glslang/Test/baseResults/hlsl.samplelevel.array.dx10.frag.out
tgfrerer adfa0938a2
fix error message for hlslGrammar::acceptConstructor
Fix the error message for when an erroneous HLSL constructor statement
is detected.

Prior to this change, such error messages would not show correct file
path and line number information.

Additionally, update test data to account for updated error messages.
2021-05-11 09:42:11 +01:00

587 lines
28 KiB
Plaintext

hlsl.samplelevel.array.dx10.frag
Shader version: 500
gl_FragCoord origin is upper left
using depth_any
0:? Sequence
0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 Function Parameters:
0:? Sequence
0:27 Sequence
0:27 move second child to first child ( temp 4-component vector of float)
0:27 'txval10' ( temp 4-component vector of float)
0:27 textureLod ( temp 4-component vector of float)
0:27 Construct combined texture-sampler ( temp sampler1DArray)
0:27 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
0:27 'g_sSamp' (layout( binding=0) uniform sampler)
0:27 Constant:
0:27 0.100000
0:27 0.200000
0:27 Constant:
0:27 0.750000
0:28 Sequence
0:28 move second child to first child ( temp 4-component vector of int)
0:28 'txval11' ( temp 4-component vector of int)
0:28 textureLod ( temp 4-component vector of int)
0:28 Construct combined texture-sampler ( temp isampler1DArray)
0:28 'g_tTex1di4a' ( uniform itexture1DArray)
0:28 'g_sSamp' (layout( binding=0) uniform sampler)
0:28 Constant:
0:28 0.200000
0:28 0.300000
0:28 Constant:
0:28 0.750000
0:29 Sequence
0:29 move second child to first child ( temp 4-component vector of uint)
0:29 'txval12' ( temp 4-component vector of uint)
0:29 textureLod ( temp 4-component vector of uint)
0:29 Construct combined texture-sampler ( temp usampler1DArray)
0:29 'g_tTex1du4a' ( uniform utexture1DArray)
0:29 'g_sSamp' (layout( binding=0) uniform sampler)
0:29 Constant:
0:29 0.300000
0:29 0.400000
0:29 Constant:
0:29 0.750000
0:31 Sequence
0:31 move second child to first child ( temp 4-component vector of float)
0:31 'txval20' ( temp 4-component vector of float)
0:31 textureLod ( temp 4-component vector of float)
0:31 Construct combined texture-sampler ( temp sampler2DArray)
0:31 'g_tTex2df4a' ( uniform texture2DArray)
0:31 'g_sSamp' (layout( binding=0) uniform sampler)
0:31 Constant:
0:31 0.100000
0:31 0.200000
0:31 0.300000
0:31 Constant:
0:31 0.750000
0:32 Sequence
0:32 move second child to first child ( temp 4-component vector of int)
0:32 'txval21' ( temp 4-component vector of int)
0:32 textureLod ( temp 4-component vector of int)
0:32 Construct combined texture-sampler ( temp isampler2DArray)
0:32 'g_tTex2di4a' ( uniform itexture2DArray)
0:32 'g_sSamp' (layout( binding=0) uniform sampler)
0:32 Constant:
0:32 0.300000
0:32 0.400000
0:32 0.500000
0:32 Constant:
0:32 0.750000
0:33 Sequence
0:33 move second child to first child ( temp 4-component vector of uint)
0:33 'txval22' ( temp 4-component vector of uint)
0:33 textureLod ( temp 4-component vector of uint)
0:33 Construct combined texture-sampler ( temp usampler2DArray)
0:33 'g_tTex2du4a' ( uniform utexture2DArray)
0:33 'g_sSamp' (layout( binding=0) uniform sampler)
0:33 Constant:
0:33 0.500000
0:33 0.600000
0:33 0.700000
0:33 Constant:
0:33 0.750000
0:35 Sequence
0:35 move second child to first child ( temp 4-component vector of float)
0:35 'txval40' ( temp 4-component vector of float)
0:35 textureLod ( temp 4-component vector of float)
0:35 Construct combined texture-sampler ( temp samplerCubeArray)
0:35 'g_tTexcdf4a' ( uniform textureCubeArray)
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
0:35 Constant:
0:35 0.100000
0:35 0.200000
0:35 0.300000
0:35 0.400000
0:35 Constant:
0:35 0.750000
0:36 Sequence
0:36 move second child to first child ( temp 4-component vector of int)
