glslang/Test/baseResults/hlsl.structbuffer.append.frag.out
tgfrerer adfa0938a2
fix error message for hlslGrammar::acceptConstructor
Fix the error message for when an erroneous HLSL constructor statement
is detected.

Prior to this change, such error messages would not show correct file
path and line number information.

Additionally, update test data to account for updated error messages.
2021-05-11 09:42:11 +01:00

230 lines
12 KiB
Plaintext

hlsl.structbuffer.append.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:7 Function Definition: @main(u1; ( temp 4-component vector of float)
0:7 Function Parameters:
0:7 'pos' ( in uint)
0:? Sequence
0:8 move second child to first child ( temp 4-component vector of float)
0:8 indirect index (layout( row_major std430) buffer 4-component vector of float)
0:8 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of 4-component vector of float)
0:8 'sbuf_a' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of float @data})
0:8 Constant:
0:8 0 (const uint)
0:8 AtomicAdd ( temp uint)
0:8 @count: direct index for structure ( temp uint)
0:8 'sbuf_a@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer uint @count})
0:8 Constant:
0:8 0 (const int)
0:8 Constant:
0:8 1 (const uint)
0:8 Constant:
0:8 1.000000
0:8 2.000000
0:8 3.000000
0:8 4.000000
0:10 Branch: Return with expression
0:10 indirect index (layout( row_major std430) buffer 4-component vector of float)
0:10 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of 4-component vector of float)
0:10 'sbuf_c' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of float @data})
0:10 Constant:
0:10 0 (const uint)
0:10 add ( temp uint)
0:10 AtomicAdd ( temp uint)
0:10 @count: direct index for structure ( temp uint)
0:10 'sbuf_c@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer uint @count})
0:10 Constant:
0:10 0 (const int)
0:10 Constant:
0:10 4294967295 (const uint)
0:10 Constant:
0:10 -1 (const int)
0:7 Function Definition: main( ( temp void)
0:7 Function Parameters:
0:? Sequence
0:7 move second child to first child ( temp uint)
0:? 'pos' ( temp uint)
0:? 'pos' (layout( location=0) flat in uint)
0:7 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:7 Function Call: @main(u1; ( temp 4-component vector of float)
0:? 'pos' ( temp uint)
0:? Linker Objects
0:? 'sbuf_a' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of float @data})
0:? 'sbuf_a@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer uint @count})
0:? 'sbuf_c' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of float @data})
0:? 'sbuf_c@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer uint @count})
0:? 'sbuf_unused' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of float @data})
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:? 'pos' (layout( location=0) flat in uint)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:7 Function Definition: @main(u1; ( temp 4-component vector of float)
0:7 Function Parameters:
0:7 'pos' ( in uint)
0:? Sequence
0:8 move second child to first child ( temp 4-component vector of float)
0:8 indirect index (layout( row_major std430) buffer 4-component vector of float)
0:8 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of 4-component vector of float)
0:8 'sbuf_a' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of float @data})
0:8 Constant:
0:8 0 (const uint)
0:8 AtomicAdd ( temp uint)
0:8 @count: direct index for structure ( temp uint)
0:8 'sbuf_a@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer uint @count})
0:8 Constant:
0:8 0 (const int)
0:8 Constant:
0:8 1 (const uint)
0:8 Constant:
0:8 1.000000
0:8 2.000000
0:8 3.000000
0:8 4.000000
0:10 Branch: Return with expression
0:10 indirect index (layout( row_major std430) buffer 4-component vector of float)
0:10 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of 4-component vector of float)
0:10 'sbuf_c' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of float @data})
0:10 Constant:
0:10 0 (const uint)
0:10 add ( temp uint)
0:10 AtomicAdd ( temp uint)
