glslang/Test/baseResults/hlsl.type.type.conversion.all.frag.out
tgfrerer adfa0938a2
fix error message for hlslGrammar::acceptConstructor
Fix the error message for when an erroneous HLSL constructor statement
is detected.

Prior to this change, such error messages would not show correct file
path and line number information.

Additionally, update test data to account for updated error messages.
2021-05-11 09:42:11 +01:00

1470 lines
53 KiB
Plaintext

hlsl.type.type.conversion.all.frag
ERROR: 0:88: '=' : cannot convert from ' const 2X2 matrix of float' to ' temp 2-component vector of float'
ERROR: 0:89: '=' : cannot convert from ' const 2X3 matrix of float' to ' temp 2-component vector of float'
ERROR: 0:90: '=' : cannot convert from ' const 2X4 matrix of float' to ' temp 2-component vector of float'
ERROR: 0:91: '=' : cannot convert from ' const 3X2 matrix of float' to ' temp 2-component vector of float'
ERROR: 0:92: '=' : cannot convert from ' const 3X3 matrix of float' to ' temp 2-component vector of float'
ERROR: 0:93: '=' : cannot convert from ' const 3X4 matrix of float' to ' temp 2-component vector of float'
ERROR: 0:94: '=' : cannot convert from ' const 4X2 matrix of float' to ' temp 2-component vector of float'
ERROR: 0:95: '=' : cannot convert from ' const 4X3 matrix of float' to ' temp 2-component vector of float'
ERROR: 0:96: '=' : cannot convert from ' const 4X4 matrix of float' to ' temp 2-component vector of float'
ERROR: 0:97: '=' : cannot convert from ' const 2-component vector of float' to ' temp 3-component vector of float'
ERROR: 0:98: '=' : cannot convert from ' const 2X2 matrix of float' to ' temp 3-component vector of float'
ERROR: 0:99: '=' : cannot convert from ' const 2X3 matrix of float' to ' temp 3-component vector of float'
ERROR: 0:100: '=' : cannot convert from ' const 2X4 matrix of float' to ' temp 3-component vector of float'
ERROR: 0:101: '=' : cannot convert from ' const 3X2 matrix of float' to ' temp 3-component vector of float'
ERROR: 0:102: '=' : cannot convert from ' const 3X3 matrix of float' to ' temp 3-component vector of float'
ERROR: 0:103: '=' : cannot convert from ' const 3X4 matrix of float' to ' temp 3-component vector of float'
ERROR: 0:104: '=' : cannot convert from ' const 4X2 matrix of float' to ' temp 3-component vector of float'
ERROR: 0:105: '=' : cannot convert from ' const 4X3 matrix of float' to ' temp 3-component vector of float'
ERROR: 0:106: '=' : cannot convert from ' const 4X4 matrix of float' to ' temp 3-component vector of float'
ERROR: 0:107: '=' : cannot convert from ' const 2-component vector of float' to ' temp 4-component vector of float'
ERROR: 0:108: '=' : cannot convert from ' const 3-component vector of float' to ' temp 4-component vector of float'
ERROR: 0:109: '=' : cannot convert from ' const 2X3 matrix of float' to ' temp 4-component vector of float'
ERROR: 0:110: '=' : cannot convert from ' const 2X4 matrix of float' to ' temp 4-component vector of float'
ERROR: 0:111: '=' : cannot convert from ' const 3X2 matrix of float' to ' temp 4-component vector of float'
ERROR: 0:112: '=' : cannot convert from ' const 3X3 matrix of float' to ' temp 4-component vector of float'
ERROR: 0:113: '=' : cannot convert from ' const 3X4 matrix of float' to ' temp 4-component vector of float'
ERROR: 0:114: '=' : cannot convert from ' const 4X2 matrix of float' to ' temp 4-component vector of float'
ERROR: 0:115: '=' : cannot convert from ' const 4X3 matrix of float' to ' temp 4-component vector of float'
ERROR: 0:116: '=' : cannot convert from ' const 4X4 matrix of float' to ' temp 4-component vector of float'
ERROR: 0:117: '=' : cannot convert from ' const 2-component vector of float' to ' temp 2X2 matrix of float'
ERROR: 0:118: '=' : cannot convert from ' const 3-component vector of float' to ' temp 2X2 matrix of float'
ERROR: 0:119: '=' : cannot convert from ' const 2-component vector of float' to ' temp 2X3 matrix of float'
ERROR: 0:120: '=' : cannot convert from ' const 3-component vector of float' to ' temp 2X3 matrix of float'
ERROR: 0:121: '=' : cannot convert from ' const 4-component vector of float' to ' temp 2X3 matrix of float'
ERROR: 0:122: '=' : cannot convert from ' const 2X2 matrix of float' to ' temp 2X3 matrix of float'
ERROR: 0:123: '=' : cannot convert from ' const 3X2 matrix of float' to ' temp 2X3 matrix of float'
ERROR: 0:124: '=' : cannot convert from ' const 4X2 matrix of float' to ' temp 2X3 matrix of float'
ERROR: 0:125: '=' : cannot convert from ' const 2-component vector of float' to ' temp 2X4 matrix of float'
ERROR: 0:126: '=' : cannot convert from ' const 3-component vector of float' to ' temp 2X4 matrix of float'
ERROR: 0:127: '=' : cannot convert from ' const 4-component vector of float' to ' temp 2X4 matrix of float'
ERROR: 0:128: '=' : cannot convert from ' const 2X2 matrix of float' to ' temp 2X4 matrix of float'
ERROR: 0:129: '=' : cannot convert from ' const 2X3 matrix of float' to ' temp 2X4 matrix of float'
ERROR: 0:130: '=' : cannot convert from ' const 3X2 matrix of float' to ' temp 2X4 matrix of float'
ERROR: 0:131: '=' : cannot convert from ' const 3X3 matrix of float' to ' temp 2X4 matrix of float'
ERROR: 0:132: '=' : cannot convert from ' const 4X2 matrix of float' to ' temp 2X4 matrix of float'
ERROR: 0:133: '=' : cannot convert from ' const 4X3 matrix of float' to ' temp 2X4 matrix of float'
ERROR: 0:134: '=' : cannot convert from ' const 2-component vector of float' to ' temp 3X2 matrix of float'
