24 lines
		
	
	
		
			379 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			24 lines
		
	
	
		
			379 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 450
 | 
						|
 | 
						|
layout(binding=1) uniform sampler2D s2D;
 | 
						|
 | 
						|
int a1[];  // max size from link1
 | 
						|
int a2[];  // max size from link2
 | 
						|
int b[];
 | 
						|
int c[7];
 | 
						|
int i;
 | 
						|
 | 
						|
buffer bnameRuntime  { float r[]; };
 | 
						|
buffer bnameImplicit { float m[4]; };
 | 
						|
 | 
						|
vec4 getColor()
 | 
						|
{
 | 
						|
    a1[2] = 1;
 | 
						|
    a2[9] = 1;
 | 
						|
    b[2] = 1;
 | 
						|
    c[3] = 1;
 | 
						|
    c[i] = 1;
 | 
						|
 | 
						|
    return texture(s2D, vec2(0.5));
 | 
						|
}
 |