glslang/Test/baseResults/hlsl.singleArgIntPromo.vert.out
tgfrerer adfa0938a2
fix error message for hlslGrammar::acceptConstructor
Fix the error message for when an erroneous HLSL constructor statement
is detected.

Prior to this change, such error messages would not show correct file
path and line number information.

Additionally, update test data to account for updated error messages.
2021-05-11 09:42:11 +01:00

313 lines
13 KiB
Plaintext

hlsl.singleArgIntPromo.vert
Shader version: 500
0:? Sequence
0:2 Function Definition: @main( ( temp float)
0:2 Function Parameters:
0:? Sequence
0:3 Sequence
0:3 move second child to first child ( temp int)
0:3 'd' ( temp int)
0:3 Constant:
0:3 4 (const int)
0:4 Sequence
0:4 move second child to first child ( temp 2-component vector of int)
0:4 'd2' ( temp 2-component vector of int)
0:4 Construct ivec2 ( temp 2-component vector of int)
0:4 Constant:
0:4 5 (const int)
0:4 'd' ( temp int)
0:5 Sequence
0:5 move second child to first child ( temp float)
0:5 'f1' ( temp float)
0:5 Constant:
0:5 2.321928
0:6 Sequence
0:6 move second child to first child ( temp 2-component vector of float)
0:6 'f2' ( temp 2-component vector of float)
0:6 log ( temp 2-component vector of float)
0:6 Convert int to float ( temp 2-component vector of float)
0:6 'd2' ( temp 2-component vector of int)
0:7 Sequence
0:7 move second child to first child ( temp 3-component vector of float)
0:7 'f3' ( temp 3-component vector of float)
0:7 Constant:
0:7 1.945910
0:7 0.693147
0:7 1.098612
0:8 Sequence
0:8 move second child to first child ( temp 2-component vector of float)
0:8 'f22' ( temp 2-component vector of float)
0:8 Constant:
0:8 0.000000
0:8 0.000000
0:10 Sequence
0:10 move second child to first child ( temp int)
0:10 'a' ( temp int)
0:10 Constant:
0:10 5 (const int)
0:11 Sequence
0:11 move second child to first child ( temp mediump float)
0:11 'b' ( temp mediump float)
0:11 direct index ( temp mediump float)
0:11 unpackHalf2x16 ( temp mediump 2-component vector of float)
0:11 Convert int to uint ( temp mediump uint)
0:11 'a' ( temp mediump int)
0:11 Constant:
0:11 0 (const int)
0:12 multiply second child into first child ( temp mediump float)
0:12 'b' ( temp mediump float)
0:12 'b' ( temp mediump float)
0:13 Sequence
0:13 move second child to first child ( temp uint)
0:13 'c' ( temp uint)
0:13 packHalf2x16 ( temp uint)
0:13 Construct vec2 ( temp 2-component vector of float)
0:13 'b' ( temp mediump float)
0:13 Constant:
0:13 0.000000
0:15 Branch: Return with expression
0:15 add ( temp float)
0:15 add ( temp float)
0:15 add ( temp float)
0:15 add ( temp float)
0:15 'f1' ( temp float)
0:15 direct index ( temp float)
0:15 'f2' ( temp 2-component vector of float)
0:15 Constant:
0:15 0 (const int)
0:15 direct index ( temp float)
0:15 'f3' ( temp 3-component vector of float)
0:15 Constant:
0:15 2 (const int)
0:15 direct index ( temp float)
0:15 'f22' ( temp 2-component vector of float)
0:15 Constant:
0:15 1 (const int)
0:15 Convert uint to float ( temp float)
0:15 'c' ( temp uint)
0:2 Function Definition: main( ( temp void)
0:2 Function Parameters:
0:? Sequence
0:2 move second child to first child ( temp float)
0:? '@entryPointOutput' (layout( location=0) out float)
0:2 Function Call: @main( ( temp float)
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out float)
Linked vertex stage:
Shader version: 500
0:? Sequence
0:2 Function Definition: @main( ( temp float)
0:2 Function Parameters:
0:? Sequence
0:3 Sequence
0:3 move second child to first child ( temp int)
0:3 'd' ( temp int)
0:3 Constant:
0:3 4 (const int)
0:4 Sequence
0:4 move second child to first child ( temp 2-component vector of int)
0:4 'd2' ( temp 2-component vector of int)
0:4 Construct ivec2 ( temp 2-component vector of int)
0:4 Constant:
0:4 5 (const int)
0:4 'd' ( temp int)
0:5 Sequence
0:5 move second child to first child ( temp float)
0:5 'f1' ( temp float)
0:5 Constant:
0:5 2.321928
0:6 Sequence
0:6 move second child to first child ( temp 2-component vector of float)
0:6 'f2' ( temp 2-component vector of float)
0:6 log ( temp 2-component vector of float)
0:6 Convert int to float ( temp 2-component vector of float)
0:6 'd2' ( temp 2-component vector of int)
0:7 Sequence
0:7 move second child to first child ( temp 3-component vector of float)
0:7 'f3' ( temp 3-component vector of float)
0:7 Constant:
0:7 1.945910
0:7 0.693147
0:7 1.098612
0:8 Sequence
0:8 move second child to first child ( temp 2-component vector of float)
0:8 'f22' ( temp 2-component vector of float)
0:8 Constant:
0:8 0.000000
