glslang/Test/baseResults/hlsl.targetStruct2.frag.out
tgfrerer adfa0938a2
fix error message for hlslGrammar::acceptConstructor
Fix the error message for when an erroneous HLSL constructor statement
is detected.

Prior to this change, such error messages would not show correct file
path and line number information.

Additionally, update test data to account for updated error messages.
2021-05-11 09:42:11 +01:00

299 lines
15 KiB
Plaintext

hlsl.targetStruct2.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:12 Function Definition: @main(struct-PSInput-f1-u11;vf4; ( temp structure{ temp 4-component vector of float o1, temp 4-component vector of float o2})
0:12 Function Parameters:
0:12 'input' ( in structure{ temp float interp, temp uint no_interp})
0:12 'po' ( out 4-component vector of float)
0:? Sequence
0:14 move second child to first child ( temp 4-component vector of float)
0:14 o1: direct index for structure ( temp 4-component vector of float)
0:14 'pso' ( temp structure{ temp 4-component vector of float o1, temp 4-component vector of float o2})
0:14 Constant:
0:14 0 (const int)
0:14 Construct vec4 ( temp 4-component vector of float)
0:14 Convert uint to float ( temp float)
0:14 no_interp: direct index for structure ( temp uint)
0:14 'input' ( in structure{ temp float interp, temp uint no_interp})
0:14 Constant:
0:14 1 (const int)
0:14 interp: direct index for structure ( temp float)
0:14 'input' ( in structure{ temp float interp, temp uint no_interp})
0:14 Constant:
0:14 0 (const int)
0:14 Constant:
0:14 0.000000
0:14 Constant:
0:14 1.000000
0:15 move second child to first child ( temp 4-component vector of float)
0:15 o2: direct index for structure ( temp 4-component vector of float)
0:15 'pso' ( temp structure{ temp 4-component vector of float o1, temp 4-component vector of float o2})
0:15 Constant:
0:15 1 (const int)
0:15 Constant:
0:15 1.000000
0:15 1.000000
0:15 1.000000
0:15 1.000000
0:16 move second child to first child ( temp 4-component vector of float)
0:16 'po' ( out 4-component vector of float)
0:16 Constant:
0:16 0.000000
0:16 0.000000
0:16 0.000000
0:16 0.000000
0:18 Branch: Return with expression
0:18 'pso' ( temp structure{ temp 4-component vector of float o1, temp 4-component vector of float o2})
0:12 Function Definition: main( ( temp void)
0:12 Function Parameters:
0:? Sequence
0:12 Sequence
0:12 move second child to first child ( temp float)
0:12 interp: direct index for structure ( temp float)
0:? 'input' ( temp structure{ temp float interp, temp uint no_interp})
0:12 Constant:
0:12 0 (const int)
0:? 'input.interp' (layout( location=0) in float)
0:12 move second child to first child ( temp uint)
0:12 no_interp: direct index for structure ( temp uint)
0:? 'input' ( temp structure{ temp float interp, temp uint no_interp})
0:12 Constant:
0:12 1 (const int)
0:? 'input.no_interp' (layout( location=1) flat in uint)
0:12 Sequence
0:12 move second child to first child ( temp structure{ temp 4-component vector of float o1, temp 4-component vector of float o2})
0:12 'flattenTemp' ( temp structure{ temp 4-component vector of float o1, temp 4-component vector of float o2})
0:12 Function Call: @main(struct-PSInput-f1-u11;vf4; ( temp structure{ temp 4-component vector of float o1, temp 4-component vector of float o2})
0:? 'input' ( temp structure{ temp float interp, temp uint no_interp})
0:? 'po' ( temp 4-component vector of float)
0:12 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.o1' (layout( location=2) out 4-component vector of float)
0:12 o1: direct index for structure ( temp 4-component vector of float)
0:12 'flattenTemp' ( temp structure{ temp 4-component vector of float o1, temp 4-component vector of float o2})
0:12 Constant:
0:12 0 (const int)
0:12 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.o2' (layout( location=3) out 4-component vector of float)
0:12 o2: direct index for structure ( temp 4-component vector of float)
