
Fix the error message for when an erroneous HLSL constructor statement is detected. Prior to this change, such error messages would not show correct file path and line number information. Additionally, update test data to account for updated error messages.
330 lines
17 KiB
Plaintext
330 lines
17 KiB
Plaintext
hlsl.structbuffer.incdec.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:7 Function Definition: @main(u1; ( temp 4-component vector of float)
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0:7 Function Parameters:
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0:7 'pos' ( in uint)
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0:? Sequence
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0:8 Sequence
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0:8 move second child to first child ( temp 4-component vector of uint)
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0:8 'result' ( temp 4-component vector of uint)
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0:8 Constant:
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0:8 0 (const uint)
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0:8 0 (const uint)
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0:8 0 (const uint)
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0:8 0 (const uint)
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0:10 direct index (layout( row_major std430) buffer 4-component vector of uint)
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0:10 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint)
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0:10 'sbuf_rw_i' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint @data})
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0:10 Constant:
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0:10 0 (const uint)
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0:10 Constant:
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0:10 7 (const int)
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0:11 direct index (layout( row_major std430) buffer 4-component vector of uint)
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0:11 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint)
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0:11 'sbuf_rw_d' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint @data})
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0:11 Constant:
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0:11 0 (const uint)
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0:11 Constant:
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0:11 7 (const int)
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0:13 move second child to first child ( temp 4-component vector of uint)
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0:13 direct index (layout( row_major std430) buffer 4-component vector of uint)
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0:13 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint)
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0:13 'sbuf_rw_nocounter' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint @data})
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0:13 Constant:
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0:13 0 (const uint)
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0:13 Constant:
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0:13 5 (const int)
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0:13 Constant:
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0:13 2 (const uint)
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0:13 2 (const uint)
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0:13 2 (const uint)
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0:13 2 (const uint)
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0:15 Sequence
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0:15 move second child to first child ( temp uint)
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0:15 'c1' ( temp uint)
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0:15 AtomicAdd ( temp uint)
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0:15 @count: direct index for structure ( temp uint)
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0:15 'sbuf_rw_i@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer uint @count})
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0:15 Constant:
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0:15 0 (const int)
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0:15 Constant:
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0:15 1 (const uint)
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0:16 Sequence
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0:16 move second child to first child ( temp uint)
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0:16 'c2' ( temp uint)
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0:16 add ( temp uint)
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0:16 AtomicAdd ( temp uint)
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0:16 @count: direct index for structure ( temp uint)
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0:16 'sbuf_rw_d@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer uint @count})
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0:16 Constant:
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0:16 0 (const int)
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0:16 Constant:
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0:16 4294967295 (const uint)
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0:16 Constant:
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0:16 -1 (const int)
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0:18 Branch: Return with expression
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0:18 Construct vec4 ( temp 4-component vector of float)
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0:18 Convert uint to float ( temp float)
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0:18 direct index ( temp uint)
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0:18 'result' ( temp 4-component vector of uint)
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0:18 Constant:
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0:18 0 (const int)
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0:18 Convert uint to float ( temp float)
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0:18 direct index ( temp uint)
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0:18 'result' ( temp 4-component vector of uint)
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0:18 Constant:
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0:18 1 (const int)
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0:18 Convert uint to float ( temp float)
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0:18 'c1' ( temp uint)
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0:18 Convert uint to float ( temp float)
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0:18 'c2' ( temp uint)
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0:7 Function Definition: main( ( temp void)
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0:7 Function Parameters:
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0:? Sequence
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0:7 move second child to first child ( temp uint)
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0:? 'pos' ( temp uint)
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0:? 'pos' (layout( location=0) flat in uint)
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0:7 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:7 Function Call: @main(u1; ( temp 4-component vector of float)
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0:? 'pos' ( temp uint)
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0:? Linker Objects
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0:? 'sbuf_rw_i' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint @data})
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0:? 'sbuf_rw_i@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer uint @count})
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0:? 'sbuf_rw_d' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint @data})
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0:? 'sbuf_rw_d@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer uint @count})
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0:? 'sbuf_rw_nocounter' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint @data})
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:? 'pos' (layout( location=0) flat in uint)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:7 Function Definition: @main(u1; ( temp 4-component vector of float)
