
Note: This required adding a new test mode to see the AST for vulkan tests. This also required reworking some deeper parts of type creation, regarding when storage qualification and constness is deduced bottom-up or dictated top-down.
396 lines
16 KiB
C++
396 lines
16 KiB
C++
//
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//Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
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//All rights reserved.
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//
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//Redistribution and use in source and binary forms, with or without
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//modification, are permitted provided that the following conditions
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//are met:
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//
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// Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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//
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// Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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//
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// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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//"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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//LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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//FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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//COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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//INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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//BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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//LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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//CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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//LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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//ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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//POSSIBILITY OF SUCH DAMAGE.
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//
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#ifndef _LOCAL_INTERMEDIATE_INCLUDED_
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#define _LOCAL_INTERMEDIATE_INCLUDED_
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#include "../Include/intermediate.h"
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#include "../Public/ShaderLang.h"
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#include "Versions.h"
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#include <algorithm>
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#include <set>
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class TInfoSink;
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namespace glslang {
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struct TVectorFields {
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int offsets[4];
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int num;
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};
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//
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// Some helper structures for TIntermediate. Their contents are encapsulated
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// by TIntermediate.
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//
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// Used for detecting recursion: A "call" is a pair: <caller, callee>.
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struct TCall {
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TCall(const TString& pCaller, const TString& pCallee) : caller(pCaller), callee(pCallee) { }
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TString caller;
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TString callee;
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bool visited;
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bool currentPath;
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bool errorGiven;
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};
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// A generic 1-D range.
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struct TRange {
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TRange(int start, int last) : start(start), last(last) { }
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bool overlap(const TRange& rhs) const
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{
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return last >= rhs.start && start <= rhs.last;
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}
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int start;
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int last;
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};
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// An IO range is a 3-D rectangle; the set of (location, component, index) triples all lying
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// within the same location range, component range, and index value. Locations don't alias unless
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// all other dimensions of their range overlap.
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struct TIoRange {
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TIoRange(TRange location, TRange component, TBasicType basicType, int index)
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: location(location), component(component), basicType(basicType), index(index) { }
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bool overlap(const TIoRange& rhs) const
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{
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return location.overlap(rhs.location) && component.overlap(rhs.component) && index == rhs.index;
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}
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TRange location;
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TRange component;
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TBasicType basicType;
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int index;
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};
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// An offset range is a 2-D rectangle; the set of (binding, offset) pairs all lying
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// within the same binding and offset range.
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struct TOffsetRange {
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TOffsetRange(TRange binding, TRange offset)
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: binding(binding), offset(offset) { }
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bool overlap(const TOffsetRange& rhs) const
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{
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return binding.overlap(rhs.binding) && offset.overlap(rhs.offset);
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}
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TRange binding;
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TRange offset;
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};
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// Things that need to be tracked per xfb buffer.
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struct TXfbBuffer {
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TXfbBuffer() : stride(TQualifier::layoutXfbStrideEnd), implicitStride(0), containsDouble(false) { }
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std::vector<TRange> ranges; // byte offsets that have already been assigned
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unsigned int stride;
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unsigned int implicitStride;
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bool containsDouble;
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};
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class TSymbolTable;
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class TSymbol;
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class TVariable;
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//
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// Set of helper functions to help parse and build the tree.
