
Fix the error message for when an erroneous HLSL constructor statement is detected. Prior to this change, such error messages would not show correct file path and line number information. Additionally, update test data to account for updated error messages.
652 lines
30 KiB
Plaintext
652 lines
30 KiB
Plaintext
hlsl.samplegrad.array.dx10.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_any
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0:? Sequence
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0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Function Parameters:
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0:? Sequence
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0:27 Sequence
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0:27 move second child to first child ( temp 4-component vector of float)
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0:27 'txval10' ( temp 4-component vector of float)
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0:27 textureGrad ( temp 4-component vector of float)
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0:27 Construct combined texture-sampler ( temp sampler1DArray)
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0:27 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
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0:27 'g_sSamp' (layout( binding=0) uniform sampler)
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0:27 Constant:
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0:27 0.100000
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0:27 0.200000
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0:27 Constant:
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0:27 1.100000
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0:27 Constant:
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0:27 1.200000
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0:28 Sequence
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0:28 move second child to first child ( temp 4-component vector of int)
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0:28 'txval11' ( temp 4-component vector of int)
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0:28 textureGrad ( temp 4-component vector of int)
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0:28 Construct combined texture-sampler ( temp isampler1DArray)
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0:28 'g_tTex1di4' ( uniform itexture1DArray)
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0:28 'g_sSamp' (layout( binding=0) uniform sampler)
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0:28 Constant:
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0:28 0.100000
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0:28 0.200000
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0:28 Constant:
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0:28 1.100000
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0:28 Constant:
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0:28 1.200000
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0:29 Sequence
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0:29 move second child to first child ( temp 4-component vector of uint)
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0:29 'txval12' ( temp 4-component vector of uint)
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0:29 textureGrad ( temp 4-component vector of uint)
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0:29 Construct combined texture-sampler ( temp usampler1DArray)
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0:29 'g_tTex1du4' ( uniform utexture1DArray)
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0:29 'g_sSamp' (layout( binding=0) uniform sampler)
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0:29 Constant:
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0:29 0.100000
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0:29 0.200000
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0:29 Constant:
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0:29 1.100000
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0:29 Constant:
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0:29 1.200000
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0:31 Sequence
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0:31 move second child to first child ( temp 4-component vector of float)
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0:31 'txval20' ( temp 4-component vector of float)
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0:31 textureGrad ( temp 4-component vector of float)
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0:31 Construct combined texture-sampler ( temp sampler2DArray)
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0:31 'g_tTex2df4' ( uniform texture2DArray)
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0:31 'g_sSamp' (layout( binding=0) uniform sampler)
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0:31 Constant:
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0:31 0.100000
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0:31 0.200000
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0:31 0.300000
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0:31 Constant:
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0:31 1.100000
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0:31 1.200000
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0:31 Constant:
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0:31 1.100000
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0:31 1.200000
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0:32 Sequence
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0:32 move second child to first child ( temp 4-component vector of int)
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0:32 'txval21' ( temp 4-component vector of int)
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0:32 textureGrad ( temp 4-component vector of int)
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0:32 Construct combined texture-sampler ( temp isampler2DArray)
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0:32 'g_tTex2di4' ( uniform itexture2DArray)
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0:32 'g_sSamp' (layout( binding=0) uniform sampler)
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0:32 Constant:
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0:32 0.100000
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0:32 0.200000
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0:32 0.300000
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0:32 Constant:
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0:32 1.100000
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0:32 1.200000
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0:32 Constant:
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0:32 1.100000
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0:32 1.200000
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0:33 Sequence
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0:33 move second child to first child ( temp 4-component vector of uint)
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0:33 'txval22' ( temp 4-component vector of uint)
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0:33 textureGrad ( temp 4-component vector of uint)
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0:33 Construct combined texture-sampler ( temp usampler2DArray)
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0:33 'g_tTex2du4' ( uniform utexture2DArray)
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0:33 'g_sSamp' (layout( binding=0) uniform sampler)
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0:33 Constant:
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0:33 0.100000
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0:33 0.200000
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0:33 0.300000
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0:33 Constant:
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0:33 1.100000
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0:33 1.200000
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0:33 Constant:
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0:33 1.100000
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0:33 1.200000
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0:35 Sequence
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0:35 move second child to first child ( temp 4-component vector of float)