0:12 'flattenTemp' ( temp structure{ temp 4-component vector of float o1, temp 4-component vector of float o2})
0:12 Constant:
0:12 1 (const int)
0:12 move second child to first child ( temp 4-component vector of float)
0:? 'po' (layout( location=0) out 4-component vector of float)
0:? 'po' ( temp 4-component vector of float)
0:? Linker Objects
0:? '@entryPointOutput.o1' (layout( location=2) out 4-component vector of float)
0:? '@entryPointOutput.o2' (layout( location=3) out 4-component vector of float)
0:? 'input.interp' (layout( location=0) in float)
0:? 'input.no_interp' (layout( location=1) flat in uint)
0:? 'po' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:12 Function Definition: @main(struct-PSInput-f1-u11;vf4; ( temp structure{ temp 4-component vector of float o1, temp 4-component vector of float o2})
0:12 Function Parameters:
0:12 'input' ( in structure{ temp float interp, temp uint no_interp})
0:12 'po' ( out 4-component vector of float)
0:? Sequence
0:14 move second child to first child ( temp 4-component vector of float)
0:14 o1: direct index for structure ( temp 4-component vector of float)
0:14 'pso' ( temp structure{ temp 4-component vector of float o1, temp 4-component vector of float o2})
0:14 Constant:
0:14 0 (const int)
0:14 Construct vec4 ( temp 4-component vector of float)
0:14 Convert uint to float ( temp float)
0:14 no_interp: direct index for structure ( temp uint)
0:14 'input' ( in structure{ temp float interp, temp uint no_interp})
0:14 Constant:
0:14 1 (const int)
0:14 interp: direct index for structure ( temp float)
0:14 'input' ( in structure{ temp float interp, temp uint no_interp})
0:14 Constant:
0:14 0 (const int)
0:14 Constant:
0:14 0.000000
0:14 Constant:
0:14 1.000000
0:15 move second child to first child ( temp 4-component vector of float)
0:15 o2: direct index for structure ( temp 4-component vector of float)
0:15 'pso' ( temp structure{ temp 4-component vector of float o1, temp 4-component vector of float o2})
0:15 Constant:
0:15 1 (const int)
0:15 Constant:
0:15 1.000000
0:15 1.000000
0:15 1.000000
0:15 1.000000
0:16 move second child to first child ( temp 4-component vector of float)
0:16 'po' ( out 4-component vector of float)
0:16 Constant:
0:16 0.000000
0:16 0.000000
0:16 0.000000
0:16 0.000000
0:18 Branch: Return with expression
0:18 'pso' ( temp structure{ temp 4-component vector of float o1, temp 4-component vector of float o2})
0:12 Function Definition: main( ( temp void)
0:12 Function Parameters:
0:? Sequence
0:12 Sequence
0:12 move second child to first child ( temp float)
0:12 interp: direct index for structure ( temp float)
0:? 'input' ( temp structure{ temp float interp, temp uint no_interp})
0:12 Constant:
0:12 0 (const int)
0:? 'input.interp' (layout( location=0) in float)
0:12 move second child to first child ( temp uint)
0:12 no_interp: direct index for structure ( temp uint)
0:? 'input' ( temp structure{ temp float interp, temp uint no_interp})
0:12 Constant:
0:12 1 (const int)
0:? 'input.no_interp' (layout( location=1) flat in uint)
0:12 Sequence
0:12 move second child to first child ( temp structure{ temp 4-component vector of float o1, temp 4-component vector of float o2})
0:12 'flattenTemp' ( temp structure{ temp 4-component vector of float o1, temp 4-component vector of float o2})
0:12 Function Call: @main(struct-PSInput-f1-u11;vf4; ( temp structure{ temp 4-component vector of float o1, temp 4-component vector of float o2})
0:? 'input' ( temp structure{ temp float interp, temp uint no_interp})
0:? 'po' ( temp 4-component vector of float)
0:12 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.o1' (layout( location=2) out 4-component vector of float)
0:12 o1: direct index for structure ( temp 4-component vector of float)
0:12 'flattenTemp' ( temp structure{ temp 4-component vector of float o1, temp 4-component vector of float o2})
0:12 Constant:
0:12 0 (const int)
