glslang/Test/baseResults/hlsl.samplegrad.array.dx10.frag.out
tgfrerer adfa0938a2
fix error message for hlslGrammar::acceptConstructor
Fix the error message for when an erroneous HLSL constructor statement
is detected.

Prior to this change, such error messages would not show correct file
path and line number information.

Additionally, update test data to account for updated error messages.
2021-05-11 09:42:11 +01:00

652 lines
30 KiB
Plaintext

hlsl.samplegrad.array.dx10.frag
Shader version: 500
gl_FragCoord origin is upper left
using depth_any
0:? Sequence
0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 Function Parameters:
0:? Sequence
0:27 Sequence
0:27 move second child to first child ( temp 4-component vector of float)
0:27 'txval10' ( temp 4-component vector of float)
0:27 textureGrad ( temp 4-component vector of float)
0:27 Construct combined texture-sampler ( temp sampler1DArray)
0:27 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
0:27 'g_sSamp' (layout( binding=0) uniform sampler)
0:27 Constant:
0:27 0.100000
0:27 0.200000
0:27 Constant:
0:27 1.100000
0:27 Constant:
0:27 1.200000
0:28 Sequence
0:28 move second child to first child ( temp 4-component vector of int)
0:28 'txval11' ( temp 4-component vector of int)
0:28 textureGrad ( temp 4-component vector of int)
0:28 Construct combined texture-sampler ( temp isampler1DArray)
0:28 'g_tTex1di4' ( uniform itexture1DArray)
0:28 'g_sSamp' (layout( binding=0) uniform sampler)
0:28 Constant:
0:28 0.100000
0:28 0.200000
0:28 Constant:
0:28 1.100000
0:28 Constant:
0:28 1.200000
0:29 Sequence
0:29 move second child to first child ( temp 4-component vector of uint)
0:29 'txval12' ( temp 4-component vector of uint)
0:29 textureGrad ( temp 4-component vector of uint)
0:29 Construct combined texture-sampler ( temp usampler1DArray)
0:29 'g_tTex1du4' ( uniform utexture1DArray)
0:29 'g_sSamp' (layout( binding=0) uniform sampler)
0:29 Constant:
0:29 0.100000
0:29 0.200000
0:29 Constant:
0:29 1.100000
0:29 Constant:
0:29 1.200000
0:31 Sequence
0:31 move second child to first child ( temp 4-component vector of float)
0:31 'txval20' ( temp 4-component vector of float)
0:31 textureGrad ( temp 4-component vector of float)
0:31 Construct combined texture-sampler ( temp sampler2DArray)
0:31 'g_tTex2df4' ( uniform texture2DArray)
0:31 'g_sSamp' (layout( binding=0) uniform sampler)
0:31 Constant:
0:31 0.100000
0:31 0.200000
0:31 0.300000
0:31 Constant:
0:31 1.100000
0:31 1.200000
0:31 Constant:
0:31 1.100000
0:31 1.200000
0:32 Sequence
0:32 move second child to first child ( temp 4-component vector of int)
0:32 'txval21' ( temp 4-component vector of int)
0:32 textureGrad ( temp 4-component vector of int)
0:32 Construct combined texture-sampler ( temp isampler2DArray)
0:32 'g_tTex2di4' ( uniform itexture2DArray)
0:32 'g_sSamp' (layout( binding=0) uniform sampler)
0:32 Constant:
0:32 0.100000
0:32 0.200000
0:32 0.300000
0:32 Constant:
0:32 1.100000
0:32 1.200000
0:32 Constant:
0:32 1.100000
0:32 1.200000
0:33 Sequence
0:33 move second child to first child ( temp 4-component vector of uint)
0:33 'txval22' ( temp 4-component vector of uint)
0:33 textureGrad ( temp 4-component vector of uint)
0:33 Construct combined texture-sampler ( temp usampler2DArray)
0:33 'g_tTex2du4' ( uniform utexture2DArray)