0:36 'txval41' ( temp 4-component vector of int)
0:36 textureLod ( temp 4-component vector of int)
0:36 Construct combined texture-sampler ( temp isamplerCubeArray)
0:36 'g_tTexcdi4a' ( uniform itextureCubeArray)
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
0:36 Constant:
0:36 0.400000
0:36 0.500000
0:36 0.600000
0:36 0.700000
0:36 Constant:
0:36 0.750000
0:37 Sequence
0:37 move second child to first child ( temp 4-component vector of uint)
0:37 'txval42' ( temp 4-component vector of uint)
0:37 textureLod ( temp 4-component vector of uint)
0:37 Construct combined texture-sampler ( temp usamplerCubeArray)
0:37 'g_tTexcdu4a' ( uniform utextureCubeArray)
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
0:37 Constant:
0:37 0.700000
0:37 0.800000
0:37 0.900000
0:37 1.000000
0:37 Constant:
0:37 0.750000
0:39 move second child to first child ( temp 4-component vector of float)
0:39 Color: direct index for structure ( temp 4-component vector of float)
0:39 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:39 Constant:
0:39 0 (const int)
0:39 Constant:
0:39 1.000000
0:39 1.000000
0:39 1.000000
0:39 1.000000
0:40 move second child to first child ( temp float)
0:40 Depth: direct index for structure ( temp float)
0:40 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:40 Constant:
0:40 1 (const int)
0:40 Constant:
0:40 1.000000
0:42 Branch: Return with expression
0:42 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 Function Definition: main( ( temp void)
0:24 Function Parameters:
0:? Sequence
0:24 Sequence
0:24 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:24 Color: direct index for structure ( temp 4-component vector of float)
0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 Constant:
0:24 0 (const int)
0:24 move second child to first child ( temp float)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:24 Depth: direct index for structure ( temp float)
0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 Constant:
0:24 1 (const int)
0:? Linker Objects
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
0:? 'g_tTex1di4a' ( uniform itexture1DArray)
0:? 'g_tTex1du4a' ( uniform utexture1DArray)
0:? 'g_tTex2df4a' ( uniform texture2DArray)
0:? 'g_tTex2di4a' ( uniform itexture2DArray)
0:? 'g_tTex2du4a' ( uniform utexture2DArray)
0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
using depth_any
0:? Sequence
0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 Function Parameters:
0:? Sequence
0:27 Sequence
0:27 move second child to first child ( temp 4-component vector of float)
0:27 'txval10' ( temp 4-component vector of float)
0:27 textureLod ( temp 4-component vector of float)
0:27 Construct combined texture-sampler ( temp sampler1DArray)
0:27 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
0:27 'g_sSamp' (layout( binding=0) uniform sampler)
0:27 Constant:
0:27 0.100000
0:27 0.200000
0:27 Constant:
0:27 0.750000
0:28 Sequence
0:28 move second child to first child ( temp 4-component vector of int)
0:28 'txval11' ( temp 4-component vector of int)
0:28 textureLod ( temp 4-component vector of int)
0:28 Construct combined texture-sampler ( temp isampler1DArray)
0:28 'g_tTex1di4a' ( uniform itexture1DArray)
0:28 'g_sSamp' (layout( binding=0) uniform sampler)
0:28 Constant:
0:28 0.200000
0:28 0.300000
0:28 Constant:
0:28 0.750000
0:29 Sequence
0:29 move second child to first child ( temp 4-component vector of uint)
0:29 'txval12' ( temp 4-component vector of uint)
0:29 textureLod ( temp 4-component vector of uint)
0:29 Construct combined texture-sampler ( temp usampler1DArray)
0:29 'g_tTex1du4a' ( uniform utexture1DArray)
0:29 'g_sSamp' (layout( binding=0) uniform sampler)
0:29 Constant:
0:29 0.300000
0:29 0.400000
0:29 Constant:
0:29 0.750000
0:31 Sequence