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0:35 'txval40' ( temp 4-component vector of float)
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0:35 textureGrad ( temp 4-component vector of float)
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0:35 Construct combined texture-sampler ( temp samplerCubeArray)
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0:35 'g_tTexcdf4' ( uniform textureCubeArray)
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0:35 'g_sSamp' (layout( binding=0) uniform sampler)
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0:35 Constant:
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0:35 0.100000
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0:35 0.200000
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0:35 0.300000
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0:35 0.400000
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0:35 Constant:
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0:35 1.100000
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0:35 1.200000
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0:35 1.300000
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0:35 Constant:
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0:35 1.100000
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0:35 1.200000
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0:35 1.300000
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0:36 Sequence
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0:36 move second child to first child ( temp 4-component vector of int)
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0:36 'txval41' ( temp 4-component vector of int)
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0:36 textureGrad ( temp 4-component vector of int)
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0:36 Construct combined texture-sampler ( temp isamplerCubeArray)
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0:36 'g_tTexcdi4' ( uniform itextureCubeArray)
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0:36 'g_sSamp' (layout( binding=0) uniform sampler)
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0:36 Constant:
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0:36 0.100000
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0:36 0.200000
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0:36 0.300000
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0:36 0.400000
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0:36 Constant:
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0:36 1.100000
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0:36 1.200000
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0:36 1.300000
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0:36 Constant:
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0:36 1.100000
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0:36 1.200000
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0:36 1.300000
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0:37 Sequence
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0:37 move second child to first child ( temp 4-component vector of uint)
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0:37 'txval42' ( temp 4-component vector of uint)
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0:37 textureGrad ( temp 4-component vector of uint)
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0:37 Construct combined texture-sampler ( temp usamplerCubeArray)
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0:37 'g_tTexcdu4' ( uniform utextureCubeArray)
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0:37 'g_sSamp' (layout( binding=0) uniform sampler)
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0:37 Constant:
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0:37 0.100000
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0:37 0.200000
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0:37 0.300000
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0:37 0.400000
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0:37 Constant:
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0:37 1.100000
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0:37 1.200000
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0:37 1.300000
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0:37 Constant:
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0:37 1.100000
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0:37 1.200000
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0:37 1.300000
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0:39 move second child to first child ( temp 4-component vector of float)
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0:39 Color: direct index for structure ( temp 4-component vector of float)
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0:39 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:39 Constant:
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0:39 0 (const int)
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0:39 Constant:
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0:39 1.000000
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0:39 1.000000
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0:39 1.000000
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0:39 1.000000
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0:40 move second child to first child ( temp float)
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0:40 Depth: direct index for structure ( temp float)
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0:40 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:40 Constant:
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0:40 1 (const int)
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0:40 Constant:
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0:40 1.000000
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0:42 Branch: Return with expression
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0:42 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Function Definition: main( ( temp void)
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0:24 Function Parameters:
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0:? Sequence
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0:24 Sequence
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0:24 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:24 Color: direct index for structure ( temp 4-component vector of float)
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0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Constant:
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0:24 0 (const int)
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0:24 move second child to first child ( temp float)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:24 Depth: direct index for structure ( temp float)
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0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Constant:
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0:24 1 (const int)
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0:? Linker Objects
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0:? 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
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0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
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0:? 'g_tTex1di4' ( uniform itexture1DArray)
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0:? 'g_tTex1du4' ( uniform utexture1DArray)
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0:? 'g_tTex2df4' ( uniform texture2DArray)
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0:? 'g_tTex2di4' ( uniform itexture2DArray)
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0:? 'g_tTex2du4' ( uniform utexture2DArray)
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0:? 'g_tTexcdf4' ( uniform textureCubeArray)
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0:? 'g_tTexcdi4' ( uniform itextureCubeArray)
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0:? 'g_tTexcdu4' ( uniform utextureCubeArray)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_any
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0:? Sequence
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0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Function Parameters:
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0:? Sequence
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0:27 Sequence
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0:27 move second child to first child ( temp 4-component vector of float)
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0:27 'txval10' ( temp 4-component vector of float)
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0:27 textureGrad ( temp 4-component vector of float)
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0:27 Construct combined texture-sampler ( temp sampler1DArray)
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0:27 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
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0:27 'g_sSamp' (layout( binding=0) uniform sampler)
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0:27 Constant:
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0:27 0.100000
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0:27 0.200000
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0:27 Constant:
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0:27 1.100000
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0:27 Constant:
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0:27 1.200000
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0:28 Sequence
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0:28 move second child to first child ( temp 4-component vector of int)
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0:28 'txval11' ( temp 4-component vector of int)
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0:28 textureGrad ( temp 4-component vector of int)
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0:28 Construct combined texture-sampler ( temp isampler1DArray)
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0:28 'g_tTex1di4' ( uniform itexture1DArray)
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0:28 'g_sSamp' (layout( binding=0) uniform sampler)
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0:28 Constant:
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0:28 0.100000
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0:28 0.200000
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0:28 Constant:
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0:28 1.100000
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0:28 Constant:
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0:28 1.200000
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0:29 Sequence
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0:29 move second child to first child ( temp 4-component vector of uint)
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0:29 'txval12' ( temp 4-component vector of uint)
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0:29 textureGrad ( temp 4-component vector of uint)
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0:29 Construct combined texture-sampler ( temp usampler1DArray)
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0:29 'g_tTex1du4' ( uniform utexture1DArray)
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0:29 'g_sSamp' (layout( binding=0) uniform sampler)
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0:29 Constant:
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0:29 0.100000
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0:29 0.200000
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0:29 Constant:
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0:29 1.100000
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0:29 Constant:
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0:29 1.200000
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0:31 Sequence
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0:31 move second child to first child ( temp 4-component vector of float)
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0:31 'txval20' ( temp 4-component vector of float)
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0:31 textureGrad ( temp 4-component vector of float)
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0:31 Construct combined texture-sampler ( temp sampler2DArray)
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0:31 'g_tTex2df4' ( uniform texture2DArray)
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0:31 'g_sSamp' (layout( binding=0) uniform sampler)
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0:31 Constant:
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0:31 0.100000
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0:31 0.200000
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0:31 0.300000
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0:31 Constant:
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0:31 1.100000
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0:31 1.200000
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0:31 Constant:
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0:31 1.100000
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0:31 1.200000
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0:32 Sequence
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0:32 move second child to first child ( temp 4-component vector of int)
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0:32 'txval21' ( temp 4-component vector of int)
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0:32 textureGrad ( temp 4-component vector of int)
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0:32 Construct combined texture-sampler ( temp isampler2DArray)
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0:32 'g_tTex2di4' ( uniform itexture2DArray)
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0:32 'g_sSamp' (layout( binding=0) uniform sampler)
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0:32 Constant:
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0:32 0.100000
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0:32 0.200000
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0:32 0.300000
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0:32 Constant:
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0:32 1.100000
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0:32 1.200000
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0:32 Constant:
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0:32 1.100000
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0:32 1.200000
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0:33 Sequence
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0:33 move second child to first child ( temp 4-component vector of uint)
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0:33 'txval22' ( temp 4-component vector of uint)
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0:33 textureGrad ( temp 4-component vector of uint)
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0:33 Construct combined texture-sampler ( temp usampler2DArray)
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0:33 'g_tTex2du4' ( uniform utexture2DArray)
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0:33 'g_sSamp' (layout( binding=0) uniform sampler)
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0:33 Constant:
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0:33 0.100000
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0:33 0.200000
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0:33 0.300000
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0:33 Constant:
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0:33 1.100000
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0:33 1.200000
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0:33 Constant:
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0:33 1.100000
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0:33 1.200000
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0:35 Sequence
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0:35 move second child to first child ( temp 4-component vector of float)
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0:35 'txval40' ( temp 4-component vector of float)
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0:35 textureGrad ( temp 4-component vector of float)
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0:35 Construct combined texture-sampler ( temp samplerCubeArray)
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0:35 'g_tTexcdf4' ( uniform textureCubeArray)
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0:35 'g_sSamp' (layout( binding=0) uniform sampler)