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0:7 Function Parameters:
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0:7 'pos' ( in uint)
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0:? Sequence
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0:8 Sequence
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0:8 move second child to first child ( temp 4-component vector of uint)
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0:8 'result' ( temp 4-component vector of uint)
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0:8 Constant:
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0:8 0 (const uint)
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0:8 0 (const uint)
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0:8 0 (const uint)
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0:8 0 (const uint)
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0:10 direct index (layout( row_major std430) buffer 4-component vector of uint)
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0:10 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint)
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0:10 'sbuf_rw_i' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint @data})
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0:10 Constant:
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0:10 0 (const uint)
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0:10 Constant:
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0:10 7 (const int)
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0:11 direct index (layout( row_major std430) buffer 4-component vector of uint)
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0:11 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint)
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0:11 'sbuf_rw_d' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint @data})
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0:11 Constant:
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0:11 0 (const uint)
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0:11 Constant:
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0:11 7 (const int)
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0:13 move second child to first child ( temp 4-component vector of uint)
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0:13 direct index (layout( row_major std430) buffer 4-component vector of uint)
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0:13 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint)
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0:13 'sbuf_rw_nocounter' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint @data})
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0:13 Constant:
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0:13 0 (const uint)
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0:13 Constant:
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0:13 5 (const int)
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0:13 Constant:
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0:13 2 (const uint)
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0:13 2 (const uint)
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0:13 2 (const uint)
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0:13 2 (const uint)
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0:15 Sequence
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0:15 move second child to first child ( temp uint)
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0:15 'c1' ( temp uint)
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0:15 AtomicAdd ( temp uint)
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0:15 @count: direct index for structure ( temp uint)
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0:15 'sbuf_rw_i@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer uint @count})
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0:15 Constant:
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0:15 0 (const int)
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0:15 Constant:
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0:15 1 (const uint)
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0:16 Sequence
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0:16 move second child to first child ( temp uint)
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0:16 'c2' ( temp uint)
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0:16 add ( temp uint)
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0:16 AtomicAdd ( temp uint)
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0:16 @count: direct index for structure ( temp uint)
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0:16 'sbuf_rw_d@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer uint @count})
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0:16 Constant:
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0:16 0 (const int)
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0:16 Constant:
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0:16 4294967295 (const uint)
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0:16 Constant:
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0:16 -1 (const int)
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0:18 Branch: Return with expression
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0:18 Construct vec4 ( temp 4-component vector of float)
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0:18 Convert uint to float ( temp float)
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0:18 direct index ( temp uint)
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0:18 'result' ( temp 4-component vector of uint)
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0:18 Constant:
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0:18 0 (const int)
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0:18 Convert uint to float ( temp float)
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0:18 direct index ( temp uint)
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0:18 'result' ( temp 4-component vector of uint)
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0:18 Constant:
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0:18 1 (const int)
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0:18 Convert uint to float ( temp float)
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0:18 'c1' ( temp uint)
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0:18 Convert uint to float ( temp float)
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0:18 'c2' ( temp uint)
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0:7 Function Definition: main( ( temp void)
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0:7 Function Parameters:
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0:? Sequence
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0:7 move second child to first child ( temp uint)
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0:? 'pos' ( temp uint)
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0:? 'pos' (layout( location=0) flat in uint)
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0:7 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:7 Function Call: @main(u1; ( temp 4-component vector of float)
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0:? 'pos' ( temp uint)
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0:? Linker Objects
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0:? 'sbuf_rw_i' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint @data})
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0:? 'sbuf_rw_i@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer uint @count})
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0:? 'sbuf_rw_d' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint @data})
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0:? 'sbuf_rw_d@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer uint @count})
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0:? 'sbuf_rw_nocounter' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint @data})
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:? 'pos' (layout( location=0) flat in uint)
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 70
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 63 66
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "main"
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Name 12 "@main(u1;"
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Name 11 "pos"
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Name 16 "result"
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Name 20 "sbuf_rw_i"
