glslang/Test/baseResults/hlsl.semantic-1.vert.out
tgfrerer adfa0938a2
fix error message for hlslGrammar::acceptConstructor
Fix the error message for when an erroneous HLSL constructor statement
is detected.

Prior to this change, such error messages would not show correct file
path and line number information.

Additionally, update test data to account for updated error messages.
2021-05-11 09:42:11 +01:00

375 lines
24 KiB
Plaintext

hlsl.semantic-1.vert
Shader version: 500
0:? Sequence
0:16 Function Definition: @main(vf4; ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
0:16 Function Parameters:
0:16 'v' ( in 4-component vector of float)
0:? Sequence
0:18 move second child to first child ( temp 4-component vector of float)
0:18 pos: direct index for structure ( temp 4-component vector of float)
0:18 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
0:18 Constant:
0:18 0 (const int)
0:18 'v' ( in 4-component vector of float)
0:19 move second child to first child ( temp 2-component vector of float)
0:19 UV0: direct index for structure ( temp 2-component vector of float)
0:19 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
0:19 Constant:
0:19 1 (const int)
0:19 Construct vec2 ( temp 2-component vector of float)
0:19 direct index ( temp float)
0:19 'v' ( in 4-component vector of float)
0:19 Constant:
0:19 0 (const int)
0:19 direct index ( temp float)
0:19 'v' ( in 4-component vector of float)
0:19 Constant:
0:19 0 (const int)
0:20 move second child to first child ( temp 2-component vector of float)
0:20 UV1: direct index for structure ( temp 2-component vector of float)
0:20 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
0:20 Constant:
0:20 2 (const int)
0:20 Construct vec2 ( temp 2-component vector of float)
0:20 direct index ( temp float)
0:20 'v' ( in 4-component vector of float)
0:20 Constant:
0:20 1 (const int)
0:20 direct index ( temp float)
0:20 'v' ( in 4-component vector of float)
0:20 Constant:
0:20 1 (const int)
0:21 move second child to first child ( temp 2-component vector of float)
0:21 UV2: direct index for structure ( temp 2-component vector of float)
0:21 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
0:21 Constant:
0:21 3 (const int)
0:21 Construct vec2 ( temp 2-component vector of float)
0:21 direct index ( temp float)
0:21 'v' ( in 4-component vector of float)
0:21 Constant:
0:21 2 (const int)
0:21 direct index ( temp float)
0:21 'v' ( in 4-component vector of float)
0:21 Constant:
0:21 2 (const int)
0:22 move second child to first child ( temp 2-component vector of float)
0:22 UV3: direct index for structure ( temp 2-component vector of float)
0:22 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
0:22 Constant:
0:22 4 (const int)
0:22 Construct vec2 ( temp 2-component vector of float)
0:22 direct index ( temp float)
0:22 'v' ( in 4-component vector of float)
0:22 Constant:
0:22 3 (const int)
0:22 direct index ( temp float)
0:22 'v' ( in 4-component vector of float)
0:22 Constant:
0:22 3 (const int)
0:23 Branch: Return with expression
0:23 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
0:16 Function Definition: main( ( temp void)
0:16 Function Parameters:
0:? Sequence
0:16 move second child to first child ( temp 4-component vector of float)
0:? 'v' ( temp 4-component vector of float)
0:? 'v' (layout( location=0) in 4-component vector of float)
0:16 Sequence
0:16 move second child to first child ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
0:16 Function Call: @main(vf4; ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
0:? 'v' ( temp 4-component vector of float)
0:16 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.pos' (layout( location=0) out 4-component vector of float)
0:16 pos: direct index for structure ( temp 4-component vector of float)
0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
0:16 Constant:
0:16 0 (const int)
0:16 move second child to first child ( temp 2-component vector of float)
0:? '@entryPointOutput.UV0' (layout( location=1) out 2-component vector of float)
0:16 UV0: direct index for structure ( temp 2-component vector of float)
0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
0:16 Constant:
0:16 1 (const int)
0:16 move second child to first child ( temp 2-component vector of float)
0:? '@entryPointOutput.UV1' (layout( location=2) out 2-component vector of float)
0:16 UV1: direct index for structure ( temp 2-component vector of float)
0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
0:16 Constant:
0:16 2 (const int)
0:16 move second child to first child ( temp 2-component vector of float)
0:? '@entryPointOutput.UV2' (layout( location=3) out 2-component vector of float)
0:16 UV2: direct index for structure ( temp 2-component vector of float)
0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
