 71c100d7c0
			
		
	
	
		71c100d7c0
		
	
	
	
	
		
			
			Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
		
			
				
	
	
		
			62 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			62 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| length.frag
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| Shader version: 120
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| 0:? Sequence
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| 0:11  Function Definition: main( ( global void)
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| 0:11    Function Parameters: 
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| 0:?     Sequence
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| 0:15      Sequence
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| 0:15        move second child to first child ( temp 2-component vector of float)
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| 0:15          't' ( temp 2-component vector of float)
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| 0:15          add ( temp 2-component vector of float)
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| 0:15            direct index ( smooth temp 2-component vector of float)
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| 0:15              'v' ( smooth in 2-element array of 2-component vector of float)
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| 0:15              Constant:
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| 0:15                0 (const int)
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| 0:15            direct index ( smooth temp 2-component vector of float)
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| 0:15              'v' ( smooth in 2-element array of 2-component vector of float)
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| 0:15              Constant:
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| 0:15                1 (const int)
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| 0:17      move second child to first child ( temp 4-component vector of float)
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| 0:17        'gl_FragColor' ( fragColor 4-component vector of float FragColor)
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| 0:17        Constant:
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| 0:17          30.000000
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| 0:17          30.000000
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| 0:17          30.000000
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| 0:17          30.000000
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| 0:?   Linker Objects
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| 0:?     'u' ( uniform 3-element array of 4-component vector of float)
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| 0:?     'v' ( smooth in 2-element array of 2-component vector of float)
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| 
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| 
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| Linked fragment stage:
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| 
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| 
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| Shader version: 120
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| 0:? Sequence
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| 0:11  Function Definition: main( ( global void)
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| 0:11    Function Parameters: 
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| 0:?     Sequence
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| 0:15      Sequence
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| 0:15        move second child to first child ( temp 2-component vector of float)
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| 0:15          't' ( temp 2-component vector of float)
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| 0:15          add ( temp 2-component vector of float)
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| 0:15            direct index ( smooth temp 2-component vector of float)
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| 0:15              'v' ( smooth in 2-element array of 2-component vector of float)
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| 0:15              Constant:
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| 0:15                0 (const int)
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| 0:15            direct index ( smooth temp 2-component vector of float)
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| 0:15              'v' ( smooth in 2-element array of 2-component vector of float)
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| 0:15              Constant:
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| 0:15                1 (const int)
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| 0:17      move second child to first child ( temp 4-component vector of float)
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| 0:17        'gl_FragColor' ( fragColor 4-component vector of float FragColor)
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| 0:17        Constant:
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| 0:17          30.000000
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| 0:17          30.000000
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| 0:17          30.000000
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| 0:17          30.000000
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| 0:?   Linker Objects
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| 0:?     'u' ( uniform 3-element array of 4-component vector of float)
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| 0:?     'v' ( smooth in 2-element array of 2-component vector of float)
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| 
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