0:31 move second child to first child ( temp 4-component vector of float)
0:31 'txval20' ( temp 4-component vector of float)
0:31 textureLod ( temp 4-component vector of float)
0:31 Construct combined texture-sampler ( temp sampler2DArray)
0:31 'g_tTex2df4a' ( uniform texture2DArray)
0:31 'g_sSamp' (layout( binding=0) uniform sampler)
0:31 Constant:
0:31 0.100000
0:31 0.200000
0:31 0.300000
0:31 Constant:
0:31 0.750000
0:32 Sequence
0:32 move second child to first child ( temp 4-component vector of int)
0:32 'txval21' ( temp 4-component vector of int)
0:32 textureLod ( temp 4-component vector of int)
0:32 Construct combined texture-sampler ( temp isampler2DArray)
0:32 'g_tTex2di4a' ( uniform itexture2DArray)
0:32 'g_sSamp' (layout( binding=0) uniform sampler)
0:32 Constant:
0:32 0.300000
0:32 0.400000
0:32 0.500000
0:32 Constant:
0:32 0.750000
0:33 Sequence
0:33 move second child to first child ( temp 4-component vector of uint)
0:33 'txval22' ( temp 4-component vector of uint)
0:33 textureLod ( temp 4-component vector of uint)
0:33 Construct combined texture-sampler ( temp usampler2DArray)
0:33 'g_tTex2du4a' ( uniform utexture2DArray)
0:33 'g_sSamp' (layout( binding=0) uniform sampler)
0:33 Constant:
0:33 0.500000
0:33 0.600000
0:33 0.700000
0:33 Constant:
0:33 0.750000
0:35 Sequence
0:35 move second child to first child ( temp 4-component vector of float)
0:35 'txval40' ( temp 4-component vector of float)
0:35 textureLod ( temp 4-component vector of float)
0:35 Construct combined texture-sampler ( temp samplerCubeArray)
0:35 'g_tTexcdf4a' ( uniform textureCubeArray)
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
0:35 Constant:
0:35 0.100000
0:35 0.200000
0:35 0.300000
0:35 0.400000
0:35 Constant:
0:35 0.750000
0:36 Sequence
0:36 move second child to first child ( temp 4-component vector of int)
0:36 'txval41' ( temp 4-component vector of int)
0:36 textureLod ( temp 4-component vector of int)
0:36 Construct combined texture-sampler ( temp isamplerCubeArray)
0:36 'g_tTexcdi4a' ( uniform itextureCubeArray)
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
0:36 Constant:
0:36 0.400000
0:36 0.500000
0:36 0.600000
0:36 0.700000
0:36 Constant:
0:36 0.750000
0:37 Sequence
0:37 move second child to first child ( temp 4-component vector of uint)
0:37 'txval42' ( temp 4-component vector of uint)
0:37 textureLod ( temp 4-component vector of uint)
0:37 Construct combined texture-sampler ( temp usamplerCubeArray)
0:37 'g_tTexcdu4a' ( uniform utextureCubeArray)
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
0:37 Constant:
0:37 0.700000
0:37 0.800000
0:37 0.900000
0:37 1.000000
0:37 Constant:
0:37 0.750000
0:39 move second child to first child ( temp 4-component vector of float)
0:39 Color: direct index for structure ( temp 4-component vector of float)
0:39 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:39 Constant:
0:39 0 (const int)
0:39 Constant:
0:39 1.000000
0:39 1.000000
0:39 1.000000
0:39 1.000000
0:40 move second child to first child ( temp float)
0:40 Depth: direct index for structure ( temp float)
0:40 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:40 Constant:
0:40 1 (const int)
0:40 Constant:
0:40 1.000000
0:42 Branch: Return with expression
0:42 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 Function Definition: main( ( temp void)
0:24 Function Parameters:
0:? Sequence
0:24 Sequence
0:24 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:24 Color: direct index for structure ( temp 4-component vector of float)
0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 Constant:
0:24 0 (const int)
0:24 move second child to first child ( temp float)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:24 Depth: direct index for structure ( temp float)
0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 Constant:
0:24 1 (const int)
0:? Linker Objects
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
0:? 'g_tTex1di4a' ( uniform itexture1DArray)
0:? 'g_tTex1du4a' ( uniform utexture1DArray)
0:? 'g_tTex2df4a' ( uniform texture2DArray)
0:? 'g_tTex2di4a' ( uniform itexture2DArray)
0:? 'g_tTex2du4a' ( uniform utexture2DArray)
0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 147
Capability Shader
Capability Sampled1D
Capability SampledCubeArray
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 139 143
ExecutionMode 4 OriginUpperLeft
ExecutionMode 4 DepthReplacing
Source HLSL 500
Name 4 "main"
Name 8 "PS_OUTPUT"
MemberName 8(PS_OUTPUT) 0 "Color"
MemberName 8(PS_OUTPUT) 1 "Depth"
Name 10 "@main("
Name 13 "txval10"
Name 16 "g_tTex1df4a"
Name 20 "g_sSamp"
Name 33 "txval11"
Name 36 "g_tTex1di4a"
Name 47 "txval12"
Name 50 "g_tTex1du4a"
Name 58 "txval20"
Name 61 "g_tTex2df4a"
Name 69 "txval21"
Name 72 "g_tTex2di4a"
Name 80 "txval22"
Name 83 "g_tTex2du4a"
Name 92 "txval40"
Name 95 "g_tTexcdf4a"
Name 102 "txval41"
Name 105 "g_tTexcdi4a"
Name 112 "txval42"
Name 115 "g_tTexcdu4a"
Name 126 "psout"
Name 136 "flattenTemp"
Name 139 "@entryPointOutput.Color"
Name 143 "@entryPointOutput.Depth"
Name 146 "g_tTex1df4"
Decorate 16(g_tTex1df4a) DescriptorSet 0
Decorate 16(g_tTex1df4a) Binding 1
Decorate 20(g_sSamp) DescriptorSet 0
Decorate 20(g_sSamp) Binding 0
Decorate 36(g_tTex1di4a) DescriptorSet 0
Decorate 36(g_tTex1di4a) Binding 2
Decorate 50(g_tTex1du4a) DescriptorSet 0
Decorate 50(g_tTex1du4a) Binding 3
Decorate 61(g_tTex2df4a) DescriptorSet 0
Decorate 61(g_tTex2df4a) Binding 4
Decorate 72(g_tTex2di4a) DescriptorSet 0
Decorate 72(g_tTex2di4a) Binding 5
Decorate 83(g_tTex2du4a) DescriptorSet 0
Decorate 83(g_tTex2du4a) Binding 6
Decorate 95(g_tTexcdf4a) DescriptorSet 0
Decorate 95(g_tTexcdf4a) Binding 7
Decorate 105(g_tTexcdi4a) DescriptorSet 0
Decorate 105(g_tTexcdi4a) Binding 8
Decorate 115(g_tTexcdu4a) DescriptorSet 0
Decorate 115(g_tTexcdu4a) Binding 9
Decorate 139(@entryPointOutput.Color) Location 0
Decorate 143(@entryPointOutput.Depth) BuiltIn FragDepth
Decorate 146(g_tTex1df4) DescriptorSet 0
Decorate 146(g_tTex1df4) Binding 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
9: TypeFunction 8(PS_OUTPUT)
12: TypePointer Function 7(fvec4)
14: TypeImage 6(float) 1D array sampled format:Unknown
15: TypePointer UniformConstant 14
16(g_tTex1df4a): 15(ptr) Variable UniformConstant
18: TypeSampler
19: TypePointer UniformConstant 18
20(g_sSamp): 19(ptr) Variable UniformConstant
22: TypeSampledImage 14
24: TypeVector 6(float) 2
25: 6(float) Constant 1036831949
26: 6(float) Constant 1045220557
27: 24(fvec2) ConstantComposite 25 26
28: 6(float) Constant 1061158912
30: TypeInt 32 1
31: TypeVector 30(int) 4
32: TypePointer Function 31(ivec4)
34: TypeImage 30(int) 1D array sampled format:Unknown
35: TypePointer UniformConstant 34
36(g_tTex1di4a): 35(ptr) Variable UniformConstant
39: TypeSampledImage 34
41: 6(float) Constant 1050253722
42: 24(fvec2) ConstantComposite 26 41
44: TypeInt 32 0
45: TypeVector 44(int) 4
46: TypePointer Function 45(ivec4)
48: TypeImage 44(int) 1D array sampled format:Unknown
49: TypePointer UniformConstant 48
50(g_tTex1du4a): 49(ptr) Variable UniformConstant
53: TypeSampledImage 48
55: 6(float) Constant 1053609165
56: 24(fvec2) ConstantComposite 41 55
59: TypeImage 6(float) 2D array sampled format:Unknown
60: TypePointer UniformConstant 59
61(g_tTex2df4a): 60(ptr) Variable UniformConstant
64: TypeSampledImage 59
66: TypeVector 6(float) 3
67: 66(fvec3) ConstantComposite 25 26 41
70: TypeImage 30(int) 2D array sampled format:Unknown
71: TypePointer UniformConstant 70
72(g_tTex2di4a): 71(ptr) Variable UniformConstant
75: TypeSampledImage 70
77: 6(float) Constant 1056964608
78: 66(fvec3) ConstantComposite 41 55 77