ERROR: 0:135: '=' : cannot convert from ' const 3-component vector of float' to ' temp 3X2 matrix of float'
ERROR: 0:136: '=' : cannot convert from ' const 4-component vector of float' to ' temp 3X2 matrix of float'
ERROR: 0:137: '=' : cannot convert from ' const 2X2 matrix of float' to ' temp 3X2 matrix of float'
ERROR: 0:138: '=' : cannot convert from ' const 2X3 matrix of float' to ' temp 3X2 matrix of float'
ERROR: 0:139: '=' : cannot convert from ' const 2X4 matrix of float' to ' temp 3X2 matrix of float'
ERROR: 0:140: '=' : cannot convert from ' const 2-component vector of float' to ' temp 3X3 matrix of float'
ERROR: 0:141: '=' : cannot convert from ' const 3-component vector of float' to ' temp 3X3 matrix of float'
ERROR: 0:142: '=' : cannot convert from ' const 4-component vector of float' to ' temp 3X3 matrix of float'
ERROR: 0:143: '=' : cannot convert from ' const 2X2 matrix of float' to ' temp 3X3 matrix of float'
ERROR: 0:144: '=' : cannot convert from ' const 2X3 matrix of float' to ' temp 3X3 matrix of float'
ERROR: 0:145: '=' : cannot convert from ' const 2X4 matrix of float' to ' temp 3X3 matrix of float'
ERROR: 0:146: '=' : cannot convert from ' const 3X2 matrix of float' to ' temp 3X3 matrix of float'
ERROR: 0:147: '=' : cannot convert from ' const 4X2 matrix of float' to ' temp 3X3 matrix of float'
ERROR: 0:148: '=' : cannot convert from ' const 2-component vector of float' to ' temp 3X4 matrix of float'
ERROR: 0:149: '=' : cannot convert from ' const 3-component vector of float' to ' temp 3X4 matrix of float'
ERROR: 0:150: '=' : cannot convert from ' const 4-component vector of float' to ' temp 3X4 matrix of float'
ERROR: 0:151: '=' : cannot convert from ' const 2X2 matrix of float' to ' temp 3X4 matrix of float'
ERROR: 0:152: '=' : cannot convert from ' const 2X3 matrix of float' to ' temp 3X4 matrix of float'
ERROR: 0:153: '=' : cannot convert from ' const 2X4 matrix of float' to ' temp 3X4 matrix of float'
ERROR: 0:154: '=' : cannot convert from ' const 3X2 matrix of float' to ' temp 3X4 matrix of float'
ERROR: 0:155: '=' : cannot convert from ' const 3X3 matrix of float' to ' temp 3X4 matrix of float'
ERROR: 0:156: '=' : cannot convert from ' const 4X2 matrix of float' to ' temp 3X4 matrix of float'
ERROR: 0:157: '=' : cannot convert from ' const 4X3 matrix of float' to ' temp 3X4 matrix of float'
ERROR: 0:158: '=' : cannot convert from ' const 2-component vector of float' to ' temp 4X2 matrix of float'
ERROR: 0:159: '=' : cannot convert from ' const 3-component vector of float' to ' temp 4X2 matrix of float'
ERROR: 0:160: '=' : cannot convert from ' const 4-component vector of float' to ' temp 4X2 matrix of float'
ERROR: 0:161: '=' : cannot convert from ' const 2X2 matrix of float' to ' temp 4X2 matrix of float'
ERROR: 0:162: '=' : cannot convert from ' const 2X3 matrix of float' to ' temp 4X2 matrix of float'
ERROR: 0:163: '=' : cannot convert from ' const 2X4 matrix of float' to ' temp 4X2 matrix of float'
ERROR: 0:164: '=' : cannot convert from ' const 3X2 matrix of float' to ' temp 4X2 matrix of float'
ERROR: 0:165: '=' : cannot convert from ' const 3X3 matrix of float' to ' temp 4X2 matrix of float'
ERROR: 0:166: '=' : cannot convert from ' const 3X4 matrix of float' to ' temp 4X2 matrix of float'
ERROR: 0:167: '=' : cannot convert from ' const 2-component vector of float' to ' temp 4X3 matrix of float'
ERROR: 0:168: '=' : cannot convert from ' const 3-component vector of float' to ' temp 4X3 matrix of float'
ERROR: 0:169: '=' : cannot convert from ' const 4-component vector of float' to ' temp 4X3 matrix of float'
ERROR: 0:170: '=' : cannot convert from ' const 2X2 matrix of float' to ' temp 4X3 matrix of float'
ERROR: 0:171: '=' : cannot convert from ' const 2X3 matrix of float' to ' temp 4X3 matrix of float'
ERROR: 0:172: '=' : cannot convert from ' const 2X4 matrix of float' to ' temp 4X3 matrix of float'
ERROR: 0:173: '=' : cannot convert from ' const 3X2 matrix of float' to ' temp 4X3 matrix of float'
ERROR: 0:174: '=' : cannot convert from ' const 3X3 matrix of float' to ' temp 4X3 matrix of float'
ERROR: 0:175: '=' : cannot convert from ' const 3X4 matrix of float' to ' temp 4X3 matrix of float'
ERROR: 0:176: '=' : cannot convert from ' const 4X2 matrix of float' to ' temp 4X3 matrix of float'
ERROR: 0:177: '=' : cannot convert from ' const 2-component vector of float' to ' temp 4X4 matrix of float'
ERROR: 0:178: '=' : cannot convert from ' const 3-component vector of float' to ' temp 4X4 matrix of float'
ERROR: 0:179: '=' : cannot convert from ' const 4-component vector of float' to ' temp 4X4 matrix of float'
ERROR: 0:180: '=' : cannot convert from ' const 2X2 matrix of float' to ' temp 4X4 matrix of float'
ERROR: 0:181: '=' : cannot convert from ' const 2X3 matrix of float' to ' temp 4X4 matrix of float'
ERROR: 0:182: '=' : cannot convert from ' const 2X4 matrix of float' to ' temp 4X4 matrix of float'
ERROR: 0:183: '=' : cannot convert from ' const 3X2 matrix of float' to ' temp 4X4 matrix of float'
ERROR: 0:184: '=' : cannot convert from ' const 3X3 matrix of float' to ' temp 4X4 matrix of float'
ERROR: 0:185: '=' : cannot convert from ' const 3X4 matrix of float' to ' temp 4X4 matrix of float'
ERROR: 0:186: '=' : cannot convert from ' const 4X2 matrix of float' to ' temp 4X4 matrix of float'
ERROR: 0:187: '=' : cannot convert from ' const 4X3 matrix of float' to ' temp 4X4 matrix of float'
ERROR: 100 compilation errors. No code generated.
Shader version: 500
gl_FragCoord origin is upper left
ERROR: node is still EOpNull!
