
Fix the error message for when an erroneous HLSL constructor statement is detected. Prior to this change, such error messages would not show correct file path and line number information. Additionally, update test data to account for updated error messages.
587 lines
28 KiB
Plaintext
587 lines
28 KiB
Plaintext
hlsl.samplelevel.array.dx10.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_any
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0:? Sequence
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0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Function Parameters:
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0:? Sequence
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0:27 Sequence
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0:27 move second child to first child ( temp 4-component vector of float)
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0:27 'txval10' ( temp 4-component vector of float)
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0:27 textureLod ( temp 4-component vector of float)
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0:27 Construct combined texture-sampler ( temp sampler1DArray)
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0:27 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
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0:27 'g_sSamp' (layout( binding=0) uniform sampler)
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0:27 Constant:
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0:27 0.100000
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0:27 0.200000
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0:27 Constant:
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0:27 0.750000
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0:28 Sequence
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0:28 move second child to first child ( temp 4-component vector of int)
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0:28 'txval11' ( temp 4-component vector of int)
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0:28 textureLod ( temp 4-component vector of int)
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0:28 Construct combined texture-sampler ( temp isampler1DArray)
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0:28 'g_tTex1di4a' ( uniform itexture1DArray)
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0:28 'g_sSamp' (layout( binding=0) uniform sampler)
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0:28 Constant:
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0:28 0.200000
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0:28 0.300000
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0:28 Constant:
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0:28 0.750000
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0:29 Sequence
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0:29 move second child to first child ( temp 4-component vector of uint)
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0:29 'txval12' ( temp 4-component vector of uint)
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0:29 textureLod ( temp 4-component vector of uint)
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0:29 Construct combined texture-sampler ( temp usampler1DArray)
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0:29 'g_tTex1du4a' ( uniform utexture1DArray)
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0:29 'g_sSamp' (layout( binding=0) uniform sampler)
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0:29 Constant:
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0:29 0.300000
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0:29 0.400000
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0:29 Constant:
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0:29 0.750000
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0:31 Sequence
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0:31 move second child to first child ( temp 4-component vector of float)
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0:31 'txval20' ( temp 4-component vector of float)
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0:31 textureLod ( temp 4-component vector of float)
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0:31 Construct combined texture-sampler ( temp sampler2DArray)
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0:31 'g_tTex2df4a' ( uniform texture2DArray)
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0:31 'g_sSamp' (layout( binding=0) uniform sampler)
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0:31 Constant:
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0:31 0.100000
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0:31 0.200000
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0:31 0.300000
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0:31 Constant:
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0:31 0.750000
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0:32 Sequence
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0:32 move second child to first child ( temp 4-component vector of int)
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0:32 'txval21' ( temp 4-component vector of int)
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0:32 textureLod ( temp 4-component vector of int)
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0:32 Construct combined texture-sampler ( temp isampler2DArray)
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0:32 'g_tTex2di4a' ( uniform itexture2DArray)
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0:32 'g_sSamp' (layout( binding=0) uniform sampler)
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0:32 Constant:
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0:32 0.300000
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0:32 0.400000
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0:32 0.500000
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0:32 Constant:
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0:32 0.750000
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0:33 Sequence
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0:33 move second child to first child ( temp 4-component vector of uint)
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0:33 'txval22' ( temp 4-component vector of uint)
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0:33 textureLod ( temp 4-component vector of uint)
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0:33 Construct combined texture-sampler ( temp usampler2DArray)
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0:33 'g_tTex2du4a' ( uniform utexture2DArray)
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0:33 'g_sSamp' (layout( binding=0) uniform sampler)
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0:33 Constant:
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0:33 0.500000
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0:33 0.600000
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0:33 0.700000
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0:33 Constant:
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0:33 0.750000
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0:35 Sequence
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0:35 move second child to first child ( temp 4-component vector of float)
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0:35 'txval40' ( temp 4-component vector of float)
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0:35 textureLod ( temp 4-component vector of float)