0:33 'g_sSamp' (layout( binding=0) uniform sampler)
0:33 Constant:
0:33 0.100000
0:33 0.200000
0:33 0.300000
0:33 Constant:
0:33 1.100000
0:33 1.200000
0:33 Constant:
0:33 1.100000
0:33 1.200000
0:35 Sequence
0:35 move second child to first child ( temp 4-component vector of float)
0:35 'txval40' ( temp 4-component vector of float)
0:35 textureGrad ( temp 4-component vector of float)
0:35 Construct combined texture-sampler ( temp samplerCubeArray)
0:35 'g_tTexcdf4' ( uniform textureCubeArray)
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
0:35 Constant:
0:35 0.100000
0:35 0.200000
0:35 0.300000
0:35 0.400000
0:35 Constant:
0:35 1.100000
0:35 1.200000
0:35 1.300000
0:35 Constant:
0:35 1.100000
0:35 1.200000
0:35 1.300000
0:36 Sequence
0:36 move second child to first child ( temp 4-component vector of int)
0:36 'txval41' ( temp 4-component vector of int)
0:36 textureGrad ( temp 4-component vector of int)
0:36 Construct combined texture-sampler ( temp isamplerCubeArray)
0:36 'g_tTexcdi4' ( uniform itextureCubeArray)
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
0:36 Constant:
0:36 0.100000
0:36 0.200000
0:36 0.300000
0:36 0.400000
0:36 Constant:
0:36 1.100000
0:36 1.200000
0:36 1.300000
0:36 Constant:
0:36 1.100000
0:36 1.200000
0:36 1.300000
0:37 Sequence
0:37 move second child to first child ( temp 4-component vector of uint)
0:37 'txval42' ( temp 4-component vector of uint)
0:37 textureGrad ( temp 4-component vector of uint)
0:37 Construct combined texture-sampler ( temp usamplerCubeArray)
0:37 'g_tTexcdu4' ( uniform utextureCubeArray)
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
0:37 Constant:
0:37 0.100000
0:37 0.200000
0:37 0.300000
0:37 0.400000
0:37 Constant:
0:37 1.100000
0:37 1.200000
0:37 1.300000
0:37 Constant:
0:37 1.100000
0:37 1.200000
0:37 1.300000
0:39 move second child to first child ( temp 4-component vector of float)
0:39 Color: direct index for structure ( temp 4-component vector of float)
0:39 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:39 Constant:
0:39 0 (const int)
0:39 Constant:
0:39 1.000000
0:39 1.000000
0:39 1.000000
0:39 1.000000
0:40 move second child to first child ( temp float)
0:40 Depth: direct index for structure ( temp float)
0:40 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:40 Constant:
0:40 1 (const int)
0:40 Constant:
0:40 1.000000
0:42 Branch: Return with expression
0:42 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 Function Definition: main( ( temp void)
0:24 Function Parameters:
0:? Sequence
0:24 Sequence
0:24 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:24 Color: direct index for structure ( temp 4-component vector of float)
0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 Constant:
0:24 0 (const int)
0:24 move second child to first child ( temp float)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:24 Depth: direct index for structure ( temp float)
0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 Constant:
0:24 1 (const int)
0:? Linker Objects
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
0:? 'g_tTex1di4' ( uniform itexture1DArray)
0:? 'g_tTex1du4' ( uniform utexture1DArray)
0:? 'g_tTex2df4' ( uniform texture2DArray)
0:? 'g_tTex2di4' ( uniform itexture2DArray)
0:? 'g_tTex2du4' ( uniform utexture2DArray)
0:? 'g_tTexcdf4' ( uniform textureCubeArray)