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//
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class TIntermediate {
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public:
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explicit TIntermediate(EShLanguage l, int v = 0, EProfile p = ENoProfile) :
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source(EShSourceNone), language(l), profile(p), version(v), spv(0), treeRoot(0),
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numMains(0), numErrors(0), numPushConstants(0), recursive(false),
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invocations(TQualifier::layoutNotSet), vertices(TQualifier::layoutNotSet), inputPrimitive(ElgNone), outputPrimitive(ElgNone),
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pixelCenterInteger(false), originUpperLeft(false),
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vertexSpacing(EvsNone), vertexOrder(EvoNone), pointMode(false), earlyFragmentTests(false), depthLayout(EldNone), depthReplacing(false), blendEquations(0),
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multiStream(false), xfbMode(false)
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{
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localSize[0] = 1;
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localSize[1] = 1;
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localSize[2] = 1;
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localSizeSpecId[0] = TQualifier::layoutNotSet;
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localSizeSpecId[1] = TQualifier::layoutNotSet;
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localSizeSpecId[2] = TQualifier::layoutNotSet;
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xfbBuffers.resize(TQualifier::layoutXfbBufferEnd);
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}
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void setLimits(const TBuiltInResource& r) { resources = r; }
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bool postProcess(TIntermNode*, EShLanguage);
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void output(TInfoSink&, bool tree);
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void removeTree();
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void setSource(EShSource s) { source = s; }
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EShSource getSource() const { return source; }
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void setEntryPoint(const char* ep) { entryPoint = ep; }
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const std::string& getEntryPoint() const { return entryPoint; }
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void setVersion(int v) { version = v; }
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int getVersion() const { return version; }
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void setProfile(EProfile p) { profile = p; }
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EProfile getProfile() const { return profile; }
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void setSpv(int s) { spv = s; }
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int getSpv() const { return spv; }
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EShLanguage getStage() const { return language; }
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void addRequestedExtension(const char* extension) { requestedExtensions.insert(extension); }
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const std::set<std::string>& getRequestedExtensions() const { return requestedExtensions; }
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void setTreeRoot(TIntermNode* r) { treeRoot = r; }
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TIntermNode* getTreeRoot() const { return treeRoot; }
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void addMainCount() { ++numMains; }
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int getNumMains() const { return numMains; }
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int getNumErrors() const { return numErrors; }
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void addPushConstantCount() { ++numPushConstants; }
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bool isRecursive() const { return recursive; }
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TIntermSymbol* addSymbol(const TVariable&);
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TIntermSymbol* addSymbol(const TVariable&, const TSourceLoc&);
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TIntermSymbol* addSymbol(const TType&, const TSourceLoc&);
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TIntermTyped* addConversion(TOperator, const TType&, TIntermTyped*) const;
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TIntermTyped* addBinaryMath(TOperator, TIntermTyped* left, TIntermTyped* right, TSourceLoc);
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TIntermTyped* addAssign(TOperator op, TIntermTyped* left, TIntermTyped* right, TSourceLoc);
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TIntermTyped* addIndex(TOperator op, TIntermTyped* base, TIntermTyped* index, TSourceLoc);
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TIntermTyped* addUnaryMath(TOperator, TIntermTyped* child, TSourceLoc);
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TIntermTyped* addBuiltInFunctionCall(const TSourceLoc& line, TOperator, bool unary, TIntermNode*, const TType& returnType);
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bool canImplicitlyPromote(TBasicType from, TBasicType to) const;
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TIntermAggregate* growAggregate(TIntermNode* left, TIntermNode* right);
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TIntermAggregate* growAggregate(TIntermNode* left, TIntermNode* right, const TSourceLoc&);
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TIntermAggregate* makeAggregate(TIntermNode* node);
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TIntermAggregate* makeAggregate(TIntermNode* node, const TSourceLoc&);
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TIntermTyped* setAggregateOperator(TIntermNode*, TOperator, const TType& type, TSourceLoc);
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bool areAllChildConst(TIntermAggregate* aggrNode);
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TIntermNode* addSelection(TIntermTyped* cond, TIntermNodePair code, const TSourceLoc&);
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TIntermTyped* addSelection(TIntermTyped* cond, TIntermTyped* trueBlock, TIntermTyped* falseBlock, const TSourceLoc&);
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TIntermTyped* addComma(TIntermTyped* left, TIntermTyped* right, const TSourceLoc&);
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TIntermTyped* addMethod(TIntermTyped*, const TType&, const TString*, const TSourceLoc&);
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TIntermConstantUnion* addConstantUnion(const TConstUnionArray&, const TType&, const TSourceLoc&, bool literal = false) const;
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TIntermConstantUnion* addConstantUnion(int, const TSourceLoc&, bool literal = false) const;
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TIntermConstantUnion* addConstantUnion(unsigned int, const TSourceLoc&, bool literal = false) const;
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TIntermConstantUnion* addConstantUnion(long long, const TSourceLoc&, bool literal = false) const;
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TIntermConstantUnion* addConstantUnion(unsigned long long, const TSourceLoc&, bool literal = false) const;
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TIntermConstantUnion* addConstantUnion(bool, const TSourceLoc&, bool literal = false) const;
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TIntermConstantUnion* addConstantUnion(double, TBasicType, const TSourceLoc&, bool literal = false) const;
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TIntermTyped* promoteConstantUnion(TBasicType, TIntermConstantUnion*) const;