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0:35 Construct combined texture-sampler ( temp samplerCubeArray)
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0:35 'g_tTexcdf4a' ( uniform textureCubeArray)
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0:35 'g_sSamp' (layout( binding=0) uniform sampler)
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0:35 Constant:
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0:35 0.100000
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0:35 0.200000
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0:35 0.300000
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0:35 0.400000
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0:35 Constant:
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0:35 0.750000
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0:36 Sequence
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0:36 move second child to first child ( temp 4-component vector of int)
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0:36 'txval41' ( temp 4-component vector of int)
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0:36 textureLod ( temp 4-component vector of int)
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0:36 Construct combined texture-sampler ( temp isamplerCubeArray)
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0:36 'g_tTexcdi4a' ( uniform itextureCubeArray)
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0:36 'g_sSamp' (layout( binding=0) uniform sampler)
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0:36 Constant:
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0:36 0.400000
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0:36 0.500000
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0:36 0.600000
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0:36 0.700000
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0:36 Constant:
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0:36 0.750000
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0:37 Sequence
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0:37 move second child to first child ( temp 4-component vector of uint)
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0:37 'txval42' ( temp 4-component vector of uint)
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0:37 textureLod ( temp 4-component vector of uint)
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0:37 Construct combined texture-sampler ( temp usamplerCubeArray)
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0:37 'g_tTexcdu4a' ( uniform utextureCubeArray)
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0:37 'g_sSamp' (layout( binding=0) uniform sampler)
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0:37 Constant:
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0:37 0.700000
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0:37 0.800000
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0:37 0.900000
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0:37 1.000000
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0:37 Constant:
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0:37 0.750000
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0:39 move second child to first child ( temp 4-component vector of float)
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0:39 Color: direct index for structure ( temp 4-component vector of float)
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0:39 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:39 Constant:
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0:39 0 (const int)
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0:39 Constant:
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0:39 1.000000
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0:39 1.000000
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0:39 1.000000
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0:39 1.000000
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0:40 move second child to first child ( temp float)
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0:40 Depth: direct index for structure ( temp float)
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0:40 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:40 Constant:
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0:40 1 (const int)
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0:40 Constant:
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0:40 1.000000
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0:42 Branch: Return with expression
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0:42 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Function Definition: main( ( temp void)
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0:24 Function Parameters:
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0:? Sequence
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0:24 Sequence
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0:24 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:24 Color: direct index for structure ( temp 4-component vector of float)
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0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Constant:
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0:24 0 (const int)
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0:24 move second child to first child ( temp float)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:24 Depth: direct index for structure ( temp float)
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0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Constant:
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0:24 1 (const int)
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0:? Linker Objects
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0:? 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
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0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
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0:? 'g_tTex1di4a' ( uniform itexture1DArray)
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0:? 'g_tTex1du4a' ( uniform utexture1DArray)
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0:? 'g_tTex2df4a' ( uniform texture2DArray)
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0:? 'g_tTex2di4a' ( uniform itexture2DArray)
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0:? 'g_tTex2du4a' ( uniform utexture2DArray)
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0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
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0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
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0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_any
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0:? Sequence
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0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Function Parameters:
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0:? Sequence
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0:27 Sequence
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0:27 move second child to first child ( temp 4-component vector of float)
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0:27 'txval10' ( temp 4-component vector of float)
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0:27 textureLod ( temp 4-component vector of float)
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0:27 Construct combined texture-sampler ( temp sampler1DArray)