0:18 Function Definition: @main( ( temp 4-component vector of float)
0:18 Function Parameters:
0:? Sequence
0:19 Sequence
0:19 move second child to first child ( temp float)
0:19 'var0' ( temp float)
0:19 Constant:
0:19 0.000000
0:20 Sequence
0:20 move second child to first child ( temp 2-component vector of float)
0:20 'var13' ( temp 2-component vector of float)
0:20 Constant:
0:20 0.000000
0:20 0.000000
0:21 Sequence
0:21 move second child to first child ( temp 2-component vector of float)
0:21 'var14' ( temp 2-component vector of float)
0:21 Constant:
0:21 0.000000
0:21 0.000000
0:22 Sequence
0:22 move second child to first child ( temp 3-component vector of float)
0:22 'var26' ( temp 3-component vector of float)
0:22 Constant:
0:22 0.000000
0:22 0.000000
0:22 0.000000
0:23 Sequence
0:23 move second child to first child ( temp 3-component vector of float)
0:23 'var28' ( temp 3-component vector of float)
0:23 Constant:
0:23 0.000000
0:23 0.000000
0:23 0.000000
0:24 Sequence
0:24 move second child to first child ( temp 4-component vector of float)
0:24 'var39' ( temp 4-component vector of float)
0:24 Constant:
0:24 0.000000
0:24 0.000000
0:24 0.000000
0:24 0.000000
0:25 Sequence
0:25 move second child to first child ( temp 4-component vector of float)
0:25 'var42' ( temp 4-component vector of float)
0:25 Constant:
0:25 0.000000
0:25 0.000000
0:25 0.000000
0:25 0.000000
0:26 Sequence
0:26 move second child to first child ( temp 4-component vector of float)
0:26 'var43' ( temp 4-component vector of float)
0:26 Constant:
0:26 0.000000
0:26 0.000000
0:26 0.000000
0:26 0.000000
0:27 Sequence
0:27 move second child to first child ( temp 2X2 matrix of float)
0:27 'var52' ( temp 2X2 matrix of float)
0:27 Constant:
0:27 0.000000
0:27 0.000000
0:27 0.000000
0:27 0.000000
0:28 Sequence
0:28 move second child to first child ( temp 2X2 matrix of float)
0:28 'var55' ( temp 2X2 matrix of float)
0:28 Constant:
0:28 0.000000
0:28 0.000000
0:28 0.000000
0:28 0.000000
0:29 Sequence
0:29 move second child to first child ( temp 2X2 matrix of float)
0:29 'var56' ( temp 2X2 matrix of float)
0:29 Constant:
0:29 0.000000
0:29 0.000000
0:29 0.000000
0:29 0.000000
0:30 Sequence
0:30 move second child to first child ( temp 2X3 matrix of float)
0:30 'var65' ( temp 2X3 matrix of float)
0:30 Constant:
0:30 0.000000
0:30 0.000000
0:30 0.000000
0:30 0.000000
0:30 0.000000
0:30 0.000000
0:31 Sequence
0:31 move second child to first child ( temp 2X3 matrix of float)
0:31 'var70' ( temp 2X3 matrix of float)
0:31 Constant:
0:31 0.000000
0:31 0.000000
0:31 0.000000
0:31 0.000000
0:31 0.000000
0:31 0.000000
0:32 Sequence
0:32 move second child to first child ( temp 2X4 matrix of float)
0:32 'var78' ( temp 2X4 matrix of float)
0:32 Constant:
0:32 0.000000
0:32 0.000000
0:32 0.000000
0:32 0.000000
0:32 0.000000
0:32 0.000000
0:32 0.000000
0:32 0.000000
0:33 Sequence
0:33 move second child to first child ( temp 2X4 matrix of float)
0:33 'var84' ( temp 2X4 matrix of float)
0:33 Constant:
0:33 0.000000
0:33 0.000000
0:33 0.000000
0:33 0.000000
0:33 0.000000
0:33 0.000000
0:33 0.000000
0:33 0.000000
0:34 Sequence
0:34 move second child to first child ( temp 3X2 matrix of float)
0:34 'var91' ( temp 3X2 matrix of float)
0:34 Constant:
0:34 0.000000
0:34 0.000000
0:34 0.000000
0:34 0.000000
0:34 0.000000
0:34 0.000000
0:35 Sequence
0:35 move second child to first child ( temp 3X2 matrix of float)
0:35 'var98' ( temp 3X2 matrix of float)
0:35 Constant:
0:35 0.000000
0:35 0.000000
0:35 0.000000
0:35 0.000000
0:35 0.000000
0:35 0.000000
0:36 Sequence
0:36 move second child to first child ( temp 3X3 matrix of float)
0:36 'var104' ( temp 3X3 matrix of float)
0:36 Constant:
0:36 0.000000
0:36 0.000000
0:36 0.000000
0:36 0.000000
0:36 0.000000
0:36 0.000000
0:36 0.000000
0:36 0.000000
0:36 0.000000
0:37 Sequence
0:37 move second child to first child ( temp 3X3 matrix of float)
0:37 'var112' ( temp 3X3 matrix of float)
0:37 Constant:
0:37 0.000000
0:37 0.000000
0:37 0.000000
0:37 0.000000
0:37 0.000000
0:37 0.000000
0:37 0.000000
0:37 0.000000
0:37 0.000000
0:38 Sequence
0:38 move second child to first child ( temp 3X4 matrix of float)
0:38 'var117' ( temp 3X4 matrix of float)
0:38 Constant:
0:38 0.000000
0:38 0.000000
0:38 0.000000
0:38 0.000000
0:38 0.000000
0:38 0.000000
0:38 0.000000
0:38 0.000000
0:38 0.000000
0:38 0.000000
0:38 0.000000
0:38 0.000000
0:39 Sequence
0:39 move second child to first child ( temp 3X4 matrix of float)
0:39 'var126' ( temp 3X4 matrix of float)
0:39 Constant:
0:39 0.000000
0:39 0.000000
0:39 0.000000
0:39 0.000000
0:39 0.000000
0:39 0.000000
0:39 0.000000
0:39 0.000000
0:39 0.000000
0:39 0.000000
0:39 0.000000
0:39 0.000000
0:40 Sequence
0:40 move second child to first child ( temp 4X2 matrix of float)
0:40 'var130' ( temp 4X2 matrix of float)
0:40 Constant:
0:40 0.000000
0:40 0.000000
0:40 0.000000
0:40 0.000000
0:40 0.000000
0:40 0.000000
0:40 0.000000
0:40 0.000000
0:41 Sequence
0:41 move second child to first child ( temp 4X2 matrix of float)
