:47 textureLodOffset ( temp float)
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0:47 Construct combined texture-sampler ( temp sampler2DArrayShadow)
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0:47 'g_tTex2df4a' ( uniform texture2DArrayShadow)
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0:47 'g_sSamp' (layout( binding=0) uniform sampler)
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0:47 Construct vec4 ( temp 4-component vector of float)
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0:47 Constant:
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0:47 0.100000
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0:47 0.200000
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0:47 0.300000
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0:47 Constant:
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0:47 0.750000
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0:47 Constant:
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0:47 0.000000
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0:47 Constant:
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0:47 2 (const int)
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0:47 3 (const int)
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0:48 Sequence
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0:48 move second child to first child ( temp float)
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0:48 'r33' ( temp float)
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0:48 textureLodOffset ( temp float)
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0:48 Construct combined texture-sampler ( temp isampler2DArrayShadow)
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0:48 'g_tTex2di4a' ( uniform itexture2DArrayShadow)
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0:48 'g_sSamp' (layout( binding=0) uniform sampler)
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0:48 Construct vec4 ( temp 4-component vector of float)
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0:48 Constant:
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0:48 0.100000
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0:48 0.200000
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0:48 0.300000
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0:48 Constant:
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0:48 0.750000
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0:48 Constant:
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0:48 0.000000
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0:48 Constant:
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0:48 2 (const int)
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0:48 3 (const int)
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0:49 Sequence
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0:49 move second child to first child ( temp float)
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0:49 'r35' ( temp float)
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0:49 textureLodOffset ( temp float)
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0:49 Construct combined texture-sampler ( temp usampler2DArrayShadow)
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0:49 'g_tTex2du4a' ( uniform utexture2DArrayShadow)
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0:49 'g_sSamp' (layout( binding=0) uniform sampler)
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0:49 Construct vec4 ( temp 4-component vector of float)
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0:49 Constant:
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0:49 0.100000
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0:49 0.200000
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0:49 0.300000
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0:49 Constant:
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0:49 0.750000
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0:49 Constant:
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0:49 0.000000
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0:49 Constant:
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0:49 2 (const int)
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0:49 3 (const int)
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0:63 move second child to first child ( temp 4-component vector of float)
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0:63 Color: direct index for structure ( temp 4-component vector of float)
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0:63 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:63 Constant:
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0:63 0 (const int)
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0:63 Constant:
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0:63 1.000000
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0:63 1.000000
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0:63 1.000000
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0:63 1.000000
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0:64 move second child to first child ( temp float)
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0:64 Depth: direct index for structure ( temp float)
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0:64 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:64 Constant:
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0:64 1 (const int)
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0:64 Constant:
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0:64 1.000000
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0:66 Branch: Return with expression
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0:66 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Function Definition: main( ( temp void)
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0:38 Function Parameters:
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0:? Sequence
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0:38 Sequence
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0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:38 Color: direct index for structure ( temp 4-component vector of float)
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0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Constant:
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0:38 0 (const int)
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0:38 move second child to first child ( temp float)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:38 Depth: direct index for structure ( temp float)
