glslang/Test/baseResults/hlsl.structbuffer.byte.frag.out
tgfrerer adfa0938a2
fix error message for hlslGrammar::acceptConstructor
Fix the error message for when an erroneous HLSL constructor statement
is detected.

Prior to this change, such error messages would not show correct file
path and line number information.

Additionally, update test data to account for updated error messages.
2021-05-11 09:42:11 +01:00

480 lines
26 KiB
Plaintext

hlsl.structbuffer.byte.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:5 Function Definition: @main(u1; ( temp 4-component vector of float)
0:5 Function Parameters:
0:5 'pos' ( in uint)
0:? Sequence
0:7 Sequence
0:7 move second child to first child ( temp uint)
0:7 'size' ( temp uint)
0:7 array length ( temp uint)
0:7 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint)
0:7 'sbuf' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
0:7 Constant:
0:7 0 (const uint)
0:12 Branch: Return with expression
0:11 add ( temp 4-component vector of float)
0:10 add ( temp 4-component vector of float)
0:9 add ( temp 4-component vector of float)
0:9 Convert uint to float ( temp float)
0:9 indirect index (layout( row_major std430) buffer uint)
0:9 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint)
0:9 'sbuf' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
0:9 Constant:
0:9 0 (const uint)
0:9 right-shift ( temp int)
0:9 'pos' ( in uint)
0:9 Constant:
0:9 2 (const int)
0:10 Construct vec4 ( temp 4-component vector of float)
0:? Convert uint to float ( temp 2-component vector of float)
0:? Sequence
0:10 move second child to first child ( temp int)
0:10 'byteAddrTemp' ( temp int)
0:10 right-shift ( temp int)
0:10 add ( temp uint)
0:10 'pos' ( in uint)
0:10 Constant:
0:10 4 (const uint)
0:10 Constant:
0:10 2 (const int)
0:? Construct vec2 ( temp 2-component vector of uint)
0:10 indirect index ( temp uint)
0:10 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint)
0:10 'sbuf' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
0:10 Constant:
0:10 0 (const uint)
0:10 'byteAddrTemp' ( temp int)
0:10 indirect index ( temp uint)
0:10 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint)
0:10 'sbuf' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
0:10 Constant:
0:10 0 (const uint)
0:10 add ( temp int)
0:10 'byteAddrTemp' ( temp int)
0:10 Constant:
0:10 1 (const int)
0:10 Constant:
0:10 0.000000
0:10 Constant:
0:10 0.000000
0:11 Construct vec4 ( temp 4-component vector of float)
0:? Convert uint to float ( temp 3-component vector of float)
0:? Sequence
0:11 move second child to first child ( temp int)
0:11 'byteAddrTemp' ( temp int)
0:11 right-shift ( temp int)
0:11 add ( temp uint)
0:11 'pos' ( in uint)
0:11 Constant:
0:11 8 (const uint)
0:11 Constant:
0:11 2 (const int)
0:? Construct vec3 ( temp 3-component vector of uint)
0:11 indirect index ( temp uint)
0:11 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint)
0:11 'sbuf' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
0:11 Constant:
0:11 0 (const uint)
0:11 'byteAddrTemp' ( temp int)
0:11 indirect index ( temp uint)
0:11 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint)
0:11 'sbuf' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
0:11 Constant:
0:11 0 (const uint)
0:11 add ( temp int)
0:11 'byteAddrTemp' ( temp int)
0:11 Constant:
0:11 1 (const int)
0:11 indirect index ( temp uint)
0:11 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint)
0:11 'sbuf' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
0:11 Constant:
0:11 0 (const uint)
0:11 add ( temp int)
0:11 'byteAddrTemp' ( temp int)
0:11 Constant:
0:11 2 (const int)
0:11 Constant:
0:11 0.000000
0:? Convert uint to float ( temp 4-component vector of float)
