glslang/Test/baseResults/hlsl.staticMemberFunction.frag.out
tgfrerer adfa0938a2
fix error message for hlslGrammar::acceptConstructor
Fix the error message for when an erroneous HLSL constructor statement
is detected.

Prior to this change, such error messages would not show correct file
path and line number information.

Additionally, update test data to account for updated error messages.
2021-05-11 09:42:11 +01:00

201 lines
8.4 KiB
Plaintext

hlsl.staticMemberFunction.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:5 Function Definition: Test::staticMemFun(vf4; ( global 4-component vector of float)
0:5 Function Parameters:
0:5 'a' ( in 4-component vector of float)
0:? Sequence
0:6 Branch: Return with expression
0:6 vector-scale ( temp 4-component vector of float)
0:6 Constant:
0:6 2.000000
0:6 'a' ( in 4-component vector of float)
0:9 Function Definition: Test::staticMemFun(i1; ( global int)
0:9 Function Parameters:
0:9 'a' ( in int)
0:? Sequence
0:10 Branch: Return with expression
0:10 add ( temp int)
0:10 Constant:
0:10 2 (const int)
0:10 'a' ( in int)
0:16 Function Definition: @main( ( temp 4-component vector of float)
0:16 Function Parameters:
0:? Sequence
0:18 Sequence
0:18 move second child to first child ( temp 4-component vector of float)
0:18 'f4' ( temp 4-component vector of float)
0:18 Constant:
0:18 1.000000
0:18 1.000000
0:18 1.000000
0:18 1.000000
0:19 add second child into first child ( temp 4-component vector of float)
0:19 'f4' ( temp 4-component vector of float)
0:19 Function Call: Test::staticMemFun(vf4; ( global 4-component vector of float)
0:19 Constant:
0:19 5.000000
0:19 5.000000
0:19 5.000000
0:19 5.000000
0:20 add second child into first child ( temp 4-component vector of float)
0:20 'f4' ( temp 4-component vector of float)
0:20 Convert int to float ( temp float)
0:20 Function Call: Test::staticMemFun(i1; ( global int)
0:20 Constant:
0:20 7 (const int)
0:21 Branch: Return with expression
0:21 'f4' ( temp 4-component vector of float)
0:16 Function Definition: main( ( temp void)
0:16 Function Parameters:
0:? Sequence
0:16 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:16 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:5 Function Definition: Test::staticMemFun(vf4; ( global 4-component vector of float)
0:5 Function Parameters:
0:5 'a' ( in 4-component vector of float)
0:? Sequence
0:6 Branch: Return with expression
0:6 vector-scale ( temp 4-component vector of float)
0:6 Constant:
0:6 2.000000
0:6 'a' ( in 4-component vector of float)
0:9 Function Definition: Test::staticMemFun(i1; ( global int)
0:9 Function Parameters:
0:9 'a' ( in int)
0:? Sequence
0:10 Branch: Return with expression
0:10 add ( temp int)
0:10 Constant:
0:10 2 (const int)
0:10 'a' ( in int)
0:16 Function Definition: @main( ( temp 4-component vector of float)
0:16 Function Parameters:
0:? Sequence
0:18 Sequence
0:18 move second child to first child ( temp 4-component vector of float)
0:18 'f4' ( temp 4-component vector of float)
0:18 Constant:
0:18 1.000000
0:18 1.000000
0:18 1.000000
0:18 1.000000
0:19 add second child into first child ( temp 4-component vector of float)
0:19 'f4' ( temp 4-component vector of float)
0:19 Function Call: Test::staticMemFun(vf4; ( global 4-component vector of float)
0:19 Constant:
0:19 5.000000
0:19 5.000000
0:19 5.000000
0:19 5.000000
0:20 add second child into first child ( temp 4-component vector of float)
0:20 'f4' ( temp 4-component vector of float)
0:20 Convert int to float ( temp float)
0:20 Function Call: Test::staticMemFun(i1; ( global int)
0:20 Constant:
0:20 7 (const int)
0:21 Branch: Return with expression
0:21 'f4' ( temp 4-component vector of float)
0:16 Function Definition: main( ( temp void)
0:16 Function Parameters:
0:? Sequence
0:16 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:16 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 54
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 52
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 11 "Test::staticMemFun(vf4;"
Name 10 "a"
Name 17 "Test::staticMemFun(i1;"
Name 16 "a"
Name 20 "@main("
Name 32 "f4"
Name 37 "param"
Name 42 "param"
Name 52 "@entryPointOutput"
Decorate 52(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Function 7(fvec4)
9: TypeFunction 7(fvec4) 8(ptr)
13: TypeInt 32 1
14: TypePointer Function 13(int)
15: TypeFunction 13(int) 14(ptr)
19: TypeFunction 7(fvec4)
22: 6(float) Constant 1073741824
27: 13(int) Constant 2
33: 6(float) Constant 1065353216
34: 7(fvec4) ConstantComposite 33 33 33 33
35: 6(float) Constant 1084227584
36: 7(fvec4) ConstantComposite 35 35 35 35
41: 13(int) Constant 7
51: TypePointer Output 7(fvec4)
52(@entryPointOutput): 51(ptr) Variable Output
4(main): 2 Function None 3
5: Label
53: 7(fvec4) FunctionCall 20(@main()
Store 52(@entryPointOutput) 53
Return
FunctionEnd
11(Test::staticMemFun(vf4;): 7(fvec4) Function None 9
10(a): 8(ptr) FunctionParameter
12: Label
23: 7(fvec4) Load 10(a)
24: 7(fvec4) VectorTimesScalar 23 22
ReturnValue 24
FunctionEnd
17(Test::staticMemFun(i1;): 13(int) Function None 15
16(a): 14(ptr) FunctionParameter
18: Label
28: 13(int) Load 16(a)
29: 13(int) IAdd 27 28
ReturnValue 29
FunctionEnd
20(@main(): 7(fvec4) Function None 19
21: Label
32(f4): 8(ptr) Variable Function
37(param): 8(ptr) Variable Function
42(param): 14(ptr) Variable Function
Store 32(f4) 34
Store 37(param) 36
38: 7(fvec4) FunctionCall 11(Test::staticMemFun(vf4;) 37(param)
39: 7(fvec4) Load 32(f4)
40: 7(fvec4) FAdd 39 38
Store 32(f4) 40
Store 42(param) 41
43: 13(int) FunctionCall 17(Test::staticMemFun(i1;) 42(param)
44: 6(float) ConvertSToF 43
45: 7(fvec4) Load 32(f4)
46: 7(fvec4) CompositeConstruct 44 44 44 44
47: 7(fvec4) FAdd 45 46
Store 32(f4) 47
48: 7(fvec4) Load 32(f4)
ReturnValue 48
FunctionEnd