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0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Constant:
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0:38 1 (const int)
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0:? Linker Objects
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0:? 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:? 'g_tTex1di4' ( uniform itexture1D)
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0:? 'g_tTex1du4' ( uniform utexture1D)
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0:? 'g_tTex2df4' ( uniform texture2D)
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0:? 'g_tTex2di4' ( uniform itexture2D)
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0:? 'g_tTex2du4' ( uniform utexture2D)
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0:? 'g_tTex3df4' ( uniform texture3D)
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0:? 'g_tTex3di4' ( uniform itexture3D)
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0:? 'g_tTex3du4' ( uniform utexture3D)
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0:? 'g_tTexcdf4' ( uniform textureCube)
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0:? 'g_tTexcdi4' ( uniform itextureCube)
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0:? 'g_tTexcdu4' ( uniform utextureCube)
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0:? 'g_tTex1df4a' ( uniform texture1DArrayShadow)
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0:? 'g_tTex1di4a' ( uniform itexture1DArrayShadow)
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0:? 'g_tTex1du4a' ( uniform utexture1DArrayShadow)
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0:? 'g_tTex2df4a' ( uniform texture2DArrayShadow)
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0:? 'g_tTex2di4a' ( uniform itexture2DArrayShadow)
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0:? 'g_tTex2du4a' ( uniform utexture2DArrayShadow)
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0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
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0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
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0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_any
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0:? Sequence
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0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Function Parameters:
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0:? Sequence
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0:42 Sequence
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0:42 move second child to first child ( temp float)
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0:42 'r11' ( temp float)
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0:42 textureLodOffset ( temp float)
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0:42 Construct combined texture-sampler ( temp sampler1DArrayShadow)
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0:42 'g_tTex1df4a' ( uniform texture1DArrayShadow)
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0:42 'g_sSamp' (layout( binding=0) uniform sampler)
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0:42 Construct vec3 ( temp 3-component vector of float)
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0:42 Constant:
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0:42 0.100000
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0:42 0.200000
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0:42 Constant:
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0:42 0.750000
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0:42 Constant:
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0:42 0.000000
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0:42 Constant:
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0:42 2 (const int)
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0:43 Sequence
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0:43 move second child to first child ( temp float)
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0:43 'r13' ( temp float)
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0:43 textureLodOffset ( temp float)
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0:43 Construct combined texture-sampler ( temp isampler1DArrayShadow)
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0:43 'g_tTex1di4a' ( uniform itexture1DArrayShadow)
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0:43 'g_sSamp' (layout( binding=0) uniform sampler)
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0:43 Construct vec3 ( temp 3-component vector of float)
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0:43 Constant:
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0:43 0.100000
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0:43 0.200000
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0:43 Constant:
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0:43 0.750000
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0:43 Constant:
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0:43 0.000000
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0:43 Constant:
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0:43 2 (const int)
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0:44 Sequence
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0:44 move second child to first child ( temp float)
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0:44 'r15' ( temp float)
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0:44 textureLodOffset ( temp float)
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0:44 Construct combined texture-sampler ( temp usampler1DArrayShadow)
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0:44 'g_tTex1du4a' ( uniform utexture1DArrayShadow)
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0:44 'g_sSamp' (layout( binding=0) uniform sampler)
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0:44 Construct vec3 ( temp 3-component vector of float)
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0:44 Constant:
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0:44 0.100000
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0:44 0.200000
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0:44 Constant:
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0:44 0.750000
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0:44 Constant:
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0:44 0.000000
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0:44 Constant:
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0:44 2 (const int)
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0:47 Sequence
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0:47 move second child to first child ( temp float)
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0:47 'r31' ( temp float)
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0:47 textureLodOffset ( temp float)
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0:47 Construct combined texture-sampler ( temp sampler2DArrayShadow)
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0:47 'g_tTex2df4a' ( uniform texture2DArrayShadow)
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0:47 'g_sSamp' (layout( binding=0) uniform sampler)
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0:47 Construct vec4 ( temp 4-component vector of float)
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0:47 Constant:
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0:47 0.100000
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0:47 0.200000
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0:47 0.300000
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0:47 Constant:
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0:47 0.750000
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0:47 Constant:
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0:47 0.000000
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0:47 Constant:
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0:47 2 (const int)
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0:47 3 (const int)
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0:48 Sequence
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0:48 move second child to first child ( temp float)
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0:48 'r33' ( temp float)
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0:48 textureLodOffset ( temp float)
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0:48 Construct combined texture-sampler ( temp isampler2DArrayShadow)
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0:48 'g_tTex2di4a' ( uniform itexture2DArrayShadow)
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0:48 'g_sSamp' (layout( binding=0) uniform sampler)
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0:48 Construct vec4 ( temp 4-component vector of float)
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0:48 Constant:
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0:48 0.100000
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0:48 0.200000
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0:48 0.300000
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0:48 Constant:
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0:48 0.750000
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0:48 Constant:
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0:48 0.000000
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0:48 Constant:
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0:48 2 (const int)
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0:48 3 (const int)
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0:49 Sequence
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0:49 move second child to first child ( temp float)
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0:49 'r35' ( temp float)
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0:49 textureLodOffset ( temp float)
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0:49 Construct combined texture-sampler ( temp usampler2DArrayShadow)
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0:49 'g_tTex2du4a' ( uniform utexture2DArrayShadow)
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0:49 'g_sSamp' (layout( binding=0) uniform sampler)
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0:49 Construct vec4 ( temp 4-component vector of float)
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0:49 Constant:
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0:49 0.100000
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0:49 0.200000
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0:49 0.300000
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0:49 Constant:
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0:49 0.750000
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0:49 Constant:
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0:49 0.000000
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0:49 Constant:
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0:49 2 (const int)
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0:49 3 (const int)
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0:63 move second child to first child ( temp 4-component vector of float)
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0:63 Color: direct index for structure ( temp 4-component vector of float)
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0:63 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:63 Constant:
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0:63 0 (const int)
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0:63 Constant:
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0:63 1.000000
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0:63 1.000000
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0:63 1.000000
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0:63 1.000000
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0:64 move second child to first child ( temp float)
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0:64 Depth: direct index for structure ( temp float)
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0:64 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:64 Constant:
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0:64 1 (const int)
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0:64 Constant:
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0:64 1.000000
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0:66 Branch: Return with expression
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0:66 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Function Definition: main( ( temp void)
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0:38 Function Parameters:
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0:? Sequence
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0:38 Sequence
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0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:38 Color: direct index for structure ( temp 4-component vector of float)
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0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Constant:
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0:38 0 (const int)
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0:38 move second child to first child ( temp float)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:38 Depth: direct index for structure ( temp float)
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0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Constant:
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0:38 1 (const int)
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0:? Linker Objects
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0:? 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:? 'g_tTex1di4' ( uniform itexture1D)
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0:? 'g_tTex1du4' ( uniform utexture1D)
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0:? 'g_tTex2df4' ( uniform texture2D)
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0:? 'g_tTex2di4' ( uniform itexture2D)
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0:? 'g_tTex2du4' ( uniform utexture2D)
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0:? 'g_tTex3df4' ( uniform texture3D)
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0:? 'g_tTex3di4' ( uniform itexture3D)
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0:? 'g_tTex3du4' ( uniform utexture3D)
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0:? 'g_tTexcdf4' ( uniform textureCube)
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0:? 'g_tTexcdi4' ( uniform itextureCube)
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0:? 'g_tTexcdu4' ( uniform utextureCube)
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0:? 'g_tTex1df4a' ( uniform texture1DArrayShadow)
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0:? 'g_tTex1di4a' ( uniform itexture1DArrayShadow)
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0:? 'g_tTex1du4a' ( uniform utexture1DArrayShadow)
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0:? 'g_tTex2df4a' ( uniform texture2DArrayShadow)
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0:? 'g_tTex2di4a' ( uniform itexture2DArrayShadow)
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0:? 'g_tTex2du4a' ( uniform utexture2DArrayShadow)
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0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
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0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
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0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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Validation failed
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 179
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Capability Shader
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Capability Sampled1D
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Capability SampledCubeArray
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 127 131
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ExecutionMode 4 OriginUpperLeft
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ExecutionMode 4 DepthReplacing
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Source HLSL 500
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Name 4 "main"
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Name 8 "PS_OUTPUT"
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MemberName 8(PS_OUTPUT) 0 "Color"
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MemberName 8(PS_OUTPUT) 1 "Depth"
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Name 10 "@main("
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Name 13 "r11"
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Name 16 "g_tTex1df4a"
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Name 20 "g_sSamp"
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Name 38 "r13"
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Name 41 "g_tTex1di4a"
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Name 51 "r15"
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Name 55 "g_tTex1du4a"
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Name 65 "r31"
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Name 68 "g_tTex2df4a"
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Name 84 "r33"
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Name 87 "g_tTex2di4a"
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Name 98 "r35"
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Name 101 "g_tTex2du4a"
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Name 113 "psout"
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Name 124 "flattenTemp"
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Name 127 "@entryPointOutput.Color"
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Name 131 "@entryPointOutput.Depth"
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Name 136 "g_tTex1df4"
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Name 139 "g_tTex1di4"
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Name 142 "g_tTex1du4"
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Name 145 "g_tTex2df4"
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Name 148 "g_tTex2di4"
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Name 151 "g_tTex2du4"
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Name 154 "g_tTex3df4"
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Name 157 "g_tTex3di4"
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Name 160 "g_tTex3du4"
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Name 163 "g_tTexcdf4"
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Name 166 "g_tTexcdi4"
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Name 169 "g_tTexcdu4"
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Name 172 "g_tTexcdf4a"
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Name 175 "g_tTexcdi4a"
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Name 178 "g_tTexcdu4a"
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Decorate 16(g_tTex1df4a) DescriptorSet 0
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Decorate 16(g_tTex1df4a) Binding 1
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Decorate 20(g_sSamp) DescriptorSet 0
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Decorate 20(g_sSamp) Binding 0
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Decorate 41(g_tTex1di4a) DescriptorSet 0
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Decorate 41(g_tTex1di4a) Binding 2
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Decorate 55(g_tTex1du4a) DescriptorSet 0