0:16 Constant:
0:16 3 (const int)
0:16 move second child to first child ( temp 2-component vector of float)
0:? '@entryPointOutput.UV3' (layout( location=4) out 2-component vector of float)
0:16 UV3: direct index for structure ( temp 2-component vector of float)
0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
0:16 Constant:
0:16 4 (const int)
0:? Linker Objects
0:? '@entryPointOutput.pos' (layout( location=0) out 4-component vector of float)
0:? '@entryPointOutput.UV0' (layout( location=1) out 2-component vector of float)
0:? '@entryPointOutput.UV1' (layout( location=2) out 2-component vector of float)
0:? '@entryPointOutput.UV2' (layout( location=3) out 2-component vector of float)
0:? '@entryPointOutput.UV3' (layout( location=4) out 2-component vector of float)
0:? 'v' (layout( location=0) in 4-component vector of float)
Linked vertex stage:
Shader version: 500
0:? Sequence
0:16 Function Definition: @main(vf4; ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
0:16 Function Parameters:
0:16 'v' ( in 4-component vector of float)
0:? Sequence
0:18 move second child to first child ( temp 4-component vector of float)
0:18 pos: direct index for structure ( temp 4-component vector of float)
0:18 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
0:18 Constant:
0:18 0 (const int)
0:18 'v' ( in 4-component vector of float)
0:19 move second child to first child ( temp 2-component vector of float)
0:19 UV0: direct index for structure ( temp 2-component vector of float)
0:19 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
0:19 Constant:
0:19 1 (const int)
0:19 Construct vec2 ( temp 2-component vector of float)
0:19 direct index ( temp float)
0:19 'v' ( in 4-component vector of float)
0:19 Constant:
0:19 0 (const int)
0:19 direct index ( temp float)
0:19 'v' ( in 4-component vector of float)
0:19 Constant:
0:19 0 (const int)
0:20 move second child to first child ( temp 2-component vector of float)
0:20 UV1: direct index for structure ( temp 2-component vector of float)
0:20 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
0:20 Constant:
0:20 2 (const int)
0:20 Construct vec2 ( temp 2-component vector of float)
0:20 direct index ( temp float)
0:20 'v' ( in 4-component vector of float)
0:20 Constant:
0:20 1 (const int)
0:20 direct index ( temp float)
0:20 'v' ( in 4-component vector of float)
0:20 Constant:
0:20 1 (const int)
0:21 move second child to first child ( temp 2-component vector of float)
0:21 UV2: direct index for structure ( temp 2-component vector of float)
0:21 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
0:21 Constant:
0:21 3 (const int)
0:21 Construct vec2 ( temp 2-component vector of float)
0:21 direct index ( temp float)
0:21 'v' ( in 4-component vector of float)
0:21 Constant:
0:21 2 (const int)
0:21 direct index ( temp float)
0:21 'v' ( in 4-component vector of float)
0:21 Constant:
0:21 2 (const int)
0:22 move second child to first child ( temp 2-component vector of float)
0:22 UV3: direct index for structure ( temp 2-component vector of float)
0:22 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
0:22 Constant:
0:22 4 (const int)
0:22 Construct vec2 ( temp 2-component vector of float)
0:22 direct index ( temp float)
0:22 'v' ( in 4-component vector of float)
0:22 Constant:
0:22 3 (const int)
0:22 direct index ( temp float)
0:22 'v' ( in 4-component vector of float)
0:22 Constant:
0:22 3 (const int)
0:23 Branch: Return with expression
0:23 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
0:16 Function Definition: main( ( temp void)
0:16 Function Parameters:
0:? Sequence
0:16 move second child to first child ( temp 4-component vector of float)
0:? 'v' ( temp 4-component vector of float)
0:? 'v' (layout( location=0) in 4-component vector of float)
0:16 Sequence
0:16 move second child to first child ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
0:16 Function Call: @main(vf4; ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
0:? 'v' ( temp 4-component vector of float)
0:16 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.pos' (layout( location=0) out 4-component vector of float)
0:16 pos: direct index for structure ( temp 4-component vector of float)
0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
0:16 Constant:
0:16 0 (const int)
0:16 move second child to first child ( temp 2-component vector of float)
0:? '@entryPointOutput.UV0' (layout( location=1) out 2-component vector of float)
0:16 UV0: direct index for structure ( temp 2-component vector of float)
0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
0:16 Constant:
0:16 1 (const int)
0:16 move second child to first child ( temp 2-component vector of float)
0:? '@entryPointOutput.UV1' (layout( location=2) out 2-component vector of float)