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0:27 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
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0:27 'g_sSamp' (layout( binding=0) uniform sampler)
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0:27 Constant:
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0:27 0.100000
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0:27 0.200000
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0:27 Constant:
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0:27 0.750000
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0:28 Sequence
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0:28 move second child to first child ( temp 4-component vector of int)
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0:28 'txval11' ( temp 4-component vector of int)
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0:28 textureLod ( temp 4-component vector of int)
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0:28 Construct combined texture-sampler ( temp isampler1DArray)
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0:28 'g_tTex1di4a' ( uniform itexture1DArray)
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0:28 'g_sSamp' (layout( binding=0) uniform sampler)
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0:28 Constant:
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0:28 0.200000
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0:28 0.300000
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0:28 Constant:
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0:28 0.750000
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0:29 Sequence
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0:29 move second child to first child ( temp 4-component vector of uint)
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0:29 'txval12' ( temp 4-component vector of uint)
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0:29 textureLod ( temp 4-component vector of uint)
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0:29 Construct combined texture-sampler ( temp usampler1DArray)
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0:29 'g_tTex1du4a' ( uniform utexture1DArray)
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0:29 'g_sSamp' (layout( binding=0) uniform sampler)
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0:29 Constant:
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0:29 0.300000
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0:29 0.400000
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0:29 Constant:
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0:29 0.750000
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0:31 Sequence
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0:31 move second child to first child ( temp 4-component vector of float)
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0:31 'txval20' ( temp 4-component vector of float)
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0:31 textureLod ( temp 4-component vector of float)
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0:31 Construct combined texture-sampler ( temp sampler2DArray)
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0:31 'g_tTex2df4a' ( uniform texture2DArray)
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0:31 'g_sSamp' (layout( binding=0) uniform sampler)
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0:31 Constant:
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0:31 0.100000
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0:31 0.200000
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0:31 0.300000
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0:31 Constant:
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0:31 0.750000
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0:32 Sequence
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0:32 move second child to first child ( temp 4-component vector of int)
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0:32 'txval21' ( temp 4-component vector of int)
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0:32 textureLod ( temp 4-component vector of int)
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0:32 Construct combined texture-sampler ( temp isampler2DArray)
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0:32 'g_tTex2di4a' ( uniform itexture2DArray)
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0:32 'g_sSamp' (layout( binding=0) uniform sampler)
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0:32 Constant:
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0:32 0.300000
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0:32 0.400000
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0:32 0.500000
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0:32 Constant:
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0:32 0.750000
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0:33 Sequence
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0:33 move second child to first child ( temp 4-component vector of uint)
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0:33 'txval22' ( temp 4-component vector of uint)
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0:33 textureLod ( temp 4-component vector of uint)
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0:33 Construct combined texture-sampler ( temp usampler2DArray)
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0:33 'g_tTex2du4a' ( uniform utexture2DArray)
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0:33 'g_sSamp' (layout( binding=0) uniform sampler)
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0:33 Constant:
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0:33 0.500000
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0:33 0.600000
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0:33 0.700000
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0:33 Constant:
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0:33 0.750000
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0:35 Sequence
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0:35 move second child to first child ( temp 4-component vector of float)
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0:35 'txval40' ( temp 4-component vector of float)
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0:35 textureLod ( temp 4-component vector of float)
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0:35 Construct combined texture-sampler ( temp samplerCubeArray)
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0:35 'g_tTexcdf4a' ( uniform textureCubeArray)
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0:35 'g_sSamp' (layout( binding=0) uniform sampler)
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0:35 Constant:
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0:35 0.100000
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0:35 0.200000
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0:35 0.300000
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0:35 0.400000
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0:35 Constant:
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0:35 0.750000
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0:36 Sequence
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0:36 move second child to first child ( temp 4-component vector of int)
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0:36 'txval41' ( temp 4-component vector of int)
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0:36 textureLod ( temp 4-component vector of int)