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0:35 Constant:
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0:35 0.100000
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0:35 0.200000
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0:35 0.300000
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0:35 0.400000
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0:35 Constant:
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0:35 1.100000
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0:35 1.200000
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0:35 1.300000
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0:35 Constant:
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0:35 1.100000
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0:35 1.200000
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0:35 1.300000
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0:36 Sequence
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0:36 move second child to first child ( temp 4-component vector of int)
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0:36 'txval41' ( temp 4-component vector of int)
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0:36 textureGrad ( temp 4-component vector of int)
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0:36 Construct combined texture-sampler ( temp isamplerCubeArray)
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0:36 'g_tTexcdi4' ( uniform itextureCubeArray)
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0:36 'g_sSamp' (layout( binding=0) uniform sampler)
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0:36 Constant:
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0:36 0.100000
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0:36 0.200000
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0:36 0.300000
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0:36 0.400000
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0:36 Constant:
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0:36 1.100000
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0:36 1.200000
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0:36 1.300000
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0:36 Constant:
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0:36 1.100000
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0:36 1.200000
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0:36 1.300000
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0:37 Sequence
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0:37 move second child to first child ( temp 4-component vector of uint)
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0:37 'txval42' ( temp 4-component vector of uint)
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0:37 textureGrad ( temp 4-component vector of uint)
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0:37 Construct combined texture-sampler ( temp usamplerCubeArray)
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0:37 'g_tTexcdu4' ( uniform utextureCubeArray)
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0:37 'g_sSamp' (layout( binding=0) uniform sampler)
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0:37 Constant:
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0:37 0.100000
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0:37 0.200000
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0:37 0.300000
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0:37 0.400000
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0:37 Constant:
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0:37 1.100000
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0:37 1.200000
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0:37 1.300000
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0:37 Constant:
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0:37 1.100000
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0:37 1.200000
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0:37 1.300000
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0:39 move second child to first child ( temp 4-component vector of float)
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0:39 Color: direct index for structure ( temp 4-component vector of float)
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0:39 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:39 Constant:
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0:39 0 (const int)
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0:39 Constant:
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0:39 1.000000
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0:39 1.000000
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0:39 1.000000
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0:39 1.000000
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0:40 move second child to first child ( temp float)
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0:40 Depth: direct index for structure ( temp float)
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0:40 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:40 Constant:
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0:40 1 (const int)
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0:40 Constant:
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0:40 1.000000
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0:42 Branch: Return with expression
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0:42 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Function Definition: main( ( temp void)
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0:24 Function Parameters:
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0:? Sequence
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0:24 Sequence
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0:24 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:24 Color: direct index for structure ( temp 4-component vector of float)
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0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Constant:
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0:24 0 (const int)
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0:24 move second child to first child ( temp float)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:24 Depth: direct index for structure ( temp float)
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0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Constant:
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0:24 1 (const int)
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0:? Linker Objects
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0:? 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
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0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
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0:? 'g_tTex1di4' ( uniform itexture1DArray)
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0:? 'g_tTex1du4' ( uniform utexture1DArray)
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0:? 'g_tTex2df4' ( uniform texture2DArray)
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0:? 'g_tTex2di4' ( uniform itexture2DArray)
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0:? 'g_tTex2du4' ( uniform utexture2DArray)
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0:? 'g_tTexcdf4' ( uniform textureCubeArray)
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0:? 'g_tTexcdi4' ( uniform itextureCubeArray)
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0:? 'g_tTexcdu4' ( uniform utextureCubeArray)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 140
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Capability Shader
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Capability Sampled1D
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Capability SampledCubeArray
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 132 136
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ExecutionMode 4 OriginUpperLeft
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ExecutionMode 4 DepthReplacing
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Source HLSL 500
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Name 4 "main"
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Name 8 "PS_OUTPUT"
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MemberName 8(PS_OUTPUT) 0 "Color"
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MemberName 8(PS_OUTPUT) 1 "Depth"