0:? 'g_tTexcdi4' ( uniform itextureCubeArray)
0:? 'g_tTexcdu4' ( uniform utextureCubeArray)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
using depth_any
0:? Sequence
0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 Function Parameters:
0:? Sequence
0:27 Sequence
0:27 move second child to first child ( temp 4-component vector of float)
0:27 'txval10' ( temp 4-component vector of float)
0:27 textureGrad ( temp 4-component vector of float)
0:27 Construct combined texture-sampler ( temp sampler1DArray)
0:27 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
0:27 'g_sSamp' (layout( binding=0) uniform sampler)
0:27 Constant:
0:27 0.100000
0:27 0.200000
0:27 Constant:
0:27 1.100000
0:27 Constant:
0:27 1.200000
0:28 Sequence
0:28 move second child to first child ( temp 4-component vector of int)
0:28 'txval11' ( temp 4-component vector of int)
0:28 textureGrad ( temp 4-component vector of int)
0:28 Construct combined texture-sampler ( temp isampler1DArray)
0:28 'g_tTex1di4' ( uniform itexture1DArray)
0:28 'g_sSamp' (layout( binding=0) uniform sampler)
0:28 Constant:
0:28 0.100000
0:28 0.200000
0:28 Constant:
0:28 1.100000
0:28 Constant:
0:28 1.200000
0:29 Sequence
0:29 move second child to first child ( temp 4-component vector of uint)
0:29 'txval12' ( temp 4-component vector of uint)
0:29 textureGrad ( temp 4-component vector of uint)
0:29 Construct combined texture-sampler ( temp usampler1DArray)
0:29 'g_tTex1du4' ( uniform utexture1DArray)
0:29 'g_sSamp' (layout( binding=0) uniform sampler)
0:29 Constant:
0:29 0.100000
0:29 0.200000
0:29 Constant:
0:29 1.100000
0:29 Constant:
0:29 1.200000
0:31 Sequence
0:31 move second child to first child ( temp 4-component vector of float)
0:31 'txval20' ( temp 4-component vector of float)
0:31 textureGrad ( temp 4-component vector of float)
0:31 Construct combined texture-sampler ( temp sampler2DArray)
0:31 'g_tTex2df4' ( uniform texture2DArray)
0:31 'g_sSamp' (layout( binding=0) uniform sampler)
0:31 Constant:
0:31 0.100000
0:31 0.200000
0:31 0.300000
0:31 Constant:
0:31 1.100000
0:31 1.200000
0:31 Constant:
0:31 1.100000
0:31 1.200000
0:32 Sequence
0:32 move second child to first child ( temp 4-component vector of int)
0:32 'txval21' ( temp 4-component vector of int)
0:32 textureGrad ( temp 4-component vector of int)
0:32 Construct combined texture-sampler ( temp isampler2DArray)
0:32 'g_tTex2di4' ( uniform itexture2DArray)
0:32 'g_sSamp' (layout( binding=0) uniform sampler)
0:32 Constant:
0:32 0.100000
0:32 0.200000
0:32 0.300000
0:32 Constant:
0:32 1.100000
0:32 1.200000
0:32 Constant:
0:32 1.100000
0:32 1.200000
0:33 Sequence
0:33 move second child to first child ( temp 4-component vector of uint)
0:33 'txval22' ( temp 4-component vector of uint)
0:33 textureGrad ( temp 4-component vector of uint)
0:33 Construct combined texture-sampler ( temp usampler2DArray)
0:33 'g_tTex2du4' ( uniform utexture2DArray)
0:33 'g_sSamp' (layout( binding=0) uniform sampler)
0:33 Constant:
0:33 0.100000
0:33 0.200000
0:33 0.300000
0:33 Constant:
0:33 1.100000
0:33 1.200000
0:33 Constant:
0:33 1.100000
0:33 1.200000
0:35 Sequence
0:35 move second child to first child ( temp 4-component vector of float)
0:35 'txval40' ( temp 4-component vector of float)
0:35 textureGrad ( temp 4-component vector of float)