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Decorate 55(g_tTex1du4a) Binding 3
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Decorate 68(g_tTex2df4a) DescriptorSet 0
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Decorate 68(g_tTex2df4a) Binding 4
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Decorate 87(g_tTex2di4a) DescriptorSet 0
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Decorate 87(g_tTex2di4a) Binding 5
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Decorate 101(g_tTex2du4a) DescriptorSet 0
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Decorate 101(g_tTex2du4a) Binding 6
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Decorate 127(@entryPointOutput.Color) Location 0
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Decorate 131(@entryPointOutput.Depth) BuiltIn FragDepth
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Decorate 136(g_tTex1df4) DescriptorSet 0
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Decorate 136(g_tTex1df4) Binding 0
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Decorate 139(g_tTex1di4) DescriptorSet 0
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Decorate 139(g_tTex1di4) Binding 0
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Decorate 142(g_tTex1du4) DescriptorSet 0
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Decorate 142(g_tTex1du4) Binding 0
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Decorate 145(g_tTex2df4) DescriptorSet 0
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Decorate 145(g_tTex2df4) Binding 0
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Decorate 148(g_tTex2di4) DescriptorSet 0
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Decorate 148(g_tTex2di4) Binding 0
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Decorate 151(g_tTex2du4) DescriptorSet 0
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Decorate 151(g_tTex2du4) Binding 0
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Decorate 154(g_tTex3df4) DescriptorSet 0
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Decorate 154(g_tTex3df4) Binding 0
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Decorate 157(g_tTex3di4) DescriptorSet 0
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Decorate 157(g_tTex3di4) Binding 0
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Decorate 160(g_tTex3du4) DescriptorSet 0
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Decorate 160(g_tTex3du4) Binding 0
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Decorate 163(g_tTexcdf4) DescriptorSet 0
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Decorate 163(g_tTexcdf4) Binding 0
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Decorate 166(g_tTexcdi4) DescriptorSet 0
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Decorate 166(g_tTexcdi4) Binding 0
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Decorate 169(g_tTexcdu4) DescriptorSet 0
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Decorate 169(g_tTexcdu4) Binding 0
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Decorate 172(g_tTexcdf4a) DescriptorSet 0
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Decorate 172(g_tTexcdf4a) Binding 0
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Decorate 175(g_tTexcdi4a) DescriptorSet 0
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Decorate 175(g_tTexcdi4a) Binding 0
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Decorate 178(g_tTexcdu4a) DescriptorSet 0
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Decorate 178(g_tTexcdu4a) Binding 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
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9: TypeFunction 8(PS_OUTPUT)
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12: TypePointer Function 6(float)
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14: TypeImage 6(float) 1D depth array sampled format:Unknown
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15: TypePointer UniformConstant 14
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16(g_tTex1df4a): 15(ptr) Variable UniformConstant
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18: TypeSampler
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19: TypePointer UniformConstant 18
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20(g_sSamp): 19(ptr) Variable UniformConstant
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22: TypeSampledImage 14
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24: TypeVector 6(float) 2
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25: 6(float) Constant 1036831949
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26: 6(float) Constant 1045220557
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27: 24(fvec2) ConstantComposite 25 26
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28: 6(float) Constant 1061158912
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29: TypeVector 6(float) 3
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33: 6(float) Constant 0
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34: TypeInt 32 1
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35: 34(int) Constant 2
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39: TypeImage 34(int) 1D depth array sampled format:Unknown
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40: TypePointer UniformConstant 39
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41(g_tTex1di4a): 40(ptr) Variable UniformConstant
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44: TypeSampledImage 39
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52: TypeInt 32 0
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53: TypeImage 52(int) 1D depth array sampled format:Unknown
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54: TypePointer UniformConstant 53
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55(g_tTex1du4a): 54(ptr) Variable UniformConstant
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58: TypeSampledImage 53
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66: TypeImage 6(float) 2D depth array sampled format:Unknown
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67: TypePointer UniformConstant 66
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68(g_tTex2df4a): 67(ptr) Variable UniformConstant
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71: TypeSampledImage 66
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|
73: 6(float) Constant 1050253722
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74: 29(fvec3) ConstantComposite 25 26 73
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79: TypeVector 34(int) 2