0:? Sequence
0:12 move second child to first child ( temp int)
0:12 'byteAddrTemp' ( temp int)
0:12 right-shift ( temp int)
0:12 add ( temp uint)
0:12 'pos' ( in uint)
0:12 Constant:
0:12 12 (const uint)
0:12 Constant:
0:12 2 (const int)
0:? Construct vec4 ( temp 4-component vector of uint)
0:12 indirect index ( temp uint)
0:12 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint)
0:12 'sbuf' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
0:12 Constant:
0:12 0 (const uint)
0:12 'byteAddrTemp' ( temp int)
0:12 indirect index ( temp uint)
0:12 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint)
0:12 'sbuf' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
0:12 Constant:
0:12 0 (const uint)
0:12 add ( temp int)
0:12 'byteAddrTemp' ( temp int)
0:12 Constant:
0:12 1 (const int)
0:12 indirect index ( temp uint)
0:12 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint)
0:12 'sbuf' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
0:12 Constant:
0:12 0 (const uint)
0:12 add ( temp int)
0:12 'byteAddrTemp' ( temp int)
0:12 Constant:
0:12 2 (const int)
0:12 indirect index ( temp uint)
0:12 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint)
0:12 'sbuf' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
0:12 Constant:
0:12 0 (const uint)
0:12 add ( temp int)
0:12 'byteAddrTemp' ( temp int)
0:12 Constant:
0:12 3 (const int)
0:5 Function Definition: main( ( temp void)
0:5 Function Parameters:
0:? Sequence
0:5 move second child to first child ( temp uint)
0:? 'pos' ( temp uint)
0:? 'pos' (layout( location=0) flat in uint)
0:5 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:5 Function Call: @main(u1; ( temp 4-component vector of float)
0:? 'pos' ( temp uint)
0:? Linker Objects
0:? 'sbuf' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:? 'pos' (layout( location=0) flat in uint)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:5 Function Definition: @main(u1; ( temp 4-component vector of float)
0:5 Function Parameters:
0:5 'pos' ( in uint)
0:? Sequence
0:7 Sequence
0:7 move second child to first child ( temp uint)
0:7 'size' ( temp uint)
0:7 array length ( temp uint)
0:7 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint)
0:7 'sbuf' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
0:7 Constant:
0:7 0 (const uint)
0:12 Branch: Return with expression
0:11 add ( temp 4-component vector of float)
0:10 add ( temp 4-component vector of float)
0:9 add ( temp 4-component vector of float)
0:9 Convert uint to float ( temp float)
0:9 indirect index (layout( row_major std430) buffer uint)
0:9 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint)
0:9 'sbuf' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
0:9 Constant:
0:9 0 (const uint)
0:9 right-shift ( temp int)
0:9 'pos' ( in uint)
0:9 Constant:
0:9 2 (const int)
0:10 Construct vec4 ( temp 4-component vector of float)
0:? Convert uint to float ( temp 2-component vector of float)
0:? Sequence
0:10 move second child to first child ( temp int)
0:10 'byteAddrTemp' ( temp int)
0:10 right-shift ( temp int)
0:10 add ( temp uint)
0:10 'pos' ( in uint)
0:10 Constant:
0:10 4 (const uint)
0:10 Constant:
0:10 2 (const int)
0:? Construct vec2 ( temp 2-component vector of uint)
0:10 indirect index ( temp uint)
0:10 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint)
0:10 'sbuf' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
0:10 Constant:
0:10 0 (const uint)
0:10 'byteAddrTemp' ( temp int)
0:10 indirect index ( temp uint)
0:10 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint)
0:10 'sbuf' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
0:10 Constant:
0:10 0 (const uint)
0:10 add ( temp int)
0:10 'byteAddrTemp' ( temp int)