0:10 @count: direct index for structure ( temp uint)
0:10 'sbuf_c@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer uint @count})
0:10 Constant:
0:10 0 (const int)
0:10 Constant:
0:10 4294967295 (const uint)
0:10 Constant:
0:10 -1 (const int)
0:7 Function Definition: main( ( temp void)
0:7 Function Parameters:
0:? Sequence
0:7 move second child to first child ( temp uint)
0:? 'pos' ( temp uint)
0:? 'pos' (layout( location=0) flat in uint)
0:7 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:7 Function Call: @main(u1; ( temp 4-component vector of float)
0:? 'pos' ( temp uint)
0:? Linker Objects
0:? 'sbuf_a' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of float @data})
0:? 'sbuf_a@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer uint @count})
0:? 'sbuf_c' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of float @data})
0:? 'sbuf_c@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer uint @count})
0:? 'sbuf_unused' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of float @data})
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:? 'pos' (layout( location=0) flat in uint)
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 56
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 48 51
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 12 "@main(u1;"
Name 11 "pos"
Name 15 "sbuf_a"
MemberName 15(sbuf_a) 0 "@data"
Name 17 "sbuf_a"
Name 20 "sbuf_a@count"
MemberName 20(sbuf_a@count) 0 "@count"
Name 22 "sbuf_a@count"
Name 35 "sbuf_c"
Name 36 "sbuf_c@count"
Name 46 "pos"
Name 48 "pos"
Name 51 "@entryPointOutput"
Name 52 "param"
Name 55 "sbuf_unused"
Decorate 14 ArrayStride 16
MemberDecorate 15(sbuf_a) 0 Offset 0
Decorate 15(sbuf_a) BufferBlock
Decorate 17(sbuf_a) DescriptorSet 0
Decorate 17(sbuf_a) Binding 0
MemberDecorate 20(sbuf_a@count) 0 Offset 0
Decorate 20(sbuf_a@count) BufferBlock
Decorate 22(sbuf_a@count) DescriptorSet 0
Decorate 22(sbuf_a@count) Binding 1
Decorate 35(sbuf_c) DescriptorSet 0
Decorate 35(sbuf_c) Binding 2
Decorate 36(sbuf_c@count) DescriptorSet 0
Decorate 36(sbuf_c@count) Binding 3
Decorate 48(pos) Flat
Decorate 48(pos) Location 0
Decorate 51(@entryPointOutput) Location 0
Decorate 55(sbuf_unused) DescriptorSet 0
Decorate 55(sbuf_unused) Binding 0
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 0
7: TypePointer Function 6(int)
8: TypeFloat 32
9: TypeVector 8(float) 4
10: TypeFunction 9(fvec4) 7(ptr)
14: TypeRuntimeArray 9(fvec4)
15(sbuf_a): TypeStruct 14
16: TypePointer Uniform 15(sbuf_a)
17(sbuf_a): 16(ptr) Variable Uniform
18: TypeInt 32 1
19: 18(int) Constant 0
20(sbuf_a@count): TypeStruct 6(int)
21: TypePointer Uniform 20(sbuf_a@count)
22(sbuf_a@count): 21(ptr) Variable Uniform
23: TypePointer Uniform 6(int)
25: 6(int) Constant 1
26: 6(int) Constant 0
28: 8(float) Constant 1065353216
29: 8(float) Constant 1073741824
30: 8(float) Constant 1077936128
31: 8(float) Constant 1082130432
32: 9(fvec4) ConstantComposite 28 29 30 31
33: TypePointer Uniform 9(fvec4)
35(sbuf_c): 16(ptr) Variable Uniform
36(sbuf_c@count): 21(ptr) Variable Uniform
38: 6(int) Constant 4294967295
40: 18(int) Constant 4294967295
47: TypePointer Input 6(int)
48(pos): 47(ptr) Variable Input
50: TypePointer Output 9(fvec4)
51(@entryPointOutput): 50(ptr) Variable Output
55(sbuf_unused): 16(ptr) Variable Uniform
4(main): 2 Function None 3
5: Label
46(pos): 7(ptr) Variable Function
52(param): 7(ptr) Variable Function
49: 6(int) Load 48(pos)
Store 46(pos) 49
53: 6(int) Load 46(pos)
Store 52(param) 53
54: 9(fvec4) FunctionCall 12(@main(u1;) 52(param)
Store 51(@entryPointOutput) 54
Return
FunctionEnd
12(@main(u1;): 9(fvec4) Function None 10
11(pos): 7(ptr) FunctionParameter
13: Label
24: 23(ptr) AccessChain 22(sbuf_a@count) 19
27: 6(int) AtomicIAdd 24 25 26 25
34: 33(ptr) AccessChain 17(sbuf_a) 19 27
Store 34 32
37: 23(ptr) AccessChain 36(sbuf_c@count) 19
39: 6(int) AtomicIAdd 37 25 26 38
41: 6(int) IAdd 39 40
42: 33(ptr) AccessChain 35(sbuf_c) 19 41
43: 9(fvec4) Load 42
ReturnValue 43
FunctionEnd