
Fix the error message for when an erroneous HLSL constructor statement is detected. Prior to this change, such error messages would not show correct file path and line number information. Additionally, update test data to account for updated error messages.
697 lines
34 KiB
Plaintext
697 lines
34 KiB
Plaintext
hlsl.samplelevel.basic.dx10.frag
|
|
Shader version: 500
|
|
gl_FragCoord origin is upper left
|
|
using depth_any
|
|
0:? Sequence
|
|
0:29 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:29 Function Parameters:
|
|
0:? Sequence
|
|
0:32 Sequence
|
|
0:32 move second child to first child ( temp 4-component vector of float)
|
|
0:32 'txval10' ( temp 4-component vector of float)
|
|
0:32 textureLod ( temp 4-component vector of float)
|
|
0:32 Construct combined texture-sampler ( temp sampler1D)
|
|
0:32 'g_tTex1df4' (layout( binding=0) uniform texture1D)
|
|
0:32 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:32 Constant:
|
|
0:32 0.100000
|
|
0:32 Constant:
|
|
0:32 0.750000
|
|
0:33 Sequence
|
|
0:33 move second child to first child ( temp 4-component vector of int)
|
|
0:33 'txval11' ( temp 4-component vector of int)
|
|
0:33 textureLod ( temp 4-component vector of int)
|
|
0:33 Construct combined texture-sampler ( temp isampler1D)
|
|
0:33 'g_tTex1di4' ( uniform itexture1D)
|
|
0:33 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:33 Constant:
|
|
0:33 0.200000
|
|
0:33 Constant:
|
|
0:33 0.750000
|
|
0:34 Sequence
|
|
0:34 move second child to first child ( temp 4-component vector of uint)
|
|
0:34 'txval12' ( temp 4-component vector of uint)
|
|
0:34 textureLod ( temp 4-component vector of uint)
|
|
0:34 Construct combined texture-sampler ( temp usampler1D)
|
|
0:34 'g_tTex1du4' ( uniform utexture1D)
|
|
0:34 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:34 Constant:
|
|
0:34 0.300000
|
|
0:34 Constant:
|
|
0:34 0.750000
|
|
0:36 Sequence
|
|
0:36 move second child to first child ( temp 4-component vector of float)
|
|
0:36 'txval20' ( temp 4-component vector of float)
|
|
0:36 textureLod ( temp 4-component vector of float)
|
|
0:36 Construct combined texture-sampler ( temp sampler2D)
|
|
0:36 'g_tTex2df4' ( uniform texture2D)
|
|
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:36 Constant:
|
|
0:36 0.100000
|
|
0:36 0.200000
|
|
0:36 Constant:
|
|
0:36 0.750000
|
|
0:37 Sequence
|
|
0:37 move second child to first child ( temp 4-component vector of int)
|
|
0:37 'txval21' ( temp 4-component vector of int)
|
|
0:37 textureLod ( temp 4-component vector of int)
|
|
0:37 Construct combined texture-sampler ( temp isampler2D)
|
|
0:37 'g_tTex2di4' ( uniform itexture2D)
|
|
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:37 Constant:
|
|
0:37 0.300000
|
|
0:37 0.400000
|
|
0:37 Constant:
|
|
0:37 0.750000
|
|
0:38 Sequence
|
|
0:38 move second child to first child ( temp 4-component vector of uint)
|
|
0:38 'txval22' ( temp 4-component vector of uint)
|
|
0:38 textureLod ( temp 4-component vector of uint)
|
|
0:38 Construct combined texture-sampler ( temp usampler2D)
|
|
0:38 'g_tTex2du4' ( uniform utexture2D)
|
|
0:38 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:38 Constant:
|
|
0:38 0.500000
|
|
0:38 0.600000
|
|
0:38 Constant:
|
|
0:38 0.750000
|
|
0:40 Sequence
|
|