0:41 'var140' ( temp 4X2 matrix of float)
0:41 Constant:
0:41 0.000000
0:41 0.000000
0:41 0.000000
0:41 0.000000
0:41 0.000000
0:41 0.000000
0:41 0.000000
0:41 0.000000
0:42 Sequence
0:42 move second child to first child ( temp 4X3 matrix of float)
0:42 'var143' ( temp 4X3 matrix of float)
0:42 Constant:
0:42 0.000000
0:42 0.000000
0:42 0.000000
0:42 0.000000
0:42 0.000000
0:42 0.000000
0:42 0.000000
0:42 0.000000
0:42 0.000000
0:42 0.000000
0:42 0.000000
0:42 0.000000
0:43 Sequence
0:43 move second child to first child ( temp 4X3 matrix of float)
0:43 'var154' ( temp 4X3 matrix of float)
0:43 Constant:
0:43 0.000000
0:43 0.000000
0:43 0.000000
0:43 0.000000
0:43 0.000000
0:43 0.000000
0:43 0.000000
0:43 0.000000
0:43 0.000000
0:43 0.000000
0:43 0.000000
0:43 0.000000
0:44 Sequence
0:44 move second child to first child ( temp 4X4 matrix of float)
0:44 'var156' ( temp 4X4 matrix of float)
0:44 Constant:
0:44 0.000000
0:44 0.000000
0:44 0.000000
0:44 0.000000
0:44 0.000000
0:44 0.000000
0:44 0.000000
0:44 0.000000
0:44 0.000000
0:44 0.000000
0:44 0.000000
0:44 0.000000
0:44 0.000000
0:44 0.000000
0:44 0.000000
0:44 0.000000
0:45 Sequence
0:45 move second child to first child ( temp 4X4 matrix of float)
0:45 'var168' ( temp 4X4 matrix of float)
0:45 Constant:
0:45 0.000000
0:45 0.000000
0:45 0.000000
0:45 0.000000
0:45 0.000000
0:45 0.000000
0:45 0.000000
0:45 0.000000
0:45 0.000000
0:45 0.000000
0:45 0.000000
0:45 0.000000
0:45 0.000000
0:45 0.000000
0:45 0.000000
0:45 0.000000
0:46 Sequence
0:46 move second child to first child ( temp float)
0:46 'var1' ( temp float)
0:46 Constant:
0:46 0.000000
0:47 Sequence
0:47 move second child to first child ( temp float)
0:47 'var2' ( temp float)
0:47 Constant:
0:47 0.000000
0:48 Sequence
0:48 move second child to first child ( temp float)
0:48 'var3' ( temp float)
0:48 Constant:
0:48 0.000000
0:49 Sequence
0:49 move second child to first child ( temp float)
0:49 'var4' ( temp float)
0:49 Constant:
0:49 0.000000
0:50 Sequence
0:50 move second child to first child ( temp float)
0:50 'var5' ( temp float)
0:50 Constant:
0:50 0.000000
0:51 Sequence
0:51 move second child to first child ( temp float)
0:51 'var6' ( temp float)
0:51 Constant:
0:51 0.000000
0:52 Sequence
0:52 move second child to first child ( temp float)
0:52 'var7' ( temp float)
0:52 Constant:
0:52 0.000000
0:53 Sequence
0:53 move second child to first child ( temp float)
0:53 'var8' ( temp float)
0:53 Constant:
0:53 0.000000
0:54 Sequence
0:54 move second child to first child ( temp float)
0:54 'var9' ( temp float)
0:54 Constant:
0:54 0.000000
0:55 Sequence
0:55 move second child to first child ( temp float)
0:55 'var10' ( temp float)
0:55 Constant:
0:55 0.000000
0:56 Sequence
0:56 move second child to first child ( temp float)
0:56 'var11' ( temp float)
0:56 Constant:
0:56 0.000000
0:57 Sequence
0:57 move second child to first child ( temp float)
0:57 'var12' ( temp float)
0:57 Constant:
0:57 0.000000
0:58 Sequence
0:58 move second child to first child ( temp 2-component vector of float)
0:58 'var15' ( temp 2-component vector of float)
0:58 Constant:
0:58 0.000000
0:58 0.000000
0:59 Sequence
0:59 move second child to first child ( temp 2-component vector of float)
0:59 'var16' ( temp 2-component vector of float)
0:59 Constant:
0:59 0.000000
0:59 0.000000
0:60 Sequence
0:60 move second child to first child ( temp 3-component vector of float)
0:60 'var29' ( temp 3-component vector of float)
0:60 Constant:
0:60 0.000000
0:60 0.000000
0:60 0.000000
0:61 Sequence
0:61 move second child to first child ( temp 2X2 matrix of float)
0:61 'var57' ( temp 2X2 matrix of float)
0:61 Constant:
0:61 0.000000
0:61 0.000000
0:61 0.000000
0:61 0.000000
0:62 Sequence
0:62 move second child to first child ( temp 2X2 matrix of float)
0:62 'var58' ( temp 2X2 matrix of float)
0:62 Constant:
0:62 0.000000
0:62 0.000000
0:62 0.000000
0:62 0.000000
0:63 Sequence
0:63 move second child to first child ( temp 2X2 matrix of float)
0:63 'var59' ( temp 2X2 matrix of float)
0:63 Constant:
0:63 0.000000
0:63 0.000000
0:63 0.000000
0:63 0.000000
0:64 Sequence
0:64 move second child to first child ( temp 2X2 matrix of float)
0:64 'var60' ( temp 2X2 matrix of float)
0:64 Constant:
0:64 0.000000
0:64 0.000000
0:64 0.000000
0:64 0.000000
0:65 Sequence
0:65 move second child to first child ( temp 2X2 matrix of float)
0:65 'var61' ( temp 2X2 matrix of float)
0:65 Constant:
0:65 0.000000
0:65 0.000000
0:65 0.000000
0:65 0.000000
0:66 Sequence
0:66 move second child to first child ( temp 2X2 matrix of float)
0:66 'var62' ( temp 2X2 matrix of float)
0:66 Constant:
0:66 0.000000
0:66 0.000000
0:66 0.000000
0:66 0.000000
0:67 Sequence
0:67 move second child to first child ( temp 2X2 matrix of float)
0:67 'var63' ( temp 2X2 matrix of float)
0:67 Constant:
0:67 0.000000
0:67 0.000000
0:67 0.000000
0:67 0.000000
0:68 Sequence
0:68 move second child to first child ( temp 2X2 matrix of float)
0:68 'var64' ( temp 2X2 matrix of float)
0:68 Constant:
0:68 0.000000
0:68 0.000000
0:68 0.000000
0:68 0.000000
0:69 Sequence
0:69 move second child to first child ( temp 2X3 matrix of float)
0:69 'var71' ( temp 2X3 matrix of float)
0:69 Constant:
0:69 0.000000
0:69 0.000000
0:69 0.000000
0:69 0.000000
0:69 0.000000
0:69 0.000000
0:70 Sequence
0:70 move second child to first child ( temp 2X3 matrix of float)
0:70 'var73' ( temp 2X3 matrix of float)
0:70 Constant:
0:70 0.000000
0:70 0.000000
0:70 0.000000
0:70 0.000000
0:70 0.000000
0:70 0.000000
0:71 Sequence
0:71 move second child to first child ( temp 2X3 matrix of float)
0:71 'var74' ( temp 2X3 matrix of float)
0:71 Constant:
0:71 0.000000
0:71 0.000000
0:71 0.000000
0:71 0.000000
0:71 0.000000
0:71 0.000000
0:72 Sequence
0:72 move second child to first child ( temp 2X3 matrix of float)
0:72 'var76' ( temp 2X3 matrix of float)
0:72 Constant:
0:72 0.000000
0:72 0.000000
0:72 0.000000
0:72 0.000000
0:72 0.000000
0:72 0.000000
0:73 Sequence
0:73 move second child to first child ( temp 2X3 matrix of float)
0:73 'var77' ( temp 2X3 matrix of float)
0:73 Constant:
0:73 0.000000
0:73 0.000000
0:73 0.000000
0:73 0.000000
0:73 0.000000
0:73 0.000000
0:74 Sequence
0:74 move second child to first child ( temp 2X4 matrix of float)
0:74 'var87' ( temp 2X4 matrix of float)
0:74 Constant:
0:74 0.000000
0:74 0.000000
0:74 0.000000
0:74 0.000000
0:74 0.000000
0:74 0.000000
0:74 0.000000
0:74 0.000000
0:75 Sequence
0:75 move second child to first child ( temp 2X4 matrix of float)
0:75 'var90' ( temp 2X4 matrix of float)
0:75 Constant:
0:75 0.000000
0:75 0.000000
0:75 0.000000
0:75 0.000000
0:75 0.000000
0:75 0.000000
0:75 0.000000
0:75 0.000000
0:76 Sequence
0:76 move second child to first child ( temp 3X2 matrix of float)
0:76 'var99' ( temp 3X2 matrix of float)
0:76 Constant:
0:76 0.000000
0:76 0.000000
0:76 0.000000
0:76 0.000000
0:76 0.000000
0:76 0.000000
0:77 Sequence
0:77 move second child to first child ( temp 3X2 matrix of float)
0:77 'var100' ( temp 3X2 matrix of float)
0:77 Constant:
0:77 0.000000
0:77 0.000000
0:77 0.000000
0:77 0.000000
0:77 0.000000
0:77 0.000000
0:78 Sequence
0:78 move second child to first child ( temp 3X2 matrix of float)
0:78 'var101' ( temp 3X2 matrix of float)
0:78 Constant:
0:78 0.000000
0:78 0.000000
0:78 0.000000
0:78 0.000000
0:78 0.000000
0:78 0.000000
0:79 Sequence
0:79 move second child to first child ( temp 3X2 matrix of float)
0:79 'var102' ( temp 3X2 matrix of float)
0:79 Constant:
0:79 0.000000
0:79 0.000000
0:79 0.000000
0:79 0.000000
0:79 0.000000
0:79 0.000000
0:80 Sequence
0:80 move second child to first child ( temp 3X2 matrix of float)
0:80 'var103' ( temp 3X2 matrix of float)
0:80 Constant:
0:80 0.000000
0:80 0.000000
0:80 0.000000
0:80 0.000000
0:80 0.000000
0:80 0.000000
0:81 Sequence
0:81 move second child to first child ( temp 3X3 matrix of float)
0:81 'var113' ( temp 3X3 matrix of float)
0:81 Constant:
0:81 0.000000
0:81 0.000000
0:81 0.000000
0:81 0.000000
0:81 0.000000
0:81 0.000000
0:81 0.000000
0:81 0.000000
0:81 0.000000
0:82 Sequence
0:82 move second child to first child ( temp 3X3 matrix of float)
0:82 'var115' ( temp 3X3 matrix of float)
0:82 Constant:
0:82 0.000000
0:82 0.000000
0:82 0.000000
0:82 0.000000
0:82 0.000000
0:82 0.000000
0:82 0.000000
0:82 0.000000
0:82 0.000000
0:83 Sequence
0:83 move second child to first child ( temp 3X3 matrix of float)
0:83 'var116' ( temp 3X3 matrix of float)
0:83 Constant:
0:83 0.000000
0:83 0.000000
0:83 0.000000
0:83 0.000000
0:83 0.000000
0:83 0.000000
0:83 0.000000
0:83 0.000000
0:83 0.000000
0:84 Sequence
0:84 move second child to first child ( temp 3X4 matrix of float)
0:84 'var129' ( temp 3X4 matrix of float)
0:84 Constant:
0:84 0.000000
0:84 0.000000
0:84 0.000000
0:84 0.000000
0:84 0.000000
0:84 0.000000
0:84 0.000000
0:84 0.000000
0:84 0.000000
0:84 0.000000
0:84 0.000000
0:84 0.000000
0:85 Sequence
0:85 move second child to first child ( temp 4X2 matrix of float)
0:85 'var141' ( temp 4X2 matrix of float)
0:85 Constant:
0:85 0.000000
0:85 0.000000
0:85 0.000000
0:85 0.000000
0:85 0.000000
0:85 0.000000
0:85 0.000000
0:85 0.000000
0:86 Sequence
0:86 move second child to first child ( temp 4X2 matrix of float)
0:86 'var142' ( temp 4X2 matrix of float)
0:86 Constant:
0:86 0.000000
0:86 0.000000
0:86 0.000000
0:86 0.000000
0:86 0.000000
0:86 0.000000
0:86 0.000000
0:86 0.000000
0:87 Sequence
0:87 move second child to first child ( temp 4X3 matrix of float)
0:87 'var155' ( temp 4X3 matrix of float)
0:87 Constant:
0:87 0.000000
0:87 0.000000
0:87 0.000000
0:87 0.000000
0:87 0.000000
0:87 0.000000
0:87 0.000000
0:87 0.000000
0:87 0.000000
0:87 0.000000
0:87 0.000000
0:87 0.000000
0:188 Branch: Return with expression
0:188 Constant:
0:188 0.000000
0:188 0.000000
0:188 0.000000
0:188 0.000000
0:18 Function Definition: main( ( temp void)
0:18 Function Parameters:
0:? Sequence
0:18 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:18 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
ERROR: node is still EOpNull!