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Name 10 "@main("
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Name 13 "txval10"
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Name 16 "g_tTex1df4"
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Name 20 "g_sSamp"
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Name 34 "txval11"
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Name 37 "g_tTex1di4"
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Name 46 "txval12"
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Name 49 "g_tTex1du4"
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Name 55 "txval20"
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Name 58 "g_tTex2df4"
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Name 68 "txval21"
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Name 71 "g_tTex2di4"
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Name 77 "txval22"
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Name 80 "g_tTex2du4"
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Name 86 "txval40"
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Name 89 "g_tTexcdf4"
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Name 99 "txval41"
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Name 102 "g_tTexcdi4"
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Name 108 "txval42"
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Name 111 "g_tTexcdu4"
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Name 118 "psout"
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Name 129 "flattenTemp"
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Name 132 "@entryPointOutput.Color"
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Name 136 "@entryPointOutput.Depth"
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Name 139 "g_tTex1df4a"
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Decorate 16(g_tTex1df4) DescriptorSet 0
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Decorate 16(g_tTex1df4) Binding 0
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Decorate 20(g_sSamp) DescriptorSet 0
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Decorate 20(g_sSamp) Binding 0
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Decorate 37(g_tTex1di4) DescriptorSet 0
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Decorate 37(g_tTex1di4) Binding 2
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Decorate 49(g_tTex1du4) DescriptorSet 0
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Decorate 49(g_tTex1du4) Binding 3
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Decorate 58(g_tTex2df4) DescriptorSet 0
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Decorate 58(g_tTex2df4) Binding 4
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Decorate 71(g_tTex2di4) DescriptorSet 0
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Decorate 71(g_tTex2di4) Binding 5
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Decorate 80(g_tTex2du4) DescriptorSet 0
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Decorate 80(g_tTex2du4) Binding 6
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Decorate 89(g_tTexcdf4) DescriptorSet 0
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Decorate 89(g_tTexcdf4) Binding 7
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Decorate 102(g_tTexcdi4) DescriptorSet 0
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Decorate 102(g_tTexcdi4) Binding 8
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Decorate 111(g_tTexcdu4) DescriptorSet 0
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Decorate 111(g_tTexcdu4) Binding 9
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Decorate 132(@entryPointOutput.Color) Location 0
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Decorate 136(@entryPointOutput.Depth) BuiltIn FragDepth
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Decorate 139(g_tTex1df4a) DescriptorSet 0
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Decorate 139(g_tTex1df4a) Binding 1
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
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9: TypeFunction 8(PS_OUTPUT)
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12: TypePointer Function 7(fvec4)
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14: TypeImage 6(float) 1D array sampled format:Unknown
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15: TypePointer UniformConstant 14
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16(g_tTex1df4): 15(ptr) Variable UniformConstant
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18: TypeSampler
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19: TypePointer UniformConstant 18
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20(g_sSamp): 19(ptr) Variable UniformConstant
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22: TypeSampledImage 14
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24: TypeVector 6(float) 2
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25: 6(float) Constant 1036831949
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26: 6(float) Constant 1045220557
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27: 24(fvec2) ConstantComposite 25 26
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28: 6(float) Constant 1066192077
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29: 6(float) Constant 1067030938
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31: TypeInt 32 1
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32: TypeVector 31(int) 4
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33: TypePointer Function 32(ivec4)
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35: TypeImage 31(int) 1D array sampled format:Unknown
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36: TypePointer UniformConstant 35
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37(g_tTex1di4): 36(ptr) Variable UniformConstant
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40: TypeSampledImage 35
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43: TypeInt 32 0
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44: TypeVector 43(int) 4
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45: TypePointer Function 44(ivec4)
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47: TypeImage 43(int) 1D array sampled format:Unknown
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48: TypePointer UniformConstant 47
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49(g_tTex1du4): 48(ptr) Variable UniformConstant
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52: TypeSampledImage 47
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56: TypeImage 6(float) 2D array sampled format:Unknown
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57: TypePointer UniformConstant 56
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58(g_tTex2df4): 57(ptr) Variable UniformConstant
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61: TypeSampledImage 56
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63: TypeVector 6(float) 3
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64: 6(float) Constant 1050253722
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65: 63(fvec3) ConstantComposite 25 26 64
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66: 24(fvec2) ConstantComposite 28 29
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69: TypeImage 31(int) 2D array sampled format:Unknown
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70: TypePointer UniformConstant 69
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71(g_tTex2di4): 70(ptr) Variable UniformConstant
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74: TypeSampledImage 69
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78: TypeImage 43(int) 2D array sampled format:Unknown
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79: TypePointer UniformConstant 78
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80(g_tTex2du4): 79(ptr) Variable UniformConstant
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83: TypeSampledImage 78
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87: TypeImage 6(float) Cube array sampled format:Unknown
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88: TypePointer UniformConstant 87
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89(g_tTexcdf4): 88(ptr) Variable UniformConstant
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92: TypeSampledImage 87
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94: 6(float) Constant 1053609165