0:40 move second child to first child ( temp 4-component vector of float)
|
|
0:40 'txval30' ( temp 4-component vector of float)
|
|
0:40 textureLod ( temp 4-component vector of float)
|
|
0:40 Construct combined texture-sampler ( temp sampler3D)
|
|
0:40 'g_tTex3df4' ( uniform texture3D)
|
|
0:40 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:40 Constant:
|
|
0:40 0.100000
|
|
0:40 0.200000
|
|
0:40 0.300000
|
|
0:40 Constant:
|
|
0:40 0.750000
|
|
0:41 Sequence
|
|
0:41 move second child to first child ( temp 4-component vector of int)
|
|
0:41 'txval31' ( temp 4-component vector of int)
|
|
0:41 textureLod ( temp 4-component vector of int)
|
|
0:41 Construct combined texture-sampler ( temp isampler3D)
|
|
0:41 'g_tTex3di4' ( uniform itexture3D)
|
|
0:41 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:41 Constant:
|
|
0:41 0.400000
|
|
0:41 0.500000
|
|
0:41 0.600000
|
|
0:41 Constant:
|
|
0:41 0.750000
|
|
0:42 Sequence
|
|
0:42 move second child to first child ( temp 4-component vector of uint)
|
|
0:42 'txval32' ( temp 4-component vector of uint)
|
|
0:42 textureLod ( temp 4-component vector of uint)
|
|
0:42 Construct combined texture-sampler ( temp usampler3D)
|
|
0:42 'g_tTex3du4' ( uniform utexture3D)
|
|
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:42 Constant:
|
|
0:42 0.700000
|
|
0:42 0.800000
|
|
0:42 0.900000
|
|
0:42 Constant:
|
|
0:42 0.750000
|
|
0:44 Sequence
|
|
0:44 move second child to first child ( temp 4-component vector of float)
|
|
0:44 'txval40' ( temp 4-component vector of float)
|
|
0:44 textureLod ( temp 4-component vector of float)
|
|
0:44 Construct combined texture-sampler ( temp samplerCube)
|
|
0:44 'g_tTexcdf4' ( uniform textureCube)
|
|
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:44 Constant:
|
|
0:44 0.100000
|
|
0:44 0.200000
|
|
0:44 0.300000
|
|
0:44 Constant:
|
|
0:44 0.750000
|
|
0:45 Sequence
|
|
0:45 move second child to first child ( temp 4-component vector of int)
|
|
0:45 'txval41' ( temp 4-component vector of int)
|
|
0:45 textureLod ( temp 4-component vector of int)
|
|
0:45 Construct combined texture-sampler ( temp isamplerCube)
|
|
0:45 'g_tTexcdi4' ( uniform itextureCube)
|
|
0:45 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:45 Constant:
|
|
0:45 0.400000
|
|
0:45 0.500000
|
|
0:45 0.600000
|
|
0:45 Constant:
|
|
0:45 0.750000
|
|
0:46 Sequence
|
|
0:46 move second child to first child ( temp 4-component vector of uint)
|
|
0:46 'txval42' ( temp 4-component vector of uint)
|
|
0:46 textureLod ( temp 4-component vector of uint)
|
|
0:46 Construct combined texture-sampler ( temp usamplerCube)
|
|
0:46 'g_tTexcdu4' ( uniform utextureCube)
|
|
0:46 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:46 Constant:
|
|
0:46 0.700000
|
|
0:46 0.800000
|
|
0:46 0.900000
|
|
0:46 Constant:
|
|
0:46 0.750000
|
|
0:48 move second child to first child ( temp 4-component vector of float)
|
|
0:48 Color: direct index for structure ( temp 4-component vector of float)
|
|
0:48 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:48 Constant:
|
|
0:48 0 (const int)
|
|
0:48 Constant:
|
|
0:48 1.000000
|
|
0:48 1.000000
|
|
0:48 1.000000
|
|
0:48 1.000000
|
|
0:49 move second child to first child ( temp float)
|
|
0:49 Depth: direct index for structure ( temp float)
|
|
0:49 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:49 Constant:
|
|
0:49 1 (const int)
|
|
0:49 Constant:
|
|
0:49 1.000000
|
|
0:51 Branch: Return with expression
|
|
0:51 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:29 Function Definition: main( ( temp void)
|
|
0:29 Function Parameters:
|
|
0:? Sequence
|
|
0:29 Sequence
|
|
0:29 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:29 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:29 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:29 move second child to first child ( temp 4-component vector of float)
|
|
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
|
0:29 Color: direct index for structure ( temp 4-component vector of float)
|
|
0:29 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:29 Constant:
|
|
0:29 0 (const int)
|
|
0:29 move second child to first child ( temp float)
|
|
0:? '@entryPointOutput.Depth' ( out float FragDepth)
|
|
0:29 Depth: direct index for structure ( temp float)
|
|
0:29 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:29 Constant:
|
|
0:29 1 (const int)
|
|
0:? Linker Objects
|
|
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:? 'g_sSamp2d' ( uniform sampler)
|
|
0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D)
|
|
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
|
|
0:? 'g_tTex1di4' ( uniform itexture1D)
|
|
0:? 'g_tTex1du4' ( uniform utexture1D)
|
|
0:? 'g_tTex2df4' ( uniform texture2D)
|
|
0:? 'g_tTex2di4' ( uniform itexture2D)
|
|
0:? 'g_tTex2du4' ( uniform utexture2D)
|
|
0:? 'g_tTex3df4' ( uniform texture3D)
|
|
0:? 'g_tTex3di4' ( uniform itexture3D)
|
|
0:? 'g_tTex3du4' ( uniform utexture3D)
|
|
0:? 'g_tTexcdf4' ( uniform textureCube)
|
|
0:? 'g_tTexcdi4' ( uniform itextureCube)
|
|
0:? 'g_tTexcdu4' ( uniform utextureCube)
|
|
0:? '@entryPointOutput.Depth' ( out float FragDepth)
|
|
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
|
|
|
|
|
Linked fragment stage:
|
|
|
|
|
|
Shader version: 500
|
|
gl_FragCoord origin is upper left
|
|
using depth_any
|
|
0:? Sequence
|
|
0:29 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:29 Function Parameters:
|
|
0:? Sequence
|
|
0:32 Sequence
|
|
0:32 move second child to first child ( temp 4-component vector of float)
|
|
0:32 'txval10' ( temp 4-component vector of float)
|
|
0:32 textureLod ( temp 4-component vector of float)
|
|
0:32 Construct combined texture-sampler ( temp sampler1D)
|
|
0:32 'g_tTex1df4' (layout( binding=0) uniform texture1D)
|
|
0:32 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:32 Constant:
|
|
0:32 0.100000
|
|
0:32 Constant:
|
|
0:32 0.750000
|
|
0:33 Sequence
|
|
0:33 move second child to first child ( temp 4-component vector of int)
|
|
0:33 'txval11' ( temp 4-component vector of int)
|
|
0:33 textureLod ( temp 4-component vector of int)
|
|
0:33 Construct combined texture-sampler ( temp isampler1D)
|
|
0:33 'g_tTex1di4' ( uniform itexture1D)
|
|
0:33 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:33 Constant:
|
|
0:33 0.200000
|
|
0:33 Constant:
|
|
0:33 0.750000
|
|
0:34 Sequence
|
|
0:34 move second child to first child ( temp 4-component vector of uint)
|
|
0:34 'txval12' ( temp 4-component vector of uint)
|
|
0:34 textureLod ( temp 4-component vector of uint)
|
|
0:34 Construct combined texture-sampler ( temp usampler1D)
|
|