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bool parseConstTree(TIntermNode*, TConstUnionArray, TOperator, const TType&, bool singleConstantParam = false);
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TIntermLoop* addLoop(TIntermNode*, TIntermTyped*, TIntermTyped*, bool testFirst, const TSourceLoc&);
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TIntermBranch* addBranch(TOperator, const TSourceLoc&);
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TIntermBranch* addBranch(TOperator, TIntermTyped*, const TSourceLoc&);
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TIntermTyped* addSwizzle(TVectorFields&, const TSourceLoc&);
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// Constant folding (in Constant.cpp)
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TIntermTyped* fold(TIntermAggregate* aggrNode);
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TIntermTyped* foldConstructor(TIntermAggregate* aggrNode);
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TIntermTyped* foldDereference(TIntermTyped* node, int index, const TSourceLoc&);
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TIntermTyped* foldSwizzle(TIntermTyped* node, TVectorFields& fields, const TSourceLoc&);
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// Tree ops
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static const TIntermTyped* findLValueBase(const TIntermTyped*, bool swizzleOkay);
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// Linkage related
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void addSymbolLinkageNodes(TIntermAggregate*& linkage, EShLanguage, TSymbolTable&);
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void addSymbolLinkageNode(TIntermAggregate*& linkage, TSymbolTable&, const TString&);
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void addSymbolLinkageNode(TIntermAggregate*& linkage, const TSymbol&);
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bool setInvocations(int i)
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{
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if (invocations != TQualifier::layoutNotSet)
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return invocations == i;
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invocations = i;
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return true;
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}
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int getInvocations() const { return invocations; }
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bool setVertices(int m)
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{
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if (vertices != TQualifier::layoutNotSet)
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return vertices == m;
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vertices = m;
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return true;
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}
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int getVertices() const { return vertices; }
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bool setInputPrimitive(TLayoutGeometry p)
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{
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if (inputPrimitive != ElgNone)
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return inputPrimitive == p;
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inputPrimitive = p;
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return true;
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}
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TLayoutGeometry getInputPrimitive() const { return inputPrimitive; }
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bool setVertexSpacing(TVertexSpacing s)
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{
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if (vertexSpacing != EvsNone)
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return vertexSpacing == s;
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vertexSpacing = s;
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return true;
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}
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TVertexSpacing getVertexSpacing() const { return vertexSpacing; }
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bool setVertexOrder(TVertexOrder o)
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{
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if (vertexOrder != EvoNone)
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return vertexOrder == o;
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vertexOrder = o;
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return true;
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}
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TVertexOrder getVertexOrder() const { return vertexOrder; }
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void setPointMode() { pointMode = true; }
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bool getPointMode() const { return pointMode; }
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bool setLocalSize(int dim, int size)
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{
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if (localSize[dim] > 1)
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return size == localSize[dim];
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localSize[dim] = size;
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return true;
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}
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unsigned int getLocalSize(int dim) const { return localSize[dim]; }
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bool setLocalSizeSpecId(int dim, int id)
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{
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if (localSizeSpecId[dim] != TQualifier::layoutNotSet)
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return id == localSizeSpecId[dim];
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localSizeSpecId[dim] = id;
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return true;
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}
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int getLocalSizeSpecId(int dim) const { return localSizeSpecId[dim]; }
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void setXfbMode() { xfbMode = true; }
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bool getXfbMode() const { return xfbMode; }
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void setMultiStream() { multiStream = true; }
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bool isMultiStream() const { return multiStream; }
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bool setOutputPrimitive(TLayoutGeometry p)
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{
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if (outputPrimitive != ElgNone)
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return outputPrimitive == p;
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outputPrimitive = p;
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return true;
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}
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TLayoutGeometry getOutputPrimitive() const { return outputPrimitive; }
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void setOriginUpperLeft() { originUpperLeft = true; }
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bool getOriginUpperLeft() const { return originUpperLeft; }
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void setPixelCenterInteger() { pixelCenterInteger = true; }
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bool getPixelCenterInteger() const { return pixelCenterInteger; }
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void setEarlyFragmentTests() { earlyFragmentTests = true; }
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bool getEarlyFragmentTests() const { return earlyFragmentTests; }
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bool setDepth(TLayoutDepth d)
