Fix the error message for when an erroneous HLSL constructor statement is detected. Prior to this change, such error messages would not show correct file path and line number information. Additionally, update test data to account for updated error messages.
313 lines
13 KiB
Plaintext
313 lines
13 KiB
Plaintext
hlsl.singleArgIntPromo.vert
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Shader version: 500
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0:? Sequence
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0:2 Function Definition: @main( ( temp float)
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0:2 Function Parameters:
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0:? Sequence
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0:3 Sequence
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0:3 move second child to first child ( temp int)
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0:3 'd' ( temp int)
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0:3 Constant:
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0:3 4 (const int)
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0:4 Sequence
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0:4 move second child to first child ( temp 2-component vector of int)
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0:4 'd2' ( temp 2-component vector of int)
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0:4 Construct ivec2 ( temp 2-component vector of int)
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0:4 Constant:
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0:4 5 (const int)
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0:4 'd' ( temp int)
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0:5 Sequence
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0:5 move second child to first child ( temp float)
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0:5 'f1' ( temp float)
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0:5 Constant:
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0:5 2.321928
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0:6 Sequence
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0:6 move second child to first child ( temp 2-component vector of float)
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0:6 'f2' ( temp 2-component vector of float)
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0:6 log ( temp 2-component vector of float)
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0:6 Convert int to float ( temp 2-component vector of float)
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0:6 'd2' ( temp 2-component vector of int)
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0:7 Sequence
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0:7 move second child to first child ( temp 3-component vector of float)
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0:7 'f3' ( temp 3-component vector of float)
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0:7 Constant:
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0:7 1.945910
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0:7 0.693147
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0:7 1.098612
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0:8 Sequence
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0:8 move second child to first child ( temp 2-component vector of float)
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0:8 'f22' ( temp 2-component vector of float)
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0:8 Constant:
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0:8 0.000000
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0:8 0.000000
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0:10 Sequence
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0:10 move second child to first child ( temp int)
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0:10 'a' ( temp int)
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0:10 Constant:
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0:10 5 (const int)
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0:11 Sequence
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0:11 move second child to first child ( temp mediump float)
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0:11 'b' ( temp mediump float)
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0:11 direct index ( temp mediump float)
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0:11 unpackHalf2x16 ( temp mediump 2-component vector of float)
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0:11 Convert int to uint ( temp mediump uint)
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0:11 'a' ( temp mediump int)
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0:11 Constant:
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0:11 0 (const int)
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0:12 multiply second child into first child ( temp mediump float)
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0:12 'b' ( temp mediump float)
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0:12 'b' ( temp mediump float)
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0:13 Sequence
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0:13 move second child to first child ( temp uint)
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0:13 'c' ( temp uint)
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0:13 packHalf2x16 ( temp uint)
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0:13 Construct vec2 ( temp 2-component vector of float)
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0:13 'b' ( temp mediump float)
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0:13 Constant:
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0:13 0.000000
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0:15 Branch: Return with expression
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0:15 add ( temp float)
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0:15 add ( temp float)
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0:15 add ( temp float)
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0:15 add ( temp float)
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0:15 'f1' ( temp float)
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0:15 direct index ( temp float)
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0:15 'f2' ( temp 2-component vector of float)
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0:15 Constant:
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0:15 0 (const int)
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0:15 direct index ( temp float)
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0:15 'f3' ( temp 3-component vector of float)
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0:15 Constant:
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0:15 2 (const int)
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0:15 direct index ( temp float)
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0:15 'f22' ( temp 2-component vector of float)
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0:15 Constant:
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0:15 1 (const int)
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0:15 Convert uint to float ( temp float)
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0:15 'c' ( temp uint)
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0:2 Function Definition: main( ( temp void)
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0:2 Function Parameters:
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0:? Sequence
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0:2 move second child to first child ( temp float)
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0:? '@entryPointOutput' (layout( location=0) out float)
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0:2 Function Call: @main( ( temp float)
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0:? Linker Objects
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0:? '@entryPointOutput' (layout( location=0) out float)