0:34 'g_tTex1du4' ( uniform utexture1D)
|
|
0:34 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:34 Constant:
|
|
0:34 0.300000
|
|
0:34 Constant:
|
|
0:34 0.750000
|
|
0:36 Sequence
|
|
0:36 move second child to first child ( temp 4-component vector of float)
|
|
0:36 'txval20' ( temp 4-component vector of float)
|
|
0:36 textureLod ( temp 4-component vector of float)
|
|
0:36 Construct combined texture-sampler ( temp sampler2D)
|
|
0:36 'g_tTex2df4' ( uniform texture2D)
|
|
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:36 Constant:
|
|
0:36 0.100000
|
|
0:36 0.200000
|
|
0:36 Constant:
|
|
0:36 0.750000
|
|
0:37 Sequence
|
|
0:37 move second child to first child ( temp 4-component vector of int)
|
|
0:37 'txval21' ( temp 4-component vector of int)
|
|
0:37 textureLod ( temp 4-component vector of int)
|
|
0:37 Construct combined texture-sampler ( temp isampler2D)
|
|
0:37 'g_tTex2di4' ( uniform itexture2D)
|
|
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:37 Constant:
|
|
0:37 0.300000
|
|
0:37 0.400000
|
|
0:37 Constant:
|
|
0:37 0.750000
|
|
0:38 Sequence
|
|
0:38 move second child to first child ( temp 4-component vector of uint)
|
|
0:38 'txval22' ( temp 4-component vector of uint)
|
|
0:38 textureLod ( temp 4-component vector of uint)
|
|
0:38 Construct combined texture-sampler ( temp usampler2D)
|
|
0:38 'g_tTex2du4' ( uniform utexture2D)
|
|
0:38 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:38 Constant:
|
|
0:38 0.500000
|
|
0:38 0.600000
|
|
0:38 Constant:
|
|
0:38 0.750000
|
|
0:40 Sequence
|
|
0:40 move second child to first child ( temp 4-component vector of float)
|
|
0:40 'txval30' ( temp 4-component vector of float)
|
|
0:40 textureLod ( temp 4-component vector of float)
|
|
0:40 Construct combined texture-sampler ( temp sampler3D)
|
|
0:40 'g_tTex3df4' ( uniform texture3D)
|
|
0:40 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:40 Constant:
|
|
0:40 0.100000
|
|
0:40 0.200000
|
|
0:40 0.300000
|
|
0:40 Constant:
|
|
0:40 0.750000
|
|
0:41 Sequence
|
|
0:41 move second child to first child ( temp 4-component vector of int)
|
|
0:41 'txval31' ( temp 4-component vector of int)
|
|
0:41 textureLod ( temp 4-component vector of int)
|
|
0:41 Construct combined texture-sampler ( temp isampler3D)
|
|
0:41 'g_tTex3di4' ( uniform itexture3D)
|
|
0:41 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:41 Constant:
|
|
0:41 0.400000
|
|
0:41 0.500000
|
|
0:41 0.600000
|
|
0:41 Constant:
|
|
0:41 0.750000
|
|
0:42 Sequence
|
|
0:42 move second child to first child ( temp 4-component vector of uint)
|
|
0:42 'txval32' ( temp 4-component vector of uint)
|
|
0:42 textureLod ( temp 4-component vector of uint)
|
|
0:42 Construct combined texture-sampler ( temp usampler3D)
|
|
0:42 'g_tTex3du4' ( uniform utexture3D)
|
|
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:42 Constant:
|
|
0:42 0.700000
|
|
0:42 0.800000
|
|
0:42 0.900000
|
|
0:42 Constant:
|
|
0:42 0.750000
|
|
0:44 Sequence
|
|
0:44 move second child to first child ( temp 4-component vector of float)
|
|
0:44 'txval40' ( temp 4-component vector of float)
|
|
0:44 textureLod ( temp 4-component vector of float)
|
|
0:44 Construct combined texture-sampler ( temp samplerCube)
|
|
0:44 'g_tTexcdf4' ( uniform textureCube)
|
|
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:44 Constant:
|
|
0:44 0.100000
|
|
0:44 0.200000
|
|
0:44 0.300000
|
|
0:44 Constant:
|
|
0:44 0.750000
|
|
0:45 Sequence
|
|
0:45 move second child to first child ( temp 4-component vector of int)
|
|
0:45 'txval41' ( temp 4-component vector of int)
|
|
0:45 textureLod ( temp 4-component vector of int)
|
|
0:45 Construct combined texture-sampler ( temp isamplerCube)
|
|
0:45 'g_tTexcdi4' ( uniform itextureCube)
|
|
0:45 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:45 Constant:
|
|
0:45 0.400000
|
|
0:45 0.500000
|
|
0:45 0.600000
|
|
0:45 Constant:
|
|
0:45 0.750000
|
|
0:46 Sequence
|
|
0:46 move second child to first child ( temp 4-component vector of uint)
|
|
0:46 'txval42' ( temp 4-component vector of uint)
|
|
0:46 textureLod ( temp 4-component vector of uint)
|
|
0:46 Construct combined texture-sampler ( temp usamplerCube)
|
|
0:46 'g_tTexcdu4' ( uniform utextureCube)
|
|
0:46 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:46 Constant:
|
|
0:46 0.700000
|
|
0:46 0.800000
|
|
0:46 0.900000
|
|
0:46 Constant:
|
|
0:46 0.750000
|
|
0:48 move second child to first child ( temp 4-component vector of float)
|
|
0:48 Color: direct index for structure ( temp 4-component vector of float)
|
|
0:48 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:48 Constant:
|
|
0:48 0 (const int)
|
|
0:48 Constant:
|
|
0:48 1.000000
|
|
0:48 1.000000
|
|
0:48 1.000000
|
|
0:48 1.000000
|
|
0:49 move second child to first child ( temp float)
|
|
0:49 Depth: direct index for structure ( temp float)
|
|
0:49 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:49 Constant:
|
|
0:49 1 (const int)
|
|
0:49 Constant:
|
|
0:49 1.000000
|
|
0:51 Branch: Return with expression
|
|
0:51 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:29 Function Definition: main( ( temp void)
|
|
0:29 Function Parameters:
|
|
0:? Sequence
|
|
0:29 Sequence
|
|
0:29 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:29 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:29 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:29 move second child to first child ( temp 4-component vector of float)
|
|
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
|
0:29 Color: direct index for structure ( temp 4-component vector of float)
|
|
0:29 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:29 Constant:
|
|
0:29 0 (const int)
|
|
0:29 move second child to first child ( temp float)
|
|
0:? '@entryPointOutput.Depth' ( out float FragDepth)
|
|
0:29 Depth: direct index for structure ( temp float)
|
|
0:29 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:29 Constant:
|
|
0:29 1 (const int)
|
|
0:? Linker Objects
|
|
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:? 'g_sSamp2d' ( uniform sampler)
|
|
0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D)
|
|
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
|
|
0:? 'g_tTex1di4' ( uniform itexture1D)
|
|
0:? 'g_tTex1du4' ( uniform utexture1D)
|
|
0:? 'g_tTex2df4' ( uniform texture2D)
|
|
0:? 'g_tTex2di4' ( uniform itexture2D)
|
|
0:? 'g_tTex2du4' ( uniform utexture2D)
|
|
0:? 'g_tTex3df4' ( uniform texture3D)
|
|
0:? 'g_tTex3di4' ( uniform itexture3D)
|
|
0:? 'g_tTex3du4' ( uniform utexture3D)
|
|
0:? 'g_tTexcdf4' ( uniform textureCube)
|
|
0:? 'g_tTexcdi4' ( uniform itextureCube)
|
|