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95: 7(fvec4) ConstantComposite 25 26 64 94
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96: 6(float) Constant 1067869798
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97: 63(fvec3) ConstantComposite 28 29 96
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100: TypeImage 31(int) Cube array sampled format:Unknown
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101: TypePointer UniformConstant 100
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102(g_tTexcdi4): 101(ptr) Variable UniformConstant
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105: TypeSampledImage 100
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109: TypeImage 43(int) Cube array sampled format:Unknown
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110: TypePointer UniformConstant 109
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111(g_tTexcdu4): 110(ptr) Variable UniformConstant
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114: TypeSampledImage 109
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117: TypePointer Function 8(PS_OUTPUT)
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119: 31(int) Constant 0
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120: 6(float) Constant 1065353216
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121: 7(fvec4) ConstantComposite 120 120 120 120
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123: 31(int) Constant 1
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124: TypePointer Function 6(float)
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131: TypePointer Output 7(fvec4)
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132(@entryPointOutput.Color): 131(ptr) Variable Output
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135: TypePointer Output 6(float)
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136(@entryPointOutput.Depth): 135(ptr) Variable Output
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139(g_tTex1df4a): 15(ptr) Variable UniformConstant
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4(main): 2 Function None 3
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5: Label
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129(flattenTemp): 117(ptr) Variable Function
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130:8(PS_OUTPUT) FunctionCall 10(@main()
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Store 129(flattenTemp) 130
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133: 12(ptr) AccessChain 129(flattenTemp) 119
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134: 7(fvec4) Load 133
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Store 132(@entryPointOutput.Color) 134
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137: 124(ptr) AccessChain 129(flattenTemp) 123
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138: 6(float) Load 137
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Store 136(@entryPointOutput.Depth) 138
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Return
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FunctionEnd
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10(@main():8(PS_OUTPUT) Function None 9
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11: Label
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13(txval10): 12(ptr) Variable Function
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34(txval11): 33(ptr) Variable Function
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46(txval12): 45(ptr) Variable Function
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55(txval20): 12(ptr) Variable Function
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68(txval21): 33(ptr) Variable Function
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77(txval22): 45(ptr) Variable Function
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86(txval40): 12(ptr) Variable Function
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99(txval41): 33(ptr) Variable Function
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108(txval42): 45(ptr) Variable Function
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118(psout): 117(ptr) Variable Function
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17: 14 Load 16(g_tTex1df4)
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21: 18 Load 20(g_sSamp)
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23: 22 SampledImage 17 21
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30: 7(fvec4) ImageSampleExplicitLod 23 27 Grad 28 29
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Store 13(txval10) 30
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38: 35 Load 37(g_tTex1di4)
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39: 18 Load 20(g_sSamp)
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41: 40 SampledImage 38 39
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42: 32(ivec4) ImageSampleExplicitLod 41 27 Grad 28 29
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Store 34(txval11) 42
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50: 47 Load 49(g_tTex1du4)
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51: 18 Load 20(g_sSamp)
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53: 52 SampledImage 50 51
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54: 44(ivec4) ImageSampleExplicitLod 53 27 Grad 28 29
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Store 46(txval12) 54
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59: 56 Load 58(g_tTex2df4)
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60: 18 Load 20(g_sSamp)
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62: 61 SampledImage 59 60
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67: 7(fvec4) ImageSampleExplicitLod 62 65 Grad 66 66
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Store 55(txval20) 67
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72: 69 Load 71(g_tTex2di4)
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73: 18 Load 20(g_sSamp)
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75: 74 SampledImage 72 73
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76: 32(ivec4) ImageSampleExplicitLod 75 65 Grad 66 66
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Store 68(txval21) 76
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81: 78 Load 80(g_tTex2du4)
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82: 18 Load 20(g_sSamp)
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84: 83 SampledImage 81 82
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85: 44(ivec4) ImageSampleExplicitLod 84 65 Grad 66 66
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Store 77(txval22) 85
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90: 87 Load 89(g_tTexcdf4)
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91: 18 Load 20(g_sSamp)
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93: 92 SampledImage 90 91
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98: 7(fvec4) ImageSampleExplicitLod 93 95 Grad 97 97
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Store 86(txval40) 98
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103: 100 Load 102(g_tTexcdi4)
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104: 18 Load 20(g_sSamp)
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106: 105 SampledImage 103 104
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107: 32(ivec4) ImageSampleExplicitLod 106 95 Grad 97 97
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Store 99(txval41) 107
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112: 109 Load 111(g_tTexcdu4)
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113: 18 Load 20(g_sSamp)
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115: 114 SampledImage 112 113
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116: 44(ivec4) ImageSampleExplicitLod 115 95 Grad 97 97
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Store 108(txval42) 116
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122: 12(ptr) AccessChain 118(psout) 119
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Store 122 121
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125: 124(ptr) AccessChain 118(psout) 123
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Store 125 120
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126:8(PS_OUTPUT) Load 118(psout)
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ReturnValue 126
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FunctionEnd
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