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{
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if (depthLayout != EldNone)
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return depthLayout == d;
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depthLayout = d;
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return true;
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}
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TLayoutDepth getDepth() const { return depthLayout; }
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void setDepthReplacing() { depthReplacing = true; }
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bool isDepthReplacing() const { return depthReplacing; }
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void addBlendEquation(TBlendEquationShift b) { blendEquations |= (1 << b); }
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unsigned int getBlendEquations() const { return blendEquations; }
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void addToCallGraph(TInfoSink&, const TString& caller, const TString& callee);
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void merge(TInfoSink&, TIntermediate&);
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void finalCheck(TInfoSink&);
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void addIoAccessed(const TString& name) { ioAccessed.insert(name); }
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bool inIoAccessed(const TString& name) const { return ioAccessed.find(name) != ioAccessed.end(); }
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int addUsedLocation(const TQualifier&, const TType&, bool& typeCollision);
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int addUsedOffsets(int binding, int offset, int numOffsets);
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bool addUsedConstantId(int id);
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int computeTypeLocationSize(const TType&) const;
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bool setXfbBufferStride(int buffer, unsigned stride)
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{
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if (xfbBuffers[buffer].stride != TQualifier::layoutXfbStrideEnd)
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return xfbBuffers[buffer].stride == stride;
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xfbBuffers[buffer].stride = stride;
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return true;
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}
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int addXfbBufferOffset(const TType&);
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unsigned int computeTypeXfbSize(const TType&, bool& containsDouble) const;
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static int getBaseAlignment(const TType&, int& size, int& stride, bool std140, bool rowMajor);
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protected:
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TIntermSymbol* addSymbol(int Id, const TString&, const TType&, const TConstUnionArray&, TIntermTyped* subtree, const TSourceLoc&);
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void error(TInfoSink& infoSink, const char*);
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void mergeBodies(TInfoSink&, TIntermSequence& globals, const TIntermSequence& unitGlobals);
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void mergeLinkerObjects(TInfoSink&, TIntermSequence& linkerObjects, const TIntermSequence& unitLinkerObjects);
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void mergeImplicitArraySizes(TType&, const TType&);
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void mergeErrorCheck(TInfoSink&, const TIntermSymbol&, const TIntermSymbol&, bool crossStage);
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void checkCallGraphCycles(TInfoSink&);
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void inOutLocationCheck(TInfoSink&);
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TIntermSequence& findLinkerObjects() const;
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bool userOutputUsed() const;
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static int getBaseAlignmentScalar(const TType&, int& size);
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bool isSpecializationOperation(const TIntermOperator&) const;
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const EShLanguage language; // stage, known at construction time
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EShSource source; // source language, known a bit later
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std::string entryPoint;
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EProfile profile;
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int version;
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int spv;
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TIntermNode* treeRoot;
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std::set<std::string> requestedExtensions; // cumulation of all enabled or required extensions; not connected to what subset of the shader used them
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TBuiltInResource resources;
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int numMains;
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int numErrors;
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int numPushConstants;
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bool recursive;
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int invocations;
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int vertices;
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TLayoutGeometry inputPrimitive;
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TLayoutGeometry outputPrimitive;
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bool pixelCenterInteger;
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bool originUpperLeft;
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TVertexSpacing vertexSpacing;
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TVertexOrder vertexOrder;
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bool pointMode;
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int localSize[3];
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int localSizeSpecId[3];
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bool earlyFragmentTests;
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TLayoutDepth depthLayout;
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bool depthReplacing;
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int blendEquations; // an 'or'ing of masks of shifts of TBlendEquationShift
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bool xfbMode;
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bool multiStream;
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typedef std::list<TCall> TGraph;
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TGraph callGraph;
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std::set<TString> ioAccessed; // set of names of statically read/written I/O that might need extra checking
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std::vector<TIoRange> usedIo[4]; // sets of used locations, one for each of in, out, uniform, and buffers
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std::vector<TOffsetRange> usedAtomics; // sets of bindings used by atomic counters
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std::vector<TXfbBuffer> xfbBuffers; // all the data we need to track per xfb buffer
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std::unordered_set<int> usedConstantId; // specialization constant ids used
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private:
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void operator=(TIntermediate&); // prevent assignments
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};
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} // end namespace glslang
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#endif // _LOCAL_INTERMEDIATE_INCLUDED_
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