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0:36 Construct combined texture-sampler ( temp isamplerCubeArray)
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0:36 'g_tTexcdi4a' ( uniform itextureCubeArray)
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0:36 'g_sSamp' (layout( binding=0) uniform sampler)
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0:36 Constant:
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0:36 0.400000
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0:36 0.500000
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0:36 0.600000
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0:36 0.700000
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0:36 Constant:
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0:36 0.750000
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0:37 Sequence
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0:37 move second child to first child ( temp 4-component vector of uint)
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0:37 'txval42' ( temp 4-component vector of uint)
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0:37 textureLod ( temp 4-component vector of uint)
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0:37 Construct combined texture-sampler ( temp usamplerCubeArray)
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0:37 'g_tTexcdu4a' ( uniform utextureCubeArray)
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0:37 'g_sSamp' (layout( binding=0) uniform sampler)
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0:37 Constant:
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0:37 0.700000
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0:37 0.800000
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0:37 0.900000
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0:37 1.000000
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0:37 Constant:
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0:37 0.750000
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0:39 move second child to first child ( temp 4-component vector of float)
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0:39 Color: direct index for structure ( temp 4-component vector of float)
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0:39 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:39 Constant:
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0:39 0 (const int)
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0:39 Constant:
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0:39 1.000000
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0:39 1.000000
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0:39 1.000000
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0:39 1.000000
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0:40 move second child to first child ( temp float)
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0:40 Depth: direct index for structure ( temp float)
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0:40 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:40 Constant:
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0:40 1 (const int)
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0:40 Constant:
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0:40 1.000000
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0:42 Branch: Return with expression
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0:42 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Function Definition: main( ( temp void)
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0:24 Function Parameters:
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0:? Sequence
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0:24 Sequence
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0:24 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:24 Color: direct index for structure ( temp 4-component vector of float)
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0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Constant:
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0:24 0 (const int)
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0:24 move second child to first child ( temp float)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:24 Depth: direct index for structure ( temp float)
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0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Constant:
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0:24 1 (const int)
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0:? Linker Objects
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0:? 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
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0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
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0:? 'g_tTex1di4a' ( uniform itexture1DArray)
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0:? 'g_tTex1du4a' ( uniform utexture1DArray)
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0:? 'g_tTex2df4a' ( uniform texture2DArray)
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0:? 'g_tTex2di4a' ( uniform itexture2DArray)
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0:? 'g_tTex2du4a' ( uniform utexture2DArray)
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0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
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0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
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0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 147
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Capability Shader
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Capability Sampled1D
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Capability SampledCubeArray
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 139 143
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ExecutionMode 4 OriginUpperLeft
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ExecutionMode 4 DepthReplacing
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Source HLSL 500
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Name 4 "main"
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Name 8 "PS_OUTPUT"
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MemberName 8(PS_OUTPUT) 0 "Color"
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MemberName 8(PS_OUTPUT) 1 "Depth"
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Name 10 "@main("
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Name 13 "txval10"
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Name 16 "g_tTex1df4a"
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Name 20 "g_sSamp"
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Name 33 "txval11"
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Name 36 "g_tTex1di4a"
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Name 47 "txval12"
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Name 50 "g_tTex1du4a"
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Name 58 "txval20"
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Name 61 "g_tTex2df4a"
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Name 69 "txval21"
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Name 72 "g_tTex2di4a"
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Name 80 "txval22"
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Name 83 "g_tTex2du4a"
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Name 92 "txval40"
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Name 95 "g_tTexcdf4a"
