glslang/Test/baseResults/hlsl.samplelevel.offsetarray.dx10.frag.out
tgfrerer adfa0938a2
fix error message for hlslGrammar::acceptConstructor
Fix the error message for when an erroneous HLSL constructor statement
is detected.

Prior to this change, such error messages would not show correct file
path and line number information.

Additionally, update test data to account for updated error messages.
2021-05-11 09:42:11 +01:00

483 lines
23 KiB
Plaintext

hlsl.samplelevel.offsetarray.dx10.frag
Shader version: 500
gl_FragCoord origin is upper left
using depth_any
0:? Sequence
0:20 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:20 Function Parameters:
0:? Sequence
0:23 Sequence
0:23 move second child to first child ( temp 4-component vector of float)
0:23 'txval10' ( temp 4-component vector of float)
0:23 textureLodOffset ( temp 4-component vector of float)
0:23 Construct combined texture-sampler ( temp sampler1DArray)
0:23 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
0:23 'g_sSamp' (layout( binding=0) uniform sampler)
0:23 Constant:
0:23 0.100000
0:23 0.200000
0:23 Constant:
0:23 0.750000
0:23 Constant:
0:23 0 (const int)
0:24 Sequence
0:24 move second child to first child ( temp 4-component vector of int)
0:24 'txval11' ( temp 4-component vector of int)
0:24 textureLodOffset ( temp 4-component vector of int)
0:24 Construct combined texture-sampler ( temp isampler1DArray)
0:24 'g_tTex1di4' ( uniform itexture1DArray)
0:24 'g_sSamp' (layout( binding=0) uniform sampler)
0:24 Constant:
0:24 0.200000
0:24 0.300000
0:24 Constant:
0:24 0.750000
0:24 Constant:
0:24 1 (const int)
0:25 Sequence
0:25 move second child to first child ( temp 4-component vector of uint)
0:25 'txval12' ( temp 4-component vector of uint)
0:25 textureLodOffset ( temp 4-component vector of uint)
0:25 Construct combined texture-sampler ( temp usampler1DArray)
0:25 'g_tTex1du4' ( uniform utexture1DArray)
0:25 'g_sSamp' (layout( binding=0) uniform sampler)
0:25 Constant:
0:25 0.300000
0:25 0.400000
0:25 Constant:
0:25 0.750000
0:25 Constant:
0:25 2 (const int)
0:27 Sequence
0:27 move second child to first child ( temp 4-component vector of float)
0:27 'txval20' ( temp 4-component vector of float)
0:27 textureLodOffset ( temp 4-component vector of float)
0:27 Construct combined texture-sampler ( temp sampler2DArray)
0:27 'g_tTex2df4' ( uniform texture2DArray)
0:27 'g_sSamp' (layout( binding=0) uniform sampler)
0:27 Constant:
0:27 0.100000
0:27 0.200000
0:27 0.300000
0:27 Constant:
0:27 0.750000
0:27 Constant:
0:27 0 (const int)
0:27 0 (const int)
0:28 Sequence
0:28 move second child to first child ( temp 4-component vector of int)
0:28 'txval21' ( temp 4-component vector of int)
0:28 textureLodOffset ( temp 4-component vector of int)
0:28 Construct combined texture-sampler ( temp isampler2DArray)
0:28 'g_tTex2di4' ( uniform itexture2DArray)
0:28 'g_sSamp' (layout( binding=0) uniform sampler)
0:28 Constant:
0:28 0.300000
0:28 0.400000
0:28 0.500000
0:28 Constant:
0:28 0.750000
0:28 Constant:
0:28 0 (const int)
0:28 0 (const int)
0:29 Sequence
0:29 move second child to first child ( temp 4-component vector of uint)
0:29 'txval22' ( temp 4-component vector of uint)
0:29 textureLodOffset ( temp 4-component vector of uint)
0:29 Construct combined texture-sampler ( temp usampler2DArray)
0:29 'g_tTex2du4' ( uniform utexture2DArray)
0:29 'g_sSamp' (layout( binding=0) uniform sampler)
0:29 Constant:
0:29 0.500000
0:29 0.600000
0:29 0.700000
0:29 Constant:
0:29 0.750000
0:29 Constant:
0:29 0 (const int)
0:29 1 (const int)
0:33 move second child to first child ( temp 4-component vector of float)
0:33 Color: direct index for structure ( temp 4-component vector of float)
0:33 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:33 Constant:
0:33 0 (const int)
0:33 Constant:
0:33 1.000000
0:33 1.000000
0:33 1.000000
0:33 1.000000
0:34 move second child to first child ( temp float)
