
Fix the error message for when an erroneous HLSL constructor statement is detected. Prior to this change, such error messages would not show correct file path and line number information. Additionally, update test data to account for updated error messages.
230 lines
12 KiB
Plaintext
230 lines
12 KiB
Plaintext
hlsl.structbuffer.append.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:7 Function Definition: @main(u1; ( temp 4-component vector of float)
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0:7 Function Parameters:
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0:7 'pos' ( in uint)
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0:? Sequence
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0:8 move second child to first child ( temp 4-component vector of float)
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0:8 indirect index (layout( row_major std430) buffer 4-component vector of float)
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0:8 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of 4-component vector of float)
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0:8 'sbuf_a' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of float @data})
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0:8 Constant:
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0:8 0 (const uint)
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0:8 AtomicAdd ( temp uint)
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0:8 @count: direct index for structure ( temp uint)
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0:8 'sbuf_a@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer uint @count})
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0:8 Constant:
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0:8 0 (const int)
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0:8 Constant:
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0:8 1 (const uint)
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0:8 Constant:
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0:8 1.000000
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0:8 2.000000
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0:8 3.000000
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0:8 4.000000
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0:10 Branch: Return with expression
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0:10 indirect index (layout( row_major std430) buffer 4-component vector of float)
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0:10 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of 4-component vector of float)
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0:10 'sbuf_c' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of float @data})
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0:10 Constant:
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0:10 0 (const uint)
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0:10 add ( temp uint)
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0:10 AtomicAdd ( temp uint)
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0:10 @count: direct index for structure ( temp uint)
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0:10 'sbuf_c@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer uint @count})
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0:10 Constant:
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0:10 0 (const int)
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0:10 Constant:
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0:10 4294967295 (const uint)
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0:10 Constant:
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0:10 -1 (const int)
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0:7 Function Definition: main( ( temp void)
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0:7 Function Parameters:
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0:? Sequence
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0:7 move second child to first child ( temp uint)
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0:? 'pos' ( temp uint)
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0:? 'pos' (layout( location=0) flat in uint)
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0:7 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:7 Function Call: @main(u1; ( temp 4-component vector of float)
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0:? 'pos' ( temp uint)
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0:? Linker Objects
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0:? 'sbuf_a' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of float @data})
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0:? 'sbuf_a@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer uint @count})
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0:? 'sbuf_c' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of float @data})
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0:? 'sbuf_c@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer uint @count})
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0:? 'sbuf_unused' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of float @data})
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:? 'pos' (layout( location=0) flat in uint)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:7 Function Definition: @main(u1; ( temp 4-component vector of float)
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0:7 Function Parameters:
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0:7 'pos' ( in uint)
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0:? Sequence
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0:8 move second child to first child ( temp 4-component vector of float)
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0:8 indirect index (layout( row_major std430) buffer 4-component vector of float)
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0:8 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of 4-component vector of float)
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0:8 'sbuf_a' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of float @data})
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0:8 Constant:
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0:8 0 (const uint)
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0:8 AtomicAdd ( temp uint)
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0:8 @count: direct index for structure ( temp uint)
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0:8 'sbuf_a@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer uint @count})
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0:8 Constant:
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0:8 0 (const int)
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0:8 Constant:
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0:8 1 (const uint)
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0:8 Constant:
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0:8 1.000000
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0:8 2.000000
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0:8 3.000000
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0:8 4.000000
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0:10 Branch: Return with expression
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0:10 indirect index (layout( row_major std430) buffer 4-component vector of float)
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0:10 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of 4-component vector of float)
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0:10 'sbuf_c' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of float @data})
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0:10 Constant:
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0:10 0 (const uint)
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0:10 add ( temp uint)
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0:10 AtomicAdd ( temp uint)
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0:10 @count: direct index for structure ( temp uint)
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0:10 'sbuf_c@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer uint @count})
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0:10 Constant:
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0:10 0 (const int)
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0:10 Constant:
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0:10 4294967295 (const uint)
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0:10 Constant:
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0:10 -1 (const int)
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0:7 Function Definition: main( ( temp void)
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0:7 Function Parameters:
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0:? Sequence