0:10 Constant:
0:10 1 (const int)
0:10 Constant:
0:10 0.000000
0:10 Constant:
0:10 0.000000
0:11 Construct vec4 ( temp 4-component vector of float)
0:? Convert uint to float ( temp 3-component vector of float)
0:? Sequence
0:11 move second child to first child ( temp int)
0:11 'byteAddrTemp' ( temp int)
0:11 right-shift ( temp int)
0:11 add ( temp uint)
0:11 'pos' ( in uint)
0:11 Constant:
0:11 8 (const uint)
0:11 Constant:
0:11 2 (const int)
0:? Construct vec3 ( temp 3-component vector of uint)
0:11 indirect index ( temp uint)
0:11 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint)
0:11 'sbuf' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
0:11 Constant:
0:11 0 (const uint)
0:11 'byteAddrTemp' ( temp int)
0:11 indirect index ( temp uint)
0:11 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint)
0:11 'sbuf' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
0:11 Constant:
0:11 0 (const uint)
0:11 add ( temp int)
0:11 'byteAddrTemp' ( temp int)
0:11 Constant:
0:11 1 (const int)
0:11 indirect index ( temp uint)
0:11 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint)
0:11 'sbuf' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
0:11 Constant:
0:11 0 (const uint)
0:11 add ( temp int)
0:11 'byteAddrTemp' ( temp int)
0:11 Constant:
0:11 2 (const int)
0:11 Constant:
0:11 0.000000
0:? Convert uint to float ( temp 4-component vector of float)
0:? Sequence
0:12 move second child to first child ( temp int)
0:12 'byteAddrTemp' ( temp int)
0:12 right-shift ( temp int)
0:12 add ( temp uint)
0:12 'pos' ( in uint)
0:12 Constant:
0:12 12 (const uint)
0:12 Constant:
0:12 2 (const int)
0:? Construct vec4 ( temp 4-component vector of uint)
0:12 indirect index ( temp uint)
0:12 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint)
0:12 'sbuf' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
0:12 Constant:
0:12 0 (const uint)
0:12 'byteAddrTemp' ( temp int)
0:12 indirect index ( temp uint)
0:12 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint)
0:12 'sbuf' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
0:12 Constant:
0:12 0 (const uint)
0:12 add ( temp int)
0:12 'byteAddrTemp' ( temp int)
0:12 Constant:
0:12 1 (const int)
0:12 indirect index ( temp uint)
0:12 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint)
0:12 'sbuf' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
0:12 Constant:
0:12 0 (const uint)
0:12 add ( temp int)
0:12 'byteAddrTemp' ( temp int)
0:12 Constant:
0:12 2 (const int)
0:12 indirect index ( temp uint)
0:12 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint)
0:12 'sbuf' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
0:12 Constant:
0:12 0 (const uint)
0:12 add ( temp int)
0:12 'byteAddrTemp' ( temp int)
0:12 Constant:
0:12 3 (const int)
0:5 Function Definition: main( ( temp void)
0:5 Function Parameters:
0:? Sequence
0:5 move second child to first child ( temp uint)
0:? 'pos' ( temp uint)
0:? 'pos' (layout( location=0) flat in uint)
0:5 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:5 Function Call: @main(u1; ( temp 4-component vector of float)
0:? 'pos' ( temp uint)
0:? Linker Objects
0:? 'sbuf' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:? 'pos' (layout( location=0) flat in uint)
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 114
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 107 110
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 12 "@main(u1;"
Name 11 "pos"
Name 14 "size"
Name 16 "sbuf"
MemberName 16(sbuf) 0 "@data"
Name 18 "sbuf"
Name 30 "byteAddrTemp"
Name 53 "byteAddrTemp"
Name 78 "byteAddrTemp"
Name 105 "pos"
Name 107 "pos"
Name 110 "@entryPointOutput"
Name 111 "param"
Decorate 15 ArrayStride 4