0:34 Depth: direct index for structure ( temp float)
0:34 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:34 Constant:
0:34 1 (const int)
0:34 Constant:
0:34 1.000000
0:36 Branch: Return with expression
0:36 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:20 Function Definition: main( ( temp void)
0:20 Function Parameters:
0:? Sequence
0:20 Sequence
0:20 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:20 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:20 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:20 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:20 Color: direct index for structure ( temp 4-component vector of float)
0:20 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:20 Constant:
0:20 0 (const int)
0:20 move second child to first child ( temp float)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:20 Depth: direct index for structure ( temp float)
0:20 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:20 Constant:
0:20 1 (const int)
0:? Linker Objects
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
0:? 'g_tTex1di4' ( uniform itexture1DArray)
0:? 'g_tTex1du4' ( uniform utexture1DArray)
0:? 'g_tTex2df4' ( uniform texture2DArray)
0:? 'g_tTex2di4' ( uniform itexture2DArray)
0:? 'g_tTex2du4' ( uniform utexture2DArray)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
using depth_any
0:? Sequence
0:20 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:20 Function Parameters:
0:? Sequence
0:23 Sequence
0:23 move second child to first child ( temp 4-component vector of float)
0:23 'txval10' ( temp 4-component vector of float)
0:23 textureLodOffset ( temp 4-component vector of float)
0:23 Construct combined texture-sampler ( temp sampler1DArray)
0:23 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
0:23 'g_sSamp' (layout( binding=0) uniform sampler)
0:23 Constant:
0:23 0.100000
0:23 0.200000
0:23 Constant:
0:23 0.750000
0:23 Constant:
0:23 0 (const int)
0:24 Sequence
0:24 move second child to first child ( temp 4-component vector of int)
0:24 'txval11' ( temp 4-component vector of int)
0:24 textureLodOffset ( temp 4-component vector of int)
0:24 Construct combined texture-sampler ( temp isampler1DArray)
0:24 'g_tTex1di4' ( uniform itexture1DArray)
0:24 'g_sSamp' (layout( binding=0) uniform sampler)
0:24 Constant:
0:24 0.200000
0:24 0.300000
0:24 Constant:
0:24 0.750000
0:24 Constant:
0:24 1 (const int)
0:25 Sequence
0:25 move second child to first child ( temp 4-component vector of uint)
0:25 'txval12' ( temp 4-component vector of uint)
0:25 textureLodOffset ( temp 4-component vector of uint)
0:25 Construct combined texture-sampler ( temp usampler1DArray)
0:25 'g_tTex1du4' ( uniform utexture1DArray)
0:25 'g_sSamp' (layout( binding=0) uniform sampler)
0:25 Constant:
0:25 0.300000
0:25 0.400000
0:25 Constant:
0:25 0.750000
0:25 Constant:
0:25 2 (const int)
0:27 Sequence
0:27 move second child to first child ( temp 4-component vector of float)
0:27 'txval20' ( temp 4-component vector of float)
0:27 textureLodOffset ( temp 4-component vector of float)
0:27 Construct combined texture-sampler ( temp sampler2DArray)
0:27 'g_tTex2df4' ( uniform texture2DArray)
0:27 'g_sSamp' (layout( binding=0) uniform sampler)
0:27 Constant:
0:27 0.100000
0:27 0.200000
0:27 0.300000
0:27 Constant:
0:27 0.750000
0:27 Constant:
0:27 0 (const int)
0:27 0 (const int)
0:28 Sequence
0:28 move second child to first child ( temp 4-component vector of int)
0:28 'txval21' ( temp 4-component vector of int)
0:28 textureLodOffset ( temp 4-component vector of int)
0:28 Construct combined texture-sampler ( temp isampler2DArray)
0:28 'g_tTex2di4' ( uniform itexture2DArray)
0:28 'g_sSamp' (layout( binding=0) uniform sampler)
0:28 Constant:
0:28 0.300000
0:28 0.400000
0:28 0.500000
0:28 Constant:
0:28 0.750000
0:28 Constant:
0:28 0 (const int)
0:28 0 (const int)
0:29 Sequence