0:18 Function Definition: @main( ( temp 4-component vector of float)
0:18 Function Parameters:
0:? Sequence
0:19 Sequence
0:19 move second child to first child ( temp float)
0:19 'var0' ( temp float)
0:19 Constant:
0:19 0.000000
0:20 Sequence
0:20 move second child to first child ( temp 2-component vector of float)
0:20 'var13' ( temp 2-component vector of float)
0:20 Constant:
0:20 0.000000
0:20 0.000000
0:21 Sequence
0:21 move second child to first child ( temp 2-component vector of float)
0:21 'var14' ( temp 2-component vector of float)
0:21 Constant:
0:21 0.000000
0:21 0.000000
0:22 Sequence
0:22 move second child to first child ( temp 3-component vector of float)
0:22 'var26' ( temp 3-component vector of float)
0:22 Constant:
0:22 0.000000
0:22 0.000000
0:22 0.000000
0:23 Sequence
0:23 move second child to first child ( temp 3-component vector of float)
0:23 'var28' ( temp 3-component vector of float)
0:23 Constant:
0:23 0.000000
0:23 0.000000
0:23 0.000000
0:24 Sequence
0:24 move second child to first child ( temp 4-component vector of float)
0:24 'var39' ( temp 4-component vector of float)
0:24 Constant:
0:24 0.000000
0:24 0.000000
0:24 0.000000
0:24 0.000000
0:25 Sequence
0:25 move second child to first child ( temp 4-component vector of float)
0:25 'var42' ( temp 4-component vector of float)
0:25 Constant:
0:25 0.000000
0:25 0.000000
0:25 0.000000
0:25 0.000000
0:26 Sequence
0:26 move second child to first child ( temp 4-component vector of float)
0:26 'var43' ( temp 4-component vector of float)
0:26 Constant:
0:26 0.000000
0:26 0.000000
0:26 0.000000
0:26 0.000000
0:27 Sequence
0:27 move second child to first child ( temp 2X2 matrix of float)
0:27 'var52' ( temp 2X2 matrix of float)
0:27 Constant:
0:27 0.000000
0:27 0.000000
0:27 0.000000
0:27 0.000000
0:28 Sequence
0:28 move second child to first child ( temp 2X2 matrix of float)
0:28 'var55' ( temp 2X2 matrix of float)
0:28 Constant:
0:28 0.000000
0:28 0.000000
0:28 0.000000
0:28 0.000000
0:29 Sequence
0:29 move second child to first child ( temp 2X2 matrix of float)
0:29 'var56' ( temp 2X2 matrix of float)
0:29 Constant:
0:29 0.000000
0:29 0.000000
0:29 0.000000
0:29 0.000000
0:30 Sequence
0:30 move second child to first child ( temp 2X3 matrix of float)
0:30 'var65' ( temp 2X3 matrix of float)
0:30 Constant:
0:30 0.000000
0:30 0.000000
0:30 0.000000
0:30 0.000000
0:30 0.000000
0:30 0.000000
0:31 Sequence
0:31 move second child to first child ( temp 2X3 matrix of float)
0:31 'var70' ( temp 2X3 matrix of float)
0:31 Constant:
0:31 0.000000
0:31 0.000000
0:31 0.000000
0:31 0.000000
0:31 0.000000
0:31 0.000000
0:32 Sequence
0:32 move second child to first child ( temp 2X4 matrix of float)
0:32 'var78' ( temp 2X4 matrix of float)
0:32 Constant:
0:32 0.000000
0:32 0.000000
0:32 0.000000
0:32 0.000000
0:32 0.000000
0:32 0.000000
0:32 0.000000
0:32 0.000000
0:33 Sequence
0:33 move second child to first child ( temp 2X4 matrix of float)
0:33 'var84' ( temp 2X4 matrix of float)
0:33 Constant:
0:33 0.000000
0:33 0.000000
0:33 0.000000
0:33 0.000000
0:33 0.000000
0:33 0.000000
0:33 0.000000
0:33 0.000000
0:34 Sequence
0:34 move second child to first child ( temp 3X2 matrix of float)
0:34 'var91' ( temp 3X2 matrix of float)
0:34 Constant:
0:34 0.000000
0:34 0.000000
0:34 0.000000
0:34 0.000000
0:34 0.000000
0:34 0.000000
0:35 Sequence
0:35 move second child to first child ( temp 3X2 matrix of float)
0:35 'var98' ( temp 3X2 matrix of float)
0:35 Constant:
0:35 0.000000
0:35 0.000000
0:35 0.000000
0:35 0.000000
0:35 0.000000
0:35 0.000000
0:36 Sequence
0:36 move second child to first child ( temp 3X3 matrix of float)
0:36 'var104' ( temp 3X3 matrix of float)
0:36 Constant:
0:36 0.000000
0:36 0.000000
0:36 0.000000
0:36 0.000000
0:36 0.000000
0:36 0.000000
0:36 0.000000
0:36 0.000000
0:36 0.000000
0:37 Sequence
0:37 move second child to first child ( temp 3X3 matrix of float)
0:37 'var112' ( temp 3X3 matrix of float)
0:37 Constant:
0:37 0.000000
0:37 0.000000
0:37 0.000000
0:37 0.000000
0:37 0.000000
0:37 0.000000
0:37 0.000000
0:37 0.000000
0:37 0.000000
0:38 Sequence
0:38 move second child to first child ( temp 3X4 matrix of float)
0:38 'var117' ( temp 3X4 matrix of float)
0:38 Constant:
0:38 0.000000
0:38 0.000000
0:38 0.000000
0:38 0.000000
0:38 0.000000
0:38 0.000000
0:38 0.000000
0:38 0.000000
0:38 0.000000
0:38 0.000000
0:38 0.000000
0:38 0.000000
0:39 Sequence
0:39 move second child to first child ( temp 3X4 matrix of float)
0:39 'var126' ( temp 3X4 matrix of float)
0:39 Constant:
0:39 0.000000
0:39 0.000000
0:39 0.000000
0:39 0.000000
0:39 0.000000
0:39 0.000000
0:39 0.000000
0:39 0.000000
0:39 0.000000
0:39 0.000000
0:39 0.000000
0:39 0.000000
0:40 Sequence
0:40 move second child to first child ( temp 4X2 matrix of float)
0:40 'var130' ( temp 4X2 matrix of float)
0:40 Constant:
0:40 0.000000
0:40 0.000000
0:40 0.000000
0:40 0.000000
0:40 0.000000
0:40 0.000000
0:40 0.000000
0:40 0.000000
0:41 Sequence
0:41 move second child to first child ( temp 4X2 matrix of float)