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Linked vertex stage:
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Shader version: 500
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0:? Sequence
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0:2 Function Definition: @main( ( temp float)
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0:2 Function Parameters:
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0:? Sequence
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0:3 Sequence
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0:3 move second child to first child ( temp int)
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0:3 'd' ( temp int)
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0:3 Constant:
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0:3 4 (const int)
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0:4 Sequence
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0:4 move second child to first child ( temp 2-component vector of int)
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0:4 'd2' ( temp 2-component vector of int)
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0:4 Construct ivec2 ( temp 2-component vector of int)
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0:4 Constant:
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0:4 5 (const int)
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0:4 'd' ( temp int)
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0:5 Sequence
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0:5 move second child to first child ( temp float)
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0:5 'f1' ( temp float)
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0:5 Constant:
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0:5 2.321928
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0:6 Sequence
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0:6 move second child to first child ( temp 2-component vector of float)
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0:6 'f2' ( temp 2-component vector of float)
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0:6 log ( temp 2-component vector of float)
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0:6 Convert int to float ( temp 2-component vector of float)
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0:6 'd2' ( temp 2-component vector of int)
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0:7 Sequence
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0:7 move second child to first child ( temp 3-component vector of float)
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0:7 'f3' ( temp 3-component vector of float)
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0:7 Constant:
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0:7 1.945910
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0:7 0.693147
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0:7 1.098612
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0:8 Sequence
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0:8 move second child to first child ( temp 2-component vector of float)
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0:8 'f22' ( temp 2-component vector of float)
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0:8 Constant:
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0:8 0.000000
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0:8 0.000000
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0:10 Sequence
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0:10 move second child to first child ( temp int)
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0:10 'a' ( temp int)
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0:10 Constant:
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0:10 5 (const int)
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0:11 Sequence
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0:11 move second child to first child ( temp mediump float)
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0:11 'b' ( temp mediump float)
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0:11 direct index ( temp mediump float)
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0:11 unpackHalf2x16 ( temp mediump 2-component vector of float)
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0:11 Convert int to uint ( temp mediump uint)
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0:11 'a' ( temp mediump int)
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0:11 Constant:
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0:11 0 (const int)
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0:12 multiply second child into first child ( temp mediump float)
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0:12 'b' ( temp mediump float)
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0:12 'b' ( temp mediump float)
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0:13 Sequence
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0:13 move second child to first child ( temp uint)
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0:13 'c' ( temp uint)
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0:13 packHalf2x16 ( temp uint)
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0:13 Construct vec2 ( temp 2-component vector of float)
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0:13 'b' ( temp mediump float)
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0:13 Constant:
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0:13 0.000000
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0:15 Branch: Return with expression
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0:15 add ( temp float)
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0:15 add ( temp float)
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0:15 add ( temp float)
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0:15 add ( temp float)
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0:15 'f1' ( temp float)
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0:15 direct index ( temp float)
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0:15 'f2' ( temp 2-component vector of float)
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0:15 Constant:
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0:15 0 (const int)
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0:15 direct index ( temp float)
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0:15 'f3' ( temp 3-component vector of float)
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0:15 Constant:
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0:15 2 (const int)
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0:15 direct index ( temp float)
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0:15 'f22' ( temp 2-component vector of float)
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0:15 Constant:
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0:15 1 (const int)
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0:15 Convert uint to float ( temp float)
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0:15 'c' ( temp uint)
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0:2 Function Definition: main( ( temp void)
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0:2 Function Parameters:
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0:? Sequence
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0:2 move second child to first child ( temp float)
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0:? '@entryPointOutput' (layout( location=0) out float)
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0:2 Function Call: @main( ( temp float)
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0:? Linker Objects
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0:? '@entryPointOutput' (layout( location=0) out float)
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 75
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "main" 73
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Source HLSL 500
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Name 4 "main"