0:? 'g_tTexcdu4' ( uniform utextureCube)
|
|
0:? '@entryPointOutput.Depth' ( out float FragDepth)
|
|
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
|
|
|
// Module Version 10000
|
|
// Generated by (magic number): 8000a
|
|
// Id's are bound by 172
|
|
|
|
Capability Shader
|
|
Capability Sampled1D
|
|
1: ExtInstImport "GLSL.std.450"
|
|
MemoryModel Logical GLSL450
|
|
EntryPoint Fragment 4 "main" 163 167
|
|
ExecutionMode 4 OriginUpperLeft
|
|
ExecutionMode 4 DepthReplacing
|
|
Source HLSL 500
|
|
Name 4 "main"
|
|
Name 8 "PS_OUTPUT"
|
|
MemberName 8(PS_OUTPUT) 0 "Color"
|
|
MemberName 8(PS_OUTPUT) 1 "Depth"
|
|
Name 10 "@main("
|
|
Name 13 "txval10"
|
|
Name 16 "g_tTex1df4"
|
|
Name 20 "g_sSamp"
|
|
Name 30 "txval11"
|
|
Name 33 "g_tTex1di4"
|
|
Name 43 "txval12"
|
|
Name 46 "g_tTex1du4"
|
|
Name 53 "txval20"
|
|
Name 56 "g_tTex2df4"
|
|
Name 64 "txval21"
|
|
Name 67 "g_tTex2di4"
|
|
Name 75 "txval22"
|
|
Name 78 "g_tTex2du4"
|
|
Name 87 "txval30"
|
|
Name 90 "g_tTex3df4"
|
|
Name 98 "txval31"
|
|
Name 101 "g_tTex3di4"
|
|
Name 108 "txval32"
|
|
Name 111 "g_tTex3du4"
|
|
Name 121 "txval40"
|
|
Name 124 "g_tTexcdf4"
|
|
Name 130 "txval41"
|
|
Name 133 "g_tTexcdi4"
|
|
Name 139 "txval42"
|
|
Name 142 "g_tTexcdu4"
|
|
Name 149 "psout"
|
|
Name 160 "flattenTemp"
|
|
Name 163 "@entryPointOutput.Color"
|
|
Name 167 "@entryPointOutput.Depth"
|
|
Name 170 "g_sSamp2d"
|
|
Name 171 "g_tTex1df4a"
|
|
Decorate 16(g_tTex1df4) DescriptorSet 0
|
|
Decorate 16(g_tTex1df4) Binding 0
|
|
Decorate 20(g_sSamp) DescriptorSet 0
|
|
Decorate 20(g_sSamp) Binding 0
|
|
Decorate 33(g_tTex1di4) DescriptorSet 0
|
|
Decorate 33(g_tTex1di4) Binding 2
|
|
Decorate 46(g_tTex1du4) DescriptorSet 0
|
|
Decorate 46(g_tTex1du4) Binding 3
|
|
Decorate 56(g_tTex2df4) DescriptorSet 0
|
|
Decorate 56(g_tTex2df4) Binding 4
|
|
Decorate 67(g_tTex2di4) DescriptorSet 0
|
|
Decorate 67(g_tTex2di4) Binding 5
|
|
Decorate 78(g_tTex2du4) DescriptorSet 0
|
|
Decorate 78(g_tTex2du4) Binding 6
|
|
Decorate 90(g_tTex3df4) DescriptorSet 0
|
|
Decorate 90(g_tTex3df4) Binding 7
|
|
Decorate 101(g_tTex3di4) DescriptorSet 0
|
|
Decorate 101(g_tTex3di4) Binding 8
|
|
Decorate 111(g_tTex3du4) DescriptorSet 0
|
|
Decorate 111(g_tTex3du4) Binding 9
|
|
Decorate 124(g_tTexcdf4) DescriptorSet 0
|
|
Decorate 124(g_tTexcdf4) Binding 10
|
|
Decorate 133(g_tTexcdi4) DescriptorSet 0
|
|
Decorate 133(g_tTexcdi4) Binding 11
|
|
Decorate 142(g_tTexcdu4) DescriptorSet 0
|
|
Decorate 142(g_tTexcdu4) Binding 12
|
|
Decorate 163(@entryPointOutput.Color) Location 0
|
|
Decorate 167(@entryPointOutput.Depth) BuiltIn FragDepth
|
|
Decorate 170(g_sSamp2d) DescriptorSet 0
|
|
Decorate 170(g_sSamp2d) Binding 0
|
|
Decorate 171(g_tTex1df4a) DescriptorSet 0
|
|
Decorate 171(g_tTex1df4a) Binding 1
|
|
2: TypeVoid
|
|
3: TypeFunction 2
|
|
6: TypeFloat 32
|
|
7: TypeVector 6(float) 4
|
|
8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
|
|
9: TypeFunction 8(PS_OUTPUT)
|
|
12: TypePointer Function 7(fvec4)
|
|
14: TypeImage 6(float) 1D sampled format:Unknown
|
|
15: TypePointer UniformConstant 14
|
|
16(g_tTex1df4): 15(ptr) Variable UniformConstant
|
|
18: TypeSampler
|
|
19: TypePointer UniformConstant 18
|
|
20(g_sSamp): 19(ptr) Variable UniformConstant
|
|
22: TypeSampledImage 14
|
|
24: 6(float) Constant 1036831949
|
|