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Name 102 "txval41"
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Name 105 "g_tTexcdi4a"
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Name 112 "txval42"
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Name 115 "g_tTexcdu4a"
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Name 126 "psout"
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Name 136 "flattenTemp"
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Name 139 "@entryPointOutput.Color"
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Name 143 "@entryPointOutput.Depth"
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Name 146 "g_tTex1df4"
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Decorate 16(g_tTex1df4a) DescriptorSet 0
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Decorate 16(g_tTex1df4a) Binding 1
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Decorate 20(g_sSamp) DescriptorSet 0
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Decorate 20(g_sSamp) Binding 0
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Decorate 36(g_tTex1di4a) DescriptorSet 0
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Decorate 36(g_tTex1di4a) Binding 2
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Decorate 50(g_tTex1du4a) DescriptorSet 0
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Decorate 50(g_tTex1du4a) Binding 3
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Decorate 61(g_tTex2df4a) DescriptorSet 0
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Decorate 61(g_tTex2df4a) Binding 4
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Decorate 72(g_tTex2di4a) DescriptorSet 0
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Decorate 72(g_tTex2di4a) Binding 5
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Decorate 83(g_tTex2du4a) DescriptorSet 0
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Decorate 83(g_tTex2du4a) Binding 6
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Decorate 95(g_tTexcdf4a) DescriptorSet 0
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Decorate 95(g_tTexcdf4a) Binding 7
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Decorate 105(g_tTexcdi4a) DescriptorSet 0
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Decorate 105(g_tTexcdi4a) Binding 8
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Decorate 115(g_tTexcdu4a) DescriptorSet 0
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Decorate 115(g_tTexcdu4a) Binding 9
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Decorate 139(@entryPointOutput.Color) Location 0
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Decorate 143(@entryPointOutput.Depth) BuiltIn FragDepth
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Decorate 146(g_tTex1df4) DescriptorSet 0
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Decorate 146(g_tTex1df4) Binding 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
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9: TypeFunction 8(PS_OUTPUT)
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12: TypePointer Function 7(fvec4)
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14: TypeImage 6(float) 1D array sampled format:Unknown
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15: TypePointer UniformConstant 14
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16(g_tTex1df4a): 15(ptr) Variable UniformConstant
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18: TypeSampler
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19: TypePointer UniformConstant 18
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20(g_sSamp): 19(ptr) Variable UniformConstant
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22: TypeSampledImage 14
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24: TypeVector 6(float) 2
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25: 6(float) Constant 1036831949
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26: 6(float) Constant 1045220557
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27: 24(fvec2) ConstantComposite 25 26
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28: 6(float) Constant 1061158912
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30: TypeInt 32 1
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31: TypeVector 30(int) 4
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32: TypePointer Function 31(ivec4)
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34: TypeImage 30(int) 1D array sampled format:Unknown
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35: TypePointer UniformConstant 34
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36(g_tTex1di4a): 35(ptr) Variable UniformConstant
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39: TypeSampledImage 34
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41: 6(float) Constant 1050253722
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42: 24(fvec2) ConstantComposite 26 41
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44: TypeInt 32 0
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45: TypeVector 44(int) 4
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46: TypePointer Function 45(ivec4)
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48: TypeImage 44(int) 1D array sampled format:Unknown
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49: TypePointer UniformConstant 48
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50(g_tTex1du4a): 49(ptr) Variable UniformConstant
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53: TypeSampledImage 48
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55: 6(float) Constant 1053609165
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56: 24(fvec2) ConstantComposite 41 55
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59: TypeImage 6(float) 2D array sampled format:Unknown
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60: TypePointer UniformConstant 59
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61(g_tTex2df4a): 60(ptr) Variable UniformConstant
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64: TypeSampledImage 59
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66: TypeVector 6(float) 3
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67: 66(fvec3) ConstantComposite 25 26 41
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70: TypeImage 30(int) 2D array sampled format:Unknown
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71: TypePointer UniformConstant 70
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72(g_tTex2di4a): 71(ptr) Variable UniformConstant
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75: TypeSampledImage 70
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77: 6(float) Constant 1056964608
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78: 66(fvec3) ConstantComposite 41 55 77
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81: TypeImage 44(int) 2D array sampled format:Unknown
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82: TypePointer UniformConstant 81
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83(g_tTex2du4a): 82(ptr) Variable UniformConstant
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86: TypeSampledImage 81
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88: 6(float) Constant 1058642330
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89: 6(float) Constant 1060320051
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90: 66(fvec3) ConstantComposite 77 88 89
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93: TypeImage 6(float) Cube array sampled format:Unknown