0:16 UV1: direct index for structure ( temp 2-component vector of float)
0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
0:16 Constant:
0:16 2 (const int)
0:16 move second child to first child ( temp 2-component vector of float)
0:? '@entryPointOutput.UV2' (layout( location=3) out 2-component vector of float)
0:16 UV2: direct index for structure ( temp 2-component vector of float)
0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
0:16 Constant:
0:16 3 (const int)
0:16 move second child to first child ( temp 2-component vector of float)
0:? '@entryPointOutput.UV3' (layout( location=4) out 2-component vector of float)
0:16 UV3: direct index for structure ( temp 2-component vector of float)
0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
0:16 Constant:
0:16 4 (const int)
0:? Linker Objects
0:? '@entryPointOutput.pos' (layout( location=0) out 4-component vector of float)
0:? '@entryPointOutput.UV0' (layout( location=1) out 2-component vector of float)
0:? '@entryPointOutput.UV1' (layout( location=2) out 2-component vector of float)
0:? '@entryPointOutput.UV2' (layout( location=3) out 2-component vector of float)
0:? '@entryPointOutput.UV3' (layout( location=4) out 2-component vector of float)
0:? 'v' (layout( location=0) in 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 84
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 61 68 72 75 78 81
Source HLSL 500
Name 4 "main"
Name 10 "S"
MemberName 10(S) 0 "pos"
MemberName 10(S) 1 "UV0"
MemberName 10(S) 2 "UV1"
MemberName 10(S) 3 "UV2"
MemberName 10(S) 4 "UV3"
Name 13 "@main(vf4;"
Name 12 "v"
Name 16 "s"
Name 59 "v"
Name 61 "v"
Name 63 "flattenTemp"
Name 64 "param"
Name 68 "@entryPointOutput.pos"
Name 72 "@entryPointOutput.UV0"
Name 75 "@entryPointOutput.UV1"
Name 78 "@entryPointOutput.UV2"
Name 81 "@entryPointOutput.UV3"
Decorate 61(v) Location 0
Decorate 68(@entryPointOutput.pos) Location 0
Decorate 72(@entryPointOutput.UV0) Location 1
Decorate 75(@entryPointOutput.UV1) Location 2
Decorate 78(@entryPointOutput.UV2) Location 3
Decorate 81(@entryPointOutput.UV3) Location 4
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Function 7(fvec4)
9: TypeVector 6(float) 2
10(S): TypeStruct 7(fvec4) 9(fvec2) 9(fvec2) 9(fvec2) 9(fvec2)
11: TypeFunction 10(S) 8(ptr)
15: TypePointer Function 10(S)
17: TypeInt 32 1
18: 17(int) Constant 0
21: 17(int) Constant 1
22: TypeInt 32 0
23: 22(int) Constant 0
24: TypePointer Function 6(float)
30: TypePointer Function 9(fvec2)
32: 17(int) Constant 2
33: 22(int) Constant 1
40: 17(int) Constant 3
41: 22(int) Constant 2
48: 17(int) Constant 4
49: 22(int) Constant 3
60: TypePointer Input 7(fvec4)
61(v): 60(ptr) Variable Input
67: TypePointer Output 7(fvec4)
68(@entryPointOutput.pos): 67(ptr) Variable Output
71: TypePointer Output 9(fvec2)
72(@entryPointOutput.UV0): 71(ptr) Variable Output
75(@entryPointOutput.UV1): 71(ptr) Variable Output
78(@entryPointOutput.UV2): 71(ptr) Variable Output
81(@entryPointOutput.UV3): 71(ptr) Variable Output
4(main): 2 Function None 3
5: Label
59(v): 8(ptr) Variable Function
63(flattenTemp): 15(ptr) Variable Function
64(param): 8(ptr) Variable Function
62: 7(fvec4) Load 61(v)
Store 59(v) 62
65: 7(fvec4) Load 59(v)
Store 64(param) 65
66: 10(S) FunctionCall 13(@main(vf4;) 64(param)
Store 63(flattenTemp) 66
69: 8(ptr) AccessChain 63(flattenTemp) 18
70: 7(fvec4) Load 69
Store 68(@entryPointOutput.pos) 70
73: 30(ptr) AccessChain 63(flattenTemp) 21
74: 9(fvec2) Load 73
Store 72(@entryPointOutput.UV0) 74
76: 30(ptr) AccessChain 63(flattenTemp) 32
77: 9(fvec2) Load 76
Store 75(@entryPointOutput.UV1) 77
79: 30(ptr) AccessChain 63(flattenTemp) 40
80: 9(fvec2) Load 79
Store 78(@entryPointOutput.UV2) 80
82: 30(ptr) AccessChain 63(flattenTemp) 48
83: 9(fvec2) Load 82
Store 81(@entryPointOutput.UV3) 83
Return
FunctionEnd
13(@main(vf4;): 10(S) Function None 11
12(v): 8(ptr) FunctionParameter
14: Label
16(s): 15(ptr) Variable Function
19: 7(fvec4) Load 12(v)
20: 8(ptr) AccessChain 16(s) 18
Store 20 19
25: 24(ptr) AccessChain 12(v) 23
26: 6(float) Load 25
27: 24(ptr) AccessChain 12(v) 23
28: 6(float) Load 27
29: 9(fvec2) CompositeConstruct 26 28
31: 30(ptr) AccessChain 16(s) 21
Store 31 29
34: 24(ptr) AccessChain 12(v) 33
35: 6(float) Load 34
36: 24(ptr) AccessChain 12(v) 33
37: 6(float) Load 36
38: 9(fvec2) CompositeConstruct 35 37
39: 30(ptr) AccessChain 16(s) 32
Store 39 38
42: 24(ptr) AccessChain 12(v) 41
43: 6(float) Load 42
44: 24(ptr) AccessChain 12(v) 41
45: 6(float) Load 44
46: 9(fvec2) CompositeConstruct 43 45
47: 30(ptr) AccessChain 16(s) 40
Store 47 46
50: 24(ptr) AccessChain 12(v) 49
51: 6(float) Load 50
52: 24(ptr) AccessChain 12(v) 49
53: 6(float) Load 52
54: 9(fvec2) CompositeConstruct 51 53
55: 30(ptr) AccessChain 16(s) 48
Store 55 54
56: 10(S) Load 16(s)
ReturnValue 56
FunctionEnd