81: TypeImage 44(int) 2D array sampled format:Unknown
82: TypePointer UniformConstant 81
83(g_tTex2du4a): 82(ptr) Variable UniformConstant
86: TypeSampledImage 81
88: 6(float) Constant 1058642330
89: 6(float) Constant 1060320051
90: 66(fvec3) ConstantComposite 77 88 89
93: TypeImage 6(float) Cube array sampled format:Unknown
94: TypePointer UniformConstant 93
95(g_tTexcdf4a): 94(ptr) Variable UniformConstant
98: TypeSampledImage 93
100: 7(fvec4) ConstantComposite 25 26 41 55
103: TypeImage 30(int) Cube array sampled format:Unknown
104: TypePointer UniformConstant 103
105(g_tTexcdi4a): 104(ptr) Variable UniformConstant
108: TypeSampledImage 103
110: 7(fvec4) ConstantComposite 55 77 88 89
113: TypeImage 44(int) Cube array sampled format:Unknown
114: TypePointer UniformConstant 113
115(g_tTexcdu4a): 114(ptr) Variable UniformConstant
118: TypeSampledImage 113
120: 6(float) Constant 1061997773
121: 6(float) Constant 1063675494
122: 6(float) Constant 1065353216
123: 7(fvec4) ConstantComposite 89 120 121 122
125: TypePointer Function 8(PS_OUTPUT)
127: 30(int) Constant 0
128: 7(fvec4) ConstantComposite 122 122 122 122
130: 30(int) Constant 1
131: TypePointer Function 6(float)
138: TypePointer Output 7(fvec4)
139(@entryPointOutput.Color): 138(ptr) Variable Output
142: TypePointer Output 6(float)
143(@entryPointOutput.Depth): 142(ptr) Variable Output
146(g_tTex1df4): 15(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
136(flattenTemp): 125(ptr) Variable Function
137:8(PS_OUTPUT) FunctionCall 10(@main()
Store 136(flattenTemp) 137
140: 12(ptr) AccessChain 136(flattenTemp) 127
141: 7(fvec4) Load 140
Store 139(@entryPointOutput.Color) 141
144: 131(ptr) AccessChain 136(flattenTemp) 130
145: 6(float) Load 144
Store 143(@entryPointOutput.Depth) 145
Return
FunctionEnd
10(@main():8(PS_OUTPUT) Function None 9
11: Label
13(txval10): 12(ptr) Variable Function
33(txval11): 32(ptr) Variable Function
47(txval12): 46(ptr) Variable Function
58(txval20): 12(ptr) Variable Function
69(txval21): 32(ptr) Variable Function
80(txval22): 46(ptr) Variable Function
92(txval40): 12(ptr) Variable Function
102(txval41): 32(ptr) Variable Function
112(txval42): 46(ptr) Variable Function
126(psout): 125(ptr) Variable Function
17: 14 Load 16(g_tTex1df4a)
21: 18 Load 20(g_sSamp)
23: 22 SampledImage 17 21
29: 7(fvec4) ImageSampleExplicitLod 23 27 Lod 28
Store 13(txval10) 29
37: 34 Load 36(g_tTex1di4a)
38: 18 Load 20(g_sSamp)
40: 39 SampledImage 37 38
43: 31(ivec4) ImageSampleExplicitLod 40 42 Lod 28
Store 33(txval11) 43
51: 48 Load 50(g_tTex1du4a)
52: 18 Load 20(g_sSamp)
54: 53 SampledImage 51 52
57: 45(ivec4) ImageSampleExplicitLod 54 56 Lod 28
Store 47(txval12) 57
62: 59 Load 61(g_tTex2df4a)
63: 18 Load 20(g_sSamp)
65: 64 SampledImage 62 63
68: 7(fvec4) ImageSampleExplicitLod 65 67 Lod 28
Store 58(txval20) 68
73: 70 Load 72(g_tTex2di4a)
74: 18 Load 20(g_sSamp)
76: 75 SampledImage 73 74
79: 31(ivec4) ImageSampleExplicitLod 76 78 Lod 28
Store 69(txval21) 79
84: 81 Load 83(g_tTex2du4a)
85: 18 Load 20(g_sSamp)
87: 86 SampledImage 84 85
91: 45(ivec4) ImageSampleExplicitLod 87 90 Lod 28
Store 80(txval22) 91
96: 93 Load 95(g_tTexcdf4a)
97: 18 Load 20(g_sSamp)
99: 98 SampledImage 96 97
101: 7(fvec4) ImageSampleExplicitLod 99 100 Lod 28
Store 92(txval40) 101
106: 103 Load 105(g_tTexcdi4a)
107: 18 Load 20(g_sSamp)
109: 108 SampledImage 106 107
111: 31(ivec4) ImageSampleExplicitLod 109 110 Lod 28
Store 102(txval41) 111
116: 113 Load 115(g_tTexcdu4a)
117: 18 Load 20(g_sSamp)
119: 118 SampledImage 116 117
124: 45(ivec4) ImageSampleExplicitLod 119 123 Lod 28
Store 112(txval42) 124
129: 12(ptr) AccessChain 126(psout) 127
Store 129 128
132: 131(ptr) AccessChain 126(psout) 130
Store 132 122
133:8(PS_OUTPUT) Load 126(psout)
ReturnValue 133
FunctionEnd