0:12 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.o2' (layout( location=3) out 4-component vector of float)
0:12 o2: direct index for structure ( temp 4-component vector of float)
0:12 'flattenTemp' ( temp structure{ temp 4-component vector of float o1, temp 4-component vector of float o2})
0:12 Constant:
0:12 1 (const int)
0:12 move second child to first child ( temp 4-component vector of float)
0:? 'po' (layout( location=0) out 4-component vector of float)
0:? 'po' ( temp 4-component vector of float)
0:? Linker Objects
0:? '@entryPointOutput.o1' (layout( location=2) out 4-component vector of float)
0:? '@entryPointOutput.o2' (layout( location=3) out 4-component vector of float)
0:? 'input.interp' (layout( location=0) in float)
0:? 'input.no_interp' (layout( location=1) flat in uint)
0:? 'po' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 65
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 42 46 57 60 63
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 8 "PSInput"
MemberName 8(PSInput) 0 "interp"
MemberName 8(PSInput) 1 "no_interp"
Name 12 "PSOutput"
MemberName 12(PSOutput) 0 "o1"
MemberName 12(PSOutput) 1 "o2"
Name 16 "@main(struct-PSInput-f1-u11;vf4;"
Name 14 "input"
Name 15 "po"
Name 19 "pso"
Name 40 "input"
Name 42 "input.interp"
Name 46 "input.no_interp"
Name 49 "flattenTemp"
Name 50 "po"
Name 51 "param"
Name 53 "param"
Name 57 "@entryPointOutput.o1"
Name 60 "@entryPointOutput.o2"
Name 63 "po"
Decorate 42(input.interp) Location 0
Decorate 46(input.no_interp) Flat
Decorate 46(input.no_interp) Location 1
Decorate 57(@entryPointOutput.o1) Location 2
Decorate 60(@entryPointOutput.o2) Location 3
Decorate 63(po) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeInt 32 0
8(PSInput): TypeStruct 6(float) 7(int)
9: TypePointer Function 8(PSInput)
10: TypeVector 6(float) 4
11: TypePointer Function 10(fvec4)
12(PSOutput): TypeStruct 10(fvec4) 10(fvec4)
13: TypeFunction 12(PSOutput) 9(ptr) 11(ptr)
18: TypePointer Function 12(PSOutput)
20: TypeInt 32 1
21: 20(int) Constant 0
22: 20(int) Constant 1
23: TypePointer Function 7(int)
27: TypePointer Function 6(float)
30: 6(float) Constant 0
31: 6(float) Constant 1065353216
34: 10(fvec4) ConstantComposite 31 31 31 31
36: 10(fvec4) ConstantComposite 30 30 30 30
41: TypePointer Input 6(float)
42(input.interp): 41(ptr) Variable Input
45: TypePointer Input 7(int)
46(input.no_interp): 45(ptr) Variable Input
56: TypePointer Output 10(fvec4)
57(@entryPointOutput.o1): 56(ptr) Variable Output
60(@entryPointOutput.o2): 56(ptr) Variable Output
63(po): 56(ptr) Variable Output
4(main): 2 Function None 3
5: Label
40(input): 9(ptr) Variable Function
49(flattenTemp): 18(ptr) Variable Function
50(po): 11(ptr) Variable Function
51(param): 9(ptr) Variable Function
53(param): 11(ptr) Variable Function
43: 6(float) Load 42(input.interp)
44: 27(ptr) AccessChain 40(input) 21
Store 44 43
47: 7(int) Load 46(input.no_interp)
48: 23(ptr) AccessChain 40(input) 22
Store 48 47
52: 8(PSInput) Load 40(input)
Store 51(param) 52
54:12(PSOutput) FunctionCall 16(@main(struct-PSInput-f1-u11;vf4;) 51(param) 53(param)
55: 10(fvec4) Load 53(param)
Store 50(po) 55
Store 49(flattenTemp) 54
58: 11(ptr) AccessChain 49(flattenTemp) 21
59: 10(fvec4) Load 58
Store 57(@entryPointOutput.o1) 59
61: 11(ptr) AccessChain 49(flattenTemp) 22
62: 10(fvec4) Load 61
Store 60(@entryPointOutput.o2) 62
64: 10(fvec4) Load 50(po)
Store 63(po) 64
Return
FunctionEnd
16(@main(struct-PSInput-f1-u11;vf4;):12(PSOutput) Function None 13
14(input): 9(ptr) FunctionParameter
15(po): 11(ptr) FunctionParameter
17: Label
19(pso): 18(ptr) Variable Function
24: 23(ptr) AccessChain 14(input) 22
25: 7(int) Load 24
26: 6(float) ConvertUToF 25
28: 27(ptr) AccessChain 14(input) 21
29: 6(float) Load 28
32: 10(fvec4) CompositeConstruct 26 29 30 31
33: 11(ptr) AccessChain 19(pso) 21
Store 33 32
35: 11(ptr) AccessChain 19(pso) 22
Store 35 34
Store 15(po) 36
37:12(PSOutput) Load 19(pso)
ReturnValue 37
FunctionEnd