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80: 34(int) Constant 3
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81: 79(ivec2) ConstantComposite 35 80
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85: TypeImage 34(int) 2D depth array sampled format:Unknown
|
|
86: TypePointer UniformConstant 85
|
|
87(g_tTex2di4a): 86(ptr) Variable UniformConstant
|
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90: TypeSampledImage 85
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|
99: TypeImage 52(int) 2D depth array sampled format:Unknown
|
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100: TypePointer UniformConstant 99
|
|
101(g_tTex2du4a): 100(ptr) Variable UniformConstant
|
|
104: TypeSampledImage 99
|
|
112: TypePointer Function 8(PS_OUTPUT)
|
|
114: 34(int) Constant 0
|
|
115: 6(float) Constant 1065353216
|
|
116: 7(fvec4) ConstantComposite 115 115 115 115
|
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117: TypePointer Function 7(fvec4)
|
|
119: 34(int) Constant 1
|
|
126: TypePointer Output 7(fvec4)
|
|
127(@entryPointOutput.Color): 126(ptr) Variable Output
|
|
130: TypePointer Output 6(float)
|
|
131(@entryPointOutput.Depth): 130(ptr) Variable Output
|
|
134: TypeImage 6(float) 1D sampled format:Unknown
|
|
135: TypePointer UniformConstant 134
|
|
136(g_tTex1df4): 135(ptr) Variable UniformConstant
|
|
137: TypeImage 34(int) 1D sampled format:Unknown
|
|
138: TypePointer UniformConstant 137
|
|
139(g_tTex1di4): 138(ptr) Variable UniformConstant
|
|
140: TypeImage 52(int) 1D sampled format:Unknown
|
|
141: TypePointer UniformConstant 140
|
|
142(g_tTex1du4): 141(ptr) Variable UniformConstant
|
|
143: TypeImage 6(float) 2D sampled format:Unknown
|
|
144: TypePointer UniformConstant 143
|
|
145(g_tTex2df4): 144(ptr) Variable UniformConstant
|
|
146: TypeImage 34(int) 2D sampled format:Unknown
|
|
147: TypePointer UniformConstant 146
|
|
148(g_tTex2di4): 147(ptr) Variable UniformConstant
|
|
149: TypeImage 52(int) 2D sampled format:Unknown
|
|
150: TypePointer UniformConstant 149
|
|
151(g_tTex2du4): 150(ptr) Variable UniformConstant
|
|
152: TypeImage 6(float) 3D sampled format:Unknown
|
|
153: TypePointer UniformConstant 152
|
|
154(g_tTex3df4): 153(ptr) Variable UniformConstant
|
|
155: TypeImage 34(int) 3D sampled format:Unknown
|
|
156: TypePointer UniformConstant 155
|
|
157(g_tTex3di4): 156(ptr) Variable UniformConstant
|
|
158: TypeImage 52(int) 3D sampled format:Unknown
|
|
159: TypePointer UniformConstant 158
|
|
160(g_tTex3du4): 159(ptr) Variable UniformConstant
|
|
161: TypeImage 6(float) Cube sampled format:Unknown
|
|
162: TypePointer UniformConstant 161
|
|
163(g_tTexcdf4): 162(ptr) Variable UniformConstant
|
|
164: TypeImage 34(int) Cube sampled format:Unknown
|
|
165: TypePointer UniformConstant 164
|
|
166(g_tTexcdi4): 165(ptr) Variable UniformConstant
|
|
167: TypeImage 52(int) Cube sampled format:Unknown
|
|
168: TypePointer UniformConstant 167
|
|
169(g_tTexcdu4): 168(ptr) Variable UniformConstant
|
|
170: TypeImage 6(float) Cube array sampled format:Unknown
|
|
171: TypePointer UniformConstant 170
|
|
172(g_tTexcdf4a): 171(ptr) Variable UniformConstant
|
|
173: TypeImage 34(int) Cube array sampled format:Unknown
|
|
174: TypePointer UniformConstant 173
|
|
175(g_tTexcdi4a): 174(ptr) Variable UniformConstant
|
|
176: TypeImage 52(int) Cube array sampled format:Unknown
|
|
177: TypePointer UniformConstant 176
|
|
178(g_tTexcdu4a): 177(ptr) Variable UniformConstant
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
124(flattenTemp): 112(ptr) Variable Function
|
|
125:8(PS_OUTPUT) FunctionCall 10(@main()
|
|
Store 124(flattenTemp) 125
|
|
128: 117(ptr) AccessChain 124(flattenTemp) 114
|
|
129: 7(fvec4) Load 128
|
|
Store 127(@entryPointOutput.Color) 129
|
|
132: 12(ptr) AccessChain 124(flattenTemp) 119
|
|
133: 6(float) Load 132
|
|
Store 131(@entryPointOutput.Depth) 133
|
|
Return
|
|
FunctionEnd
|
|
10(@main():8(PS_OUTPUT) Function None 9
|
|
11: Label
|
|
13(r11): 12(ptr) Variable Function
|
|
38(r13): 12(ptr) Variable Function
|
|
51(r15): 12(ptr) Variable Function
|
|
65(r31): 12(ptr) Variable Function
|
|
84(r33): 12(ptr) Variable Function
|
|
98(r35): 12(ptr) Variable Function
|
|
113(psout): 112(ptr) Variable Function
|
|
17: 14 Load 16(g_tTex1df4a)
|
|
21: 18 Load 20(g_sSamp)
|
|
23: 22 SampledImage 17 21
|
|
30: 6(float) CompositeExtract 27 0
|
|
31: 6(float) CompositeExtract 27 1
|
|
32: 29(fvec3) CompositeConstruct 30 31 28
|
|
36: 6(float) CompositeExtract 32 2
|
|
37: 6(float) ImageSampleDrefExplicitLod 23 32 36 Lod ConstOffset 33 35
|
|
Store 13(r11) 37
|
|
42: 39 Load 41(g_tTex1di4a)
|
|
43: 18 Load 20(g_sSamp)
|
|
45: 44 SampledImage 42 43
|
|
46: 6(float) CompositeExtract 27 0
|
|
47: 6(float) CompositeExtract 27 1
|
|
48: 29(fvec3) CompositeConstruct 46 47 28
|
|
49: 6(float) CompositeExtract 48 2
|
|
50: 6(float) ImageSampleDrefExplicitLod 45 48 49 Lod ConstOffset 33 35
|
|
Store 38(r13) 50
|
|
56: 53 Load 55(g_tTex1du4a)
|
|
57: 18 Load 20(g_sSamp)
|
|
59: 58 SampledImage 56 57
|
|
60: 6(float) CompositeExtract 27 0
|
|
61: 6(float) CompositeExtract 27 1
|
|
62: 29(fvec3) CompositeConstruct 60 61 28
|
|
63: 6(float) CompositeExtract 62 2
|
|
64: 6(float) ImageSampleDrefExplicitLod 59 62 63 Lod ConstOffset 33 35
|
|
Store 51(r15) 64
|
|
69: 66 Load 68(g_tTex2df4a)
|
|
70: 18 Load 20(g_sSamp)
|
|
72: 71 SampledImage 69 70
|
|
75: 6(float) CompositeExtract 74 0
|
|
76: 6(float) CompositeExtract 74 1
|
|
77: 6(float) CompositeExtract 74 2
|
|
78: 7(fvec4) CompositeConstruct 75 76 77 28
|
|
82: 6(float) CompositeExtract 78 3
|
|
83: 6(float) ImageSampleDrefExplicitLod 72 78 82 Lod ConstOffset 33 81
|
|
Store 65(r31) 83
|
|
88: 85 Load 87(g_tTex2di4a)
|
|
89: 18 Load 20(g_sSamp)
|
|
91: 90 SampledImage 88 89
|
|
92: 6(float) CompositeExtract 74 0
|
|
93: 6(float) CompositeExtract 74 1
|
|
94: 6(float) CompositeExtract 74 2
|
|
95: 7(fvec4) CompositeConstruct 92 93 94 28
|
|
96: 6(float) CompositeExtract 95 3
|
|
97: 6(float) ImageSampleDrefExplicitLod 91 95 96 Lod ConstOffset 33 81
|
|
Store 84(r33) 97
|
|
102: 99 Load 101(g_tTex2du4a)
|
|
103: 18 Load 20(g_sSamp)
|
|
105: 104 SampledImage 102 103
|
|
106: 6(float) CompositeExtract 74 0
|
|
107: 6(float) CompositeExtract 74 1
|
|
108: 6(float) CompositeExtract 74 2
|
|
109: 7(fvec4) CompositeConstruct 106 107 108 28
|
|
110: 6(float) CompositeExtract 109 3
|
|
111: 6(float) ImageSampleDrefExplicitLod 105 109 110 Lod ConstOffset 33 81
|
|
Store 98(r35) 111
|
|
118: 117(ptr) AccessChain 113(psout) 114
|
|
Store 118 116
|
|
120: 12(ptr) AccessChain 113(psout) 119
|
|
Store 120 115
|
|
121:8(PS_OUTPUT) Load 113(psout)
|
|
ReturnValue 121
|
|
FunctionEnd
|