0:35 Construct combined texture-sampler ( temp samplerCubeArray)
0:35 'g_tTexcdf4' ( uniform textureCubeArray)
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
0:35 Constant:
0:35 0.100000
0:35 0.200000
0:35 0.300000
0:35 0.400000
0:35 Constant:
0:35 1.100000
0:35 1.200000
0:35 1.300000
0:35 Constant:
0:35 1.100000
0:35 1.200000
0:35 1.300000
0:36 Sequence
0:36 move second child to first child ( temp 4-component vector of int)
0:36 'txval41' ( temp 4-component vector of int)
0:36 textureGrad ( temp 4-component vector of int)
0:36 Construct combined texture-sampler ( temp isamplerCubeArray)
0:36 'g_tTexcdi4' ( uniform itextureCubeArray)
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
0:36 Constant:
0:36 0.100000
0:36 0.200000
0:36 0.300000
0:36 0.400000
0:36 Constant:
0:36 1.100000
0:36 1.200000
0:36 1.300000
0:36 Constant:
0:36 1.100000
0:36 1.200000
0:36 1.300000
0:37 Sequence
0:37 move second child to first child ( temp 4-component vector of uint)
0:37 'txval42' ( temp 4-component vector of uint)
0:37 textureGrad ( temp 4-component vector of uint)
0:37 Construct combined texture-sampler ( temp usamplerCubeArray)
0:37 'g_tTexcdu4' ( uniform utextureCubeArray)
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
0:37 Constant:
0:37 0.100000
0:37 0.200000
0:37 0.300000
0:37 0.400000
0:37 Constant:
0:37 1.100000
0:37 1.200000
0:37 1.300000
0:37 Constant:
0:37 1.100000
0:37 1.200000
0:37 1.300000
0:39 move second child to first child ( temp 4-component vector of float)
0:39 Color: direct index for structure ( temp 4-component vector of float)
0:39 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:39 Constant:
0:39 0 (const int)
0:39 Constant:
0:39 1.000000
0:39 1.000000
0:39 1.000000
0:39 1.000000
0:40 move second child to first child ( temp float)
0:40 Depth: direct index for structure ( temp float)
0:40 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:40 Constant:
0:40 1 (const int)
0:40 Constant:
0:40 1.000000
0:42 Branch: Return with expression
0:42 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 Function Definition: main( ( temp void)
0:24 Function Parameters:
0:? Sequence
0:24 Sequence
0:24 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:24 Color: direct index for structure ( temp 4-component vector of float)
0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 Constant:
0:24 0 (const int)
0:24 move second child to first child ( temp float)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:24 Depth: direct index for structure ( temp float)
0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 Constant:
0:24 1 (const int)
0:? Linker Objects
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
0:? 'g_tTex1di4' ( uniform itexture1DArray)
0:? 'g_tTex1du4' ( uniform utexture1DArray)
0:? 'g_tTex2df4' ( uniform texture2DArray)
0:? 'g_tTex2di4' ( uniform itexture2DArray)
0:? 'g_tTex2du4' ( uniform utexture2DArray)
0:? 'g_tTexcdf4' ( uniform textureCubeArray)
0:? 'g_tTexcdi4' ( uniform itextureCubeArray)
0:? 'g_tTexcdu4' ( uniform utextureCubeArray)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 140
Capability Shader
Capability Sampled1D
Capability SampledCubeArray
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 132 136
ExecutionMode 4 OriginUpperLeft
ExecutionMode 4 DepthReplacing
Source HLSL 500
Name 4 "main"
Name 8 "PS_OUTPUT"
