 f6facfa189
			
		
	
	
		f6facfa189
		
	
	
	
	
		
			
			This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
		
			
				
	
	
		
			171 lines
		
	
	
		
			7.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			171 lines
		
	
	
		
			7.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| spv.swizzle.frag
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| // Module Version 10000
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| // Generated by (magic number): 8000a
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| // Id's are bound by 108
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| 
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|                               Capability Shader
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|                1:             ExtInstImport  "GLSL.std.450"
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|                               MemoryModel Logical GLSL450
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|                               EntryPoint Fragment 4  "main" 14 30 69 107
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|                               ExecutionMode 4 OriginUpperLeft
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|                               Source GLSL 140
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|                               Name 4  "main"
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|                               Name 8  "blendscale"
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|                               Name 12  "w"
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|                               Name 14  "u"
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|                               Name 16  "w_dep"
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|                               Name 18  "w_reorder"
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|                               Name 20  "w2"
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|                               Name 22  "w_flow"
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|                               Name 30  "t"
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|                               Name 49  "w_undef"
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|                               Name 56  "p"
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|                               Name 69  "gl_FragColor"
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|                               Name 81  "c"
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|                               Name 83  "rep"
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|                               Name 107  "blend"
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|                               Decorate 14(u) Location 1
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|                               Decorate 30(t) Location 2
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|                               Decorate 69(gl_FragColor) Location 0
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|                               Decorate 107(blend) Location 0
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|                2:             TypeVoid
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|                3:             TypeFunction 2
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|                6:             TypeFloat 32
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|                7:             TypePointer Function 6(float)
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|                9:    6(float) Constant 1071971828
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|               10:             TypeVector 6(float) 4
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|               11:             TypePointer Function 10(fvec4)
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|               13:             TypePointer Input 10(fvec4)
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|            14(u):     13(ptr) Variable Input
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|               25:             TypeInt 32 0
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|               26:     25(int) Constant 2
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|               28:             TypeVector 6(float) 2
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|               29:             TypePointer Input 28(fvec2)
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|            30(t):     29(ptr) Variable Input
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|               35:     25(int) Constant 0
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|               40:     25(int) Constant 1
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|               54:             TypeBool
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|               55:             TypePointer Private 54(bool)
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|            56(p):     55(ptr) Variable Private
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|               60:             TypePointer Input 6(float)
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|               68:             TypePointer Output 10(fvec4)
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| 69(gl_FragColor):     68(ptr) Variable Output
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|               80:             TypePointer Function 28(fvec2)
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|               84:    6(float) Constant 0
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|               85:    6(float) Constant 1065353216
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|               86:   10(fvec4) ConstantComposite 84 84 84 85
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|               92:    6(float) Constant 3212836864
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|              102:    6(float) Constant 1079613850
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|       107(blend):     60(ptr) Variable Input
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|          4(main):           2 Function None 3
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|                5:             Label
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|    8(blendscale):      7(ptr) Variable Function
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|            12(w):     11(ptr) Variable Function
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|        16(w_dep):     11(ptr) Variable Function
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|    18(w_reorder):     11(ptr) Variable Function
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|           20(w2):     11(ptr) Variable Function
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|       22(w_flow):     11(ptr) Variable Function
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|      49(w_undef):     11(ptr) Variable Function
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|            81(c):     80(ptr) Variable Function
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|          83(rep):     11(ptr) Variable Function
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|                               Store 8(blendscale) 9
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|               15:   10(fvec4) Load 14(u)
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|                               Store 12(w) 15
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|               17:   10(fvec4) Load 14(u)
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|                               Store 16(w_dep) 17
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|               19:   10(fvec4) Load 14(u)
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|                               Store 18(w_reorder) 19
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|               21:   10(fvec4) Load 14(u)
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|                               Store 20(w2) 21
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|               23:   10(fvec4) Load 14(u)
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|                               Store 22(w_flow) 23
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|               24:    6(float) Load 8(blendscale)
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|               27:      7(ptr) AccessChain 18(w_reorder) 26
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|                               Store 27 24