0:41 'var140' ( temp 4X2 matrix of float)
0:41 Constant:
0:41 0.000000
0:41 0.000000
0:41 0.000000
0:41 0.000000
0:41 0.000000
0:41 0.000000
0:41 0.000000
0:41 0.000000
0:42 Sequence
0:42 move second child to first child ( temp 4X3 matrix of float)
0:42 'var143' ( temp 4X3 matrix of float)
0:42 Constant:
0:42 0.000000
0:42 0.000000
0:42 0.000000
0:42 0.000000
0:42 0.000000
0:42 0.000000
0:42 0.000000
0:42 0.000000
0:42 0.000000
0:42 0.000000
0:42 0.000000
0:42 0.000000
0:43 Sequence
0:43 move second child to first child ( temp 4X3 matrix of float)
0:43 'var154' ( temp 4X3 matrix of float)
0:43 Constant:
0:43 0.000000
0:43 0.000000
0:43 0.000000
0:43 0.000000
0:43 0.000000
0:43 0.000000
0:43 0.000000
0:43 0.000000
0:43 0.000000
0:43 0.000000
0:43 0.000000
0:43 0.000000
0:44 Sequence
0:44 move second child to first child ( temp 4X4 matrix of float)
0:44 'var156' ( temp 4X4 matrix of float)
0:44 Constant:
0:44 0.000000
0:44 0.000000
0:44 0.000000
0:44 0.000000
0:44 0.000000
0:44 0.000000
0:44 0.000000
0:44 0.000000
0:44 0.000000
0:44 0.000000
0:44 0.000000
0:44 0.000000
0:44 0.000000
0:44 0.000000
0:44 0.000000
0:44 0.000000
0:45 Sequence
0:45 move second child to first child ( temp 4X4 matrix of float)
0:45 'var168' ( temp 4X4 matrix of float)
0:45 Constant:
0:45 0.000000
0:45 0.000000
0:45 0.000000
0:45 0.000000
0:45 0.000000
0:45 0.000000
0:45 0.000000
0:45 0.000000
0:45 0.000000
0:45 0.000000
0:45 0.000000
0:45 0.000000
0:45 0.000000
0:45 0.000000
0:45 0.000000
0:45 0.000000
0:46 Sequence
0:46 move second child to first child ( temp float)
0:46 'var1' ( temp float)
0:46 Constant:
0:46 0.000000
0:47 Sequence
0:47 move second child to first child ( temp float)
0:47 'var2' ( temp float)
0:47 Constant:
0:47 0.000000
0:48 Sequence
0:48 move second child to first child ( temp float)
0:48 'var3' ( temp float)
0:48 Constant:
0:48 0.000000
0:49 Sequence
0:49 move second child to first child ( temp float)
0:49 'var4' ( temp float)
0:49 Constant:
0:49 0.000000
0:50 Sequence
0:50 move second child to first child ( temp float)
0:50 'var5' ( temp float)
0:50 Constant:
0:50 0.000000
0:51 Sequence
0:51 move second child to first child ( temp float)
0:51 'var6' ( temp float)
0:51 Constant:
0:51 0.000000
0:52 Sequence
0:52 move second child to first child ( temp float)
0:52 'var7' ( temp float)
0:52 Constant:
0:52 0.000000
0:53 Sequence
0:53 move second child to first child ( temp float)
0:53 'var8' ( temp float)
0:53 Constant:
0:53 0.000000
0:54 Sequence
0:54 move second child to first child ( temp float)
0:54 'var9' ( temp float)
0:54 Constant:
0:54 0.000000
0:55 Sequence
0:55 move second child to first child ( temp float)
0:55 'var10' ( temp float)
0:55 Constant:
0:55 0.000000
0:56 Sequence
0:56 move second child to first child ( temp float)
0:56 'var11' ( temp float)
0:56 Constant:
0:56 0.000000
0:57 Sequence
0:57 move second child to first child ( temp float)
0:57 'var12' ( temp float)
0:57 Constant:
0:57 0.000000
0:58 Sequence
0:58 move second child to first child ( temp 2-component vector of float)
0:58 'var15' ( temp 2-component vector of float)
0:58 Constant:
0:58 0.000000
0:58 0.000000
0:59 Sequence
0:59 move second child to first child ( temp 2-component vector of float)
0:59 'var16' ( temp 2-component vector of float)
0:59 Constant:
0:59 0.000000
0:59 0.000000
0:60 Sequence
0:60 move second child to first child ( temp 3-component vector of float)
0:60 'var29' ( temp 3-component vector of float)
0:60 Constant:
0:60 0.000000
0:60 0.000000
0:60 0.000000
0:61 Sequence
0:61 move second child to first child ( temp 2X2 matrix of float)
0:61 'var57' ( temp 2X2 matrix of float)
0:61 Constant:
0:61 0.000000
0:61 0.000000
0:61 0.000000
0:61 0.000000
0:62 Sequence
0:62 move second child to first child ( temp 2X2 matrix of float)
0:62 'var58' ( temp 2X2 matrix of float)
0:62 Constant:
0:62 0.000000
0:62 0.000000
0:62 0.000000
0:62 0.000000
0:63 Sequence
0:63 move second child to first child ( temp 2X2 matrix of float)
0:63 'var59' ( temp 2X2 matrix of float)
0:63 Constant:
0:63 0.000000
0:63 0.000000
0:63 0.000000
0:63 0.000000
0:64 Sequence
0:64 move second child to first child ( temp 2X2 matrix of float)
0:64 'var60' ( temp 2X2 matrix of float)
0:64 Constant:
0:64 0.000000
0:64 0.000000
0:64 0.000000
0:64 0.000000
0:65 Sequence
0:65 move second child to first child ( temp 2X2 matrix of float)
0:65 'var61' ( temp 2X2 matrix of float)
0:65 Constant:
0:65 0.000000
0:65 0.000000
0:65 0.000000
0:65 0.000000
0:66 Sequence
0:66 move second child to first child ( temp 2X2 matrix of float)
0:66 'var62' ( temp 2X2 matrix of float)
0:66 Constant:
0:66 0.000000
0:66 0.000000
0:66 0.000000
0:66 0.000000
0:67 Sequence
0:67 move second child to first child ( temp 2X2 matrix of float)
0:67 'var63' ( temp 2X2 matrix of float)
0:67 Constant:
0:67 0.000000
0:67 0.000000
0:67 0.000000
0:67 0.000000
0:68 Sequence
0:68 move second child to first child ( temp 2X2 matrix of float)
0:68 'var64' ( temp 2X2 matrix of float)
0:68 Constant:
0:68 0.000000