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94: TypePointer UniformConstant 93
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95(g_tTexcdf4a): 94(ptr) Variable UniformConstant
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98: TypeSampledImage 93
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100: 7(fvec4) ConstantComposite 25 26 41 55
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103: TypeImage 30(int) Cube array sampled format:Unknown
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104: TypePointer UniformConstant 103
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105(g_tTexcdi4a): 104(ptr) Variable UniformConstant
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108: TypeSampledImage 103
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110: 7(fvec4) ConstantComposite 55 77 88 89
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113: TypeImage 44(int) Cube array sampled format:Unknown
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114: TypePointer UniformConstant 113
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115(g_tTexcdu4a): 114(ptr) Variable UniformConstant
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118: TypeSampledImage 113
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120: 6(float) Constant 1061997773
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121: 6(float) Constant 1063675494
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122: 6(float) Constant 1065353216
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123: 7(fvec4) ConstantComposite 89 120 121 122
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125: TypePointer Function 8(PS_OUTPUT)
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127: 30(int) Constant 0
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128: 7(fvec4) ConstantComposite 122 122 122 122
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130: 30(int) Constant 1
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131: TypePointer Function 6(float)
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138: TypePointer Output 7(fvec4)
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139(@entryPointOutput.Color): 138(ptr) Variable Output
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142: TypePointer Output 6(float)
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143(@entryPointOutput.Depth): 142(ptr) Variable Output
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146(g_tTex1df4): 15(ptr) Variable UniformConstant
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4(main): 2 Function None 3
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5: Label
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136(flattenTemp): 125(ptr) Variable Function
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137:8(PS_OUTPUT) FunctionCall 10(@main()
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Store 136(flattenTemp) 137
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140: 12(ptr) AccessChain 136(flattenTemp) 127
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141: 7(fvec4) Load 140
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Store 139(@entryPointOutput.Color) 141
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144: 131(ptr) AccessChain 136(flattenTemp) 130
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145: 6(float) Load 144
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Store 143(@entryPointOutput.Depth) 145
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Return
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FunctionEnd
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10(@main():8(PS_OUTPUT) Function None 9
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11: Label
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13(txval10): 12(ptr) Variable Function
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33(txval11): 32(ptr) Variable Function
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47(txval12): 46(ptr) Variable Function
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58(txval20): 12(ptr) Variable Function
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69(txval21): 32(ptr) Variable Function
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80(txval22): 46(ptr) Variable Function
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92(txval40): 12(ptr) Variable Function
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102(txval41): 32(ptr) Variable Function
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112(txval42): 46(ptr) Variable Function
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126(psout): 125(ptr) Variable Function
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17: 14 Load 16(g_tTex1df4a)
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21: 18 Load 20(g_sSamp)
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23: 22 SampledImage 17 21
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29: 7(fvec4) ImageSampleExplicitLod 23 27 Lod 28
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Store 13(txval10) 29
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37: 34 Load 36(g_tTex1di4a)
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38: 18 Load 20(g_sSamp)
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40: 39 SampledImage 37 38
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43: 31(ivec4) ImageSampleExplicitLod 40 42 Lod 28
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Store 33(txval11) 43
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51: 48 Load 50(g_tTex1du4a)
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52: 18 Load 20(g_sSamp)
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54: 53 SampledImage 51 52
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|
57: 45(ivec4) ImageSampleExplicitLod 54 56 Lod 28
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Store 47(txval12) 57
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62: 59 Load 61(g_tTex2df4a)
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63: 18 Load 20(g_sSamp)
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65: 64 SampledImage 62 63
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|
68: 7(fvec4) ImageSampleExplicitLod 65 67 Lod 28
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Store 58(txval20) 68
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73: 70 Load 72(g_tTex2di4a)
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|
74: 18 Load 20(g_sSamp)
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|
76: 75 SampledImage 73 74
|
|
79: 31(ivec4) ImageSampleExplicitLod 76 78 Lod 28
|
|
Store 69(txval21) 79
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|
84: 81 Load 83(g_tTex2du4a)
|
|
85: 18 Load 20(g_sSamp)
|
|
87: 86 SampledImage 84 85
|
|
91: 45(ivec4) ImageSampleExplicitLod 87 90 Lod 28
|
|
Store 80(txval22) 91
|
|
96: 93 Load 95(g_tTexcdf4a)
|
|
97: 18 Load 20(g_sSamp)
|
|
99: 98 SampledImage 96 97
|
|
101: 7(fvec4) ImageSampleExplicitLod 99 100 Lod 28
|
|
Store 92(txval40) 101
|
|
106: 103 Load 105(g_tTexcdi4a)
|
|
107: 18 Load 20(g_sSamp)
|
|
109: 108 SampledImage 106 107
|
|
111: 31(ivec4) ImageSampleExplicitLod 109 110 Lod 28
|
|
Store 102(txval41) 111
|
|
116: 113 Load 115(g_tTexcdu4a)
|
|
117: 18 Load 20(g_sSamp)
|
|
119: 118 SampledImage 116 117
|
|
124: 45(ivec4) ImageSampleExplicitLod 119 123 Lod 28
|
|
Store 112(txval42) 124
|
|
129: 12(ptr) AccessChain 126(psout) 127
|
|
Store 129 128
|
|
132: 131(ptr) AccessChain 126(psout) 130
|
|
Store 132 122
|
|
133:8(PS_OUTPUT) Load 126(psout)
|
|
ReturnValue 133
|
|
FunctionEnd
|