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|               31:   28(fvec2) Load 30(t)
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|               32:   10(fvec4) Load 12(w)
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|               33:   10(fvec4) VectorShuffle 32 31 0 5 2 4
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|                               Store 12(w) 33
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|               34:    6(float) Load 8(blendscale)
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|               36:      7(ptr) AccessChain 18(w_reorder) 35
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|                               Store 36 34
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|               37:   10(fvec4) Load 14(u)
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|               38:   10(fvec4) VectorShuffle 37 37 2 3 0 1
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|                               Store 20(w2) 38
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|               39:    6(float) Load 8(blendscale)
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|               41:      7(ptr) AccessChain 18(w_reorder) 40
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|                               Store 41 39
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|               42:   10(fvec4) Load 20(w2)
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|               43:   28(fvec2) VectorShuffle 42 42 0 2
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|               44:   10(fvec4) Load 16(w_dep)
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|               45:   10(fvec4) VectorShuffle 44 43 4 5 2 3
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|                               Store 16(w_dep) 45
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|               46:   28(fvec2) Load 30(t)
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|               47:   10(fvec4) Load 16(w_dep)
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|               48:   10(fvec4) VectorShuffle 47 46 0 1 4 5
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|                               Store 16(w_dep) 48
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|               50:   10(fvec4) Load 14(u)
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|               51:   28(fvec2) VectorShuffle 50 50 2 3
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|               52:   10(fvec4) Load 49(w_undef)
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|               53:   10(fvec4) VectorShuffle 52 51 4 5 2 3
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|                               Store 49(w_undef) 53
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|               57:    54(bool) Load 56(p)
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|                               SelectionMerge 59 None
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|                               BranchConditional 57 58 64
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|               58:               Label
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|               61:     60(ptr)   AccessChain 30(t) 35
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|               62:    6(float)   Load 61
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|               63:      7(ptr)   AccessChain 22(w_flow) 35
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|                                 Store 63 62
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|                                 Branch 59
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|               64:               Label
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|               65:     60(ptr)   AccessChain 30(t) 40
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|               66:    6(float)   Load 65
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|               67:      7(ptr)   AccessChain 22(w_flow) 35
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|                                 Store 67 66
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|                                 Branch 59
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|               59:             Label
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|               70:   10(fvec4) Load 18(w_reorder)
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|               71:   10(fvec4) Load 49(w_undef)
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|               72:   10(fvec4) Load 12(w)
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|               73:   10(fvec4) Load 20(w2)
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|               74:   10(fvec4) FMul 72 73
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|               75:   10(fvec4) Load 16(w_dep)
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|               76:   10(fvec4) FMul 74 75
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|               77:   10(fvec4) Load 22(w_flow)
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|               78:   10(fvec4) FMul 76 77
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|               79:   10(fvec4) ExtInst 1(GLSL.std.450) 46(FMix) 70 71 78
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|                               Store 69(gl_FragColor) 79
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|               82:   28(fvec2) Load 30(t)
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|                               Store 81(c) 82
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|                               Store 83(rep) 86
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|               87:      7(ptr) AccessChain 81(c) 35
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|               88:    6(float) Load 87
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|               89:    54(bool) FOrdLessThan 88 84
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|                               SelectionMerge 91 None
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|                               BranchConditional 89 90 91
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|               90:               Label
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|               93:      7(ptr)   AccessChain 81(c) 35
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|               94:    6(float)   Load 93
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|               95:    6(float)   FMul 94 92
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|               96:      7(ptr)   AccessChain 81(c) 35
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|                                 Store 96 95
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|                                 Branch 91
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|               91:             Label
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|               97:      7(ptr) AccessChain 81(c) 35
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|               98:    6(float) Load 97
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|               99:    54(bool) FOrdLessThanEqual 98 85
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|                               SelectionMerge 101 None
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|                               BranchConditional 99 100 101
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|              100:               Label
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|              103:      7(ptr)   AccessChain 83(rep) 35
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|                                 Store 103 102
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|                                 Branch 101
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|              101:             Label
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|              104:   10(fvec4) Load 83(rep)
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|              105:   10(fvec4) Load 69(gl_FragColor)
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|              106:   10(fvec4) FAdd 105 104
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|                               Store 69(gl_FragColor) 106
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|                               Return
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|                               FunctionEnd
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