0:68 0.000000
0:68 0.000000
0:68 0.000000
0:69 Sequence
0:69 move second child to first child ( temp 2X3 matrix of float)
0:69 'var71' ( temp 2X3 matrix of float)
0:69 Constant:
0:69 0.000000
0:69 0.000000
0:69 0.000000
0:69 0.000000
0:69 0.000000
0:69 0.000000
0:70 Sequence
0:70 move second child to first child ( temp 2X3 matrix of float)
0:70 'var73' ( temp 2X3 matrix of float)
0:70 Constant:
0:70 0.000000
0:70 0.000000
0:70 0.000000
0:70 0.000000
0:70 0.000000
0:70 0.000000
0:71 Sequence
0:71 move second child to first child ( temp 2X3 matrix of float)
0:71 'var74' ( temp 2X3 matrix of float)
0:71 Constant:
0:71 0.000000
0:71 0.000000
0:71 0.000000
0:71 0.000000
0:71 0.000000
0:71 0.000000
0:72 Sequence
0:72 move second child to first child ( temp 2X3 matrix of float)
0:72 'var76' ( temp 2X3 matrix of float)
0:72 Constant:
0:72 0.000000
0:72 0.000000
0:72 0.000000
0:72 0.000000
0:72 0.000000
0:72 0.000000
0:73 Sequence
0:73 move second child to first child ( temp 2X3 matrix of float)
0:73 'var77' ( temp 2X3 matrix of float)
0:73 Constant:
0:73 0.000000
0:73 0.000000
0:73 0.000000
0:73 0.000000
0:73 0.000000
0:73 0.000000
0:74 Sequence
0:74 move second child to first child ( temp 2X4 matrix of float)
0:74 'var87' ( temp 2X4 matrix of float)
0:74 Constant:
0:74 0.000000
0:74 0.000000
0:74 0.000000
0:74 0.000000
0:74 0.000000
0:74 0.000000
0:74 0.000000
0:74 0.000000
0:75 Sequence
0:75 move second child to first child ( temp 2X4 matrix of float)
0:75 'var90' ( temp 2X4 matrix of float)
0:75 Constant:
0:75 0.000000
0:75 0.000000
0:75 0.000000
0:75 0.000000
0:75 0.000000
0:75 0.000000
0:75 0.000000
0:75 0.000000
0:76 Sequence
0:76 move second child to first child ( temp 3X2 matrix of float)
0:76 'var99' ( temp 3X2 matrix of float)
0:76 Constant:
0:76 0.000000
0:76 0.000000
0:76 0.000000
0:76 0.000000
0:76 0.000000
0:76 0.000000
0:77 Sequence
0:77 move second child to first child ( temp 3X2 matrix of float)
0:77 'var100' ( temp 3X2 matrix of float)
0:77 Constant:
0:77 0.000000
0:77 0.000000
0:77 0.000000
0:77 0.000000
0:77 0.000000
0:77 0.000000
0:78 Sequence
0:78 move second child to first child ( temp 3X2 matrix of float)
0:78 'var101' ( temp 3X2 matrix of float)
0:78 Constant:
0:78 0.000000
0:78 0.000000
0:78 0.000000
0:78 0.000000
0:78 0.000000
0:78 0.000000
0:79 Sequence
0:79 move second child to first child ( temp 3X2 matrix of float)
0:79 'var102' ( temp 3X2 matrix of float)
0:79 Constant:
0:79 0.000000
0:79 0.000000
0:79 0.000000
0:79 0.000000
0:79 0.000000
0:79 0.000000
0:80 Sequence
0:80 move second child to first child ( temp 3X2 matrix of float)
0:80 'var103' ( temp 3X2 matrix of float)
0:80 Constant:
0:80 0.000000
0:80 0.000000
0:80 0.000000
0:80 0.000000
0:80 0.000000
0:80 0.000000
0:81 Sequence
0:81 move second child to first child ( temp 3X3 matrix of float)
0:81 'var113' ( temp 3X3 matrix of float)
0:81 Constant:
0:81 0.000000
0:81 0.000000
0:81 0.000000
0:81 0.000000
0:81 0.000000
0:81 0.000000
0:81 0.000000
0:81 0.000000
0:81 0.000000
0:82 Sequence
0:82 move second child to first child ( temp 3X3 matrix of float)
0:82 'var115' ( temp 3X3 matrix of float)
0:82 Constant:
0:82 0.000000
0:82 0.000000
0:82 0.000000
0:82 0.000000
0:82 0.000000
0:82 0.000000
0:82 0.000000
0:82 0.000000
0:82 0.000000
0:83 Sequence
0:83 move second child to first child ( temp 3X3 matrix of float)
0:83 'var116' ( temp 3X3 matrix of float)
0:83 Constant:
0:83 0.000000
0:83 0.000000
0:83 0.000000
0:83 0.000000
0:83 0.000000
0:83 0.000000
0:83 0.000000
0:83 0.000000
0:83 0.000000
0:84 Sequence
0:84 move second child to first child ( temp 3X4 matrix of float)
0:84 'var129' ( temp 3X4 matrix of float)
0:84 Constant:
0:84 0.000000
0:84 0.000000
0:84 0.000000
0:84 0.000000
0:84 0.000000
0:84 0.000000
0:84 0.000000
0:84 0.000000
0:84 0.000000
0:84 0.000000
0:84 0.000000
0:84 0.000000
0:85 Sequence
0:85 move second child to first child ( temp 4X2 matrix of float)
0:85 'var141' ( temp 4X2 matrix of float)
0:85 Constant:
0:85 0.000000
0:85 0.000000
0:85 0.000000
0:85 0.000000
0:85 0.000000
0:85 0.000000
0:85 0.000000
0:85 0.000000
0:86 Sequence
0:86 move second child to first child ( temp 4X2 matrix of float)
0:86 'var142' ( temp 4X2 matrix of float)
0:86 Constant:
0:86 0.000000
0:86 0.000000
0:86 0.000000
0:86 0.000000
0:86 0.000000
0:86 0.000000
0:86 0.000000
0:86 0.000000
0:87 Sequence
0:87 move second child to first child ( temp 4X3 matrix of float)
0:87 'var155' ( temp 4X3 matrix of float)
0:87 Constant:
0:87 0.000000
0:87 0.000000
0:87 0.000000
0:87 0.000000
0:87 0.000000
0:87 0.000000
0:87 0.000000
0:87 0.000000
0:87 0.000000
0:87 0.000000
0:87 0.000000
0:87 0.000000
0:188 Branch: Return with expression
0:188 Constant:
0:188 0.000000
0:188 0.000000
0:188 0.000000
0:188 0.000000
0:18 Function Definition: main( ( temp void)
0:18 Function Parameters:
0:? Sequence
0:18 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:18 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
SPIR-V is not generated for failed compile or link