0:29 move second child to first child ( temp 4-component vector of uint)
0:29 'txval22' ( temp 4-component vector of uint)
0:29 textureLodOffset ( temp 4-component vector of uint)
0:29 Construct combined texture-sampler ( temp usampler2DArray)
0:29 'g_tTex2du4' ( uniform utexture2DArray)
0:29 'g_sSamp' (layout( binding=0) uniform sampler)
0:29 Constant:
0:29 0.500000
0:29 0.600000
0:29 0.700000
0:29 Constant:
0:29 0.750000
0:29 Constant:
0:29 0 (const int)
0:29 1 (const int)
0:33 move second child to first child ( temp 4-component vector of float)
0:33 Color: direct index for structure ( temp 4-component vector of float)
0:33 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:33 Constant:
0:33 0 (const int)
0:33 Constant:
0:33 1.000000
0:33 1.000000
0:33 1.000000
0:33 1.000000
0:34 move second child to first child ( temp float)
0:34 Depth: direct index for structure ( temp float)
0:34 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:34 Constant:
0:34 1 (const int)
0:34 Constant:
0:34 1.000000
0:36 Branch: Return with expression
0:36 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:20 Function Definition: main( ( temp void)
0:20 Function Parameters:
0:? Sequence
0:20 Sequence
0:20 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:20 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:20 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:20 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:20 Color: direct index for structure ( temp 4-component vector of float)
0:20 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:20 Constant:
0:20 0 (const int)
0:20 move second child to first child ( temp float)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:20 Depth: direct index for structure ( temp float)
0:20 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:20 Constant:
0:20 1 (const int)
0:? Linker Objects
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
0:? 'g_tTex1di4' ( uniform itexture1DArray)
0:? 'g_tTex1du4' ( uniform utexture1DArray)
0:? 'g_tTex2df4' ( uniform texture2DArray)
0:? 'g_tTex2di4' ( uniform itexture2DArray)
0:? 'g_tTex2du4' ( uniform utexture2DArray)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 119
Capability Shader
Capability Sampled1D
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 111 115
ExecutionMode 4 OriginUpperLeft
ExecutionMode 4 DepthReplacing
Source HLSL 500
Name 4 "main"
Name 8 "PS_OUTPUT"
MemberName 8(PS_OUTPUT) 0 "Color"
MemberName 8(PS_OUTPUT) 1 "Depth"
Name 10 "@main("
Name 13 "txval10"
Name 16 "g_tTex1df4"
Name 20 "g_sSamp"
Name 34 "txval11"
Name 37 "g_tTex1di4"
Name 49 "txval12"
Name 52 "g_tTex1du4"
Name 61 "txval20"
Name 64 "g_tTex2df4"
Name 74 "txval21"
Name 77 "g_tTex2di4"
Name 85 "txval22"
Name 88 "g_tTex2du4"
Name 99 "psout"
Name 108 "flattenTemp"
Name 111 "@entryPointOutput.Color"
Name 115 "@entryPointOutput.Depth"
Name 118 "g_tTex1df4a"
Decorate 16(g_tTex1df4) DescriptorSet 0
Decorate 16(g_tTex1df4) Binding 0
Decorate 20(g_sSamp) DescriptorSet 0
Decorate 20(g_sSamp) Binding 0
Decorate 37(g_tTex1di4) DescriptorSet 0
Decorate 37(g_tTex1di4) Binding 2
Decorate 52(g_tTex1du4) DescriptorSet 0
Decorate 52(g_tTex1du4) Binding 3
Decorate 64(g_tTex2df4) DescriptorSet 0
Decorate 64(g_tTex2df4) Binding 4
Decorate 77(g_tTex2di4) DescriptorSet 0
Decorate 77(g_tTex2di4) Binding 5
Decorate 88(g_tTex2du4) DescriptorSet 0
Decorate 88(g_tTex2du4) Binding 6
Decorate 111(@entryPointOutput.Color) Location 0
Decorate 115(@entryPointOutput.Depth) BuiltIn FragDepth
Decorate 118(g_tTex1df4a) DescriptorSet 0
Decorate 118(g_tTex1df4a) Binding 1
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
9: TypeFunction 8(PS_OUTPUT)
12: TypePointer Function 7(fvec4)
14: TypeImage 6(float) 1D array sampled format:Unknown
15: TypePointer UniformConstant 14
16(g_tTex1df4): 15(ptr) Variable UniformConstant
18: TypeSampler
19: TypePointer UniformConstant 18
20(g_sSamp): 19(ptr) Variable UniformConstant
22: TypeSampledImage 14