25: 6(float) Constant 1061158912
|
|
27: TypeInt 32 1
|
|
28: TypeVector 27(int) 4
|
|
29: TypePointer Function 28(ivec4)
|
|
31: TypeImage 27(int) 1D sampled format:Unknown
|
|
32: TypePointer UniformConstant 31
|
|
33(g_tTex1di4): 32(ptr) Variable UniformConstant
|
|
36: TypeSampledImage 31
|
|
38: 6(float) Constant 1045220557
|
|
40: TypeInt 32 0
|
|
41: TypeVector 40(int) 4
|
|
42: TypePointer Function 41(ivec4)
|
|
44: TypeImage 40(int) 1D sampled format:Unknown
|
|
45: TypePointer UniformConstant 44
|
|
46(g_tTex1du4): 45(ptr) Variable UniformConstant
|
|
49: TypeSampledImage 44
|
|
51: 6(float) Constant 1050253722
|
|
54: TypeImage 6(float) 2D sampled format:Unknown
|
|
55: TypePointer UniformConstant 54
|
|
56(g_tTex2df4): 55(ptr) Variable UniformConstant
|
|
59: TypeSampledImage 54
|
|
61: TypeVector 6(float) 2
|
|
62: 61(fvec2) ConstantComposite 24 38
|
|
65: TypeImage 27(int) 2D sampled format:Unknown
|
|
66: TypePointer UniformConstant 65
|
|
67(g_tTex2di4): 66(ptr) Variable UniformConstant
|
|
70: TypeSampledImage 65
|
|
72: 6(float) Constant 1053609165
|
|
73: 61(fvec2) ConstantComposite 51 72
|
|
76: TypeImage 40(int) 2D sampled format:Unknown
|
|
77: TypePointer UniformConstant 76
|
|
78(g_tTex2du4): 77(ptr) Variable UniformConstant
|
|
81: TypeSampledImage 76
|
|
83: 6(float) Constant 1056964608
|
|
84: 6(float) Constant 1058642330
|
|
85: 61(fvec2) ConstantComposite 83 84
|
|
88: TypeImage 6(float) 3D sampled format:Unknown
|
|
89: TypePointer UniformConstant 88
|
|
90(g_tTex3df4): 89(ptr) Variable UniformConstant
|
|
93: TypeSampledImage 88
|
|
95: TypeVector 6(float) 3
|
|
96: 95(fvec3) ConstantComposite 24 38 51
|
|
99: TypeImage 27(int) 3D sampled format:Unknown
|
|
100: TypePointer UniformConstant 99
|
|
101(g_tTex3di4): 100(ptr) Variable UniformConstant
|
|
104: TypeSampledImage 99
|
|
106: 95(fvec3) ConstantComposite 72 83 84
|
|
109: TypeImage 40(int) 3D sampled format:Unknown
|
|
110: TypePointer UniformConstant 109
|
|
111(g_tTex3du4): 110(ptr) Variable UniformConstant
|
|
114: TypeSampledImage 109
|
|
116: 6(float) Constant 1060320051
|
|
117: 6(float) Constant 1061997773
|
|
118: 6(float) Constant 1063675494
|
|
119: 95(fvec3) ConstantComposite 116 117 118
|
|
122: TypeImage 6(float) Cube sampled format:Unknown
|
|
123: TypePointer UniformConstant 122
|
|
124(g_tTexcdf4): 123(ptr) Variable UniformConstant
|
|
127: TypeSampledImage 122
|
|
131: TypeImage 27(int) Cube sampled format:Unknown
|
|
132: TypePointer UniformConstant 131
|
|
133(g_tTexcdi4): 132(ptr) Variable UniformConstant
|
|
136: TypeSampledImage 131
|
|
140: TypeImage 40(int) Cube sampled format:Unknown
|
|
141: TypePointer UniformConstant 140
|
|
142(g_tTexcdu4): 141(ptr) Variable UniformConstant
|
|
145: TypeSampledImage 140
|
|
148: TypePointer Function 8(PS_OUTPUT)
|
|
150: 27(int) Constant 0
|
|
151: 6(float) Constant 1065353216
|
|
152: 7(fvec4) ConstantComposite 151 151 151 151
|
|
154: 27(int) Constant 1
|
|
155: TypePointer Function 6(float)
|
|
162: TypePointer Output 7(fvec4)
|
|
163(@entryPointOutput.Color): 162(ptr) Variable Output
|
|
166: TypePointer Output 6(float)
|
|
167(@entryPointOutput.Depth): 166(ptr) Variable Output
|
|
170(g_sSamp2d): 19(ptr) Variable UniformConstant
|
|
171(g_tTex1df4a): 15(ptr) Variable UniformConstant
