glslang/Test/baseResults/hlsl.swizzle.frag.out
tgfrerer adfa0938a2
fix error message for hlslGrammar::acceptConstructor
Fix the error message for when an erroneous HLSL constructor statement
is detected.

Prior to this change, such error messages would not show correct file
path and line number information.

Additionally, update test data to account for updated error messages.
2021-05-11 09:42:11 +01:00

124 lines
4.8 KiB
Plaintext

hlsl.swizzle.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:1 Sequence
0:1 move second child to first child ( temp 4-component vector of float)
0:1 'AmbientColor' ( global 4-component vector of float)
0:1 Constant:
0:1 1.000000
0:1 0.500000
0:1 0.000000
0:1 1.000000
0:4 Function Definition: ShaderFunction(vf4; ( temp 4-component vector of float)
0:4 Function Parameters:
0:4 'input' ( in 4-component vector of float)
0:? Sequence
0:5 Branch: Return with expression
0:5 component-wise multiply ( temp 4-component vector of float)
0:5 vector swizzle ( temp 4-component vector of float)
0:5 'input' ( in 4-component vector of float)
0:5 Sequence
0:5 Constant:
0:5 3 (const int)
0:5 Constant:
0:5 3 (const int)
0:5 Constant:
0:5 1 (const int)
0:5 Constant:
0:5 0 (const int)
0:5 Construct vec4 ( temp 4-component vector of float)
0:5 direct index ( temp float)
0:5 'AmbientColor' ( global 4-component vector of float)
0:5 Constant:
0:5 2 (const int)
0:? Linker Objects
0:? 'AmbientColor' ( global 4-component vector of float)
Linked fragment stage:
WARNING: Linking fragment stage: Entry point not found
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:1 Sequence
0:1 move second child to first child ( temp 4-component vector of float)
0:1 'AmbientColor' ( global 4-component vector of float)
0:1 Constant:
0:1 1.000000
0:1 0.500000
0:1 0.000000
0:1 1.000000
0:4 Function Definition: ShaderFunction(vf4; ( temp 4-component vector of float)
0:4 Function Parameters:
0:4 'input' ( in 4-component vector of float)
0:? Sequence
0:5 Branch: Return with expression
0:5 component-wise multiply ( temp 4-component vector of float)
0:5 vector swizzle ( temp 4-component vector of float)
0:5 'input' ( in 4-component vector of float)
0:5 Sequence
0:5 Constant:
0:5 3 (const int)
0:5 Constant:
0:5 3 (const int)
0:5 Constant:
0:5 1 (const int)
0:5 Constant:
0:5 0 (const int)
0:5 Construct vec4 ( temp 4-component vector of float)
0:5 direct index ( temp float)
0:5 'AmbientColor' ( global 4-component vector of float)
0:5 Constant:
0:5 2 (const int)
0:? Linker Objects
0:? 'AmbientColor' ( global 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 30
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "PixelShaderFunction"
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "PixelShaderFunction"
Name 11 "ShaderFunction(vf4;"
Name 10 "input"
Name 14 "AmbientColor"
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Function 7(fvec4)
9: TypeFunction 7(fvec4) 8(ptr)
13: TypePointer Private 7(fvec4)
14(AmbientColor): 13(ptr) Variable Private
15: 6(float) Constant 1065353216
16: 6(float) Constant 1056964608
17: 6(float) Constant 0
18: 7(fvec4) ConstantComposite 15 16 17 15
21: TypeInt 32 0
22: 21(int) Constant 2
23: TypePointer Private 6(float)
4(PixelShaderFunction): 2 Function None 3
5: Label
Store 14(AmbientColor) 18
Return
FunctionEnd
11(ShaderFunction(vf4;): 7(fvec4) Function None 9
10(input): 8(ptr) FunctionParameter
12: Label
19: 7(fvec4) Load 10(input)
20: 7(fvec4) VectorShuffle 19 19 3 3 1 0
24: 23(ptr) AccessChain 14(AmbientColor) 22
25: 6(float) Load 24
26: 7(fvec4) CompositeConstruct 25 25 25 25
27: 7(fvec4) FMul 20 26
ReturnValue 27
FunctionEnd