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Name 8 "@main("
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Name 12 "d"
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Name 16 "d2"
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Name 21 "f1"
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Name 25 "f2"
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Name 31 "f3"
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Name 36 "f22"
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Name 39 "a"
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Name 40 "b"
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Name 51 "c"
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Name 73 "@entryPointOutput"
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Decorate 40(b) RelaxedPrecision
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Decorate 41 RelaxedPrecision
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Decorate 43 RelaxedPrecision
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Decorate 44 RelaxedPrecision
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Decorate 46 RelaxedPrecision
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Decorate 47 RelaxedPrecision
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Decorate 48 RelaxedPrecision
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Decorate 49 RelaxedPrecision
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Decorate 52 RelaxedPrecision
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Decorate 73(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeFunction 6(float)
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10: TypeInt 32 1
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11: TypePointer Function 10(int)
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13: 10(int) Constant 4
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14: TypeVector 10(int) 2
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15: TypePointer Function 14(ivec2)
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17: 10(int) Constant 5
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20: TypePointer Function 6(float)
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22: 6(float) Constant 1075092088
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23: TypeVector 6(float) 2
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24: TypePointer Function 23(fvec2)
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29: TypeVector 6(float) 3
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30: TypePointer Function 29(fvec3)
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32: 6(float) Constant 1073288085
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33: 6(float) Constant 1060205080
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34: 6(float) Constant 1066180436
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35: 29(fvec3) ConstantComposite 32 33 34
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37: 6(float) Constant 0
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38: 23(fvec2) ConstantComposite 37 37
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42: TypeInt 32 0
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45: 42(int) Constant 0
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50: TypePointer Function 42(int)
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59: 42(int) Constant 2
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63: 42(int) Constant 1
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72: TypePointer Output 6(float)
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73(@entryPointOutput): 72(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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74: 6(float) FunctionCall 8(@main()
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Store 73(@entryPointOutput) 74
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Return
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FunctionEnd
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8(@main(): 6(float) Function None 7
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9: Label
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12(d): 11(ptr) Variable Function
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16(d2): 15(ptr) Variable Function
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21(f1): 20(ptr) Variable Function
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25(f2): 24(ptr) Variable Function
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31(f3): 30(ptr) Variable Function
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36(f22): 24(ptr) Variable Function
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39(a): 11(ptr) Variable Function
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40(b): 20(ptr) Variable Function
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51(c): 50(ptr) Variable Function
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Store 12(d) 13
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18: 10(int) Load 12(d)
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19: 14(ivec2) CompositeConstruct 17 18
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Store 16(d2) 19
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Store 21(f1) 22
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26: 14(ivec2) Load 16(d2)
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27: 23(fvec2) ConvertSToF 26
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28: 23(fvec2) ExtInst 1(GLSL.std.450) 28(Log) 27
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Store 25(f2) 28
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Store 31(f3) 35
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Store 36(f22) 38
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Store 39(a) 17
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41: 10(int) Load 39(a)
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43: 42(int) Bitcast 41
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44: 23(fvec2) ExtInst 1(GLSL.std.450) 62(UnpackHalf2x16) 43
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46: 6(float) CompositeExtract 44 0
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Store 40(b) 46
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47: 6(float) Load 40(b)
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48: 6(float) Load 40(b)
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49: 6(float) FMul 48 47
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Store 40(b) 49
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52: 6(float) Load 40(b)
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53: 23(fvec2) CompositeConstruct 52 37
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54: 42(int) ExtInst 1(GLSL.std.450) 58(PackHalf2x16) 53
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Store 51(c) 54
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55: 6(float) Load 21(f1)
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56: 20(ptr) AccessChain 25(f2) 45
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57: 6(float) Load 56
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58: 6(float) FAdd 55 57
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60: 20(ptr) AccessChain 31(f3) 59
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61: 6(float) Load 60
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62: 6(float) FAdd 58 61
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64: 20(ptr) AccessChain 36(f22) 63
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65: 6(float) Load 64
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66: 6(float) FAdd 62 65
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67: 42(int) Load 51(c)
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68: 6(float) ConvertUToF 67
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69: 6(float) FAdd 66 68
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ReturnValue 69
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FunctionEnd
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