0:8 0.000000
0:10 Sequence
0:10 move second child to first child ( temp int)
0:10 'a' ( temp int)
0:10 Constant:
0:10 5 (const int)
0:11 Sequence
0:11 move second child to first child ( temp mediump float)
0:11 'b' ( temp mediump float)
0:11 direct index ( temp mediump float)
0:11 unpackHalf2x16 ( temp mediump 2-component vector of float)
0:11 Convert int to uint ( temp mediump uint)
0:11 'a' ( temp mediump int)
0:11 Constant:
0:11 0 (const int)
0:12 multiply second child into first child ( temp mediump float)
0:12 'b' ( temp mediump float)
0:12 'b' ( temp mediump float)
0:13 Sequence
0:13 move second child to first child ( temp uint)
0:13 'c' ( temp uint)
0:13 packHalf2x16 ( temp uint)
0:13 Construct vec2 ( temp 2-component vector of float)
0:13 'b' ( temp mediump float)
0:13 Constant:
0:13 0.000000
0:15 Branch: Return with expression
0:15 add ( temp float)
0:15 add ( temp float)
0:15 add ( temp float)
0:15 add ( temp float)
0:15 'f1' ( temp float)
0:15 direct index ( temp float)
0:15 'f2' ( temp 2-component vector of float)
0:15 Constant:
0:15 0 (const int)
0:15 direct index ( temp float)
0:15 'f3' ( temp 3-component vector of float)
0:15 Constant:
0:15 2 (const int)
0:15 direct index ( temp float)
0:15 'f22' ( temp 2-component vector of float)
0:15 Constant:
0:15 1 (const int)
0:15 Convert uint to float ( temp float)
0:15 'c' ( temp uint)
0:2 Function Definition: main( ( temp void)
0:2 Function Parameters:
0:? Sequence
0:2 move second child to first child ( temp float)
0:? '@entryPointOutput' (layout( location=0) out float)
0:2 Function Call: @main( ( temp float)
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out float)
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 75
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 73
Source HLSL 500
Name 4 "main"
Name 8 "@main("
Name 12 "d"
Name 16 "d2"
Name 21 "f1"
Name 25 "f2"
Name 31 "f3"
Name 36 "f22"
Name 39 "a"
Name 40 "b"
Name 51 "c"
Name 73 "@entryPointOutput"
Decorate 40(b) RelaxedPrecision
Decorate 41 RelaxedPrecision
Decorate 43 RelaxedPrecision
Decorate 44 RelaxedPrecision
Decorate 46 RelaxedPrecision
Decorate 47 RelaxedPrecision
Decorate 48 RelaxedPrecision
Decorate 49 RelaxedPrecision
Decorate 52 RelaxedPrecision
Decorate 73(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeFunction 6(float)
10: TypeInt 32 1
11: TypePointer Function 10(int)
13: 10(int) Constant 4
14: TypeVector 10(int) 2
15: TypePointer Function 14(ivec2)
17: 10(int) Constant 5
20: TypePointer Function 6(float)
22: 6(float) Constant 1075092088
23: TypeVector 6(float) 2
24: TypePointer Function 23(fvec2)
29: TypeVector 6(float) 3
30: TypePointer Function 29(fvec3)
32: 6(float) Constant 1073288085
33: 6(float) Constant 1060205080
34: 6(float) Constant 1066180436
35: 29(fvec3) ConstantComposite 32 33 34
37: 6(float) Constant 0
38: 23(fvec2) ConstantComposite 37 37
42: TypeInt 32 0
45: 42(int) Constant 0
50: TypePointer Function 42(int)
59: 42(int) Constant 2
63: 42(int) Constant 1
72: TypePointer Output 6(float)
73(@entryPointOutput): 72(ptr) Variable Output
4(main): 2 Function None 3
5: Label
74: 6(float) FunctionCall 8(@main()
Store 73(@entryPointOutput) 74
Return
FunctionEnd
8(@main(): 6(float) Function None 7
9: Label
12(d): 11(ptr) Variable Function
16(d2): 15(ptr) Variable Function
21(f1): 20(ptr) Variable Function
25(f2): 24(ptr) Variable Function
31(f3): 30(ptr) Variable Function
36(f22): 24(ptr) Variable Function
39(a): 11(ptr) Variable Function
40(b): 20(ptr) Variable Function
51(c): 50(ptr) Variable Function
Store 12(d) 13
18: 10(int) Load 12(d)
19: 14(ivec2) CompositeConstruct 17 18
Store 16(d2) 19
Store 21(f1) 22
26: 14(ivec2) Load 16(d2)
27: 23(fvec2) ConvertSToF 26
28: 23(fvec2) ExtInst 1(GLSL.std.450) 28(Log) 27
Store 25(f2) 28
Store 31(f3) 35
Store 36(f22) 38
Store 39(a) 17
41: 10(int) Load 39(a)
43: 42(int) Bitcast 41
44: 23(fvec2) ExtInst 1(GLSL.std.450) 62(UnpackHalf2x16) 43
46: 6(float) CompositeExtract 44 0
Store 40(b) 46
47: 6(float) Load 40(b)
48: 6(float) Load 40(b)
49: 6(float) FMul 48 47
Store 40(b) 49
52: 6(float) Load 40(b)
53: 23(fvec2) CompositeConstruct 52 37
54: 42(int) ExtInst 1(GLSL.std.450) 58(PackHalf2x16) 53
Store 51(c) 54
55: 6(float) Load 21(f1)
56: 20(ptr) AccessChain 25(f2) 45
57: 6(float) Load 56
58: 6(float) FAdd 55 57
60: 20(ptr) AccessChain 31(f3) 59
61: 6(float) Load 60
62: 6(float) FAdd 58 61
64: 20(ptr) AccessChain 36(f22) 63
65: 6(float) Load 64
66: 6(float) FAdd 62 65
67: 42(int) Load 51(c)
68: 6(float) ConvertUToF 67
69: 6(float) FAdd 66 68
ReturnValue 69
FunctionEnd