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0:7 move second child to first child ( temp uint)
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0:? 'pos' ( temp uint)
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0:? 'pos' (layout( location=0) flat in uint)
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0:7 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:7 Function Call: @main(u1; ( temp 4-component vector of float)
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0:? 'pos' ( temp uint)
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0:? Linker Objects
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0:? 'sbuf_a' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of float @data})
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0:? 'sbuf_a@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer uint @count})
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0:? 'sbuf_c' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of float @data})
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0:? 'sbuf_c@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer uint @count})
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0:? 'sbuf_unused' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of float @data})
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:? 'pos' (layout( location=0) flat in uint)
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 56
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 48 51
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "main"
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Name 12 "@main(u1;"
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Name 11 "pos"
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Name 15 "sbuf_a"
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MemberName 15(sbuf_a) 0 "@data"
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Name 17 "sbuf_a"
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Name 20 "sbuf_a@count"
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MemberName 20(sbuf_a@count) 0 "@count"
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Name 22 "sbuf_a@count"
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Name 35 "sbuf_c"
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Name 36 "sbuf_c@count"
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Name 46 "pos"
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Name 48 "pos"
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Name 51 "@entryPointOutput"
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Name 52 "param"
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Name 55 "sbuf_unused"
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Decorate 14 ArrayStride 16
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MemberDecorate 15(sbuf_a) 0 Offset 0
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Decorate 15(sbuf_a) BufferBlock
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Decorate 17(sbuf_a) DescriptorSet 0
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Decorate 17(sbuf_a) Binding 0
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MemberDecorate 20(sbuf_a@count) 0 Offset 0
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Decorate 20(sbuf_a@count) BufferBlock
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Decorate 22(sbuf_a@count) DescriptorSet 0
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Decorate 22(sbuf_a@count) Binding 1
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Decorate 35(sbuf_c) DescriptorSet 0
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Decorate 35(sbuf_c) Binding 2
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Decorate 36(sbuf_c@count) DescriptorSet 0
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Decorate 36(sbuf_c@count) Binding 3
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Decorate 48(pos) Flat
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Decorate 48(pos) Location 0
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Decorate 51(@entryPointOutput) Location 0
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Decorate 55(sbuf_unused) DescriptorSet 0
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Decorate 55(sbuf_unused) Binding 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeInt 32 0
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7: TypePointer Function 6(int)
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8: TypeFloat 32
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9: TypeVector 8(float) 4
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10: TypeFunction 9(fvec4) 7(ptr)
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14: TypeRuntimeArray 9(fvec4)
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15(sbuf_a): TypeStruct 14
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16: TypePointer Uniform 15(sbuf_a)
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17(sbuf_a): 16(ptr) Variable Uniform
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18: TypeInt 32 1
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19: 18(int) Constant 0
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20(sbuf_a@count): TypeStruct 6(int)
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21: TypePointer Uniform 20(sbuf_a@count)
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22(sbuf_a@count): 21(ptr) Variable Uniform
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23: TypePointer Uniform 6(int)
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25: 6(int) Constant 1
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26: 6(int) Constant 0
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28: 8(float) Constant 1065353216
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29: 8(float) Constant 1073741824
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30: 8(float) Constant 1077936128
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31: 8(float) Constant 1082130432
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32: 9(fvec4) ConstantComposite 28 29 30 31
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33: TypePointer Uniform 9(fvec4)
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35(sbuf_c): 16(ptr) Variable Uniform
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36(sbuf_c@count): 21(ptr) Variable Uniform
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38: 6(int) Constant 4294967295
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40: 18(int) Constant 4294967295
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47: TypePointer Input 6(int)
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48(pos): 47(ptr) Variable Input
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50: TypePointer Output 9(fvec4)
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51(@entryPointOutput): 50(ptr) Variable Output
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55(sbuf_unused): 16(ptr) Variable Uniform
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4(main): 2 Function None 3
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5: Label
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46(pos): 7(ptr) Variable Function
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52(param): 7(ptr) Variable Function
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49: 6(int) Load 48(pos)
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Store 46(pos) 49
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53: 6(int) Load 46(pos)
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Store 52(param) 53
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54: 9(fvec4) FunctionCall 12(@main(u1;) 52(param)
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Store 51(@entryPointOutput) 54
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Return
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FunctionEnd
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12(@main(u1;): 9(fvec4) Function None 10
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11(pos): 7(ptr) FunctionParameter
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13: Label
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24: 23(ptr) AccessChain 22(sbuf_a@count) 19
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27: 6(int) AtomicIAdd 24 25 26 25
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34: 33(ptr) AccessChain 17(sbuf_a) 19 27
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Store 34 32
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37: 23(ptr) AccessChain 36(sbuf_c@count) 19
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39: 6(int) AtomicIAdd 37 25 26 38
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41: 6(int) IAdd 39 40
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42: 33(ptr) AccessChain 35(sbuf_c) 19 41
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43: 9(fvec4) Load 42
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ReturnValue 43
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FunctionEnd
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