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MemberName 20(sbuf_rw_i) 0 "@data"
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Name 22 "sbuf_rw_i"
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Name 26 "sbuf_rw_d"
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Name 27 "sbuf_rw_nocounter"
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Name 33 "c1"
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Name 34 "sbuf_rw_i@count"
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MemberName 34(sbuf_rw_i@count) 0 "@count"
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Name 36 "sbuf_rw_i@count"
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Name 41 "c2"
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Name 42 "sbuf_rw_d@count"
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Name 61 "pos"
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Name 63 "pos"
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Name 66 "@entryPointOutput"
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Name 67 "param"
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Decorate 19 ArrayStride 16
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MemberDecorate 20(sbuf_rw_i) 0 Offset 0
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Decorate 20(sbuf_rw_i) BufferBlock
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Decorate 22(sbuf_rw_i) DescriptorSet 0
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Decorate 22(sbuf_rw_i) Binding 0
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Decorate 26(sbuf_rw_d) DescriptorSet 0
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Decorate 26(sbuf_rw_d) Binding 2
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Decorate 27(sbuf_rw_nocounter) DescriptorSet 0
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Decorate 27(sbuf_rw_nocounter) Binding 4
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MemberDecorate 34(sbuf_rw_i@count) 0 Offset 0
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Decorate 34(sbuf_rw_i@count) BufferBlock
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Decorate 36(sbuf_rw_i@count) DescriptorSet 0
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Decorate 36(sbuf_rw_i@count) Binding 1
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Decorate 42(sbuf_rw_d@count) DescriptorSet 0
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Decorate 42(sbuf_rw_d@count) Binding 3
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Decorate 63(pos) Flat
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Decorate 63(pos) Location 0
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Decorate 66(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeInt 32 0
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7: TypePointer Function 6(int)
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8: TypeFloat 32
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9: TypeVector 8(float) 4
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10: TypeFunction 9(fvec4) 7(ptr)
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14: TypeVector 6(int) 4
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15: TypePointer Function 14(ivec4)
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17: 6(int) Constant 0
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18: 14(ivec4) ConstantComposite 17 17 17 17
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19: TypeRuntimeArray 14(ivec4)
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20(sbuf_rw_i): TypeStruct 19
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21: TypePointer Uniform 20(sbuf_rw_i)
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22(sbuf_rw_i): 21(ptr) Variable Uniform
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23: TypeInt 32 1
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24: 23(int) Constant 0
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25: 23(int) Constant 7
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26(sbuf_rw_d): 21(ptr) Variable Uniform
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27(sbuf_rw_nocounter): 21(ptr) Variable Uniform
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28: 23(int) Constant 5
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29: 6(int) Constant 2
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30: 14(ivec4) ConstantComposite 29 29 29 29
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31: TypePointer Uniform 14(ivec4)
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34(sbuf_rw_i@count): TypeStruct 6(int)
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35: TypePointer Uniform 34(sbuf_rw_i@count)
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36(sbuf_rw_i@count): 35(ptr) Variable Uniform
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37: TypePointer Uniform 6(int)
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39: 6(int) Constant 1
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42(sbuf_rw_d@count): 35(ptr) Variable Uniform
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44: 6(int) Constant 4294967295
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46: 23(int) Constant 4294967295
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62: TypePointer Input 6(int)
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63(pos): 62(ptr) Variable Input
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65: TypePointer Output 9(fvec4)
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66(@entryPointOutput): 65(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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61(pos): 7(ptr) Variable Function
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67(param): 7(ptr) Variable Function
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64: 6(int) Load 63(pos)
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Store 61(pos) 64
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68: 6(int) Load 61(pos)
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Store 67(param) 68
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69: 9(fvec4) FunctionCall 12(@main(u1;) 67(param)
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Store 66(@entryPointOutput) 69
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Return
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FunctionEnd
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12(@main(u1;): 9(fvec4) Function None 10
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11(pos): 7(ptr) FunctionParameter
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13: Label
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16(result): 15(ptr) Variable Function
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33(c1): 7(ptr) Variable Function
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41(c2): 7(ptr) Variable Function
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Store 16(result) 18
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32: 31(ptr) AccessChain 27(sbuf_rw_nocounter) 24 28
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Store 32 30
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38: 37(ptr) AccessChain 36(sbuf_rw_i@count) 24
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40: 6(int) AtomicIAdd 38 39 17 39
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Store 33(c1) 40
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43: 37(ptr) AccessChain 42(sbuf_rw_d@count) 24
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45: 6(int) AtomicIAdd 43 39 17 44
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47: 6(int) IAdd 45 46
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Store 41(c2) 47
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48: 7(ptr) AccessChain 16(result) 17
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49: 6(int) Load 48
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50: 8(float) ConvertUToF 49
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51: 7(ptr) AccessChain 16(result) 39
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52: 6(int) Load 51
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53: 8(float) ConvertUToF 52
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54: 6(int) Load 33(c1)
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55: 8(float) ConvertUToF 54
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56: 6(int) Load 41(c2)
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57: 8(float) ConvertUToF 56
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58: 9(fvec4) CompositeConstruct 50 53 55 57
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ReturnValue 58
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FunctionEnd
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