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
160(flattenTemp): 148(ptr) Variable Function
|
|
161:8(PS_OUTPUT) FunctionCall 10(@main()
|
|
Store 160(flattenTemp) 161
|
|
164: 12(ptr) AccessChain 160(flattenTemp) 150
|
|
165: 7(fvec4) Load 164
|
|
Store 163(@entryPointOutput.Color) 165
|
|
168: 155(ptr) AccessChain 160(flattenTemp) 154
|
|
169: 6(float) Load 168
|
|
Store 167(@entryPointOutput.Depth) 169
|
|
Return
|
|
FunctionEnd
|
|
10(@main():8(PS_OUTPUT) Function None 9
|
|
11: Label
|
|
13(txval10): 12(ptr) Variable Function
|
|
30(txval11): 29(ptr) Variable Function
|
|
43(txval12): 42(ptr) Variable Function
|
|
53(txval20): 12(ptr) Variable Function
|
|
64(txval21): 29(ptr) Variable Function
|
|
75(txval22): 42(ptr) Variable Function
|
|
87(txval30): 12(ptr) Variable Function
|
|
98(txval31): 29(ptr) Variable Function
|
|
108(txval32): 42(ptr) Variable Function
|
|
121(txval40): 12(ptr) Variable Function
|
|
130(txval41): 29(ptr) Variable Function
|
|
139(txval42): 42(ptr) Variable Function
|
|
149(psout): 148(ptr) Variable Function
|
|
17: 14 Load 16(g_tTex1df4)
|
|
21: 18 Load 20(g_sSamp)
|
|
23: 22 SampledImage 17 21
|
|
26: 7(fvec4) ImageSampleExplicitLod 23 24 Lod 25
|
|
Store 13(txval10) 26
|
|
34: 31 Load 33(g_tTex1di4)
|
|
35: 18 Load 20(g_sSamp)
|
|
37: 36 SampledImage 34 35
|
|
39: 28(ivec4) ImageSampleExplicitLod 37 38 Lod 25
|
|
Store 30(txval11) 39
|
|
47: 44 Load 46(g_tTex1du4)
|
|
48: 18 Load 20(g_sSamp)
|
|
50: 49 SampledImage 47 48
|
|
52: 41(ivec4) ImageSampleExplicitLod 50 51 Lod 25
|
|
Store 43(txval12) 52
|
|
57: 54 Load 56(g_tTex2df4)
|
|
58: 18 Load 20(g_sSamp)
|
|
60: 59 SampledImage 57 58
|
|
63: 7(fvec4) ImageSampleExplicitLod 60 62 Lod 25
|
|
Store 53(txval20) 63
|
|
68: 65 Load 67(g_tTex2di4)
|
|
69: 18 Load 20(g_sSamp)
|
|
71: 70 SampledImage 68 69
|
|
74: 28(ivec4) ImageSampleExplicitLod 71 73 Lod 25
|
|
Store 64(txval21) 74
|
|
79: 76 Load 78(g_tTex2du4)
|
|
80: 18 Load 20(g_sSamp)
|
|
82: 81 SampledImage 79 80
|
|
86: 41(ivec4) ImageSampleExplicitLod 82 85 Lod 25
|
|
Store 75(txval22) 86
|
|
91: 88 Load 90(g_tTex3df4)
|
|
92: 18 Load 20(g_sSamp)
|
|
94: 93 SampledImage 91 92
|
|
97: 7(fvec4) ImageSampleExplicitLod 94 96 Lod 25
|
|
Store 87(txval30) 97
|
|
102: 99 Load 101(g_tTex3di4)
|
|
103: 18 Load 20(g_sSamp)
|
|
105: 104 SampledImage 102 103
|
|
107: 28(ivec4) ImageSampleExplicitLod 105 106 Lod 25
|
|
Store 98(txval31) 107
|
|
112: 109 Load 111(g_tTex3du4)
|
|
113: 18 Load 20(g_sSamp)
|
|
115: 114 SampledImage 112 113
|
|
120: 41(ivec4) ImageSampleExplicitLod 115 119 Lod 25
|
|
Store 108(txval32) 120
|
|
125: 122 Load 124(g_tTexcdf4)
|
|
126: 18 Load 20(g_sSamp)
|
|
128: 127 SampledImage 125 126
|
|
129: 7(fvec4) ImageSampleExplicitLod 128 96 Lod 25
|
|
Store 121(txval40) 129
|
|
134: 131 Load 133(g_tTexcdi4)
|
|
135: 18 Load 20(g_sSamp)
|
|
137: 136 SampledImage 134 135
|
|
138: 28(ivec4) ImageSampleExplicitLod 137 106 Lod 25
|
|
Store 130(txval41) 138
|
|
143: 140 Load 142(g_tTexcdu4)
|
|
144: 18 Load 20(g_sSamp)
|
|
146: 145 SampledImage 143 144
|
|
147: 41(ivec4) ImageSampleExplicitLod 146 119 Lod 25
|
|
Store 139(txval42) 147
|
|
153: 12(ptr) AccessChain 149(psout) 150
|
|
Store 153 152
|
|
156: 155(ptr) AccessChain 149(psout) 154
|
|
Store 156 151
|
|
157:8(PS_OUTPUT) Load 149(psout)
|
|
ReturnValue 157
|
|
FunctionEnd
|