MemberName 8(PS_OUTPUT) 0 "Color"
MemberName 8(PS_OUTPUT) 1 "Depth"
Name 10 "@main("
Name 13 "txval10"
Name 16 "g_tTex1df4"
Name 20 "g_sSamp"
Name 34 "txval11"
Name 37 "g_tTex1di4"
Name 46 "txval12"
Name 49 "g_tTex1du4"
Name 55 "txval20"
Name 58 "g_tTex2df4"
Name 68 "txval21"
Name 71 "g_tTex2di4"
Name 77 "txval22"
Name 80 "g_tTex2du4"
Name 86 "txval40"
Name 89 "g_tTexcdf4"
Name 99 "txval41"
Name 102 "g_tTexcdi4"
Name 108 "txval42"
Name 111 "g_tTexcdu4"
Name 118 "psout"
Name 129 "flattenTemp"
Name 132 "@entryPointOutput.Color"
Name 136 "@entryPointOutput.Depth"
Name 139 "g_tTex1df4a"
Decorate 16(g_tTex1df4) DescriptorSet 0
Decorate 16(g_tTex1df4) Binding 0
Decorate 20(g_sSamp) DescriptorSet 0
Decorate 20(g_sSamp) Binding 0
Decorate 37(g_tTex1di4) DescriptorSet 0
Decorate 37(g_tTex1di4) Binding 2
Decorate 49(g_tTex1du4) DescriptorSet 0
Decorate 49(g_tTex1du4) Binding 3
Decorate 58(g_tTex2df4) DescriptorSet 0
Decorate 58(g_tTex2df4) Binding 4
Decorate 71(g_tTex2di4) DescriptorSet 0
Decorate 71(g_tTex2di4) Binding 5
Decorate 80(g_tTex2du4) DescriptorSet 0
Decorate 80(g_tTex2du4) Binding 6
Decorate 89(g_tTexcdf4) DescriptorSet 0
Decorate 89(g_tTexcdf4) Binding 7
Decorate 102(g_tTexcdi4) DescriptorSet 0
Decorate 102(g_tTexcdi4) Binding 8
Decorate 111(g_tTexcdu4) DescriptorSet 0
Decorate 111(g_tTexcdu4) Binding 9
Decorate 132(@entryPointOutput.Color) Location 0
Decorate 136(@entryPointOutput.Depth) BuiltIn FragDepth
Decorate 139(g_tTex1df4a) DescriptorSet 0
Decorate 139(g_tTex1df4a) Binding 1
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
9: TypeFunction 8(PS_OUTPUT)
12: TypePointer Function 7(fvec4)
14: TypeImage 6(float) 1D array sampled format:Unknown
15: TypePointer UniformConstant 14
16(g_tTex1df4): 15(ptr) Variable UniformConstant
18: TypeSampler
19: TypePointer UniformConstant 18
20(g_sSamp): 19(ptr) Variable UniformConstant
22: TypeSampledImage 14
24: TypeVector 6(float) 2
25: 6(float) Constant 1036831949
26: 6(float) Constant 1045220557
27: 24(fvec2) ConstantComposite 25 26
28: 6(float) Constant 1066192077
29: 6(float) Constant 1067030938
31: TypeInt 32 1
32: TypeVector 31(int) 4
33: TypePointer Function 32(ivec4)
35: TypeImage 31(int) 1D array sampled format:Unknown
36: TypePointer UniformConstant 35
37(g_tTex1di4): 36(ptr) Variable UniformConstant
40: TypeSampledImage 35
43: TypeInt 32 0
44: TypeVector 43(int) 4
45: TypePointer Function 44(ivec4)
47: TypeImage 43(int) 1D array sampled format:Unknown
48: TypePointer UniformConstant 47
49(g_tTex1du4): 48(ptr) Variable UniformConstant
52: TypeSampledImage 47
56: TypeImage 6(float) 2D array sampled format:Unknown
57: TypePointer UniformConstant 56
58(g_tTex2df4): 57(ptr) Variable UniformConstant
61: TypeSampledImage 56
63: TypeVector 6(float) 3
64: 6(float) Constant 1050253722
65: 63(fvec3) ConstantComposite 25 26 64
66: 24(fvec2) ConstantComposite 28 29
69: TypeImage 31(int) 2D array sampled format:Unknown
70: TypePointer UniformConstant 69
71(g_tTex2di4): 70(ptr) Variable UniformConstant
74: TypeSampledImage 69
78: TypeImage 43(int) 2D array sampled format:Unknown
79: TypePointer UniformConstant 78
80(g_tTex2du4): 79(ptr) Variable UniformConstant
83: TypeSampledImage 78
87: TypeImage 6(float) Cube array sampled format:Unknown
88: TypePointer UniformConstant 87
89(g_tTexcdf4): 88(ptr) Variable UniformConstant