24: TypeVector 6(float) 2
25: 6(float) Constant 1036831949
26: 6(float) Constant 1045220557
27: 24(fvec2) ConstantComposite 25 26
28: 6(float) Constant 1061158912
29: TypeInt 32 1
30: 29(int) Constant 0
32: TypeVector 29(int) 4
33: TypePointer Function 32(ivec4)
35: TypeImage 29(int) 1D array sampled format:Unknown
36: TypePointer UniformConstant 35
37(g_tTex1di4): 36(ptr) Variable UniformConstant
40: TypeSampledImage 35
42: 6(float) Constant 1050253722
43: 24(fvec2) ConstantComposite 26 42
44: 29(int) Constant 1
46: TypeInt 32 0
47: TypeVector 46(int) 4
48: TypePointer Function 47(ivec4)
50: TypeImage 46(int) 1D array sampled format:Unknown
51: TypePointer UniformConstant 50
52(g_tTex1du4): 51(ptr) Variable UniformConstant
55: TypeSampledImage 50
57: 6(float) Constant 1053609165
58: 24(fvec2) ConstantComposite 42 57
59: 29(int) Constant 2
62: TypeImage 6(float) 2D array sampled format:Unknown
63: TypePointer UniformConstant 62
64(g_tTex2df4): 63(ptr) Variable UniformConstant
67: TypeSampledImage 62
69: TypeVector 6(float) 3
70: 69(fvec3) ConstantComposite 25 26 42
71: TypeVector 29(int) 2
72: 71(ivec2) ConstantComposite 30 30
75: TypeImage 29(int) 2D array sampled format:Unknown
76: TypePointer UniformConstant 75
77(g_tTex2di4): 76(ptr) Variable UniformConstant
80: TypeSampledImage 75
82: 6(float) Constant 1056964608
83: 69(fvec3) ConstantComposite 42 57 82
86: TypeImage 46(int) 2D array sampled format:Unknown
87: TypePointer UniformConstant 86
88(g_tTex2du4): 87(ptr) Variable UniformConstant
91: TypeSampledImage 86
93: 6(float) Constant 1058642330
94: 6(float) Constant 1060320051
95: 69(fvec3) ConstantComposite 82 93 94
96: 71(ivec2) ConstantComposite 30 44
98: TypePointer Function 8(PS_OUTPUT)
100: 6(float) Constant 1065353216
101: 7(fvec4) ConstantComposite 100 100 100 100
103: TypePointer Function 6(float)
110: TypePointer Output 7(fvec4)
111(@entryPointOutput.Color): 110(ptr) Variable Output
114: TypePointer Output 6(float)
115(@entryPointOutput.Depth): 114(ptr) Variable Output
118(g_tTex1df4a): 15(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
108(flattenTemp): 98(ptr) Variable Function
109:8(PS_OUTPUT) FunctionCall 10(@main()
Store 108(flattenTemp) 109
112: 12(ptr) AccessChain 108(flattenTemp) 30
113: 7(fvec4) Load 112
Store 111(@entryPointOutput.Color) 113
116: 103(ptr) AccessChain 108(flattenTemp) 44
117: 6(float) Load 116
Store 115(@entryPointOutput.Depth) 117
Return
FunctionEnd
10(@main():8(PS_OUTPUT) Function None 9
11: Label
13(txval10): 12(ptr) Variable Function
34(txval11): 33(ptr) Variable Function
49(txval12): 48(ptr) Variable Function
61(txval20): 12(ptr) Variable Function
74(txval21): 33(ptr) Variable Function
85(txval22): 48(ptr) Variable Function
99(psout): 98(ptr) Variable Function
17: 14 Load 16(g_tTex1df4)
21: 18 Load 20(g_sSamp)
23: 22 SampledImage 17 21
31: 7(fvec4) ImageSampleExplicitLod 23 27 Lod ConstOffset 28 30
Store 13(txval10) 31
38: 35 Load 37(g_tTex1di4)
39: 18 Load 20(g_sSamp)
41: 40 SampledImage 38 39
45: 32(ivec4) ImageSampleExplicitLod 41 43 Lod ConstOffset 28 44
Store 34(txval11) 45
53: 50 Load 52(g_tTex1du4)
54: 18 Load 20(g_sSamp)
56: 55 SampledImage 53 54
60: 47(ivec4) ImageSampleExplicitLod 56 58 Lod ConstOffset 28 59
Store 49(txval12) 60
65: 62 Load 64(g_tTex2df4)
66: 18 Load 20(g_sSamp)
68: 67 SampledImage 65 66
73: 7(fvec4) ImageSampleExplicitLod 68 70 Lod ConstOffset 28 72
Store 61(txval20) 73
78: 75 Load 77(g_tTex2di4)
79: 18 Load 20(g_sSamp)
81: 80 SampledImage 78 79
84: 32(ivec4) ImageSampleExplicitLod 81 83 Lod ConstOffset 28 72
Store 74(txval21) 84
89: 86 Load 88(g_tTex2du4)
90: 18 Load 20(g_sSamp)
92: 91 SampledImage 89 90
97: 47(ivec4) ImageSampleExplicitLod 92 95 Lod ConstOffset 28 96
Store 85(txval22) 97
102: 12(ptr) AccessChain 99(psout) 30
Store 102 101
104: 103(ptr) AccessChain 99(psout) 44
Store 104 100
105:8(PS_OUTPUT) Load 99(psout)
ReturnValue 105
FunctionEnd