MemberDecorate 16(sbuf) 0 NonWritable
MemberDecorate 16(sbuf) 0 Offset 0
Decorate 16(sbuf) BufferBlock
Decorate 18(sbuf) DescriptorSet 0
Decorate 18(sbuf) Binding 0
Decorate 107(pos) Flat
Decorate 107(pos) Location 0
Decorate 110(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 0
7: TypePointer Function 6(int)
8: TypeFloat 32
9: TypeVector 8(float) 4
10: TypeFunction 9(fvec4) 7(ptr)
15: TypeRuntimeArray 6(int)
16(sbuf): TypeStruct 15
17: TypePointer Uniform 16(sbuf)
18(sbuf): 17(ptr) Variable Uniform
20: TypeInt 32 1
21: 20(int) Constant 0
23: 20(int) Constant 2
25: TypePointer Uniform 6(int)
29: TypePointer Function 20(int)
32: 6(int) Constant 4
39: 20(int) Constant 1
43: TypeVector 6(int) 2
45: TypeVector 8(float) 2
47: 8(float) Constant 0
55: 6(int) Constant 8
69: TypeVector 6(int) 3
71: TypeVector 8(float) 3
80: 6(int) Constant 12
95: 20(int) Constant 3
99: TypeVector 6(int) 4
106: TypePointer Input 6(int)
107(pos): 106(ptr) Variable Input
109: TypePointer Output 9(fvec4)
110(@entryPointOutput): 109(ptr) Variable Output
4(main): 2 Function None 3
5: Label
105(pos): 7(ptr) Variable Function
111(param): 7(ptr) Variable Function
108: 6(int) Load 107(pos)
Store 105(pos) 108
112: 6(int) Load 105(pos)
Store 111(param) 112
113: 9(fvec4) FunctionCall 12(@main(u1;) 111(param)
Store 110(@entryPointOutput) 113
Return
FunctionEnd
12(@main(u1;): 9(fvec4) Function None 10
11(pos): 7(ptr) FunctionParameter
13: Label
14(size): 7(ptr) Variable Function
30(byteAddrTemp): 29(ptr) Variable Function
53(byteAddrTemp): 29(ptr) Variable Function
78(byteAddrTemp): 29(ptr) Variable Function
19: 6(int) ArrayLength 18(sbuf) 0
Store 14(size) 19
22: 6(int) Load 11(pos)
24: 20(int) ShiftRightLogical 22 23
26: 25(ptr) AccessChain 18(sbuf) 21 24
27: 6(int) Load 26
28: 8(float) ConvertUToF 27
31: 6(int) Load 11(pos)
33: 6(int) IAdd 31 32
34: 20(int) ShiftRightLogical 33 23
Store 30(byteAddrTemp) 34
35: 20(int) Load 30(byteAddrTemp)
36: 25(ptr) AccessChain 18(sbuf) 21 35
37: 6(int) Load 36
38: 20(int) Load 30(byteAddrTemp)
40: 20(int) IAdd 38 39
41: 25(ptr) AccessChain 18(sbuf) 21 40
42: 6(int) Load 41
44: 43(ivec2) CompositeConstruct 37 42
46: 45(fvec2) ConvertUToF 44
48: 8(float) CompositeExtract 46 0
49: 8(float) CompositeExtract 46 1
50: 9(fvec4) CompositeConstruct 48 49 47 47
51: 9(fvec4) CompositeConstruct 28 28 28 28
52: 9(fvec4) FAdd 51 50
54: 6(int) Load 11(pos)
56: 6(int) IAdd 54 55
57: 20(int) ShiftRightLogical 56 23
Store 53(byteAddrTemp) 57
58: 20(int) Load 53(byteAddrTemp)
59: 25(ptr) AccessChain 18(sbuf) 21 58
60: 6(int) Load 59
61: 20(int) Load 53(byteAddrTemp)
62: 20(int) IAdd 61 39
63: 25(ptr) AccessChain 18(sbuf) 21 62
64: 6(int) Load 63
65: 20(int) Load 53(byteAddrTemp)
66: 20(int) IAdd 65 23
67: 25(ptr) AccessChain 18(sbuf) 21 66
68: 6(int) Load 67
70: 69(ivec3) CompositeConstruct 60 64 68
72: 71(fvec3) ConvertUToF 70
73: 8(float) CompositeExtract 72 0
74: 8(float) CompositeExtract 72 1
75: 8(float) CompositeExtract 72 2
76: 9(fvec4) CompositeConstruct 73 74 75 47
77: 9(fvec4) FAdd 52 76
79: 6(int) Load 11(pos)
81: 6(int) IAdd 79 80
82: 20(int) ShiftRightLogical 81 23
Store 78(byteAddrTemp) 82
83: 20(int) Load 78(byteAddrTemp)
84: 25(ptr) AccessChain 18(sbuf) 21 83
85: 6(int) Load 84
86: 20(int) Load 78(byteAddrTemp)
87: 20(int) IAdd 86 39
88: 25(ptr) AccessChain 18(sbuf) 21 87
89: 6(int) Load 88
90: 20(int) Load 78(byteAddrTemp)
91: 20(int) IAdd 90 23
92: 25(ptr) AccessChain 18(sbuf) 21 91
93: 6(int) Load 92
94: 20(int) Load 78(byteAddrTemp)
96: 20(int) IAdd 94 95
97: 25(ptr) AccessChain 18(sbuf) 21 96
98: 6(int) Load 97
100: 99(ivec4) CompositeConstruct 85 89 93 98
101: 9(fvec4) ConvertUToF 100
102: 9(fvec4) FAdd 77 101
ReturnValue 102
FunctionEnd