92: TypeSampledImage 87
94: 6(float) Constant 1053609165
95: 7(fvec4) ConstantComposite 25 26 64 94
96: 6(float) Constant 1067869798
97: 63(fvec3) ConstantComposite 28 29 96
100: TypeImage 31(int) Cube array sampled format:Unknown
101: TypePointer UniformConstant 100
102(g_tTexcdi4): 101(ptr) Variable UniformConstant
105: TypeSampledImage 100
109: TypeImage 43(int) Cube array sampled format:Unknown
110: TypePointer UniformConstant 109
111(g_tTexcdu4): 110(ptr) Variable UniformConstant
114: TypeSampledImage 109
117: TypePointer Function 8(PS_OUTPUT)
119: 31(int) Constant 0
120: 6(float) Constant 1065353216
121: 7(fvec4) ConstantComposite 120 120 120 120
123: 31(int) Constant 1
124: TypePointer Function 6(float)
131: TypePointer Output 7(fvec4)
132(@entryPointOutput.Color): 131(ptr) Variable Output
135: TypePointer Output 6(float)
136(@entryPointOutput.Depth): 135(ptr) Variable Output
139(g_tTex1df4a): 15(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
129(flattenTemp): 117(ptr) Variable Function
130:8(PS_OUTPUT) FunctionCall 10(@main()
Store 129(flattenTemp) 130
133: 12(ptr) AccessChain 129(flattenTemp) 119
134: 7(fvec4) Load 133
Store 132(@entryPointOutput.Color) 134
137: 124(ptr) AccessChain 129(flattenTemp) 123
138: 6(float) Load 137
Store 136(@entryPointOutput.Depth) 138
Return
FunctionEnd
10(@main():8(PS_OUTPUT) Function None 9
11: Label
13(txval10): 12(ptr) Variable Function
34(txval11): 33(ptr) Variable Function
46(txval12): 45(ptr) Variable Function
55(txval20): 12(ptr) Variable Function
68(txval21): 33(ptr) Variable Function
77(txval22): 45(ptr) Variable Function
86(txval40): 12(ptr) Variable Function
99(txval41): 33(ptr) Variable Function
108(txval42): 45(ptr) Variable Function
118(psout): 117(ptr) Variable Function
17: 14 Load 16(g_tTex1df4)
21: 18 Load 20(g_sSamp)
23: 22 SampledImage 17 21
30: 7(fvec4) ImageSampleExplicitLod 23 27 Grad 28 29
Store 13(txval10) 30
38: 35 Load 37(g_tTex1di4)
39: 18 Load 20(g_sSamp)
41: 40 SampledImage 38 39
42: 32(ivec4) ImageSampleExplicitLod 41 27 Grad 28 29
Store 34(txval11) 42
50: 47 Load 49(g_tTex1du4)
51: 18 Load 20(g_sSamp)
53: 52 SampledImage 50 51
54: 44(ivec4) ImageSampleExplicitLod 53 27 Grad 28 29
Store 46(txval12) 54
59: 56 Load 58(g_tTex2df4)
60: 18 Load 20(g_sSamp)
62: 61 SampledImage 59 60
67: 7(fvec4) ImageSampleExplicitLod 62 65 Grad 66 66
Store 55(txval20) 67
72: 69 Load 71(g_tTex2di4)
73: 18 Load 20(g_sSamp)
75: 74 SampledImage 72 73
76: 32(ivec4) ImageSampleExplicitLod 75 65 Grad 66 66
Store 68(txval21) 76
81: 78 Load 80(g_tTex2du4)
82: 18 Load 20(g_sSamp)
84: 83 SampledImage 81 82
85: 44(ivec4) ImageSampleExplicitLod 84 65 Grad 66 66
Store 77(txval22) 85
90: 87 Load 89(g_tTexcdf4)
91: 18 Load 20(g_sSamp)
93: 92 SampledImage 90 91
98: 7(fvec4) ImageSampleExplicitLod 93 95 Grad 97 97
Store 86(txval40) 98
103: 100 Load 102(g_tTexcdi4)
104: 18 Load 20(g_sSamp)
106: 105 SampledImage 103 104
107: 32(ivec4) ImageSampleExplicitLod 106 95 Grad 97 97
Store 99(txval41) 107
112: 109 Load 111(g_tTexcdu4)
113: 18 Load 20(g_sSamp)
115: 114 SampledImage 112 113
116: 44(ivec4) ImageSampleExplicitLod 115 95 Grad 97 97
Store 108(txval42) 116
122: 12(ptr) AccessChain 118(psout) 119
Store 122 121
125: 124(ptr) AccessChain 118(psout) 123
Store 125 120
126:8(PS_OUTPUT) Load 118(psout)
ReturnValue 126
FunctionEnd